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Thread Statistics | Show CCP posts - 43 post(s) |

Eveliy
Coronize
21
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Posted - 2012.02.23 15:59:00 -
[3361] - Quote
Although I had not that great expectations I'm not even nearly satisfied.
I do understand that you've become more tied to reality now and I do fully embrace that.
But if I'm right on that you just steamrolled everything you had so far (and you have been spending a lot of resources on before you realized that you were five meters off the cliff) and got back to the drawing board now?
Okay, so you are back to brainstorming, mindmapping and gathering new ideas and basically say that you will most probably release some parts at some time in the far future? (Does anyone remember that sheme?)
Wouldn't it be possible to release something more on that or at least give us some status updates every now and then?
I would like to know what exactly is meant by stating that you will release parts of it before 'itGÇÖs all perfect and the interior of every ship, station, structure and city in the entire EVE Universe has been modeled'
Don't get me wrong...I'm not that sort of player that wants the rest of EVE development to be abondoned for WiS but seriously...EVE is already represented with WiS (Awakening trailer....anyone?) and advertised (avatars everywhere on eveonline.com) and everything is pushed back again...
Nah...I don't know...somehow I'm a bit upset that there's nothing more than promises whenever there's WiS involved. |

Lojik
Enlightened Industries Test Alliance Please Ignore
1
|
Posted - 2012.02.23 16:02:00 -
[3362] - Quote
If they want the Captains quarters to matter, they should at least expand them a little, and add a window to real space. Wouldn't it be awesome to be able to look out at the enemy camping your station?
Or at least be able to see the "docking" area of the other people docked at the station? Not all, just the ones that are in that hangar (primarily corp. mates), assuming there are more of them inside the stations. The idea could be that if you have a corporate office, that could include a corporate hangar area. It would fit the mechanics of the game, with the existing corp. hangars you would generally need to be located near that.
First step though would be building the Corporate offices, using the as a common area. Then expand to including "video phones" between avatars when discussing deals. First one-on-one, then perhaps later a "video wall", like a giant mirror, but where the image in the "mirror" is the "reflection" of the other side of the video link. |
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CCP RedDawn
C C P C C P Alliance
58

|
Posted - 2012.02.23 16:09:00 -
[3363] - Quote
@Havoc Teddy
Don't be too disheartened by the devblog. Although it may take a while to fully see new content regarding WiS, we are making sure that the wait is completely worthwhile rather then flinging out some fluff stuff in the near future with a short life span. We want to make sure that what you get is fun, exciting, replyable and ties in with the current FiS content.
Prototyping is the best way to go about that as we can iterate constantly by adding, removing, polishing and balancing the content as we go.
Along the way we will also be introducing CQ and Character Creator / Re-Customisation fixes and features, so it's not all doom and gloom. 
Remember to keep the idea's coming and for anyone attending fanfest that's interested in WiS, come and join us at our roundtable for a chat. (and a beer afterwards)
Team Avatar |
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Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
791
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Posted - 2012.02.23 16:13:00 -
[3364] - Quote
To be perfectly honest, the idea that "a new player shouldn't be able to kill a veteran player with a spoon" (I believe that's pretty close to what was said by the devs) pretty much goes against the core philosophy of EVE. I mean, does anyone remember those roams that EVE Radio used to do? In rookie ships?
I'm going to say in the grand scheme of things, rookie ships have significantly less destructive power than the average household spoon.
The whole idea of EVE is that getting out of your pod is dangerous. You're immortal and invincible as long as you stay in that Jovian snotball, but all bets are off once you decant. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |

Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
791
|
Posted - 2012.02.23 16:14:00 -
[3365] - Quote
CCP RedDawn wrote:Remember to keep the idea's coming and for anyone attending fanfest that's interested in WiS, come and join us at our roundtable for a chat. (and a beer afterwards)
Here's an idea: make all hairstyles and clothing options available to all races, to increase the customisation potential we can get out of our characters. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |

