| Pages: 1 2 3 4 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Manley Powers
School of Applied Knowledge Caldari State
0
|
Posted - 2013.07.19 21:58:00 -
[1] - Quote
Hey !
I just got my first carrier, its an archon! I was wondering if you could give me any tips or advice, to go about this baby.. I was thinking jump planners, videos on youtube or just some general stuff that you wished that you knew when you got the first CAP Ship?
Fyi: Please dont give me that, " If you have to ask you shouldnt" everyone have to start somewhere, and iam not learning anything from it collecting dust..
/ Cheers |

Iva Soreass
The Circus Corp Nulli Tertius
3
|
Posted - 2013.07.19 22:21:00 -
[2] - Quote
Guess depends what you want to do with it. |

Manley Powers
School of Applied Knowledge Caldari State
0
|
Posted - 2013.07.19 22:33:00 -
[3] - Quote
Iva Soreass wrote:Guess depends what you want to do with it.
Everything expect plexing in low sec ;) |

Uppsy Daisy
Perkone Caldari State
523
|
Posted - 2013.07.19 23:11:00 -
[4] - Quote
Try everything out on the test server. Like putting cynos at the right positions so you dont bump off stations. |

mama guru
Thundercats The Initiative.
132
|
Posted - 2013.07.19 23:47:00 -
[5] - Quote
Jump Drive Calibration to level 5 ASAP, level 4 is a Must but 5 can make all the difference. This is assuming you have stuff like Fighters at 4, aswell as the capital energy transfer, reps and remote reps to 4.
Amarr Carrier to level 4 before you even undock the damn thing. Get T2 Drones of all sorts after, Heavies, Sentries especially assuming you have lights and mediums. Amarr Carrier 5 when you are done with the previous stuff.
Always keep like 50+ Wasp ECM drones in bay so you can jam+ warp out or jump out if worst comes to worst.
Keep tons of heavy and light drones in bay in addition to your 10 fighters.
Edit:
If you expect to keep your carrier for a while, don't use it in combat till you have the stuff i listed. You will mostly use it to transport ships at first, so get the jump drive skills out first.
Amarr Carrier 5 is especially awesome because of the resist bonus, and +1 drone/fighter does more for your damage than anything else really.
Don't bother getting a triage module unless you like getting blown up alot. And don't get it without carrier 5. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |

Tsukino Stareine
The Red Circle Inc.
522
|
Posted - 2013.07.20 00:58:00 -
[6] - Quote
Why would you even buy a carrier if you didn't have a purpose for it..? |

Andracin
Sickology
159
|
Posted - 2013.07.20 06:20:00 -
[7] - Quote
I have had a carrier for 5-6 years. In that time Ive dropped it in combat 3 times and used it like a big space taxi 15-20 times. They are great for logistics, if you train for triage you can be the hero of your fleet but by and large they are expensive targets and if you do something stupid just once you will end up loosing it quickly. I was in on a carrier kill a few nights ago who agressed on the Tama station undock and was dead about 3 minutes later. |

Drunken Bum
411
|
Posted - 2013.07.20 08:19:00 -
[8] - Quote
sitting in a carrier and doesn't know how to use it. Impressive. After the patch we're giving the market some gentle supply restriction, like tying one wrist to the bedpost loosely with soft silk rope. Just enough to make things a bit more exciting for the market, not enough to make a safeword necessary. -á-Fozzie |

Verity Sovereign
Sovereign Fleet Tax Shelter
501
|
Posted - 2013.07.20 08:54:00 -
[9] - Quote
I have a carrier that I can't even sit in... whats your point? |

Manley Powers
School of Applied Knowledge Caldari State
0
|
Posted - 2013.07.20 11:05:00 -
[10] - Quote
This is an alt if you havent figured that out already.. |

Tsukino Stareine
The Red Circle Inc.
529
|
Posted - 2013.07.20 11:30:00 -
[11] - Quote
Yes we don't care: why buy something you have no idea what you're going to use it for?
It's like me buying a car when I don't have a license and my workplace is 3 minutes walk away: FREAKING DUMB AS ****. |

Onictus
Silver Snake Enterprise Fatal Ascension
300
|
Posted - 2013.07.20 12:50:00 -
[12] - Quote
Tsukino Stareine wrote:Why would you even buy a carrier if you didn't have a purpose for it..?
Carriers are arguably the most useful hull in the game. I don't want to remember how I got along before I had mine. |

Velarra
257
|
Posted - 2013.07.21 00:39:00 -
[13] - Quote
Tsukino Stareine wrote:Yes we don't care: why buy something you have no idea what you're going to use it for?
- Tritanium
- Future probable utility
- Rarity
|

xPredat0rz
Grey Templars Fidelas Constans
51
|
Posted - 2013.07.21 02:18:00 -
[14] - Quote
Manley Powers wrote:Hey !
I just got my first carrier, its an archon! I was wondering if you could give me any tips or advice, to go about this baby.. I was thinking jump planners, videos on youtube or just some general stuff that you wished that you knew when you got the first CAP Ship?
Fyi: Please dont give me that, " If you have to ask you shouldnt" everyone have to start somewhere, and iam not learning anything from it collecting dust..
/ Cheers
I will be more then happy to light a cyno for you to jump to
|

Droodid
Antec Enterprises
7
|
Posted - 2013.07.23 12:37:00 -
[15] - Quote
mama guru wrote:Jump Drive Calibration to level 5 ASAP, level 4 is a Must but 5 can make all the difference.
A thousand times this. JDC V just makes life so much simpler. |

Verity Sovereign
Sovereign Fleet Tax Shelter
505
|
Posted - 2013.07.23 13:35:00 -
[16] - Quote
I you bought it t2 rigged, before the T2 capital rig change, then there's plenty of reason right there |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1164
|
Posted - 2013.07.23 13:56:00 -
[17] - Quote
Manley Powers wrote:Hey !
I just got my first carrier, its an archon! I was wondering if you could give me any tips or advice, to go about this baby.. I was thinking jump planners, videos on youtube or just some general stuff that you wished that you knew when you got the first CAP Ship?
Fyi: Please dont give me that, " If you have to ask you shouldnt" everyone have to start somewhere, and iam not learning anything from it collecting dust..
/ Cheers
I would recommend aggressing frigates in jump range from Avenod. It results in an awesome lightshow! BYDI recruitment closed-ish |

Ciyrine
Science and Trade Institute Caldari State
38
|
Posted - 2013.07.23 14:28:00 -
[18] - Quote
what about jump cal v is so game changing for the carrier. Wouldnt think an extra 5% makes such a difference.
also what modules would you consider a must have for the carrieres survival? MWD for fast warp out, smartbomb and neuts? Are those overrated for carrier survival because if you get hotdropped/cynoed your dead smartbomb/neuts or not? Anything else you must use? |

Tsukino Stareine
The Red Circle Inc.
547
|
Posted - 2013.07.23 14:35:00 -
[19] - Quote
jump cal V increases jump range by 25% per level, you are reading the wrong skill, possibly jump drive operation. |

Ciyrine
Science and Trade Institute Caldari State
38
|
Posted - 2013.07.23 15:01:00 -
[20] - Quote
you cycle mwd once it gets you into warp in like 11 secs had a topic about it before |

Tsukino Stareine
The Red Circle Inc.
548
|
Posted - 2013.07.23 15:13:00 -
[21] - Quote
Ciyrine wrote:you cycle mwd once it gets you into warp in like 11 secs had a topic about it before
I definitely dont claim to have any practical experience but ive been talking to peeps here for like 2 months now about things like carrier/rattlesnake etc
And for carrier there were all kinds of things talked about in terms of carrier ratting.
Neut- neut out the frig pointing smartbomb- when the frig gets into close orbit these were supposed to help kill it(i was dubious about this one) MWD- see someone in local quick warp out
Like the other people told you: fight aligned when you're in a carrier.
I also find it funny that googling it brought your post as the first result simply because nobody was silly enough to think of it before.
1 Neut won't be enough to shut down something tackling you since their cap recharges faster than your neut cycles.
1 Smart bomb will be useless to deter frigates, sending 15 hobgoblins after them is a much better deterrent |

Ciyrine
Science and Trade Institute Caldari State
38
|
Posted - 2013.07.23 15:27:00 -
[22] - Quote
the mwd wasnt my idea and at this point theres several topics talking about it since I wanted to cover all the angles.
Fighting aligned is fine if your using fighters but the highest isk/hr ratting i read about was from sentinel carriers which fight stationary. Then mwd gets you warped away in 11 sec which is quite fast for a carrier
i wasnt convinced about the smart bomb
but
a heavy neut hits a frig for 600 cap reduction. most frigs have like 400 cap so one cycle caps them out and you hit warp |

Tsukino Stareine
The Red Circle Inc.
548
|
Posted - 2013.07.23 15:40:00 -
[23] - Quote
When you cap something out the module isn't instantly shut off, it finishes it's cycle before shutting down.
As for aligned vs sentries
you don't have to align at max speed, set yourself aligned at 5m/s and it will be enough time to clear the room before you get out of range of sentries and it cuts warp time down enough since you already have a direction. |

