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Thread Statistics | Show CCP posts - 1 post(s) |
Tanya Powers
Science and Trade Institute Caldari State
55
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Posted - 2011.10.24 22:55:00 -
[31] - Quote
Interbus gatekeeper is just ...another Sabre version. meh
But the Interbus Courrier version with nasty heavy tank between orca and hulk, could fit every kind of harvesting mod but only T2 versions has crystals/scripts) some drones (75m3?) AND some nice cargo like 30k?
That would rocks my gin tonic ! |
Reilly Duvolle
Hydra Squadron
67
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Posted - 2011.10.24 23:02:00 -
[32] - Quote
Gogela wrote:Reilly Duvolle wrote:Rocky Deadshot wrote:I think we are missing a real ganking plat form... a ship that can take out (solo) a mining barge (tanked) and the pod in a .9 system before concord comes in. Incidentally, think what a Electronic defence Ship with a Ghost target projector would do for those poor miners I don't follow... how does that help?
Well imagine warping into a belt in your suicide BC with 3 Macinaws and a EDS with gjost projector on. As you land you see not 3 but 8 Macinaws, of which 5 are fake. You can lock on to them, you can fire at them, but you will never do damage as you really are just firing into empty space. Yoy will not draw aggro either - so Concord will stay away, but your mistake will allow the miners to warp to safety. Of course, there is a chance that you will pick a real target, but it should never be risk free to do whatever you do. |
Reilly Duvolle
Hydra Squadron
67
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Posted - 2011.10.24 23:04:00 -
[33] - Quote
Igualmentedos wrote:Alundil wrote:Damn forums ate reply to OP....****/
in short;
Larger industrials - good and fills gap between maxed ity 5/orca and frieghters Destroyer w/ cruiser weaps - nah. fix destroyers Explo ship - ok (though AF and HAC do this nicely with scouting support) Starbase Const - nah not sure this is a need Implant Salvagers - this would be cool and give meaning to collecting corpses beyond just bragging rights I would like to see an all-in-one exploration ship. Something that can tank like a drake, with similar or slighty more damage, while having the ability to salvage and probe. That sounds OP, but I would love to fly one.
Get a Tengu. Seriosly, it can do all this. And in addition to salvage, it can also mount an analyzer and a codebreaker. |
Large Collidable Object
morons.
433
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Posted - 2011.10.24 23:17:00 -
[34] - Quote
Since we get a BC with large turrets and BS DPS, I'd hope for Destroyer using medium weapons and a PvP Marauder using cap guns/citadel launchers (after T2 cap gun/launcher introduction of course). morons-áare recruiting. We're good at breeding! |
Rocky Deadshot
In The Goo EVE Trade Alliance
34
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Posted - 2011.10.24 23:31:00 -
[35] - Quote
We need a smartbombing platform... like a ship that can fit 8 and has bonuses that include shorter cycle time and decrease energy cost.
restricted to Jita... yup .... i would love to see that |
Htrag
The Carebear Stare Hydroponic Zone
11
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Posted - 2011.10.24 23:58:00 -
[36] - Quote
Heavy Recon Battleship class Force Recon. Able to use covert cloak and covert cyno. Abilities are similar to existing Force Recons on a heavier platform. Basically what Black Ops could have been.
Cyno Interrupter Battlecruiser class. Able to fit new module which can disrupt a cyno field. If activated on a specific cyno field, any ships jumping through will materialize 100km away in a random direction.
Web Thrower Cruiser class. Able to fit new module which can launch a web bubble which cuts velocity of any ships within its area of effect.
Capital Brawler Dreadnought class. With its 1000MN MWD, this ship can move around the field better than its immobile cousin making for more tactical and spread out capital battles.
(credit to Gunner Cid for most of these ideas) Whatever "dev" it was that removed the pod squish sound probably never even logged into the game. |
Gogela
Freeport Exploration
81
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Posted - 2011.10.25 03:22:00 -
[37] - Quote
Reilly Duvolle wrote:Well imagine warping into a belt in your suicide BC with 3 Macinaws and a EDS with gjost projector on. As you land you see not 3 but 8 Macinaws, of which 5 are fake. You can lock on to them, you can fire at them, but you will never do damage as you really are just firing into empty space. You will not draw aggro either - so Concord will stay away, but your mistake will allow the miners to warp to safety. Of course, there is a chance that you will pick a real target, but it should never be risk free to do whatever you do.
Ahh... I see... that would be pretty sweet. Now I can think of a lot of applications...
