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Thread Statistics | Show CCP posts - 2 post(s) |

Infinity Ziona
Cloakers
151
|
Posted - 2013.07.01 02:15:00 -
[1] - Quote
EvE is a great game. But its an old game. CCP have proven its a viable game. Screw dust, vampires and develop EvE II already. A lot of people will respond that its constantly updated but its core is 10 years old, its grid system is borked, its full of legacy code thats not loosely coupled, its restricted by old design concepts that relied on old hardware and software limitations that dont exist or have been largely mitigated by new hardware software and faster net speeds.
Give us EvE II. Ill give you my firstborn.
Oh yeah and please look at the infinity quest for earth system. Procedural universe generation and planetary flight. |

Ehcks Argentus
EVE University Ivy League
8
|
Posted - 2013.07.01 02:23:00 -
[2] - Quote
This is Eve II http://www.youtube.com/watch?v=Mp6I2FaEGDM |

Luc Chastot
Daktaklakpak.
418
|
Posted - 2013.07.01 03:50:00 -
[3] - Quote
This idea I had not seen before; it is still a terrible idea, however. Make it idiot-proof and someone will make a better idiot. |

Omnathious Deninard
The Scope Gallente Federation
1221
|
Posted - 2013.07.01 03:54:00 -
[4] - Quote
If they make an EVE II and discontinue this version of eve I will be going down with my ship. Ideas for Drone ImprovementTwitter Account-á @Omnathious |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
184
|
Posted - 2013.07.01 04:07:00 -
[5] - Quote
Infinity Ziona wrote:EvE is a great game. But its an old game. CCP have proven its a viable game. Screw dust, vampires and develop EvE II already. A lot of people will respond that its constantly updated but its core is 10 years old, its grid system is borked, its full of legacy code thats not loosely coupled, its restricted by old design concepts that relied on old hardware and software limitations that dont exist or have been largely mitigated by new hardware software and faster net speeds.
Give us EvE II. Ill give you my firstborn.
Oh yeah and please look at the infinity quest for earth system. Procedural universe generation and planetary flight. For games it is sequels that kill them because: 1. they take Dev time 2. they are the reason of playerbase segmentation. 3. they are rarely better than original. Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |

Adunh Slavy
1062
|
Posted - 2013.07.01 04:10:00 -
[6] - Quote
They need to update this one and fix all the things you mention. That way we can still ***** and gripe as they do it. |

Saberlily Whyteshadow
Novum Matutinus
2
|
Posted - 2013.07.01 05:37:00 -
[7] - Quote
This would be awesome.. but it would be easier said than done.. |

Caleb Ayrania
TarNec Invisible Exchequer
181
|
Posted - 2013.07.01 05:52:00 -
[8] - Quote
The idea of EVE II is totally stupid..
However the idea of maybe dedicating some dev time to try and rebuild the core and the foundation of the game, to be able to rip out the guts and give the game the equivalent of a triple bypass might be valid.
As long as they considered some sort of script or batched based porting software it might not be such an impoosble task. It would be a bit equivalent to when migrating huge projects using things like quest software to batch from the old systems.
I think its even possible ccp devs would consider this a valid challenge.. They tend to like big and novel ideas.
The equivalent would be if WoW wanted to fully optimize their game, but not loose the years of valuable invested player time. Many games from that era have aged a LOT, and coming up with some method of upgrading without it being a band aid like process is def interesting. Since mmo games with such long lifespan tend to grow strong cultural and social based roots, things that make it impossible to just do it via some sequal method.
|

Alkyria Decile
Delstar Corp
7
|
Posted - 2013.07.01 06:31:00 -
[9] - Quote
Caleb Ayrania wrote:The idea of EVE II is totally stupid..
However the idea of maybe dedicating some dev time to try and rebuild the core and the foundation of the game, to be able to rip out the guts and give the game the equivalent of a triple bypass might be valid.
As long as they considered some sort of script or batched based porting software it might not be such an impoosble task. It would be a bit equivalent to when migrating huge projects using things like quest software to batch from the old systems.
I think its even possible ccp devs would consider this a valid challenge.. They tend to like big and novel ideas.
The equivalent would be if WoW wanted to fully optimize their game, but not loose the years of valuable invested player time. Many games from that era have aged a LOT, and coming up with some method of upgrading without it being a band aid like process is def interesting. Since mmo games with such long lifespan tend to grow strong cultural and social based roots, things that make it impossible to just do it via some sequal method.
They already have a team of devs doing this. However it all goes on behind the scenes and its a very slow process. If they put more effort into it then there would be much less new content and the game would probably stagnate too badly. |

