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Furion35
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Posted - 2005.12.04 00:20:00 -
[1]
I've read some threads which say Gallente are going to be uber. Then theres the KiLRock thread which says that Gallente will suck. Can someone please tell me how good this race will be after the drone changes?
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Wee Dave
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Posted - 2005.12.04 00:23:00 -
[2]
There are specialised drone modules coming out and many more skills. In that sense, its good for the Gallentean who focuses on drones and bad for the Gallentean who focuses on guns.
Pure drone setups are now a lot more viable though.
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Jim Steele
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Posted - 2005.12.04 00:24:00 -
[3]
Edited by: Jim Steele on 04/12/2005 00:24:25
Originally by: Furion35 I've read some threads which say Gallente are going to be uber. Then theres the KiLRock thread which says that Gallente will suck. Can someone please tell me how good this race will be after the drone changes?
they will just be able to do the same damage as now so nothing is changing,
Amarr on the other hand, with the new damage mod penaltys will just suck, namely the Zealot and Sucreladge since what made the zealot so powerfull is effectivly removed making it a very week ship when copaired to the diemos or ishtar.
Author of "The Apoc Guide" |

Furion35
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Posted - 2005.12.04 01:22:00 -
[4]
How does the Dominix compare to the uber new Raven everyone has been raving about?
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Kenan Waroria
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Posted - 2005.12.04 02:03:00 -
[5]
Originally by: Furion35 How does the Dominix compare to the uber new Raven everyone has been raving about?
Logic says a Raven "should" beat a Dominix as it¦s a Tier 2 Battleship and Dom "only" Tier 1.
Dominix with good drone skills will be better than todays. One difference for instance: they launch new missile skills and nerf missiles (mostly torps). Now they made new drone skills but forgot to nerf them (yeah numbers decreased but still as powerful) and with the new modules they get even better than before. New missiles seems to be quite devastating and probably a winner given the right circumstances and Drones more all round.
Please note that all missile ships are closecombat unless you think that waiting 10s for your missiles to hit it¦s target is acceptable. If guns own at long range why can¦t missiles be better at short?
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LUKEC
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Posted - 2005.12.04 02:07:00 -
[6]
Originally by: Kenan Waroria
Originally by: Furion35 How does the Dominix compare to the uber new Raven everyone has been raving about?
Logic says a Raven "should" beat a Dominix as it¦s a Tier 2 Battleship and Dom "only" Tier 1.
Dominix with good drone skills will be better than todays. One difference for instance: they launch new missile skills and nerf missiles (mostly torps). Now they made new drone skills but forgot to nerf them (yeah numbers decreased but still as powerful) and with the new modules they get even better than before. New missiles seems to be quite devastating and probably a winner given the right circumstances and Drones more all round.
Please note that all missile ships are closecombat unless you think that waiting 10s for your missiles to hit it¦s target is acceptable. If guns own at long range why can¦t missiles be better at short?
Yea.. and 10s is less than it takes to launch drones... so what's your point exactly?
Originally by: WildCard "NOW Flyzone" before after
Be back in a year or so |

Noriath
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Posted - 2005.12.04 02:08:00 -
[7]
I think Gallente will be better in general, because they are good ships with the ability to benefit from the new drones, but droneships don't benefit too much I think...
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Aryth
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Posted - 2005.12.04 02:11:00 -
[8]
This Drone change better work out right. I'll pull my hair out if all the time i spent on drone skills gets wasted.
"We demand ridgedly defined areas of doubt and uncertainty." |

Linavin
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Posted - 2005.12.04 02:22:00 -
[9]
Im just worried that CCP won't fix the drone bugs, because now if 2 drones decide to have sex or refuse commands for no reason you don't loost that much damage. In RMR on the otherhand if I lose 2 of my 5 drones to a bug on my ishtar then thats a substantial damage loss. --- Where are the named 800mm Plates and Modal Mega Ions CCP? |