Rek Seven
Probe Patrol Project Wildfire
215
|
Posted - 2012.02.23 16:26:00 -
[3366] - Quote
I'm not sure what we're supposed to get from that blog other than "it's being given minimal attention and we can't say what we will be introducing or when", so i'm kind of back to where i was 2 years ago when i started playing.
You say that originally the next stage in your plan was to implement a corp public area and we have already been told that you had multiple character working in a shared environment, so why isn't this something we can expect to see in the near future?
If it's because of technical reasons, why are you going overboard on avatar detail by adding tattoos and god knows what else? Don't get me wrong, the avatars look great and i know nothing a bout programming but if the detail is holding back the implementation of features, perhaps you should scale it back.
Frankly, i think you can prototype all you want but that content could still fail when released. Release the corp area and then ask for feedback on what we would like to see added to that area and move on from there. |

oldbutfeelingyoung
418
|
Posted - 2012.02.23 16:59:00 -
[3367] - Quote
CCP RedDawn wrote:@Havoc Teddy Don't be too disheartened by the devblog. Although it may take a while to fully see new content regarding WiS, we are making sure that the wait is completely worthwhile rather then flinging out some fluff stuff in the near future with a short life span. We want to make sure that what you get is fun, exciting, replyable and ties in with the current FiS content. Prototyping is the best way to go about that as we can iterate constantly by adding, removing, polishing and balancing the content as we go. Along the way we will also be introducing CQ and Character Creator / Re-Customisation fixes and features, so it's not all doom and gloom.  Remember to keep the idea's coming and for anyone attending fanfest that's interested in WiS, come and join us at our roundtable for a chat. (and a beer afterwards)
So what content are you thinking off Team Avatar ? You asked the community to put in ideas in this thread and in the Features and Ideas section of this forum. So any ideas posted on these forums liked by TA?
What worries me a bit ,is that nobody can tell when a single extra room like a corp meeting room is possible
I emote the ones who don,t like Emoting :) |

Gerald Taric
F-H Schwerindustrie und Sicherheit KRAUTZ-FEDERATION
41
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Posted - 2012.02.23 17:01:00 -
[3368] - Quote
I like the idea of WiS. I'm still looking forward to it.
But as others already stated:
1) Please do not put WiS over FiS 2) Give WiS some sense/content.
And if you are looking for suggestions for the character creator: What about the possibility to save permanent a certain character design? This opens up the posibility to spent time on creating an avatar, and continue it the other days. Or in order to create same-looking chars on different accounts. People already try that.
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Red Teufel
Blackened Skies THE UNTHINKABLES
48
|
Posted - 2012.02.23 17:15:00 -
[3369] - Quote
WiS has allot of potential. however the way CCP implemented it, is what killed it. It has been something players wanted since 2003. it's 2012 now and all we got was a prison cell. I say don't abandon it, make it more relevant. |
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CCP RedDawn
C C P C C P Alliance
58

|
Posted - 2012.02.23 17:19:00 -
[3370] - Quote
@oldbutfeelingyoung
In regards to the actual WiS content planned I am not at the liberty to say, however more information on WiS will come as we continue onwards through development. As stated in the blog "we will keep you updated with our progress and will share things we think are appropriate."
Many of the ideas in this huge thread have been liked and discussed further by us.
Corp meeting rooms are one of the many ideas with gravitas, however setting a date on specific content is simply unfeasible at this time.
@Gerald Taric 1) Please do not put WiS over FiS
Team Avatar is a WiS slow burn team and the only team on WiS. All the other gameplay teams are working on FiS.
2) Give WiS some sense/content.
That's the plan. Team Avatar |
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Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
791
|
Posted - 2012.02.23 17:26:00 -
[3371] - Quote
CCP RedDawn wrote:In regards to the actual WiS content planned I am not at the liberty to say
I feel that this is a part of the problem. We don't really know what to expect, and thus we have to indulge in the sort of baseless speculation you see in every WiS thread on this forum - and we can't really give feedback on ideas that we haven't heard yet. I know that CCP is trying to tighten up its expectation management, but seriously guy, throw us a bone here. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |

Rek Seven
Probe Patrol Project Wildfire
215
|
Posted - 2012.02.23 17:27:00 -
[3372] - Quote
CCP RedDawn wrote:@oldbutfeelingyoung
Corp meeting rooms are one of the many ideas with gravitas, however setting a date on specific content is simply unfeasible at this time.
In that case, don't bother stringing us along for another 4 years with prick teasing devblogs, come back when you have some concrete information. No offence intended. |

