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Vorenius Jax
Imperial Academy Amarr Empire
0
|
Posted - 2013.07.03 19:01:00 -
[1] - Quote
Just came back to the game after a 8 month hiatus. The 100mn AB Tengu appeals to me because of its increased survivablity with the the speedtank and a theoretically constant stream of DPS.
I know HMLs were nerfed but I was curious if the 100mn AB Tengu was still viable with HAMs and a few implants.
From forum research, it seems like there's no clear consensus. A lot of people say not to bother unless you have links + implans, while others think you can get away with HMLs and a faction point.
I'd be a pricey fit, and would love some opinions before I take the plunge.
|

Tinu Moorhsum
Random Events
246
|
Posted - 2013.07.03 19:20:00 -
[2] - Quote
Vorenius Jax wrote:
I'd be a pricey fit, and would love some opinions before I take the plunge.
Just ball up and try it.
Tegus have been slighly adjusted but so have many T1 ships. You might find that the 100mn tengu is no longer a "win" button and that some of the T1 ships have become hilariously interesting...
Personally I wouldn't even consider a 100mn tengu if I didn't have a boner ship in system..... but that's me.
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Chessur
Life of lively full life thx to shield battery
83
|
Posted - 2013.07.03 20:20:00 -
[3] - Quote
No 100mn Tengus are no longer viable. HML's do no damage, and apply no damage. Cruise phoons do the job much better in regards to applying damage.
For some time the 100mn had that AB... the Ab that made it basically untouchable. However in the day and age of t1 cruisers, its just not worth it. So many ships can match or surpass your speed now, that frankly the 100mn is not really that viable, A mutch better choice to look into, is a dual prop SCYFI or Nossprey. Speed is the name of the game. And with pirate cruisers easily hitting 3k/s with no heat, and having an align time of 4.5 seconds or less with an MWD on, there is no way a super unagilve 100Mn is ever going to keep up or get out.
As for the tengu, it basically turned to **** after the HML nerf. It along with the other tech 3's are really useless out side of proteus / loki with huge buffer + ewar in armor fleets.
As for the tengu now, I would fly it this way:
[Tengu, New Setup 2] Ballistic Control System II Ballistic Control System II Ballistic Control System II Nanofiber Internal Structure II
Experimental 10MN Microwarpdrive I Warp Disruptor II Large Shield Extender II Large Shield Extender II Large Shield Extender II Stasis Webifier II
Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile
Medium Ancillary Current Router I Medium Anti-EM Screen Reinforcer II Medium Hydraulic Bay Thrusters II
Tengu Defensive - Supplemental Screening Tengu Electronics - Dissolution Sequencer Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Intercalated Nanofibers
622 Heated DPS out to 45K. The nice thing about that DPS, is that it will be applied to any, and all things. Can't get much better than that. As for cap, 4min with MWD + point, 18min with mwd. So plenty there. With 81K EHP, its a pretty nice kiting ship.
Hoewever there is one flaw... Speed. HG snaked and linked, only goes 2.4k/s which is very very slow. in this meta.
I have however been having fun in this:
[Scythe Fleet Issue, New Setup 1] Ballistic Control System II Ballistic Control System II Ballistic Control System II Nanofiber Internal Structure II Nanofiber Internal Structure II
Warp Disruptor II Large Shield Extender II 10MN Experimental MicroWarpDrive I Large Shield Extender II 1MN Afterburner II
Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile [empty high slot]
Medium Hydraulic Bay Thrusters II Medium Anti-EM Screen Reinforcer I Medium Anti-Thermal Screen Reinforcer I
Warrior II x5
This has 400 Heated DPS out to 40K It goes 3k/s unheated, unlinked, no snake has 21K ehp.
Conversely, you can drop the AB and grab another LSE for 27K ehp
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1074
|
Posted - 2013.07.03 20:43:00 -
[4] - Quote
100mn Tengu's are fine..
Just not as ridiculously op as they were. Stop being bad. BYDI recruitment closed-ish |

Chessur
Life of lively full life thx to shield battery
83
|
Posted - 2013.07.03 20:58:00 -
[5] - Quote
Garviel Tarrant wrote:100mn Tengu's are fine..
Just not as ridiculously op as they were. Stop being bad.
They are really not fine anymore. I mean if you fight really easy gangs of only a few BC's armor cruisers fine- but the second you throw in some light tackle, and perhaps a recon / pirate cruiser, your dead. Its a poor platform for PvP nowadyas. Again im not saying that you can't go and get kills with it, but its very expensive for what it can do. While there are other ships that can do what a 100MN tengu does, and more for a much cheaper price. And you don't even need links! |

vyshnegradsky
Pompeii Syndicate No Safe Haven
107
|
Posted - 2013.07.03 22:58:00 -
[6] - Quote
Tinu Moorhsum wrote:
Personally I wouldn't even consider a 100mn tengu if I didn't have a boner ship in system..... but that's me.
Tinu Moorhsum wrote:
consider a 100mn tengu if I didn't have a boner ship
Tinu Moorhsum wrote:
boner ship
hehehe This one's a bit over the edge guys.
Locked for breaking... well, pretty much all the rules.
- CCP Falcon |

Jack Miton
Semper Ubi Sub Ubi
2079
|
Posted - 2013.07.03 23:01:00 -
[7] - Quote
100mns are fine. They got balanced out quite nicely tbh. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
928
|
Posted - 2013.07.04 01:37:00 -
[8] - Quote
Garviel Tarrant wrote:100mn Tengu's are fine..
Just not as ridiculously op as they were. Stop being bad.
Still out of whack when links are on, just say'in it's perfectly possible to throw huge amounts of Hams at respectable distances while keeping interceptor speeds, navy bc tank and T3++++ resists.
Take links out of the equations and becomes a lot more trivial to make it work or even engage the same amount of targets. *removed inappropriate ASCII art signature* - CCP Eterne |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1077
|
Posted - 2013.07.04 02:14:00 -
[9] - Quote
Chessur wrote:Garviel Tarrant wrote:100mn Tengu's are fine..
Just not as ridiculously op as they were. Stop being bad. They are really not fine anymore. I mean if you fight really easy gangs of only a few BC's armor cruisers fine- but the second you throw in some light tackle, and perhaps a recon / pirate cruiser, your dead. Its a poor platform for PvP nowadyas. Again im not saying that you can't go and get kills with it, but its very expensive for what it can do. While there are other ships that can do what a 100MN tengu does, and more for a much cheaper price. And you don't even need links!
Your solo legion can't reliable kill organised gangs anymore? Ohh noes /o\
And there really aren't many ships that can do the 100mn thing. BYDI recruitment closed-ish |

