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Meeko Gloom
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Posted - 2005.12.05 13:34:00 -
[1]
When could it happen? 22,000, 25,000 or 30,000 players ________________________________________________
Pls Dont Flame Me Cuz I DONT Give A ****
Demons of Razgis
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AdamC
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Posted - 2005.12.05 13:39:00 -
[2]
Well although people complain about lag it still handles pretty well. I would say about 23-25k personally 
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BlueSparkle
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Posted - 2005.12.05 13:45:00 -
[3]
technically it will never "outgrow" its server. Cause they can keep on expanding the cluster up until every solarsystem runs on thier own node.
I think the bottleneck is gonna be the SQL server, allthough just updated, it will only be able to handle a certain amount of query's per second.
my guess is that around 50K players we will truely outgrow the current server setup.
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TheDeceit
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Posted - 2005.12.05 13:45:00 -
[4]
Edited by: TheDeceit on 05/12/2005 13:45:12 Edited by: TheDeceit on 05/12/2005 13:44:57 Well, if the agents and minerals get spread out more, it could last up to 25-30k. As they are now, sometimes the lag can be so bad that is dangerous to do level 2 missions in battlecruisers. -------- "Yet we still hug the dear Deceit" - N. Cotton |

Meeko Gloom
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Posted - 2005.12.05 13:48:00 -
[5]
How many eve accounts are there?
________________________________________________
Pls Dont Flame Me Cuz I DONT Give A ****
Demons of Razgis
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Rod Blaine
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Posted - 2005.12.05 13:59:00 -
[6]
Originally by: Meeko Gloom How many eve accounts are there?
80K _______________________________________________
Power to the players !
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The Wizz117
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Posted - 2005.12.05 14:22:00 -
[7]
Originally by: Rod Blaine
Originally by: Meeko Gloom How many eve accounts are there?
80K
if they ban allt he macro miners there would be like 60-70K left
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Galavet
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Posted - 2005.12.05 14:26:00 -
[8]
When will eve outgrow its servers?
About this time last year.
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Masu'di
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Posted - 2005.12.05 14:34:00 -
[9]
i think originally they designed the game for 50,000 people online at once.
POS Drug Refinery |

KIATolon
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Posted - 2005.12.05 14:36:00 -
[10]
Quote:
When will eve outgrow its servers?
About this time last year.
Quoted for truth.
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Grimwalius d'Antan
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Posted - 2005.12.05 14:37:00 -
[11]
The current server? Within a couple of months. They keep upgrading it all the time though, so that ain't a problem.
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Hllaxiu
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Posted - 2005.12.05 14:37:00 -
[12]
Originally by: Masu'di i think originally they designed the game for 50,000 people online at once.
Evenly distributed though, not with this 500 people in half a dozen systems, and 2/3 of 0.0 completely empty.
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ToX1c Revamp
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Posted - 2005.12.05 15:10:00 -
[13]
Apparently NPCube are planning to support 100,000 concurrent users on Dark and Light. Their explanation of 'how this is possible' is;
Originally by: "NPCube" A structure without any zones allows us to avoid lag created by these zones. Secondly, the server load is spread on several machines that spread specific tasks among several server clusters
That sounds like how CCPs servers work, so I would think we are far off 'outgrowing' anything 
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Serpensis
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Posted - 2005.12.05 15:48:00 -
[14]
uhm, Soon(tm)

-- "Fear accompanies the possibility of death, calm sheperds its certainty." |

Tobiaz
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Posted - 2005.12.05 16:28:00 -
[15]
Originally by: The Wizz117
Originally by: Rod Blaine
Originally by: Meeko Gloom How many eve accounts are there?
80K
if they ban allt he macro miners there would be like 60-70K left
There are not 10-20k macros. Not by a long shot. Don't forget though that in no way limits their impact on EVE's economy by their nevertiring 23/7 low ore mining and dumping it on the markets killing the individual miners.
Recruiting |

Pelvic Thrust
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Posted - 2005.12.05 16:37:00 -
[16]
Edited by: Pelvic Thrust on 05/12/2005 16:38:45 At the moment the HARD limit for players on eve is 24k, or 22 or 26 i forget. Once the new blades get installed in should go up. But as players online goes up so in theory does accounts, then cash, then they can spend more money on Yarrdware! :D, as if these new blades wont pop up the hardlimit to like 30k 
why is everyone like omg about macro miners, forum threads and posts will not change anytyhing, and will people please stop talking like they know everything - they dont, Macro miners have been around for ages then ccp made a news post about it then everyoone sudenly became the expert? i think not. Just leave it alone 
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BBQ
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Posted - 2005.12.05 18:49:00 -
[17]
Dont forget that there is also a physical network limit.
65534 connections to 1 IP are allowed (called port numbers), eve uses 2 per connection (shows when you do a net stat), this means a maximum of 32,766 players on the 1 IP that they currently have.
We are getting close to that limit.
<< Insert whitty sig here >>
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Malthros Zenobia
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Posted - 2005.12.05 19:33:00 -
[18]
Originally by: BBQ
We are getting close to that limit.
We are only over half of that limit now, how are we 'getting close'? Maybe if the user cap broken had just been 28k and not 18k sure. ------------------------------------
Quote: 1 Billion isk currently sells on ebay for about $225 90 day GTC $38.95 Currently selling for 300mill
Therefore 1Bill isk costs you $129.50.
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Baldour Ngarr
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Posted - 2005.12.05 19:46:00 -
[19]
Originally by: Malthros Zenobia
Originally by: BBQ
We are getting close to that limit.
We are only over half of that limit now, how are we 'getting close'? Maybe if the user cap broken had just been 28k and not 18k sure.
We're getting close BECAUSE we're over half way.
"I tried strip mining, but I lost, and it's cold flying around in space naked." |

