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Author |
Thread Statistics | Show CCP posts - 43 post(s) |

bornaa
GRiD.
138
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Posted - 2012.03.28 16:08:00 -
[4201] - Quote
Writing a BIG 4000. post!    |

Vertisce Soritenshi
Varion Galactic Tragedy.
1377
|
Posted - 2012.03.28 16:11:00 -
[4202] - Quote
FAIL! lol EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
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CCP Prime
C C P C C P Alliance
6

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Posted - 2012.03.28 16:27:00 -
[4203] - Quote
oldbutfeelingyoung wrote:We all know that WIS will be a long way to go.
Some devs are prototyping some stuff as rhey mentioned
Maybe some devs could explain here whats is done so far maybe some screens or vids from some tryouts
Now Fanfest is done they could come in this thread more and share their ideas with us . asking for ideas and not replying is a one way communication If you say that you have devoted 4 devs and QA to WIS ,at least show some stuff
We are currently prototyping cooperative gameplay in hazardous environments. It's not beautiful, just programmer art mostly because we are focusing on trying out the gameplay.
At this point, I'd not want to share how it looks like, but those that came to the Avatar Roundtable at Fanfest got a demo and if someone got pictures, well, I guess those are then in the public domain by now :) |
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Welsige
Amok. Goonswarm Federation
16
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Posted - 2012.03.28 16:31:00 -
[4204] - Quote
Do want WiS, especially if we cn meet with Dust players on the same lobby.
But maintaign focus on spaceships. |

Yoma Karima
Kuloldas
13
|
Posted - 2012.03.28 16:34:00 -
[4205] - Quote
CCP Prime wrote:oldbutfeelingyoung wrote:We all know that WIS will be a long way to go.
Some devs are prototyping some stuff as rhey mentioned
Maybe some devs could explain here whats is done so far maybe some screens or vids from some tryouts
Now Fanfest is done they could come in this thread more and share their ideas with us . asking for ideas and not replying is a one way communication If you say that you have devoted 4 devs and QA to WIS ,at least show some stuff
We are currently prototyping cooperative gameplay in hazardous environments. It's not beautiful, just programmer art mostly because we are focusing on trying out the gameplay. At this point, I'd not want to share how it looks like, but those that came to the Avatar Roundtable at Fanfest got a demo and if someone got pictures, well, I guess those are then in the public domain by now :)
Nice to hear your doing someithing like that. If you could please look at Dead Space gameplay as a bit of insperation for this it would be fun to have horror type gameplay where roge medical drones try to kill you with surgical instrements. Those who wish to end War wish to end what it means to be human. Those who advocate War do not know its power. Yet Those who learn from War will be remembered for all time.
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Severian Carnifex
117
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Posted - 2012.03.28 16:34:00 -
[4206] - Quote
CCP Prime wrote:oldbutfeelingyoung wrote:We all know that WIS will be a long way to go.
Some devs are prototyping some stuff as rhey mentioned
Maybe some devs could explain here whats is done so far maybe some screens or vids from some tryouts
Now Fanfest is done they could come in this thread more and share their ideas with us . asking for ideas and not replying is a one way communication If you say that you have devoted 4 devs and QA to WIS ,at least show some stuff
We are currently prototyping cooperative gameplay in hazardous environments. It's not beautiful, just programmer art mostly because we are focusing on trying out the gameplay. At this point, I'd not want to share how it looks like, but those that came to the Avatar Roundtable at Fanfest got a demo and if someone got pictures, well, I guess those are then in the public domain by now :)
Thnx a lot for this response. 
And whats with old ideas that you promised us before, like common areas and shops??? I hope that will be given to us too. 
You know, many people leave EVE because there is no social and RPG part of it, common areas and shops would solve that problem. |

