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Gogela
Freeport Exploration
78
|
Posted - 2011.10.24 17:52:00 -
[1] - Quote
While we're on the topic of new ships based on payer designs, I thought I would nominate these from that contest:
An industrial w/ 60,000 m3 cargo hold?
Interbus Courier Class Interbus Gatekeeper?
Maybe something with 100,000 m3 cargo here: Ascog
So where else could we have some odd in-between ship? A destroyer with cruiser weapons? Dedicated exploration class ships? Stargate construction ships? Implant salvagers? ALL GëívGëí Ships | Odd-áGëívGëí Items | <-- Links to showInfo in-game |

Morganta
Peripheral Madness The Midget Mafia
104
|
Posted - 2011.10.24 17:53:00 -
[2] - Quote
There was an issue with parsing this post's BBCode The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Igualmentedos
Shadow Veil Industrial Shadow Directive
43
|
Posted - 2011.10.24 17:54:00 -
[3] - Quote
I disagree. |

Morganta
Peripheral Madness The Midget Mafia
104
|
Posted - 2011.10.24 17:54:00 -
[4] - Quote
and if the forums wern't fail enough, when you post a "bad" quote the fail forum removes your unquoted content as well
worst fail forums ever CCP The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Gogela
Freeport Exploration
78
|
Posted - 2011.10.24 18:00:00 -
[5] - Quote
Yah I was just trying to have a nice little discussion about spaceships and it posted this failure thread like 5 times or something... fixed now though sorry about that forum trolls.
 ALL GëívGëí Ships | Odd-áGëívGëí Items | <-- Links to showInfo in-game |

mkint
181
|
Posted - 2011.10.24 18:02:00 -
[6] - Quote
Gogela wrote:There was an issue with parsing this post's BBCode
Morganta wrote:There was an issue with parsing this post's BBCode Man, these forums suck. |

Karadion
GoonWaffe Goonswarm Federation
149
|
Posted - 2011.10.24 18:04:00 -
[7] - Quote
That boat has sailed and the only person left on the island is you. Good luck. |

Gogela
Freeport Exploration
78
|
Posted - 2011.10.24 18:04:00 -
[8] - Quote
mkint wrote:Gogela wrote:There was an issue with parsing this post's BBCode Morganta wrote:There was an issue with parsing this post's BBCode Man, these forums suck.
F-in' christ... well I guess we aren't going to talk about middle ground spaceships we're going to talk about fraked up forums... meh... not as interesting. ALL GëívGëí Ships | Odd-áGëívGëí Items | <-- Links to showInfo in-game |

Brynhilda
Massive PVPness EntroPraetorian Aegis
56
|
Posted - 2011.10.24 18:07:00 -
[9] - Quote
I'd like to see some more usable Destroyers....especially one that has Amarr on top. Sucks with the Coercer being a massive joke... How may I drug you with drugs? |

Dbars Grinding
Garoun Investment Bank Gallente Federation
11
|
Posted - 2011.10.24 18:13:00 -
[10] - Quote
I would like to see a upgrade to the titan. 4 titans of the same race should be able to form in a mega titan and it would take 4 players fly it. yep that sounds pretty good. |

Alundil
The Unnamed. Novum Militis ExParte
11
|
Posted - 2011.10.24 18:26:00 -
[11] - Quote
LOL
CCP Voltron sighted |

Alundil
The Unnamed. Novum Militis ExParte
11
|
Posted - 2011.10.24 18:36:00 -
[12] - Quote
Damn forums ate reply to OP....****/
in short;
Larger industrials - good and fills gap between maxed ity 5/orca and frieghters Destroyer w/ cruiser weaps - nah. fix destroyers Explo ship - ok (though AF and HAC do this nicely with scouting support) Starbase Const - nah not sure this is a need Implant Salvagers - this would be cool and give meaning to collecting corpses beyond just bragging rights |
|

CCP Phantom
C C P C C P Alliance
96

|
Posted - 2011.10.24 18:36:00 -
[13] - Quote
Off topic posts removed. Please stay on topic, thank you! CCP Phantom - German Community Coordinator |
|

pussnheels
Vintage heavy industries
133
|
Posted - 2011.10.24 18:39:00 -
[14] - Quote
what about a medium size freighter; sure you can use a orca but i mean a freighter class same size as a orca but replacing the corp hangar and ore cargo hold for a nice 250 k of cargo space and maybe a few utility slots or rigs but not capable of interacting with object in space like a normal freighter I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Gogela
Freeport Exploration
78
|
Posted - 2011.10.24 18:41:00 -
[15] - Quote
CCP Phantom wrote:Off topic posts removed. Please stay on topic, thank you! No... thank you!
pussnheels wrote:what about a medium size freighter; sure you can use a orca but i mean a freighter class same size as a orca but replacing the corp hangar and ore cargo hold for a nice 250 k of cargo space and maybe a few utility slots or rigs but not capable of interacting with object is space like a normal freighter See... logistics is where I see a lot of room to grow. I agree with you here. There could be half a dozen hauler classes in between indys/transports and freighters. ALL GëívGëí Ships | Odd-áGëívGëí Items | <-- Links to showInfo in-game |

DeliciousHamBeast
The Concilium Enterprises Spectrum Alliance
133
|
Posted - 2011.10.24 18:41:00 -
[16] - Quote
I'll discuss ships and even refrain from mentioning your apparent need to click buttons as fast as possible!
Although I'm not really clear on what you're suggesting, would the courier/gatekeeper be the 60km3 cargohold ships? Since the courier is tiny and the gatekeeper looks like it would be a combat support vessel. I'm equally confused about the ascog, which looks like a (pretty excellent to my caldari sensibilities) battleship, and not a massive 100km3 cargohold hauler at all. -- Beep Beep Imma Jeep. |

Trainwreck McGee
Ghost Ship Inc.
74
|
Posted - 2011.10.24 18:42:00 -
[17] - Quote
I like the idea of T3 BC's that can be specifically constructed to run unified small gangs. Subsystems would be very specific powerful gang links basically.
Such as a sub system that gives the Wolf 20% more damage up to 5 wolfs in the group or gives Jaguars 10% velocity etc. etc.
CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool |

Gogela
Freeport Exploration
78
|
Posted - 2011.10.24 18:46:00 -
[18] - Quote
DeliciousHamBeast wrote:I'll discuss ships and even refrain from mentioning your apparent need to click buttons as fast as possible!
Although I'm not really clear on what you're suggesting, would the courier/gatekeeper be the 60km3 cargohold ships? Since the courier is tiny and the gatekeeper looks like it would be a combat support vessel. I'm equally confused about the ascog, which looks like a (pretty excellent to my caldari sensibilities) battleship, and not a massive 100km3 cargohold hauler at all.
Don't loose the forrest for the trees. I'm just throwing out ideas. The point is there's room to grow into other hauler ship classes. Which designs we use are less important... and yah the gatekeeper and ascog would need to be modified. I like the ascogs basic design but would fill in that split hull to make it look more like a hauler. The gatekeeper would need to be upsized and stretched iteron style, but would have a strong "interbus" interbus look. I like interbus for these because adding one ship to every race might be a little over the top. There's no racial distinction for haulers so I don't know that every race needs more... but maybe there's a reason to do it from a skill perspective... I don't know ALL GëívGëí Ships | Odd-áGëívGëí Items | <-- Links to showInfo in-game |

Abrazzar
236
|
Posted - 2011.10.24 18:52:00 -
[19] - Quote
I'd add tier 2 destroyers: Missile destroyer, drone destroyer, heavy destroyer and agile destroyer. Just for example.
Edit: Actually, I'd add a bunch of ships with specific characteristics fitting to their empire of origin, which have no similar ship from other empires but instead something with a equal power level, just in a different way. Yay for more diversity and characterization. Please visit your user settings to re-enable images. |

pussnheels
Vintage heavy industries
134
|
Posted - 2011.10.24 18:53:00 -
[20] - Quote
Gogela wrote:CCP Phantom wrote:Off topic posts removed. Please stay on topic, thank you! No... thank you! pussnheels wrote:what about a medium size freighter; sure you can use a orca but i mean a freighter class same size as a orca but replacing the corp hangar and ore cargo hold for a nice 250 k of cargo space and maybe a few utility slots or rigs but not capable of interacting with object is space like a normal freighter See... logistics is where I see a lot of room to grow. I agree with you here. There could be half a dozen hauler classes in between indys/transports and freighters. just one new class of hauler freighter will do i think, and a medium size freighter seems the most logic to me
why ? you can train a freighter faster than train for a orca and a freighter is just too big unless you hauling really massive loads regular and giving it the same mechanics as a freighter prevents people using it as a giant jetcan
I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

White Carnation
SYNDIC Unlimited
1
|
Posted - 2011.10.24 18:59:00 -
[21] - Quote
Abrazzar wrote:I'd add tier 2 destroyers: Missile destroyer, drone destroyer, heavy destroyer and agile destroyer. Just for example.
Edit: Actually, I'd add a bunch of ships with specific characteristics fitting to their empire of origin, which have no similar ship from other empires but instead something with a equal power level, just in a different way. Yay for more diversity and characterization.
Yes: I'd like to see a broader role for the destroyers. Plus, giving them somehting to do other than support & salvaging might get more of them into lo-sec and 0-0, where they could be killed, thus supporting the building trade (which I am *not* involved in in any way !!) |

Alticus C Bear
University of Caille Gallente Federation
6
|
Posted - 2011.10.24 19:03:00 -
[22] - Quote
The obviously wanted Tech 3 Frigates
How about a Tech 2 Mining Frigate with a cov ops cloak.
Another Tier of Marauders |

Reilly Duvolle
Hydra Squadron
66
|
Posted - 2011.10.24 19:23:00 -
[23] - Quote
To make small ship combat more varied and fun:
- Light Logistic Ships, T2 frigates with sig/speed tanking ability and reduceed fitting reqs for medium shield/armor reps with a 150% bonus to range per level (@ level 5 that translates to 51000 metres for medium transfers)
- Light Command Ships, heavily tanked yet agile T2 destroyers with a 2% per level bonus and reduced fitting reqs for warfare mods, and with the ability to run 3 links
- Electronic Defence Ships, T2 frigates with sig/speed tanking ability with bonus to 4 new forms of electronic warfare: Amarr: Ghost Target Projector (projecting x ghost targets to enemy sensors), Caldari: Drone Suppression Jammer (forces enemy drones into passive autonomous mode within a certain radius), Minmatar: Tactical Targeting Network (ECCM effect through shared datalinks, reducing normal ECM effect to ECM burst effect within a certain radius), Gallente: Missile Defence Jammer (jams missile guidance systems preventing them from hitting their targets within a certain radius - unguided (i.e short range) missiles unaffected)
(and incidentally, make the current EAFs able to sig/speedtank as well) |

Rocky Deadshot
In The Goo EVE Trade Alliance
34
|
Posted - 2011.10.24 19:27:00 -
[24] - Quote
I think we are missing a real ganking plat form... a ship that can take out (solo) a mining barge (tanked) and the pod in a .9 system before concord comes in. |

Nova Fox
Novafox Shipyards
131
|
Posted - 2011.10.24 19:28:00 -
[25] - Quote
Here I come looking for new ideas and bleh nothing new. |

