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Idara
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Posted - 2005.11.30 06:46:00 -
[61]
Originally by: SengH Most importantly however... can these interdiction spheres be destroyed... and what is their hp if so?
Better question is if they're Empire usable...if they're 0.0 only, they're going to be pretty trash.  -------------------------------------------------------- Lance Corporal BSC Military
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Ater Angellus
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Posted - 2005.11.30 07:19:00 -
[62]
If you can use these in Empire, will they be limite to systems with low sec or can they be used anywhere? Does pulling a ship out of warp criminally flag you? if so Interdictor + high sec = CONCORDONKED = useless in an empire war.
And yes I'm an empire mission runner thats only just getting into PvP, so i ain't been out to 0.0 yet and can't see myself there for a while (I'm having enough trouble with Empire pirates let alone 0.0 gate ganks)
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Elsebeth Rhiannon
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Posted - 2005.11.30 08:26:00 -
[63]
Will warp core stabs work against these, or will they work like anchorable bubbles?
Does not probably matter much in fleet combat (I might be mistaken), but makes a huge difference for a mining op. I actually like the balance they give to pirates against miners - currently a sensible low-sec mining op has very low or practically no risk of ship-loss against a pirate - but if stabs won't work, it might throw the balance to the other extreme for a while. :)
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Fogy
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Posted - 2005.11.30 09:19:00 -
[64]
Edited by: Fogy on 30/11/2005 09:23:32 Errh.. I seriously fail to se how the Flycatcher with 8 highs, 6 launcher and 3 turret slotts.. would ever benefitt eficiently from 7.5% tracking speed, and 10% bonus to optimal range.. O_o its cind'a silly tbh.. swapp them for some resonable missile bonuses for crying out loud!!
Besides that.. they loock sexy! :D and im definetly getting one! or 2.. or 3  
the launcher probe thingie is a good addone the shipps.. theyr like heavy interceptors ^^
Cheers! Fogy 
"From my rotting boddy flowers shall grow and I am in them, and that is eternity" ♥RUBRA♥
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s73v3n2k
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Posted - 2005.11.30 09:47:00 -
[65]
one thing i would like to know is are we going to be able to get the BPO's fot the probes. Or is it going to be NPC only like scan probes. I hope the probes aren't to expensive after all i can see me using alot of these :).
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Ysolde Xen
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Posted - 2005.11.30 11:53:00 -
[66]
Loving that Sabre... it looks like when it's not Interdicting warp tunnels it'd make a pretty good regular Desty on steroids. I really hope we don't get crappy bonuses to lose out because it's nice having a top ship for a change  |

Dahin
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Posted - 2005.11.30 12:23:00 -
[67]
/me cries tears of happiness. No longer will aligned ships be safe, I found my partner in life 
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theRaptor
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Posted - 2005.11.30 13:09:00 -
[68]
Originally by: Dahin /me cries tears of happiness. No longer will aligned ships be safe, I found my partner in life 
And I heard a great gnashing of teeth, as gate snipers did cry out in fear, and were suddenly silenced.
I, don't, think, you, trust, in my self-righteous suicide. |

