
mkint
183
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Posted - 2011.10.24 19:29:00 -
[1] - Quote
Mr Kidd wrote:Tippia wrote:Apollo Gabriel wrote:Tippia wrote:If they could solve the latency issues, they should just blatantly steal Galaxy of Fire's mining minigame. Can you find a youtube vid for me? I don't even know what I'm looking for and feeling lazy. This. Basically, it's a game of GÇ£keep the reticle within the circleGÇ¥ where the circle keeps shrinking as you suck up more ore, and the reticle keeps bouncing around, trying to get away from the centre of the circle. Better mining drills gives you more control (by slowing the slippage down and/or by increasing your ability to push back). More valuable ores can be had by first stripping away the outer layers and then drill at the core, when the circle is at its absolute smallest. If you're too slow/hamfisted to control the drill, it slips outside the drill zone and starts overheating. Overheat too much, and the whole asteroid explodes, making you lose all the ore from it. At any time, you can simply stop and collect however much you've extracted so far (so if you're about to explode, it's better to just take what little you have, rather than try to fight for control and lose it all). Once you've stopped drilling GÇö either by overheating, by interrupting the process, or by finishing up with the core drilling, the asteroid is no longer available for further attempts until it respawns. Of course, a lot of these details are matched to how GoF handles respawns and availability in general (it's an SP game so you have no real competition, and no-one gets upset if you just blow every last rock to pieces), so all of it isn't exactly directly transferrable to EVEGǪ but some of the basic ideas might work. That's a horrible mechanic in that game. And I'm not entirely convinced that it wouldn't kill the afk miner populace making way for bot programs being extremely successful at it. No, I think the thing to do about mining is remove simplistic repetitiveness from mining altogether. Mineable roids need to be extremely hard to find, extremely dangerous to mine. Eve should have a "badlands" of sort, current space not withstanding, that's really only attractive to miners and explorers, having certain properties, like w-space, that dampens the efficacy of PVP but that doesn't make it impossible. It should be something that the barges can at least have a fighting chance in groups of defending themselves. This space needs to take time to get to, be difficult to get in and out of and only support mining outposts incapable of supporting PVP ships in any way and having limited lifespans. PVP'ers can go in there, at reduced efficacy, but they got to bring everything they need with them. Miners too. Gotta bring in everything they need and ship out all their ore. The amount of ore coming out should be small, but profitable. Anyone going in there should realize that they just can't come and go as they please as to discourage all but the most determined roving gangs. They should realize they're going to be there for a while. This space should have no sov, no racial bias, nothing. It's just empty explorable space. It's resources, whatever they might be, should be far and few between but extremely profitable.
How would the badlands play out in-game? Would they be a shifting maze of warpable beacons in a solar system, or would they be something like w-space, or a cross of both? |