Gogela
Freeport Exploration
79
|
Posted - 2011.10.24 19:29:00 -
[26] - Quote
Reilly Duvolle wrote:To make small ship combat more varied and fun:
- Light Logistic Ships, T2 frigates with sig/speed tanking ability and reduceed fitting reqs for medium shield/armor reps with a 150% bonus to range per level (@ level 5 that translates to 51000 metres for medium transfers)
- Light Command Ships, heavily tanked yet agile T2 destroyers with a 2% per level bonus and reduced fitting reqs for warfare mods, and with the ability to run 3 links
- Electronic Defence Ships, T2 frigates with sig/speed tanking ability with bonus to 4 new forms of electronic warfare: Amarr: Ghost Target Projector (projecting x ghost targets to enemy sensors), Caldari: Drone Suppression Jammer (forces enemy drones into passive autonomous mode within a certain radius), Minmatar: Tactical Targeting Network (ECCM effect through shared datalinks, reducing normal ECM effect to ECM burst effect within a certain radius), Gallente: Missile Defence Jammer (jams missile guidance systems preventing them from hitting their targets within a certain radius - unguided (i.e short range) missiles unaffected)
(and incidentally, make the current EAFs able to sig/speedtank as well)
These are all great ideas. I particularly like the idea of the light command ships. That would make for a lot more frig fleets... bigger frig flees too.. I bet the FW people would love it too... and it would re-energize lowsec too. Good stuff... there's nothing like it now but definitely a roll for it.
ALL GëívGëí Ships | Odd-áGëívGëí Items | <-- Links to showInfo in-game |

Reilly Duvolle
Hydra Squadron
67
|
Posted - 2011.10.24 19:30:00 -
[27] - Quote
Rocky Deadshot wrote:I think we are missing a real ganking plat form... a ship that can take out (solo) a mining barge (tanked) and the pod in a .9 system before concord comes in.
Incidentally, think what a Electronic defence Ship with a Ghost target projector would do for those poor miners  |

Gogela
Freeport Exploration
81
|
Posted - 2011.10.24 22:33:00 -
[28] - Quote
Reilly Duvolle wrote:Rocky Deadshot wrote:I think we are missing a real ganking plat form... a ship that can take out (solo) a mining barge (tanked) and the pod in a .9 system before concord comes in. Incidentally, think what a Electronic defence Ship with a Ghost target projector would do for those poor miners 
I don't follow... how does that help?
ALL GëívGëí Ships | Odd-áGëívGëí Items | <-- Links to showInfo in-game |

X Gallentius
Quantum Cats Syndicate
23
|
Posted - 2011.10.24 22:48:00 -
[29] - Quote
Empire faction destroyers and battlecruisers. Just because I want kick some butt my Federation Navy Myrmidon!  |

Igualmentedos
Shadow Veil Industrial Shadow Directive
43
|
Posted - 2011.10.24 22:53:00 -
[30] - Quote
Alundil wrote:Damn forums ate reply to OP....****/
in short;
Larger industrials - good and fills gap between maxed ity 5/orca and frieghters Destroyer w/ cruiser weaps - nah. fix destroyers Explo ship - ok (though AF and HAC do this nicely with scouting support) Starbase Const - nah not sure this is a need Implant Salvagers - this would be cool and give meaning to collecting corpses beyond just bragging rights
I would like to see an all-in-one exploration ship.
Something that can tank like a drake, with similar or slighty more damage, while having the ability to salvage and probe.
That sounds OP, but I would love to fly one.
|

Tanya Powers
Science and Trade Institute Caldari State
55
|
Posted - 2011.10.24 22:55:00 -
[31] - Quote
Interbus gatekeeper is just ...another Sabre version. meh
But the Interbus Courrier version with nasty heavy tank between orca and hulk, could fit every kind of harvesting mod but only T2 versions has crystals/scripts) some drones (75m3?) AND some nice cargo like 30k?
That would rocks my gin tonic ! |

Reilly Duvolle
Hydra Squadron
67
|
Posted - 2011.10.24 23:02:00 -
[32] - Quote
Gogela wrote:Reilly Duvolle wrote:Rocky Deadshot wrote:I think we are missing a real ganking plat form... a ship that can take out (solo) a mining barge (tanked) and the pod in a .9 system before concord comes in. Incidentally, think what a Electronic defence Ship with a Ghost target projector would do for those poor miners  I don't follow... how does that help?
Well imagine warping into a belt in your suicide BC with 3 Macinaws and a EDS with gjost projector on. As you land you see not 3 but 8 Macinaws, of which 5 are fake. You can lock on to them, you can fire at them, but you will never do damage as you really are just firing into empty space. Yoy will not draw aggro either - so Concord will stay away, but your mistake will allow the miners to warp to safety. Of course, there is a chance that you will pick a real target, but it should never be risk free to do whatever you do. |

Reilly Duvolle
Hydra Squadron
67
|
Posted - 2011.10.24 23:04:00 -
[33] - Quote
Igualmentedos wrote:Alundil wrote:Damn forums ate reply to OP....****/
in short;
Larger industrials - good and fills gap between maxed ity 5/orca and frieghters Destroyer w/ cruiser weaps - nah. fix destroyers Explo ship - ok (though AF and HAC do this nicely with scouting support) Starbase Const - nah not sure this is a need Implant Salvagers - this would be cool and give meaning to collecting corpses beyond just bragging rights I would like to see an all-in-one exploration ship. Something that can tank like a drake, with similar or slighty more damage, while having the ability to salvage and probe. That sounds OP, but I would love to fly one.
Get a Tengu. Seriosly, it can do all this. And in addition to salvage, it can also mount an analyzer and a codebreaker. |

Large Collidable Object
morons.
433
|
Posted - 2011.10.24 23:17:00 -
[34] - Quote
Since we get a BC with large turrets and BS DPS, I'd hope for Destroyer using medium weapons and a PvP Marauder using cap guns/citadel launchers (after T2 cap gun/launcher introduction of course). morons-áare recruiting. We're good at breeding! |

Rocky Deadshot
In The Goo EVE Trade Alliance
34
|
Posted - 2011.10.24 23:31:00 -
[35] - Quote
We need a smartbombing platform... like a ship that can fit 8 and has bonuses that include shorter cycle time and decrease energy cost.
restricted to Jita... yup .... i would love to see that |

Htrag
The Carebear Stare Hydroponic Zone
11
|
Posted - 2011.10.24 23:58:00 -
[36] - Quote
Heavy Recon Battleship class Force Recon. Able to use covert cloak and covert cyno. Abilities are similar to existing Force Recons on a heavier platform. Basically what Black Ops could have been.
Cyno Interrupter Battlecruiser class. Able to fit new module which can disrupt a cyno field. If activated on a specific cyno field, any ships jumping through will materialize 100km away in a random direction.
Web Thrower Cruiser class. Able to fit new module which can launch a web bubble which cuts velocity of any ships within its area of effect.
Capital Brawler Dreadnought class. With its 1000MN MWD, this ship can move around the field better than its immobile cousin making for more tactical and spread out capital battles.
(credit to Gunner Cid for most of these ideas) Whatever "dev" it was that removed the pod squish sound probably never even logged into the game. |

