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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Zagdul
Clan Shadow Wolf Fatal Ascension
1329
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Posted - 2013.07.04 23:11:00 -
[1] - Quote
What happened to the aggression timers?
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Zagdul
Clan Shadow Wolf Fatal Ascension
1329
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Posted - 2013.07.04 23:12:00 -
[2] - Quote
Zagdul wrote:
What happened to the aggression timers?
This is a rhetorical question, but one CCP should be asking internally.
Today was complete and utter bullshit. Dual Pane idea: Click!
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Zagdul
Clan Shadow Wolf Fatal Ascension
1336
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Posted - 2013.07.04 23:19:00 -
[3] - Quote
Draghkar wrote:https://twitter.com/erlendur/status/352923608315736065
Human error guys, honest mistake that saved an entire cap fleet.
Oh, well. When you put it like that. I guess everything is alright.
Their bad.
Realpost: This failure is something that has infuriated quite a few hard working FC's and logisticians who worked HOURS on that engagement.
Thousands, literally thousands, of pilots cheated of the greatest fight of this war so far.
The person who hit that button just ruined everything this game is built up to be for so many people.
Not to mention the people who have been watching this war. This isn't a win for either side.
The people who won today... CCP, they still have my money.
I feel robbed. Dual Pane idea: Click!
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Zagdul
Clan Shadow Wolf Fatal Ascension
1336
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Posted - 2013.07.04 23:21:00 -
[4] - Quote
GRIEV3R wrote:In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in?
They were in warp disruption bubbles with agro timers. According to everything I know about logoff mechanics, they should not have moved anywhere, regardless of server crashes, characters log offs, or any amount of tinfoil.
I'm willing to accept that it was a simple mistake and there was no foul play, but only if you can give us a solid explanation for why the carriers disappeared from the field, in contradiction to well-established logoff mechanics.
Please explain CCP.
This. Dual Pane idea: Click!
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Zagdul
Clan Shadow Wolf Fatal Ascension
1343
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Posted - 2013.07.04 23:26:00 -
[5] - Quote
Nethras wrote:Downtime doesn't remove ships from space or reset aggro timers, but node remapping does? Look, EVE PvE has never been a strength, the only thing that remotely matches server mechanics during fights in importance is the economy, and you **** it up this bad?
Why does this function differently than downtime? Why is it possible to "accidentally" do this without a warning that you're doing it to an extremely full system? Why the hell are you trying to excuse saving hundreds of billions of isk, if not over a trillion, with an "oops"?
There's a reason that critical functions are normally engineered with multiple checks and failsafes, because human error always DOES exist, which is why it's completely ******* inexcusable that CCP has nothing in place to mitigate that possibility here. "We'll make sure this won't happen again" isn't sufficient, fix how it was even possible to begin with, and fix it on multiple levels.
I don't like empty quotes. Dual Pane idea: Click!
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Zagdul
Clan Shadow Wolf Fatal Ascension
1343
|
Posted - 2013.07.04 23:34:00 -
[6] - Quote
MeBiatch wrote:Zagdul wrote:Nethras wrote:Downtime doesn't remove ships from space or reset aggro timers, but node remapping does? Look, EVE PvE has never been a strength, the only thing that remotely matches server mechanics during fights in importance is the economy, and you **** it up this bad?
Why does this function differently than downtime? Why is it possible to "accidentally" do this without a warning that you're doing it to an extremely full system? Why the hell are you trying to excuse saving hundreds of billions of isk, if not over a trillion, with an "oops"?
There's a reason that critical functions are normally engineered with multiple checks and failsafes, because human error always DOES exist, which is why it's completely ******* inexcusable that CCP has nothing in place to mitigate that possibility here. "We'll make sure this won't happen again" isn't sufficient, fix how it was even possible to begin with, and fix it on multiple levels. I don't like empty quotes. listen a critical system was removed from the node. this was not like downtime... ccp ****** up and did something that removed again a CRITICAL SYSTEM... its assumed this system is CRITICAL... so use your brain and think what really happened.
The point is that it shouldn't be possible, regardless. Human error should be considered here and that's the point of the questioning. Not the actual mechanics behind a server going offline and it dropping it's information.
The combat aspects of this game should persist through critical failure or go to backup.
It's how any competent IT infrastructure is designed. What happened today would be kin to Google losing e-mails to an entire country and having a response of "Oops".
This is the level CCP is trying to compete on, a professional one where we give them our money to entertain us.
Today that broke down. The sandbox did not work and CCP's infrastructure failed miserably with a response that it's human error.
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