Avila Cracko
Federal Navy Academy Gallente Federation
238
|
Posted - 2012.03.28 16:45:00 -
[4207] - Quote
CCP Prime wrote:oldbutfeelingyoung wrote:We all know that WIS will be a long way to go.
Some devs are prototyping some stuff as rhey mentioned
Maybe some devs could explain here whats is done so far maybe some screens or vids from some tryouts
Now Fanfest is done they could come in this thread more and share their ideas with us . asking for ideas and not replying is a one way communication If you say that you have devoted 4 devs and QA to WIS ,at least show some stuff
We are currently prototyping cooperative gameplay in hazardous environments. It's not beautiful, just programmer art mostly because we are focusing on trying out the gameplay. At this point, I'd not want to share how it looks like, but those that came to the Avatar Roundtable at Fanfest got a demo and if someone got pictures, well, I guess those are then in the public domain by now :)
Thank you. 
I have not find any pictures/recordings from that round table.  Don't you guys in CCP have something on the tape? 
And yea, i would like to see an answer on Severians question above. |
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CCP Prime
C C P C C P Alliance
8

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Posted - 2012.03.28 16:55:00 -
[4208] - Quote
Severian Carnifex wrote:We all know that WIS will be a long way to go. Thnx a lot for this response.  And whats with old ideas that you promised us before, like common areas and shops??? I hope that will be given to us too.  You know, many people leave EVE because there is no social and RPG part of it, common areas and shops would solve that problem.
Common areas and shops aren't part of what we are looking at now. We're focusing on prototyping gameplay and then iterating a bit on what is already in the game and touches upon avatars.
Feel free to ask us again about social spaces once something has come out of our current prototyping work. |
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Guttripper
State War Academy Caldari State
109
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Posted - 2012.03.28 16:59:00 -
[4209] - Quote
A cloaked Guttripper watches Oldbutfeelingadventurous leave his ship and enter an ancient floating tomb of a ship. As Oldbutfeelingspringy's footsteps creak across the rotting metal carcass down the dark hallway, a light sprinkling of dust falls from the rafters, illuminated by his trusty helmet light. Finding nothing of worth after an extensive search, Oldbutfeelingempty retraces his steps back to his ship, a bit down on his lack of luck. Much to his dismay, his ship has been hijacked and is probably light years away in some back alley chop shop getting stripped for salvage parts. Oldbutfeelingquitealone is now stuck on a floating tomb of a ship with no way home...
I can see possibilities with this!  |

