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Secretary
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Posted - 2005.12.17 11:08:00 -
[31]
Stuck in a rut? Missions turned into a slightly interactive "I win" button?
Fly a mission that actually challenges you.
"the badguys tried to kill me!"..... um.. that's their job.
C'mon, it'll be fun!
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Azuregos
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Posted - 2005.12.17 14:36:00 -
[32]
Aren't Lvl 4 Missions supposed to be challeging in a BS??
I think some L3 were hard to be done in a Brutix pre Patch....now these seem to be impossible
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Enterprise Yasari
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Posted - 2005.12.17 16:49:00 -
[33]
I just did the 1/3 mission, or tried to at least.
Pretty much, the mission is next to impossible without extremely good skills with a BC or you have decent skills with a BS - this is due to a few reasons.
You basically just face off with 3 Cruisers first, which isn't hard, but by the time you get one or two down, theres another wave in (the first minute) and theres just...omfg large amounts of frigates. With Afterburners no less. So your trying to pick off 20 + frigates and 5+ cruisers within the first 2 or 3 minutes that are constantly bombarding you with standard/heavy missiles.
Even with a tank on, my armor barely held long enough to get out twice, only managing to take down two or three frigates - when the third time trying, my proph went boom due to unseen lag.
I can understand missions being challenging and all, but there is a fine line between 'challenging' and 'too difficult to bother', and Id say for a lvl 3 mission (that only payed out something like 300k), it fits into the latter catagory.
-Ent
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Adipocere
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Posted - 2005.12.17 17:12:00 -
[34]
I normally fly level 3s in a fairly gimped Typhoon, but had heard that the missions were a little tougher in RMR so I went back to my level 2 agent and got this mission.
What a thrill! I can't remember the last time I was actually concerned about my safety in a mission.
Of course, now I'm terrified to go back to my level 3 agent. :P
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Kaligo
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Posted - 2005.12.17 17:38:00 -
[35]
Did this mission with my cerberus before reading about it and was realy happily suprised by it. A new challengin mission is always welcome and by the way for those who sayd that it only pays 300k you might get a +3 implant from the first part i did 
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nahtoh
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Posted - 2005.12.17 18:25:00 -
[36]
Originally by: Cairhien I remember when the Mordus missions first showed up and the same thing was being said. People getting pwnd all over the place and complaining. Then we learned how to win it. The same will happen here. Also as the game progresses and players get higher and higher skill points and t2 ships the missions need to follow suit by getting harder. Just my 2cents worth.
Aye i remember that as well...did it in its prenerf state in a moa...then found out that peeps were losing BS to it..
"I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem solve itself" (credits to mcallister TCS)
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Azuregos
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Posted - 2005.12.17 21:01:00 -
[37]
Just did this chain(in a Dominix).
The first Mission was fun and not very dangerous(Thukker Tribe enemies...). If you engage the cruisers the will flee and you can hit them with erverything you have(425 AM), the drones take out the frigs. 3/3 was very strange. First i warped in(WCS fitted)....and quickly warped out again, as i had the aggro of everything (warp-in distance to rats 10-50km).
On the second warp in i was 80km away from the nearest enemy. huh? ok loaded Iridium and killed the frigs one by one. But the mission was complete, before all enemies were gone.
And i did not see any reinforcements! Perhaps this mission is just bugged und you fight all three spawns at the same time from the beginning? There were only about 5 cruisers but far more than 20frigs.
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Trelennen
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Posted - 2005.12.17 21:50:00 -
[38]
Originally by: Cairhien I remember when the Mordus missions first showed up and the same thing was being said. People getting pwnd all over the place and complaining. Then we learned how to win it. The same will happen here. Also as the game progresses and players get higher and higher skill points and t2 ships the missions need to follow suit by getting harder. Just my 2cents worth.
