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Nukeitall
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Posted - 2005.12.16 08:07:00 -
[1]
Edited by: Nukeitall on 16/12/2005 08:07:25 Much like the topic says, this mission shouldn't be underestimated. I just lost an uninsured raven to this pile of garbage mainly due to my own incompetence. Somehow managed to agro all the initial pocket groups and that's all she wrote.
Anyway, just thought people might care. I learned something about overconfidence.
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Psychor
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Posted - 2005.12.16 08:14:00 -
[2]
Dude, you are not alone. I lost my ship doing part 3/3 tonight and I am still in shock that I lost it in a L3. Bloody rediculous! I am not sure that you can enter w/o aggroing all of the groups. They were on me before I even targetting them. ___ I wish... Saving chat settings? |

Tryvus
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Posted - 2005.12.16 10:36:00 -
[3]
Edited by: Tryvus on 16/12/2005 10:36:53 This mission set was the toughest I've had in a long time. Zrakor, I'd like to thank you and anyone else that designed this one . For the past several weeks I've been yawning through level 3's in my Harpy, but this one woke me up for a change and I had a great time completing the third and final mission in the set. The only thing I didn't like was the lack of bounties in the third, so hopefully the reward and bonus will increase to cover that.
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Guntaro
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Posted - 2005.12.16 10:59:00 -
[4]
Question: did the NPCs have warp scramblers?
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Rafein
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Posted - 2005.12.16 11:14:00 -
[5]
Edited by: Rafein on 16/12/2005 11:14:53 Yes they do.
I managed to take out the support frigates and jump away in armor on my Raven.
Nasty little mission.
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Angelic Resolution
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Posted - 2005.12.16 11:15:00 -
[6]
I loved 1/3 but had to leave so didn't get to 2/3 :( But damn did 1/3 rock :D GW CCP a mission that's hard and not just.. warp in.. tanks dieing.. warp out.. tanks back.. warp in ;)
<3
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yeals
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Posted - 2005.12.16 12:01:00 -
[7]
Man I've lost 2 geddons already this month due to my stupidy, sounds like I'll be losing another one pretty soon .
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Zrakor

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Posted - 2005.12.16 12:20:00 -
[8]
A few hints:
- Since this is a non-deadspace mission (it uses the dungeon system, it just doesn't use deadspace) there is no forward point. Therefore it's possible to aggro all the groups if you warp in, depends upon where you warp from.
- Micro-Warpdrives should work, since this isn't deadspace.
- When you warp in you trigger a couple of waves of reinforcements. They will arrive after a few minutes.
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Spyn
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Posted - 2005.12.16 13:36:00 -
[9]
Edited by: Spyn on 16/12/2005 13:35:53 I'm doing the level 2 version of this mission and, er, have roughly 15 missile-spewing frigates instantly attacking me when I warp in on the first stage.
Is that normal?
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migwar
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Posted - 2005.12.16 14:52:00 -
[10]
damn wish i read this 20 mins ago, lost my geddon in the first stage
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BurningJr
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Posted - 2005.12.16 15:14:00 -
[11]
I couldent do phase one at all. After the initial kill I got my butt handed to me. I was lucky enough to warp out. Phase 1 is a dead space mission so I could not use my MWD. 
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babylonstew
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Posted - 2005.12.16 15:16:00 -
[12]
this sounds interesting, uses dungeon system but not deadspace
tried a new lvl 4 on test, enemies inbound i think that had me facing an arseload of gal navy ships, lost my apoc but then cleared it in cerburus, does this follow same rules?, ie mwd will work etc???
The Damsel is no longer in distress. She was rescued enough times that she got the hint and installed better security systems at home. \o/ \o/ \o/ |

Woogaby
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Posted - 2005.12.16 17:17:00 -
[13]
L2 part 3 is darn too hard on a Caracal-cruiser too. Just getting hit from everywhere whithout chance to make some damage. Manage to escape twice with just some strcture left. No going to risk a third time
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Rafein
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Posted - 2005.12.16 17:22:00 -
[14]
Basically, the best thing to do in a Raven is warp in, Jet away, and pic off the support friggies, as they scramble/web you.
