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Tachibane Kanade
The Scope Gallente Federation
1
|
Posted - 2013.07.10 12:34:00 -
[1] - Quote
Hello,
I am very new to this game, and I hope my suggestion wouldn't hurt alot of player feelings or anything. But its my own opinion as a new player. But I think the current cloaking design in EVE-Online is very flawned and unfair and I think it should be changed to make it more 'fair' and exciting for both sides.
Right now, as can be demonstrated by Mad Ani's stream... And after reading many topics about cloaking and ability to decloak in general. I think its generally accepted by all EVE Players that its almost impossible to decloak a ship if the cloaked player knows what he is doing. I think this is really stupid, why can't players chase out a cloaky ship in their system who is just idling or AFKing?
I suggest adding a ship-module that has the ability to scan down cloaky ships, and when successfully scanned down the ability to shutdown their cloaking device while being 'locked' down. The decloaked ship should go somewhere else to avoid getting blown up. After warping off he should be able to cloak again, and the tracking should be started over again in order to decloak them. My point is that players should be able to chase out cloaky intel ships with special anti-cloaking devices.
This would put cloaky ships on the edge, like it should when you are in enemy territory. And at the same time, it gives the players/alliances the ability to chase out their spies who are camping their systems.
I am really interested hearing your veteran, and other new player opinions regarding this matter? Isn't the current cloaking not extremely flawned? Regards |

Onomerous
Shockwave Innovations Surely You're Joking
201
|
Posted - 2013.07.10 12:43:00 -
[2] - Quote
IBTF
You're gonna get flamed on this one. Do a search and see all the other threads about this topci. |

Tachibane Kanade
The Scope Gallente Federation
1
|
Posted - 2013.07.10 12:47:00 -
[3] - Quote
I don't particularly mind being flamed by internet warriors. But I rather like to read from those who don't like the idea as to why they dont like it. I am not claiming that I know much about the game, because I don't.
But I just don't understand why people are not able to do anything about cloaky ships in their system (as long as the pilot isnt stupid). Gathering intel should be possible, im not saying it should be easy to scan down cloaky ships or anything but the general idea that alliances/corps whatever are almost completely helpless removing cloaky ships from their system.
|

Argoist Zxim
Terraprobe Dynamics Aurora Foundation
12
|
Posted - 2013.07.10 12:48:00 -
[4] - Quote
As had been said before: If you want the ability to uncloak ships with a module, pvpers get one for forcing you to undock from station.
Because they amount to the same thing. |

Mr Doctor
Los Polos Hermanos. Happy Cartel
30
|
Posted - 2013.07.10 12:52:00 -
[5] - Quote
Cloaking is fine. Its not OP at all, nor is it next to impossible to kill a cloaky. |

Tachibane Kanade
The Scope Gallente Federation
1
|
Posted - 2013.07.10 13:03:00 -
[6] - Quote
Mr Doctor wrote:Cloaking is fine. Its not OP at all, nor is it next to impossible to kill a cloaky.
Could you explain? I have read topics how to decloak ships. But in thos every topics they said its very hard to succesfully do this and you generally only have a chance to do this when a ship is entering a system.
Once you miss that chance and the ship is cloaked, it then becomes nearly impossible to catch one because 'something' needs to be within 2500 meters of the cloaked ship in order to decloak it. And technically, a cloaked intel ship could just be 650 KM off-grid and AFK all day long with incredible little chance of ever getting decloaked am I wrong?
If there is a module to decloak a ship, for example scanning it down could take up to 5 minutes to complete (just entering random number for sake of argument) that should already be enough for people to try and drive out a intel ship from their system. Currently, they can't do much about it, which is stupid...
Maybe the idea of a ship-module is wrong then, maybe it should be a additional option on a POS? Then this shouldnt affect low-sec / highsec but only nullsec?
Again, I am sorry if my idea's should stupid, I am also completely fine with not changing the current mechanics. I just personally find it weird how it currently works. |

suid0
Habitual Euthanasia Pandemic Legion
18
|
Posted - 2013.07.10 13:26:00 -
[7] - Quote
Tachibane Kanade wrote:Mr Doctor wrote:Cloaking is fine. Its not OP at all, nor is it next to impossible to kill a cloaky. Could you explain? I have read topics how to decloak ships. But in thos every topics they said its very hard to succesfully do this and you generally only have a chance to do this when a ship is entering a system. Once you miss that chance and the ship is cloaked, it then becomes nearly impossible to catch one because 'something' needs to be within 2500 meters of the cloaked ship in order to decloak it. And technically, a cloaked intel ship could just be 650 KM off-grid and AFK all day long with incredible little chance of ever getting decloaked am I wrong? If there is a module to decloak a ship, for example scanning it down could take up to 5 minutes to complete (just entering random number for sake of argument) that should already be enough for people to try and drive out a intel ship from their system. Currently, they can't do much about it, which is stupid... Maybe the idea of a ship-module is wrong then, maybe it should be a additional option on a POS? Then this shouldnt affect low-sec / highsec but only nullsec where the stations are owned by players, not NPC Corps.Again, I am sorry if my idea's should stupid, I am also completely fine with not changing the current mechanics. I just personally find it weird how it currently works.
The reason these ideas are bad is because they allow you to find and decloak cloaked ships, which technically you shouldn't even know are there. You only know because the local chat tells you. Now you are wanting a risk free way to decloak and find any ship in system, without really putting anything on the line for this largly overpowered ability.
If this were to happen I think you were on the right track to begin with, it should be a ship module not POS. Because it'd just be dumped on a tower where a player doesn't have to defend it and abused to clean systems of cloakies. Instead... Make it a hi-slot module that can only be fitted to a super/titan, has a 5 minute timer like triage/siege mods and renders the ship immobile while active. Then you can hunt your decloaked ships.
tl;dr; cloaking is fine |

Tachibane Kanade
The Scope Gallente Federation
1
|
Posted - 2013.07.10 13:34:00 -
[8] - Quote
Actually, I can't really find a solid counter response to:
"The reason these ideas are bad is because they allow you to find and decloak cloaked ships, which technically you shouldn't even know are there. You only know because the local chat tells you"
Haha, your absolutely right, it makes sense when you say it though. I guess its fine then to carebear in a enemy system 24/7 cloaked and be 99.99% safe. It still doesn't sit well with me, but yeah, the only reason currently you know they are there is because of chat...
hmmmmmmmmmmmm -__- sadface |

Arya Regnar
Pator Tech School Minmatar Republic
44
|
Posted - 2013.07.10 13:36:00 -
[9] - Quote
Stop trying to make nullsec safe carebear. Go to highsec if it bothers you.
EvE-Mail me if you need anything.
|

Tachibane Kanade
The Scope Gallente Federation
1
|
Posted - 2013.07.10 13:42:00 -
[10] - Quote
Arya Regnar wrote:Stop trying to make nullsec safe carebear. Go to highsec if it bothers you.
Did you actually read the thread or you simply misunderstand? Which one is it because you absolutely not making sense. Current mechanics allow for carebearing in nullsec while cloaked, while my whole suggestion is to find a way to change that and give corps/alliances some tools to get rid of these cloaky ships in their space.
Just leave the thread if you can't contribute properly, there is no need for you in this thread. Also, I am flying in highsec space as I am still new to the game. My suggestion came to mind after repeatedly watching Mad Ani's stream and the inability for alliances to be able to do anything against it. |

suid0
Habitual Euthanasia Pandemic Legion
19
|
Posted - 2013.07.10 13:47:00 -
[11] - Quote
Tachibane Kanade wrote:Actually, I can't really find a solid counter response to:
"The reason these ideas are bad is because they allow you to find and decloak cloaked ships, which technically you shouldn't even know are there. You only know because the local chat tells you"
Haha, your absolutely right, it makes sense when you say it though. I guess its fine then to carebear in a enemy system 24/7 cloaked and be 99.99% safe. It still doesn't sit well with me, but yeah, the only reason currently you know they are there is because of chat, which is equally bad.
hmmmmmmmmmmmm -__- sadface
Your best counter to an afk cloaky is to change systems (harder if you are a renter with limited systems to pick from)
If the cloaky follows (or another one shows up), they're not afk and might be hunting you. |