Yeah right, then all new players have to mine for 6 months while they wait for their HAC skills, and to get the ISK to buy them, 'cause they won't be able to do missions until then without loosing 10M / day... Great.
So, yes, more and more people get higher SPs now, and use T2 ships to do missions. So, they want challenge in missions, but don't want to do level 4? That means there is issues with level 4, specialy with their too low rewards vs risk and time. Nerfing the ability to run missions for new players, and nerfing the reward vs time in such a way you'd make more ISK mining in high sec for much lower risk is certainly not the solution... 
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
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Athanasios Anastasiou
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Posted - 2005.12.17 22:25:00 -
[39]
Wow... I just did this as a lvl2 mission with my caracal. I got through 1/3 and 2/3 faily easily... but 3/3 T_T.
I was able to take down frigates like every other mission until the stabbers arrived and barbecued by caracal. I warped out of there with smoke coming out. I then decked out my caracal with 3k+ shield, 2 med shield boosters and 2 thermal hardeners (all of their missiles do thermal admage). The warp somehow takes me to the middle of the enemy blob, so I was missile-spammed by 15+ frigates with lights and 3 stabbers. As a lvl 2 mission, this was just slightly too much. I was only able to tank long enough to take out 1 frigate before warping.
Thanks to a vet in local helpng me, we (or should I say he) finally beat the mission.
PS. I just realized with RMR patch, I can fit 5k+ hp. 
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Nekkro Taal
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Posted - 2005.12.17 23:46:00 -
[40]
Just done 1 of 3 in Raven against Thukker tribe mercs, no problem. Used 6 cruise 2 heavy nos, good shield amp and booster, 2 x 25% invulnarbility field, 30% painter , cap 2, 4 x pdu 2 and CN BCU (prob could take out 2 pdu for 2 more bcu but wanted to have plenty of tank just incase). Trick on this mission is to have high enough damage dealing rate so that timed spawns do not overwhelm you causing you to need more tanking capacity.
Warped in, Set nos on one crs and set ship to approach it, followed it around for whole mission at 14km. Took out spawns as they arrived, frigs first then crs, cap never went below 70%.
Hope this helps
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Eto Demerzal
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Posted - 2005.12.18 02:18:00 -
[41]
hmm, my tecnolical secrets must have been different. Thukker Tribe part 1 5 waves of frigates and a few cruisers no big deal in a fully tanked Domi, lag helped was almost was almost 90 seconds between waves
part 2 courier mission take this dna sample to my friend a private investigator
part 3 is destroy the republic fleet ships.
Part 3 must wait till tommorrow as it is time for me to get some rest
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Vincent Lionhart
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Posted - 2005.12.18 05:07:00 -
[42]
WHAT THE @#$%!!!!!!
I just found this thread, AFTER I lost a 100 million Harpy in this mission! I warped in, things were ok first 20 seconds, all of a sudden HUGE lag, my shields are gone, my armor gone, my hull gone. I couldn't do ****. Could someone explain to me why?! >,<!!! Sigh
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kestrelfear
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Posted - 2005.12.18 10:44:00 -
[43]
Originally by: Vincent Lionhart WHAT THE @#$%!!!!!!
I just found this thread, AFTER I lost a 100 million Harpy in this mission! I warped in, things were ok first 20 seconds, all of a sudden HUGE lag, my shields are gone, my armor gone, my hull gone. I couldn't do ****. Could someone explain to me why?! >,<!!! Sigh
I tried this mission in an enyo. Things were fine until the second wave spawns in. Then the overview lag of ~a dozen ships locking you at once froze my client, and I had to warp. The same thing then occured every time I warped in. As soon as I was locked, I was completely lagged out and barely had time to hit my rep and warp out.
Taking a 10minute break didnt help either, by my 3rd warp in I had all the waves spawned and the lag was even worse every warp in.
I eventually did it, but it took a lot of warping in and out simply due to the locking lag. _________
It is with a heavy heart that I wander into the kitchen and begin rifling through the knife drawer.