Then take out as many of the friggies as possible before the cruisers show up. Bail as needed.
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Viktor VonCarstein
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Posted - 2005.12.16 17:26:00 -
[15]
Apoc can tank all of the level 3's i have done not done them all yet though.
Thats with 5 mil skill points in combat so not very many really!
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PKlavins
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Posted - 2005.12.16 18:11:00 -
[16]
ive started the mission now...part 1 of 3, and its pretty hard O.o even in apoc
wat damage do they do most? also...which frigs scramble and which ones dont?
most inportantly...are there any BS's appearing?? i think its about time a few apperaed in lvl3's...after all....cruiers appear in lvl2's... -----------------------------------------------
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Ademaro Imre
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Posted - 2005.12.16 18:40:00 -
[17]
What is a "Dungeon System."
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Cairhien
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Posted - 2005.12.16 22:57:00 -
[18]
I remember when the Mordus missions first showed up and the same thing was being said. People getting pwnd all over the place and complaining. Then we learned how to win it. The same will happen here. Also as the game progresses and players get higher and higher skill points and t2 ships the missions need to follow suit by getting harder. Just my 2cents worth.
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DanMck
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Posted - 2005.12.16 23:24:00 -
[19]
also i would make sure you have overview expanded as i didn't even see them appear 
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PKlavins
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Posted - 2005.12.16 23:27:00 -
[20]
still vital question unanswered....are there bs's in one of the 3 stages?? and wat frigs scramble?? wat damage type do they do...? i need to kno wat to tank...im up against thukker tribe NPC's... -----------------------------------------------
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Nycktail
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Posted - 2005.12.17 00:02:00 -
[21]
Edited by: Nycktail on 17/12/2005 00:03:23 As far as I can tell, I bumped into 4x gamma/support frigs.(republic) and 10+ soldiers/etc/etc/etc
Then I got promptly rocked when they all hit me at the same time like a swarm of very angry ants.
No battleships. Just frigates. Lots of frigates. And they hurt.
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DanMck
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Posted - 2005.12.17 00:07:00 -
[22]
"Republic Fleet C-2 Support Frigate has started trying to warp scramble you"
also watch out for Republic Fleet Officer

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Waragha
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Posted - 2005.12.17 00:25:00 -
[23]
Well i just lost my brutix to this mission. Can't kill the spawns fast enough (blaster setup) so i get adds. In turn i have to warp out and they all aggro at the same time. Apperantly you need a BS to do level 3's now.
Is this working as intended? My corp mates are rather inactive atm and since you can't cancel the mission without loosing a **load of standing i don't know what im supposed to do.
(3.5mill sp, mechanic at 4/5's had fitted 2x explosive harders, energized adaptive, 1600 mm and a med armor rep 2. Still couldnt tank it..)
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Tryvus
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Posted - 2005.12.17 01:36:00 -
[24]
There are a several cruisers, and a couple battlecruisers mixed in with a very large fleet of frigates. Since they all come in waves I think the cruisers and battlecruisers are in the second and third waves.
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Kane LeBaiton
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Posted - 2005.12.17 01:47:00 -
[25]
Got this mission from a level 2 agent. I've managed to do part 1/3, part 2/3 was a delivery mission.
From the description I've read so far, part 3/3 is 3 waves of Minmatar ships (in my case, I'm not sure if this differs from faction to faction). One wave upon jumping in, 2 more waves of "reinforcements".
Anyone know what to expect in part 3/3 when you're doing this for a level 2 agent?
I'm flying a 'rax and don't have super duper rep skills yet, and have spend most of my 3 months ingame training learning skills. Using energized basic adaptive nano plating and 200mm nano armor, the part 1/3 didn't gave me a whole lot of hassle. Thukker mercenaries hit me for 30.0 dmg per missile. Not sure what I can expect of the Minmatar damage output though.
Used to rely on my 8 heavy drones. Replaced them with medium hammerheads and am busy training the new relevant drone skills...
TIA.
