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Vorenius Jax
Imperial Academy Amarr Empire
0
|
Posted - 2013.07.03 19:01:00 -
[1] - Quote
Just came back to the game after a 8 month hiatus. The 100mn AB Tengu appeals to me because of its increased survivablity with the the speedtank and a theoretically constant stream of DPS.
I know HMLs were nerfed but I was curious if the 100mn AB Tengu was still viable with HAMs and a few implants.
From forum research, it seems like there's no clear consensus. A lot of people say not to bother unless you have links + implans, while others think you can get away with HMLs and a faction point.
I'd be a pricey fit, and would love some opinions before I take the plunge.
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Tinu Moorhsum
Random Events
246
|
Posted - 2013.07.03 19:20:00 -
[2] - Quote
Vorenius Jax wrote:
I'd be a pricey fit, and would love some opinions before I take the plunge.
Just ball up and try it.
Tegus have been slighly adjusted but so have many T1 ships. You might find that the 100mn tengu is no longer a "win" button and that some of the T1 ships have become hilariously interesting...
Personally I wouldn't even consider a 100mn tengu if I didn't have a boner ship in system..... but that's me.
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Chessur
Life of lively full life thx to shield battery
83
|
Posted - 2013.07.03 20:20:00 -
[3] - Quote
No 100mn Tengus are no longer viable. HML's do no damage, and apply no damage. Cruise phoons do the job much better in regards to applying damage.
For some time the 100mn had that AB... the Ab that made it basically untouchable. However in the day and age of t1 cruisers, its just not worth it. So many ships can match or surpass your speed now, that frankly the 100mn is not really that viable, A mutch better choice to look into, is a dual prop SCYFI or Nossprey. Speed is the name of the game. And with pirate cruisers easily hitting 3k/s with no heat, and having an align time of 4.5 seconds or less with an MWD on, there is no way a super unagilve 100Mn is ever going to keep up or get out.
As for the tengu, it basically turned to **** after the HML nerf. It along with the other tech 3's are really useless out side of proteus / loki with huge buffer + ewar in armor fleets.
As for the tengu now, I would fly it this way:
[Tengu, New Setup 2] Ballistic Control System II Ballistic Control System II Ballistic Control System II Nanofiber Internal Structure II
Experimental 10MN Microwarpdrive I Warp Disruptor II Large Shield Extender II Large Shield Extender II Large Shield Extender II Stasis Webifier II
Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile
Medium Ancillary Current Router I Medium Anti-EM Screen Reinforcer II Medium Hydraulic Bay Thrusters II
Tengu Defensive - Supplemental Screening Tengu Electronics - Dissolution Sequencer Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Intercalated Nanofibers
622 Heated DPS out to 45K. The nice thing about that DPS, is that it will be applied to any, and all things. Can't get much better than that. As for cap, 4min with MWD + point, 18min with mwd. So plenty there. With 81K EHP, its a pretty nice kiting ship.
Hoewever there is one flaw... Speed. HG snaked and linked, only goes 2.4k/s which is very very slow. in this meta.
I have however been having fun in this:
[Scythe Fleet Issue, New Setup 1] Ballistic Control System II Ballistic Control System II Ballistic Control System II Nanofiber Internal Structure II Nanofiber Internal Structure II
Warp Disruptor II Large Shield Extender II 10MN Experimental MicroWarpDrive I Large Shield Extender II 1MN Afterburner II
Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile [empty high slot]
Medium Hydraulic Bay Thrusters II Medium Anti-EM Screen Reinforcer I Medium Anti-Thermal Screen Reinforcer I
Warrior II x5
This has 400 Heated DPS out to 40K It goes 3k/s unheated, unlinked, no snake has 21K ehp.
Conversely, you can drop the AB and grab another LSE for 27K ehp
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1074
|
Posted - 2013.07.03 20:43:00 -
[4] - Quote
100mn Tengu's are fine..
Just not as ridiculously op as they were. Stop being bad. BYDI recruitment closed-ish |