Tachibane Kanade
The Scope Gallente Federation
1
|
Posted - 2013.07.10 14:00:00 -
[12] - Quote
suid0 wrote:Tachibane Kanade wrote:Actually, I can't really find a solid counter response to:
"The reason these ideas are bad is because they allow you to find and decloak cloaked ships, which technically you shouldn't even know are there. You only know because the local chat tells you"
Haha, your absolutely right, it makes sense when you say it though. I guess its fine then to carebear in a enemy system 24/7 cloaked and be 99.99% safe. It still doesn't sit well with me, but yeah, the only reason currently you know they are there is because of chat, which is equally bad.
hmmmmmmmmmmmm -__- sadface Your best counter to an afk cloaky is to change systems (harder if you are a renter with limited systems to pick from) If the cloaky follows (or another one shows up), they're not afk and might be hunting you.
Yes, but my reason for coming up with the idea in the first place is actually towards one specific type of players. Those "intel" players who camp certain systems only to track down enemy movement. Like for example exactly what Mad Ani is doing for his stream.
He just sits in the system, nothing you do will bait him, because he ain't there to fight. He just watches the staging system. This ability to just sit there and a alliance who owns that space is not able to anything against it is the only thing that I find a bit weird. Or maybe I just want to see Mad Ani's ship get tackled on the stream... haha I don't know :-)
However you have convinced me earlier, It's true that you only know about a cloaky in your system because you see it on local. That by itself is equally stupid. And above all, if all the big alliances in nullsec are ok with the current mechanics, it shouldnt have to be changed anyway. I just found it a bit strange. |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
211
|
Posted - 2013.07.10 14:04:00 -
[13] - Quote
Tachibane Kanade wrote:Actually, I can't really find a solid counter response to:
"The reason these ideas are bad is because they allow you to find and decloak cloaked ships, which technically you shouldn't even know are there. You only know because the local chat tells you"
Haha, your absolutely right, it makes sense when you say it though. I guess its fine then to carebear in a enemy system 24/7 cloaked and be 99.99% safe. It still doesn't sit well with me, but yeah, the only reason currently you know they are there is because of chat, which is equally bad.
hmmmmmmmmmmmm -__- sadface There is lore explanation to local chat: you know they are there because they came through stargate (which keeps track of all ships passing through). But that part of lore does not explain why ships that cyno in system or come from wormhole are also shown in local. Fix that and then you can add as many cloaky hunting modules as you want. Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
963
|
Posted - 2013.07.10 14:10:00 -
[14] - Quote
Tachibane Kanade wrote:Hello
Hi there.
Could you care to explain why cloak is a problem? Your first explanation or at least your point is not quite clear, specially based on streams so you said. 
To solve whatever problem, if there's one in the first place, you need to identify said mechanic problem first then figure if there are counters. If there is no counter then yes it's OP, if there are counters to it then it's not a problem except for lazy players not willing to understand this is not a scripted game but a player made content one, thus those lazy players should start applying tactics or being creative/imaginative instead of moaning because something is not handed to them.
At this day and after hundreds of pages dozens of threads about this over the years no one yet has identified a single true problem that can't be solved with in game tools, thus cloak is not a problem. *removed inappropriate ASCII art signature* - CCP Eterne |

Tachibane Kanade
The Scope Gallente Federation
1
|
Posted - 2013.07.10 14:16:00 -
[15] - Quote
Sergeant Acht Scultz wrote:Tachibane Kanade wrote:Hello Hi there. Could you care to explain why cloak is a problem? Your first explanation or at least your point is not quite clear, specially based on streams so you said.  To solve whatever problem, if there's one in the first place, you need to identify said mechanic problem first then figure if there are counters. If there is no counter then yes it's OP, if there are counters to it then it's not a problem except for lazy players not willing to understand this is not a scripted game but a player made content one, thus those lazy players should start applying tactics or being creative/imaginative instead of moaning because something is not handed to them. At this day and after hundreds of pages dozens of threads about this over the years no one yet has identified a single true problem that can't be solved with in game tools, thus cloak is not a problem.
Hello,
The reason started after watching Mad Ani's stream. He is streaming the Fountain war (I am greatful to him for that). But, at the same time I started thinking about the whole cloaking mechanics because basically the alliance in that system is totally unable to do anything to try and flush him out of their system. They need to be in 2500 meter range to get him out of the system, but because the space is quite vast. He could just sit 600KM from the gate and idle there and the chance of any object coming close enough to him is nihil.
He can just spy all day long in that system without the slightest care of being discovered because people can't do anything against that. Because there are no modules or tools available to flush him out properly if he doesn't want to leave. And that is what I find 'strange' game mechanics, even for cloaky ships. |

Mag's
the united Negative Ten.
15144
|
Posted - 2013.07.10 14:17:00 -
[16] - Quote
I see you took the time to search the forum and gather information before posting. But I digress.
What exactly is wrong with people idling or going AFK, whilst cloaked?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Tachibane Kanade
The Scope Gallente Federation
1
|
Posted - 2013.07.10 14:21:00 -
[17] - Quote
Mag's wrote:I see you took the time to search the forum and gather information before posting. But I digress.
What exactly is wrong with people idling or going AFK, whilst cloaked?
Honestly, there is nothing wrong being AFK or idling in a system. I just believe that there should also be mechanics in place for players to flush out cloaky ships in their system. I mean with all that advanced technology available in EVE there is nothing practical a alliance or corp can do to effectively flush a player out of a system.
Don't you find it strange? Well apparently most of you don't and I am completely fine with that. It just strikes me as weird :) |

Mag's
the united Negative Ten.
15144
|
Posted - 2013.07.10 14:25:00 -
[18] - Quote
Why should you be able to flush them out and how can this be done without making null safer than it already is?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Sura Sadiva
Entropic Tactical Crew
490
|
Posted - 2013.07.10 14:30:00 -
[19] - Quote
Tachibane Kanade wrote: This ability to just sit there and a alliance who owns that space is not able to anything against it is the only thing that I find a bit weird.
As well as in this scenario the "spy" can't do anything to hide his presence in the system, everyone get this information for free reading the local. This is why is balanced. At least the "spy" had to fit a ship, pass gates and fly in hostile territory. People in local get free intelligence doing nothing and risking nothing.
Then it becomes a fight for intelligence have to be countered with intelligence tools: providing fake informations, doing the same to them and so on. There're plenty of "intelligence" tools used in EVE, and none of this has a counter based on activating a module or shooting. It's just a different game layer.
Also, alliances don't have to be able to totally clear the systems they claim against any external/neutral/hostile presence (as already is for a good 99%), this could be bad for the general gameplay.
|

Tachibane Kanade
The Scope Gallente Federation
1
|
Posted - 2013.07.10 14:35:00 -
[20] - Quote
................ editing (answered already) |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2016
|
Posted - 2013.07.10 14:53:00 -
[21] - Quote
You brought up Cloaking. I will try to help explain.
To assume it is not tied into Local Chat is a glaring failure to recognize the cause and effect relationship they share.
Actually suggesting that the problem begins with the pilot using AFK Cloaking tactics, ignores enough to be considered mislead.
I shall try to explain a few details that are usually glossed over crudely, but hold the truth.
AFK Cloaking: This is done in response to Local Chat flawlessly reporting pilot presence. It dumbs down the interaction between pilots by outright telling all parties who is present. Without this crutch, use of sensors, strategy, and cooperation would be needed to fill the void. What does it achieve? It creates a flaw in the usual flow of cause and effect for life in many systems. Often, a neutral or hostile pilot is seen entering, and activity is suspended until they leave. There is trivial risk, as standard procedure often involves being ready to get safe in the time frame provided by this instant alarm. Hostile pilots who refuse to leave are subsequently hunted down. When the "AFK Cloaking" pilot enters, he disrupts this process, by not leaving. Further, since this intel tool persistently shows him present, the default response of suspending activity is perpetually pushed as chosen reaction. This devalues the intel tool, as it is now being used against the native PvE pilots instead of helping them. If local were removed, sensors strategy and cooperation would be placed as valuable means of protecting PvE income assets. It would also be pointless to AFK cloak, as noone would be aware of your presence while you were passive. It is widely anticipated that any change to local which stopped free cloaking awareness would also include a means to hunt cloaked ships.
Summary: That free intel tool favored by so many can be used by the hunters too.
Hot Dropping: Bridging is intended to bypass reinforced blockades and travel time. Here, it has been fine tuned to avoid advertising the presence of a fleet to the free intel tool as well by delaying the easily recognizable population spike till the last possible moment. The intention is to deny the warning local provides, although it still reports the presence of the cyno boat enough to be associated with AFK Cloaking instead. Quite simply, while PvE pilots would never resume regular activities with a hostile fleet present, they are sometimes willing to gamble over whether a cloaked vessel represents that level of threat at a given time.
Sorry about the length, but the mindless repetition of "AFK Cloaking is bad mmkay" sounds foolish. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Jint Hikaru
OffWorld Exploration Inc
682
|
Posted - 2013.07.10 14:58:00 -
[22] - Quote
Tachibane Kanade wrote: It seems that according to feedback posted below, the ability to decloak using ship-modules would be the same as forcing a player to undock. I don't really understand this,
If you don't understand these things then why are you making such game changing suggestions????
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Rayzilla Zaraki
Tandokuno
124
|
Posted - 2013.07.10 15:01:00 -
[23] - Quote
I do agree that it is weird that there is no mechanic by which players can actively hunt down cloaked spies.
The closest analogies to cloaked spies would be submarines and we all know it is possible to hunt them down. Not easy, but possible.
However, submarines don't show up on "local chat" since there is currently no such thing in real life. The good guys have to suspect that the bad guys have a submarine parked off their coast then proceed to look for it. No looking in the chat system and counting faces.
So...what throws the whole argument about it being logical to be able to hunt cloaked spies (with which I agree) is that local chat exists. A lot of people like to point out that local is the counter to cloaks. It is to an extent, but it's not a 100% counter.
So, the logical idea would be to completely remove local and then allow the hunting. But, that kind of kills the social aspect of the game. Face it, we like to BS with others who aren't in our corp or trash talk players in a fight.
The compromise that makes sense is that activating a cloak removes you from local but still allows you to monitor it. Of course, non-cloaky types would scream that its unfair, despite it making total sense.
So, to appease the screamers, some sort of module would have to be created that would warn of a cloaked ship in the system and give only the roughest location for it. Players would then have to scan down and attack the cloaked ship similar to how you described. I prefer a specialized AOE missile designed to force a decloak, myself. Gate campers are just Carebears with anger issues. |