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migwar
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Posted - 2005.12.18 13:43:00 -
[44]
I think its CCP's way of getting people into low sec. Id just settled in lv3 missions trying to earn some isk. Now appears the risk vs reward for missions is pants.
Getting ganked by NPC's for a reward of 500k isk is pretty bad its cost at least 50 mil to get a new BS (counting re insurance cost). So id have to succefully do 100 missions to make up for one loss 
Sniping haulers in 0.0 for expanders seems much more profitable
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Azuregos
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Posted - 2005.12.18 14:15:00 -
[45]
Edited by: Azuregos on 18/12/2005 14:16:01 The sollution to the problem is simple: Make the reinforcement spawns be based on the time the player needed to kill the first spawn. So the Veterans don't have to wait and the ones only starting with lvl2/3/4 Missions will have a good chance to copmplete the mission.
As for this special(and some other) mission the placing of the NPCs should be reviewed and changed. Just place them in a way that you don't get the aggro of everthing on warp-in. If this intended to be so there MUST be a reduction of ships at the beginning!
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TresheR
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Posted - 2005.12.18 15:21:00 -
[46]
I had this mission today, and couldn't tank the first one in my Megathron. Mind you I am only about 3 months old, and half of my sp is in learning.
That is why I took a different approach. I jumped in my old incursus and warped to the mission objective. I immediately set out away from the targets untill I was about a 100km away from them. I then made a bookmark and came back with my Mega fitted for sniping. The rest was easy, you just need to use an ab for keeping range to the cruisers.
Picking up loot took most of the time I spent on the mission.
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FireFoxx80
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Posted - 2005.12.18 15:39:00 -
[47]
Originally by: Azuregos Edited by: Azuregos on 18/12/2005 14:16:01 The sollution to the problem is simple: Make the reinforcement spawns be based on the time the player needed to kill the first spawn. So the Veterans don't have to wait and the ones only starting with lvl2/3/4 Missions will have a good chance to copmplete the mission.
As for this special(and some other) mission the placing of the NPCs should be reviewed and changed. Just place them in a way that you don't get the aggro of everthing on warp-in. If this intended to be so there MUST be a reduction of ships at the beginning!
You mean make the waves warp in on the time it takes the 'average' of the first wave to be destroyed?
Might work.
23? # Missile Tool # ex: P-TMC : USAC |

Dr Shameless
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Posted - 2005.12.18 15:44:00 -
[48]
im a 800k sp char and im trying to do lvl 3 missions in a bc now, everytime i jump in its directly in the middle of all ( about 20) enemys and almost everything starts to throw a lock on me, i can do few shots away before needing to warp out for repairs, this is crazy
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Mace Blackhammer
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Posted - 2005.12.18 15:57:00 -
[49]
I did the first part in my ferox with relative ease, I made the mistake of warping to 15 of the mission so I killed one of the cruisers then warped out and came back at 80 and sniped them with my missles. I have a rather expensive setup though and that is a big part of why I didnt seem to have that many problems with it.
5x XR Heavy Launchers, 1x 125rail , 1x Tractor beam 1x Bestnamed/t2 extender large, 1x Active Kin Hardner II, 1x Active Em Hardner II, 1x Active Thermal Hardner II, 1x Pith-B Type Large Sheild Booster 1x BCU , 3x PDU
I am doing the 2nd part now it just involves driving some dna like 5 jumps.
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TresheR
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Posted - 2005.12.18 16:28:00 -
[50]
Edited by: TresheR on 18/12/2005 16:33:39 How did you do that Mace? You can't warp in at a distance, because it is one of those new 'deadspace that isn't deadspace' missions.
Dr. Shameless, just try what I did. It works great.
And as a sidenote, I just completed the last part of the 3 missions. You have to go up against 3-4 cruisers and 27-28 frigates. I used the same tactic as before, making a bookmark 50-100km away and coming back with a sniperfit. The only problem was that my incursus idn't survive the instant-aggro, so I had to do it in a pod. 