chris elliot
EG CORP Mass Overload
199
|
Posted - 2013.07.04 05:13:00 -
[10] - Quote
Chessur wrote: A mutch better choice to look into, is a dual prop SCYFI or Nossprey. Speed is the name of the game. And with pirate cruisers easily hitting 3k/s with no heat, and having an align time of 4.5 seconds or less with an MWD on, there is no way a super unagilve 100Mn is ever going to keep up or get out.
If speed is "the name of the game" and you are telling him to fly a SCYFI or NOsprey you are doing it wrong and you should feel bad. They are not bad ships but if you have a need for speed they are not what you want to be flying.
As for the 100mn, they work well still. They will require some attentiveness though. |

Kasutra
Tailor Company Hashashin Cartel
209
|
Posted - 2013.07.05 09:55:00 -
[11] - Quote
Chessur wrote:They are really not fine anymore. I mean if you fight really easy gangs of only a few BC's armor cruisers fine- but the second you throw in some light tackle, and perhaps a recon / pirate cruiser, your dead. Sounds an awful lot like your definition of "fine" might need readjustment.  |

Lloyd Roses
Artificial Memories
118
|
Posted - 2013.07.05 11:01:00 -
[12] - Quote
Chessur wrote:Please note that HML's no longer apply any damage, and are complete garbage.
Whot? 10% dps nerf and it's completely unusable? Did I miss a significant projection-nerf? Your heavies even still reach out to max linked RF pointrange. Only downside of now compared to earlier: Other cruisers and frigates aren't defenseless anymore, and ABCs can potentially give you trouble. I only correct my own spelling. |

Chessur
Life of lively full life thx to shield battery
85
|
Posted - 2013.07.05 11:12:00 -
[13] - Quote
chris elliot wrote:Chessur wrote: A mutch better choice to look into, is a dual prop SCYFI or Nossprey. Speed is the name of the game. And with pirate cruisers easily hitting 3k/s with no heat, and having an align time of 4.5 seconds or less with an MWD on, there is no way a super unagilve 100Mn is ever going to keep up or get out.
If speed is "the name of the game" and you are telling him to fly a SCYFI or NOsprey you are doing it wrong and you should feel bad. They are not bad ships but if you have a need for speed they are not what you want to be flying. As for the 100mn, they work well still. They will require some attentiveness though.
You do realize that a SCYFI can go 3K+ a second, no implants, no links- and have an align time of sub 4.5/s with MWD on? Nosprey is the same, along with the Nomen. CCP have gone full crazy on navy hulls. They are basically frigates- than can project really good DPS at range, and have a nice tank to boot. Some of the best solo / small ships in gangs currently. They are the fastest ships to date, and leave the cynabal / vaga in the dust.
Lloyd Roses wrote:Chessur wrote:Please note that HML's no longer apply any damage, and are complete garbage. Whot? 10% dps nerf and it's completely unusable? Did I miss a significant projection-nerf? Your heavies even still reach out to max linked RF pointrange. Only downside of now compared to earlier: Other cruisers and frigates aren't defenseless anymore, and ABCs can potentially give you trouble.
The on paper DPS still looks nice. However CCP have made changes to the application of that damage- which you will find have completely made the HML missile system useless. RLM missiles and Cruise are the new meta. As i have said before, a cruise phoon will apply more DPS to an MWD'ing cruiser than a 5 launcher Tengu shooting CN scourge at the same target. Its pretty sad, but it is the reality we live in. If you like I can show you very easily in EFT |

Jack Miton
Semper Ubi Sub Ubi
2092
|
Posted - 2013.07.05 11:23:00 -
[14] - Quote
Chessur wrote:The on paper DPS still looks nice. However CCP have made changes to the application of that damage- which you will find have completely made the HML missile system useless. RLM missiles and Cruise are the new meta. As i have said before, a cruise phoon will apply more DPS to an MWD'ing cruiser than a 5 launcher Tengu shooting CN scourge at the same target. Its pretty sad, but it is the reality we live in. If you like I can show you very easily in EFT you don't actually use missiles do you? |

Chessur
Life of lively full life thx to shield battery
85
|
Posted - 2013.07.05 12:04:00 -
[15] - Quote
Jack Miton wrote:Chessur wrote:The on paper DPS still looks nice. However CCP have made changes to the application of that damage- which you will find have completely made the HML missile system useless. RLM missiles and Cruise are the new meta. As i have said before, a cruise phoon will apply more DPS to an MWD'ing cruiser than a 5 launcher Tengu shooting CN scourge at the same target. Its pretty sad, but it is the reality we live in. If you like I can show you very easily in EFT you don't actually use missiles do you?
Considering that rapid light missiles are one of the best weapon systems in the game currently, yes i use them extensively. |

Sal Landry
School of Applied Knowledge Caldari State
76
|
Posted - 2013.07.05 17:42:00 -
[16] - Quote
Chessur wrote:They are really not fine anymore. I mean if you fight really easy gangs of only a few BC's armor cruisers fine- but the second you throw in some light tackle, and perhaps a recon / pirate cruiser, your dead. Its a poor platform for PvP nowadyas. Again im not saying that you can't go and get kills with it, but its very expensive for what it can do. While there are other ships that can do what a 100MN tengu does, and more for a much cheaper price. And you don't even need links! Obviously they're ok since you're still talking about entire gangs solo with them. |