Sura Sadiva
Entropic Tactical Crew
491
|
Posted - 2013.07.10 15:02:00 -
[24] - Quote
Tachibane Kanade wrote:And I am not going to suggest to remove local etc haha, so I guess its fine the way it is now. But, I do still believe that "not able to flush out a cloaky player in your system" is still a bit weird that you can't really do that. It feels to me that you should be able too :)
And I feel one shouln't be able to simply dock as soon as an hostile presence is announced in local (or 6-7 jumps before due to intell channels) avoiding any risk.
The current system is already strongly unbalanced to strongly advantage the defenders/owners. Wasn't always so, are changes they made in the last years that caused a stagnant boredom.
The defender can already rely on being in their home system, having his hangar there, unlimited reship, corporation and alliance help. POS, station, blobs, gatecamps, unlimited intelligence from local.... nerfing the room left for a cov op intruder equal to totally lock those systems.
That's what null-bears want.
So they can sit 24/7 like fat ISK-pigs 100% safe in the more profittable areas of the game. Alone and AFK. This is not good for the general gameplay.
|

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2016
|
Posted - 2013.07.10 15:09:00 -
[25] - Quote
Here, try this out for size:
Local fixing, so it is still social and yet doesn't offer intel beyond logical limits: https://forums.eveonline.com/default.aspx?g=posts&m=2369739#post2369739
How to hunt cloaked vessels, using as much as possible to balance them fairly: https://forums.eveonline.com/default.aspx?g=posts&m=2668453#post2668453 (Yes, the title specifies the condition that local not hand out their presence for free, a condition which is satisfied by the first thread above)
Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Rayzilla Zaraki
Tandokuno
124
|
Posted - 2013.07.10 15:10:00 -
[26] - Quote
Insert shameless self-promotion here -------->
:-) Gate campers are just Carebears with anger issues. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2016
|
Posted - 2013.07.10 15:11:00 -
[27] - Quote
Rayzilla Zaraki wrote:Insert shameless self-promotion here --------> :-) I deny nothing, but I do point out that if a better solution is offered, I will use that instead.
I am simply an engineer with free time, who likes to solve these kinds of puzzles :) Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Rayzilla Zaraki
Tandokuno
124
|
Posted - 2013.07.10 15:15:00 -
[28] - Quote
I deny nothing, but I do point out that if a better solution is offered, I will use that instead.
I am simply an engineer with free time, who likes to solve these kinds of puzzles :)[/quote]
In that case, let the link wars begin!
https://forums.eveonline.com/default.aspx?g=posts&t=234371
Gate campers are just Carebears with anger issues. |

Rayzilla Zaraki
Tandokuno
124
|
Posted - 2013.07.10 15:41:00 -
[29] - Quote
Rayzilla Zaraki wrote:[quote=Nikk Narrel] I deny nothing, but I do point out that if a better solution is offered, I will use that instead.
I am simply an engineer with free time, who likes to solve these kinds of puzzles :)
In that case, let the link wars begin!
https://forums.eveonline.com/default.aspx?g=posts&t=234371 Gate campers are just Carebears with anger issues. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2018
|
Posted - 2013.07.10 15:53:00 -
[30] - Quote
Rayzilla Zaraki wrote:Nikk Narrel wrote: I deny nothing, but I do point out that if a better solution is offered, I will use that instead.
I am simply an engineer with free time, who likes to solve these kinds of puzzles :)
In that case, let the link wars begin! https://forums.eveonline.com/default.aspx?g=posts&t=234371 Ok, I am missing something here.
Are you operating under the belief that cloaking is not balanced, and this is how you correct it?
OR
Am I missing where this balancing aspect pays for the ability to hunt cloaked vessels? Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Tachibane Kanade
The Scope Gallente Federation
2
|
Posted - 2013.07.10 16:03:00 -
[31] - Quote
Thank you Nikk Narrel for sharing your insights. They were helpful to me and explained why my fundamentals were wrong. I also share to a certain extend Rayzilla Zaraki post #23, its the point I am trying to convey.
@Sura Sadiva, you also provide good insight in regards to what those "nullbears" you refer to want. I can see what you mean by that if such tools would be available that they would completely lock down their system, and they could 'carefree' mission all day etc. That was not my intend with the suggestion, but would very well be the result of my suggestion if it were implemented.
All in all, you guys gave me good insights why the idea is not going to work. Thanks for your good and informative posts. There were just many things that I seem to have overlooked, even though I have read various other ideas on this same idea, and read that feedback from the other players.
My idea doesnt turn out well for the game. As such it shouldnt be implemented and the current system coexists better with various other parts in this game. I do would like to see the results of a "local" chat being removed, that would indeed make various other parts much more important then it is now, however it would also be bad for various other things in EVE.
It proves that making a suggestion to a game that already exists 10 years is not a easy feat for a new player like me :) Though I am glad I tried, because you guys gave me interesting feedback on why it does NOT work. And I learned 2 or 3 things from that :) |

Rayzilla Zaraki
Tandokuno
124
|
Posted - 2013.07.10 16:18:00 -
[32] - Quote
Nikk Narrel wrote: Ok, I am missing something here.
Are you operating under the belief that cloaking is not balanced, and this is how you correct it?
OR
Am I missing where this balancing aspect pays for the ability to hunt cloaked vessels?
Neither, really. It is me looking at cloaking and wondering why the heck they can't be hunted and proposing a way to do it. The idea evolved throughout the thread to figure out a balance to it. The thread died before it got there. Gate campers are just Carebears with anger issues. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2018
|
Posted - 2013.07.10 16:37:00 -
[33] - Quote
Rayzilla Zaraki wrote:Nikk Narrel wrote: Ok, I am missing something here.
Are you operating under the belief that cloaking is not balanced, and this is how you correct it?
OR
Am I missing where this balancing aspect pays for the ability to hunt cloaked vessels?
Neither, really. It is me looking at cloaking and wondering why the heck they can't be hunted and proposing a way to do it. The idea evolved throughout the thread to figure out a balance to it. The thread died before it got there. Then it needs the balance factor, or it will shift current balance to favor PvE players in local sov systems.
Speaking as one such, I can tell you that my safety has been removed from consideration by the devs.
They have limited ice in belts now, as well as ores, so it is first come only served. (I live in the wrong time zone, and since they reliably fail to clear the belts completely they will not respawn)
I would much rather live under threat of hostiles, so I could make appropriate efforts to avoid them, than log in and find nothing to mine worth the effort. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

RoAnnon
Strategic Acquisitions Group Tactical Research Lab
106
|
Posted - 2013.07.10 18:03:00 -
[34] - Quote
Rayzilla Zaraki wrote:I do agree that it is weird that there is no mechanic by which players can actively hunt down cloaked spies.
The closest analogies to cloaked spies would be submarines and we all know it is possible to hunt them down. Not easy, but possible.
There actually IS a mechanic for hunting/decloaking cloaked ships. The fact that the chances of success are astronomically small does not mean that there is no way. You merely have to pass within 2000m of the cloaked ship... Rayzilla Zaraki wrote:Not easy, but possible.
The false statement that there is "no way" to find them, then proposing a "solution" to fix it is disingenuous at best. So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |

Onomerous
Shockwave Innovations Surely You're Joking
204
|
Posted - 2013.07.11 15:41:00 -
[35] - Quote
The tears from null sex carebears is priceless. Fixing something which isn't broken seems a bit odd but I'm using logic. :( |

