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j0sephine
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Posted - 2005.12.01 17:32:00 -
[1]
Edited by: j0sephine on 01/12/2005 17:39:40
whoa. just... whoa.
advanced anti-ship rocket
37.5 hp damage 1 km/sec velocity 5 sec flight time 125 m explosion radius 1 km/sec explosion velocity -10% cap recharge
advanced long range rockets
25 hp damage 3.25 km/sec velocity 4 sec flight time 30 m explosion radius 500 m/sec explosion velocity -10% velocity
advanced high damage light missile
90 hp damage 2 km/sec velocity 3 sec flight time 50 m explosion radius 1 km/sec explosion velocity -10% cap recharge
advanced high precision light missile
80 hp damage 3.75 km/sec velocity 5 sec flight time 20 m explosion radius 3 km/sec explosion velocity -10% velocity
advanced high damage heavy missile
180 hp damage 3 km/sec velocity 8 sec flight time 150 m explosion radius 750 m/sec explosion velocity -7% cap recharge
advanced high precision heavy missile
150 hp damage 3.25 km/sec velocity 7 sec flight time 50 m explosion radius 1 km/sec explosion velocity -7% velocity
advanced high damage cruise missile
360 hp damage 1.75 km/sec velocity 20 sec flight time 300 m explosion radius 500 m/sec explosion velocity -5% cap recharge
advanced high precision cruise missile
300 hp damage 3.75 km/sec velocity 20 sec flight time 150 m explosion radius 1 km/sec explosion velocity -5% velocity
advanced anti-ship torpedo
675 hp damage 1 km/sec velocity 20 sec flight time 1000 m explosion radius 100 m/sec explosion velocity -5% cap recharge
advanced long range torpedo
450 hp damage 3.75 km/sec velocity 25 sec flight time 300 m explosion radius 500 m/sec explosion velocity -5% velocity
(kind of wonder how the penalties work.. that is, do they stack per-launcher, or is it some sort of one-time thing. And if they're always active or only when firing o.O;
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keepiru
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Posted - 2005.12.01 17:35:00 -
[2]
 ------------- Where are the named 800mm Plates and Mega Ions, CCP?
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KilROCK
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Posted - 2005.12.01 17:44:00 -
[3]
Edited by: KilROCK on 01/12/2005 17:44:17
Quote: advanced anti-ship torpedo
675 hp damage 1 km/sec velocity 20 sec flight time 1000 m explosion radius 100 m/sec explosion velocity -5% cap recharge
Holy crap...
the long range torpedo is a freaking cruise missile!
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DayVV4lkEr
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Posted - 2005.12.01 17:45:00 -
[4]
i don't think that are penalties. the Damage Control units for example have negative stats too on SiSi.
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j0sephine
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Posted - 2005.12.01 17:47:00 -
[5]
Edited by: j0sephine on 01/12/2005 17:47:09
"i don't think that are penalties. the Damage Control units for example have negative stats too on SiSi."
I think they are, because missile descriptions say something to the effect "part of capacitor needs to be redirected to engines to keep the ship steady when firing" and "to achieve this high precision ship needs to move slower" ^^;;
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Shinnen
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Posted - 2005.12.01 17:47:00 -
[6]
km/sec velocity isnt something to shout about here tbh... therewith I'm presuming these are base attributes.
Am I right? ---
0wN3d!! || Eve Bits || INFOD |