Rocky Deadshot wrote:We need a smartbombing platform... like a ship that can fit 8 and has bonuses that include shorter cycle time and decrease energy cost.
restricted to Jita... yup .... i would love to see that
/signed
Htrag wrote:Heavy Recon Battleship class Force Recon. Able to use covert cloak and covert cyno. Abilities are similar to existing Force Recons on a heavier platform. Basically what Black Ops could have been.
Cyno Interrupter Battlecruiser class. Able to fit new module which can disrupt a cyno field. If activated on a specific cyno field, any ships jumping through will materialize 100km away in a random direction.
Web Thrower Cruiser class. Able to fit new module which can launch a web bubble which cuts velocity of any ships within its area of effect.
Capital Brawler Dreadnought class. With its 1000MN MWD, this ship can move around the field better than its immobile cousin making for more tactical and spread out capital battles.
(credit to Gunner Cid for most of these ideas)
Web thrower is cool... would be a nice staple around the pirate camp.
The Cap Brawler is a ship who's time has come RIGHT NOW. All GëíGêçGëí Ships | Many Odd GëíGêçGëí Items (+Drones) | <-- Links to showInfo in-game |
Zeerover
Wolfsbrigade
6
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Posted - 2011.10.25 03:26:00 -
[38] - Quote
Had a thread in features and ideas where I advocated for:
Quote: A freighter strictly for flying assembled ships, only a modest regular cargohold of <1000m3, but with a ship maintenance hangar of 1.000.000m3. No corp hangar, so it doesn't cut into the Orca's niche too much.
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Cave Lord
Workers' Compensation Sukyoko-Moussa Ltd.
5
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Posted - 2011.10.25 05:53:00 -
[39] - Quote
I'd like to see something.... a little different than the traditional...
What if we had... experimental-class ships? (cue joke about minmatar ships). No but really. For example, every once in a while, someone will run across a gutted talocan ship. What if you could haul that thing to a station and tack on some fitting slots, kind of like T3 ships?
Or maybe a corporation is readying the release of a new ship and needs to "field test it". (For example, let's say it's a ship with 8 high-slots, but we don't know that). The corporation releases the ship with 4 slots to people with high-standings (LP store?) and you can fly it out, take it in battle and somehow "send statistics" back to the company. Maybe when your ship gets blown up or something. As "statistics" flow in, the ship slowly improves (maybe a version 2 is released?) with maybe 6 slots, the cycle repeats until the corporation does a full-release-to-market.
It might be an interesting way for CCP to: - Gather real data on how to balance new ships - Introduce a ship, but if it isn't working out, delay launch of the finalized ship until they figure out how to balance it. (but maybe have some time restrictions so we don't have half-baked ships running around for 3 years..) - Show different aspects of flying-in-space besides just capsuleers.. a way to flesh out the EVE universe. We see NPC ships docking and undocking all the time, but they are capsuleer ships. Wouldn't it be neat if we had some NPC ships that capsuleers could "upgrade" to make compatible with pod systems and then undock and sneak past others?
...just a thought.
Be creative!
-Cave |
Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
226
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Posted - 2011.10.25 06:01:00 -
[40] - Quote
Just give me a T2 Hurricane damnit. After that I won't say a word......For about a month. |
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Ciar Meara
Virtus Vindice
187
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Posted - 2011.10.25 07:22:00 -
[41] - Quote
Corvettes. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
Lord Meriak
Amarrian Retribution
0
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Posted - 2011.10.25 08:30:00 -
[42] - Quote
Ramming ship gr8 tank, able to bump the station huger off the dock pt. no guns neut bonus.
Cloak generator able to lock say 5 / 6 ships and cloak target up this uses fuel. no guns
Smart bombing ship bonus class. |
Stonecold Steve
I N E X T R E M I S Fidelas Constans
5
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Posted - 2011.10.25 08:42:00 -
[43] - Quote
Why just go for new ships which might upset the current balance? I think to make pvp more viable and flexible we can introduce an system of NPC corps that have new ships with different stats and bonusses for a set period of time.
For instance: for a period time 36hrs / 48hrs there are special bonussed ships to get after doing an assignment or just for sale. These ships are bonussed like current racial ships or just below or have a different setup. Offcourse this system also fits on other type of ships.