Yoma Karima
Kuloldas
14
|
Posted - 2012.03.28 17:15:00 -
[4210] - Quote
Guttripper wrote:A cloaked Guttripper watches Oldbutfeelingadventurous leave his ship and enter an ancient floating tomb of a ship. As Oldbutfeelingspringy's footsteps creak across the rotting metal carcass down the dark hallway, a light sprinkling of dust falls from the rafters, illuminated by his trusty helmet light. Finding nothing of worth after an extensive search, Oldbutfeelingempty retraces his steps back to his ship, a bit down on his lack of luck. Much to his dismay, his ship has been hijacked and is probably light years away in some back alley chop shop getting stripped for salvage parts. Oldbutfeelingquitealone is now stuck on a floating tomb of a ship with no way home...I can see possibilities with this! 
meh could hapen but you'd have to leave your ship behind if you wanted to do this. Those who wish to end War wish to end what it means to be human. Those who advocate War do not know its power. Yet Those who learn from War will be remembered for all time.
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Nova Fox
Novafox Shipyards
3579
|
Posted - 2012.03.28 17:49:00 -
[4211] - Quote
Yoma Karima wrote:CCP Prime wrote:oldbutfeelingyoung wrote:We all know that WIS will be a long way to go.
Some devs are prototyping some stuff as rhey mentioned
Maybe some devs could explain here whats is done so far maybe some screens or vids from some tryouts
Now Fanfest is done they could come in this thread more and share their ideas with us . asking for ideas and not replying is a one way communication If you say that you have devoted 4 devs and QA to WIS ,at least show some stuff
We are currently prototyping cooperative gameplay in hazardous environments. It's not beautiful, just programmer art mostly because we are focusing on trying out the gameplay. At this point, I'd not want to share how it looks like, but those that came to the Avatar Roundtable at Fanfest got a demo and if someone got pictures, well, I guess those are then in the public domain by now :) Nice to hear your doing someithing like that. If you could please look at Dead Space gameplay as a bit of insperation for this it would be fun to have horror type gameplay where roge medical drones try to kill you with surgical instrements.
Deadspace style combat would be acceptable as its much slower pace, maybe mix in some mass effect elements for the not so dungeon areas where higher paced combat may be required.
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Yoma Karima
Kuloldas
14
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Posted - 2012.03.28 17:59:00 -
[4212] - Quote
Nova Fox wrote:
Deadspace style combat would be acceptable as its much slower pace, maybe mix in some mass effect elements for the not so dungeon areas where higher paced combat may be required.
Higher paced combat? Like PvP or did you have something else in mind? Those who wish to end War wish to end what it means to be human. Those who advocate War do not know its power. Yet Those who learn from War will be remembered for all time.
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Nova Fox
Novafox Shipyards
3579
|
Posted - 2012.03.28 18:10:00 -
[4213] - Quote
Yoma Karima wrote:Nova Fox wrote:
Deadspace style combat would be acceptable as its much slower pace, maybe mix in some mass effect elements for the not so dungeon areas where higher paced combat may be required.
Higher paced combat? Like PvP or did you have something else in mind?
Well I earlier stated going into automated factilites to steal software for hacking. The security there would probably frown upon you although hacking your way though the facility is perferrable you could shoot your way in as well I guess. Thats for the pve aspect though.
Our bodies are not normally augmented and preprogrammed like the dust bunnies are. We wouldnt be able to take a dust merc head on and win but it shouldnt allow us not to be able to shoot back at least at anything. So different kind of equipment and armor for us our out of pod picnics as well as fighting practices are needed. Also since it seems we are going though crowded envrionments making it cover rich and having the cover combat is more than sensibly possible.
The idea that we could possibly move the pvp OUT of the stations and into areas like these makes a hell lot more sense game wise.
If any pvp where to happen in stations it should remain underhanded espionage styled. Where you gank somone and they wont know it until hours later when the information you stole/interjected leads them to thier down fall.
PVP in these 'explore' zones should be possible but it would be like crashing an incursion in 0.0. the npcs/envrionment isnt going to give a darn who's side you are on.
In archeaology I can see it becoming a race to the artifact. Where opposing teams could find terminals that if hacked successfully and with a bit of luck would cause problems for the team on the other side of the facility. Direct Conforntation would probably only happen if you get in the artifact room the same time they do and the two of you cannot come to an agreement.
This leaves the question on undocking though if its a remote clone. Maybe have the facility attack the 'loser.'
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Yoma Karima
Kuloldas
15
|
Posted - 2012.03.28 18:24:00 -
[4214] - Quote
Nova Fox wrote:Yoma Karima wrote:Nova Fox wrote:
Deadspace style combat would be acceptable as its much slower pace, maybe mix in some mass effect elements for the not so dungeon areas where higher paced combat may be required.
Higher paced combat? Like PvP or did you have something else in mind? Well I earlier stated going into automated factilites to steal software for hacking. The security there would probably frown upon you although hacking your way though the facility is perferrable you could shoot your way in as well I guess. Thats for the pve aspect though. Our bodies are not normally augmented and preprogrammed like the dust bunnies are. We wouldnt be able to take a dust merc head on and win but it shouldnt allow us not to be able to shoot back at least at anything. So different kind of equipment and armor for us our out of pod picnics as well as fighting practices are needed. Also since it seems we are going though crowded envrionments making it cover rich and having the cover combat is more than sensibly possible. The idea that we could possibly move the pvp OUT of the stations and into areas like these makes a hell lot more sense game wise. If any pvp where to happen in stations it should remain underhanded espionage styled. Where you gank somone and they wont know it until hours later when the information you stole/interjected leads them to thier down fall. PVP in these 'explore' zones should be possible but it would be like crashing an incursion in 0.0. the npcs/envrionment isnt going to give a darn who's side you are on. In archeaology I can see it becoming a race to the artifact. Where opposing teams could find terminals that if hacked successfully and with a bit of luck would cause problems for the team on the other side of the facility. Direct Conforntation would probably only happen if you get in the artifact room the same time they do and the two of you cannot come to an agreement. This leaves the question on undocking though if its a remote clone. Maybe have the facility attack the 'loser.'
You could always just grab the artifact and run back to your ship its always easyer to get out of an empty dungon than it is to go into a "Full" one. just a thought.
maybe some sort of zeroG function that has you fly down an airless vent to get back to your ship? Those who wish to end War wish to end what it means to be human. Those who advocate War do not know its power. Yet Those who learn from War will be remembered for all time.
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Yiole Gionglao
29
|
Posted - 2012.03.28 20:16:00 -
[4215] - Quote
CCP Prime wrote:Severian Carnifex wrote:We all know that WIS will be a long way to go. Thnx a lot for this response.  And whats with old ideas that you promised us before, like common areas and shops??? I hope that will be given to us too.  You know, many people leave EVE because there is no social and RPG part of it, common areas and shops would solve that problem. Common areas and shops aren't part of what we are looking at now. We're focusing on prototyping gameplay and then iterating a bit on what is already in the game and touches upon avatars. Feel free to ask us again about social spaces once something has come out of our current prototyping work.
Iterating avatars? Well... look at my eyes, closely, here:
https://image.eveonline.com/Character/90019341_1024.jpg
Can you see something wrong with them? Maybe, how they're squint, misaligned, one looks to Atlanta and the other to Chicago? Squint eyes, they've been like that since Incursion.
Would be nice if someone checked this.  |