Foomanshoe
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Posted - 2005.12.01 17:48:00 -
[7]
Description says they are penalties so i think they are _______________________________________________
Originally by: Oveur
To the nerfmobile!
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j0sephine
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Posted - 2005.12.01 17:48:00 -
[8]
Aye, these are all base stats, before skills and any possible ship bonus applies.
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KilROCK
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Posted - 2005.12.01 17:50:00 -
[9]
Edited by: KilROCK on 01/12/2005 17:50:30 Arg, i need to learn how to read..
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Malthros Zenobia
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Posted - 2005.12.01 17:56:00 -
[10]
Edited by: Malthros Zenobia on 01/12/2005 17:59:00
Originally by: j0sephine Edited by: j0sephine on 01/12/2005 17:50:58
whoa. just... whoa.
advanced anti-ship rocket
37.5 hp damage 1 km/sec velocity 5 sec flight time 125 m explosion radius 1 km/sec explosion velocity -10% cap recharge
advanced long range rockets
25 hp damage 3.25 km/sec velocity 4 sec flight time 30 m explosion radius 500 m/sec explosion velocity -10% velocity
advanced high damage light missile
90 hp damage 2 km/sec velocity 3 sec flight time 50 m explosion radius 1 km/sec explosion velocity -10% cap recharge
advanced high precision light missile
80 hp damage 3.75 km/sec velocity 5 sec flight time 20 m explosion radius <-- inty killer 3 km/sec explosion velocity <-- even more inty killer -10% velocity advanced high precision heavy missile
150 hp damage 3.25 km/sec velocity 7 sec flight time 50 m explosion radius <-- hitting frigates for full damage 1 km/sec explosion velocity -7% velocity

Back to training missile skills.
So much for the invincibble inty whine, and my god, Cerb pilots with money to burn on t2 missiles are going to be the last thing any frig pilot wants to see. ------------------------------------
Quote: 1 Billion isk currently sells on ebay for about $225 90 day GTC $38.95 Currently selling for 300mill
Therefore 1Bill isk costs you $129.50.
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Kyoko Sakoda
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Posted - 2005.12.01 18:03:00 -
[11]
Originally by: j0sephine advanced anti-ship torpedo
675 hp damage 1 km/sec velocity 20 sec flight time 1000 m explosion radius 100 m/sec explosion velocity -5% cap recharge
Should be renamed to the "advanced anti-capital torpedo" but whatever. :D
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Shadowsword
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Posted - 2005.12.01 18:06:00 -
[12]
Some of those missiles will make the Nighthawk bonuses pretty much useless.
A Cerberus with soon-to-be-improved assault launchers and precision light missiles will make inty pilots tear their hairs out.
Overall, all kind of missiles get a variant that is both more damaging and more accurate/longer ranged, while T2 gun ammos are either more damaging but less accurate, or more accurate/longer ranged but without damage boosts.
300m explosion radius on long range torps? 150m for precision cruise missiles? So basically they do (with skills) full damage on cruisers and signifiant damage on interceptors. The days of the Solo Pwnmobile Raven are coming back.
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Jim Raynor
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Posted - 2005.12.01 18:29:00 -
[13]
ack, cap penalties!! ------ If Captain James T. Kirk and Mr. Spock embracing one another, in a bath tube, nude, in space, is wrong, I don't want to be right. |

Kilo Paskaa
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Posted - 2005.12.01 19:12:00 -
[14]
I wonder how much those things are gona cost in isk. Cerb and cally are going to be the inty pwnager if those stats wont change before hitting TQ. Also stealthbombers with those high precision cruiser missiles will make short work of cruisers.
Meh meh i must say. 
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deathfighter
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Posted - 2005.12.01 19:25:00 -
[15]
Edited by: deathfighter on 01/12/2005 19:25:51 Edited by: deathfighter on 01/12/2005 19:24:54 I can already see the phhon got a boost from this things as well.
no hac will go agains't a phoon wich might have the precision trops.
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solidshot
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Posted - 2005.12.01 19:27:00 -
[16]
trouble is how long before more post's "Oh noes missiles are teh pwnzer " and a nerf 3 months down the line
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Kyoko Sakoda
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Posted - 2005.12.01 19:38:00 -
[17]
Originally by: Kilo Paskaa I wonder how much those things are gona cost in isk. Cerb and cally are going to be the inty pwnager if those stats wont change before hitting TQ. Also stealthbombers with those high precision cruiser missiles will make short work of cruisers.
Meh meh i must say. 
High damage ones will, not the high percision. The bombers already get a pretty bonus to explosion radii. It will give it aprox 300 more burst damage if racial ammo (kinetic for the Manticore) is used but remember that one of the downsides of the bombers is the RoF on launchers and the window that gives to pop an otherwise fragile frigate. I still reckon it'll take 2 bombers to take out a t1 cruiser. 
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HippoKing
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Posted - 2005.12.01 19:41:00 -
[18]
/hugs his cerberus
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Sarmaul
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Posted - 2005.12.01 19:44:00 -
[19]
ah another good reason to be a minmatar pilot, and hopefully caldari pilots will stfu for a bit.
of course, I have no idea what those stats actually mean, but judging by the responces it's something good :).
Originally by: Chowdown We camp a lot
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Emperor Coth
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Posted - 2005.12.01 19:45:00 -
[20]
Edited by: Emperor Coth on 01/12/2005 19:44:54 Detaurus is my buddy, and he says he whole heartedly agrees with the need of these to be implemented as soon as possible and for under 100k apiece.
Long Live Detaurus!
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dabster
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Posted - 2005.12.01 19:56:00 -
[21]
/me ponders what dps the Raven will be able to dish out with these ebil toys ___________________________ Chicks dig Brutor's |