Hileksel Tarmik
Mordu's Military Industrial Command Circle-Of-Two
0
|
Posted - 2013.07.14 03:21:00 -
[36] - Quote
Hello.
As a member of a null-sec industry corporation, I have seen first-hand what a Covert-Ops ship can do to a system while being AFK. Maybe I should start with some facts.
Mining ships are mostly easy kills, with somewhat low defences, and not very good align times. Currently, one of the most used tactics to keep these ships alive is to warp to a safe point whenever Intel suggests there is danger.
When an AFK cloaker is in system, it is considered a bad idea to move out of a safe zone with any ship, as many cloakers have the ability to use cynosaural fields and smartbombs.
It is a commonly used tactic to sit in a system with a cloaked ship while AFK. This prevents mining, and to an extent, local travel, as many pilots know the possible capabilities of many cloaked ships. However, they usually don't even know what ship the cloaker is in.
I realise there is a good reason there is cloaking. It adds a very interesting aspect to the game. The problem many people have, is the fact that an enemy player, corp, or even an alliance, can send one ship into a system, have it sit cloaked for an entire day, and disrupt activity in that system without even pressing a button on the keyboard.
Question: "Hey, why not move to another system?" Answer: "Because someone is AFK cloaked in that one too!"(And the next one... Oh wait, they have the same last names...)
On the alliance level, this is a huge reward, with little risk. Cripple enemy logistics, for the price of a covert ship. And most of the time, that ship comes home safe after a week.
The biggest problem is AFK cloakers. Some suggestions to fix this are:
Fuel for Cloaks: It would solve the problem. However, this adds extra cost to running a cloaked ship. Some other balance related issues have been raised as well.
Dead-Man Switch: Can be botted around easily
Anti Cloak Weapons/Scanners: This affects not only AFK cloakies, but active ones. This solution would need to be carefully analyzed and well thought out before implementation, as it could easily shift the balance too far.
In threads like this, link to other, older threads on the topic. There are many suggested ideas on this topic, and if you can put your support behind them, and your ideas, they may become a reality. |

Hileksel Tarmik
Mordu's Military Industrial Command Circle-Of-Two
0
|
Posted - 2013.07.14 03:38:00 -
[37] - Quote
Hileksel Tarmik wrote:In threads like this, link to other, older threads on the topic. There are many suggested ideas on this topic, and if you can put your support behind them, and your ideas, they may become a reality.
AFK Cloaking Collection Thread |

Teckos Pech
The Executives Executive Outcomes
402
|
Posted - 2013.07.14 05:13:00 -
[38] - Quote
Rayzilla Zaraki wrote:Nikk Narrel wrote: Ok, I am missing something here.
Are you operating under the belief that cloaking is not balanced, and this is how you correct it?
OR
Am I missing where this balancing aspect pays for the ability to hunt cloaked vessels?
Neither, really. It is me looking at cloaking and wondering why the heck they can't be hunted and proposing a way to do it. The idea evolved throughout the thread to figure out a balance to it. The thread died before it got there.
The reason is because hunting cloaks while doing nothing about local would be unbalanced. It would buff local as a way to avoid fights and make PvE in null even safer.
That is the current consensus....well unless you ask somebody who just PvEs in null, he'll tell you that cloaks are wildly unbalanced and he should be able to "brawl" with them...then go back to ratting in near perfect safety.
|

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2072
|
Posted - 2013.07.14 17:13:00 -
[39] - Quote
Hileksel Tarmik wrote:As a member of a null-sec industry corporation, I have seen first-hand what a Covert-Ops ship can do to a system while being AFK. Maybe I should start with some facts.
Then allow me to clarify a point, also a fact based on details which can be extrapolated with little uncertainty.
Here is something that is difficult for many to grasp, but is an important detail that those hunting will not have an advantage because of local being missing.
The advantage will always belong to whoever has sov, simply because the intel channels and patrols supplying them will be a huge advantage.
Those hunting in hostile territory will be on their own, and with no local to artificially tell them where everyone is, chances are they will have no idea. They can, of course, guess, or do research to learn where people usually hang out, but unless someone spies for them and tips them where to look, they will be effectively blind.
Local is never the friend of PvE. PvE has a far more obvious advantage trading it in for an intel channel while the hunters are blind. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Mag's
the united Negative Ten.
15194
|
Posted - 2013.07.14 17:18:00 -
[40] - Quote
Hileksel Tarmik wrote:As a member of a null-sec industry corporation, I have seen first-hand what a Covert-Ops ship can do to a system while being AFK. Maybe I should start with some facts. The fact that no one cloaked can stop you using gates, docking, undocking, activating modules, refitting ships, ratting, mining etc etc. The fact that the only one stopping you do those things, is you. Those facts?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Onomerous
Shockwave Innovations Surely You're Joking
216
|
Posted - 2013.07.15 12:56:00 -
[41] - Quote
Hileksel Tarmik wrote:Hello.
As a member of a null-sec industry corporation, I have seen first-hand what a Covert-Ops ship can do to a system while being AFK. Maybe I should start with some facts.
Mining ships are mostly easy kills, with somewhat low defences, and not very good align times. Currently, one of the most used tactics to keep these ships alive is to warp to a safe point whenever Intel suggests there is danger.
When an AFK cloaker is in system, it is considered a bad idea to move out of a safe zone with any ship, as many cloakers have the ability to use cynosaural fields and smartbombs.
It is a commonly used tactic to sit in a system with a cloaked ship while AFK. This prevents mining, and to an extent, local travel, as many pilots know the possible capabilities of many cloaked ships. However, they usually don't even know what ship the cloaker is in.
I realise there is a good reason there is cloaking. It adds a very interesting aspect to the game. The problem many people have, is the fact that an enemy player, corp, or even an alliance, can send one ship into a system, have it sit cloaked for an entire day, and disrupt activity in that system without even pressing a button on the keyboard.
Question: "Hey, why not move to another system?" Answer: "Because someone is AFK cloaked in that one too!"(And the next one... Oh wait, they have the same last names...)
On the alliance level, this is a huge reward, with little risk. Cripple enemy logistics, for the price of a covert ship. And most of the time, that ship comes home safe after a week.
The biggest problem is AFK cloakers. Some suggestions to fix this are:
Fuel for Cloaks: It would solve the problem. However, this adds extra cost to running a cloaked ship. Some other balance related issues have been raised as well.
Dead-Man Switch: Can be botted around easily
Anti Cloak Weapons/Scanners: This affects not only AFK cloakies, but active ones. This solution would need to be carefully analyzed and well thought out before implementation, as it could easily shift the balance too far.
In threads like this, link to other, older threads on the topic. There are many suggested ideas on this topic, and if you can put your support behind them, and your ideas, they may become a reality.
EDIT: I can see where people are coming from on the Local Chat issue. There are other threads focusing on in this issue. My personal favorite is an option to go into "Silent" mode. It would shut down chat, fleet, market, and any other NeoCom functions that would require outside communications, and in return, you can not be seen on Local. I know that this solution is not perfect, but to me, it makes sense. If you are not communicating, you should not be visible on a chat channel.
I need proof please!! An AFK cloaker is killing ships in your system? That is one frigging awesome EVE player if he can kill stuff while AFK!! ;)
Just think how bad it would be if there was no local??!! Gasp, the horror!!! EVE should have a type of space that has no local and see how it goes?? ;)
As long as it is one ship + null sex style local, I see no problem. If you are worried they may bring tons of friends in with a cyno then that is a different issue with a definite solution. |

Debora Tsung
The Investment Bankers Guild
189
|
Posted - 2013.07.15 14:53:00 -
[42] - Quote
Tachibane Kanade wrote: Hello,
The reason started after watching Mad Ani's stream. He is streaming the Fountain war (I am greatful to him for that). But, at the same time I started thinking about the whole cloaking mechanics because basically the alliance in that system is totally unable to do anything to try and flush him out of their system.
Oh, but that's not true. last time I watched Ani's stream someone asked if he ever has been killed while streaming, and he answered with a yes. Mind You, he's usually quite far away from the ships he's watching, and still someone managed to decloak and kill him, so I'd say it's fine. There's nothing a million chinese guys can't do cheaper. |

Debora Tsung
The Investment Bankers Guild
190
|
Posted - 2013.07.15 15:35:00 -
[43] - Quote
On a completely unrelated side note, I also want afk docking to be a bannable offense.
Whever I'm mining or running missions and those devious bastards are sitting their stations AFK, I feel that uneasy thingling between my shoulders, that feeling that You're being watched, HOUNDED! I know they're just waiting for an oportunity to kill me, take my shineys, disgrace my corpse PUBLICLY!
AFK docking is completely unbalanced and therefore ruins my gameplay, perfect safety for zero effort, nobody should have that!
I pondered what to do about that, for a very long time until I found the perfect solution.
I'll petition CCP and gather signatures on that topic until they give me what I am entitled to , until I finally get what I deserve! There's nothing a million chinese guys can't do cheaper. |

Onomerous
Shockwave Innovations Surely You're Joking
216
|
Posted - 2013.07.15 16:28:00 -
[44] - Quote
Debora Tsung wrote:On a completely unrelated side note, I also want afk docking to be a bannable offense.
Whever I'm mining or running missions and those devious bastards are sitting their stations AFK, I feel that uneasy thingling between my shoulders, that feeling that You're being watched, HOUNDED! I know they're just waiting for an oportunity to kill me, take my shineys, disgrace my corpse PUBLICLY!
AFK docking is completely unbalanced and therefore ruins my gameplay, perfect safety for zero effort, nobody should have that!
I pondered what to do about that, for a very long time until I found the perfect solution.
I'll petition CCP and gather signatures on that topic until they give me what I am entitled to , until I finally get what I deserve!
I want to ban immediate docking up/POS'ing up in NS!! If a non-blue comes into system, you cannot go within 1 au of a dock or POS for 20 seconds. I need a way to combat them getting safe before I can blow them up. Seems to be balanced as there isn't much I can do to stop them from doing it as soon as I enter local. |