Kane
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EGF1
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Posted - 2005.12.17 02:14:00 -
[26]
Edited by: EGF1 on 17/12/2005 02:22:28 What the f*** !!!!! I just played Technological Secrets (3 of 3) with my raven and a corp member in an eagle and it was just impossible. I was almost killed within 10 or 20 seconds. Is this the new way of eve and here missions? It was a lvl 3 mission? How is this possible? I played lvl4 for about 3 months now and i never even came close to losing this raven and now in a lvl3 i almost lost it within seconds !!!!!
And yes, i do have maxed out shield skills, a great booster (Pith-B extra large) and good hardeners (Gist-X).
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EGF1
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Posted - 2005.12.17 02:20:00 -
[27]
Edited by: EGF1 on 17/12/2005 02:21:43
Originally by: Waragha Well i just lost my brutix to this mission. Can't kill the spawns fast enough (blaster setup) so i get adds. In turn i have to warp out and they all aggro at the same time. Apperantly you need a BS to do level 3's now.
Is this working as intended? My corp mates are rather inactive atm and since you can't cancel the mission without loosing a **load of standing i don't know what im supposed to do.
(3.5mill sp, mechanic at 4/5's had fitted 2x explosive harders, energized adaptive, 1600 mm and a med armor rep 2. Still couldnt tank it..)
Believe me .... in a battleship it's no picknick either .... I almost lost my raven and my corporation gangmember almost lost his eagle in the same mission at the same time .... This is no fun at all
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TIELKERON
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Posted - 2005.12.17 02:47:00 -
[28]
Woot sounds like fun cannot wait to get one 
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RGF1
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Posted - 2005.12.17 02:54:00 -
[29]
Originally by: TIELKERON Woot sounds like fun cannot wait to get one 
Did you fall on your head too often?? 
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EGF1
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Posted - 2005.12.17 02:55:00 -
[30]
Originally by: TIELKERON Woot sounds like fun cannot wait to get one 
well ..... have fun there Tielkeron 
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Secretary
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Posted - 2005.12.17 11:08:00 -
[31]
Stuck in a rut? Missions turned into a slightly interactive "I win" button?
Fly a mission that actually challenges you.
"the badguys tried to kill me!"..... um.. that's their job.
C'mon, it'll be fun!
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Azuregos
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Posted - 2005.12.17 14:36:00 -
[32]
Aren't Lvl 4 Missions supposed to be challeging in a BS??
I think some L3 were hard to be done in a Brutix pre Patch....now these seem to be impossible
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Enterprise Yasari
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Posted - 2005.12.17 16:49:00 -
[33]
I just did the 1/3 mission, or tried to at least.
Pretty much, the mission is next to impossible without extremely good skills with a BC or you have decent skills with a BS - this is due to a few reasons.
You basically just face off with 3 Cruisers first, which isn't hard, but by the time you get one or two down, theres another wave in (the first minute) and theres just...omfg large amounts of frigates. With Afterburners no less. So your trying to pick off 20 + frigates and 5+ cruisers within the first 2 or 3 minutes that are constantly bombarding you with standard/heavy missiles.
Even with a tank on, my armor barely held long enough to get out twice, only managing to take down two or three frigates - when the third time trying, my proph went boom due to unseen lag.
I can understand missions being challenging and all, but there is a fine line between 'challenging' and 'too difficult to bother', and Id say for a lvl 3 mission (that only payed out something like 300k), it fits into the latter catagory.
-Ent
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Adipocere
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Posted - 2005.12.17 17:12:00 -
[34]
I normally fly level 3s in a fairly gimped Typhoon, but had heard that the missions were a little tougher in RMR so I went back to my level 2 agent and got this mission.
What a thrill! I can't remember the last time I was actually concerned about my safety in a mission.
Of course, now I'm terrified to go back to my level 3 agent. :P
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Kaligo
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Posted - 2005.12.17 17:38:00 -
[35]
Did this mission with my cerberus before reading about it and was realy happily suprised by it. A new challengin mission is always welcome and by the way for those who sayd that it only pays 300k you might get a +3 implant from the first part i did 
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nahtoh
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Posted - 2005.12.17 18:25:00 -
[36]
Originally by: Cairhien I remember when the Mordus missions first showed up and the same thing was being said. People getting pwnd all over the place and complaining. Then we learned how to win it. The same will happen here. Also as the game progresses and players get higher and higher skill points and t2 ships the missions need to follow suit by getting harder. Just my 2cents worth.