Ciyrine
Science and Trade Institute Caldari State
38
|
Posted - 2013.07.23 16:49:00 -
[24] - Quote
Tsukino Stareine wrote:When you cap something out the module isn't instantly shut off, it finishes it's cycle before shutting down.
As for aligned vs sentries
you don't have to align at max speed, set yourself aligned at 5m/s and it will be enough time to clear the room before you get out of range of sentries and it cuts warp time down enough since you already have a direction.
1) warp happens at 75% max speed. Acceleration from 0m/s is at its fastest and slows down the closer u get to 100%. So other than facing the right direction(which u do with mwd also) and traveling at 5m/s literally cuts ur warp down from 50s or whatever it is for carriers down to 48.
I dont know for sure mwd is the way to go but enough people who know what their talking about(not me) have proposed it that its probably worth using for that 11s warp out time when a neut lands in local.
2) hitting a frig with heavy neut will cap it out and it will give u the ability to warp out even if u have to wait till the end of the destabs cycle. Neuts are used on carriers for this purpose. Again maybe its worth the module slot or maybe carriers die to interdictors or cynoed fleets with 20 points. So maybe a neut protecting against one frig pointing u isnt worth the module slot. That kind of meta game module fitting i cant comment on. I just know the neut works on one frig
Im not a carrier....or anything....pilot yet. But the fact that u recomend 5m/s as align solution or thats neuts dont stop a destab, and therefore dispute mwd, neuts as even having a legit purpose on a carriers shows ur even less useful then me. So let the 2 of us sit back and wait for some real carrier pilots to find this thread and share their experience with the op |

Cecil Montague
PCG Enterprises
11
|
Posted - 2013.07.23 17:39:00 -
[25] - Quote
Ciyrine wrote:
1) warp happens at 75% max speed. Acceleration from 0m/s is at its fastest and slows down the closer u get to 100%. So other than facing the right direction(which u do with mwd also) and traveling at 5m/s literally cuts ur warp down from 50s or whatever it is for carriers down to 48.
Honestly I have three carriers and I've never tried this. The biggest problem I can see is how fast you accelerate with a MWD on. If it finishes a cycle and due to the carriers mass you've only accelerated to 20% of you non-MWD top speed then you really aren't getting much out of a mod that hurts your cap which is the lifeblood of a carrier.
Ciyrine wrote:
2) hitting a frig with heavy neut will cap it out and it will give u the ability to warp out even if u have to wait till the end of the destabs cycle. Neuts are used on carriers for this purpose. Again maybe its worth the module slot or maybe carriers die to interdictors or cynoed fleets with 20 points. So maybe a neut protecting against one frig pointing u isnt worth the module slot. That kind of meta game module fitting i cant comment on. I just know the neut works on one frig
The problem here is you have to get lucky for one neut to work. Lets say you nuke the frigs cap in a single cycle but his disruptor still has a few seconds left on it. Until the disruptor cycles its effects continue and you can't warp. Now a frigs cap will bounce back very quickly after getting wiped out so that 5 seconds it takes for their disruptor to cycle will probably be enough time for their cap to recover enough to cover the cost of the next cycle of the disruptor so it stays on without a break.
You can increase your chances by using a large in conjunction with a smaller faster cycling nuet but tbh why bother when you can sick 15 disposable ECM drones on him and be gone.
"There is no such thing as an effective segment of Totality" - Bruce Lee: The only man with a Chuck Norris killmail. |

Tsukino Stareine
The Red Circle Inc.
551
|
Posted - 2013.07.23 18:10:00 -
[26] - Quote
Ciyrine wrote:Tsukino Stareine wrote:When you cap something out the module isn't instantly shut off, it finishes it's cycle before shutting down.
As for aligned vs sentries
you don't have to align at max speed, set yourself aligned at 5m/s and it will be enough time to clear the room before you get out of range of sentries and it cuts warp time down enough since you already have a direction. 1) warp happens at 75% max speed. Acceleration from 0m/s is at its fastest and slows down the closer u get to 100%. So other than facing the right direction(which u do with mwd also) and traveling at 5m/s literally cuts ur warp down from 50s or whatever it is for carriers down to 48. I dont know for sure mwd is the way to go but enough people who know what their talking about(not me) have proposed it that its probably worth using for that 11s warp out time when a neut lands in local. 2) hitting a frig with heavy neut will cap it out and it will give u the ability to warp out even if u have to wait till the end of the destabs cycle. Neuts are used on carriers for this purpose. Again maybe its worth the module slot or maybe carriers die to interdictors or cynoed fleets with 20 points. So maybe a neut protecting against one frig pointing u isnt worth the module slot. That kind of meta game module fitting i cant comment on. I just know the neut works on one frig Im not a carrier....or anything....pilot yet. But the fact that u recomend 5m/s as align solution or thats neuts dont stop a destab, and therefore dispute mwd, neuts as even having a legit purpose on a carriers shows ur even less useful then me. So let the 2 of us sit back and wait for some real carrier pilots to find this thread and share their experience with the op
You're not an anything pilot yet, stop trying to sound superior. You are very clueless in a lot of aspects of this game still.
Alignment takes into account your direction as well, it doesn't matter if you're at 75% speed you have to be FACING THE RIGHT DIRECTION to warp, pre-aligning even at 5m/s will save you time because your direction is already established on the server.
Facing the right direction with the MWD on makes it take longer if you weren't already as the MWD adds mass and in turn affects your inertia modifier.
Also who on earth told you it takes 50 seconds for a carrier to align, that's some complete bull right there.
As the previous poster already explained it in more detail I won't go into any more but one heavy neut ain't going to do jack **** to anything if all they need to run is a point.
You're a giant noob, start being more humble or people are going to be less inclined to help you than they already are. |

War Kitten
Panda McLegion
2419
|
Posted - 2013.07.23 18:59:00 -
[27] - Quote
Tsukino Stareine wrote:
Alignment takes into account your direction as well, it doesn't matter if you're at 75% speed you have to be FACING THE RIGHT DIRECTION to warp, pre-aligning even at 5m/s will save you time because your direction is already established on the server.
Facing the right direction with the MWD on makes it take longer if you weren't already as the MWD adds mass and in turn affects your inertia modifier.
Not entirely correct.
Facing has nothing to do with alignment. Facing is purely a graphical thing for displaying pretty spaceship pixels.
Your ship is a point with a velocity vector and no facing. Pre-aligning at 5m/s will make sure you are *travelling* in the right direction, and save whatever little time it takes to accelerate from 0 to 5 m/s.
As long as a ship is at a dead stop, 0 m/s, it will warp in any direction equally quickly.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Ciyrine
Science and Trade Institute Caldari State
40
|
Posted - 2013.07.23 19:24:00 -
[28] - Quote
Cecil Montague wrote:Ciyrine wrote:
1) warp happens at 75% max speed. Acceleration from 0m/s is at its fastest and slows down the closer u get to 100%. So other than facing the right direction(which u do with mwd also) and traveling at 5m/s literally cuts ur warp down from 50s or whatever it is for carriers down to 48.
Honestly I have three carriers and I've never tried this. The biggest problem I can see is how fast you accelerate with a MWD on. If it finishes a cycle and due to the carriers mass you've only accelerated to 20% of you non-MWD top speed then you really aren't getting much out of a mod that hurts your cap which is the lifeblood of a carrier. Ciyrine wrote:
2) hitting a frig with heavy neut will cap it out and it will give u the ability to warp out even if u have to wait till the end of the destabs cycle. Neuts are used on carriers for this purpose. Again maybe its worth the module slot or maybe carriers die to interdictors or cynoed fleets with 20 points. So maybe a neut protecting against one frig pointing u isnt worth the module slot. That kind of meta game module fitting i cant comment on. I just know the neut works on one frig
The problem here is you have to get lucky for one neut to work. Lets say you nuke the frigs cap in a single cycle but his disruptor still has a few seconds left on it. Until the disruptor cycles its effects continue and you can't warp. Now a frigs cap will bounce back very quickly after getting wiped out so that 5 seconds it takes for their disruptor to cycle will probably be enough time for their cap to recover enough to cover the cost of the next cycle of the disruptor so it stays on without a break. You can increase your chances by using a large in conjunction with a smaller faster cycling nuet but tbh why bother when you can sick 15 disposable ECM drones on him and be gone.
The people that recomended the mwd say that u accelerate regular first for 1-3 sec cant remember. Then cycle the mwd and ur gone. If u cycle the mwd first then finish accelerating normal it will take longer.
I like the ecm idea too. Whats that like close to 47% chance of breaking lock per cycle?
You could do both too. Depends how safe u want to be.
|

Ciyrine
Science and Trade Institute Caldari State
40
|
Posted - 2013.07.23 19:41:00 -
[29] - Quote
Tsukino Stareine wrote:
You're not an anything pilot yet, stop trying to sound superior. You are very clueless in a lot of aspects of this game still.
Alignment takes into account your direction as well, it doesn't matter if you're at 75% speed you have to be FACING THE RIGHT DIRECTION to warp, pre-aligning even at 5m/s will save you time because your direction is already established on the server.
Facing the right direction with the MWD on makes it take longer if you weren't already as the MWD adds mass and in turn affects your inertia modifier.
Also who on earth told you it takes 50 seconds for a carrier to align, that's some complete bull right there.
As the previous poster already explained it in more detail I won't go into any more but one heavy neut ain't going to do jack **** to anything if all they need to run is a point.
You're a giant noob, start being more humble or people are going to be less inclined to help you than they already are.
Haha. I know im a newb and make sure everyone knows i am anytime i speak. There are some very knowledgeable vets out there but u are not one of them. Ive only seen 2 types of responses from u. Useless ones that dont contribute anything or half correct which is even worse because wrong info is worse than no info lest a player go chasing a tactic that doesnt work.
If u think neuts, mwd have no place on a ratting carrier then go on with ur bad self for sure ur not a carrier pilot. For the op i told what i know. That mwd = quick warp in case a neut enters. And carrier pilots use neuts and smartbombs. That info coming from actual carrier pilots. I then preface that by saying i dont know all the nuances of how valuable neuts and smartbombs are.
Does a neut give u a 30% chance of capping a frig and wapring off? Maybe u cap them so their prop mods turn off then u melt him almost instantly with drones who couldnt catchup/track the target before. And the frig cant run its tank being reduced to possibly only running the point.
What about the smartbomb? Whats the increase in survival of that module? Im less confident of that modules effectiveness but some people out there are running them.
War kitten explained why 5m/s doesnt make a difference. A stationary carrier will warp off just as fast minus the .5s u might save thanks to already having some acceleration. U wont understand because in ur 4 yrs of playing or however long uve pretty much hit the wall in how advanced ur understanding of the game is going to get. Keep on trucking :) |