Liafcipe9000
Smeghead Empire
6805
|
Posted - 2013.07.01 06:57:00 -
[10] - Quote
EVE II? OP lives in 2006? We're playing EVE III already, we don't need to go back in time! You may gain the knowledge, but you will lose your belief, with all its mystery and comfort. If there was proof, absolute and certain, there is an afterlife, why not quit this life, and be done with it? Ponder about these things all your life, and you're a philosopher. Compress these ponderings into a couple of pages, and you'll go mad. |

Tchulen
Trumpets and Bookmarks The Volition Cult
473
|
Posted - 2013.07.01 07:02:00 -
[11] - Quote
Infinity Ziona wrote:EvE is a great game. But its an old game. CCP have proven its a viable game. . And that alone proves that they have no need of doing this. EVE is a viable game, you're right. Some of us actually like playing it.
Infinity Ziona wrote:Screw dust, vampires... I think you'll find that it wouldn't be in CCP's best interests to create a game that would mostly compete with their own game. Dust & World Of Darkness target different player groups and so are designed to not compete overly with EVE and thus supposedly introduce new revenue streams to CCP.
Infinity Ziona wrote:...and develop EvE II already. A lot of people will respond that its constantly updated but its core is 10 years old, its grid system is borked, its full of legacy code thats not loosely coupled, its restricted by old design concepts that relied on old hardware and software limitations that dont exist or have been largely mitigated by new hardware software and faster net speeds. Unless they made EVE less harsh and more fluffy they wouldn't really do anything other than split their current subscribers between the two (taking current growth into account) as they would essentially be the same game or if they shut EVE1 when they opened EVE2 they would in all likelihood loose a large chunk of their playerbase. I for one and there are others, would quit playing as completely destroying everything I've done just so they can have a new version would annoy the hell out of me. I'm not starting all over again.
Infinity Ziona wrote:Give us EvE II. Ill give you my firstborn.
Oh yeah and please look at the infinity quest for earth system. Procedural universe generation and planetary flight. CCP aren't the devil or some witch, you know. I don't think they'll want your firstborn 
Perhaps if they carefully rewrite the legacy code whilst simultaneously updating the game it might form the same function that you're asking for without losing playerbase or disturbing anyone's game too much. I mean, they've changed it so much over the last decade they would be within their rights to call the current iteration of EVE EVEII anyway.
So yeah, if you're after an updated version of the game rejoice, as it's already here and will continue to be updated and expanded as long as there are enough players to pay the salaries. |

Xander Det89
ROC Academy The ROC
7
|
Posted - 2013.07.01 08:08:00 -
[12] - Quote
Almost as bad as your "Jesus Mode" troll thread. |

Maximus Aerelius
PROPHET OF ENIGMA
182
|
Posted - 2013.07.01 08:15:00 -
[13] - Quote
Tchulen wrote:Infinity Ziona wrote:EvE is a great game. But its an old game. CCP have proven its a viable game. . And that alone proves that they have no need of doing this. EVE is a viable game, you're right. Some of us actually like playing it. Infinity Ziona wrote:Screw dust, vampires... I think you'll find that it wouldn't be in CCP's best interests to create a game that would mostly compete with their own game. Dust & World Of Darkness target different player groups and so are designed to not compete overly with EVE and thus supposedly introduce new revenue streams to CCP. Infinity Ziona wrote:...and develop EvE II already. A lot of people will respond that its constantly updated but its core is 10 years old, its grid system is borked, its full of legacy code thats not loosely coupled, its restricted by old design concepts that relied on old hardware and software limitations that dont exist or have been largely mitigated by new hardware software and faster net speeds. Unless they made EVE less harsh and more fluffy they wouldn't really do anything other than split their current subscribers between the two (taking current growth into account) as they would essentially be the same game or if they shut EVE1 when they opened EVE2 they would in all likelihood loose a large chunk of their playerbase. I for one and there are others, would quit playing as completely destroying everything I've done just so they can have a new version would annoy the hell out of me. I'm not starting all over again. Infinity Ziona wrote:Give us EvE II. Ill give you my firstborn.
Oh yeah and please look at the infinity quest for earth system. Procedural universe generation and planetary flight. CCP aren't the devil or some witch, you know. I don't think they'll want your firstborn  Perhaps if they carefully rewrite the legacy code whilst simultaneously updating the game it might form the same function that you're asking for without losing playerbase or disturbing anyone's game too much. I mean, they've changed it so much over the last decade they would be within their rights to call the current iteration of EVE EVEII anyway. So yeah, if you're after an updated version of the game rejoice, as it's already here and will continue to be updated and expanded as long as there are enough players to pay the salaries.
Again Mr Tchulen speaks with the voice of reason. I agree with all of the above and we have just moved to V3 Shaders along with utilising SotA military grade hardware before any other MMO (or has any MMO even got this access now!). My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |

Destination SkillQueue
Are We There Yet
5362
|
Posted - 2013.07.01 08:35:00 -
[14] - Quote
Luc Chastot wrote:This idea I had not seen before; it is still a terrible idea, however. I've seen it many times before and the idea hasn't become any less terrible over the years. If anything CCP has proven the idea increasingly more stupid and unnecessary by making continual improvements to the game, rewriting of old code and getting rid of existing bottlenecks of performance.
This entire proposal isn't a serious proposal to address any issues. It's a personal daydream, where every vague problem the person proposing it has about the game will magically disappear, if only CCP made the game again from scratch. The facts that it's totally unnecessary in a continually updated online game, financially stupid and won't actually change many designs choices doesn't seem to matter to them.
Absolutely terrible idea. |

Infinity Ziona
Cloakers
151
|
Posted - 2013.07.01 08:36:00 -
[15] - Quote
Rewriting the whole game or even major portions of it, which is what you guys are suggesting would likely cost and take more time than creating an EvE II. Im a programmer myself but I have never worked on systems as large and complex as EvE. However the systems I have worked on with around 20k to 100k lines of code are a nightmare to rewrite / port. I think EvE would be a hell of a lot bigger than that making it pretty much impossible or at least not worth the effort.
As for it being a stupid idea, thats a stupid statement. As for it not being as good as the original also a stupid statement. If an EvE II had seamless systems, seamless space to planetary flight, an improved interface, improved graphics, improved load handling, improved combat etc etc it could not be a bad idea. A superior product based on an already successful game is a good idea. All games have a use by date. Or do you think EvE will be around still in 10 years.
|

Omnathious Deninard
The Scope Gallente Federation
1222
|
Posted - 2013.07.01 08:39:00 -
[16] - Quote
Can't say wether or not it will be around for another 10 years but trying to create an EVE II will not extend its life. Ideas for Drone ImprovementTwitter Account-á @Omnathious |

Infinity Ziona
Cloakers
151
|
Posted - 2013.07.01 08:44:00 -
[17] - Quote
Omnathious Deninard wrote:Can't say wether or not it will be around for another 10 years but trying to create an EVE II will not extend its life. Lol. If creating an EvE II was viable in terms of it getting enough subscribers for another 10 years to cover the costs of development, maintenance and generate a profit greater than sticking with the original than it would be a good idea. |

Maximus Aerelius
PROPHET OF ENIGMA
184
|
Posted - 2013.07.01 08:49:00 -
[18] - Quote
EVE is only as old as it's content and the emergent gameplay...it's subscription rates have risen steadily year on year and I do see it being around for the next 5-10 years if not further because it adapts.
Why birth a new beast when you can keep adding to a fantastic environment and continue to "unhook" the code to make it easier to develop? Oh and free expansions may I add (apart from the last few that have been poor IMHO).
I just don't get it and really can't get behind this idea. DUST514 (spit) was created from CCP to hook into EVE and I was against that as I just didn't feel it needed it and the fact that it's F2P. We don't need Devs working on a "New New Eden" we just need more things fixing and a bit more content along with behind the scenes work (see above point on code). My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |

Omnathious Deninard
The Scope Gallente Federation
1222
|
Posted - 2013.07.01 09:24:00 -
[19] - Quote
Infinity Ziona wrote:Omnathious Deninard wrote:Can't say wether or not it will be around for another 10 years but trying to create an EVE II will not extend its life. Lol. If creating an EvE II was viable in terms of it getting enough subscribers for another 10 years to cover the costs of development, maintenance and generate a profit greater than sticking with the original than it would be a good idea. It would depend on how they implemented it, if they're everyone train new characters they would lose much of there current subscription base, if they allowed characters to be transferred to EVE II there would not be much of a reason for a second game then would there.
I honestly don't foresee the MMO fad lasting another 10 years, considering the advancement of micro technology. Ideas for Drone ImprovementTwitter Account-á @Omnathious |