Aye i remember that as well...did it in its prenerf state in a moa...then found out that peeps were losing BS to it..
"I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem solve itself" (credits to mcallister TCS)
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Azuregos
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Posted - 2005.12.17 21:01:00 -
[37]
Just did this chain(in a Dominix).
The first Mission was fun and not very dangerous(Thukker Tribe enemies...). If you engage the cruisers the will flee and you can hit them with erverything you have(425 AM), the drones take out the frigs. 3/3 was very strange. First i warped in(WCS fitted)....and quickly warped out again, as i had the aggro of everything (warp-in distance to rats 10-50km).
On the second warp in i was 80km away from the nearest enemy. huh? ok loaded Iridium and killed the frigs one by one. But the mission was complete, before all enemies were gone.
And i did not see any reinforcements! Perhaps this mission is just bugged und you fight all three spawns at the same time from the beginning? There were only about 5 cruisers but far more than 20frigs.
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Trelennen
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Posted - 2005.12.17 21:50:00 -
[38]
Originally by: Cairhien I remember when the Mordus missions first showed up and the same thing was being said. People getting pwnd all over the place and complaining. Then we learned how to win it. The same will happen here. Also as the game progresses and players get higher and higher skill points and t2 ships the missions need to follow suit by getting harder. Just my 2cents worth.
Yeah right, then all new players have to mine for 6 months while they wait for their HAC skills, and to get the ISK to buy them, 'cause they won't be able to do missions until then without loosing 10M / day... Great.
So, yes, more and more people get higher SPs now, and use T2 ships to do missions. So, they want challenge in missions, but don't want to do level 4? That means there is issues with level 4, specialy with their too low rewards vs risk and time. Nerfing the ability to run missions for new players, and nerfing the reward vs time in such a way you'd make more ISK mining in high sec for much lower risk is certainly not the solution... 
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
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Athanasios Anastasiou
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Posted - 2005.12.17 22:25:00 -
[39]
Wow... I just did this as a lvl2 mission with my caracal. I got through 1/3 and 2/3 faily easily... but 3/3 T_T.
I was able to take down frigates like every other mission until the stabbers arrived and barbecued by caracal. I warped out of there with smoke coming out. I then decked out my caracal with 3k+ shield, 2 med shield boosters and 2 thermal hardeners (all of their missiles do thermal admage). The warp somehow takes me to the middle of the enemy blob, so I was missile-spammed by 15+ frigates with lights and 3 stabbers. As a lvl 2 mission, this was just slightly too much. I was only able to tank long enough to take out 1 frigate before warping.
Thanks to a vet in local helpng me, we (or should I say he) finally beat the mission.
PS. I just realized with RMR patch, I can fit 5k+ hp. 
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Nekkro Taal
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Posted - 2005.12.17 23:46:00 -
[40]
Just done 1 of 3 in Raven against Thukker tribe mercs, no problem. Used 6 cruise 2 heavy nos, good shield amp and booster, 2 x 25% invulnarbility field, 30% painter , cap 2, 4 x pdu 2 and CN BCU (prob could take out 2 pdu for 2 more bcu but wanted to have plenty of tank just incase). Trick on this mission is to have high enough damage dealing rate so that timed spawns do not overwhelm you causing you to need more tanking capacity.
Warped in, Set nos on one crs and set ship to approach it, followed it around for whole mission at 14km. Took out spawns as they arrived, frigs first then crs, cap never went below 70%.
Hope this helps
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Eto Demerzal
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Posted - 2005.12.18 02:18:00 -
[41]
hmm, my tecnolical secrets must have been different. Thukker Tribe part 1 5 waves of frigates and a few cruisers no big deal in a fully tanked Domi, lag helped was almost was almost 90 seconds between waves
part 2 courier mission take this dna sample to my friend a private investigator
part 3 is destroy the republic fleet ships.