Debora Tsung
The Investment Bankers Guild
196
|
Posted - 2013.07.16 07:38:00 -
[45] - Quote
Onomerous wrote:I want to ban immediate docking up/POS'ing up in NS!! If a non-blue comes into system, you cannot go within 1 au of a dock or POS for 20 seconds. I need a way to combat them getting safe before I can blow them up. Seems to be balanced as there isn't much I can do to stop them from doing it as soon as I enter local.
I can express naught but support for this idea. It's downright brilliant, visionary.
I also propose that everyone who wants to leave or enter his POS should have to disable the POS' shields for at least 20 seconds. There's nothing a million chinese guys can't do cheaper. |

Mag's
the united Negative Ten.
15205
|
Posted - 2013.07.16 07:57:00 -
[46] - Quote
This thread is now getting places. I whole heartedly agree with my 2 previous poster friends.
I would also like to suggest that when undocking, there is a 25% chance of module over heat, 50% chance of shield loss and 75% chance of armour loss. After any loss your ship is flagged for a minute and warp disabled.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Keira Kashuken
Daikoku Innovations Goonswarm Federation
4
|
Posted - 2013.07.16 09:09:00 -
[47] - Quote
Can you actually explain the problem other than referring to a stream and talking about whats supposedly not fair and all?
Why exactly does EvE needs a way to decloak ships at long ranges? |

Sura Sadiva
Entropic Tactical Crew
512
|
Posted - 2013.07.16 09:21:00 -
[48] - Quote
Keira Kashuken wrote:Can you actually explain the problem other than referring to a stream and talking about whats supposedly not fair and all?
Why exactly does EvE needs a way to decloak ships at long ranges?
But it's UNFAIR!
My alliance has a policy to stop ratting and dock a neutral is in local. So if they stay there for hours is impossible to rat! And our daily farming quotes drop down! Not like we can deal with the risk and accept some loss! In 0.0 whole systems and regions got scared and is impossible to undock.
And all this done by someone in a T1 frigate and AFK!
This is clearly a bugged game mechanics!
And no, do not try to make pointsd and explain me, I'll know you're only trying to **** me, no evidence or logic can change my monolithic faith and I'll start to loop in circular self-referential arguments. |

Rowells
Unknown Soldiers Against ALL Authorities
27
|
Posted - 2013.07.16 11:10:00 -
[49] - Quote
I think being able to probe down a cloaked ship is all that's necessary. It won't really affect anyone who's actually interacting or scouting the system or participating in any kind of blops activities.
Cloaking itself is fine and there is no need for a decloaking module. It seems a little odd that as soon as someone makes a safe and cloaks up, no amount of players, skills, effort, etc. can do anything about it. I cannot think of a single example in any situation where you can hide anywhere perfectly without the chance of being found. And the fact that all of your probes, dscan, and other sensors work perfectly fine while cloaked, makes it almost as bad as the local chat problem. But I don't think that needs to be changed either. If you are in a hostile system, making yourself safe shouldn't be as simple as fitting a cheap module. And while local may be broken, I don't think that eliminating it completely would solve this. |

Debora Tsung
The Investment Bankers Guild
200
|
Posted - 2013.07.16 11:49:00 -
[50] - Quote
Rowells wrote:I think being able to probe down a cloaked ship is all that's necessary. It won't really affect anyone who's actually interacting or scouting the system or participating in any kind of blops activities.
Cloaking itself is fine and there is no need for a decloaking module. It seems a little odd that as soon as someone makes a safe and cloaks up, no amount of players, skills, effort, etc. can do anything about it. I cannot think of a single example in any situation where you can hide anywhere perfectly without the chance of being found. And the fact that all of your probes, dscan, and other sensors work perfectly fine while cloaked, makes it almost as bad as the local chat problem. But I don't think that needs to be changed either. If you are in a hostile system, making yourself safe shouldn't be as simple as fitting a cheap module. And while local may be broken, I don't think that eliminating it completely would solve this.
Pouring some new oil into the fire, eh? 
You should know that skilled probers only need about 5 seconds to scan someone down.
So if ppl can suddenly scan down cloaked ships, I want to be able to deploy mobile decoys without uncloaking.
And I want something to expell docked players from their stations, because it's clearly unbalanced since I can't do anything against docked players. There's nothing a million chinese guys can't do cheaper. |

Sura Sadiva
Entropic Tactical Crew
515
|
Posted - 2013.07.16 12:04:00 -
[51] - Quote
Debora Tsung wrote:
You should know that skilled probers only need about 5 seconds to scan someone down.
So if ppl can suddenly scan down cloaked ships, I want to be able to deploy mobile decoys without uncloaking. And I want something to expell docked players from their stations, because it's clearly unbalanced since I can't do anything against docked players.
But... maybe... with a new kind of probe called "cover probes", more expansive, and requiring astronometrics at 5 would be balanced....
And docking is different, I can dock in my own system, so it's fair. But allowing to someone AFK to kill people and to destory, alone, whole regions is not balanced at all! |

Rowells
Unknown Soldiers Against ALL Authorities
27
|
Posted - 2013.07.16 12:23:00 -
[52] - Quote
Debora Tsung wrote:Pouring some new oil into the fire, eh?  You should know that skilled probers only need about 5 seconds to scan someone down. So if ppl can suddenly scan down cloaked ships, I want to be able to deploy mobile decoys without uncloaking. And I want something to expell docked players from their stations, because it's clearly unbalanced since I can't do anything against docked players.
You should also know that the 5-second time only applies when A) you have probes pre-positioned and B) you know the general area of the ship. You will never be able to find a random safe with just one go.
And I'm assuming the automatic undock is in reference to the decloaking module that I suggested against. But I geuss you could just flip the station to your alliance and wait for him to make his move. Works pretty much the same way. |

Debora Tsung
The Investment Bankers Guild
203
|
Posted - 2013.07.16 12:25:00 -
[53] - Quote
Sura Sadiva wrote:Debora Tsung wrote:
You should know that skilled probers only need about 5 seconds to scan someone down.
So if ppl can suddenly scan down cloaked ships, I want to be able to deploy mobile decoys without uncloaking. And I want something to expell docked players from their stations, because it's clearly unbalanced since I can't do anything against docked players.
But... maybe... with a new kind of probe called "cover probes", more expansive, and requiring astronometrics at 5 would be balanced.... And docking is different, I can dock in my own system, so it's fair. But allowing to someone AFK to kill people and to destory, alone, whole regions is not balanced at all!
Maybe we can implement some kind of repulsor modules for mining barges that push all hostile ships off grid as soon as activated. :)
There's nothing a million chinese guys can't do cheaper. |

Debora Tsung
The Investment Bankers Guild
203
|
Posted - 2013.07.16 12:42:00 -
[54] - Quote
Rowells wrote: You should also know that the 5-second time only applies when A) you have probes pre-positioned and B) you know the general area of the ship. You will never be able to find a random safe with just one go.
And I'm assuming the automatic undock is in reference to the decloaking module that I suggested against. But I geuss you could just flip the station to your alliance and wait for him to make his move. Works pretty much the same way.
A) Bless odyssey for You can now deploy probes in a predefined pattern! 
B) Generaly speaking near one of the planets or other celestial bodies.You an set Your scan radius large enough to get all safe spots nearby and at the same time small enough to catch anything with the first scan.
So, in short: NO! BAD IDEA! 
Where's the link to the collection of "anti cloaking" thread when you need it. 
NoNo, it doesn't work the same way. The dockling expellant module (sounds like some chemical added to some laundry detergent) would just force undock someone from a station AND warp him away 100km in a straigt line, and It'd ofc have a cycle time of 1 minute. It'd be PERFECTLY BALANCED! Nobody should enjoy perfect safety for zero effort once logged in! There's nothing a million chinese guys can't do cheaper. |

Debora Tsung
The Investment Bankers Guild
203
|
Posted - 2013.07.16 12:47:00 -
[55] - Quote
Sura Sadiva wrote:But... maybe... with a new kind of probe called "cover probes", more expansive, and requiring astronometrics at 5 would be balanced....
And docking is different, I can dock in my own system, so it's fair. But allowing to someone AFK to kill people and to destory, alone, whole regions is not balanced at all!
My god you may be on to something... Who would've thought that Astrometrics 5 as a prerequirement could make something balanced!  There's nothing a million chinese guys can't do cheaper. |