Alex Harumichi
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Posted - 2005.11.30 13:13:00 -
[69]
Originally by: theRaptor
Originally by: Dahin /me cries tears of happiness. No longer will aligned ships be safe, I found my partner in life 
And I heard a great gnashing of teeth, as gate snipers did cry out in fear, and were suddenly silenced.
That'll depend on whether warp stabs work vs. the new bubble thingy or not. If they do, snipers will just fit a few less damage mods (which they will anyway, due to stacking change) and a few more stabs.
If they don't... things will get very interesting. 
Looking at the other side: defending a low-sec mining op will become a *****. One interdictor warps in and drops a warp bubble, and you suddenly have a whole mining group locked down. Could be tricky to counter, but we'll see.
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theRaptor
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Posted - 2005.11.30 13:29:00 -
[70]
Originally by: Alex Harumichi
Originally by: theRaptor
Originally by: Dahin /me cries tears of happiness. No longer will aligned ships be safe, I found my partner in life 
And I heard a great gnashing of teeth, as gate snipers did cry out in fear, and were suddenly silenced.
That'll depend on whether warp stabs work vs. the new bubble thingy or not. If they do, snipers will just fit a few less damage mods (which they will anyway, due to stacking change) and a few more stabs.
If they don't... things will get very interesting. 
Looking at the other side: defending a low-sec mining op will become a *****. One interdictor warps in and drops a warp bubble, and you suddenly have a whole mining group locked down. Could be tricky to counter, but we'll see.
They are warp bubbles. No warpy, no matter how many stabski's.
And mine? Mine? Jericho Fraction mine? Generally it's us killing the miners, so no problems there.
I, don't, think, you, trust, in my self-righteous suicide. |

Alex Harumichi
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Posted - 2005.11.30 13:38:00 -
[71]
Originally by: theRaptor
And mine? Mine? Jericho Fraction mine? Generally it's us killing the miners, so no problems there.
Wasn't talking about you, there 
We'll just have to see what happens when Mr. Interdictor runs into Mr. Sentry Drone and his happy friends. Should be entertaining.
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James Lyrus
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Posted - 2005.11.30 13:40:00 -
[72]
Fantastic. You know what this means, don't you?
Scorps won't automaticallly be primary any more! Woo!
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James Lyrus
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Posted - 2005.11.30 13:43:00 -
[73]
Originally by: theRaptor
They are warp bubbles. No warpy, no matter how many stabski's.
IIRC 'standard' bubbles have a 10 point warpscrambler effect. So in _theory_ you can blow through them, with lots and lots of stabs. Of course, no one has 10 lowslots, so it's largely academic. But leads me to suspect the interdictor might have a lower 'power' to the scrambling.
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Imhotep Khem
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Posted - 2005.11.30 13:54:00 -
[74]
This will be fun. Warp in and dust the place with probes.
1. warp scram probe +5 2. webbification probes 3. sensor damping probes 4. bar-b-qued probes 5. sauteed probes 6. probes etouffee...
Why else so many launcher slots? ____ If your not dyin' your not tryin'. |

theRaptor
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Posted - 2005.11.30 14:00:00 -
[75]
Originally by: Alex Harumichi We'll just have to see what happens when Mr. Interdictor runs into Mr. Sentry Drone and his happy friends. Should be entertaining.
Im guessing Mr. Sentry Drone cries cause Mr. Interdictor is doing 900m/s with an AB.
I, don't, think, you, trust, in my self-righteous suicide. |

theRaptor
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Posted - 2005.11.30 14:03:00 -
[76]
Originally by: James Lyrus
Originally by: theRaptor
They are warp bubbles. No warpy, no matter how many stabski's.
IIRC 'standard' bubbles have a 10 point warpscrambler effect. So in _theory_ you can blow through them, with lots and lots of stabs. Of course, no one has 10 lowslots, so it's largely academic. But leads me to suspect the interdictor might have a lower 'power' to the scrambling.
It should be at least 5, and you can mount more then one launcher, so in practice it won't make any damn difference. If it is less then five then Interdictors won't get flown much.
I, don't, think, you, trust, in my self-righteous suicide. |

theRaptor
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Posted - 2005.11.30 14:05:00 -
[77]
Originally by: Imhotep Khem This will be fun. Warp in and dust the place with probes.
1. warp scram probe +5 2. webbification probes 3. sensor damping probes 4. bar-b-qued probes 5. sauteed probes 6. probes etouffee...
Why else so many launcher slots?
1). Missiles without bonuses have lower DPS then guns. 2). Interdictors don't have the -25% to gun ROF "bonus". 3). An interdictor with 6-7 T2 small guns firing at full speed would totally obsolete Interceptors and Assault Frigates.
I, don't, think, you, trust, in my self-righteous suicide. |