ToX1c Revamp
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Posted - 2005.12.05 19:53:00 -
[20]
Originally by: BBQ Dont forget that there is also a physical network limit.
65534 connections to 1 IP are allowed (called port numbers), eve uses 2 per connection (shows when you do a net stat), this means a maximum of 32,766 players on the 1 IP that they currently have.
We are getting close to that limit.
im no networking expert, but that doesnt sound right to me
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sonofollo
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Posted - 2005.12.05 20:09:00 -
[21]
the upper limit is 50,000 as more members join more money to upgrade hardware and even add another ISP if that limit is reached (though i would say their deal with iceland telecom) would just mean another line added into CCP HQ
There is always the option of more solar systems esp with 1500 odd in jove space. And the other option of the existing empires discovering slowly new systems that are added to the gamemap and opened for colonization as part of a storyline event
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Derovius Vaden
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Posted - 2005.12.05 20:19:00 -
[22]
Originally by: sonofollo the upper limit is 50,000 as more members join more money to upgrade hardware and even add another ISP if that limit is reached (though i would say their deal with iceland telecom) would just mean another line added into CCP HQ
There is always the option of more solar systems esp with 1500 odd in jove space. And the other option of the existing empires discovering slowly new systems that are added to the gamemap and opened for colonization as part of a storyline event
If Jove space is the Dev's playground, then can't they just unlock those nodes if things get too crazy?
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George Petsch
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Posted - 2005.12.05 20:27:00 -
[23]
Edited by: George Petsch on 05/12/2005 20:28:45
Originally by: BBQ Dont forget that there is also a physical network limit.
65534 connections to 1 IP are allowed (called port numbers), eve uses 2 per connection (shows when you do a net stat), this means a maximum of 32,766 players on the 1 IP that they currently have.
We are getting close to that limit.
Well, no. All players connect to the same port, that is how TCP/IP works.
Every client needs 2 open ports on HIS machine, that means that you can "only" have 32,766 simultaneous clients on ONE machine. guess it'll be sometime until we hit that limit. I mean who has 32,765 alts? 
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ToX1c Revamp
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Posted - 2005.12.05 20:43:00 -
[24]
Originally by: George Petsch Edited by: George Petsch on 05/12/2005 20:28:45
Originally by: BBQ Dont forget that there is also a physical network limit.
65534 connections to 1 IP are allowed (called port numbers), eve uses 2 per connection (shows when you do a net stat), this means a maximum of 32,766 players on the 1 IP that they currently have.
We are getting close to that limit.
Well, no. All players connect to the same port, that is how TCP/IP works.
Every client needs 2 open ports on HIS machine, that means that you can "only" have 32,766 simultaneous clients on ONE machine. guess it'll be sometime until we hit that limit. I mean who has 32,765 alts? 
that sounds more like it 
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Taliac
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Posted - 2005.12.05 21:12:00 -
[25]
Originally by: Rod Blaine
Originally by: Meeko Gloom How many eve accounts are there?
80K
How many of those accounts are never used anymore? When all the trail accounts who are used over the years are also counted, then there won't be much left.
Wouldn't i be more like max 30k active accounts? That would also be very much, because that would mean people pay for a game they hardly ever play.
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sonofollo
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Posted - 2005.12.05 21:24:00 -
[26]
arent all trial accounts destroyed ? if not they should be after they run out and not paid for.
I think CCP have stated they have a inactive policy of removal after 6 months of inactive accounts but so far have chosen not to. guess if it clutters the database to much old accounts can eb removed
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LoxyRider
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Posted - 2005.12.05 21:27:00 -
[27]
Originally by: Taliac
Originally by: Rod Blaine
Originally by: Meeko Gloom How many eve accounts are there?
80K
How many of those accounts are never used anymore? When all the trail accounts who are used over the years are also counted, then there won't be much left.
Wouldn't i be more like max 30k active accounts? That would also be very much, because that would mean people pay for a game they hardly ever play.
Thats 80k active accounts.
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sonofollo
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Posted - 2005.12.05 21:29:00 -
[28]
i think he means 30k simutanoues users online at any one time there are always a vast majority of accounts not logged in for bsaic reasions
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Esrevatem Dlareme
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Posted - 2005.12.05 21:35:00 -
[29]
By the looks of the numbers in the RAMSAN "success story" article, they expect to be able to scale up to 25k concurrent users reasonably well...and they plan on hopefully intalling new 64 bit server blades if tests go well on them, so that would push the limit further.
It looks like the approximate max peak users is below 1/4 of the subscriber base? We just hit 18k concurrent with around 80k supscriptions right? So in that case, they're prepared to at least 100k subscriptions.
______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |

RedWyvern
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Posted - 2005.12.05 21:38:00 -
[30]
Its not really the playerbase is it? Its three things: Jita, Oursulaert, massive fleetbattles. The former two could be dealt with (change it to 0.0 for just one day...one day...you know you want to... )
the latter isn't going to ever be helped unless either they change system->system travel (like being transported to a random area in a system when you jump)or everyone signs and adheres to some universal agreement to never exceed a certain gang size. So, never.
Only other thing would be to completely dismantle empire, tear the four empires apart, and move them each to a corner of the galaxy, and kill off all the highways.
...
I think I've been around Grey Area too long.  -------------------------------------------------- Loyalty, Integrity, Honour. |
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