Tsukino Stareine
The Red Circle Inc.
552
|
Posted - 2013.07.23 20:15:00 -
[30] - Quote
Oh please this is good :), link me to a post where I've given half-correct info where I haven't acknowledged it and apologised for it. I'm sure there are many since you're so confident about it.
Not all carrier pilots know what they're doing, you will be one of those when you eventually get yourself one.
A neut doesn't have a 30% of capping out a frigate and letting you warp away, the ONLY way that would ever happen is if you managed to cap them out JUST before their point cycle ended. You've got a 20% chance of doing that since a point has a 5 second cycle time and if you fail you have to wait at least 24 seconds before the next attempt. That 20% is further lowered because the frigate might regenerate that 4-19 cap needed to keep the point up the same server tick as when you neut.
The single smartbomb is not as useful as a drone control unit in terms of keeping frigates off you, an extra hobgoblin or Heavy ECM drone is much better.
If you think direction doesn't matter when aligning, try aligning in one direction and then warping in the other, I can guarantee you it will take longer than from standstill or aligned at 5m/s in the right direction.
I have no idea where you pulled 4 years from, I've only been playing eve for just over a year and I will be the first to admit I have a ton of things I can still learn. However I learn in a way that doesn't take the first thing someone says at face value and I challenge something before I "learn" it. You think just because someone flies a carrier means they are good at it and copying them and taking everything they say as 100% fact will be a good path to take.
First of all let me say this: ratting in a carrier is POINTLESS. Carriers used for combat are essentially giant sentry boats with 0 damage bonuses to them, they are slow, have terrible locking speeds (almost 15 seconds for a battleship) and barely make more per tick compared (often not more) to your usual subcap choices because you spend so much time warping to and from sites and locking things.
Additionally: have you considered the logistics behind ratting safely in a carrier? Most people do it with a cyno jammer and have a POS/station they can be safe in. This cannot be done in npc space so you have to rent from an alliance and get permission from them to jam the system. Also cyno jammers do not affect covert ops so you can still be hotdropped by bombers, recons and T3s.
Did you know any of this ;)?
EDIT: and to all your "anti tackle" methods are so useless because a single ship is not going to tackle a carrier without backup. If you get tackled in a carrier with no support 99% of the time you are boned. |

Ciyrine
Science and Trade Institute Caldari State
40
|
Posted - 2013.07.23 21:51:00 -
[31] - Quote
I dont have to go far to find a post where ur wrong. This here topic u dont understand that a ship facing away from ur warp object moving at 0m/s will warp out just as fast as a ship facing its warp point moving at 0m/s
Its once u start moving at any speed. Like ur recommended 5m/s that facing matter.
Ill leave the viability of neuts for actual carrier pilots to comment on
Carrier ratting is the premier form of ratting in terms of isk/hr. If u think they suffer from warping around belts u might consider mwd ive heard they lower the warpout to 11sec or so. People do in fact rat in carriers and make scary amounts of isk. I dont know what the richest eve players in the game do(trade, manufacture) or how much they make but i do know the carrier ratting is the most lucrative isk/hr ive heard concrete #s for and i can see a path to get there. How the guy who won eve cornered the market i dont see a path yet. |

xPredat0rz
Grey Templars Fidelas Constans
53
|
Posted - 2013.07.24 01:27:00 -
[32] - Quote
Ok after seeing some of the great "thoughts" posted here:
1. Ewar drones are your friends if you are ever tackled by a frigate. At which point you are not warping out but jumping to a safe beacon in a system you already have an alt in to ensure its safe.
2. Light Ewar drones are the only ones that will catch said frigate.
3. Smart bombs are for killing interdiction probes. Since it takes 3 blasts to kill one chances are you will be pointed as well. Light drones(Warriors) are now your friends as you need to kill/force off the tackle while killing the bubble.
4. Ratting in carriers is ******** when you can make similar isk doing it in a ishtar for 1/10th the price. Sentry Carrier puts out like 1800 dps and an ishtar puts out about 1k. Takes the ishtar 3 hours to pay off the hull. Takes the carrier 3 days to do it. |

Ginger Barbarella
Caldari Provisions Caldari State
1440
|
Posted - 2013.07.24 01:58:00 -
[33] - Quote
xPredat0rz wrote:Ok after seeing some of the great "thoughts" posted here:
1. Ewar drones are your friends if you are ever tackled by a frigate. At which point you are not warping out but jumping to a safe beacon in a system you already have an alt in to ensure its safe.
2. Light Ewar drones are the only ones that will catch said frigate.
3. Smart bombs are for killing interdiction probes. Since it takes 3 blasts to kill one chances are you will be pointed as well. Light drones(Warriors) are now your friends as you need to kill/force off the tackle while killing the bubble.
4. Ratting in carriers is ******** when you can make similar isk doing it in a ishtar for 1/10th the price. Sentry Carrier puts out like 1800 dps and an ishtar puts out about 1k. Takes the ishtar 3 hours to pay off the hull. Takes the carrier 3 days to do it.
Don't argue with noobs who have never flown something and try to speak with authority on it. You'll lose to the stupidity every time.  "Blow it all on Quafe and strippers." --- Sorlac |

Paikis
Vapour Holdings
897
|
Posted - 2013.07.24 02:46:00 -
[34] - Quote
So much hurf blurf here.
Tsukino, go learn warp mechanics. You don't appear to understand them yet. Ciyrine, you have all the right modules, for all the wrong reasons. |

RavenPaine
RaVeN Alliance
470
|
Posted - 2013.07.24 03:22:00 -
[35] - Quote
Not sure if anyone has mentioned the most basic stuff to you.
Sort your drones out! You might have 200 drones in the bay, Itemize them all in easy to read catagories.
Keep extra cyno ships fitted and stored in your ship bay. Kill your own cyno guy if it helps keep your ops covert, and drop him another ship.
Jump Drive Cal V is worth it.
Carrier V is also worth it.
I hate to say it, but if you're going to rat in it, fit a cloak.
|

Tsukino Stareine
The Red Circle Inc.
558
|
Posted - 2013.07.24 03:37:00 -
[36] - Quote
Paikis wrote:So much hurf blurf here.
Tsukino, go learn warp mechanics. You don't appear to understand them yet. Ciyrine, you have all the right modules, for all the wrong reasons.
I know how warping works thanks ;) point out to me where I'm wrong. |

Paikis
Vapour Holdings
898
|
Posted - 2013.07.24 05:05:00 -
[37] - Quote
Tsukino Stareine wrote:I know how warping works thanks ;) point out to me where I'm wrong.
Right here.
Tsukino Stareine wrote:When you align yourself to anything, even at 5m/s you eliminate the part of the align time where your ship has to face the correct direction.
The time to align yourself in the correct direction, from 0m/s, is 0 seconds. Your ship's graphic is completely cosmetic when it comes to warping. The second you hit the warp or align button, you are pointed in the right direction. If you are stopped, the time it takes you to get into warp is exactly how long it takes you to get to 75% speed.
So by aligning at 5m/s you have saved the time it takes to accelerate to 5m/s and nothing more. You also may have inconvenienced yourself by having to scoop and re-deploy drones that you're slow-boating away from. Also you may get yourself killed by slow-boating towards something that you're going to get stuck on (if for some reason you're in a belt or anom with lots of clutter) |

Frank Pannon
Imperial Shipment Amarr Empire
65
|
Posted - 2013.07.24 07:13:00 -
[38] - Quote
Uppsy Daisy wrote:Try everything out on the test server. Like putting cynos at the right positions so you dont bump off stations.
I would do this too, check how much tank you actually have, how the ship handles, try bumping off things, to check how long align takes. Basically you can play around without consequences, and with help of some friends test the worst case scenarios. |

Evanga
Way So Mad Axiomatic Dominion
66
|
Posted - 2013.07.24 07:52:00 -
[39] - Quote
Frank Pannon wrote:Uppsy Daisy wrote:Try everything out on the test server. Like putting cynos at the right positions so you dont bump off stations. I would do this too, check how much tank you actually have, how the ship handles, try bumping off things, to check how long align takes. Basically you can play around without consequences, and with help of some friends test the worst case scenarios.
and find out about the stations with a big and no docking ring at all. Also, try on sisi to undock from kick out stations and see when you undocked you are already 3-5 km out of docking ring. That's how many people lose their carriers in low sec :P
Dotlan will be your friend regarding jump routes, make yourself also aware of the systems you should avoid. Check eve kill for the systems the route shows you regarding kills. |

Tsukino Stareine
The Red Circle Inc.
560
|
Posted - 2013.07.24 14:05:00 -
[40] - Quote
Paikis wrote:Tsukino Stareine wrote:I know how warping works thanks ;) point out to me where I'm wrong. Right here. Tsukino Stareine wrote:When you align yourself to anything, even at 5m/s you eliminate the part of the align time where your ship has to face the correct direction. The time to align yourself in the correct direction, from 0m/s, is 0 seconds. Your ship's graphic is completely cosmetic when it comes to warping. The second you hit the warp or align button, you are pointed in the right direction. If you are stopped, the time it takes you to get into warp is exactly how long it takes you to get to 75% speed. So by aligning at 5m/s you have saved the time it takes to accelerate to 5m/s and nothing more. You also may have inconvenienced yourself by having to scoop and re-deploy drones that you're slow-boating away from. Also you may get yourself killed by slow-boating towards something that you're going to get stuck on (if for some reason you're in a belt or anom with lots of clutter)
Now that's interesting.
So how does one explain the inability to warp when you are at velocity but not facing the correct vector? |