Kai Lae
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Posted - 2005.11.30 14:06:00 -
[78]
Originally by: theRaptor
Originally by: Alex Harumichi We'll just have to see what happens when Mr. Interdictor runs into Mr. Sentry Drone and his happy friends. Should be entertaining.
Im guessing Mr. Sentry Drone cries cause Mr. Interdictor is doing 900m/s with an AB.
Likely yes, but he will be quickly consoled when his close cousin, Mr. Web Drone steps in and restores order.
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theRaptor
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Posted - 2005.11.30 14:12:00 -
[79]
Originally by: Kai Lae
Originally by: theRaptor
Originally by: Alex Harumichi We'll just have to see what happens when Mr. Interdictor runs into Mr. Sentry Drone and his happy friends. Should be entertaining.
Im guessing Mr. Sentry Drone cries cause Mr. Interdictor is doing 900m/s with an AB.
Likely yes, but he will be quickly consoled when his close cousin, Mr. Web Drone steps in and restores order.
Cursed web dronse. As someone who likes fighting outside of web range, I demand web drones be removed from the game.
I, don't, think, you, trust, in my self-righteous suicide. |

HankMurphy
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Posted - 2005.11.30 14:23:00 -
[80]
CCP. Just when i thought you couldn't get any more retarded and lame....
...you go and do this....
....and TOTALLY REDEEM YOURSELF! lookin good CCP... Good lookin CCP 
..here i'm gettin all frustrated over mah boomsticks in RMR and 'the man' at CCP be like "b1tc#! dont be all up in our shniznoz talkin like yo guns be limp and jazz. Get all up inside one of these babies and chill out. You be flossin and flyin all over them lame-o's"
screw NEO, CCP... i believe 
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J Ryan
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Posted - 2005.11.30 14:55:00 -
[81]
Bonuses for the other 3 Interdictors are on sisi now.
Name: Flycatcher Hull: Cormorant Role: Interdictor
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
Developer: Kaalakiota
As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Destroyer Skill Bonus: 10% bonus to Rocket and Light Missile velocity and 5% bonus to Rocket and Light Missile precision per level
Interdictors Skill Bonus: 5% bonus to Rocket and Light Missile kinetic damage and 5% bonus to Interdiction Sphere Launcher rate of fire per level
Name: Eris Hull: Catalyst Role: Interdictor
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
Developer: Roden Shipyards
Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than that of their competitorsÆ.
Destroyer Skill Bonus: 10% bonus to Small Hybrid Turret falloff and 7.5% bonus to Small Hybrid Turret tracking speed per level
Interdictors Skill Bonus: 5% bonus to Rocket and Light Missile thermal damage and 5% bonus to Interdiction Sphere Launcher rate of fire per level
Name: Sabre Hull: Thrasher Role: Interdictor
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
Developer: Core Complexion
Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
Destroyer Skill Bonus: 5% bonus to Small Projectile Turret damage and 7.5% bonus to Small Projectile Turret tracking speed per level
Interdictors Skill Bonus: 10% bonus to Small Projectile Turret falloff and 5% bonus to Interdiction Sphere Launcher rate of fire per level
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Niestrenna
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Posted - 2005.11.30 15:19:00 -
[82]
Small question (can't connect to sisi ATM) ...
Does the sabre keep his 7/2 turrets/launchers slot layout?
If the answer is "yes", then it won't be the best "interdictor", but it's gonna pwn frigates all around ... wow, a 7 turret with dmg, tracking and fallof bonus WITHOUT rof penalty ...
/me drools 
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Skyscorcher
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Posted - 2005.11.30 15:22:00 -
[83]
That Sabre is looking pretty dang sexy... ______________________________
PLAY LIKE YA GOT A PAIR! |