Chessur
Life of lively full life thx to shield battery
83
|
Posted - 2013.07.03 20:58:00 -
[5] - Quote
Garviel Tarrant wrote:100mn Tengu's are fine..
Just not as ridiculously op as they were. Stop being bad.
They are really not fine anymore. I mean if you fight really easy gangs of only a few BC's armor cruisers fine- but the second you throw in some light tackle, and perhaps a recon / pirate cruiser, your dead. Its a poor platform for PvP nowadyas. Again im not saying that you can't go and get kills with it, but its very expensive for what it can do. While there are other ships that can do what a 100MN tengu does, and more for a much cheaper price. And you don't even need links! |

vyshnegradsky
Pompeii Syndicate No Safe Haven
107
|
Posted - 2013.07.03 22:58:00 -
[6] - Quote
Tinu Moorhsum wrote:
Personally I wouldn't even consider a 100mn tengu if I didn't have a boner ship in system..... but that's me.
Tinu Moorhsum wrote:
consider a 100mn tengu if I didn't have a boner ship
Tinu Moorhsum wrote:
boner ship
hehehe This one's a bit over the edge guys.
Locked for breaking... well, pretty much all the rules.
- CCP Falcon |

Jack Miton
Semper Ubi Sub Ubi
2079
|
Posted - 2013.07.03 23:01:00 -
[7] - Quote
100mns are fine. They got balanced out quite nicely tbh. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
928
|
Posted - 2013.07.04 01:37:00 -
[8] - Quote
Garviel Tarrant wrote:100mn Tengu's are fine..
Just not as ridiculously op as they were. Stop being bad.
Still out of whack when links are on, just say'in it's perfectly possible to throw huge amounts of Hams at respectable distances while keeping interceptor speeds, navy bc tank and T3++++ resists.
Take links out of the equations and becomes a lot more trivial to make it work or even engage the same amount of targets. *removed inappropriate ASCII art signature* - CCP Eterne |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1077
|
Posted - 2013.07.04 02:14:00 -
[9] - Quote
Chessur wrote:Garviel Tarrant wrote:100mn Tengu's are fine..
Just not as ridiculously op as they were. Stop being bad. They are really not fine anymore. I mean if you fight really easy gangs of only a few BC's armor cruisers fine- but the second you throw in some light tackle, and perhaps a recon / pirate cruiser, your dead. Its a poor platform for PvP nowadyas. Again im not saying that you can't go and get kills with it, but its very expensive for what it can do. While there are other ships that can do what a 100MN tengu does, and more for a much cheaper price. And you don't even need links!
Your solo legion can't reliable kill organised gangs anymore? Ohh noes /o\
And there really aren't many ships that can do the 100mn thing. BYDI recruitment closed-ish |

chris elliot
EG CORP Mass Overload
199
|
Posted - 2013.07.04 05:13:00 -
[10] - Quote
Chessur wrote: A mutch better choice to look into, is a dual prop SCYFI or Nossprey. Speed is the name of the game. And with pirate cruisers easily hitting 3k/s with no heat, and having an align time of 4.5 seconds or less with an MWD on, there is no way a super unagilve 100Mn is ever going to keep up or get out.
If speed is "the name of the game" and you are telling him to fly a SCYFI or NOsprey you are doing it wrong and you should feel bad. They are not bad ships but if you have a need for speed they are not what you want to be flying.
As for the 100mn, they work well still. They will require some attentiveness though. |

Kasutra
Tailor Company Hashashin Cartel
209
|
Posted - 2013.07.05 09:55:00 -
[11] - Quote
Chessur wrote:They are really not fine anymore. I mean if you fight really easy gangs of only a few BC's armor cruisers fine- but the second you throw in some light tackle, and perhaps a recon / pirate cruiser, your dead. Sounds an awful lot like your definition of "fine" might need readjustment.  |