Yuki 0nna
The White Rose Conventicle
28
|
Posted - 2012.02.23 17:29:00 -
[3373] - Quote
If CCP thinks it "listened to the community" and that community said no WiS, CCP was listening only to the millstone around its own neck.
Broaden the notion "community" to the full player base, to include players NOT represented by a nullsec CSM or actively screaming at CCP and each other on these forums.
Broaden the notion of "community" to include all those gaming SciFi fans who would join the player base if only they could identify their participation with human bodies not just hunks of space metal.
The deep attraction of the SciFi fantasy as always been "manned space flight."
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Alarion Detheron
Caldari Navy Task Force 62 Rieos Coalition
2
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Posted - 2012.02.23 17:30:00 -
[3374] - Quote
Would definitely love to see more WiS. Sad to see that the player-run establishments might not see the light of day after all. |

Morgan North
The Wild Bunch Electus Matari
61
|
Posted - 2012.02.23 17:33:00 -
[3375] - Quote
Wht I'd like to see in Incarna-related features:
1. Full availability of all racial traits to all characters, regardless of race. This implies hairs, tatoos etc. There has been quite a lot of intermingling of all four major races for minmatar tatoos to be available outside the actual race, despite the fact only minmatar engage in the acivation ritual, if I recall correctly. Regardless, nothing stops a gallente to marry a minmatar and have a baby that will bear the icon.
2. Gloves. Really, thats seriously lacking.
3. Helmets and visual gubbins that don't cost anything to put on. Like the character from your story that represents himself by a fully mechanised plugged-in suit. We want that, really. The more the merrier. Don't forget an eyepatch.
4. Bionic parts. Don't restrict these to "either you got your left leg replaced, or your right leg". Make it fully costumizeable. Up to having a wooden leg for giggles. To complement the eyepatch of course.
5. Ok, now to something a wee bit more serious and complicated:
5.1. Incarna still feels lonely. Space doesn't when your in a fleet. Allow for corporations to "rent" a room at a station. Stations have a limited number of rooms thusly enabling only a few corporations to actually "live" there. Either that, or link it the Corporation Headquarters. In this room, and only in this room, you can look at other people's avatars and sit around and play pretend. Information for this is minimal, since its basically like a FPS.
5.2. Allow for emotes to activly make your character do things. like smoking, thumping his feet, sit on the floor, whatever. Think of it as preparation for World of Darkness, since, you know, people -will- want to do those "silly" things.
5.3. Use the previous system t allow for invitations for a player to sit in your quarters. Everything else is... Well, up to the emote and players.
5.4. Make it fun for roleplayers, since they'll be the ones to probably use it far more often.
5.5. Probably do some sort of animation that doesn't make it look like your character left the pod instantly all dressed and ready to go. We might forget that the pods are actually filled in goo, and that, you know, your guy is butt-naked, except maybe by having a flight-suit or some underpants.
6. Create an animation that makes it look like your camera drone is flying into the ship hull everytime you undock and dock, so that it stops feeling like a game.
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Crucis Cassiopeiae
EvE-COM
895
|
Posted - 2012.02.23 17:34:00 -
[3376] - Quote
Alarion Detheron wrote:Would definitely love to see more WiS. Sad to see that the player-run establishments might not see the light of day after all.
no NO No nOooo... i want establishments!!!! Its so great things: stores, bars, clubs... that's what RPG is all about and because what you feel like at home. And its indy stuff as well... 
Please don't kill it...  |