Rowells
Unknown Soldiers Against ALL Authorities
27
|
Posted - 2013.07.16 12:51:00 -
[56] - Quote
Debora Tsung wrote:Rowells wrote: You should also know that the 5-second time only applies when A) you have probes pre-positioned and B) you know the general area of the ship. You will never be able to find a random safe with just one go.
And I'm assuming the automatic undock is in reference to the decloaking module that I suggested against. But I geuss you could just flip the station to your alliance and wait for him to make his move. Works pretty much the same way.
A) Bless odyssey for You can now deploy probes in a predefined pattern!  B) Generaly speaking near one of the planets or other celestial bodies.You an set Your scan radius large enough to get all safe spots nearby and at the same time small enough to catch anything with the first scan. So, in short: NO! BAD IDEA!  Where's the link to the collection of "anti cloaking" thread when you need it.  NoNo, it doesn't work the same way. The dockling expellant module (sounds like some chemical added to some laundry detergent) would just force undock someone from a station AND warp him away 100km in a straigt line, and It'd ofc have a cycle time of 1 minute. It'd be PERFECTLY BALANCED! Nobody should enjoy perfect safety for zero effort once logged in!
You're absolutely right. I am so tired of having to work for these kills nowadays. EVE has gotten so much harder lately, hasn't it? |

Debora Tsung
The Investment Bankers Guild
207
|
Posted - 2013.07.16 13:30:00 -
[57] - Quote
Rowells wrote:You're absolutely right. I am so tired of having to work for these kills nowadays. EVE has gotten so much harder lately, hasn't it?
Absolutely true my friend, I loathe hard work involved in getting myseelf a killmail.
That reminds me, I really want that warp disruption ammo for my missiles as proposed in one of those other threads, then I could finally shoot victims at 200km range and tehy couldn't run aways. That would be awesome!  There's nothing a million chinese guys can't do cheaper. |

Onomerous
Shockwave Innovations Surely You're Joking
226
|
Posted - 2013.07.16 14:14:00 -
[58] - Quote
Sura Sadiva wrote:Debora Tsung wrote:
You should know that skilled probers only need about 5 seconds to scan someone down.
So if ppl can suddenly scan down cloaked ships, I want to be able to deploy mobile decoys without uncloaking. And I want something to expell docked players from their stations, because it's clearly unbalanced since I can't do anything against docked players.
But... maybe... with a new kind of probe called "cover probes", more expansive, and requiring astronometrics at 5 would be balanced.... And docking is different, I can dock in my own system, so it's fair. But allowing to someone AFK to kill people and to destory, alone, whole regions is not balanced at all!
(note: I cannot detect if they are trolling, using sarcasm or if they are really that lacking in brain matter)
AFK killing and destroying? Damn that is one awesome EVE player. I would bet the best that ever played. They don't have to be at their keyboard to get kills? Wait a second.. are they using a PVP bot maybe? And they can kill in other regions beside the one they are in?? All by themselves? This AFK killing cloaker is surely winning EVE!!!
|

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2080
|
Posted - 2013.07.16 14:30:00 -
[59] - Quote
Onomerous wrote:Sura Sadiva wrote:Debora Tsung wrote:
You should know that skilled probers only need about 5 seconds to scan someone down.
So if ppl can suddenly scan down cloaked ships, I want to be able to deploy mobile decoys without uncloaking. And I want something to expell docked players from their stations, because it's clearly unbalanced since I can't do anything against docked players.
But... maybe... with a new kind of probe called "cover probes", more expansive, and requiring astronometrics at 5 would be balanced.... And docking is different, I can dock in my own system, so it's fair. But allowing to someone AFK to kill people and to destory, alone, whole regions is not balanced at all! (note: I cannot detect if they are trolling, using sarcasm or if they are really that lacking in brain matter) AFK killing and destroying? Damn that is one awesome EVE player. I would bet the best that ever played. They don't have to be at their keyboard to get kills? Wait a second.. are they using a PVP bot maybe? And they can kill in other regions beside the one they are in?? All by themselves? This AFK killing cloaker is surely winning EVE!!! True ninja pilots do not even need to log in at all.
They think violent thoughts, and NPCs "accidentally" shoot targets into explosions.
Splode-Jutsu for the win!! Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1502
|
Posted - 2013.07.16 19:46:00 -
[60] - Quote
Rowells wrote:
You should also know that the 5-second time only applies when A) you have probes pre-positioned and B) you know the general area of the ship. You will never be able to find a random safe with just one go.
Keep the probes close in on your fleet, keep them cycling, and you're literally immune to stealth bombers.
Why do you want to buff blobs? |

Teckos Pech
The Executives Executive Outcomes
435
|
Posted - 2013.07.16 22:56:00 -
[61] - Quote
I want a pony. A pink one. |

Rowells
Unknown Soldiers Against ALL Authorities
27
|
Posted - 2013.07.16 23:21:00 -
[62] - Quote
Danika Princip wrote:Rowells wrote:
You should also know that the 5-second time only applies when A) you have probes pre-positioned and B) you know the general area of the ship. You will never be able to find a random safe with just one go.
Keep the probes close in on your fleet, keep them cycling, and you're literally immune to stealth bombers. Why do you want to buff blobs? Having someone in a probe ship keeping gaurd is akin to having a pvp escort. It is a fairy tale that never really happens |

Rowells
Unknown Soldiers Against ALL Authorities
27
|
Posted - 2013.07.16 23:26:00 -
[63] - Quote
Teckos Pech wrote:I want a pony. A pink one.
http://2.bp.blogspot.com/_XuJuckiofe8/Sgm_o05rQAI/AAAAAAAAAcc/13M_o8TLW6k/s1600-h/pink_pony.jpg
Will this suffice? |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1505
|
Posted - 2013.07.16 23:27:00 -
[64] - Quote
Rowells wrote:Danika Princip wrote:Rowells wrote:
You should also know that the 5-second time only applies when A) you have probes pre-positioned and B) you know the general area of the ship. You will never be able to find a random safe with just one go.
Keep the probes close in on your fleet, keep them cycling, and you're literally immune to stealth bombers. Why do you want to buff blobs? Having someone in a probe ship keeping gaurd is akin to having a pvp escort. It is a fairy tale that never really happens
You bring in the option to find every bomber that tried to hit you and you can 100% guarantee that it will happen when any fleet is in one place for any length of time. bringing a few probers along will be pretty much mandatory. |

Hileksel Tarmik
Mordu's Military Industrial Command Circle-Of-Two
0
|
Posted - 2013.07.16 23:52:00 -
[65] - Quote
Onomerous wrote: I need proof please!! An AFK cloaker is killing ships in your system? That is one frigging awesome EVE player if he can kill stuff while AFK!! ;)
Just think how bad it would be if there was no local??!! Gasp, the horror!!! EVE should have a type of space that has no local and see how it goes?? ;)
As long as it is one ship + null sex style local, I see no problem. If you are worried they may bring tons of friends in with a cyno then that is a different issue with a definite solution.
As I have been trolled many times in my forum experience, I am hesitant to reply to this, as I can not be sure if this is trolling or not, but here goes:
When there is a cloaker in system, people can never be sure when that person is online, and I have seen pilots let their guard down after a couple hours, warp to a gate or Asteroid field, and get popped.
Now, as I have never run stealth, I don't have an issue with local. However, it seems that local is a major issue for many people running stealth. As many people as those that have a problem with AFK cloakers. So there is two issues here.
Prevent AFK cloaking without ruining the cloaking mechanic and prevent local from showing cloaked ships. |

Rowells
Unknown Soldiers Against ALL Authorities
27
|
Posted - 2013.07.17 00:00:00 -
[66] - Quote
Danika Princip wrote:You bring in the option to find every bomber that tried to hit you and you can 100% guarantee that it will happen when any fleet is in one place for any length of time. bringing a few probers along will be pretty much mandatory.
Well, that's sort of the idea. If your in a system with 50+ hostile a hunting your 10 man gang there should have to be some effort into staying hidden properly. Periodically bounce safes and celestials. We already use this tactic even for non-cloaky ships trying to run. And I know that often bomber fleets will scatter themselves across the system until they actually have a target and are ready to drop. By that time even having the best probers in EVE won't do much to stop them. At that point probing won't do anything and it comes down to a fleets ability to react and counter-attack/flee. And when it comes to a blopdrop none if this really comes into play. |

Unsuccessful At Everything
The Troll Bridge
5064
|
Posted - 2013.07.17 00:01:00 -
[67] - Quote
Hileksel Tarmik wrote: When there is a cloaker in system, people can never be sure when that person is online, and I have seen pilots let their guard down after a couple hours, warp to a gate or Asteroid field, and get popped.
Now, as I have never run stealth, I don't have an issue with local. However, it seems that local is a major issue for many people running stealth. As many people as those that have a problem with AFK cloakers. So there is two issues here.
Prevent AFK cloaking without ruining the cloaking mechanic and prevent local from showing cloaked ships.
Should people who are docked remain in local? You never know when people who are docked are AFK either. Can you prevent docking without ruining the docking mechanic for docked ships?
The fact is, AFK cloaking, AFK POS sitting and AFK docked in station are the same thing. If you do anything with one, you need to do the same to the others.
You admit that you have never run stealth. Id put some good ISK down on most people who create these threads haven't either. Why don't you go play in enemy territory in a bomber for 2 weeks, then come back and tell me how horribly broken cloaking is. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

