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Thread Statistics | Show CCP posts - 3 post(s) |

n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.05.02 14:34:00 -
[1]
Well, recently when looking at HACs, I noticed that apparently, Ishtar whos speed is fine yes, but its a drone carrier and it had higher speed then 'ultimate close-range cruiser' Deimos.
/signed for more agility.
Using MWD and turning is alot harder then using AB, it needs be have agility one step lower then Vagabond. ---
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.05.06 19:31:00 -
[2]
Edited by: n0thing on 06/05/2007 19:28:07
Originally by: Death Merchant Signed/ for more agility/less mass.
Should happen right after I meet Elvis and Tupac.
qft.
too bad, even tho its not balanced but deimos prolly stay as trading great damage for bulky arnaments thus not able to get into range to deal said damage. ---
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n0thing
omen.
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Posted - 2007.05.24 11:55:00 -
[3]
Originally by: Raem Civrie
Originally by: FlamingErictilePhaillicy The deimos is fine as it is. Its funny to see the gallente crying about a 'slow' ship.... try flying a caldari ship and then complain. lets face it, its got the power grid to fit gank or tank, and sure its not the fastest cruiser but it sure as hell is the most damaging one. Any buff to this ship, and it will be broken. Why would anyone fly anything else if the deimos outdamages it and is faster....
The deimos is awesome in a gang, its really not meant for solo work as far as I can tell, and there is nothing wrong with that. I'm sorry its not another I-Win gallente boat, but you guys can live with it.
Your cerberus isn't fitting guns with 5km optimal. Also, take a long, hard look at tracking on blasters.
Moreover, Deimos described as a 'best close-up-and-personal' comabt vessel. So, whats the point if its half-dead before it can even hits its target?
Even if not slot switch, then around 20m/s speed increase or more, depending on whats max possible speed of it not counting implant sets/faction stuff. And agility of about 25% less then Vagabond got. ---
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n0thing
omen.
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Posted - 2007.06.14 11:51:00 -
[4]
Originally by: twit brent I was playing on the test server and noticed that the MWD has a 50% increase when overloading. Unlinke other speed dependent ships the deimos only realy needs speed to get into range so rarely more than a couple of cycles. So the chances of destroying your med slots beyond use is very very slim. So now the deimos can have an extra burst of speed for getting into range.
What deimos realy could use imo now is better agility and more armor.
While 50% more boost is very nice, it still might loose much of it by having bulky agility so those 300-400m/s might get lost at 'blast off' to target.
btw, bump! ---
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n0thing
omen.
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Posted - 2007.06.17 21:39:00 -
[5]
Originally by: Kunming Deimos, give it at least the speed of the thorax, atm its slower! It can also use slightly more armor and agility.
Yep, at least make it on par with T1 version agility wise.
Oh and btw...bump for biggest thread. ---
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n0thing
omen.
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Posted - 2007.06.17 22:00:00 -
[6]
Originally by: Camilo Cienfuegos The Deimos needs a little extra power/cpu - not much, but say an extra 5-10% of each. This would allow it to fit a full rack of Ions. However it can still tank until the cows come home, so I'd say a big fat no to an increase in armour/resistance/agility/speed. It's meant to be a big mean cruiser after all and not an interceptor. If you're trying to use it tackle, that's your mistake.
Noone uses it to tackle dude, the problem is, its introduced as ultimate close-range cruiser, yet it has a huge problem turning itself into direction of enemy and god saves you if your enemy tries to orbit you as well, you simply wont be able to point nose at his direction fast enough. Thats the problem. ---
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n0thing
omen. D-L
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Posted - 2007.06.18 14:59:00 -
[7]
Originally by: Stakhanov Rev I patch notes
Quote: The powergrid on the Deimos has been increased to 950MW and powergrids on the Sacrilege and Muninn to 1100MW. The CPU output of the Sacrilege and Deimos have been increased to 350tf.
What is this necro about again ?
Not reading at least 2 last pages and trying to be informative doesnt look good.
Discussion is about brick-like agility of Deimos that is also lower then T1 variant. ---
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n0thing
omen.
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Posted - 2007.07.31 10:24:00 -
[8]
Originally by: ArmyOfMe give it a agility boost now please and keep this thread at the top
seconded.
Its slowest T2 ship that is meant to be ultimate close-range ship.
Thats just...wrong ---
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n0thing
omen.
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Posted - 2007.07.31 12:52:00 -
[9]
Ok, so Zealot benefits from 2x CCC by having more cap, and Deimos needs an RCU analog rigs to even fit its setup.
Its like needing 2 RCU to fit a standart setup on a ship?
Moreover, you just didnt get the idea of the thread. The Deimos being closest range T2 cruiser, has the worst speed. Zealot being long range even has more speed.
Get the idea? ---
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n0thing
omen.
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Posted - 2007.07.31 14:28:00 -
[10]
Originally by: Lucus Ranger
Originally by: ArmyOfMe had a nice talk on sisi with a dev just now so there is a slight hope.
CCP Keridwen > this is silly CCP Keridwen > the deimos speed compared to the other ones !FIX! CCP Keridwen > fix suggestion submitted \o/ CCP Keridwen > now lets see what happens
/Lucus Ranger cross's fingers and toes in hope!
Omg, win!
Thorax with MWD can run away from its t2 variant, lol ---
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n0thing
omen.
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Posted - 2007.07.31 15:23:00 -
[11]
Originally by: Grytok 10 m/sec more base-speed and 15% more agility, and the Deimos would be fine.
I'd even pay the speed and agility with a reduction of structure by 500 HP.
Yep, however Id say 10m/s more speed from the original Thorax counter-part and 15% more agility from the original Thorax counterpart.
---
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n0thing
omen.
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Posted - 2007.07.31 18:17:00 -
[12]
Originally by: Hailstorm Hell, I'd trade that useless sixth hi-slot for some more speed and agility.
6th high slot for 4th med then.
Tbh, 5 turrets and 1 small neut/nosf? You cant fit much into 6th slot anyways, and you still keep dps. ---
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