Gogela
Freeport Exploration
81
|
Posted - 2011.10.25 03:22:00 -
[37] - Quote
Reilly Duvolle wrote:Well imagine warping into a belt in your suicide BC with 3 Macinaws and a EDS with gjost projector on. As you land you see not 3 but 8 Macinaws, of which 5 are fake. You can lock on to them, you can fire at them, but you will never do damage as you really are just firing into empty space. You will not draw aggro either - so Concord will stay away, but your mistake will allow the miners to warp to safety. Of course, there is a chance that you will pick a real target, but it should never be risk free to do whatever you do.
Ahh... I see... that would be pretty sweet. Now I can think of a lot of applications... 
Rocky Deadshot wrote:We need a smartbombing platform... like a ship that can fit 8 and has bonuses that include shorter cycle time and decrease energy cost.
restricted to Jita... yup .... i would love to see that
/signed
Htrag wrote:Heavy Recon Battleship class Force Recon. Able to use covert cloak and covert cyno. Abilities are similar to existing Force Recons on a heavier platform. Basically what Black Ops could have been.
Cyno Interrupter Battlecruiser class. Able to fit new module which can disrupt a cyno field. If activated on a specific cyno field, any ships jumping through will materialize 100km away in a random direction.
Web Thrower Cruiser class. Able to fit new module which can launch a web bubble which cuts velocity of any ships within its area of effect.
Capital Brawler Dreadnought class. With its 1000MN MWD, this ship can move around the field better than its immobile cousin making for more tactical and spread out capital battles.
(credit to Gunner Cid for most of these ideas)
Web thrower is cool... would be a nice staple around the pirate camp.
The Cap Brawler is a ship who's time has come RIGHT NOW. All GëíGêçGëí Ships | Many Odd GëíGêçGëí Items (+Drones) | <-- Links to showInfo in-game |

Zeerover
Wolfsbrigade
6
|
Posted - 2011.10.25 03:26:00 -
[38] - Quote
Had a thread in features and ideas where I advocated for:
Quote: A freighter strictly for flying assembled ships, only a modest regular cargohold of <1000m3, but with a ship maintenance hangar of 1.000.000m3. No corp hangar, so it doesn't cut into the Orca's niche too much.
|

Cave Lord
Workers' Compensation Sukyoko-Moussa Ltd.
5
|
Posted - 2011.10.25 05:53:00 -
[39] - Quote
I'd like to see something.... a little different than the traditional...
What if we had... experimental-class ships? (cue joke about minmatar ships). No but really. For example, every once in a while, someone will run across a gutted talocan ship. What if you could haul that thing to a station and tack on some fitting slots, kind of like T3 ships?
Or maybe a corporation is readying the release of a new ship and needs to "field test it". (For example, let's say it's a ship with 8 high-slots, but we don't know that). The corporation releases the ship with 4 slots to people with high-standings (LP store?) and you can fly it out, take it in battle and somehow "send statistics" back to the company. Maybe when your ship gets blown up or something. As "statistics" flow in, the ship slowly improves (maybe a version 2 is released?) with maybe 6 slots, the cycle repeats until the corporation does a full-release-to-market.
It might be an interesting way for CCP to: - Gather real data on how to balance new ships - Introduce a ship, but if it isn't working out, delay launch of the finalized ship until they figure out how to balance it. (but maybe have some time restrictions so we don't have half-baked ships running around for 3 years..) - Show different aspects of flying-in-space besides just capsuleers.. a way to flesh out the EVE universe. We see NPC ships docking and undocking all the time, but they are capsuleer ships. Wouldn't it be neat if we had some NPC ships that capsuleers could "upgrade" to make compatible with pod systems and then undock and sneak past others?
...just a thought.
Be creative!
-Cave |

Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
226
|
Posted - 2011.10.25 06:01:00 -
[40] - Quote
Just give me a T2 Hurricane damnit. After that I won't say a word......For about a month. |

Ciar Meara
Virtus Vindice
187
|
Posted - 2011.10.25 07:22:00 -
[41] - Quote
Corvettes. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Lord Meriak
Amarrian Retribution
0
|
Posted - 2011.10.25 08:30:00 -
[42] - Quote
Ramming ship gr8 tank, able to bump the station huger off the dock pt. no guns neut bonus.
Cloak generator able to lock say 5 / 6 ships and cloak target up this uses fuel. no guns
Smart bombing ship bonus class. |

Stonecold Steve
I N E X T R E M I S Fidelas Constans
5
|
Posted - 2011.10.25 08:42:00 -
[43] - Quote
Why just go for new ships which might upset the current balance? I think to make pvp more viable and flexible we can introduce an system of NPC corps that have new ships with different stats and bonusses for a set period of time.
For instance: for a period time 36hrs / 48hrs there are special bonussed ships to get after doing an assignment or just for sale. These ships are bonussed like current racial ships or just below or have a different setup. Offcourse this system also fits on other type of ships.
This way you get a much more liquid form setup instead of the 100man whelpfleet canes.
summary: Put racial buffed ships in as a reward for completing an assignment (by agents in space // put in an racial buffed ship for sale on a limited time and variable stations in nullsec npc space / lowsec. "I think of myself as an intelligent, sensitive human being with the soul of a clown which always forces me to blow it at the most important moments." - Confucius"There is nothing in the world so irresistibly contagious as laughter and good humor." - Charles Dickens |

Hibernator X
The Industrial Consortium G a l a c t i c Industries
0
|
Posted - 2011.10.25 08:48:00 -
[44] - Quote
Covert command ships using the meta 3 hulls for all races. And fix Black Ops. |