Chessur
Life of lively full life thx to shield battery
86
|
Posted - 2013.07.05 18:03:00 -
[17] - Quote
Sal Landry wrote:Chessur wrote:They are really not fine anymore. I mean if you fight really easy gangs of only a few BC's armor cruisers fine- but the second you throw in some light tackle, and perhaps a recon / pirate cruiser, your dead. Its a poor platform for PvP nowadyas. Again im not saying that you can't go and get kills with it, but its very expensive for what it can do. While there are other ships that can do what a 100MN tengu does, and more for a much cheaper price. And you don't even need links! Obviously they're ok since you're still talking about engaging entire gangs solo with them.
They are not ok. They cannot engage gangs that have the following:
T1 cruisers that have webs / cruisers in general LIght tackle Recons Tier 3 BC
100mn Tengus could deal with cruisers and light tackle before, but now- they have no defense. Webs on a tengu will have it killed so quickly because of the proliferation of Tier 3 BC's. A pulse oracle will be able to easil track a webbed tengu, applying a scary 900 DPS out to 70K.
Before the tengu could shake off webs of the light takle, because HML's actually applied damage to small targets. Not so much any mroe. Couple that with the fact that Tech1 cruisers can go as fast / faster than the 100mn tengu (while being more agile) will easily be able to keep up, and mitigate transversal, thus allowing them to apply DPS.
Before the days of Navy cruisers / T1 cruiser buff- 2.2k/s was considered a really fast speed. hell al nano drake was viable going 1800ms. Nowadays with Navy cruisers going 3K+ with T1 nano fits reaching close to that speed non implanted non heated and non linked, the 100mn tengu just isn't fast enough to pull range. However this is also a two fold problem, because a 5 launcher tengu with CN HML's cannot even apply full damage to an MWD cruiser. This low DPS is unacceptable for the cost, thus relegating the 100mn to the scrap yard.
LIke I said earlier, it is good at killing gangs that do not have the following in it- but those are hard to find. |

Ciyrine
Science and Trade Institute Caldari State
15
|
Posted - 2013.07.05 18:05:00 -
[18] - Quote
Surprisingly cibtradictory information. I have no actual experience using eft and looking at applied dps i was surprised to see 500dps drp to 20 or so against say a tengu going 1500m/s. Which jives with the people who say ham hml have terrible application. Ill try rlm when i get home.
Then theres the people who say everything is fine even though people and eft are showing terrible application. So im hoping they know something others dont |

Chessur
Life of lively full life thx to shield battery
86
|
Posted - 2013.07.05 18:08:00 -
[19] - Quote
Ciyrine wrote:Surprisingly cibtradictory information. I have no actual experience using eft and looking at applied dps i was surprised to see 500dps drp to 20 or so against say a tengu going 1500m/s. Which jives with the people who say ham hml have terrible application. Ill try rlm when i get home.
Then theres the people who say everything is fine even though people and eft are showing terrible application. So im hoping they know something others dont
The only way you can fly a tengu now, is with 6launcher RLM buffer set up. I think that I posted it earlier in this thread. Thing is, its so slow you need Snakes + links + quafe to push the speed past 2400. In todays meta, that is just so slow. An armor thorax can easily catch you, and once that web is on, your not shaking it. |

Viribus
Love Squad Confederation of xXPIZZAXx
137
|
Posted - 2013.07.05 19:12:00 -
[20] - Quote
HMLs do about half damage to MWDing cruisers nowadays, which is pretty awful. Honestly there's really no reason to use them over RMLs now (or HAMs with javelins when you're <30km), their damage projection is awful and they can't hit anything smaller than a BC for full damage. EVE-O pubs just look at the 10% damage reduction and completely ignore the massive nerfs to explosion radius/velocity, presumably because all they do is shoot painted/webbed rats all day
Honestly people on this forum are about 3 years behind the curve on the metagame, crying about how "OP" the drake and cane were when they were made almost totally obsolete by the introduction of tier3s. There are probably still people that think the cynabal is still a feared and powerful PVP ship lmao |

Ciyrine
Science and Trade Institute Caldari State
15
|
Posted - 2013.07.05 19:17:00 -
[21] - Quote
Is 2400 not enough speed because rlm are short range weapons? How fast does a tengu have to be to be viable in this meta? Are ONLY 3500m/s ships being used nowadays? If slower ships are being used why can they be slower but tengu cant? |

Chessur
Life of lively full life thx to shield battery
89
|
Posted - 2013.07.05 19:39:00 -
[22] - Quote
Viribus wrote:HMLs do about half damage to MWDing cruisers nowadays, which is pretty awful. Honestly there's really no reason to use them over RMLs now (or HAMs with javelins when you're <30km), their damage projection is awful and they can't hit anything smaller than a BC for full damage. EVE-O pubs just look at the 10% damage reduction and completely ignore the massive nerfs to explosion radius/velocity, presumably because all they do is shoot painted/webbed rats all day
Honestly people on this forum are about 3 years behind the curve on the metagame, crying about how "OP" the drake and cane were when they were made almost totally obsolete by the introduction of tier3s. There are probably still people that think the cynabal is still a feared and powerful PVP ship lmao
^ This man knows what he is talking about. agree 100%
As for the RLM argument:
Caracal has a projection bonus, so you can push your furys out to 45K plus. CN out to 60 Cerberus has the dual range bonus, and is pushing light missiles out to 110K or so. Yes that is correct, cerb will apply 300+ dps to any frig within 110K. Its astonishing, only thing is HAC's have yet to be buffed, and cerb is too slow to use currently. SCYFI: FIt with 1/2 hydraulic bay thrustors, you can get your Furys out nearly as far as the caracal. 45K is more than enough range for fury, and you are still looking at around 60K with CN.
An RLM caracal will do more DPS than any medium AC ship in the game at 26K
Scythe fleet gets 400 heated DPS out to 45K, on a platform that has a signature of a t1 frig, 27K EHP, and can go 3K/s unheated, unlinked, and no implants.
The current 'meta' has always been the meta. That meta is kiting.
The best ships in the game are the ones that are fast, can project damage at 35+ K And have enough tank to dip and dive out of gangs. The reason why 2200ms is slow in this meta, is because an unlinked t1 cruiser can easily exceed that speed. If you run across a nano'd one it gets worse. (Don't even get me started on links / HG snakes. Because then it just gets silly. You can push a SCYFI- to around 5k/s unheated mwd, pushing 7.5/8k/s with heat) Because all pvp is risk averse pvp, and you will be dealing with a blob, you ideally need to be faster than ships that can hard takle you. Because you really can never be faster than a frigate, you need to be able to kill them very quickly. After that, you just need to stay ahead of those crazt fast t1 cruisers that are just itching to web / scram you.
And that is why the 100MN fails. With its 15.5sec+ align time, you just odn't have the speed / agaility to keep up.
With the recent TE nerfs, all MED turret based ships that are not using pulse lasers + scorch have become useless. Vaga always sucked, but now its just trash. And the cynabal was again, barely playable- however it too is now relegated to crap tier. Because of what happened to TEs.
Its sad to say, but RLM or scorch at cruiser level, if you don't your really handicapping yourself.
|