Malthros Zenobia
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Posted - 2005.12.01 19:59:00 -
[22]
Originally by: solidshot trouble is how long before more post's "Oh noes missiles are teh pwnzer " and a nerf 3 months down the line
Those whines will fall on deaf ears because t2 turret ammo is equally as wtfpwnzor. ------------------------------------
Quote: 1 Billion isk currently sells on ebay for about $225 90 day GTC $38.95 Currently selling for 300mill
Therefore 1Bill isk costs you $129.50.
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Moridan
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Posted - 2005.12.01 20:03:00 -
[23]
I must say that being minmatar/caldari dual specilized, i am very happy right now. I call RMR the new Era of the Crow and Raven.
And all hail the Phoon as the best mutlitool ship there is. Look how many things it will be able to do now! Full drones, fast, tech2 missles. yowza. "Speak quietly and carry a big torpedo."
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Jim Raynor
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Posted - 2005.12.01 20:09:00 -
[24]
whats nice is people were like lol@missiles with the new stealth module, but the high precision missiles pretty much render these modules useless..
in your face siddy! i hope that halo set was worth it  ------ If Captain James T. Kirk and Mr. Spock embracing one another, in a bath tube, nude, in space, is wrong, I don't want to be right. |

KilROCK
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Posted - 2005.12.01 20:13:00 -
[25]
Originally by: Jim Raynor whats nice is people were like lol@missiles with the new stealth module, but the high precision missiles pretty much render these modules useless..
in your face siddy! i hope that halo set was worth it 
He was on test server earlier... Bragging about it  Siddy > My vagabond got 70 sig radius
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Jim Raynor
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Posted - 2005.12.01 20:17:00 -
[26]
Originally by: KilROCK
Originally by: Jim Raynor whats nice is people were like lol@missiles with the new stealth module, but the high precision missiles pretty much render these modules useless..
in your face siddy! i hope that halo set was worth it 
He was on test server earlier... Bragging about it  Siddy > My vagabond got 70 sig radius
Guided Missile Precision 5 in 5 days.
31.25 meter explosive radius heavy missiles.
lol@siddy.
------ If Captain James T. Kirk and Mr. Spock embracing one another, in a bath tube, nude, in space, is wrong, I don't want to be right. |

aeti
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Posted - 2005.12.01 20:26:00 -
[27]
think its always active when the ammo is loaded
and its per launcher so having lots loaded stacks
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Jim Raynor
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Posted - 2005.12.01 20:29:00 -
[28]
Originally by: aeti think its always active when the ammo is loaded
and its per launcher so having lots loaded stacks
oh snap.. ------ If Captain James T. Kirk and Mr. Spock embracing one another, in a bath tube, nude, in space, is wrong, I don't want to be right. |