This way you get a much more liquid form setup instead of the 100man whelpfleet canes.
summary: Put racial buffed ships in as a reward for completing an assignment (by agents in space // put in an racial buffed ship for sale on a limited time and variable stations in nullsec npc space / lowsec. "I think of myself as an intelligent, sensitive human being with the soul of a clown which always forces me to blow it at the most important moments." - Confucius"There is nothing in the world so irresistibly contagious as laughter and good humor." - Charles Dickens |
Hibernator X
The Industrial Consortium G a l a c t i c Industries
0
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Posted - 2011.10.25 08:48:00 -
[44] - Quote
Covert command ships using the meta 3 hulls for all races. And fix Black Ops. |
Potato IQ
Hedion University Amarr Empire
8
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Posted - 2011.10.25 09:41:00 -
[45] - Quote
Alundil wrote:Implant Salvagers - this would be cool and give meaning to collecting corpses beyond just bragging rights
With the advent of implant listing when podded, this ability should be the natural step. Would be mad in HS as anything and anybody would now be a potential worthwhile target, not just the nice ship drops. Fun, but unlikely
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egola
NSFW federation
11
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Posted - 2011.10.25 10:45:00 -
[46] - Quote
i say NAY to your web thrower idea, all your doing is making Minnie Recon ships obsolete |
Imryn Xaran
Coherent Light Enterprises
0
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Posted - 2011.10.25 11:22:00 -
[47] - Quote
Gogela wrote:Reilly Duvolle wrote:To make small ship combat more varied and fun:
- Light Logistic Ships, T2 frigates with sig/speed tanking ability and reduceed fitting reqs for medium shield/armor reps with a 150% bonus to range per level (@ level 5 that translates to 51000 metres for medium transfers)
- Light Command Ships, heavily tanked yet agile T2 destroyers with a 2% per level bonus and reduced fitting reqs for warfare mods, and with the ability to run 3 links
- Electronic Defence Ships, T2 frigates with sig/speed tanking ability with bonus to 4 new forms of electronic warfare: Amarr: Ghost Target Projector (projecting x ghost targets to enemy sensors), Caldari: Drone Suppression Jammer (forces enemy drones into passive autonomous mode within a certain radius), Minmatar: Tactical Targeting Network (ECCM effect through shared datalinks, reducing normal ECM effect to ECM burst effect within a certain radius), Gallente: Missile Defence Jammer (jams missile guidance systems preventing them from hitting their targets within a certain radius - unguided (i.e short range) missiles unaffected)
(and incidentally, make the current EAFs able to sig/speedtank as well) These are all great ideas. I particularly like the idea of the light command ships. That would make for a lot more frig fleets... bigger frig flees too.. I bet the FW people would love it too... and it would re-energize lowsec too. Good stuff... there's nothing like it now but definitely a roll for it.
All of this could be achieved through T3 frigates - if the right modules were implemented |
Cunane Jeran
17
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Posted - 2011.10.25 11:29:00 -
[48] - Quote
I really would like to see a new tier of destroyers. Firstly for the ease of access, give newbies a bit more choice unlike another t2 BC.
Also destroyers are damn fun to fly, it's just a shame that in their current state they are a little underpar, a tier 2 stat boost and maybe extra slot would really turn the class around. |
Delta Jax
6
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Posted - 2011.10.25 11:31:00 -
[49] - Quote
I have to say on idea I've heard recently that makes a bit of since is the concept of escort carriers.
Half the size of a full carrier, maybe a reduction to drone control units fitting cost as well.
Of course there would be limitations such as not able to launch fighters , or maybe as many, remove/limit logistic bonuses and jump drive.
As I said, it's an idea I've heard thrown around that I think deserves some discussion |
Adelphie
Paradox Collective
27
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Posted - 2011.10.25 11:33:00 -
[50] - Quote
As part of my repopulate nullsec campaign I'd like to see anything which makes logistics to outposts easier - Especially for ships.
An industrial which gets a bonus to assembled ships cargo capacity would be my personal choice.
Oh and a t2 Drake |
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Kata Amentis
Re-Awakened Technologies Inc
3
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Posted - 2011.10.25 11:34:00 -
[51] - Quote
Zeerover wrote:Had a thread in features and ideas where I advocated for: Quote: A freighter strictly for flying assembled ships, only a modest regular cargohold of <1000m3, but with a ship maintenance hangar of 1.000.000m3. No corp hangar, so it doesn't cut into the Orca's niche too much.
+1, moving the larger rigged ships around in highsec is a real pain.