Lloyd Roses
Artificial Memories
118
|
Posted - 2013.07.05 11:01:00 -
[12] - Quote
Chessur wrote:Please note that HML's no longer apply any damage, and are complete garbage.
Whot? 10% dps nerf and it's completely unusable? Did I miss a significant projection-nerf? Your heavies even still reach out to max linked RF pointrange. Only downside of now compared to earlier: Other cruisers and frigates aren't defenseless anymore, and ABCs can potentially give you trouble. I only correct my own spelling. |

Chessur
Life of lively full life thx to shield battery
85
|
Posted - 2013.07.05 11:12:00 -
[13] - Quote
chris elliot wrote:Chessur wrote: A mutch better choice to look into, is a dual prop SCYFI or Nossprey. Speed is the name of the game. And with pirate cruisers easily hitting 3k/s with no heat, and having an align time of 4.5 seconds or less with an MWD on, there is no way a super unagilve 100Mn is ever going to keep up or get out.
If speed is "the name of the game" and you are telling him to fly a SCYFI or NOsprey you are doing it wrong and you should feel bad. They are not bad ships but if you have a need for speed they are not what you want to be flying. As for the 100mn, they work well still. They will require some attentiveness though.
You do realize that a SCYFI can go 3K+ a second, no implants, no links- and have an align time of sub 4.5/s with MWD on? Nosprey is the same, along with the Nomen. CCP have gone full crazy on navy hulls. They are basically frigates- than can project really good DPS at range, and have a nice tank to boot. Some of the best solo / small ships in gangs currently. They are the fastest ships to date, and leave the cynabal / vaga in the dust.
Lloyd Roses wrote:Chessur wrote:Please note that HML's no longer apply any damage, and are complete garbage. Whot? 10% dps nerf and it's completely unusable? Did I miss a significant projection-nerf? Your heavies even still reach out to max linked RF pointrange. Only downside of now compared to earlier: Other cruisers and frigates aren't defenseless anymore, and ABCs can potentially give you trouble.
The on paper DPS still looks nice. However CCP have made changes to the application of that damage- which you will find have completely made the HML missile system useless. RLM missiles and Cruise are the new meta. As i have said before, a cruise phoon will apply more DPS to an MWD'ing cruiser than a 5 launcher Tengu shooting CN scourge at the same target. Its pretty sad, but it is the reality we live in. If you like I can show you very easily in EFT |

Jack Miton
Semper Ubi Sub Ubi
2092
|
Posted - 2013.07.05 11:23:00 -
[14] - Quote
Chessur wrote:The on paper DPS still looks nice. However CCP have made changes to the application of that damage- which you will find have completely made the HML missile system useless. RLM missiles and Cruise are the new meta. As i have said before, a cruise phoon will apply more DPS to an MWD'ing cruiser than a 5 launcher Tengu shooting CN scourge at the same target. Its pretty sad, but it is the reality we live in. If you like I can show you very easily in EFT you don't actually use missiles do you? |

Chessur
Life of lively full life thx to shield battery
85
|
Posted - 2013.07.05 12:04:00 -
[15] - Quote
Jack Miton wrote:Chessur wrote:The on paper DPS still looks nice. However CCP have made changes to the application of that damage- which you will find have completely made the HML missile system useless. RLM missiles and Cruise are the new meta. As i have said before, a cruise phoon will apply more DPS to an MWD'ing cruiser than a 5 launcher Tengu shooting CN scourge at the same target. Its pretty sad, but it is the reality we live in. If you like I can show you very easily in EFT you don't actually use missiles do you?
Considering that rapid light missiles are one of the best weapon systems in the game currently, yes i use them extensively. |