Thx to my corpmate for speeding things up. 
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Tanya Kovacs
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Posted - 2005.12.18 16:32:00 -
[51]
Edited by: Tanya Kovacs on 18/12/2005 16:33:02 Edited by: Tanya Kovacs on 18/12/2005 16:32:41 Um how can you decide to warp in to 80km? All I can choose is deadspace>warp to location? 
edit: damn you tresher 
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Mace Blackhammer
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Posted - 2005.12.18 16:43:00 -
[52]
Originally by: TresheR Edited by: TresheR on 18/12/2005 16:33:39 How did you do that Mace? You can't warp in at a distance, because it is one of those new 'deadspace that isn't deadspace' missions.
Dr. Shameless, just try what I did. It works great.
And as a sidenote, I just completed the last part of the 3 missions. You have to go up against 3-4 cruisers and 27-28 frigates. I used the same tactic as before, making a bookmark 50-100km away and coming back with a sniperfit. The only problem was that my incursus idn't survive the instant-aggro, so I had to do it in a pod. 
Thx to my corpmate for speeding things up. 
Just set your default warp to distance to be like 60 - 100
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TresheR
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Posted - 2005.12.18 16:54:00 -
[53]
Hehe, you are right. I just found that out myself, and it beats losing a frigate. And you don't lose time making a bookmark every time.
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Red Horseman
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Posted - 2005.12.18 19:03:00 -
[54]
I did this mission the other day in a sacrilege. I didnt have too many problems, except i couldnt catch up to the stabbers, so i had to drone and missile them to death. Good mission!
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Feyd Darkholme
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Posted - 2005.12.18 19:15:00 -
[55]
Edited by: Feyd Darkholme on 18/12/2005 19:19:02 I got the level 3 version of this mission last night. Up to now I've been doing level 3 missions with relative ease in a Ferox... not this one. For one thing, once the second and third waves spawned pretty much within seconds of each other I was beset by unplayable amounts of lag. My game pretty much froze up for 30 seconds and then crashed to desktop. I was able to log back in quickly and the friendly "auto-warp-back-to-fight" feature warped me right back into the action, 14 cruisers and frigates which proceeded to insta-aggro me of course, unplayable lag ensued and by the time it subsided I was in my pod.
Dejected, I went about building a new Ferox, as I had most of the low-ends kicking around and a Ferox BPC to use. Then I spent the better part of the night waiting for that and buying new equipment for it. Luckily I was platinum insured, but that doesn't nearly cover the cost of T2 equipment that costs more than the ship of course. Eventually I made my way back to my agents system with my new, insured and fully equipped Ferox, wondering how to proceed.
I did not get any warp to distance options with my mission. The default seemed to be "Right on top of the bastages!" I devised a plan to warp to a safespot with a shuttle, eject and go scout the location in my pod. I did so, got to the mission point and took a head count. Fourteen total ships, 4 cruisers, and an assortment of what appeared to be elite, webbing frigates and regular frigates, pretty spread out but moving around in short circles. There were some small Veldspar asteroids here and there so I picked one that was on the near side of the rats to my home station. I bookmarked the location and tried to warp there at different distances... it worked! So I got back to my shuttle and redocked, wondering if I really wanted to try to finish this mission again tonight...
A nice corpmate that was nearby (thanks Egoblast!) volunteered to come and lend support in his BS since I didn't have one when I told my plight and dilemma and my nights woes to my corpmates. So with backup in mind, I was confident that together we could finish off those nasty rats that took my precious Ferox from under me.