I'm of two minds about it being able to launch ships into space for use and allow fitting services though. I think just being able to move a few fitted battleships and assorted other smaller craft and their ammo around between staging systems would be great. |
groentenman
Krannon of Sherwood Carthage Empires
1
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Posted - 2011.10.25 11:55:00 -
[52] - Quote
Gogela wrote:Maybe something with 100,000 m3 cargo here: Ascog I like the idea and the design. The gap between an itty V and a freighter isk wise is big for a starting player, filling that gap will make the transition a bit smoother. As for the older players: there can be situations where bringing the freighter is just way overkill for the haul and using itty V's means you have to make a couple of trips.
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Tanya Fox
Imperial Academy Amarr Empire
8
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Posted - 2011.10.25 12:02:00 -
[53] - Quote
Igualmentedos wrote:I disagree.
Decisive but not very informative. |
Tanya Fox
Imperial Academy Amarr Empire
8
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Posted - 2011.10.25 12:08:00 -
[54] - Quote
Trainwreck McGee wrote:I like the idea of T3 BC's that can be specifically constructed to run unified small gangs. Subsystems would be very specific powerful gang links basically.
Such as a sub system that gives the Wolf 20% more damage up to 5 wolfs in the group or gives Jaguars 10% velocity etc. etc.
Not a big fan of keep increasing the tech levels, tends to make the older ships redundant, prefer a larger range of ships to choose from. |
Danny John-Peter
PCG Enterprises
1
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Posted - 2011.10.25 12:57:00 -
[55] - Quote
Pocket Carriers!!!, no fighters, just regular drones, no jump drive, +1 drone control per skill level (that makes 10 drones in total at lvl 5, for people like myself that need a calculator to do the shopping list) , limited logistics, these I would buy :D |
0wl
Pocket Pirates
0
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Posted - 2011.10.25 13:06:00 -
[56] - Quote
Oh, good topic. I'd just like to see more affordable/expendable ships, oh and more ships would be great, some of the ones I think are good ideas:
- Frigate size Logistics, fast, long range, modest rep amounts. - Tech 3 Frigate's? - Destroyer improvements, at least give the Coercer an extra mid slot! Tier 2 Destroyers? Affordable, effective, fun? - Combat capable exploration ship, it's stupid having too run two accounts if you want to do it effectively as a solo pilot. - 50,000 - 100,000 m3 Hauler that isn't an Orca, just a Tier 3 Indy ship?
0wl |
Gogela
Freeport Exploration
85
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Posted - 2011.10.26 14:14:00 -
[57] - Quote
I think the best ideas at present are:
- Pocket Carriers
- More transport Classes
- Frigate command ship (destroyer class?)
- Cyno Interruptor BC
- Web Thrower
- Implant salvager (again, destroyer class)
Seems doable. Seems logistical. Seems like there's a roll for these ships. All GëíGêçGëí Ships | Many Odd GëíGêçGëí Items (+Drones) | <-- Links to showInfo in-game |
Ice Pirateer
Garoun Investment Bank Gallente Federation
3
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Posted - 2011.10.26 16:38:00 -
[58] - Quote
Gogela wrote:I think the best ideas at present are:
- Pocket Carriers
- More transport Classes
- Frigate command ship (destroyer class?)
- Cyno Interruptor BC
- Web Thrower
- Implant salvager (again, destroyer class)
- Smartbomb Specialized Ship
Seems doable. Seems logistical. Seems like there's a roll for these ships.
/fixed
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Prester Tom
24th Imperial Crusade Amarr Empire
0
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Posted - 2011.10.31 03:58:00 -
[59] - Quote
Certainly a cloaky BC-class exploration ship would be good. Maybe a T2 tier-2 version, capable of running reasonably decent sites solo and making it possible to go low/null with less fear - certainly an incentive for highsec pilots to head out into the wilds. I'd suggest same sort of dps output as the T1 versions, bonus to exploration modules and geared towards an active tank. |
Gogela
Freeport Exploration
98
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Posted - 2011.10.31 14:07:00 -
[60] - Quote
Prester Tom wrote:Certainly a cloaky BC-class exploration ship would be good. Maybe a T2 tier-2 version, capable of running reasonably decent sites solo and making it possible to go low/null with less fear - certainly an incentive for highsec pilots to head out into the wilds. I'd suggest same sort of dps output as the T1 versions, bonus to exploration modules and geared towards an active tank.
Yah that's actually an interesting gap there between the Recon Ships and the CovOps BS... maybe some kind of cloaky destroyer would be cool too... All GëíGêçGëí Ships | Many Odd GëíGêçGëí Items (+Drones) | <-- Links to showInfo in-game |
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