Ciyrine
Science and Trade Institute Caldari State
15
|
Posted - 2013.07.05 21:59:00 -
[23] - Quote
That is some excellent info. And matches what im seeing in eft. Every build i see suggested ists ham/hml and the dps applied always sucks. Then again my target in eft tends to be t3 or frigate since i expect to find these predominantly and anything bigger/slower is going to only see better dps application.
Even with 0% velocity the t3 barely gets scratched by those weapon systems. I look forward to testing rlm when get home(using net on phone at work now so excuse spelling grammer)
I get the kitting meta. But its not the only thing going on. Big fleets arent countered by kitting ships. Their countered by blobs. And small gang roams tend to have fast tacklers? So why do ships that are sub 3km/s dumped on so bad....unless the ship is solo pvpng
People do fly t3s and i havent seen one fit posted where it travels at 3km/s to be viable. Usually their 1500ish. How are people using these? |

Tsukino Stareine
The Red Circle Inc.
453
|
Posted - 2013.07.05 22:06:00 -
[24] - Quote
t3s travelling at 3km/s means with heat, links and implants |

Ciyrine
Science and Trade Institute Caldari State
15
|
Posted - 2013.07.05 22:14:00 -
[25] - Quote
The fits people post arent stated as going that fast. Why does a 100mn need to go 3k to be viable of the t3 i see posted arent that fast? Or is it a matter of....if ur not 3k/s then u might as well not break ur fittings using a 100mn when 10mn gets the job done with the gang having a dedicated tackler?
I get the ham/hlm suck part. Its this speed thing that im still chewing on. 3k seems like aweful fast bemchmark that not everyone seems to even be shooting for with the builds ive been seeing so cant be the male or break point. And even for solo its not a hard # when u never know if ur target going to be going 5k making ur 3k as bad as 100m/s for all it matters |

Tsukino Stareine
The Red Circle Inc.
453
|
Posted - 2013.07.05 22:21:00 -
[26] - Quote
the thing is that you're going at 3k without the possibility of being scrammed
You align yourself while fighting and kill off tackle MWDing to try and catch you, if anything gets webs on you you can just warp away. |

Lloyd Roses
Artificial Memories
118
|
Posted - 2013.07.05 22:42:00 -
[27] - Quote
Just plugged into pyfa the mods and stuff to get a Scythe FI to run 5km/s and afterwards put the same augmentations and links on a cheaped out tengu (1bil), which now goes 3.3km/s non OH, has a 14seconds aligntime, goes 4.8km/s OH. not scrammable, no sigbloom. DPS is only 430.
The one thing that is completely disregarded here is the capacitor. The Tengus endurance is different from any navy cruiser, difference compares to day and night.
So the tengu is - imo - just a ship playing in a different league, most things it can do a navy cruiser can't even remotely accomplish. They might be fine in null/low, but at least in wh-space, 100mn is another kind of ship compared to mwd. (I rather can talk about wh-space compared to low/null) I only correct my own spelling. |

Ciyrine
Science and Trade Institute Caldari State
15
|
Posted - 2013.07.05 22:48:00 -
[28] - Quote
Lloyd Roses wrote:Just plugged into pyfa the mods and stuff to get a Scythe FI to run 5km/s and afterwards put the same augmentations and links on a cheaped out tengu (1bil), which now goes 3.3km/s non OH, has a 14seconds aligntime, goes 4.8km/s OH. not scrammable, no sigbloom. DPS is only 430.
The one thing that is completely disregarded here is the capacitor. The Tengus endurance is different from any navy cruiser, difference compares to day and night.
So the tengu is - imo - just a ship playing in a different league, most things it can do a navy cruiser can't even remotely accomplish. They might be fine in null/low, but at least in wh-space, 100mn is another kind of ship compared to mwd. (I rather can talk about wh-space compared to low/null)
Can u post the fits implants u used? U say the tengu capacitor is much better. So u vouch for the 100mn tengu? |

Lloyd Roses
Artificial Memories
118
|
Posted - 2013.07.05 23:17:00 -
[29] - Quote
Ciyrine wrote:
Can u post the fits implants u used? U say the tengu capacitor is much better. So u vouch for the 100mn tengu?
According to some earlier post stating a scythe navy, I just tried to get it up to the 8.5km/s that got posted, turns out that the dps is special (no further comment here) and you need HG snakes, a maxlinkloki with mindlink, and quafe and a zors, aswell as nano+overdrive. So really paper. That sythe would also have a cap life of around 2m10sec without an invuln, which is not really bad, but good is different.
Most kiting fights I personally have take more than 5 minutes against one notable target alone, and as most fights tend to take some time (atleast in wormholes, quick gank can require a few thousand dps to really be a quick gank), so I'm in general very grateful to have a large amount of cap and cap recharge to sustain my efforts.
The great thing about the tengu is: It's loleasy to fly. 100mn and missiles goes close to permamwd-drakes, especially as the tengu runs capstable at some 70% compared to a 100mn lokis 10-15minutes of cap using AB, point and 2 webs. As the tengu got 6 mids, you even got spare space for a web and a cap booster, making pinning you down a really annoying task. Moreso, most stuff that can pin you down just dies so quikly, must stuff that doesn't also doesn't pin you down.
So in a competent pilot's hands, tengu is one of the most threatening and annoying ships, as target selection and choosing your fights applies, you get free kills on mostly anything you can find in a small gang, with the few threats requiring always you being outnumbered to start with. A solo rapier can't kill you, a solo loki can't scratch your balls. If it happens to be able to tank you, it is slower than you are. And so on.
Afterall, it really is not the damage projection, or the fact that it runs capstable nearly all time, or the speed or the fact you can't be scrammed, neither the incredible aligntime (aligntime is 3.18sec before propmod) it's also not the ridiculous blaster/railgun resist that make it so good, it's the combination of all those more or less important traits that is afaik rather unique and that effective. I only correct my own spelling. |