Sal Landry
School of Applied Knowledge Caldari State
76
|
Posted - 2013.07.05 17:42:00 -
[16] - Quote
Chessur wrote:They are really not fine anymore. I mean if you fight really easy gangs of only a few BC's armor cruisers fine- but the second you throw in some light tackle, and perhaps a recon / pirate cruiser, your dead. Its a poor platform for PvP nowadyas. Again im not saying that you can't go and get kills with it, but its very expensive for what it can do. While there are other ships that can do what a 100MN tengu does, and more for a much cheaper price. And you don't even need links! Obviously they're ok since you're still talking about entire gangs solo with them. |

Chessur
Life of lively full life thx to shield battery
86
|
Posted - 2013.07.05 18:03:00 -
[17] - Quote
Sal Landry wrote:Chessur wrote:They are really not fine anymore. I mean if you fight really easy gangs of only a few BC's armor cruisers fine- but the second you throw in some light tackle, and perhaps a recon / pirate cruiser, your dead. Its a poor platform for PvP nowadyas. Again im not saying that you can't go and get kills with it, but its very expensive for what it can do. While there are other ships that can do what a 100MN tengu does, and more for a much cheaper price. And you don't even need links! Obviously they're ok since you're still talking about engaging entire gangs solo with them.
They are not ok. They cannot engage gangs that have the following:
T1 cruisers that have webs / cruisers in general LIght tackle Recons Tier 3 BC
100mn Tengus could deal with cruisers and light tackle before, but now- they have no defense. Webs on a tengu will have it killed so quickly because of the proliferation of Tier 3 BC's. A pulse oracle will be able to easil track a webbed tengu, applying a scary 900 DPS out to 70K.
Before the tengu could shake off webs of the light takle, because HML's actually applied damage to small targets. Not so much any mroe. Couple that with the fact that Tech1 cruisers can go as fast / faster than the 100mn tengu (while being more agile) will easily be able to keep up, and mitigate transversal, thus allowing them to apply DPS.
Before the days of Navy cruisers / T1 cruiser buff- 2.2k/s was considered a really fast speed. hell al nano drake was viable going 1800ms. Nowadays with Navy cruisers going 3K+ with T1 nano fits reaching close to that speed non implanted non heated and non linked, the 100mn tengu just isn't fast enough to pull range. However this is also a two fold problem, because a 5 launcher tengu with CN HML's cannot even apply full damage to an MWD cruiser. This low DPS is unacceptable for the cost, thus relegating the 100mn to the scrap yard.
LIke I said earlier, it is good at killing gangs that do not have the following in it- but those are hard to find. |

Ciyrine
Science and Trade Institute Caldari State
15
|
Posted - 2013.07.05 18:05:00 -
[18] - Quote
Surprisingly cibtradictory information. I have no actual experience using eft and looking at applied dps i was surprised to see 500dps drp to 20 or so against say a tengu going 1500m/s. Which jives with the people who say ham hml have terrible application. Ill try rlm when i get home.
Then theres the people who say everything is fine even though people and eft are showing terrible application. So im hoping they know something others dont |

Chessur
Life of lively full life thx to shield battery
86
|
Posted - 2013.07.05 18:08:00 -
[19] - Quote
Ciyrine wrote:Surprisingly cibtradictory information. I have no actual experience using eft and looking at applied dps i was surprised to see 500dps drp to 20 or so against say a tengu going 1500m/s. Which jives with the people who say ham hml have terrible application. Ill try rlm when i get home.
Then theres the people who say everything is fine even though people and eft are showing terrible application. So im hoping they know something others dont
The only way you can fly a tengu now, is with 6launcher RLM buffer set up. I think that I posted it earlier in this thread. Thing is, its so slow you need Snakes + links + quafe to push the speed past 2400. In todays meta, that is just so slow. An armor thorax can easily catch you, and once that web is on, your not shaking it. |