Well, after some miscues and miscommunication and him warping to me while I was amidst the rats making a new BM and having a heart attack. We got ready and warped into the fray together. Again, as soon as the rats started targetting me all at once I was beset by game-freezing amount sof lag. I was able apparently to auto-target few of the rats and actually managed to do some damage before the full effect of the lag hit. Knowing the outcome of my last lag-fest I told my corpmate to bug out if he got into trouble and I tried desperately to fight thorugh the lag enough to warp to a safespot before the lag claimed another of my ships... I managed to warp out, somehow, with something like 233 of 3572 hull left... My corpmate was able to finsish off the rats and I was able to finish the first part of the mission, just before DT this morning...
I am not sure if I would have had that much problem with this mission if I had merely the normal amounts of lag that I usually deal with. It seems like by the responses here that the mission, hile a refrexshing change of pace from the older missions, might be a bit over-the-top as far as difficulty. Are we not supposed to be able to solo even level 3 missions now? I am thinking that I'm going to need to outfit my BS for mission running from now on... ---------------
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Nightblade
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Posted - 2005.12.18 20:16:00 -
[56]
What I'm wondering is why these missions and their bookmarks are marked as 'Deadspace' when they aren't at all.
I was in a gang to do a mission similar to this one, and was gang warped to the mission BM. We were expecting an accel gate so we could organise our entry, but we all warped right in the mission. Needless to say I was in a smaller ship and got there first. You can guess what happened next.
If these missions aren't deadspace, they shouldn't be called deadspace in the journal and on the BMs.
Unfortunately this isn't considered a bug by the GMs because it isn't in their logs.
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Befa
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Posted - 2005.12.18 21:29:00 -
[57]
Lost an Interceptor to this mission but completed it after I used an assault frigate and ramped up my resists.
Hints for 3/3 ..get in with as much tanking and speed you can muster .... run like hell ...bookmark ...then snipe ....
Beware the NASTY Stabbers.
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Trooper B99
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Posted - 2005.12.18 22:16:00 -
[58]
Enjoyed this mission, was a little concerned after reading here but easy enough once i was in it. Was blasting missions in a HAC for standing when i tried 3 of 3.
Set-up (actually pre-RMR one) Cerberus with Assult launcher II's 10mn AB II, 2 x LSE II's, EM hardener, medium sheild booster II 4 x Ballistic controls
worked out at about 6.4k sheilds and plenty of res. The officers use thunderbolts, ruppies scourge and the rest are flameburst so a good shield spread is a must.
Warp in, AB towards a warpable away from friggy and cruiser group. I was lucky and only 1 group of 10-12 aggrod me. Just stay calm, aligned and at a speed greater than the offciers (125m/s) which make up the bulk of the first wave. Open up the range and kill the officers and C-2 friggys, then once they're dead, open up on the rest and just keep the range and kite em as required. I stuck at about 53km away.
I did notice that a republic vigil spawned between my waves, but i don't know if that was a timed spawn or indicitive of something. I'm inclined to say timed as i've had 3 vigils and a stabber while picking up loot.
Fun mission, picking up the cans . . . not so fun.
Wirykomi Team Racer - COLOSSUS Championships Year 106
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Vincent Lionhart
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Posted - 2005.12.18 22:23:00 -
[59]
I don't think anyone of us mind this mission being too hard. The one thing that ****ed the living **** out of me (and still is ****ing the hell out of me) is the fact that I died due to lag. When the spawn waves appeared my PC froze up and the next thing I know my shields are gone, armor is half way, I try to warp out and I die. Im sure others have had this occur to them. Now I know CCP would NEVER give us our stuff back even if we did lose it to lag (their fault) but could they at least do something about it in the future so this doesn't happen again? >,<
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TresheR
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Posted - 2005.12.18 22:31:00 -
[60]
Actually, this mission becomes easy once you get to know it. I've done it 2 times today, and the second went a lot smoother.
Just remember you can set your default warp-in distance to 60-80-100km. That way when you warp to the deadspace, you will exit warp at the preferred distance.
The only thing I don't like is the faction standing loss, and maybe the insignia's that are supposed to replace bounty's.
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