Potato IQ
Hedion University Amarr Empire
8
|
Posted - 2011.10.25 09:41:00 -
[45] - Quote
Alundil wrote:Implant Salvagers - this would be cool and give meaning to collecting corpses beyond just bragging rights
With the advent of implant listing when podded, this ability should be the natural step. Would be mad in HS as anything and anybody would now be a potential worthwhile target, not just the nice ship drops. Fun, but unlikely
|

egola
NSFW federation
11
|
Posted - 2011.10.25 10:45:00 -
[46] - Quote
i say NAY to your web thrower idea, all your doing is making Minnie Recon ships obsolete |

Imryn Xaran
Coherent Light Enterprises
0
|
Posted - 2011.10.25 11:22:00 -
[47] - Quote
Gogela wrote:Reilly Duvolle wrote:To make small ship combat more varied and fun:
- Light Logistic Ships, T2 frigates with sig/speed tanking ability and reduceed fitting reqs for medium shield/armor reps with a 150% bonus to range per level (@ level 5 that translates to 51000 metres for medium transfers)
- Light Command Ships, heavily tanked yet agile T2 destroyers with a 2% per level bonus and reduced fitting reqs for warfare mods, and with the ability to run 3 links
- Electronic Defence Ships, T2 frigates with sig/speed tanking ability with bonus to 4 new forms of electronic warfare: Amarr: Ghost Target Projector (projecting x ghost targets to enemy sensors), Caldari: Drone Suppression Jammer (forces enemy drones into passive autonomous mode within a certain radius), Minmatar: Tactical Targeting Network (ECCM effect through shared datalinks, reducing normal ECM effect to ECM burst effect within a certain radius), Gallente: Missile Defence Jammer (jams missile guidance systems preventing them from hitting their targets within a certain radius - unguided (i.e short range) missiles unaffected)
(and incidentally, make the current EAFs able to sig/speedtank as well) These are all great ideas. I particularly like the idea of the light command ships. That would make for a lot more frig fleets... bigger frig flees too.. I bet the FW people would love it too... and it would re-energize lowsec too. Good stuff... there's nothing like it now but definitely a roll for it.
All of this could be achieved through T3 frigates - if the right modules were implemented |

Cunane Jeran
17
|
Posted - 2011.10.25 11:29:00 -
[48] - Quote
I really would like to see a new tier of destroyers. Firstly for the ease of access, give newbies a bit more choice unlike another t2 BC.
Also destroyers are damn fun to fly, it's just a shame that in their current state they are a little underpar, a tier 2 stat boost and maybe extra slot would really turn the class around. |

Delta Jax
6
|
Posted - 2011.10.25 11:31:00 -
[49] - Quote
I have to say on idea I've heard recently that makes a bit of since is the concept of escort carriers.
Half the size of a full carrier, maybe a reduction to drone control units fitting cost as well.
Of course there would be limitations such as not able to launch fighters , or maybe as many, remove/limit logistic bonuses and jump drive.
As I said, it's an idea I've heard thrown around that I think deserves some discussion |

Adelphie
Paradox Collective
27
|
Posted - 2011.10.25 11:33:00 -
[50] - Quote
As part of my repopulate nullsec campaign I'd like to see anything which makes logistics to outposts easier - Especially for ships.
An industrial which gets a bonus to assembled ships cargo capacity would be my personal choice.
Oh and a t2 Drake  |

Kata Amentis
Re-Awakened Technologies Inc
3
|
Posted - 2011.10.25 11:34:00 -
[51] - Quote
Zeerover wrote:Had a thread in features and ideas where I advocated for: Quote: A freighter strictly for flying assembled ships, only a modest regular cargohold of <1000m3, but with a ship maintenance hangar of 1.000.000m3. No corp hangar, so it doesn't cut into the Orca's niche too much.
+1, moving the larger rigged ships around in highsec is a real pain.
I'm of two minds about it being able to launch ships into space for use and allow fitting services though. I think just being able to move a few fitted battleships and assorted other smaller craft and their ammo around between staging systems would be great. |

groentenman
Krannon of Sherwood Carthage Empires
1
|
Posted - 2011.10.25 11:55:00 -
[52] - Quote
Gogela wrote:Maybe something with 100,000 m3 cargo here: Ascog I like the idea and the design. The gap between an itty V and a freighter isk wise is big for a starting player, filling that gap will make the transition a bit smoother. As for the older players: there can be situations where bringing the freighter is just way overkill for the haul and using itty V's means you have to make a couple of trips.
|

Tanya Fox
Imperial Academy Amarr Empire
8
|
Posted - 2011.10.25 12:02:00 -
[53] - Quote
Igualmentedos wrote:I disagree.
Decisive but not very informative. |

Tanya Fox
Imperial Academy Amarr Empire
8
|
Posted - 2011.10.25 12:08:00 -
[54] - Quote
Trainwreck McGee wrote:I like the idea of T3 BC's that can be specifically constructed to run unified small gangs. Subsystems would be very specific powerful gang links basically.
Such as a sub system that gives the Wolf 20% more damage up to 5 wolfs in the group or gives Jaguars 10% velocity etc. etc.
Not a big fan of keep increasing the tech levels, tends to make the older ships redundant, prefer a larger range of ships to choose from. |

Danny John-Peter
PCG Enterprises
1
|
Posted - 2011.10.25 12:57:00 -
[55] - Quote
Pocket Carriers!!!, no fighters, just regular drones, no jump drive, +1 drone control per skill level (that makes 10 drones in total at lvl 5, for people like myself that need a calculator to do the shopping list) , limited logistics, these I would buy :D |

0wl
Pocket Pirates
0
|
Posted - 2011.10.25 13:06:00 -
[56] - Quote
Oh, good topic. I'd just like to see more affordable/expendable ships, oh and more ships would be great, some of the ones I think are good ideas:
- Frigate size Logistics, fast, long range, modest rep amounts. - Tech 3 Frigate's? - Destroyer improvements, at least give the Coercer an extra mid slot! Tier 2 Destroyers? Affordable, effective, fun? - Combat capable exploration ship, it's stupid having too run two accounts if you want to do it effectively as a solo pilot. - 50,000 - 100,000 m3 Hauler that isn't an Orca, just a Tier 3 Indy ship?
0wl |