Viribus
Love Squad Confederation of xXPIZZAXx
137
|
Posted - 2013.07.05 19:12:00 -
[20] - Quote
HMLs do about half damage to MWDing cruisers nowadays, which is pretty awful. Honestly there's really no reason to use them over RMLs now (or HAMs with javelins when you're <30km), their damage projection is awful and they can't hit anything smaller than a BC for full damage. EVE-O pubs just look at the 10% damage reduction and completely ignore the massive nerfs to explosion radius/velocity, presumably because all they do is shoot painted/webbed rats all day
Honestly people on this forum are about 3 years behind the curve on the metagame, crying about how "OP" the drake and cane were when they were made almost totally obsolete by the introduction of tier3s. There are probably still people that think the cynabal is still a feared and powerful PVP ship lmao |

Ciyrine
Science and Trade Institute Caldari State
15
|
Posted - 2013.07.05 19:17:00 -
[21] - Quote
Is 2400 not enough speed because rlm are short range weapons? How fast does a tengu have to be to be viable in this meta? Are ONLY 3500m/s ships being used nowadays? If slower ships are being used why can they be slower but tengu cant? |

Chessur
Life of lively full life thx to shield battery
89
|
Posted - 2013.07.05 19:39:00 -
[22] - Quote
Viribus wrote:HMLs do about half damage to MWDing cruisers nowadays, which is pretty awful. Honestly there's really no reason to use them over RMLs now (or HAMs with javelins when you're <30km), their damage projection is awful and they can't hit anything smaller than a BC for full damage. EVE-O pubs just look at the 10% damage reduction and completely ignore the massive nerfs to explosion radius/velocity, presumably because all they do is shoot painted/webbed rats all day
Honestly people on this forum are about 3 years behind the curve on the metagame, crying about how "OP" the drake and cane were when they were made almost totally obsolete by the introduction of tier3s. There are probably still people that think the cynabal is still a feared and powerful PVP ship lmao
^ This man knows what he is talking about. agree 100%
As for the RLM argument:
Caracal has a projection bonus, so you can push your furys out to 45K plus. CN out to 60 Cerberus has the dual range bonus, and is pushing light missiles out to 110K or so. Yes that is correct, cerb will apply 300+ dps to any frig within 110K. Its astonishing, only thing is HAC's have yet to be buffed, and cerb is too slow to use currently. SCYFI: FIt with 1/2 hydraulic bay thrustors, you can get your Furys out nearly as far as the caracal. 45K is more than enough range for fury, and you are still looking at around 60K with CN.
An RLM caracal will do more DPS than any medium AC ship in the game at 26K
Scythe fleet gets 400 heated DPS out to 45K, on a platform that has a signature of a t1 frig, 27K EHP, and can go 3K/s unheated, unlinked, and no implants.
The current 'meta' has always been the meta. That meta is kiting.
The best ships in the game are the ones that are fast, can project damage at 35+ K And have enough tank to dip and dive out of gangs. The reason why 2200ms is slow in this meta, is because an unlinked t1 cruiser can easily exceed that speed. If you run across a nano'd one it gets worse. (Don't even get me started on links / HG snakes. Because then it just gets silly. You can push a SCYFI- to around 5k/s unheated mwd, pushing 7.5/8k/s with heat) Because all pvp is risk averse pvp, and you will be dealing with a blob, you ideally need to be faster than ships that can hard takle you. Because you really can never be faster than a frigate, you need to be able to kill them very quickly. After that, you just need to stay ahead of those crazt fast t1 cruisers that are just itching to web / scram you.
And that is why the 100MN fails. With its 15.5sec+ align time, you just odn't have the speed / agaility to keep up.
With the recent TE nerfs, all MED turret based ships that are not using pulse lasers + scorch have become useless. Vaga always sucked, but now its just trash. And the cynabal was again, barely playable- however it too is now relegated to crap tier. Because of what happened to TEs.
Its sad to say, but RLM or scorch at cruiser level, if you don't your really handicapping yourself.
|