Part 3 must wait till tommorrow as it is time for me to get some rest
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Vincent Lionhart
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Posted - 2005.12.18 05:07:00 -
[42]
WHAT THE @#$%!!!!!!
I just found this thread, AFTER I lost a 100 million Harpy in this mission! I warped in, things were ok first 20 seconds, all of a sudden HUGE lag, my shields are gone, my armor gone, my hull gone. I couldn't do ****. Could someone explain to me why?! >,<!!! Sigh
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kestrelfear
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Posted - 2005.12.18 10:44:00 -
[43]
Originally by: Vincent Lionhart WHAT THE @#$%!!!!!!
I just found this thread, AFTER I lost a 100 million Harpy in this mission! I warped in, things were ok first 20 seconds, all of a sudden HUGE lag, my shields are gone, my armor gone, my hull gone. I couldn't do ****. Could someone explain to me why?! >,<!!! Sigh
I tried this mission in an enyo. Things were fine until the second wave spawns in. Then the overview lag of ~a dozen ships locking you at once froze my client, and I had to warp. The same thing then occured every time I warped in. As soon as I was locked, I was completely lagged out and barely had time to hit my rep and warp out.
Taking a 10minute break didnt help either, by my 3rd warp in I had all the waves spawned and the lag was even worse every warp in.
I eventually did it, but it took a lot of warping in and out simply due to the locking lag. _________
It is with a heavy heart that I wander into the kitchen and begin rifling through the knife drawer.
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migwar
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Posted - 2005.12.18 13:43:00 -
[44]
I think its CCP's way of getting people into low sec. Id just settled in lv3 missions trying to earn some isk. Now appears the risk vs reward for missions is pants.
Getting ganked by NPC's for a reward of 500k isk is pretty bad its cost at least 50 mil to get a new BS (counting re insurance cost). So id have to succefully do 100 missions to make up for one loss 
Sniping haulers in 0.0 for expanders seems much more profitable
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Azuregos
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Posted - 2005.12.18 14:15:00 -
[45]
Edited by: Azuregos on 18/12/2005 14:16:01 The sollution to the problem is simple: Make the reinforcement spawns be based on the time the player needed to kill the first spawn. So the Veterans don't have to wait and the ones only starting with lvl2/3/4 Missions will have a good chance to copmplete the mission.
As for this special(and some other) mission the placing of the NPCs should be reviewed and changed. Just place them in a way that you don't get the aggro of everthing on warp-in. If this intended to be so there MUST be a reduction of ships at the beginning!
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TresheR
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Posted - 2005.12.18 15:21:00 -
[46]
I had this mission today, and couldn't tank the first one in my Megathron. Mind you I am only about 3 months old, and half of my sp is in learning.
That is why I took a different approach. I jumped in my old incursus and warped to the mission objective. I immediately set out away from the targets untill I was about a 100km away from them. I then made a bookmark and came back with my Mega fitted for sniping. The rest was easy, you just need to use an ab for keeping range to the cruisers.
Picking up loot took most of the time I spent on the mission.
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FireFoxx80
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Posted - 2005.12.18 15:39:00 -
[47]
Originally by: Azuregos Edited by: Azuregos on 18/12/2005 14:16:01 The sollution to the problem is simple: Make the reinforcement spawns be based on the time the player needed to kill the first spawn. So the Veterans don't have to wait and the ones only starting with lvl2/3/4 Missions will have a good chance to copmplete the mission.
As for this special(and some other) mission the placing of the NPCs should be reviewed and changed. Just place them in a way that you don't get the aggro of everthing on warp-in. If this intended to be so there MUST be a reduction of ships at the beginning!
You mean make the waves warp in on the time it takes the 'average' of the first wave to be destroyed?
Might work.