Gogela
Freeport Exploration
85
|
Posted - 2011.10.26 14:14:00 -
[57] - Quote
I think the best ideas at present are:
- Pocket Carriers
- More transport Classes
- Frigate command ship (destroyer class?)
- Cyno Interruptor BC
- Web Thrower
- Implant salvager (again, destroyer class)
Seems doable. Seems logistical. Seems like there's a roll for these ships. All GëíGêçGëí Ships | Many Odd GëíGêçGëí Items (+Drones) | <-- Links to showInfo in-game |

Ice Pirateer
Garoun Investment Bank Gallente Federation
3
|
Posted - 2011.10.26 16:38:00 -
[58] - Quote
Gogela wrote:I think the best ideas at present are:
- Pocket Carriers
- More transport Classes
- Frigate command ship (destroyer class?)
- Cyno Interruptor BC
- Web Thrower
- Implant salvager (again, destroyer class)
- Smartbomb Specialized Ship
Seems doable. Seems logistical. Seems like there's a roll for these ships.
/fixed
|

Prester Tom
24th Imperial Crusade Amarr Empire
0
|
Posted - 2011.10.31 03:58:00 -
[59] - Quote
Certainly a cloaky BC-class exploration ship would be good. Maybe a T2 tier-2 version, capable of running reasonably decent sites solo and making it possible to go low/null with less fear - certainly an incentive for highsec pilots to head out into the wilds. I'd suggest same sort of dps output as the T1 versions, bonus to exploration modules and geared towards an active tank. |

Gogela
Freeport Exploration
98
|
Posted - 2011.10.31 14:07:00 -
[60] - Quote
Prester Tom wrote:Certainly a cloaky BC-class exploration ship would be good. Maybe a T2 tier-2 version, capable of running reasonably decent sites solo and making it possible to go low/null with less fear - certainly an incentive for highsec pilots to head out into the wilds. I'd suggest same sort of dps output as the T1 versions, bonus to exploration modules and geared towards an active tank.
Yah that's actually an interesting gap there between the Recon Ships and the CovOps BS... maybe some kind of cloaky destroyer would be cool too... All GëíGêçGëí Ships | Many Odd GëíGêçGëí Items (+Drones) | <-- Links to showInfo in-game |

Twisted Alice
The Scope Gallente Federation
9
|
Posted - 2011.10.31 14:23:00 -
[61] - Quote
A mine layer that lays FoF mines.
Just think of the havoc those chaps could cause. |

Thoughtful Dude
State War Academy Caldari State
4
|
Posted - 2011.10.31 14:49:00 -
[62] - Quote
A lot of these player designs are stunning. Does anyone know where I can browse for more? Kudos to the OP and the artists behind the ships he posted.
|

Gogela
Freeport Exploration
101
|
Posted - 2011.10.31 15:43:00 -
[63] - Quote
Thoughtful Dude wrote:A lot of these player designs are stunning. Does anyone know where I can browse for more? Kudos to the OP and the artists behind the ships he posted.
o7 thank you sir
Here are the contest's semi-finalists...
Here are all the original entries into the contest (I do not support the cardboard box with rockets strapped to it!)
Some of the originals are pretty impressive for not making it into the semi-finals too... All GëíGêçGëí Ships | Many Odd GëíGêçGëí Items (+Drones) | <-- Links to showInfo in-game |

Thoughtful Dude
State War Academy Caldari State
8
|
Posted - 2011.10.31 15:48:00 -
[64] - Quote
Thanks Gogela, great stuff! |

Grimmash
Chaos Theory Exploration
0
|
Posted - 2011.10.31 16:35:00 -
[65] - Quote
In to support "normal" drone carrier ships. I would love a ship with 1/2 high slots for weapons that could field 10 or 15 drones. From a flavor point of view, Gallente being the "drone lords", but still fielding the same number as everyone else is... annoying.
Also, a dedicated, bonused Exploration BC would be awesome. The main thing stopping me from going on deep exploration runs is the need to be close enough to my combat ships. |

Gogela
Freeport Exploration
101
|
Posted - 2011.11.02 23:30:00 -
[66] - Quote
Grimmash wrote:In to support "normal" drone carrier ships. I would love a ship with 1/2 high slots for weapons that could field 10 or 15 drones. From a flavor point of view, Gallente being the "drone lords", but still fielding the same number as everyone else is... annoying.
Also, a dedicated, bonused Exploration BC would be awesome. The main thing stopping me from going on deep exploration runs is the need to be close enough to my combat ships.
Hmm... well a pocket carrier is one thing... but what you propose here would be a real game-changer... there would need to be some significant ANTI-drone options for other non-Gallente ships if you did that... could be a real tricky thing to pull because is would throw off game balance for all drones... All GëíGêçGëí Ships | Many Odd GëíGêçGëí Items (+Drones) | <-- Links to showInfo in-game |

mkint
247
|
Posted - 2011.11.02 23:44:00 -
[67] - Quote
Gogela wrote:Grimmash wrote:In to support "normal" drone carrier ships. I would love a ship with 1/2 high slots for weapons that could field 10 or 15 drones. From a flavor point of view, Gallente being the "drone lords", but still fielding the same number as everyone else is... annoying.
Also, a dedicated, bonused Exploration BC would be awesome. The main thing stopping me from going on deep exploration runs is the need to be close enough to my combat ships. Hmm... well a pocket carrier is one thing... but what you propose here would be a real game-changer... there would need to be some significant ANTI-drone options for other non-Gallente ships if you did that... could be a real tricky thing to pull because is would throw off game balance for all drones... Or limit what drones it can hold, just like they are doing with Fighters. Say, a battleship/mini-capital that has maybe only 4 highslots (no hardpoints) and a drone bay that can only hold heavies and/or sentries (or maybe any drone that is 25m3). Maybe has a bonus to drone MWD velocity and HP, and a reduction to non-MWD speeds (i.e. drones can get to their targets quicker, but are easier to shoot down once they are there.) Not sure if it should get a mini-triage or not, but I'd imagine it shouldn't be much stronger RR than a logi, if not a little weaker. Not sure if it should be allowed into mission/incursion deadspaces, or be PVP only. Maybe give it a 250k m3 ship bay, just to emphasize it's carrier-ness.
Of course, it would be even nicer if drones were fixed to be less a pain in the ass. |