Ciyrine
Science and Trade Institute Caldari State
15
|
Posted - 2013.07.05 21:59:00 -
[23] - Quote
That is some excellent info. And matches what im seeing in eft. Every build i see suggested ists ham/hml and the dps applied always sucks. Then again my target in eft tends to be t3 or frigate since i expect to find these predominantly and anything bigger/slower is going to only see better dps application.
Even with 0% velocity the t3 barely gets scratched by those weapon systems. I look forward to testing rlm when get home(using net on phone at work now so excuse spelling grammer)
I get the kitting meta. But its not the only thing going on. Big fleets arent countered by kitting ships. Their countered by blobs. And small gang roams tend to have fast tacklers? So why do ships that are sub 3km/s dumped on so bad....unless the ship is solo pvpng
People do fly t3s and i havent seen one fit posted where it travels at 3km/s to be viable. Usually their 1500ish. How are people using these? |

Tsukino Stareine
The Red Circle Inc.
453
|
Posted - 2013.07.05 22:06:00 -
[24] - Quote
t3s travelling at 3km/s means with heat, links and implants |

Ciyrine
Science and Trade Institute Caldari State
15
|
Posted - 2013.07.05 22:14:00 -
[25] - Quote
The fits people post arent stated as going that fast. Why does a 100mn need to go 3k to be viable of the t3 i see posted arent that fast? Or is it a matter of....if ur not 3k/s then u might as well not break ur fittings using a 100mn when 10mn gets the job done with the gang having a dedicated tackler?
I get the ham/hlm suck part. Its this speed thing that im still chewing on. 3k seems like aweful fast bemchmark that not everyone seems to even be shooting for with the builds ive been seeing so cant be the male or break point. And even for solo its not a hard # when u never know if ur target going to be going 5k making ur 3k as bad as 100m/s for all it matters |

Tsukino Stareine
The Red Circle Inc.
453
|
Posted - 2013.07.05 22:21:00 -
[26] - Quote
the thing is that you're going at 3k without the possibility of being scrammed
You align yourself while fighting and kill off tackle MWDing to try and catch you, if anything gets webs on you you can just warp away. |

Lloyd Roses
Artificial Memories
118
|
Posted - 2013.07.05 22:42:00 -
[27] - Quote
Just plugged into pyfa the mods and stuff to get a Scythe FI to run 5km/s and afterwards put the same augmentations and links on a cheaped out tengu (1bil), which now goes 3.3km/s non OH, has a 14seconds aligntime, goes 4.8km/s OH. not scrammable, no sigbloom. DPS is only 430.
The one thing that is completely disregarded here is the capacitor. The Tengus endurance is different from any navy cruiser, difference compares to day and night.
So the tengu is - imo - just a ship playing in a different league, most things it can do a navy cruiser can't even remotely accomplish. They might be fine in null/low, but at least in wh-space, 100mn is another kind of ship compared to mwd. (I rather can talk about wh-space compared to low/null) I only correct my own spelling. |

Ciyrine
Science and Trade Institute Caldari State
15
|
Posted - 2013.07.05 22:48:00 -
[28] - Quote
Lloyd Roses wrote:Just plugged into pyfa the mods and stuff to get a Scythe FI to run 5km/s and afterwards put the same augmentations and links on a cheaped out tengu (1bil), which now goes 3.3km/s non OH, has a 14seconds aligntime, goes 4.8km/s OH. not scrammable, no sigbloom. DPS is only 430.
The one thing that is completely disregarded here is the capacitor. The Tengus endurance is different from any navy cruiser, difference compares to day and night.
So the tengu is - imo - just a ship playing in a different league, most things it can do a navy cruiser can't even remotely accomplish. They might be fine in null/low, but at least in wh-space, 100mn is another kind of ship compared to mwd. (I rather can talk about wh-space compared to low/null)
Can u post the fits implants u used? U say the tengu capacitor is much better. So u vouch for the 100mn tengu? |