Chessur
Life of lively full life thx to shield battery
91
|
Posted - 2013.07.06 02:03:00 -
[30] - Quote
Lloyd Roses wrote:Ciyrine wrote:
Can u post the fits implants u used? U say the tengu capacitor is much better. So u vouch for the 100mn tengu?
According to some earlier post stating a scythe navy, I just tried to get it up to the 8.5km/s that got posted, turns out that the dps is special (no further comment here) and you need HG snakes, a maxlinkloki with mindlink, and quafe and a zors, aswell as nano+overdrive. So really paper. That sythe would also have a cap life of around 2m10sec without an invuln, which is not really bad, but good is different. Most kiting fights I personally have take more than 5 minutes against one notable target alone, and as most fights tend to take some time (atleast in wormholes, quick gank can require a few thousand dps to really be a quick gank), so I'm in general very grateful to have a large amount of cap and cap recharge to sustain my efforts. The great thing about the tengu is: It's loleasy to fly. 100mn and missiles goes close to permamwd-drakes, especially as the tengu runs capstable at some 70% compared to a 100mn lokis 10-15minutes of cap using AB, point and 2 webs. As the tengu got 6 mids, you even got spare space for a web and a cap booster, making pinning you down a really annoying task. Moreso, most stuff that can pin you down just dies so quikly, must stuff that doesn't also doesn't pin you down. So in a competent pilot's hands, tengu is one of the most threatening and annoying ships, as target selection and choosing your fights applies, you get free kills on mostly anything you can find in a small gang, with the few threats requiring always you being outnumbered to start with. A solo rapier can't kill you, a solo loki can't scratch your balls. If it happens to be able to tank you, it is slower than you are. And so on. Afterall, it really is not the damage projection, or the fact that it runs capstable nearly all time, or the speed or the fact you can't be scrammed, neither the incredible aligntime (aligntime is 3.18sec before propmod) it's also not the ridiculous blaster/railgun resist that make it so good, it's the combination of all those more or less important traits that is afaik rather unique and that effective.
|

Chessur
Life of lively full life thx to shield battery
91
|
Posted - 2013.07.06 02:03:00 -
[31] - Quote
Lloyd Roses wrote:Ciyrine wrote:
Can u post the fits implants u used? U say the tengu capacitor is much better. So u vouch for the 100mn tengu?
According to some earlier post stating a scythe navy, I just tried to get it up to the 8.5km/s that got posted, turns out that the dps is special (no further comment here) and you need HG snakes, a maxlinkloki with mindlink, and quafe and a zors, aswell as nano+overdrive. So really paper. That sythe would also have a cap life of around 2m10sec without an invuln, which is not really bad, but good is different. Most kiting fights I personally have take more than 5 minutes against one notable target alone, and as most fights tend to take some time (atleast in wormholes, quick gank can require a few thousand dps to really be a quick gank), so I'm in general very grateful to have a large amount of cap and cap recharge to sustain my efforts. The great thing about the tengu is: It's loleasy to fly. 100mn and missiles goes close to permamwd-drakes, especially as the tengu runs capstable at some 70% compared to a 100mn lokis 10-15minutes of cap using AB, point and 2 webs. As the tengu got 6 mids, you even got spare space for a web and a cap booster, making pinning you down a really annoying task. Moreso, most stuff that can pin you down just dies so quikly, must stuff that doesn't also doesn't pin you down. So in a competent pilot's hands, tengu is one of the most threatening and annoying ships, as target selection and choosing your fights applies, you get free kills on mostly anything you can find in a small gang, with the few threats requiring always you being outnumbered to start with. A solo rapier can't kill you, a solo loki can't scratch your balls. If it happens to be able to tank you, it is slower than you are. And so on. Afterall, it really is not the damage projection, or the fact that it runs capstable nearly all time, or the speed or the fact you can't be scrammed, neither the incredible aligntime (aligntime is 3.18sec before propmod) it's also not the ridiculous blaster/railgun resist that make it so good, it's the combination of all those more or less important traits that is afaik rather unique and that effective.
So lets grab your buffer tengu and throw it in eft.
http://i.imgur.com/Fd3zM6a.jpg
HG snaked, with 5% ROF and damage implants. That is what your getting.
Now look at this same tengu- RLM. And it opens up fitting space for an extra 20K+ EHP, with very similar dps
http://i.imgur.com/ENFt0wv.jpg
So lets look at your HML tengu vs my Scythe. Scythe has 3 BCs and 5% implants, just like your tengu. No heat.
If we both shoot at an MWD thorax, your applying 234 DPS with CN heavy missiles. The scythe is applying full damage 345 DPS
This gets obviously worse when shooting at cynabals / HACs / Navy cruisers Your DPS application is complete ****. Unless you are shooting at an MWD BC / BS you are not going to be applying full damage with CN missiles, you can forget using fury on anything other than BS. So when you really look at the numbers, the scythe will apply more damage. At the very least, RLM Tengus are much better. 5 Launcher or 6 Launcher. Never use HML or HAM. RLM for cruiser or down and Cruise for some cruiser and Up. HML gives you the worst of both worlds.
The 6 launcher RLMgu and the 5 launcher 100MN RLMgu will do more damage to ships that are your biggest threats- IE frigs / cruisers. That HML tengu does 68 DPS to an enyo. Which means, that any frig will get within range and begin webbing you. It will take you longer to break the webs, and you will die.
When you look at numbers like this, It can get even more hilarious: cruise phoons can use CN against an MWD shield BC, and do about 700 DPS. The tengu, can't use fury yet- so its stuck using CN which nets you 449 DPS.
At the end of the day, a pimped 100mn is just not worth the money anymore.
As for cap stability, you can fit a small cap booster on your ScyFI fixing the problem, or you can dual prop it. ScyFI has an innate sig of 90. Yes 90. With links, its 58. Running the AB your cap stable. And your align time is sub 4 seconds. That way when that federation navy stasis web rapier uncloaks, and dual webbs you from 100K you can actually warp out in time, if you are not aligned, instead of dying in a fire. |