Taiwanistan
Wildly Inappropriate Goonswarm Federation
192
|
Posted - 2012.02.23 17:43:00 -
[3377] - Quote
it's an ok dev blog, at least it shows the correct direction, mentions "gameplay", "contributing to the ecology of greater EVE universe". do keep these dev blogs coming, at least once every 6 months. wis needs more than sense/ content it needs purpose.
stop whining about the corp room, even if it is perfect it is still useless as in dudes emoting each other. One thing is for sure, you and I are not friends, buddies or pals so don't /emote me with DMC. That's DeMichael Crimson to you.            |

oldbutfeelingyoung
418
|
Posted - 2012.02.23 18:56:00 -
[3378] - Quote
Taiwanistan wrote:it's an ok dev blog, at least it shows the correct direction, mentions "gameplay", "contributing to the ecology of greater EVE universe". do keep these dev blogs coming, at least once every 6 months. wis needs more than sense/ content it needs purpose.
stop whining about the corp room, even if it is perfect it is still useless as in dudes emoting each other.
hi taiwanistan , i emote you !!!!!!! oowww sorry ,i salute you!!!!!!!! I emote the ones who don,t like Emoting :) |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
1101
|
Posted - 2012.02.23 19:02:00 -
[3379] - Quote
Well, I made a thread that got linked in a dev blog! Wow! I'm not worthy! 
Now on to the reality. Nothing I saw in the dev blog gave me much hope of seeing anything interesting in my Eve lifetime given how many years have gone by with no actual content.
It makes me sad the dev blog leads with sleeve tattoos as if that is what keeps us from loving WiS. Honestly, that smacks of Incarna/NeX thinking that got us to this fail point.
Also mentioning scrapping establishments which was hugely supported and continuing with the "change in focus" line makes me think CCP is drinking the FiS is all that really matters koolaide.
Team Bipedal, you need to do better than that blog. Communications is a start, but this really under-delivered.
That we even had to wait for that information free "setting the stage for nothing meaningful" ambulation non-content "nothing soon" dev-blog should make us all ask what did CCP think our reaction to the blog should be?
Screw the tattoos, open the door CCP!!!
And soon!!!
Issler |

oldbutfeelingyoung
418
|
Posted - 2012.02.23 19:27:00 -
[3380] - Quote
CCP RedDawn wrote:@oldbutfeelingyoung
In regards to the actual WiS content planned I am not at the liberty to say, however more information on WiS will come as we continue onwards through development. As stated in the blog "we will keep you updated with our progress and will share things we think are appropriate."
Many of the ideas in this huge thread have been liked and discussed further by us.
Corp meeting rooms are one of the many ideas with gravitas, however setting a date on specific content is simply unfeasible at this time.
i don,t get it .
The first hint of TA was from ccp Guard
CCP Guard wrote:To add a little to what I wrote yesterday. I spoke with some people today and have some more clarity on this (althought not a ton more). It's likely that there will continue to be "some work" done on this front in the short term, while we iron out the long term plans. There are some assets nearly finished anyway and they will probably make their way on TQ in the months to come, things of the visual nature (WiSual? Lol?), decorative things that can be finalized with relatively light effort while we put most of our weight on the other foot. But I think we might still be able to put out some stuff that you guys will enjoy. The vision for 3d characters as part of the complete sci fi simulator isn-¦t dead, it's just going to be done differently than the way we were doing it before last summer happened, and it's probably going to take some time to materialize fully (no, I don't know how much time, sorry) Sorry for being vague. I'm trying to tell you something, mostly that WiS is not completely on ice and forgotten, without making you think I'm promising any particular things that you might be thinking of, that might not be coming. Not in the short term at least. If I had to write a tl;dr for this, it would probably be...nope, you know what...I'll let you guys write the tl;dr for me 
You guys don,t tell poor Guard the facts ?
I emote the ones who don,t like Emoting :) |

Soulpirate
State War Academy Caldari State
113
|
Posted - 2012.02.23 19:32:00 -
[3381] - Quote
Shared rooms, sooner rather than later.
The blog stated pretty much what I expected it to, and I was happy to see that they will release content as it is ready. The EVE universe we have today wasn't released on day one, so it makes sense. Start with shared areas and add rooms/features over time.
The sooner we can share areas, the sooner the NEX store will get some real use, and hopefully draw in some more money to improve on EVE.
It's not about WiS vs FiS, its about EVE. Adding to WiS adds to EVE The more immersive this game becomes the better it becomes.
Being stuck in a ship ALL the time is a drag, being alone in the CQ is worse. |