B orange
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Posted - 2005.11.30 15:35:00 -
[84]
Anyone noticed powergrid reduction?
70 -> 58 for minmatar for example..
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gfdfjdghjfgghdf
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Posted - 2005.11.30 15:37:00 -
[85]
hmmm, i can't stress it enough but alright, sabre is nice but remember it has only 58 PG, and uhm, interdictors are still paperthin ships :P i think at most they gain like 200-300 hp accross structure/armor/shield, with little extra resistance (they gain an extra 10% in their own catagory minmatar/EM amarr/explosive and so forth.
oh and whoever wants to compare them to ceptors, they still got the same sig as their T1 counterparts)
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Cade Morrigan
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Posted - 2005.11.30 16:12:00 -
[86]
Edited by: Cade Morrigan on 30/11/2005 16:14:25
Quote: Interdictors Skill Bonus: 5% bonus to Rocket and Light Missile kinetic damage ...
Good freaking lord CCP, get off the kinetic-only missile damage bonus for Caldari.
Those look like fun ships, too bad the Cormorant/Flycatcher is typical Calgimpi and only suited for firing the warp bubbles.
*Edit: okay that may be a bit hasty on my part, not knowing the slot layouts for it, but if it is half rail and half missiles, ick.
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xenorx
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Posted - 2005.11.30 16:22:00 -
[87]
I wonder if there will be any restriction on these probes in relation to deployment ranges around gates. If these things are gonna fire off a 20km bubble instantly they will just lock down a gate. Set ship on gate. scout in next system gives the word the enemy is jumping in. Ship fires probe on the gate and intantly there is a 20km bubble around the gate in every direction. Enemy cant sit there cloaked long enough to outlast the bubble. Snipers set all around the gate then feast on the helpless.....hmmmm this is gonna be fun!  
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KilROCK
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Posted - 2005.11.30 16:25:00 -
[88]
Edited by: KilROCK on 30/11/2005 16:28:04
Originally by: Niestrenna Small question (can't connect to sisi ATM) ...
Does the sabre keep his 7/2 turrets/launchers slot layout?
If the answer is "yes", then it won't be the best "interdictor", but it's gonna pwn frigates all around ... wow, a 7 turret with dmg, tracking and fallof bonus WITHOUT rof penalty ...
/me drools 
It's 7 turret, 2 launchers, but only 8 highslots, so yea. That makes the thrasher the best destroyer t2, and it IS the best t1 anyways. So why argue 
Even tho it has less PG, that's still more than enough to fit 7 150mm II, 1 interdiction sphere launcher, 1 t2 mwd, 1 Sensor dampener (for long range ceptors), double web. Small amor rep, Gyro II.
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Incub
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Posted - 2005.11.30 17:25:00 -
[89]
Originally by: KilROCK Edited by: KilROCK on 30/11/2005 17:17:35 Edited by: KilROCK on 30/11/2005 16:28:04
Originally by: Niestrenna Small question (can't connect to sisi ATM) ...
Does the sabre keep his 7/2 turrets/launchers slot layout?
If the answer is "yes", then it won't be the best "interdictor", but it's gonna pwn frigates all around ... wow, a 7 turret with dmg, tracking and fallof bonus WITHOUT rof penalty ...
/me drools 
It's 7 turret, 2 launchers, but only 8 highslots, so yea. That makes the thrasher the best destroyer t2, and it IS the best t1 anyways. So why argue 
Even tho it has less PG, that's still more than enough to fit 7 150mm II, 1 interdiction sphere launcher, 1 t2 mwd, 1 Sensor dampener (for long range ceptors), double web. Small amor rep, Gyro II.
Alot of bonuses are just placeholders so don't whine too hard because they will get changed
well if you fit the sabre like that you didn't really grasp the idea of it :p i'd wax you before you could say WTF :|
250's are definitely more versatile, but All the cool kids are using 280's. |

Kaylana Syi
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Posted - 2005.11.30 17:34:00 -
[90]
so far ... I can't wait to get these things on traquility!
Originally by: "Oveur" I don't react to threats any better than you do
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