Ginger Barbarella
Caldari Provisions Caldari State
1441
|
Posted - 2013.07.24 16:15:00 -
[41] - Quote
Tsukino Stareine wrote:Paikis wrote:Tsukino Stareine wrote:I know how warping works thanks ;) point out to me where I'm wrong. Right here. Tsukino Stareine wrote:When you align yourself to anything, even at 5m/s you eliminate the part of the align time where your ship has to face the correct direction. The time to align yourself in the correct direction, from 0m/s, is 0 seconds. Your ship's graphic is completely cosmetic when it comes to warping. The second you hit the warp or align button, you are pointed in the right direction. If you are stopped, the time it takes you to get into warp is exactly how long it takes you to get to 75% speed. So by aligning at 5m/s you have saved the time it takes to accelerate to 5m/s and nothing more. You also may have inconvenienced yourself by having to scoop and re-deploy drones that you're slow-boating away from. Also you may get yourself killed by slow-boating towards something that you're going to get stuck on (if for some reason you're in a belt or anom with lots of clutter) Now that's interesting. So how does one explain the inability to warp when you are at velocity but not facing the correct vector?
Jeez, please, for the love of all that is Eve, learn how this stuff works. Get on Sisi and try the stuff out as has been suggested. Jump in a Charon or Orca and WATCH how you enter warp when you're not even pointed in the direction you're going! Please, learn the mechanics, and as someone already mentioned, don't take the graphics you see on the screen as gospel!! Please! "Blow it all on Quafe and strippers." --- Sorlac |

Ciyrine
Science and Trade Institute Caldari State
57
|
Posted - 2013.07.24 18:14:00 -
[42] - Quote
xPredat0rz wrote:Ok after seeing some of the great "thoughts" posted here:
1. Ewar drones are your friends if you are ever tackled by a frigate. At which point you are not warping out but jumping to a safe beacon in a system you already have an alt in to ensure its safe.
2. Light Ewar drones are the only ones that will catch said frigate.
3. Smart bombs are for killing interdiction probes. Since it takes 3 blasts to kill one chances are you will be pointed as well. Light drones(Warriors) are now your friends as you need to kill/force off the tackle while killing the bubble.
4. Ratting in carriers is ******** when you can make similar isk doing it in a ishtar for 1/10th the price. Sentry Carrier puts out like 1800 dps and an ishtar puts out about 1k. Takes the ishtar 3 hours to pay off the hull. Takes the carrier 3 days to do it.
Now were talking. Someone with experience who knows whats what. I been saying since the beginning i dont know the ins and outs of why smartbombs, neuts are used. I just know those + mwd was used by carrier pilots. I was keeping the ball rolling in thos discussion until some vet found this thread and explained it all
As for the carrier ratting isk aspect. Are u saying ratting carriers dont make 300mil/hr? Or are u saying ishtar makes the same? How can it make the same as sentry carrier applying near perfect instant long range 1800dps? How long it tales to replace the carrier depends how often u need to replace it. If its once a month and it makes tons more isk/hr than it can be worth it. I dont know the balance of the spread of risk/reward on this but i do know that people do rat in carriers without losing them months on end if they are to be believed |

Ciyrine
Science and Trade Institute Caldari State
57
|
Posted - 2013.07.24 18:17:00 -
[43] - Quote
RavenPaine wrote:Not sure if anyone has mentioned the most basic stuff to you.
Sort your drones out! You might have 200 drones in the bay, Itemize them all in easy to read catagories.
Keep extra cyno ships fitted and stored in your ship bay. Kill your own cyno guy if it helps keep your ops covert, and drop him another ship.
Jump Drive Cal V is worth it.
Carrier V is also worth it.
I hate to say it, but if you're going to rat in it, fit a cloak.
Cloak. Thats a new one. What situations does it save u where 11s warp out doesnt?
|

Ciyrine
Science and Trade Institute Caldari State
57
|
Posted - 2013.07.24 18:20:00 -
[44] - Quote
Evanga wrote:Frank Pannon wrote:Uppsy Daisy wrote:Try everything out on the test server. Like putting cynos at the right positions so you dont bump off stations. I would do this too, check how much tank you actually have, how the ship handles, try bumping off things, to check how long align takes. Basically you can play around without consequences, and with help of some friends test the worst case scenarios. and find out about the stations with a big and no docking ring at all. Also, try on sisi to undock from kick out stations and see when you undocked you are already 3-5 km out of docking ring. That's how many people lose their carriers in low sec :P Dotlan will be your friend regarding jump routes, make yourself also aware of the systems you should avoid. Check eve kill for the systems the route shows you regarding kills.
What happens at 3-5km undocking that gets u killed? I picture some frig points u. But how did they know to wait for u? Or is it just dumb luck hes docking/undocking at same time as u has the right module and jumps on the chance to get the kill? |

Ciyrine
Science and Trade Institute Caldari State
57
|
Posted - 2013.07.24 18:28:00 -
[45] - Quote
Tsukino Stareine wrote:Paikis wrote:Tsukino Stareine wrote:I know how warping works thanks ;) point out to me where I'm wrong. Right here. Tsukino Stareine wrote:When you align yourself to anything, even at 5m/s you eliminate the part of the align time where your ship has to face the correct direction. The time to align yourself in the correct direction, from 0m/s, is 0 seconds. Your ship's graphic is completely cosmetic when it comes to warping. The second you hit the warp or align button, you are pointed in the right direction. If you are stopped, the time it takes you to get into warp is exactly how long it takes you to get to 75% speed. So by aligning at 5m/s you have saved the time it takes to accelerate to 5m/s and nothing more. You also may have inconvenienced yourself by having to scoop and re-deploy drones that you're slow-boating away from. Also you may get yourself killed by slow-boating towards something that you're going to get stuck on (if for some reason you're in a belt or anom with lots of clutter) Now that's interesting. So how does one explain the inability to warp when you are at velocity but not facing the correct vector?
Warping requires u be facing right direction and moving 75%
When ur not moving at all. When u want to warp ur ship instantly moves in right direction even though graphically it shows ur rotating. So all u need is 75%
When ur already moving and u want to warp u have to turn towards ur warp target which involves slowing down/turning. If ur going exact opposite direction at full speed ur talking like double ur warp time.
The instant direction thing only works when ur at 0ms. Faster than that is all the stuff ur familiar with |

xPredat0rz
Grey Templars Fidelas Constans
55
|
Posted - 2013.07.24 19:25:00 -
[46] - Quote
Ciyrine wrote:xPredat0rz wrote:Ok after seeing some of the great "thoughts" posted here:
1. Ewar drones are your friends if you are ever tackled by a frigate. At which point you are not warping out but jumping to a safe beacon in a system you already have an alt in to ensure its safe.
2. Light Ewar drones are the only ones that will catch said frigate.
3. Smart bombs are for killing interdiction probes. Since it takes 3 blasts to kill one chances are you will be pointed as well. Light drones(Warriors) are now your friends as you need to kill/force off the tackle while killing the bubble.
4. Ratting in carriers is ******** when you can make similar isk doing it in a ishtar for 1/10th the price. Sentry Carrier puts out like 1800 dps and an ishtar puts out about 1k. Takes the ishtar 3 hours to pay off the hull. Takes the carrier 3 days to do it. Now were talking. Someone with experience who knows whats what. I been saying since the beginning i dont know the ins and outs of why smartbombs, neuts are used. I just know those + mwd was used by carrier pilots. I was keeping the ball rolling in thos discussion until some vet found this thread and explained it all As for the carrier ratting isk aspect. Are u saying ratting carriers dont make 300mil/hr? Or are u saying ishtar makes the same? How can it make the same as sentry carrier applying near perfect instant long range 1800dps? How long it tales to replace the carrier depends how often u need to replace it. If its once a month and it makes tons more isk/hr than it can be worth it. I dont know the balance of the spread of risk/reward on this but i do know that people do rat in carriers without losing them months on end if they are to be believed
Yes carrier ratting can make good isk running certain sites. Its more like 200m /hr. Ishtars make 100m/hr
I am saying you can make isk as easily in a smaller easier to fly ship that costs less. Risk vs Reward wise some people wont bother trying to find/catch an ishtar. They go out of their way to figure out where a carrier is in space.
The cloak is so you can warp to a safe spot and "Hide" your carrier.
Warping/ jumping/undocking a carrier and getting it stuck 3-5km off being able to dock basically means once webbed and scrammed you are burning back at like 5m/s. Which will get you killed.
|

Tsukino Stareine
The Red Circle Inc.
574
|
Posted - 2013.07.24 20:10:00 -
[47] - Quote
Ginger Barbarella wrote:Tsukino Stareine wrote:Paikis wrote:Tsukino Stareine wrote:I know how warping works thanks ;) point out to me where I'm wrong. Right here. Tsukino Stareine wrote:When you align yourself to anything, even at 5m/s you eliminate the part of the align time where your ship has to face the correct direction. The time to align yourself in the correct direction, from 0m/s, is 0 seconds. Your ship's graphic is completely cosmetic when it comes to warping. The second you hit the warp or align button, you are pointed in the right direction. If you are stopped, the time it takes you to get into warp is exactly how long it takes you to get to 75% speed. So by aligning at 5m/s you have saved the time it takes to accelerate to 5m/s and nothing more. You also may have inconvenienced yourself by having to scoop and re-deploy drones that you're slow-boating away from. Also you may get yourself killed by slow-boating towards something that you're going to get stuck on (if for some reason you're in a belt or anom with lots of clutter) Now that's interesting. So how does one explain the inability to warp when you are at velocity but not facing the correct vector? Jeez, please, for the love of all that is Eve, learn how this stuff works. Get on Sisi and try the stuff out as has been suggested. Jump in a Charon or Orca and WATCH how you enter warp when you're not even pointed in the direction you're going! Please, learn the mechanics, and as someone already mentioned, don't take the graphics you see on the screen as gospel!! Please!
I know how it works, you're once again talking about entering warp from 0 velocity, which is not what I was talking about.
|