23? # Missile Tool # ex: P-TMC : USAC |

Dr Shameless
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Posted - 2005.12.18 15:44:00 -
[48]
im a 800k sp char and im trying to do lvl 3 missions in a bc now, everytime i jump in its directly in the middle of all ( about 20) enemys and almost everything starts to throw a lock on me, i can do few shots away before needing to warp out for repairs, this is crazy
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Mace Blackhammer
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Posted - 2005.12.18 15:57:00 -
[49]
I did the first part in my ferox with relative ease, I made the mistake of warping to 15 of the mission so I killed one of the cruisers then warped out and came back at 80 and sniped them with my missles. I have a rather expensive setup though and that is a big part of why I didnt seem to have that many problems with it.
5x XR Heavy Launchers, 1x 125rail , 1x Tractor beam 1x Bestnamed/t2 extender large, 1x Active Kin Hardner II, 1x Active Em Hardner II, 1x Active Thermal Hardner II, 1x Pith-B Type Large Sheild Booster 1x BCU , 3x PDU
I am doing the 2nd part now it just involves driving some dna like 5 jumps.
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TresheR
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Posted - 2005.12.18 16:28:00 -
[50]
Edited by: TresheR on 18/12/2005 16:33:39 How did you do that Mace? You can't warp in at a distance, because it is one of those new 'deadspace that isn't deadspace' missions.
Dr. Shameless, just try what I did. It works great.
And as a sidenote, I just completed the last part of the 3 missions. You have to go up against 3-4 cruisers and 27-28 frigates. I used the same tactic as before, making a bookmark 50-100km away and coming back with a sniperfit. The only problem was that my incursus idn't survive the instant-aggro, so I had to do it in a pod. 
Thx to my corpmate for speeding things up. 
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Tanya Kovacs
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Posted - 2005.12.18 16:32:00 -
[51]
Edited by: Tanya Kovacs on 18/12/2005 16:33:02 Edited by: Tanya Kovacs on 18/12/2005 16:32:41 Um how can you decide to warp in to 80km? All I can choose is deadspace>warp to location? 
edit: damn you tresher 
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Mace Blackhammer
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Posted - 2005.12.18 16:43:00 -
[52]
Originally by: TresheR Edited by: TresheR on 18/12/2005 16:33:39 How did you do that Mace? You can't warp in at a distance, because it is one of those new 'deadspace that isn't deadspace' missions.
Dr. Shameless, just try what I did. It works great.
And as a sidenote, I just completed the last part of the 3 missions. You have to go up against 3-4 cruisers and 27-28 frigates. I used the same tactic as before, making a bookmark 50-100km away and coming back with a sniperfit. The only problem was that my incursus idn't survive the instant-aggro, so I had to do it in a pod. 
Thx to my corpmate for speeding things up. 
Just set your default warp to distance to be like 60 - 100
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TresheR
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Posted - 2005.12.18 16:54:00 -
[53]
Hehe, you are right. I just found that out myself, and it beats losing a frigate. And you don't lose time making a bookmark every time.
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Red Horseman
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Posted - 2005.12.18 19:03:00 -
[54]
I did this mission the other day in a sacrilege. I didnt have too many problems, except i couldnt catch up to the stabbers, so i had to drone and missile them to death. Good mission!
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Feyd Darkholme
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Posted - 2005.12.18 19:15:00 -
[55]
Edited by: Feyd Darkholme on 18/12/2005 19:19:02 I got the level 3 version of this mission last night. Up to now I've been doing level 3 missions with relative ease in a Ferox... not this one. For one thing, once the second and third waves spawned pretty much within seconds of each other I was beset by unplayable amounts of lag. My game pretty much froze up for 30 seconds and then crashed to desktop. I was able to log back in quickly and the friendly "auto-warp-back-to-fight" feature warped me right back into the action, 14 cruisers and frigates which proceeded to insta-aggro me of course, unplayable lag ensued and by the time it subsided I was in my pod.
Dejected, I went about building a new Ferox, as I had most of the low-ends kicking around and a Ferox BPC to use. Then I spent the better part of the night waiting for that and buying new equipment for it. Luckily I was platinum insured, but that doesn't nearly cover the cost of T2 equipment that costs more than the ship of course. Eventually I made my way back to my agents system with my new, insured and fully equipped Ferox, wondering how to proceed.