Chessur
Life of lively full life thx to shield battery
91
|
Posted - 2013.07.06 02:15:00 -
[32] - Quote
Ciyrine wrote:Is 2400 not enough speed because rlm are short range weapons? How fast does a tengu have to be to be viable in this meta? Are ONLY 3500m/s ships being used nowadays? If slower ships are being used why can they be slower but tengu cant?
2400m/s is just an abitrary number. it is the speed you need to be able to stay even with a nano'd shield t1 cruiser. The reason why this number is important, is because when you are out soloing- your going to be fighting blobs. The only way to fight blobs and come out on top, is to nano. In order to nano, I need to make sure that my speed is great than the speed of ships that can tackle me, that I can not just out right kill.
The situation gets worse when you start linking things. A linked nano'd cruiser goes 3k/s with basic speed implants. So again, are you fast enough to run from it, or can you kill it?
In the case of the navy cruisers (which are some of the best kiting / solo boats currently) They go well beyond 3k/s making them very save from larger ships scramming them. The only threat at this point, are recons (which every nano / solo ship fiting a gang fears) and light tackle. In the case of light tackle, we are looking at a class of ships that shred frigs.
Nomen has 47K+ range with 400 scorch dps while moving at 3K+ Second ScyFI is so fast, and also has that 400 RLM DPS Nosprey has less raw dps than the ScyFI howver- it can pack dual web- allowing you to slam frigs down and out quickly. SFI Is just ****, as it can't project damage longer than 10K Navy Ex- Same problem as SFI
When you look at ships like this, there are very very few things that I am afraid of. The only thing that I truly fear is a fed webbed rapier with links uncloaking within 100K of me, and having a gang on the field ready to pounce. If they don't have this, then more often than not I am going in and fighting / nanoing against the gang very effectively. |

Bertrand Butler
Cras es Noster
48
|
Posted - 2013.07.06 02:20:00 -
[33] - Quote
Quote:CNI can apply full light missile fury DPS even against linked / speed implanted intys
The CNI does not have an explosion radius bonus for RLMs. |

Chessur
Life of lively full life thx to shield battery
91
|
Posted - 2013.07.06 02:22:00 -
[34] - Quote
Lloyd Roses wrote:Just plugged into pyfa the mods and stuff to get a Scythe FI to run 5km/s and afterwards put the same augmentations and links on a cheaped out tengu (1bil), which now goes 3.3km/s non OH, has a 14seconds aligntime, goes 4.8km/s OH. not scrammable, no sigbloom. DPS is only 430.
The one thing that is completely disregarded here is the capacitor. The Tengus endurance is different from any navy cruiser, difference compares to day and night.
So the tengu is - imo - just a ship playing in a different league, most things it can do a navy cruiser can't even remotely accomplish. They might be fine in null/low, but at least in wh-space, 100mn is another kind of ship compared to mwd. (I rather can talk about wh-space compared to low/null)
Thanks for pointing this out, I was a bit off on remembering the exact sped off the top of my head.
My fit is Dual nano 3X BCS
So unlinked / 3% speed implants + hyperlink
MWD: 3k/s 4.4K/s Heated AB: 1.1k/s 1500 Heat
MWD W/ link: 4k/s 5.8k/s Heat AB W/ Link: 1.4k/s 1.9 Heat
Align time with MWD on- 3.8 seconds Off 2.6 Align time with AB on- 3.8sec
I am basically flying a frigate, and its amazing. |

Chessur
Life of lively full life thx to shield battery
91
|
Posted - 2013.07.06 02:24:00 -
[35] - Quote
Bertrand Butler wrote:Quote:CNI can apply full light missile fury DPS even against linked / speed implanted intys The CNI does not have an explosion radius bonus for RLMs.
*Checks EFT*
Holy **** your right.
Thank god I have not flown it since they ****** it up in the latest expansion. But the more you know <3 |

God's Apples
The Tuskers
90
|
Posted - 2013.07.06 03:42:00 -
[36] - Quote
Don't read any of the comments in this thread. Everyone here has no idea what they're talking about. While the tengu can no longer apply 500 dps to cruisers and above at 100km the HAM fit is still really effective and contrary to what the geniuses in this thread tell you a tengu with HAMs fit can project to roughly 60km with faction ammo because it gets a double range bonus. The rest of the fit is pretty much the same.
Although, if you have to ask on the EvE-O forums whether a 100mn tengu is good and how to fit one I suggest you don't fly a 100mn tengu. |

Chessur
Life of lively full life thx to shield battery
91
|
Posted - 2013.07.06 04:04:00 -
[37] - Quote
God's Apples wrote:Don't read any of the comments in this thread. Everyone here has no idea what they're talking about. While the tengu can no longer apply 500 dps to cruisers and above at 100km the HAM fit is still really effective and contrary to what the geniuses in this thread tell you a tengu with HAMs fit can project to roughly 60km with faction ammo because it gets a double range bonus. The rest of the fit is pretty much the same.
Although, if you have to ask on the EvE-O forums whether a 100mn tengu is good and how to fit one I suggest you don't fly a 100mn tengu.
Can you show me this glorious HAM 100MN ab fit that pushes 60KM CN?
Because I am calling bullshit, as the ship does not exist.
It does 383 DPS to our T1 thorax, with CN scourge. And its range is no where near 60K. try 36- and that is with a T2 hydraulic. With Jav scourge you do get close to 60K however your damage is now 297 dps. A t1 caracal gets 294 DPS to the same target... But the catch is, caracal can actually kill the light tackle coming after it. So why am I paying so much for the tengu again? |