Govind
Parity Labs
18
|
Posted - 2013.07.24 20:30:00 -
[48] - Quote
Tsukino Stareine wrote:Now that's interesting.
So how does one explain the inability to warp when you are at velocity but not facing the correct vector?
Your ships velocity is a vector that is comprised of a direction and a magnitude (your speed). All that is being said is that the direction of the velocity vector is not represented by the visual orientation of the ship. Being at a standstill is unique because a vector with no magnitude also has no direction. If you are moving and attempt to warp your ship must take time to accelerate so that its velocity vector matches the direction of your warp target with a magnitude of 75% of your ships max speed.
This is why it takes so long for slow bulky ships like freighters to warp from a station to a gate, even if it looks like you are already nearly aligned to the gate from exiting the station. You are ejected from the station at considerable speed and it takes time to cancel out the components of that velocity vector that are not directed at the gate. After you jump your speed is at zero and so entering warp to the next gate will always take the same time to initiate (barring external influences).
|

Bia Bri
Naval Protection Corp
1
|
Posted - 2013.07.24 21:10:00 -
[49] - Quote
Tsukino Stareine wrote:
Now that's interesting.
So how does one explain the inability to warp when you are at velocity but not facing the correct vector?
The critical confusion here seems to be that one of you is taking about 'facing' as referring to what your in game velocity is while the other is referring to the GUI display of your ships graphic.
Anyone who routinely does the web-warp trick on something big and slow has seen their ship enter warp askew.
This is because while the game engine treats a stationary object as able warp in any direction in equal time, the graphics engine still rotates your ship at the maximum speed at which your ship can turn. And sometimes (such as when 'cheating it' with a web) you warp before you are done appearing to have turned. The game engine never considered you to turn at all.
The trick about aligning on a carrier at 5m/s has the following facts:
-being stationary and just hitting warp will take you x second to warp -being aligned at 5m/s and hitting warp will take just slightly less than x seconds to warp -being at 75% speed in the 'wrong' direction will take somewhere between very short and nearly double x to warp. The further your direction is from the right direction the longer it will take. -The microwarp drive quick warp trick functions by accelerating a ship quickly by raising the max speed appreciably. Then when the cycle ends the max speed drops back down and you are often at or near 75% velocity needed for warp. I do not know if the mass modification from a mwd on a carrier makes this ineffective as I've never tried a mwd trick on anything bigger than an orca (for which it works great). |

Tsukino Stareine
The Red Circle Inc.
577
|
Posted - 2013.07.24 21:20:00 -
[50] - Quote
I'm getting a clearer picture now. I was already aware that the graphic had little to do with warping mechanics and that direction (calculated server side) DOES matter.
So now we've established that the MWD is in fact a viable tactic on making a carrier enter warp more quickly, let's focus on the other factors that make ratting in a carrier not worth it. |

Paikis
Vapour Holdings
902
|
Posted - 2013.07.24 21:31:00 -
[51] - Quote
Tsukino Stareine wrote:I'm getting a clearer picture now. I was already aware that the graphic had little to do with warping mechanics and that direction (calculated server side) DOES matter.
So now we've established that the MWD is in fact a viable tactic on making a carrier enter warp more quickly, let's focus on the other factors that make ratting in a carrier not worth it.
Considering the number of people who do it, ratting in a carrier clearly *IS* worth it, at least for some.
I imagine for most its just like those people who like to have cap-stable no-risk perma-tanks on their mission boats. It is done so as they can be doing other things and not worry too much about exploding. If you know that your one capital repper is enough to tank 4 full waves of the anomaly you're in, then you can safely watch a movie and alt+tab back to check your carrier every minute or two. If you're flying a pair of sentry domis though, you have to pay attention. Shoot too many triggers, or kill things in the wrong order and suddenly you're in real danger of exploding.
This ignores the risk of being attacked by players, but if you're in sov null, you're going to have several minutes of warning from your intel channels (You are watching them right?) and so you can still alt+tab every minute or so relatively safely.
If you're paying attention, your carrier should never die. If you're ratting in a carrier, sitting still at 0m/s shouldn't be an issue, because you will have a cyno alt ready to light in a system that you can safely jump to... right? Anything lands on grid, *poof* you're gone before the bubble goes up.
Carrier ratting is quite possibly the safest thing you can do... as long as you're paying attention.
EDIT: a carrier is not exactly expensive either, the pirate BS hulls that some people use cost only slightly less (last I checked) and after fitting faction damage mods and hardeners probably come to a similar cost. |

Tsukino Stareine
The Red Circle Inc.
578
|
Posted - 2013.07.24 21:40:00 -
[52] - Quote
Yes but it's only worth it if you have everything set up like I mentioned earlier:
cyno-jammed system in blue space with POS/station to dock at.
OR
cyno alt
Neither of which Ciyrine has taken into account. |

Paikis
Vapour Holdings
902
|
Posted - 2013.07.24 21:49:00 -
[53] - Quote
You don't need a cyno jammed system, so any system with a station or POS will work fine. And really, training a cyno alt takes all of 6 days. You can easily plex the account with 20 minutes a night of ratting as well. |

Grandma Squirel
Squirel Enterprises
37
|
Posted - 2013.07.24 21:57:00 -
[54] - Quote
Lets be perfectly clear: The only thing that will keep your ratting/plexing carrier alive is not getting caught in the first place. The moment you are tackled by anything, you have seriously screwed up. Now the question becomes how much do you want to prepare for that eventuality, when doing so will reduce your ratting/plexing efficiency.
1. Drone Control Unit - There is a reason no one uses drone control units in PvP, they are not as good as almost anything else you would put there. When you see one on a carrier, you know they were PVEing. 10 warriors instead of 9, is unlikely to save you.
2. Neuts - Having done my share of carrier tackling in a ceptor, Neuts are by far your greatest threat. Contrary to the commentary above, the point of the neut is not to cap out the point, but to cap out the prop mod, which is much harder to keep running under heavy neut pressure. While a flight of warriors can catch a frig going 4-5km/s, they do lousy damage, your talking at least a minute, probably several to kill it. When you neut it out and its going 500m/s, it will die very quickly. A good faction neut will either outrange the point on any frig, or in the case of a MAX skilled ceptor, give them almost no room to work with.
3. Smartbombs - As mentioned, mostly for killing bubbles. As not mentioned, if a dictor pilot manages to bubble your carrier, there are exactly 2 ways you are getting out alive, either your reinforcements arrive, or the dictor pilot screws up. A good dictor pilot should be able to hold down a super/titan without assistance, a titan with an officer smart bomb is going to have a MUCH larger aoe then your carrier. That said, many dictor pilots will commit errors, and it is possible your smartbomb could save you.
4. Warp core stabs - Sucks for your ratting, but most tackle wont have more then 1-2 pts of disruption, and getting tackle on a carrier only to have it moonwalk out with a load of stabs is REALLY annoying. No help against dictors, and the pissed off tackler is likely to show up again with a ton of scrams.
Just as a quick note on the warping, carriers and larger regularly warp from a jump in with the model being pretty far out of line, even without the help of webs. |

Tsukino Stareine
The Red Circle Inc.
578
|
Posted - 2013.07.24 21:59:00 -
[55] - Quote
That depends on whether if you actually have a decent system to rat in. |

Ciyrine
Science and Trade Institute Caldari State
63
|
Posted - 2013.07.25 15:05:00 -
[56] - Quote
Tsukino Stareine wrote:Yes but it's only worth it if you have everything set up like I mentioned earlier:
cyno-jammed system in blue space with POS/station to dock at.
OR
cyno alt
Neither of which Ciyrine has taken into account
That depends on whether if you actually have a decent system to rat in.
now your just embarrassing yourself. Im a 2 month newb and I knew
1) how warping works from 0m/s 2) the MWD for carriers 3) that carriers use neuts, smartbombs. I knew that i didnt have the exact details of how/why they use them but I knew enough to ASK how they work and now i have my answers 4) that carriers are the premier ratting isk/hr and that people ACTUALLY do it
you on the the other hand knew nothing about those things or thought incorrectly (that carrier ratting isnt worth it or too risky and wrong about warping). Which is why your at your best when your useless telling newb players to get better and at your worst when giving half wrong info.
What do you think are the chances that you know about cyno alts but i have never heard that their useful or that they take 6 days to train into. It will be better for you if you stop acting like your an informed player and join my newb side of the fence and watch the big boys play. Maybe theyll ask you to join them when your ready.
When the time comes. I will be in an alliance that holds SOV space that i can rat in and I will have an alt, I will make tons of isk in relative safety and my carrier wont die. You can never be completely safe because any blue could go awox. But the isk you generate in a carrier without any risk of tank problems will make up for the one time in my eve career i get awoxed. When i do lose my carrier i will enjoy the adrenaline from the loss because the real loss in eve is why i play it as opposed to another mmo. Dont worry your pretty little head about all those scary/difficult details. Continue pvp in your frig and believing your super pro |

Victoria Sin
Center for Advanced Studies Gallente Federation
396
|
Posted - 2013.07.25 15:29:00 -
[57] - Quote
I wouldn't rat in a carrier, ever. Why? As soon as a red/hot-dropper sees a carrier there that encourages him to come back and check your systems out more often. A ratting carrier KM is major lolz, so is quite highly prized in that respect. There's no need to rat in a carrier. Personally I use an Ishtar as person above mentioned. You're not making X per hour? So what. Make less than X per hour but do it in a somewhat care-free manner. As soon as your carrier gets dropped and killed, you'll be a bit of a laughing stock. Plus by ratting in the carrier you're exposing the people you share the systems with to extra danger. So it's not very public spirited.
Exception is in WH of course. But people who live in WH are nuts anyway, so anything goes. |