Deviana Sevidon
Jades Falcon Guards
60
|
Posted - 2011.11.03 00:05:00 -
[68] - Quote
XL Destroyer. Ships roughly destroyer sized, but mounting only a single but extremely oversized XL weapon module.
Aside from a fitting bonus for the XL weapon, there should be a synergy-bonus, that enhances the damage when several XL destroyers focus their fire on a target.
A bit like the Ion-Frigate from the Homeworld-games.
|

mkint
247
|
Posted - 2011.11.03 00:07:00 -
[69] - Quote
Deviana Sevidon wrote:XL Destroyer. Ships roughly destroyer sized, but mounting only a single but extremely oversized XL weapon module.
Aside from a fitting bonus for the XL weapon, there should be a synergy-bonus, that enhances the damage when several XL destroyers focus their fire on a target.
A bit like the Ion-Frigate from the Homeworld-games.
Love it. Love everything about it.
Except the capacitor issues. |

Gogela
Freeport Exploration
101
|
Posted - 2011.11.03 00:49:00 -
[70] - Quote
mkint wrote:Gogela wrote:Grimmash wrote:In to support "normal" drone carrier ships. I would love a ship with 1/2 high slots for weapons that could field 10 or 15 drones. From a flavor point of view, Gallente being the "drone lords", but still fielding the same number as everyone else is... annoying.
Also, a dedicated, bonused Exploration BC would be awesome. The main thing stopping me from going on deep exploration runs is the need to be close enough to my combat ships. Hmm... well a pocket carrier is one thing... but what you propose here would be a real game-changer... there would need to be some significant ANTI-drone options for other non-Gallente ships if you did that... could be a real tricky thing to pull because is would throw off game balance for all drones... Or limit what drones it can hold, just like they are doing with Fighters. Say, a battleship/mini-capital that has maybe only 4 highslots (no hardpoints) and a drone bay that can only hold heavies and/or sentries (or maybe any drone that is 25m3). Maybe has a bonus to drone MWD velocity and HP, and a reduction to non-MWD speeds (i.e. drones can get to their targets quicker, but are easier to shoot down once they are there.) Not sure if it should get a mini-triage or not, but I'd imagine it shouldn't be much stronger RR than a logi, if not a little weaker. Not sure if it should be allowed into mission/incursion deadspaces, or be PVP only. Maybe give it a 250k m3 ship bay, just to emphasize it's carrier-ness. Of course, it would be even nicer if drones were fixed to be less a pain in the ass.
This ^ ...is along the lines of thinking we would need to do to make Grimmas's idea plausible. Maybe fitting those mods makes the ship using the drones loose all shield or something during use too... maybe it limits how fast it can warp... like a 30 sec penalty of 1/4 align to warp speed or something too... otherwise these ships would go to standoff range and assign drones to a ganker... risking only massive #s of drones but not their ship.
Deviana Sevidon wrote:XL Destroyer. Ships roughly destroyer sized, but mounting only a single but extremely oversized XL weapon module.
Aside from a fitting bonus for the XL weapon, there should be a synergy-bonus, that enhances the damage when several XL destroyers focus their fire on a target.
A bit like the Ion-Frigate from the Homeworld-games.
+2 - also like everything about it...
All GëíGêçGëí Ships | Many Odd GëíGêçGëí Items (+Drones) | <-- Links to showInfo in-game |

Amro One
One.
24
|
Posted - 2011.11.03 02:07:00 -
[71] - Quote
How about a hauler that carries 2-3 rigged BS in it.
Tired of solo flying BS around eve. |

Vol Arm'OOO
Imperial Academy Amarr Empire
0
|
Posted - 2011.11.03 02:15:00 -
[72] - Quote
pussnheels wrote:what about a medium size freighter; sure you can use a orca but i mean a freighter class same size as a orca but replacing the corp hangar and ore cargo hold for a nice 250 k of cargo space and maybe a few utility slots or rigs but not capable of interacting with object in space like a normal freighter
I'd rather go the other way and get a combat orca -- drop the ore hold and increase the ship hanger size. Also drop the mining skill requirements and replace with some combat oriented leadership skills. |

Haulin Gneiss
Ministry of War Amarr Empire
0
|
Posted - 2011.11.03 02:42:00 -
[73] - Quote
Grimmash wrote:In to support "normal" drone carrier ships. I would love a ship with 1/2 high slots for weapons that could field 10 or 15 drones. From a flavor point of view, Gallente being the "drone lords", but still fielding the same number as everyone else is... annoying.
Also, a dedicated, bonused Exploration BC would be awesome. The main thing stopping me from going on deep exploration runs is the need to be close enough to my combat ships.
get a t3 works just fine |

Camios
Sebiestor Tribe Minmatar Republic
5
|
Posted - 2011.11.03 03:17:00 -
[74] - Quote
There is no need for other ships as there is need for new things to do.
Every useful ship either has a role or a niche, but there aren't niches and roles for all the ships: this is the problem. There are a lot of t1 and even t2 ships that are underutilized because situations in EVE are not enough varied.
New ships are cool and CCP must put them in the game just because they promised, but the game needs other things now. |