RoAnnon
Strategic Acquisitions Group Tactical Research Lab
120
|
Posted - 2013.07.17 00:29:00 -
[68] - Quote
Hileksel Tarmik wrote:When there is a cloaker in system, people can never be sure when that person is online, and I have seen pilots let their guard down after a couple hours, warp to a gate or Asteroid field, and get popped.
I think I can pretty much guarantee that any pilots you saw get popped, be it at a gate, or in an asteroid belt, the ship that popped them was NOT cloaked, nor was the pilot AFK.
So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |

Debora Tsung
The Investment Bankers Guild
215
|
Posted - 2013.07.17 07:09:00 -
[69] - Quote
Rowells wrote: Well, that's sort of the idea. If your in a system with 50+ hostile a hunting your 10 man gang there should have to be some effort into staying hidden properly. Periodically bounce safes and celestials. We already use this tactic even for non-cloaky ships trying to run. And I know that often bomber fleets will scatter themselves across the system until they actually have a target and are ready to drop. By that time even having the best probers in EVE won't do much to stop them. At that point probing won't do anything and it comes down to a fleets ability to react and counter-attack/flee. And when it comes to a blopdrop none if this really comes into play.
So does that mean if the 50 man gang tries to hide from the 10 man gang there should be no effort involved because they're more people? 
But, if You don't accept my (clearly) visionary (and brilliant) idea of a docking expellant module maybe You can accept the Idea that docking up on a station, any station actually, should take about 30 seconds before your ship is actually removed from space, and in conjunction with that I want a module that works like a warp scrambler, only it prevents targeted players from docking up. 
That would put an end to all boring station games AND it would put non cloaked players on equal footing of cloaked players that can (according to your idea) be scanned down. 
Praise me for I am brilliant, my ideas enable everyone to force everyone else to play how everyone else wants it!  There's nothing a million chinese guys can't do cheaper. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1508
|
Posted - 2013.07.17 08:15:00 -
[70] - Quote
Rowells wrote:Danika Princip wrote:You bring in the option to find every bomber that tried to hit you and you can 100% guarantee that it will happen when any fleet is in one place for any length of time. bringing a few probers along will be pretty much mandatory. Well, that's sort of the idea. If your in a system with 50+ hostile a hunting your 10 man gang there should have to be some effort into staying hidden properly. Periodically bounce safes and celestials. We already use this tactic even for non-cloaky ships trying to run. And I know that often bomber fleets will scatter themselves across the system until they actually have a target and are ready to drop. By that time even having the best probers in EVE won't do much to stop them. At that point probing won't do anything and it comes down to a fleets ability to react and counter-attack/flee. And when it comes to a blopdrop none if this really comes into play.
So the idea is to make it impossible to bomb large fleets? If I have 250 guys in my fleet, and there are 40 hostile bombers setting up for a run, then it will be incredibly easy to find them and warp the prober and his squad on top of them to kill them before they can hit me. Explain why that is a good idea?
Right now bombers are a great way to take down a fleet with much lower numbers. Explain why you want this removed. |

Rowells
Unknown Soldiers Against ALL Authorities
27
|
Posted - 2013.07.17 11:18:00 -
[71] - Quote
Danika Princip wrote:
So the idea is to make it impossible to bomb large fleets? If I have 250 guys in my fleet, and there are 40 hostile bombers setting up for a run, then it will be incredibly easy to find them and warp the prober and his squad on top of them to kill them before they can hit me. Explain why that is a good idea?
Right now bombers are a great way to take down a fleet with much lower numbers. Explain why you want this removed.
If the bombers are gathering on the target then they are too close to warp. And when they are waiting for a target (like I said before) they are scattered at positions of each pilots own discretion (not all eggs in one basket. There's always that one lemming who might accidentally decloak all his buddies) so having scattered forces reduces the impact if any one pilot is caught. This isn't a new tactic either, people already use this. If they are competent pilots they are aligned toward a celestial near target and ready to go. That's how guerrilla tactics work. That's what covert ops are. Even a non-cloaked ships evade capture so long as they are constantly moving (the exception being larger, less agile ships). It's not that difficult nor too complicated.
EDIT: Snipped for size |

Evanga
Way So Mad Space Immigration
60
|
Posted - 2013.07.17 11:59:00 -
[72] - Quote
im going to cut my wrists now seeing another afk cloaky crying little ***** thread.
OK
here we go.
1. How do you know cloakers are afk? 2. How can someone who is cloaked kill you? 3. Do you have no other system to bear in? 4. Go to high sec 5. Give me your stuff
|

Onomerous
Shockwave Innovations Surely You're Joking
230
|
Posted - 2013.07.17 12:31:00 -
[73] - Quote
Several of the post above CLEARLY state why changing something in EVE is never clear cut. You think you are getting rid of the 'problem' (if it even exists in the first place) but break others areas and create new issues. That is why I often ask people to COMPLETELY think their idea ALL the way through. It is pretty easy to see when they don't.
Cloaking is not an issue. AFK cloaking is not an issue. There is another potential problem there but I'm still waiting for someone to state it. |

Mag's
the united Negative Ten.
15214
|
Posted - 2013.07.17 12:41:00 -
[74] - Quote
Onomerous wrote:There is another potential problem there but I'm still waiting for someone to state it. We can't buy socks in the NEX store.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Rowells
Unknown Soldiers Against ALL Authorities
29
|
Posted - 2013.07.17 12:46:00 -
[75] - Quote
Onomerous wrote:Cloaking is not an issue. AFK cloaking is not an issue. There is another potential problem there but I'm still waiting for someone to state it.
CCP gave me a donut holder, but no donuts |

Soylent Jade
New Order Logistics CODE.
28
|
Posted - 2013.07.17 12:48:00 -
[76] - Quote
Christ...the next person that makes a AFK cloaky whine thread gets locator agents run on them and gets their system camped by my alt's bomber. Making hisec better...one Catalyst at a time
minerbumping.com |

Evanga
Way So Mad Space Immigration
61
|
Posted - 2013.07.17 12:54:00 -
[77] - Quote
Soylent Jade wrote:Christ...the next person that makes a AFK cloaky whine thread gets locator agents run on them and gets their system camped by my alt's bomber.
I'm about to post on my spy alt "Lennelluck" :D |

Liafcipe9000
Smeghead Empire
8500
|
Posted - 2013.07.17 13:04:00 -
[78] - Quote
go in the other room with the other over nine thousand nerf-cloakers-threads.
and stay there. You may gain the knowledge, but you will lose your belief, with all its mystery and comfort. If there was proof, absolute and certain, there is an afterlife, why not quit this life, and be done with it? Ponder about these things all your life, and you're a philosopher. Compress these ponderings into a couple of pages, and you'll go mad. |

Teckos Pech
The Executives Executive Outcomes
438
|
Posted - 2013.07.17 14:01:00 -
[79] - Quote
Rowells wrote:Danika Princip wrote:Rowells wrote:
You should also know that the 5-second time only applies when A) you have probes pre-positioned and B) you know the general area of the ship. You will never be able to find a random safe with just one go.
Keep the probes close in on your fleet, keep them cycling, and you're literally immune to stealth bombers. Why do you want to buff blobs? Having someone in a probe ship keeping gaurd is akin to having a pvp escort. It is a fairy tale that never really happens
Or a person with an alt, which happens all the freaking time.
Or a booster ship with a probe launcher...that never ever happens...oh wait... |

Rowells
Unknown Soldiers Against ALL Authorities
31
|
Posted - 2013.07.17 20:30:00 -
[80] - Quote
Teckos Pech wrote:Rowells wrote:Danika Princip wrote:Rowells wrote:
You should also know that the 5-second time only applies when A) you have probes pre-positioned and B) you know the general area of the ship. You will never be able to find a random safe with just one go.
Keep the probes close in on your fleet, keep them cycling, and you're literally immune to stealth bombers. Why do you want to buff blobs? Having someone in a probe ship keeping gaurd is akin to having a pvp escort. It is a fairy tale that never really happens Or a person with an alt, which happens all the freaking time. Or a booster ship with a probe launcher...that never ever happens...oh wait...
You have a point with the booster alt. however I still fail to see how this makes you immune to bombers. Just because I know there's a murder in my house doesn't mean he's all of the sudden unable to kill me. |