Ciyrine
Science and Trade Institute Caldari State
63
|
Posted - 2013.07.25 15:53:00 -
[58] - Quote
Victoria Sin wrote:I wouldn't rat in a carrier, ever. Why? As soon as a red/hot-dropper sees a carrier there that encourages him to come back and check your systems out more often. A ratting carrier KM is major lolz, so is quite highly prized in that respect. There's no need to rat in a carrier. Personally I use an Ishtar as person above mentioned. You're not making X per hour? So what. Make less than X per hour but do it in a somewhat care-free manner. As soon as your carrier gets dropped and killed, you'll be a bit of a laughing stock. Plus by ratting in the carrier you're exposing the people you share the systems with to extra danger. So it's not very public spirited.
Exception is in WH of course. But people who live in WH are nuts anyway, so anything goes.
all my understanding is from 2nd hand info such as yours so Im doing my best but...
1) people rat in carriers in big alliances and the corp members dont see them as increasing everyones danger. perhaps carrier ratting is bad for small corps, i dont know
2) there is a big isk/hr difference between ishtar and carriers(3-500m/hr but lets go with just 3). Carriers are not that expensive even to my newb perception. In 2 months of making crap money if i bought and lost one i wouldnt rage quit. How much isk/hr does an ishtar make? 150? so maybe 10hrs of ratting in a carrier before youve paid off the potential loss of the carrier and then its pure profit
3) carrier ratting can actually be more relaxing than ishtar. Other than watching local/corp intel you dont have to worry about the rat threat to your ship.
4) If i get dropped in a carrier then i probably made a mistake or someone awoxed. When i lose my carrier the gankers are free to laugh to their hearts content. Hell the corp can laugh if they want too. In both cases i wont be bothered. they had fun...and even i had fun losing the carrier. Game on. If your worried about being laughed at for losing a carrier then that would certainly be a reason not to do it for you. |

Officer Nyota Uhura
341
|
Posted - 2013.07.25 17:04:00 -
[59] - Quote
It looks like you're a little insecure about your abilities and your knowledge. There's no need to get defensive or passive-aggressive.
Don't worry, one day you'll learn and one day you'll get to play with the big boys. |

Tsukino Stareine
The Red Circle Inc.
591
|
Posted - 2013.07.25 17:13:00 -
[60] - Quote
Ciyrine wrote:Tsukino Stareine wrote:Yes but it's only worth it if you have everything set up like I mentioned earlier:
cyno-jammed system in blue space with POS/station to dock at.
OR
cyno alt
Neither of which Ciyrine has taken into account
That depends on whether if you actually have a decent system to rat in. now your just embarrassing yourself. Im a 2 month newb and I knew 1) how warping works from 0m/s 2) the MWD for carriers 3) that carriers use neuts, smartbombs. I knew that i didnt have the exact details of how/why they use them but I knew enough to ASK how they work and now i have my answers 4) that carriers are the premier ratting isk/hr and that people ACTUALLY do it you on the the other hand knew nothing about those things or thought incorrectly (that carrier ratting isnt worth it or too risky and wrong about warping). Which is why your at your best when your useless telling newb players to get better and at your worst when giving half wrong info. What do you think are the chances that you know about cyno alts but i have never heard that their useful or that they take 6 days to train into. It will be better for you if you stop acting like your an informed player and join my newb side of the fence and watch the big boys play. Maybe theyll ask you to join them when your ready. When the time comes. I will be in an alliance that holds SOV space that i can rat in and I will have an alt, I will make tons of isk in relative safety and my carrier wont die. You can never be completely safe because any blue could go awox. But the isk you generate in a carrier without any risk of tank problems will make up for the one time in my eve career i get awoxed. When i do lose my carrier i will enjoy the adrenaline from the loss because the real loss in eve is why i play it as opposed to another mmo. Dont worry your pretty little head about all those scary/difficult details. Continue pvp in your frig and believing your super pro
I also knew all of that apart from the MWD on the carrier, there is nothing on google to find that info actually apart from that one thread you started.
Carriers can use neuts yes, but is it worth it? Not really. that inty that just tackled you has a fleet already in warp to blow you up and no amount of neuting is gonig to save you
Same thing with the smartbomb, oh you killed the interdiction probe? Good for you, the dictor still has point on you and fleet is coming.
Carrier is a premier way to get yourself an embarrassing lossmail, as so many people have already told you: doing it in a subcap earns you slightly less isk/hour at a heavily reduced risk. If you had any idea how economy works you will be interested in opportunity costs rather than the raw isk/hour you can theoretically make.
I will not be lumped on the same side of the fence as you, I don't dream up ridiculous tactics like solo widow and rapid light missile rattlesnakes for small gang pvp.
"Continue pvp in your frig and believing your super pro"
Bigger is better right?
All the most pro players in this game all fly titans, am I right guys? |

Ciyrine
Science and Trade Institute Caldari State
63
|
Posted - 2013.07.25 18:39:00 -
[61] - Quote
Officer Nyota Uhura wrote:It looks like you're a little insecure about your abilities and your knowledge. There's no need to get defensive or passive-aggressive. Don't worry, one day you'll learn and one day you'll get to play with the big boys.
Not at all. I have no abilities never flown pvp. And newb knowldge. Nothing to even be defensive about. Its when ur trying to convince urself u have abilities then ur defensive. I embrace my newbness. My words are with tsukino |

Ciyrine
Science and Trade Institute Caldari State
63
|
Posted - 2013.07.25 19:06:00 -
[62] - Quote
Tsukino Stareine wrote: I also knew all of that apart from the MWD on the carrier, there is nothing on google to find that info actually apart from that one thread you started.
Carriers can use neuts yes, but is it worth it? Not really. that inty that just tackled you has a fleet already in warp to blow you up and no amount of neuting is gonig to save you
Same thing with the smartbomb, oh you killed the interdiction probe? Good for you, the dictor still has point on you and fleet is coming.
Carrier is a premier way to get yourself an embarrassing lossmail, as so many people have already told you: doing it in a subcap earns you slightly less isk/hour at a heavily reduced risk. If you had any idea how economy works you will be interested in opportunity costs rather than the raw isk/hour you can theoretically make.
I will not be lumped on the same side of the fence as you, I don't dream up ridiculous tactics like solo widow and rapid light missile rattlesnakes for small gang pvp.
"Continue pvp in your frig and believing your super pro"
Bigger is better right?
All the most pro players in this game all fly titans, am I right guys?
Most people fly frigs because their cheap and fw. Bigger ships definitely are better. Just ask BL or PL who gank with supers. Thats how the big boys roll. Not that theres anything wrong with enjoying some frig pvp. But in ur case my point was/is that thats where ur horizon stops
U still dont get that neuts and maybe smartbombs do in fact have a solid place in a carrier. Carriers are great for ratting. Shrug...theres ur horizon. |

Tsukino Stareine
The Red Circle Inc.
591
|
Posted - 2013.07.25 21:17:00 -
[63] - Quote
BL and PL drop supers on people not because it's effective but more for the comedy value. The "big boys" get bored and then when the situation presents itself theyre all humping the titan waiting for the bridge to go up.
People do frig pvp because it's fast paced and fun, many pro pvpers fly pirate or faction frigs worth hundreds of millions as well, it's hardly ever to do with cost.
You seem to also have this narrow-minded view that I only do frig pvp, not sure where you got that from.
Also it wouldn't hurt you to actually get some real pvp (or even game experience in general) experience instead of theorycrafting your ratting carriers and solo widows on the forums.
Ciyrine you are just completely clueless, not wasting time with you anymore. |

Ciyrine
Science and Trade Institute Caldari State
63
|
Posted - 2013.07.25 22:09:00 -
[64] - Quote
Tsukino Stareine wrote:Ciyrine you are just completely clueless, not wasting time with you anymore.
i mean, i been saying for a while that your best advice is when u say useless things like get better or ur fit sucks. nothing worse than when you crawl from under your bridge and try to give real advice. Given those 2 choices or you just letting the real vets share their knowledge ill take the not wasting time option. So Ill take it we wont be hearing any more fail advice from you? well played sir |

Tsukino Stareine
The Red Circle Inc.
591
|
Posted - 2013.07.25 23:14:00 -
[65] - Quote
Only one person who lives under a bridge in this thread and it's not me =/ |

Paikis
Vapour Holdings
906
|
Posted - 2013.07.25 23:59:00 -
[66] - Quote
Can you two please get a room. |

Ciyrine
Science and Trade Institute Caldari State
64
|
Posted - 2013.07.26 00:02:00 -
[67] - Quote
Tsukino Stareine wrote:Only one person who lives under a bridge in this thread and it's not me =/
hey, you said your not wasting your time with me anymore. I declare foul
Quote:Can you two please get a room
we are trying to nerd rage over here. I cant be the only one entertained? No? ok well im having a good time |

Tsukino Stareine
The Red Circle Inc.
591
|
Posted - 2013.07.26 00:05:00 -
[68] - Quote
Just one last thing: have you ever considered thinking through anything by yourself, or you just blindly follow anyone who says "I fly it and its good and makes xxx isk/hour"? |

Ciyrine
Science and Trade Institute Caldari State
64
|
Posted - 2013.07.26 02:16:00 -
[69] - Quote
Tsukino Stareine wrote:Just one last thing: have you ever considered thinking through anything by yourself, or you just blindly follow anyone who says "I fly it and its good and makes xxx isk/hour"?
thats a stupid comment. ive been posting all these widow and rattlesnakes fits that you so strongly disapprove of and then you ask if I follow blindly?
If I followed blindly id be flying some pre approved frigate build and wed be best friends. You should spare yourself the embarrassment of constantly saying its your last comment. You start to look foolish after a while, or rather all the time just more so :) |