Aly Vale
BiosHub Darkmatter Initiative
3
|
Posted - 2012.02.23 19:36:00 -
[3382] - Quote
I'm sure I'll be flammed all over for saying this, however I think WiS is a great idea, but that the lack of official planned features killed it. What you need to do is add station-side player interaction such as gambling or ways to waste time when cooped up in stations for whatever reason. |

Kelsi Darr
Orbital Express LTD Ocularis Inferno
6
|
Posted - 2012.02.23 20:18:00 -
[3383] - Quote
So many tasty, tasty tears. And more from the Anti-Barbie crowd than the Pro-Barbie crowd. Delicious! I LOVE THIS GAME! 
What do I want? 1) I want the focus to be on FIS, with limited WiS support. 2) I want enough Avatar gameplay to suck DUST 514 players into a starship. 3) I want to keep those players in EVE.  |

Kelsi Darr
Orbital Express LTD Ocularis Inferno
6
|
Posted - 2012.02.23 20:28:00 -
[3384] - Quote
Kelsi Darr wrote:What do I want? 1) I want the focus to be on FIS, with limited WiS support. 2) I want enough Avatar gameplay to suck DUST 514 players into a starship. 3) I want to keep those players in EVE. 
Also -- Was it in Massively, TenTonHammer or elsewhere that I saw an idea on a F2P EVE variation -- One where non-subscription players would be limited to non-Empyrean (i.e., sluggish non-pod) frigates? THAT, along with other stuff to pull in the DUST 514 players, would also rock.
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Epsilon Eridanni
Blue Nova Republic Point of Dispute
5
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Posted - 2012.02.23 20:38:00 -
[3385] - Quote
I have a few friends who are wow players but also like Eve, but their main problem with it is that your stuck in the ship all the time. Being able to walk in stations would make Eve much more attractive for gamers. It makes the game more social, and can give people more things to do on their down time. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1027
|
Posted - 2012.02.23 20:38:00 -
[3386] - Quote
Ambulation is one of the features of EVE I've been waiting for since I started playing.
At this point, I would like to see something simple: meeting spaces where we can just hang out in "person" and talk. This would be more than enough for the RPers amongst us, with the rest of the acting being done through imagination and emotes: "/me puts the drink down and gives Frank an incredulous stare". Ideally we'd be able to talk to each other using voice fonts in the invisible "spatial" channel, and further awesomeness would be present if the voice could be placed in 3D space corresponding with avatar location.
Having the ability for certain emotes to translate to avatar action or posture would be awesome. Set my mood to happy, I'll start bouncing along as I walk, head raised, shoulders square. Set my mood to depressed, my shoulders slump, I look at the ground, and drag my feet instead of lifting them when I walk.
There doesn't need to be anything fancy about "establishments" further than being a room that I rent from a limited set of rooms in the station. Later on we should be able to add decorations (and of course, exotic/tribal/interpretive dancers who will dance for ISK or Aurum).
For me, ambulation will be "Minimal Functional Product" when I can see other avatars in the same space, use voice fonts for acting to each other and have some level of animated emote system in place. And heck, the ability to "whisper" to each other, so this small huddle of people can conspire to play a trick on that stiff over there (i.e.: spatial conversation would have real-world inverse square law applied to audio signal strength).
Other features like contraband trading and gambling can come later (i.e.: interaction with the environment isn't so important from my perspective).
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Vae Abeo
EVE University Ivy League
13
|
Posted - 2012.02.23 21:03:00 -
[3387] - Quote
Myfanwy Heimdal wrote:Walking in Stations is a huge task and one which really hadn't been thought out properly.
We're talking stations of over 20 km in size. How are we going to walk around that lot? What are we going to do in there? In fact, what is in all those thousands of miles of corridors and how are we going to interact?
I've seen other games where we've had taverns in towns where players could meet and, always, they're empty. So, if we're wanting an Eve version of Mallory's Bar (The Gap) or that bar from Total Recall then we're going to have to have something worth our while going around walking in stations.
When I was playing other games I never once saw the point of towns or cities where we could meet other players. Not once did I say I'll spend the evening playing BadgerQuest or whatever and spend the time sitting around in a town. And neither did I once run into any players who were hanging around like extras in Westerns lounging around on the boardwalks.
In every MMO that I have played, players would come into town - because they had to - get whatever it was they had to have done done as fast as they could - and then beetle off to do some whatever they did out of the towns.
So, please tell me, and I mean this most sincerely, what possibly could CCP do to make walking in stations interesting or purposeful to the majority of players? I have, at the moment no interest in WiS and I can't see me every having any interest in doing so. CCP would have to pull a massive rabbit out of a hat to make me interested. And if they tried to force us to leave the pod to find an agent/repairshop/refinery then the recent rage would be nothing compared to that storm.
Walking In Stations/ It's not going to work.
This needed bumped Id be much happier if ccp implemented a "chat poker" system instead, or you know other ways to interact with people besides chat/splosions. WiS could be cool if you could get everyone in New Eden together (jita lagfest) or didnt have 12 thousand stations.. oh wait... The only implementation I can see is perhaps single player? since i doubt people will truly use "clubs" or "bars" and logistically it may be too much to integrate everything smoothly. How this didnt come up in development is beyond me, even in 2006 (http://community.eveonline.com/devblog.asp?a=blog&bid=401). ~5 years and were chugging along...Really.
CCP i love your game, you have a great community which i like being a part of but please get realistic. There are some items that need work not the least of which is the UI or FiS or game mechanics changes. I dont mean to be melancholy but i feel obligated to share feedback since thats what your PR is campaigning on now. I have hight hopes for Eve and id very much like to be a part of it but im sorry i dont see WiS really needing to be much more than it is now when you could have resources directed towards things players may actually use.
TL:DR WiS is an awesome idea but creating the star wars cantina vibe is probably not how players will use it(unless you majorly change the game) Besides given the scope of Eve it would suck to implement.
Please direct your resources into the UI which unlike WiS Everyone will see ALL the time.
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Shin Dari
Covert Brigade
35
|
Posted - 2012.02.23 21:10:00 -
[3388] - Quote
Here are some ideas:
1. Have missions which require players to extract item/persons from pirate stations (shooter mode).
2. Corp rooms must have a purpose, please include tools for corps to plan operations with and a briefing room to explain the operation to others. It would also be nice if the briefing room can double as a theater.
3. Create WiS shops. Those would allow players to trade without having to pay fees or taxes, but at the cost that both buyer and seller need to be online in the store to make the trade. |