Lloyd Roses
Artificial Memories
118
|
Posted - 2013.07.05 23:17:00 -
[29] - Quote
Ciyrine wrote:
Can u post the fits implants u used? U say the tengu capacitor is much better. So u vouch for the 100mn tengu?
According to some earlier post stating a scythe navy, I just tried to get it up to the 8.5km/s that got posted, turns out that the dps is special (no further comment here) and you need HG snakes, a maxlinkloki with mindlink, and quafe and a zors, aswell as nano+overdrive. So really paper. That sythe would also have a cap life of around 2m10sec without an invuln, which is not really bad, but good is different.
Most kiting fights I personally have take more than 5 minutes against one notable target alone, and as most fights tend to take some time (atleast in wormholes, quick gank can require a few thousand dps to really be a quick gank), so I'm in general very grateful to have a large amount of cap and cap recharge to sustain my efforts.
The great thing about the tengu is: It's loleasy to fly. 100mn and missiles goes close to permamwd-drakes, especially as the tengu runs capstable at some 70% compared to a 100mn lokis 10-15minutes of cap using AB, point and 2 webs. As the tengu got 6 mids, you even got spare space for a web and a cap booster, making pinning you down a really annoying task. Moreso, most stuff that can pin you down just dies so quikly, must stuff that doesn't also doesn't pin you down.
So in a competent pilot's hands, tengu is one of the most threatening and annoying ships, as target selection and choosing your fights applies, you get free kills on mostly anything you can find in a small gang, with the few threats requiring always you being outnumbered to start with. A solo rapier can't kill you, a solo loki can't scratch your balls. If it happens to be able to tank you, it is slower than you are. And so on.
Afterall, it really is not the damage projection, or the fact that it runs capstable nearly all time, or the speed or the fact you can't be scrammed, neither the incredible aligntime (aligntime is 3.18sec before propmod) it's also not the ridiculous blaster/railgun resist that make it so good, it's the combination of all those more or less important traits that is afaik rather unique and that effective. I only correct my own spelling. |

Chessur
Life of lively full life thx to shield battery
91
|
Posted - 2013.07.06 02:03:00 -
[30] - Quote
Lloyd Roses wrote:Ciyrine wrote:
Can u post the fits implants u used? U say the tengu capacitor is much better. So u vouch for the 100mn tengu?
According to some earlier post stating a scythe navy, I just tried to get it up to the 8.5km/s that got posted, turns out that the dps is special (no further comment here) and you need HG snakes, a maxlinkloki with mindlink, and quafe and a zors, aswell as nano+overdrive. So really paper. That sythe would also have a cap life of around 2m10sec without an invuln, which is not really bad, but good is different. Most kiting fights I personally have take more than 5 minutes against one notable target alone, and as most fights tend to take some time (atleast in wormholes, quick gank can require a few thousand dps to really be a quick gank), so I'm in general very grateful to have a large amount of cap and cap recharge to sustain my efforts. The great thing about the tengu is: It's loleasy to fly. 100mn and missiles goes close to permamwd-drakes, especially as the tengu runs capstable at some 70% compared to a 100mn lokis 10-15minutes of cap using AB, point and 2 webs. As the tengu got 6 mids, you even got spare space for a web and a cap booster, making pinning you down a really annoying task. Moreso, most stuff that can pin you down just dies so quikly, must stuff that doesn't also doesn't pin you down. So in a competent pilot's hands, tengu is one of the most threatening and annoying ships, as target selection and choosing your fights applies, you get free kills on mostly anything you can find in a small gang, with the few threats requiring always you being outnumbered to start with. A solo rapier can't kill you, a solo loki can't scratch your balls. If it happens to be able to tank you, it is slower than you are. And so on. Afterall, it really is not the damage projection, or the fact that it runs capstable nearly all time, or the speed or the fact you can't be scrammed, neither the incredible aligntime (aligntime is 3.18sec before propmod) it's also not the ridiculous blaster/railgun resist that make it so good, it's the combination of all those more or less important traits that is afaik rather unique and that effective.
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