bornaa
GRiD.
140
|
Posted - 2012.03.28 21:44:00 -
[4216] - Quote
Vertisce Soritenshi wrote:
LOL 
But its not my fault when on index of forum it says 3999 posts i post 4000. And then in topic my post is 4001.  |

Indahmawar Fazmarai
The I and F Taxation Trust
390
|
Posted - 2012.03.28 21:51:00 -
[4217] - Quote
CCP Prime wrote:oldbutfeelingyoung wrote:We all know that WIS will be a long way to go.
Some devs are prototyping some stuff as rhey mentioned
Maybe some devs could explain here whats is done so far maybe some screens or vids from some tryouts
Now Fanfest is done they could come in this thread more and share their ideas with us . asking for ideas and not replying is a one way communication If you say that you have devoted 4 devs and QA to WIS ,at least show some stuff
We are currently prototyping cooperative gameplay in hazardous environments. It's not beautiful, just programmer art mostly because we are focusing on trying out the gameplay. At this point, I'd not want to share how it looks like, but those that came to the Avatar Roundtable at Fanfest got a demo and if someone got pictures, well, I guess those are then in the public domain by now :)
So we essentially are gonna get Lvl 80 raids with the twist that the one who LeroyJenkins his team can steal everybody's Marauders on top of it?  EVE residents: 5% WH; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |

Soulpirate
State War Academy Caldari State
113
|
Posted - 2012.03.29 01:46:00 -
[4218] - Quote
CCP Prime wrote:Severian Carnifex wrote:We all know that WIS will be a long way to go. Thnx a lot for this response.  And whats with old ideas that you promised us before, like common areas and shops??? I hope that will be given to us too.  You know, many people leave EVE because there is no social and RPG part of it, common areas and shops would solve that problem. Common areas and shops aren't part of what we are looking at now. We're focusing on prototyping gameplay and then iterating a bit on what is already in the game and touches upon avatars. Feel free to ask us again about social spaces once something has come out of our current prototyping work. Can you give us an idea of when something might "come out of" your current prototyping work?
I really think some social areas should be near the top of the list in the next steps of WiS. If Dust releases without EVE players and Dust players being able to share some social areas I think it would be a shame. If Dust players who are new to the EVE universe get to socialise with EVE players and learn more about EVE through that interaction, it will help retain them, and possibly convince them to jump in a ship too. |