Teckos Pech
The Executives Executive Outcomes
446
|
Posted - 2013.07.17 22:19:00 -
[81] - Quote
Rowells wrote: You have a point with the booster alt. however I still fail to see how this makes you immune to bombers. Just because I know there's a murder in my house doesn't mean he's all of the sudden unable to kill me.
No, but if you know he is upstairs and you are downstairs you have a distinct advantage if you don't know where he is. It may not make you immune, but if the probing allows people to be more judicious in deploying say, defensive bubbles.... |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1516
|
Posted - 2013.07.17 23:37:00 -
[82] - Quote
Rowells wrote:Danika Princip wrote:
So the idea is to make it impossible to bomb large fleets? If I have 250 guys in my fleet, and there are 40 hostile bombers setting up for a run, then it will be incredibly easy to find them and warp the prober and his squad on top of them to kill them before they can hit me. Explain why that is a good idea?
Right now bombers are a great way to take down a fleet with much lower numbers. Explain why you want this removed.
If the bombers are gathering on the target then they are too close to warp. And when they are waiting for a target (like I said before) they are scattered at positions of each pilots own discretion (not all eggs in one basket. There's always that one lemming who might accidentally decloak all his buddies) so having scattered forces reduces the impact if any one pilot is caught. This isn't a new tactic either, people already use this. If they are competent pilots they are aligned toward a celestial near target and ready to go. That's how guerrilla tactics work. That's what covert ops are. Even a non-cloaked ships evade capture so long as they are constantly moving (the exception being larger, less agile ships). It's not that difficult nor too complicated. EDIT: Snipped for size
Cloaked bombers don't decloak one another.
Bombers gathering on perches in positions to hit the fleet will now easily be found, warped to and killed before they can bomb.
Scatter them too much and you can't do the four runs from four directions to skullfuck a fleet thing.
If I know bombers are on grid or very close to my fleet, I can have my dictors get defensive bubbles up, my anti-support get ready, my fleet turn off MWDs, my logis lock things up, and if they're close enough, think about overheating hardeners just to be sure. |

Rowells
Unknown Soldiers Against ALL Authorities
31
|
Posted - 2013.07.18 00:21:00 -
[83] - Quote
Danika Princip wrote:
Cloaked bombers don't decloak one another.
Bombers gathering on perches in positions to hit the fleet will now easily be found, warped to and killed before they can bomb.
Scatter them too much and you can't do the four runs from four directions to skullfuck a fleet thing.
If I know bombers are on grid or very close to my fleet, I can have my dictors get defensive bubbles up, my anti-support get ready, my fleet turn off MWDs, my logis lock things up, and if they're close enough, think about overheating hardeners just to be sure.
i never said cloaked ships declaok each other, but remember it takes on person who forgets to cloak up before gathering with his mates and he screws everyone else. It happens.
You won't need to see the enemy to know that they are in covert ops ships. knowing that bombers are in system should not change how prepared your fleet is. if you brought anti-bomber support, then they are most likely always set up for that task. Bubbling your own fleet simply because bombers are close is not a wise choice in most situations, many FC's just have the fleet aligned out if they know they're being hunted. In situations where the only threat is a bomber gang, then you are definitely more prepared for it as you said, anti-support, turn off MWDs, etc. however if your fleet also has other concerns, the you have to decide between being on constant anti bomber status, or working to complete the fleets objective. and this is all assuming that every gang bombers come up against have a dedicated prober. I know that most large fleets do since it becomes an invaluable tool, but at that point the probers are working to find the enemies forces, not a smaller gang of bombers. it's simple strategy: i waste time and effort hunting bombers down while the enemy fleet is left to do as it pleases, or i can focus on the main objective of eliminating the larger threat and completing my objective. So in situations where fleets will have anti-bomber support, their attention is not fully focused on your gang. In situations where the enemy is actively seeking you out it will be more difficult. At that point it becomes a real clash of tactics, will, and fleet discipline.
Unless the FC is willing to dedicate a decent portion of his force to catch you napping somewhere, which is risky business in terms of fleet warfare (not to mention extremely difficult management-wise), then so long as you keep a good eye on them you should have enough warning, even if its only a few seconds, to gtfo. Again, emphasizing the guerrilla tactics here.
IMO if you are in a frigate (forget cloakys for a second) and an enemy fleet can warp on you and catch you, then that sucks. you are flying the most agile ships in the game and you cant evade a force much larger than yours then it's not poor game mechanics, it's lack of skill. even if another frigate catches you, as the smaller force your strategy is to run until you have an advantage, so sitting still hoping your safe is the best safe is bad tactics.
When it comes to a bombing run, it does not matter how many logis have locked each other up. if the damage is enough the bombs will kill their targets. And burning out your modules simply because you THINK your about to get bombed is a little over-paranoid and will cost you when another threat arises.
So yes, some of your tactics are possible, but they have major drawbacks that the FC and pilots have to consider or else it could end up with the pod express home that night. |

Ronny Hugo
Dark Fusion Industries Limitless Inc.
9
|
Posted - 2013.07.18 00:50:00 -
[84] - Quote
Rowells wrote: it's simple strategy: i waste time and effort hunting bombers down while the enemy fleet is left to do as it pleases(...). So basically you let enemy fleet movements dictate your own fleet movements. Someone has not been reading his Art of War book. |

Rowells
Unknown Soldiers Against ALL Authorities
31
|
Posted - 2013.07.18 00:56:00 -
[85] - Quote
Ronny Hugo wrote:Rowells wrote: it's simple strategy: i waste time and effort hunting bombers down while the enemy fleet is left to do as it pleases, or i can focus on the main objective of eliminating the larger threat and completing my objective. So basically you let enemy fleet movements dictate your own fleet movements. Someone has not been reading his Art of War book. Ah yes, I skipped the chapter on prioritizing threats during interstellar warfare in virtual environments. Please forgive my ignorance on this matter. |

Teckos Pech
The Executives Executive Outcomes
446
|
Posted - 2013.07.18 07:21:00 -
[86] - Quote
Rowells wrote:Ronny Hugo wrote:Rowells wrote: it's simple strategy: i waste time and effort hunting bombers down while the enemy fleet is left to do as it pleases, or i can focus on the main objective of eliminating the larger threat and completing my objective. So basically you let enemy fleet movements dictate your own fleet movements. Someone has not been reading his Art of War book. Ah yes, I skipped the chapter on prioritizing threats during interstellar warfare in virtual environments. Please forgive my ignorance on this matter.
Interstellar...terrestrial...doesn't really matter. The points are roughly the same.
|

Rowells
Unknown Soldiers Against ALL Authorities
31
|
Posted - 2013.07.18 20:12:00 -
[87] - Quote
Yes, but he's still applying them wrong with the example I gave. |

Onomerous
Shockwave Innovations Surely You're Joking
235
|
Posted - 2013.07.18 20:23:00 -
[88] - Quote
Awesome!! Up to page 5 on how to fix something that isn't broken. I bet we can get to 10 pages if we all try hard enough!! GOOOOOOOOO |

Hileksel Tarmik
Mordu's Military Industrial Command Circle-Of-Two
0
|
Posted - 2013.07.19 23:32:00 -
[89] - Quote
Enough arguing on whether AFK Cloaking and Local Chat are issues or not. They are both issues, and are not even totally separate from one another. There are a lot of people who want one or both of these issues solved, so instead of bantering back and forth, help think of a solution that:
1. Makes AFK cloaking useless. 2. Fixes the free intel issue presented by Local chat. 3. Gives null-sec Miners and PVErs a way to combat cloaking in return for risk, effort, time, and ISK. (The current buzzwords are Combat Drivers) 4. Keep cloaking as a useful game mechanic.
And optionally, but possibly most important for pushing such a thing through, is make CCP some money. They want more people making accounts. We need something that will make people say, "I want to do that." |

Icarus Able
Traverse Holdings
46
|
Posted - 2013.07.20 01:56:00 -
[90] - Quote
I havent read the bulk of this post but the original post is probably the best idea for taking away afk cloaking with the exception that the cloaked ship gets decloaked when scanned to 100% so if the player is actually there he can recloak very easily. That said its still a sucky idea. What if someone is in enemy territory has a logoff time but needs a dump? Cant dock in stations cant logoff.. :P |

Ronny Hugo
Dark Fusion Industries Limitless Inc.
10
|
Posted - 2013.07.20 07:52:00 -
[91] - Quote
Rowells wrote:Ronny Hugo wrote:Rowells wrote: it's simple strategy: i waste time and effort hunting bombers down while the enemy fleet is left to do as it pleases, or i can focus on the main objective of eliminating the larger threat and completing my objective. So basically you let enemy fleet movements dictate your own fleet movements. Someone has not been reading his Art of War book. Ah yes, I skipped the chapter on prioritizing threats during interstellar warfare in virtual environments. Please forgive my ignorance on this matter. A fleet is only a threat the moment you let it prevent you from reaching your goal. For example by making you fly around chasing a fleet instead of whatever your goal is. I have read the Art of War over a dozen times, it takes time before this stuff sinks in. The Art of War is not only relevant to infantry on a planet, people use it for everything, even business strategy. |
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