Tsukino Stareine
The Red Circle Inc.
592
|
Posted - 2013.07.26 02:26:00 -
[70] - Quote
Still not sure why you think I only fly frigates, frankly every time you bring up the point it makes you look slightly more stupid.
Also never said I'm not wasting time with you anymore, that doesn't mean I'm not going to comment.
And as to your widow and rattlesnake fits: that's not thinking, at least not how I define it. If I were to analogise your ramblings to something in real life it would be akin to suggesting to keep your shoes on in the shower so you could save time getting to work. |

Paikis
Vapour Holdings
906
|
Posted - 2013.07.26 02:30:00 -
[71] - Quote
Tsukino Stareine wrote:keep your shoes on in the shower so you could save time getting to work.
BRILLIANT! I must try this. |

Ciyrine
Science and Trade Institute Caldari State
64
|
Posted - 2013.07.26 02:45:00 -
[72] - Quote
Tsukino Stareine wrote:Still not sure why you think I only fly frigates, frankly every time you bring up the point it makes you look slightly more stupid.
Also never said I'm not wasting time with you anymore, that doesn't mean I'm not going to comment.
And as to your widow and rattlesnake fits: that's not thinking, at least not how I define it. If I were to analogise your ramblings to something in real life it would be akin to suggesting to keep your shoes on in the shower so you could save time getting to work.
I achieved stupid long before saying you only fly frigates. I assume you fly frigates because its the only thing I havent heard your ideas about and so the only thing left where you havent proven yourself to be a short sighted vet wanna be.
its one of those better to be silent and have people think your a fool, than to open your mouth and prove you are beyond all doubt. You still have that sliver of doubt that your not a fool about frigates too. You should hold on to that last shred of diginity....hah that was a good one, im jotting that one down for future use :)
besides, commenting back to me is probably the definition of wasting your time. Which you said you werent going to do anymore.
Putting together a widow, rattlesnake, carrier, bhaalgorn etc etc fit is the definition of thinking for a newb. I learn all kinds of interesting things.
Its how ive learned all kinds of things that you didnt know and it doesnt stop there. Weve just scratched the surface of what you dont know that i do and theres so much more that real vets know its scary |

Tsukino Stareine
The Red Circle Inc.
596
|
Posted - 2013.07.26 11:05:00 -
[73] - Quote
The only thing in this thread that I was unaware of thus far was the fact the MWD could accelerate a carriers align time and who could blame me, even googling only brought me your thread on the subject.
Everything else I've told you has been on point and instead of questioning it you've just said "nuh uh, xxxx said it was true and he flies a carrier!"
Putting together these fits for t2 and pirate battleships are all well and good but you have NO IDEA on what their purpose is and therefore come off at a tangent and people just get confused or dismiss you as a troll. Yes you learn what their actual purpose is when some kind soul tells you, but that could have easily been achieved with 3 seconds of google.
Informed assumptions are better than blind assumptions, I'm sure you at least understand that.
And don't worry, I know plenty you don't and also there's plenty I don't know but none of that is in your knowledge pool. |

Twisted Girl
Sniggerdly Pandemic Legion
47
|
Posted - 2013.07.27 07:29:00 -
[74] - Quote
Tsukino Stareine wrote:BL and PL drop supers on people not because it's effective but more for the comedy value. The "big boys" get bored and then when the situation presents itself theyre all humping the titan waiting for the bridge to go up.
People do frig pvp because it's fast paced and fun, many pro pvpers fly pirate or faction frigs worth hundreds of millions as well, it's hardly ever to do with cost.
You seem to also have this narrow-minded view that I only do frig pvp, not sure where you got that from.
Also it wouldn't hurt you to actually get some real pvp (or even game experience in general) experience instead of theorycrafting your ratting carriers and solo widows on the forums.
Ciyrine you are just completely clueless, not wasting time with you anymore. we dont really drop supers because its lols mainly, we drop supers because the fewer the pilots the quicker the reaction time and easier to coordinate. getting 150 duders on a titan takes time , while getting 3 supers to log in takes seconds. we usually worrie about getting the support there afterwards:P because you would loose out on a lot kills if you cant react right away.
on top of that supers can get themself out of there really fast while a battleship gang would need a titan to bridge them home.
and no offence to bl, but they arent really know for dropping supers like that. they mainly drop dread/carrier fleets. Sometimes they use supers , but its never without a support/capital fleet alrdy on the field. |

Tsukino Stareine
The Red Circle Inc.
603
|
Posted - 2013.07.27 10:54:00 -
[75] - Quote
I've seen 12 supers dropped on a couple of battlecruisers when I was in Dudreda area :p but that also might have been because of a poco bash, possibly unrelated. |

Diesel47
Bad Men Ltd.
730
|
Posted - 2013.07.27 12:41:00 -
[76] - Quote
How much is a fully fit Carrier nowadays? |

Ciyrine
Science and Trade Institute Caldari State
67
|
Posted - 2013.07.27 14:51:00 -
[77] - Quote
you can keep it reasonable for under 2 bil. Its the rigs that blow up the price so restraint is good there. So about 6 hrs of ratting youve paid of the potential loss of the carrier. |

Ciyrine
Science and Trade Institute Caldari State
67
|
Posted - 2013.07.27 14:55:00 -
[78] - Quote
Tsukino Stareine wrote:I've seen 12 supers dropped on a couple of battlecruisers when I was in Dudreda area :p but that also might have been because of a poco bash, possibly unrelated.
doesnt change that bigger IS better and thats why the big boys fly big ships and poorer players fly frigs because their scared to lose isk.
If you know what your doing, and can handle a little loss then a gang of players flying big powerful ships is how its done.
as for the widow and other covops ships. Ive gotten a hold of a pvp group that know what their doing and they fly pure covops gangs. So while your out there being a sheep and laughing at me for not thinking for myself. Slamming my interest in the widow, im broadening my horizons. |

Forum Clone 77777
State War Academy Caldari State
130
|
Posted - 2013.07.28 00:09:00 -
[79] - Quote
Tsukino Stareine wrote:I'm getting a clearer picture now. I was already aware that the graphic had little to do with warping mechanics and that direction (calculated server side) DOES matter.
No it doesnt, not unless youre flying in a different direction than what you want to warp to. The difference between being "aligned" at 5m/s and starting from 0m/s is exactly the time it takes for the ship to go from 0 to 5m/s (which is a very short time, so it really barely has any effect) The irony of you telling people they dont know anything and should listen to you, while you write off people telling You you're wrong, almost made my head explode. Learn the game please. To cut it out for you. Server side, every ship is a ball, there is no such thing as a front or back of the ball, its round. Therefor, how your ship "faces" has zero effect on your warp, again, unless the ball is already flying in a different direction, because it then has to change its course, but this really is only logical, for normal people anyway. |

Trinkets friend
T.R.I.A.D
1073
|
Posted - 2013.07.28 03:16:00 -
[80] - Quote
Dear OP,
I have a carrier. A Nidhoggur, in fact. I have used it in combat about 5 times - including getting hotdropped by supers and docking in hull (hence the name Mr Lucky 5% Hulltank). The rest of the time it's just a giant suitcase. It is, however, a good asset to have for C5 wormhole PVP and PVE.
If you are conservative with it and reduce your risks sensibly and have somewhere to log it off safely or dock it safely it will stay with you for years. With the right kind of intel and situation and fat enough wallet, you can PVP with it in lowsec If you fly it (way too) drunk or sloppily, it may only last you a week.
The important thing is to get into a good corp which can support you. YOLO is the Carpe Diem of Gen Y http://www.localectomy.blogspot.com.au
|

Abyss Azizora
Sarum Prime Syndicate Group Paper Alliance
40
|
Posted - 2013.07.28 08:57:00 -
[81] - Quote
Diesel47 wrote:How much is a fully fit Carrier nowadays?
Depends on fit really. 2.3-2.5 bil or so last I heard. |

Tsukino Stareine
The Red Circle Inc.
608
|
Posted - 2013.07.28 12:11:00 -
[82] - Quote
Ciyrine wrote:Tsukino Stareine wrote:I've seen 12 supers dropped on a couple of battlecruisers when I was in Dudreda area :p but that also might have been because of a poco bash, possibly unrelated. doesnt change that bigger IS better and thats why the big boys fly big ships and poorer players fly frigs because their scared to lose isk. If you know what your doing, and can handle a little loss then a gang of players flying big powerful ships is how its done. as for the widow and other covops ships. Ive gotten a hold of a pvp group that know what their doing and they fly pure covops gangs. So while your out there being a sheep and laughing at me for not thinking for myself. Slamming my interest in the widow, im broadening my horizons.
You will forever be a noob if you retain the "bigger is better" line of thought.
And I still don't understand why you think I only fly frigates
Forum Clone 77777 wrote:Tsukino Stareine wrote:I'm getting a clearer picture now. I was already aware that the graphic had little to do with warping mechanics and that direction (calculated server side) DOES matter.
No it doesnt, not unless youre flying in a different direction than what you want to warp to. The difference between being "aligned" at 5m/s and starting from 0m/s is exactly the time it takes for the ship to go from 0 to 5m/s (which is a very short time, so it really barely has any effect) The irony of you telling people they dont know anything and should listen to you, while you write off people telling You you're wrong, almost made my head explode. Learn the game please. To cut it out for you. Server side, every ship is a ball, there is no such thing as a front or back of the ball, its round. Therefor, how your ship "faces" has zero effect on your warp, again, unless the ball is already flying in a different direction, because it then has to change its course, but this really is only logical, for normal people anyway.
Yes I know that =/ but you know 5m/s is quite a large percentage of a carriers warp speed (relative to any other kind of ship). |