Tchulen
Trumpets and Bookmarks The Volition Cult
477
|
Posted - 2013.07.01 09:33:00 -
[20] - Quote
Infinity Ziona wrote:Rewriting the whole game or even major portions of it, which is what you guys are suggesting would likely cost and take more time than creating an EvE II. Rewriting the whole game is what you're talking about when you say create EVE II.
What we're talking about is a slow and purposeful rewriting of specific parts of the game in order to bring them towards current technology standards. This is certainly not as expensive as rewriting the entire game into EVE II. This also doesn't affect the current playerbase anywhere near as much as telling them they have to start again in a different game.
Infinity Ziona wrote:Im a programmer myself but I have never worked on systems as large and complex as EvE. However the systems I have worked on with around 20k to 100k lines of code are a nightmare to rewrite / port. I think EvE would be a hell of a lot bigger than that making it pretty much impossible or at least not worth the effort. It's possible you misunderstand what CCP are actually doing. As well as balancing the game they are in fact rewriting parts of the underlying code as they go along. It certainly isn't impossible and they are already making the effort. There may well be portions that it is difficult to rewrite but as a programmer you must be aware that recoding an application isn't impossible if you have talented and skilled developers who understand the code.
Infinity Ziona wrote:As for it being a stupid idea, thats a stupid statement. As for it not being as good as the original also a stupid statement. If an EvE II had seamless systems, seamless space to planetary flight, an improved interface, improved graphics, improved load handling, improved combat etc etc it could not be a bad idea. A superior product based on an already successful game is a good idea. All games have a use by date. Or do you think EvE will be around still in 10 years. Why shouldn't CCP change EVE to have those things, over time? Why should they outlay millions of pounds/dollars/whatever and a whole load of risk to create a different game which either replaces their current game, risking losing a substantial chunk of their income or vies with their current game's market share when they can just keep their market share, their current game, not have that massive outlay or risk and still add the things and modify the things that they think would be good for the game? Simple answer, they won't. You're entirely talking pie in the sky. There are financial and risk reasons why they simply won't do what you're suggesting. Arguing for it is somewhat pointless.
I for one certainly hope EVE is still around in 10 years. |

Xander Det89
ROC Academy The ROC
9
|
Posted - 2013.07.01 09:51:00 -
[21] - Quote
EVE devs have already proven they're willing to tackle and rewrite insurmountable amounts of code, the game will grow into EVE 2 by itself... compared to where it started you could argue it already has. |

Maximus Aerelius
PROPHET OF ENIGMA
184
|
Posted - 2013.07.01 10:01:00 -
[22] - Quote
Xander Det89 wrote:EVE devs have already proven they're willing to tackle and rewrite insurmountable amounts of code, the game will grow into EVE 2 by itself... compared to where it started you could argue it already has.
Oh believe me, we are way past EVE II, we're into EVE III already 
EDIT: Some might even say 3V3 lol. My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |

Sura Sadiva
Entropic Tactical Crew
467
|
Posted - 2013.07.01 10:44:00 -
[23] - Quote
Succesfully implementing and updating an MMORPG for so long, 10 years, is against any logic; as the OP says after 2-3 years MMORPG go in a mantainence status (no major implementation) or go for a "II", more convenient, brand new version (costing a global playerbase rebuild).
Is against any logic and convenience but EVE do it, and do it well.
As already pointed, we could consider to be at EVE III; the graphic engine had already 2 major rewrite, the UI got several major improvements and so on.
EVE is used to do things considerated impossible by the standards. It's kinda like the hornet (the insect, not the drone) paradox: according to the aereodynamic laws the hornet shouldn't be able to fly. But the hornet doesn't give a **** to the aereodynamic laws and keep flying.
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Vherana
Valkyrie Industries Valkyrie Coalition
10
|
Posted - 2013.07.01 12:01:00 -
[24] - Quote
Sura Sadiva wrote:Succesfully implementing and updating an MMORPG for so long, 10 years, is against any logic; as the OP says after 2-3 years MMORPG go in a mantainence status (no major implementation) or go for a "II" And that's why all newer MMOs failed!
With that line of thought, you may produce single player games - "it's boxed, let's move on"
A real MMO is no product, it's a service - with continued service, a MMO will live for ever.
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Daniel Plain
Science and Trade Institute Caldari State
1243
|
Posted - 2013.07.01 12:05:00 -
[25] - Quote
did you know that there was a game called farmville II? it tanked horribly and took farmville and zynga with it.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Infinity Ziona
Cloakers
151
|
Posted - 2013.07.01 12:23:00 -
[26] - Quote
Games dont fail be because they are sequels they fail because they are bad. WoW is the most successful MMOin history. In many respects it was a better EQ II than EQ II. It improved on EQ where EQ didnt.
EvE is limited by its design. Its not an EvE II or EvE III at all. It still has session changes, grids, massive lag issues, compartmentalised space (zones)and a whole host of other issues that probably cannot be resolved by a rewrite of some of its code otherwise it would hsve been already. They cant even seem to change a small issue with OGB sithout a rewrite of core code. |