Doc Fury
Science and Trade Institute Caldari State
596
|
Posted - 2012.03.29 01:51:00 -
[4219] - Quote
Soulpirate wrote: Can you give us an idea of when something might "come out of" your current prototyping work?
Soon(TM)
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |

Flamespar
Woof Club
346
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Posted - 2012.03.29 03:17:00 -
[4220] - Quote
Hey CCP. Can we beta test your prototypes :P I can post on a forum, therefore I represent everyone. |
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Nova Fox
Novafox Shipyards
3582
|
Posted - 2012.03.29 05:00:00 -
[4221] - Quote
CCP said they only need 5 people to see if its fun or not also I imagine the prototypes are not 'deployable'
It probably look like a cyberspace grid with circles with arrows in them and squars all over the place.
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Indahmawar Fazmarai
The I and F Taxation Trust
390
|
Posted - 2012.03.29 10:26:00 -
[4222] - Quote
Nova Fox wrote:CCP said they only need 5 people to see if its fun or not also I imagine the prototypes are not 'deployable'
It probably look like a cyberspace grid with circles with arrows in them and squars all over the place.
I am wondering what does prototyping mean... are they testing actual code w/o graphics? Or t's just like putting together a bunch of Lego figuriens and drag them on paper maps?
And anyway I repeat myself again: social content is the mother of emergent gameplay. This is a kind of a RPG game after all. Dungeon raiding may be fun to have, but, it's not a if there weren't any other games doing exactly the same... EVE residents: 5% WH; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |

Avila Cracko
268
|
Posted - 2012.03.29 12:48:00 -
[4223] - Quote
I just must put this question here:
Can we have The wizard hat??? 
That's the monument of EVEs history. truth, the whole truth and nothing but the truth. |

Nova Fox
Novafox Shipyards
3582
|
Posted - 2012.03.29 14:58:00 -
[4224] - Quote
Indahmawar Fazmarai wrote:Nova Fox wrote:CCP said they only need 5 people to see if its fun or not also I imagine the prototypes are not 'deployable'
It probably look like a cyberspace grid with circles with arrows in them and squars all over the place. I am wondering what does prototyping mean... are they testing actual code w/o graphics? Or t's just like putting together a bunch of Lego figuriens and drag them on paper maps? And anyway I repeat myself again: social content is the mother of emergent gameplay. This is a kind of a RPG game after all. Dungeon raiding may be fun to have, but, it's not a if there weren't any other games doing exactly the same...
The grid thing is actually like third phase in some development areas which at that point if you do not see it fun as a system then then likely its not going to be fun when you skin it all up.
The lego/paper thing is usually phase one this is where they show it off to the rest of the office and get thier feed back or possibly us as well.
The game play though code alone is phase two in some places often to test for vaibility (can we program this?)
This helps avoide deploying expensive assests to the project if the end product is deemed... not fun at all.
This is only however based on my limited knowledge of game development I dont work at ccp and can only guess how things work around there.
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Bloodpetal
Mimidae Risk Solutions
576
|
Posted - 2012.03.29 15:23:00 -
[4225] - Quote
CCP Prime wrote:oldbutfeelingyoung wrote:We all know that WIS will be a long way to go.
Some devs are prototyping some stuff as rhey mentioned
Maybe some devs could explain here whats is done so far maybe some screens or vids from some tryouts
Now Fanfest is done they could come in this thread more and share their ideas with us . asking for ideas and not replying is a one way communication If you say that you have devoted 4 devs and QA to WIS ,at least show some stuff
We are currently prototyping cooperative gameplay in hazardous environments. It's not beautiful, just programmer art mostly because we are focusing on trying out the gameplay. At this point, I'd not want to share how it looks like, but those that came to the Avatar Roundtable at Fanfest got a demo and if someone got pictures, well, I guess those are then in the public domain by now :)
Hey, this sounds like it'd be awesome. :)
I am definitely interested in seeing the products of this. But yes, some of the social areas should definitely be on your Radar as part of this good stuff.
I am excited to see what you come out with!
And if someone has those pictures, get them to us!
Are you looking more at a First Person Shooter style? Or more like a 3rd person interactive environment with limited violence?
What kind of input can we give you right now for the long term stuff that will help you out the most?
Mimidae Risk Solutions Recruiting |