Ciyrine
Science and Trade Institute Caldari State
68
|
Posted - 2013.07.28 17:15:00 -
[83] - Quote
Forum Clone 77777 wrote:Tsukino Stareine wrote:I'm getting a clearer picture now. I was already aware that the graphic had little to do with warping mechanics and that direction (calculated server side) DOES matter.
No it doesnt, not unless youre flying in a different direction than what you want to warp to. The difference between being "aligned" at 5m/s and starting from 0m/s is exactly the time it takes for the ship to go from 0 to 5m/s (which is a very short time, so it really barely has any effect) The irony of you telling people they dont know anything and should listen to you, while you write off people telling You you're wrong, almost made my head explode. Learn the game please. To cut it out for you. Server side, every ship is a ball, there is no such thing as a front or back of the ball, its round. Therefor, how your ship "faces" has zero effect on your warp, again, unless the ball is already flying in a different direction, because it then has to change its course, but this really is only logical, for normal people anyway.
This is tsukinos reality and we are simply visitors. Tsukino is super pro. Get on his level :) he has basic concept of the game and a suitcase full of half wrong ideas that no one can sort out for him. |

Ciyrine
Science and Trade Institute Caldari State
68
|
Posted - 2013.07.28 17:52:00 -
[84] - Quote
Tsukino Stareine wrote:Ciyrine wrote:Tsukino Stareine wrote:I've seen 12 supers dropped on a couple of battlecruisers when I was in Dudreda area :p but that also might have been because of a poco bash, possibly unrelated. doesnt change that bigger IS better and thats why the big boys fly big ships and poorer players fly frigs because their scared to lose isk. If you know what your doing, and can handle a little loss then a gang of players flying big powerful ships is how its done. as for the widow and other covops ships. Ive gotten a hold of a pvp group that know what their doing and they fly pure covops gangs. So while your out there being a sheep and laughing at me for not thinking for myself. Slamming my interest in the widow, im broadening my horizons. You will forever be a noob if you retain the "bigger is better" line of thought. And I still don't understand why you think I only fly frigates Forum Clone 77777 wrote:Tsukino Stareine wrote:I'm getting a clearer picture now. I was already aware that the graphic had little to do with warping mechanics and that direction (calculated server side) DOES matter.
No it doesnt, not unless youre flying in a different direction than what you want to warp to. The difference between being "aligned" at 5m/s and starting from 0m/s is exactly the time it takes for the ship to go from 0 to 5m/s (which is a very short time, so it really barely has any effect) The irony of you telling people they dont know anything and should listen to you, while you write off people telling You you're wrong, almost made my head explode. Learn the game please. To cut it out for you. Server side, every ship is a ball, there is no such thing as a front or back of the ball, its round. Therefor, how your ship "faces" has zero effect on your warp, again, unless the ball is already flying in a different direction, because it then has to change its course, but this really is only logical, for normal people anyway. Yes I know that =/ but you know 5m/s is quite a large percentage of a carriers warp speed (relative to any other kind of ship).
Still defending that 5m/s are u? U said u picked 5m/s arbitrarily. Ur point was to be pointing in the right direction at a speed low enough that u wont leave the sentinels out of range. Whether someone wants to travel at 5% warp speed of carrier or whatever 5m/s ends up being is for a player to decide for themselves and i take no issue with their decision even if it shaves .5s off their warp time since acceleration from 0 is the fastest acceleration as opposed to acceleration from 70 to 75%.
What we are taking issue with is ur defending ur choices with bullshit talk about what happens server side. The difference between warp from 0m/s pointing in any random direction(actually no direction) and aligning at 5m/s is literally saving u the time it tales to accel from 0 to 5m/s and NOTHING else. U shoukd let that sink in before u try to spin things any other way.
Newbs think that bigger is better but dont realise that the cost of bigger ships makes the decision not clear cut
Vet players know that smaller ships(frigs) pac the most dps/ehp/utility per isk spent/cost
Pros (which u are not) know that bigger is better and isk is easy to get so they dont care. Pros care about dps/ehp/utility per player
Its the vet isk vs pro per player outlook on battle doctrine that shows the haves vs have nots. The pros vs vets. Theres a reason titan supercap blobs is the final escallation of a battle.
Bigger is better. Yes one bs will die to several player flying smaller ships. But a well built bs will beat most any other ship 1v1 or even 1v few.
The problem is most people build their bs for maximum ehp/dps. Which is great in a bs vs bs fight but makss u useless vs small ships. But if ur willing to sacrifice dps/ehp u can have a bs that can kill every ship below its class. And only losses to a bs equipped for max dps/ehp. A bs has naturally high dps/ehp/powergrid/cap (bigger is better). What if u fit a bs like a bc or cruiser?
Frig has 5k ehp and 150dps at lets say 100km..to be gemerous. Travels at 4km/s. Caps out in 3mins. What can this frig do against
Bs with 70kehp, 800dps(sentinels) at 150km. Travels at 1500km/s with mjd(jumps 100km). Massive cap stable at 70% immune to frig attempts at neuting if such was attempted?
What if that bs is also packing smartbombs so immune to ecm drones Sentinels so immune to standard ecm
And the bs has a core stabilizer with sensor boosters to compensate so its not even pointable from kitting ranges.
many heavy neuts, 2x webs, disruptor so any frigs getting close get capped out, lose their prop mod(either from scram or losing cap) and then has their basic non prop moded speed reduced by 80%. So getting close is suicide
Then this bs can jump 100km. So u cant get close to that bs. But u cant kite it either unless ur range is more than 150km for kitting purposes because that bs will cap and web u at 20km in addition to its 100km jump. That bs is also moving at 1500m/s so its not some brick u can comoletely run circles around it has some options for movement
And while the frig is dodging instant doom from the bs mobility and webs. Its still has 2min of cap to work with. And 800dps coming at it. Vs a ship with decent ehp and cap.
Sure u can build a bs with higher dps and ehp but that bs only does dps agaunst slow big ships. And is completely useless against most things in eve and has no tools to work with other than dps/ehp so is easily countered, kitted and worn down until it explodes.
Theres probably vets freaking out about the use of core stabilizer. And yet it adds so much to the ships capabilities.
Bigger is better. Just most newvs/vets make poor use of that capability because their seduced by ehp/dps. Sometimes u need ehp/dps and a bs will give it to u but thats not the only way to use it |

Lady Naween
Immortalis Inc. Shadow Cartel
165
|
Posted - 2013.07.28 23:53:00 -
[85] - Quote
Ciyrine: 5/10 you got people to think you were serious with that insane rambling. |

Ciyrine
Science and Trade Institute Caldari State
68
|
Posted - 2013.07.29 03:26:00 -
[86] - Quote
shrug, kinda hard to prove my point when i cant fly the ships to prove it. someday ill be flying covops BS with a gang I know does that. Ill have my widow and rocking some non cookie cutter builds. Then ill back up my statements in the way that matters. |

Drake Doe
SVER True Blood
246
|
Posted - 2013.07.29 05:14:00 -
[87] - Quote
Shouldn't you be setting up a fit with that much run away from frigates power or "utility" then? "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |

Ciyrine
Science and Trade Institute Caldari State
68
|
Posted - 2013.07.29 21:56:00 -
[88] - Quote
Drake Doe wrote:Shouldn't you be setting up a fit with that much run away from frigates power or "utility" then?
U dont run away from a frigate. U mjd away from a bad situation(too many opponents) getting u outside of top many points. And from there warp away.
The 1500m/s + mjd + stab give u engagement control. Start a fight. Stick around even after it excelates then get out when the heat is too much |

Ginger Barbarella
Caldari Provisions Caldari State
1443
|
Posted - 2013.07.29 23:05:00 -
[89] - Quote
Ciyrine wrote:shrug, kinda hard to prove my point when i cant fly the ships to prove it. someday ill be flying covops BS with a gang I know does that. Ill have my widow and rocking some non cookie cutter builds. Then ill back up my statements in the way that matters.
Then why are you commenting about it in the first place if you can't/don't fly the ships? "Blow it all on Quafe and strippers." --- Sorlac |

Tsukino Stareine
The Red Circle Inc.
618
|
Posted - 2013.07.30 01:31:00 -
[90] - Quote
Ciyrine wrote:Drake Doe wrote:Shouldn't you be setting up a fit with that much run away from frigates power or "utility" then? U dont run away from a frigate. U mjd away from a bad situation(too many opponents) getting u outside of top many points. And from there warp away. The 1500m/s + mjd + stab give u engagement control. Start a fight. Stick around even after it excelates then get out when the heat is too much
People do fit scrams as well you know?
And when things escalate, you will have many more than 1 point on you, everyone likes a rattlesnake kill. |

Drake Doe
SVER True Blood
247
|
Posted - 2013.07.30 02:05:00 -
[91] - Quote
Ciyrine wrote:Drake Doe wrote:Shouldn't you be setting up a fit with that much run away from frigates power or "utility" then? U dont run away from a frigate. U mjd away from a bad situation(too many opponents) getting u outside of top many points. And from there warp away. The 1500m/s + mjd + stab give u engagement control. Start a fight. Stick around even after it excelates then get out when the heat is too much And when said multiple opponents scram you? It's far from a perfect strategy. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |

Rain6638
Team Evil
565
|
Posted - 2013.07.30 04:23:00 -
[92] - Quote
I found Manley Powers for you. From: Aaho Ruus Sent: 2013.07.30 04:23
I've found your scumsucker.
He is at Jita IV - Moon 4 - Caldari Navy Assembly Plant station in the Jita system, Kimotoro constellation of The Forge region.
With regards,
Aaho Ruus [ 2013.06.21 09:52:05 ] (notify) For initiating combat your security status has been adjusted by -0.1337 yo dawg, we heard you liek industrials, so we put an industrial in yo industrial so you can loss while u loss |

mama guru
Thundercats The Initiative.
141
|
Posted - 2013.07.31 05:58:00 -
[93] - Quote
The Problem with Carriers right now is Supercarriers and Titans ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |
| |
|
| Pages: 1 2 3 4 :: [one page] |