Gronsak
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Posted - 2005.12.04 04:02:00 -
[10]
drones are nerfed like missiles where nerfed
torps used to do full dmg to cepters, soon the heavy drones that used to do full dmg to cepters will not even hit the,
ALLLLL the new drone skills need training if ur galante, which sucks really badly
drones are badly programed, my large guns hit a webbed frig no prob, but my large drones will not hit a webbed frig, because the drones are so dumb they orbit too fast
infact the only way to get a large drone to hit a cepter is to web the cepter and to WEB YOUR OWN DRON
please ccp give us the option to set our drones orbit velocity and rage or its just stupid
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Zungen
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Posted - 2005.12.04 05:34:00 -
[11]
Edited by: Zungen on 04/12/2005 05:38:20 actually drones are going to be uber especially the domi with drone modules :P with putting 5 drone modules that gives +1 drone per modulle, they take a hi slot and can only fit 5
so you can launch 10 on your domi and have the firepower of easily over 30 heavy drones, plus have the mids and lows empty to fit whatever you need, tho with 5 drone modules you may need a cpu upgrade or two :P
if you ask me 10 t2 heavy drones after patch is going to rip apart any bs pretty fast :P
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Toaster Oven
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Posted - 2005.12.04 07:35:00 -
[12]
Meh, everyone making the same tired old one sided arguments.
The people arguing Gallente are going to be uber are only looking at the Domi and pointing out how it can fit 5 drone modules, have a drone bay big enough to launch 10 heavies with reserves, and have slots and cpu/grid leftover for a tank. So for the Domi it doesn't really matter if drones are getting somewhat nerfed, since it ends up dishing out far more firepower than it can now currently. And yes, that does leave it overpowered. Just that one ship. All because of one module which I doubt we'll end up seeing on TQ.
Everyone arguing Gallente are going to be nerfed have realized none of the other drone ships can take advantage of such a setup since they lack the cpu, slots, and drone bay to pull it off. So the sig resolution mod, aka drone nerfage, is going to hurt them. Especially as they'll now have to give up slots to make their drones hit smaller targets, or sacrifice some drone space to carry smaller drones to defend themselves against smaller targets. And the Gallente style of in your face blaster combat is going the way of the dodo with webber drones. The only real way of killing them off and getting to your target before you're halfway dead is to use smartbombs. So um, good luck finding the cpu and grid to fit SBs on your already fitting challenged ships. And you can forget about using blasters at all in empire wars. Anyone with half a brain willl be carrying webber drones, which if you use SBs to kill you'll get Concordokkened. And if you try to manually target and kill em all off with your own guns and drones, well you might as well self destruct and save your enemy the trouble 
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Kenan Waroria
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Posted - 2005.12.04 12:19:00 -
[13]
I find it strange that drones should hit worse on Sisi comparing with Tranq as the drones have gotten a tracking increment on Sisi. Probably problems with the coding of the drones. Another thing that¦s borked is defender missiles as they really doesn¦t work as they should.
A Gank + Tank + Torp Raven will loose against a Nos + ECM + Drones Dominix. So yeah, the Raven is overpowerd and it has nothing to do with fitting or what you are faceing .
About takeing longer than 10s to launch drones? Perhaps longer than 10s depending on range until the drones does damage, that¦s true got me there but then it¦s not likely you¦ll use drones longrange either? 350mm and 425mm rails are way more better long range than Cruise missiles or?
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Tanor Felnik
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Posted - 2005.12.04 15:30:00 -
[14]
Edited by: Tanor Felnik on 04/12/2005 15:31:09 Dominix will be amazing now and overpowered in 1on1's from what i can see if they fit +1 drone mod x5 in high slots they can use 10 drones with the damage mod high from the dominix damage to drones per level of battleship. Then with a shield tank in mid slot means you are able to use your low slots to fit drone damage mods. this means the drones are going to be doing **** loads of damage god knows how many it would be equavalant of the drones now without damage mods it already up near 30's no tank can live through it for long enough to kill a doms shield tank.
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Furion35
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Posted - 2005.12.04 15:51:00 -
[15]
And how will this change affect the Ishtar? It seems the Domi will be just fine since it can actually fit the drones needed.
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Aakron
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Posted - 2005.12.04 16:03:00 -
[16]
Originally by: Tanor Felnik Edited by: Tanor Felnik on 04/12/2005 15:31:09 Dominix will be amazing now and overpowered in 1on1's from what i can see if they fit +1 drone mod x5 in high slots they can use 10 drones with the damage mod high from the dominix damage to drones per level of battleship. Then with a shield tank in mid slot means you are able to use your low slots to fit drone damage mods. this means the drones are going to be doing **** loads of damage god knows how many it would be equavalant of the drones now without damage mods it already up near 30's no tank can live through it for long enough to kill a doms shield tank.
Are you aware how much CPU is left after fitting 5 +1 mods to fit this "shield tank"
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U GOD
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Posted - 2005.12.04 16:24:00 -
[17]
Originally by: Aakron
Originally by: Tanor Felnik Edited by: Tanor Felnik on 04/12/2005 15:31:09 Dominix will be amazing now and overpowered in 1on1's from what i can see if they fit +1 drone mod x5 in high slots they can use 10 drones with the damage mod high from the dominix damage to drones per level of battleship. Then with a shield tank in mid slot means you are able to use your low slots to fit drone damage mods. this means the drones are going to be doing **** loads of damage god knows how many it would be equavalant of the drones now without damage mods it already up near 30's no tank can live through it for long enough to kill a doms shield tank.
Are you aware how much CPU is left after fitting 5 +1 mods to fit this "shield tank"
Aakron is right, been on sisi and you cannot fit an effective shield tank on a domi and use 5 drone +1 mods. The most i could fit and be comfortable with the tank was three, and I had three empty high slots, so imo, the only way to take full advantage of the new drone mods is by armor tanking and limiting the use of damage mods.
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Tanor Felnik
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Posted - 2005.12.04 17:47:00 -
[18]
arh..
well people do have nice tanks/10 drones on SISI. So must use the low slots for CPU then?
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j0sephine
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Posted - 2005.12.04 18:01:00 -
[19]
"Are you aware how much CPU is left after fitting 5 +1 mods to fit this "shield tank""
* Raven: 875 base, 396 for 6x siege II: 479 left, 6 mids, 5 lows free * Dominix: with 2x co-processor II 907.5 base, 375 for 5x drone control: 532 left, 5 mids, 5 lows free
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Pottsey
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Posted - 2005.12.04 19:23:00 -
[20]
ôAre you aware how much CPU is left after fitting 5 +1 mods to fit this "shield tank"ö More then enough for an effective passive shield tank. With the new changeÆs you should be able to make a strong passive shield tank and fit the drone modules.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |

Vishnej
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Posted - 2005.12.04 19:54:00 -
[21]
Ishkur - MAJOR boost, >2x the drone damage they did before.
As far as the ishtar and Domi - it all depends on what you're targetting. Domi is being made somewhat similar to the Raven in that while it's becoming much more powerful vs battleships[purely because of modules], it simply won't be able to effectively hit smaller ships, as is the case now, unless you include[and you will want to] the (much more powerful than they are now) light/medium drones. If you include two heavy webber drones, you should be able to track a cruiser about as well as a battleship, but you'll never really be able to hit frigs well since the stacking penalty hurts 4x webbers a lot. ---------------------------- T2 Destroyers: a proposal Requested Changes: An alphabet's worth |
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