Viribus
Love Squad Confederation of xXPIZZAXx
137
|
Posted - 2013.07.06 07:24:00 -
[38] - Quote
God's Apples wrote:Don't read any of the comments in this thread. Everyone here has no idea what they're talking about. While the tengu can no longer apply 500 dps to cruisers and above at 100km the HAM fit is still really effective and contrary to what the geniuses in this thread tell you a tengu with HAMs fit can project to roughly 60km with faction ammo because it gets a double range bonus. The rest of the fit is pretty much the same.
Although, if you have to ask on the EvE-O forums whether a 100mn tengu is good and how to fit one I suggest you don't fly a 100mn tengu.
It gets one range bonus, even with 3 range rigs (lol have fun trying to fit a 100mn tengu without ancils) and perfect skills, it only hits out to 45km with faction missiles
"Everyone here has no idea what they're talking about" - the voice of irony itself
EDIT: The gist is that HMLs are bad and any 100mn fit using them is likewise bad. Use RMLs or HAMs
Also 90% of the reason the 100mn tengu isn't as viable anymore is that everyone knows about it; it's not an underground novelty anymore, it's how people except a pvp tengu to be fit. You're not gonna kill dozens of lowsec scrubs in battlecruisers because no one's gonna fight you without a scimi, two rapiers, and falcon with a rack of caldari jammers |

Lloyd Roses
Artificial Memories
118
|
Posted - 2013.07.06 07:58:00 -
[39] - Quote
Viribus wrote: The gist is that HMLs are bad and any 100mn fit using them is likewise bad. Use RMLs or HAMs
I just didn't do the comparison of HML tengu to RLM tengu. You're right, RMLs are flatout superior to HMLs. The little lack of range is - I guess - totally made up for with that projection. It really is a rad sad to see a tengu pushing near 400dps with RLMs against cruisers at unlinked point range :< And the fitting is suddenly way easier, and doesn't need 2 odd CN HMLs \o/ I only correct my own spelling. |

Kitten Ripper
Science and Trade Institute Caldari State
4
|
Posted - 2013.07.06 08:35:00 -
[40] - Quote
Chessur wrote:Because I am calling bullshit, as the ship does not exist. You are pvping with offgrid booster, pride yourself with a handful of kills, say its all because of RLM and now you call BS.
*facepalm* |

Chessur
Life of lively full life thx to shield battery
94
|
Posted - 2013.07.06 11:23:00 -
[41] - Quote
Lloyd Roses wrote:Viribus wrote: The gist is that HMLs are bad and any 100mn fit using them is likewise bad. Use RMLs or HAMs
I just didn't do the comparison of HML tengu to RLM tengu. You're right, RMLs are flatout superior to HMLs. The little lack of range is - I guess - totally made up for with that projection. It really is a rad sad to see a tengu pushing near 400dps with RLMs against cruisers at unlinked point range :< And the fitting is suddenly way easier, and doesn't need 2 odd CN HMLs \o/ God's Apples wrote: Although, if you have to ask on the EvE-O forums whether a 100mn tengu is good and how to fit one I suggest you don't fly a 100mn tengu.
I doubt that asking a question about a ship disqualifies you from using it. To be fair, I doubt a lot of people have (especially those that fly something different from lowsec/nullsec-flavor-of-the-month) been aware of RML-tengus, at least I haven't been - and neither are the tengus I'm shooting at :) Lucky me. I also have asked on some forums, wether or not a certain deimos fit is good and that surely doesn't disqualify me using it. And who did you ask before you fitted up your first tengu? Did everything right from the beginning? Guess, you've been watching 'crazy tengu' then :p
Throw a T2 hydraulic bay on there, and the problem is basically fixed :) But like I said, i would take the 6 launcher 90K EHP 620 DPS rlm tengu over a 100mn nowadays. |

Chessur
Life of lively full life thx to shield battery
94
|
Posted - 2013.07.06 11:24:00 -
[42] - Quote
Kitten Ripper wrote:Chessur wrote:Because I am calling bullshit, as the ship does not exist. You are pvping with offgrid booster, pride yourself with a handful of kills, say its all because of RLM and now you call BS. *facepalm*
I don't pride myself, on a 'handful' of kills. I was just showing a few BR's that I have. In those BR's I was trying to make the point that an RLM caracal can be quite effective against things other than frigs. |

Ciyrine
Science and Trade Institute Caldari State
19
|
Posted - 2013.07.06 14:55:00 -
[43] - Quote
Kitten Ripper wrote:Chessur wrote:Because I am calling bullshit, as the ship does not exist. You are pvping with offgrid booster, pride yourself with a handful of kills, say its all because of RLM and now you call BS. *facepalm*
everyone pvps with offgrid booster it doesnt even need to be brought up anymore does it?
are you saying RLM arent superior? if not then why arent they? Because Im looking at applied dps and ham sucks, but i dont want it to suck so if Im missing a peice of the puzzle that will turn them back into being good then Im all ears.
|

Chessur
Life of lively full life thx to shield battery
95
|
Posted - 2013.07.06 15:06:00 -
[44] - Quote
Ciyrine wrote:Kitten Ripper wrote:Chessur wrote:Because I am calling bullshit, as the ship does not exist. You are pvping with offgrid booster, pride yourself with a handful of kills, say its all because of RLM and now you call BS. *facepalm* everyone pvps with offgrid booster it doesnt even need to be brought up anymore does it? are you saying RLM arent superior? if not then why arent they? Because Im looking at applied dps and ham sucks, but i dont want it to suck so if Im missing a peice of the puzzle that will turn them back into being good then Im all ears.
HAMS are amazing if you can have a bonused TP in your fleet. So if you can have a minni frig 5 vigil or minni cruisers 5 bellicose with you, then yah use HAM's. But because i don't have people waiting in line to basically be my own personal TP- I would rather use a system that can hold up on its own.
As for links. I do use them here and there. I feel that using links is a great tool when you want to engage large gangs. I don't think that using links is cool for arranged 1v1's or if you are out looking for cool solo frig fights. Links are not an automatic 'I win' button if its you vs a gang. It still takes a lot of mulitasking, knowledge, and situational awareness to make a fight go your way. A single scram / web that lands on your ship- even for a second will kill you. Or at least that is what happens in the areas I fly in.
That said, I feel that people do tend to abuse links. LML condors / Damp hookbils looking for frig 1v1's is really a lame playstyle. They are not challenging themselves. I think that is the difference between PvP styles. I use links to further my engagement window and push for more challenging and complex fights. I do not use links for a simple lol i orbit and kill you situation. |