Meridius
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Posted - 2005.12.01 20:30:00 -
[29]
Originally by: Jim Raynor
Guided Missile Precision 5 in 5 days.
31.25 meter explosive radius heavy missiles.
lol@siddy.
...and people *****ed and moaned about explosive lasers.
lol ________________________________________________________
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Jinx Barker
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Posted - 2005.12.02 00:24:00 -
[30]
Well, I am honestly happy to see this - this would mean that:
1) Missile Boats might be back in fashion 2) Crystal, Slave & Snake Implants Are Still Viable as Opposed to Halo. (I did not forget the one that makes you suck off more energy - but that one is highly specialised - so I am not sure it applies to this particular situation) 3) Hopefully CCP will release a Great number of BPOs that would allow people to make ISK but at the same time will not be a rip-off T2 Prices like so many T2 stuff is. 4) It would mean that cruise missiles will become little more viable as an offencive weapon thatn they are now.
Will there be a T2 version of F0F? Would liek to know that.
=======================================
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Kaylana Syi
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Posted - 2005.12.02 00:44:00 -
[31]
Originally by: Meridius
Originally by: Jim Raynor
Guided Missile Precision 5 in 5 days.
31.25 meter explosive radius heavy missiles.
lol@siddy.
...and people *****ed and moaned about explosive lasers.
lol
and to think all the people dogging on the typhoon in a 'thoughts about matari in rmr' thread. typhoon should be one nasty ship... owe well i guess my t2 destroyer is pointless... time to get my missile skills into line with the second coming of missiles.
Originally by: "Oveur" I don't react to threats any better than you do
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Ralus
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Posted - 2005.12.02 00:55:00 -
[32]
what damage types do these missiles do? is there an heavy damage / long range / precision variaty for each of the damage types, or only a few of the damage types or do the missiles do multiple damage type as well.
/me prays for an advanced heavy damage heavy missile that does em and explosive damage
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j0sephine
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Posted - 2005.12.02 00:58:00 -
[33]
"what damage types do these missiles do?"
They are like current missiles -- do one damage type each, and come in all flavours.
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Dr Tetrahydrocannabinol
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Posted - 2005.12.02 01:09:00 -
[34]
ok id this per laucher?
as in 5% X 6 = 30% reduction in cap recharge!??!! ---------------------------------------------
Oveur > CUZ IM EXTREEEEEEEEEEEEEEME!!!! |

Cethrie
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Posted - 2005.12.02 01:22:00 -
[35]
Woah.. I'm gonna need stick notes and pointers on the screen to remember which ammo to load!
Thats assuming of course I'm not paying 1.2 mil per missile. |

Dr Tetrahydrocannabinol
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Posted - 2005.12.02 01:34:00 -
[36]
btw, torps and cruise require less cargo space now.
torps .2 m3 cruise .1 m3 ---------------------------------------------
Oveur > CUZ IM EXTREEEEEEEEEEEEEEME!!!! |

Esrevatem Dlareme
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Posted - 2005.12.02 01:34:00 -
[37]
Ok, picture this. Raven with super damage torps loaded and his buddy in one of the new Minmatar webber/painter Recon Cruisers.
*boom* 
Would prolly only work against other BS's (or bigger) tho, that explosion radius is just so huge...but then Raven could always switch to precision torps if anything smaller shows up. 
______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |

LOPEZ
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Posted - 2005.12.02 02:45:00 -
[38]
OMG THEY DONT NEED TECH 2 LAUNCHERS! ... and is the cap penalty only affect you once right?
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LOPEZ
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Posted - 2005.12.02 02:48:00 -
[39]
oh and btw... they fixed the gellente and caldari tech 2 destroyers atribute :))
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j0sephine
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Posted - 2005.12.02 03:14:00 -
[40]
"OMG THEY DONT NEED TECH 2 LAUNCHERS! "
That's probably just an overlook, i'd guess. Since tech.2 ammo requires tech.2 guns, to be used ^^;;
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Zyrla Bladestorm
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Posted - 2005.12.02 03:14:00 -
[41]
Originally by: Dr Tetrahydrocannabinol ok id this per laucher?
as in 5% X 6 = 30% reduction in cap recharge!??!!
It would probably be 100% x0.95 x0.95 x0.95 x0.95 x0.95 x0.95 = 73.5 and change, so just under 26.5% cap penalty, Going by how eve tends to do its maths. . ----- Apologies for any rambling that may have just occurred.
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elFarto
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Posted - 2005.12.02 15:37:00 -
[42]
Originally by: j0sephine "OMG THEY DONT NEED TECH 2 LAUNCHERS! "
That's probably just an overlook, i'd guess. Since tech.2 ammo requires tech.2 guns, to be used ^^;;
They can only be loaded into T2 Launchers. T1 launchers don't allow advance missiles.
Regards elFarto
Stratego > 2005.10.22 14:15:17 combat Imperium Alliance petitions you, glancing off causing no real damage. |