boeboe joe
Sons Of Sins and Shadow
8
|
Posted - 2012.02.23 21:34:00 -
[3389] - Quote
I am one of the few who eagerly await the next WiS feature / development, I take pride in this. I agree with the post from Havoc Teddy, and CCP RedDawn's reply. The "slow burn" I think is a very nice mental comfort to us WiS fans.
CCP RedDawn wrote:@Havoc Teddy Don't be too disheartened by the devblog. Although it may take a while to fully see new content regarding WiS, we are making sure that the wait is completely worthwhile rather then flinging out some fluff stuff in the near future with a short life span. We want to make sure that what you get is fun, exciting, replyable and ties in with the current FiS content. Prototyping is the best way to go about that as we can iterate constantly by adding, removing, polishing and balancing the content as we go. Along the way we will also be introducing CQ and Character Creator / Re-Customisation fixes and features, so it's not all doom and gloom. 
Also, regarding the ideas feedback for you developers. I would suggest a "WiS: deadspace complex" feature where when the pilot has finished destroying all ships; he/she docks in one of those "habitation modules" and seeks and individual or special item. But to make it interesting involve puzzles, mental-like challenges fit for a capsuleer, that only they can perform in person. I would strongly suggest CCP avoid "Capsuleer: Deathmatch" kind of WiS challenges, but an assassination or two I think would be fitting to our cold and systematic minds.
I do believe however, that Moonbase: Alpha has some good inspiration for WiS stuff.....
If anyone knows of an idea forum post about this let me know, otherwise feel free to delve more into this and discuss in a more detailed thread, but please mention me if you would.  |

Jita Alt666
950
|
Posted - 2012.02.23 21:50:00 -
[3390] - Quote
Thank you for the blog CCP. I agree taking a step back and trying to figure what we as players want to have in ambulation is important.
Objectives and tasks that force players to interact in competitive environment is the back bone of Eve Online... |
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