oldbutfeelingyoung
520
|
Posted - 2012.03.29 15:25:00 -
[4226] - Quote
Guttripper wrote:A cloaked Guttripper watches Oldbutfeelingadventurous leave his ship and enter an ancient floating tomb of a ship. As Oldbutfeelingspringy's footsteps creak across the rotting metal carcass down the dark hallway, a light sprinkling of dust falls from the rafters, illuminated by his trusty helmet light. Finding nothing of worth after an extensive search, Oldbutfeelingempty retraces his steps back to his ship, a bit down on his lack of luck. Much to his dismay, his ship has been hijacked and is probably light years away in some back alley chop shop getting stripped for salvage parts. Oldbutfeelingquitealone is now stuck on a floating tomb of a ship with no way home...I can see possibilities with this! 
+1 Oldbut likes this ,at least some risk at leaving your ship,even that Oldbut is a bit of a carebear.
pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |

Nova Fox
Novafox Shipyards
3584
|
Posted - 2012.03.29 17:19:00 -
[4227] - Quote
3rd person would work best. A Deadspace/Mass Effect Hybrid for combat (possibly a toggable mode) Deadspace better suited for dark envrionments where stealth and calm are required. The Mass effect one better suited when you can see far ways down and engage the entire room.
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Adunh Slavy
Ammatar Trade Syndicate
456
|
Posted - 2012.03.29 17:35:00 -
[4228] - Quote
Nova Fox wrote:3rd person would work best.
Ugh, I hate third person, it is very unnatural to me. The last time I had a third person view of myself in real life I ... well that's about all I remember from that night.
3rd person is only going to work if we're not doing twitch play, and the ceiling is something we'll be able to see through, forcing the camera down to adjust for a low celing is forcing us look at our av's backs half the time and not the environment. With all the time and effort CCP is going to put into this, I'd prefer to see the eye candy and not my AV's back.
Optional/toggle 3rd person / 1st person gives the best oppertunity for a multitude of environments and situations. |

Nova Fox
Novafox Shipyards
3585
|
Posted - 2012.03.29 17:38:00 -
[4229] - Quote
Adunh Slavy wrote:Nova Fox wrote:3rd person would work best. Ugh, I hate third person, it is very unnatural to me. The last time I had a third person view of myself in real life I ... well that's about all I remember from that night. 3rd person is only going to work if we're not doing twitch play, and the ceiling is something we'll be able to see through, forcing the camera down to adjust for a low celing is forcing us look at our av's backs half the time and not the environment. With all the time and effort CCP is going to put into this, I'd prefer to see the eye candy and not my AV's back. Optional/toggle 3rd person / 1st person gives the best oppertunity for a multitude of environments and situations.
This is quite dificult to pull off though but if they perfect it it would be awsome.
|

Xervish Krin
Shiva Furnace
15
|
Posted - 2012.03.29 17:39:00 -
[4230] - Quote
I know it seems the course for the immediate future of WiS is now set, but I'd still like to point out that the Jita riots, the unsubs and the uproar weren't because people hated social environments, casinos and smuggling. They were because we were promised those things, many were invested in them, and then we didn't get them, or any real gameply to replace them.
The EVAs in hostile environments sound awesome, but please don't let the summer of rage scrap all the old plans - some of them were really good - it was the fact that they were never delivered that sparked outrage. I for one still want to gamble and smuggle in a seedy bar. |
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