Invisible Touch
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Posted - 2005.12.02 16:24:00 -
[43]
Thanx j0.
You made my day. Not my day, my week. Hm...my month  All of the above are personal views/opinions only and not that of my corp or/and alliance
Every day we stand is another day for PA.
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Alex Harumichi
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Posted - 2005.12.02 16:48:00 -
[44]
Holy... 
Well, what do you know. I might actually have to train Cruise Missiles V and take the tarp off my Nemesis now.
t2 precision cruise missiles + stealth bomber bonus => *pop* goes the frigate
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LWMaverick
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Posted - 2005.12.02 16:51:00 -
[45]
Well, great and all that..... But fix the defenders then!!1111
With great power, comes great responsibility. |

LWMaverick
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Posted - 2005.12.02 16:52:00 -
[46]
Edited by: LWMaverick on 02/12/2005 16:53:23
Originally by: Dr Tetrahydrocannabinol ok id this per laucher?
as in 5% X 6 = 30% reduction in cap recharge!??!!
Yup i think so.. just like some of the t2 ammo for every other race aye?
EDIT: Once again spelling ftw -.-
With great power, comes great responsibility. |

Franken Slammer
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Posted - 2005.12.02 21:44:00 -
[47]
/me faints OMG O.M.G. /me hugs everyone within reach Oh, and the people who are worried about the t2 torps? Have you tried fitting 6 t2 siege? You don't have much of a setup after they suck your cpu and pg dry. But omfg.
Before everyone gets carried away with the thoughts of uber gankage... remember, everything is getting more hp's now, 25% across ther board iirc. So 1 salvo popping probably still won't be possible. I Soooooo hope they drop more than 20 bpo's for this ammo.
/e predicts absolutely MASSIVE whiney threads by every non caldari character (or at least until they look at their t2 ammo ) Also i forsee massive whines from inty pilots. Anybody with t2 gear now will porbaly scare them. (me goes out on a limb here) And they will not like this as they seem to beleive that inties have a TomB given right to be the ubberist ships
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Emperor Coth
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Posted - 2005.12.02 21:58:00 -
[48]
Originally by: Franken Slammer /me faints OMG O.M.G. /me hugs everyone within reach Oh, and the people who are worried about the t2 torps? Have you tried fitting 6 t2 siege? You don't have much of a setup after they suck your cpu and pg dry. But omfg.
Before everyone gets carried away with the thoughts of uber gankage... remember, everything is getting more hp's now, 25% across ther board iirc. So 1 salvo popping probably still won't be possible. I Soooooo hope they drop more than 20 bpo's for this ammo.
/e predicts absolutely MASSIVE whiney threads by every non caldari character (or at least until they look at their t2 ammo ) Also i forsee massive whines from inty pilots. Anybody with t2 gear now will porbaly scare them. (me goes out on a limb here) And they will not like this as they seem to beleive that inties have a TomB given right to be the ubberist ships
Like my friend Detaurus tells me, 'massive whining' from inty pilots is far far overdue.
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ELECTR0FREAK
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Posted - 2005.12.02 22:14:00 -
[49]
There's a lot of inconsistancy between these stats.
Long Range Rocket has larger explosion velocity than normal, while the Long Range Torpedo has a smaller explosion velocity than normal.
The high damage Light Missile does only 15 more damage per missile but is very short range, slow, and packs a nasty cap penalty.
Then of course if you just compare stats between the % reduction in exp vel and exp radius between the different size advanced precision missiles, you see some pretty funky stuff going on. Also note that between Torpedos and Rockets there are some strange differences when you compare the advanced versions to the standards. Like why does the Anti Ship Rocket have longer range than normal, while the Anti Ship Torpedo have a shorter range than normal?
Things like that seem to indicate that these stats are far from final.
-Electrofreak Discoverer of the Missile Damage Formula |