Sura Sadiva
Entropic Tactical Crew
468
|
Posted - 2013.07.01 13:20:00 -
[27] - Quote
Infinity Ziona wrote:Games dont fail be because they are sequels they fail because they are bad. WoW is the most successful MMOin history. In many respects it was a better EQ II than EQ II. It improved on EQ where EQ didnt.
We see things from a players perspective. However a game success (or fail) is not simply related to his "quality". WOW is a mediocre, fancy game, an EQ for dummies, simplified mechanics and standard graphics; It was an huge success due to market elements. Blitz was good (or lucky) to foresee the market direction and needs at that time and to match the users demand.
Same as for computer operating systems. Back in the history MS Windows wasn't the "best" operating system with graphic UI. But was the one conquering the market. Evolution strugle do not reward the best or the strongest, reward the one more able to adapt to the envinroment changes.
But back to EVE, nobody here negate is an "old" game in need of a lot of rework. But they are doing it, and still is weird how they success. To be fair EVE was "old" already 4-5 years ago. But they were able to rework it pice after piece. If you browse the forum back 3-4 years you'll find CCP post where they explain how is impossible to work on the UI and on the inventory system due to the legacy code stratification. But then they did it.
|

Vherana
Valkyrie Industries Valkyrie Coalition
10
|
Posted - 2013.07.01 18:45:00 -
[28] - Quote
Infinity Ziona wrote:Games dont fail be because they are sequels they fail because they are bad. WoW is the most successful MMOin history. In many respects it was a better EQ II than EQ II. It improved on EQ where EQ didnt.
EvE is limited by its design. Its not an EvE II or EvE III at all. It still has session changes, grids, massive lag issues, compartmentalised space (zones)and a whole host of other issues that probably cannot be resolved by a rewrite of some of its code otherwise it would hsve been already. They cant even seem to change a small issue with OGB sithout a rewrite of core code.
1. EQ II failed, because SOE named it EverQuest TWO - never do this to an online game!
2. EVE - session change will never go away - it's because of latency in the (client-server) connections, you have to take care of those random things
- massive lag issues can't be solved on the current set of hardware. Clustered home computers will never work at this scale CCP can't move a system to another node/server without dropping every single client. The solution would be to assign more cpu cycles to the system that needs it - this problem was solved decades ago  |

Lipbite
Express Hauler
698
|
Posted - 2013.07.01 18:50:00 -
[29] - Quote
CCP is incapable to deliver decent expansion in years - yet alone whole sandbox game. Even if they'll start I'm sure it will take at least 5 years for them. Enjoy EVE 1 and maybe Star Citizen. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1164
|
Posted - 2013.07.01 19:03:00 -
[30] - Quote
Who says isk and assets can't be cloned into Eve II? I see a lot of people assuming this, but none bothered to ask why not. Or would you feel better to just call it "Eve" as opposed to Eve II?
Some of Eve's fundamentals, like 1 sec server ticks, was already outdated in 2003, and it's a flaming wreck now. It's where all your lag troubles stem from, and time dilation is a band-it that's hiding the festering wound. Aside from that, the POS codes is an octopus with tentacles everywhere, that can't be moved, much less fixed, by anyone other than the original genius that came up with it, who had apparently died in the following decades.
There comes a point when the old car can no longer be repaired into satisfactory condition regardless of the resources you throw at it. And yes, you can move your precious pine tree air freshener into the new car. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
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