Ariel Dawn
F9X
35
|
Posted - 2011.11.03 03:29:00 -
[75] - Quote
T2 Battlecruiser designed around an increasing-damage-over-time weapon system to act as an anti-capital ship accessible to most that in a fleet fight would become dangerous should it be left alone. The longer the ship keeps firing at it's target, the more and more damage it would be doing. Should have a heavy tank, abysmal tracking, inability to use against structures but ridiculous DPS when firing for a long time (8-10+ min?)
Or perhaps some ship specializing in reducing resistances, increasing cap usage for enemies. |

reamau
16
|
Posted - 2011.11.03 03:47:00 -
[76] - Quote
Probably see more of this kind of discussion over on the Features and Ideas board.
Some of my own suggestions have been for variety in industrials- they idea that there should be a lot more hulls and fittings for industrials, instead of warships or dedicated specialty ships- why not a more generic series of hulls that can be fitted for mining, or for cargo, or for defense, etc. Don't have to be 'uber', the point was more for variety. Make a range of em, some can be dogs if they are cheap, and keep the really good ones expensive. If anything should have variety, it would be the civilian merchant market.
https://forums.eveonline.com/default.aspx?g=posts&m=143015#post143015
One of my corp-mates had an idea for Q-ships, which are basically armed merchant ships with a lot of firepower. Usually not very defensive, but a lot of hitting. The biggest trick would be to make not detectable as such- it LOOKS like a freighter, but hits like a BS. Again, cost would be a trick.
https://forums.eveonline.com/default.aspx?g=posts&m=65114#post65114
300,000 pages of code. Or 60 minutes of triple-X rubber-and-leather bondage porno. Technology can be used for beauty, or debasement. And until you plug it in, you'll just never know. [Puts the CD-ROM in the drive] |

Myxx
Atropos Group
127
|
Posted - 2011.11.03 04:01:00 -
[77] - Quote
A dedicated industrial mothership, ergo, a freighter hull but has in-hull manufacturing platforms, in-hull science/rnd platforms/cargo hold/whatever else. can build subcaps/t2 subcaps. capitals would still require a lowsec/nullsec pos, however.
in essence, a beefed up orca/rorqual for the manufacturing side of industry.
a dedicated gas mining barge for mining and finding. . . gas.
a dedicated exploration command ship, an orca with the potential to hold 1x bs, 1x bc and 2-3x cruisers/strat cruisers, fits a cov ops cloak to well... cloak with, mostly for truly solo wh bases. kind of like smallholdings proposal, except mobile and for wormholes
a dedicated bc-bs exploration ship, packed to the brim with all of the needed sensors/salvage sensors, defenses, electronics and such for surviving in a WH. |

Ardamalis
Vanguard Corp Bounty Hunters
16
|
Posted - 2011.11.03 04:53:00 -
[78] - Quote
-Gas Harvesting Ship -Corvettes (possibly tech 2 destroyers with medium sized guns) -Heavy Bomber (larger sized stealth bomber, black ops perhaps) |

Ashley SchmidtVonGoldberg
The Lazarus Initiative
16
|
Posted - 2011.11.03 05:10:00 -
[79] - Quote
A Nomad/exporation ship as at present there is no ship that can be used for long extended stays in deep nullsec.
The T3s are the closest but the ammo ships run out quickly and the Legion is terrible
Cannot fit a cyno as its for solo exporation not for bringing in cap fleets
or if no new ship allow tech III modules to be changed in space. But as changing modules needs a hangar have then all implanted but the ship can only run certain ones. If you want to activate modules you have to turn others off and have full cap to turn them on
Its main function is Nomadic/exploration and not 23 hour afk cloaker so increase the range the cloak turns off to 90-100k if someone gets to close |

Grimmash
Chaos Theory Exploration
0
|
Posted - 2011.11.06 05:19:00 -
[80] - Quote
Haulin Gneiss wrote:Grimmash wrote:In to support "normal" drone carrier ships. I would love a ship with 1/2 high slots for weapons that could field 10 or 15 drones. From a flavor point of view, Gallente being the "drone lords", but still fielding the same number as everyone else is... annoying.
Also, a dedicated, bonused Exploration BC would be awesome. The main thing stopping me from going on deep exploration runs is the need to be close enough to my combat ships. get a t3 works just fine
True, but it seems odd that the exploration progression (in isk values) is 5m (frig) > 20m-80m (covops) > 1B+ (T3). Most other progressions don't drop a step on that log curve of investment. If I am failing at understanding the recons, let me know, but they seem to always lack the ability to be truly self sufficient or effective in comparison to the risk/reward ratio at the core of Eve.
For drone boats, here is an idea: High slot module that allows additional drones to be controlled, much like the cap ship module (with which i am not familiar), while reducing drone control range. That way pilots would be trading weapon dps for drone dps, and would either lose range on dps (controlling too many sentries and light/med) or have to balance more drones against effective range. |

Gerrick Palivorn
Caldari Provisions Caldari State
7
|
Posted - 2011.11.06 05:54:00 -
[81] - Quote
Delta Jax wrote:I have to say one idea I've heard recently that makes a bit of since is the concept of escort carriers.
Half the size of a full carrier, maybe a reduction to drone control units fitting cost as well.
Of course there would be limitations such as not able to launch fighters , or maybe as many, remove/limit logistic bonuses and jump drive.
As I said, it's an idea I've heard thrown around that I think deserves some discussion
This ^^^
T2 Versions could be the future blackops portal ships.
Then we can fix the BLOPS and make them combat ships instead of Mini Titans and useful for few things else. |

Donn Quixote
D'0h
0
|
Posted - 2011.11.06 08:10:00 -
[82] - Quote
Why not give freighters / JF's slots? You can reduce the base cargo hold to offset people adding cargo expanders. Maybe even allow jump freighters to have guns so they can fend off a couple frigates. CCP shouldn't consider adding another cargo class ship until these ships are rightfully given slots. The only other ships in the game without slots are shuttles iirc.
|

Gogela
Freeport Exploration
103
|
Posted - 2011.11.06 17:26:00 -
[83] - Quote
Donn Quixote wrote:Why not give freighters / JF's slots? You can reduce the base cargo hold to offset people adding cargo expanders. Maybe even allow jump freighters to have guns so they can fend off a couple frigates. CCP shouldn't consider adding another cargo class ship until these ships are rightfully given slots. The only other ships in the game without slots are shuttles iirc.
I wonder if CCP is watching this thread and if they are thinking about any of this... there are some really good ideas here... All GëíGêçGëí Ships | Many Odd GëíGêçGëí Items (+Drones) | <-- Links to showInfo in-game |
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