j0sephine
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Posted - 2005.12.03 00:04:00 -
[50]
Edited by: j0sephine on 03/12/2005 00:04:39
"The high damage Light Missile does only 15 more damage per missile but is very short range, slow, and packs a nasty cap penalty."
It seems the light, heavy and cruise high damage missiles all received the same boost to damage, 20% ... so 15 hp isn't exactly much in raw numbers, but it's no different from what other guided missiles got.
"Then of course if you just compare stats between the % reduction in exp vel and exp radius between the different size advanced precision missiles, you see some pretty funky stuff going on."
This i'd guess is due to penalty being per-launcher, and the bigger ships sporting more launchers than small ships. So even if per-launcher penalty gets smaller, cumulative penalty remains about equal... although cruisers with assault launchers appear to get raw deal here. o.O
"Also note that between Torpedos and Rockets there are some strange differences when you compare the advanced versions to the standards. Like why does the Anti Ship Rocket have longer range than normal, while the Anti Ship Torpedo have a shorter range than normal?"
Short range frigate combat and battleship combat are so different, cutting down the range on advanced rockets would make them nearly useless... when on the other hand letting the advanced torpedoes travel over regular range would make them quite insane ^^;;
(it's more than likely the stats will get some changes, but the way they're at the moment ain't that illogical, either ^^;
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HippoKing
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Posted - 2005.12.03 00:08:00 -
[51]
this shows CCP listen to detaurus after all
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Jinx Barker
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Posted - 2005.12.03 18:15:00 -
[52]
Originally by: HippoKing this shows CCP listen to detaurus after all
Brilliant ,,,, just brilliant..  =======================================
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Destroyer Draxx
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Posted - 2005.12.03 20:30:00 -
[53]
Will T2 ammo n missiles be released through T2 lottery?
So Far So Good....So What |

F4ze
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Posted - 2005.12.03 22:39:00 -
[54]
I must say that this looks good.
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Maya Rkell
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Posted - 2005.12.03 22:42:00 -
[55]
Edited by: Maya Rkell on 03/12/2005 22:43:06
Originally by: Meridius
Originally by: Jim Raynor
Guided Missile Precision 5 in 5 days.
31.25 meter explosive radius heavy missiles.
lol@siddy.
...and people *****ed and moaned about explosive lasers.
lol
Someone tell me that's a placeholder, just like the amo.
...
...
Please?
CCP, you said T2 amo would NOT do much more damage. Wtf?
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Jim Raynor
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Posted - 2005.12.03 22:46:00 -
[56]
Originally by: Maya Rkell Edited by: Maya Rkell on 03/12/2005 22:43:06
Originally by: Meridius
Originally by: Jim Raynor
Guided Missile Precision 5 in 5 days.
31.25 meter explosive radius heavy missiles.
lol@siddy.
...and people *****ed and moaned about explosive lasers.
lol
Someone tell me that's a placeholder, just like the amo.
...
...
Please?
CCP, you said T2 amo would NOT do much more damage. Wtf?
Bow to your precision heavy missile overlords. ------ Campaign to remove shield hardener effects, they suck!! |