tsuggerpuppe
Science and Trade Institute Caldari State
5
|
Posted - 2013.07.08 10:38:00 -
[45] - Quote
I know there have been posts why RLM is better and so on, but I would like to know if there is a specific fitting for a 100MN AB Tengu with T2 HAMs?
It shall be used for mainly solo PvP (sometimes in a very small gang), so HAMs look better to me as I don't need to be farer away than 30km to keep the point. As I will be flying in 0.0 I would prefer AB due to working in warp bubbles instead of 10MN MWD.
I have found a lot of older fits (pre HM-Nerf and so on), but nothing newer. I very often read (eo-forum, other forums, BC), that a cheap passive fit or expensive active fit should be used. But I only found those expensive active fittings, not really a cheap passive one? And usually I would think I am good at using google. As I would prefer to loose 4x cheap Tengus instead of 1 expensive Tengu and I am not a hero in pvp so far I am looking for the 100MN AB fitting.
So is there a 100MN AB fitting with HAMS, that works well enough? From my Caracal and my Drake I have experienced, that Javalins work against fast targets quite well, so I do not see the necessity to give up dps for taking down larger targets much faster and break their tank because I know there will be always a counter to your fit.
Really would appreciate your help on a fitting as I am on business trip at the moment and will return to home (where I have PYFA ;) ) on Thursday only. |

Lloyd Roses
Artificial Memories
120
|
Posted - 2013.07.08 12:08:00 -
[46] - Quote
tsuggerpuppe wrote: As I would prefer to loose 4x cheap Tengus instead of 1 expensive Tengu and I am not a hero in pvp so far I am looking for the 100MN AB fitting.
For Hams, i guess it's cheapest to go with a 'gatotte' med cap booster, fed navy 100mn instead of core, and a pith-c-type large SB. Believe that even with two ACR IIs you either need a pg imp or 2 caldari navy HAMs. Rest should be obvious. Pricetag should hover around 800-900mil. I only correct my own spelling. |

tsuggerpuppe
Science and Trade Institute Caldari State
5
|
Posted - 2013.07.08 12:49:00 -
[47] - Quote
thanks for your reply.
I like to do wormhole raids as well from time to time, so Buffer would be preferred due to neuting. If no pvp is possible I like doing the anoms.
Wouldn't this work?
[Tengu, PvP Tengu] Caldari Navy Ballistic Control System Ballistic Control System II Ballistic Control System II True Sansha Power Diagnostic System True Sansha Power Diagnostic System
Republic Fleet Large Shield Extender Shadow Serpentis 100MN Afterburner Warp Disruptor II Phased Weapon Navigation Array Generation Extron EM Ward Field II Invulnerability Field II
Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Ancillary Current Router I
Tengu Defensive - Amplification Node Tengu Electronics - Dissolution Sequencer Tengu Engineering - Capacitor Regeneration Matrix Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
Still one ancillary rig would be needed, but in exchange for the lowslots you get more tank and the pg you should need w/o implants. TP for better damage application against smaller targets If this doesn't fit, let me know. |

Lloyd Roses
Artificial Memories
120
|
Posted - 2013.07.08 13:49:00 -
[48] - Quote
tsuggerpuppe wrote: Wouldn't this work?
Needs some fundamental changes... Your lows should be 3 BCUs and 2 nanos, so your align time reaches values that are worthy the name 100mn-tengu. Tengu got an insane aligntime, and increasing this further grants you the agility needed to capitalize on a 100mn in a kite situation.
Your mids should be a 100mn AB, a med cap booster with 800s (navy 400s if you use a gist large booster), a large shield booster (gist is great, but pith does fine aswell, though it has different strengths), an invuln, the longest point+web you can buy. 30km point is near mandatory, atleast take a TS point for 28km pointrange.
The rigs will need to be two tech-II ancillary current routers and a tech-II Em-Rig, so that not the firstbest laserboat/emp-projectile tears you a new one. (I guess some daredevils would squeeze in a flarerig instead) I only correct my own spelling. |

tsuggerpuppe
Science and Trade Institute Caldari State
5
|
Posted - 2013.07.08 13:59:00 -
[49] - Quote
In that case you could have shortened it and just write: Use an active Tengu. Because that's at the end what your posts tell me and there are plenty of fittings available. At no point you give a hint to those cheap passive Tengu fits I have read about. Maybe they just don't exist anymore after HM was nerfed. |

Chessur
Life of lively full life thx to shield battery
114
|
Posted - 2013.07.08 17:15:00 -
[50] - Quote
If I had to fly a 100MN now I would use this:
[Tengu, New Setup 3] Nanofiber Internal Structure II Ballistic Control System II Ballistic Control System II Ballistic Control System II Nanofiber Internal Structure II
Gist B-Type 100MN Afterburner Large Shield Extender II Republic Fleet Warp Disruptor Federation Navy Stasis Webifier Federation Navy Stasis Webifier Adaptive Invulnerability Field II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Medium Ancillary Current Router II Medium Ancillary Current Router II Medium Anti-EM Screen Reinforcer II
Tengu Defensive - Supplemental Screening Tengu Electronics - Dissolution Sequencer Tengu Engineering - Capacitor Regeneration Matrix Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
If you forced me to HAM, i would use the same fit. Just switch a nano for a PDS. |

Vorenius Jax
Imperial Academy Amarr Empire
0
|
Posted - 2013.07.09 01:00:00 -
[51] - Quote
Is the utility you gain with two webs for fighting off tackle really worth the trade off in tanking ability? |

Tsukino Stareine
The Red Circle Inc.
461
|
Posted - 2013.07.09 02:20:00 -
[52] - Quote
Vorenius Jax wrote:Is the utility you gain with two webs for fighting off tackle really worth the trade off in tanking ability?
well tackles not gonna kill you....their fleet will so yeah you wanna get rid of that tackle asap and 2 webs means killing 1 tackle very quickly or being able to keep 2 off you at once. |

Chessur
Life of lively full life thx to shield battery
115
|
Posted - 2013.07.09 02:40:00 -
[53] - Quote
You need dual web to shut down light tackle coming in to web you. HML's apply horrible damage to frigs. But if they are dual webbed, you will be applying full CN :D A tengu does not survive on tank, but on speed. If you can keep the webs off, you can live. |
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