keepiru
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Posted - 2005.12.03 23:03:00 -
[57]
High-damage heavyes on a nighthawk? ------------- Where are the named 800mm Plates and Mega Ions, CCP?
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Ethan Tomlinson
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Posted - 2005.12.04 03:51:00 -
[58]
they also said titans wouldn't be massive superweapons :S
ccp is f'in retarted what the **** are these cap penalties to a missile launcher for. missile launchers dont even use cap idiots!?!
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Crellion
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Posted - 2005.12.04 04:04:00 -
[59]
Edited by: Crellion on 04/12/2005 04:06:55
Originally by: keepiru High-damage heavyes on a nighthawk?
Nope high precision heavies on a Nighthawk in fleet battle (that warps in 50-80km behind the BSs (so 150+ from enemy BS for example). Single handedly proceeds to kill all enemy inty's and assault frigs at a rate of 1 per volley :O (400 plated het a second perhaps - probably not). Wtf I ll have to train leadership now :|
The main point is that two injustices are corrected here: the missle nef per se to an extent AND the irrationality (as things stand post exodus) of turret ships being able to switch ranges / dmg and missle ships not being able.
Go CCP (only bad thing is I stopped training missles at all 1 month or so b4 missle nerf grrrr)
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Sadist
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Posted - 2005.12.04 11:33:00 -
[60]
Heh, all i can say is...
Can we Friggin PLZ get some defence from the missiles, CCP? No, defenders dont count, try fitting those on a Domi or Zealot. --------------- VIP member of the [23] Sadist - harsh to the idiots, kind to the smart
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Grut
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Posted - 2005.12.04 11:56:00 -
[61]
drones used 2 shoot torps dont think they do now... would be nice to get some point defence ones.
Cerbs are going to be ebil next patch great damage from 0-200km able to prettymuch instapop inties glad i started training caldari cruiser 5 Kinsy > deadman you there? Kinsy > are either of us in pods, becase we dont know...
Mostly harmless |

StarLite
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Posted - 2005.12.04 12:57:00 -
[62]
WTB: Raven With the new tanking they will be tanking gods With the new missiles they can do massive damage against anything
I think we are going to see a lot of ravens in the battlefield right after RMR :) ___________________________________________________
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j0sephine
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Posted - 2005.12.04 16:23:00 -
[63]
update, for build 3762:
stats appear unchanged, but the penalties got cranked up a lot:
high damage rocket: -45% cap recharge long range rocket: -30% velocity
high damage light missile: -45% cap recharge high precision light missile: -30% velocity
high damage heavy missile: -27.5% cap recharge high precision heavy missile: -25% velocity
high damage cruise missile: -20% cap recharge high precision heavy missile: -20% velocity
high damage torpedo: -20% cap recharge long range torpedo: -20% velocity
... really, really hoping these aren't per launcher penalties, now... :/
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Kuningatar
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Posted - 2005.12.04 16:31:00 -
[64]
Well cap recharge rate dosent matter so much cos cap boosters are good now for raven
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j0sephine
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Posted - 2005.12.04 16:34:00 -
[65]
Edited by: j0sephine on 04/12/2005 16:34:12
"Well cap recharge rate dosent matter so much cos cap boosters are good now for raven"
Which does nothing to help say, missile-equipped interceptor? 45% cap recharge reduction means pretty much cap dead in few seconds as soon as you activate anything using it... like scrambler or mwd or the web or whatever :<
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kurenai
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Posted - 2005.12.08 13:17:00 -
[66]
i hope these new missiles will not make top officer launchers <= tech II
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Maya Rkell
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Posted - 2005.12.08 13:53:00 -
[67]
Originally by: j0sephine update, for build 3762:
stats appear unchanged, but the penalties got cranked up a lot:
It's stupid anyway imo. Shouldn't be DAMAGE increases, ffs.
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Dark PIne
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Posted - 2005.12.08 15:43:00 -
[68]
Originally by: Maya Rkell It's stupid anyway imo. Shouldn't be DAMAGE increases, ffs.
Well, since there are no new missile modules in RMR, T2 ammo brings some variety to missile users; damage, sig radius and velocity. The damage increases are not so great that it should unbalance anything, and they come with penalties.
I can understand that as an interceptor pilot you don't particularly like missiles getting changed/boosted, but aside from that why shouldn't there be damage increases? After all, tech 2 turret ammo also gets them.
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