I did not get any warp to distance options with my mission. The default seemed to be "Right on top of the bastages!" I devised a plan to warp to a safespot with a shuttle, eject and go scout the location in my pod. I did so, got to the mission point and took a head count. Fourteen total ships, 4 cruisers, and an assortment of what appeared to be elite, webbing frigates and regular frigates, pretty spread out but moving around in short circles. There were some small Veldspar asteroids here and there so I picked one that was on the near side of the rats to my home station. I bookmarked the location and tried to warp there at different distances... it worked! So I got back to my shuttle and redocked, wondering if I really wanted to try to finish this mission again tonight...
A nice corpmate that was nearby (thanks Egoblast!) volunteered to come and lend support in his BS since I didn't have one when I told my plight and dilemma and my nights woes to my corpmates. So with backup in mind, I was confident that together we could finish off those nasty rats that took my precious Ferox from under me.
Well, after some miscues and miscommunication and him warping to me while I was amidst the rats making a new BM and having a heart attack. We got ready and warped into the fray together. Again, as soon as the rats started targetting me all at once I was beset by game-freezing amount sof lag. I was able apparently to auto-target few of the rats and actually managed to do some damage before the full effect of the lag hit. Knowing the outcome of my last lag-fest I told my corpmate to bug out if he got into trouble and I tried desperately to fight thorugh the lag enough to warp to a safespot before the lag claimed another of my ships... I managed to warp out, somehow, with something like 233 of 3572 hull left... My corpmate was able to finsish off the rats and I was able to finish the first part of the mission, just before DT this morning...
I am not sure if I would have had that much problem with this mission if I had merely the normal amounts of lag that I usually deal with. It seems like by the responses here that the mission, hile a refrexshing change of pace from the older missions, might be a bit over-the-top as far as difficulty. Are we not supposed to be able to solo even level 3 missions now? I am thinking that I'm going to need to outfit my BS for mission running from now on... ---------------
|

Nightblade
|
Posted - 2005.12.18 20:16:00 -
[56]
What I'm wondering is why these missions and their bookmarks are marked as 'Deadspace' when they aren't at all.
I was in a gang to do a mission similar to this one, and was gang warped to the mission BM. We were expecting an accel gate so we could organise our entry, but we all warped right in the mission. Needless to say I was in a smaller ship and got there first. You can guess what happened next.
If these missions aren't deadspace, they shouldn't be called deadspace in the journal and on the BMs.
Unfortunately this isn't considered a bug by the GMs because it isn't in their logs.
|

Befa
|
Posted - 2005.12.18 21:29:00 -
[57]
Lost an Interceptor to this mission but completed it after I used an assault frigate and ramped up my resists.
Hints for 3/3 ..get in with as much tanking and speed you can muster .... run like hell ...bookmark ...then snipe ....
Beware the NASTY Stabbers.
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Trooper B99
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Posted - 2005.12.18 22:16:00 -
[58]
Enjoyed this mission, was a little concerned after reading here but easy enough once i was in it. Was blasting missions in a HAC for standing when i tried 3 of 3.
Set-up (actually pre-RMR one) Cerberus with Assult launcher II's 10mn AB II, 2 x LSE II's, EM hardener, medium sheild booster II 4 x Ballistic controls
worked out at about 6.4k sheilds and plenty of res. The officers use thunderbolts, ruppies scourge and the rest are flameburst so a good shield spread is a must.
Warp in, AB towards a warpable away from friggy and cruiser group. I was lucky and only 1 group of 10-12 aggrod me. Just stay calm, aligned and at a speed greater than the offciers (125m/s) which make up the bulk of the first wave. Open up the range and kill the officers and C-2 friggys, then once they're dead, open up on the rest and just keep the range and kite em as required. I stuck at about 53km away.
I did notice that a republic vigil spawned between my waves, but i don't know if that was a timed spawn or indicitive of something. I'm inclined to say timed as i've had 3 vigils and a stabber while picking up loot.
Fun mission, picking up the cans . . . not so fun.
Wirykomi Team Racer - COLOSSUS Championships Year 106
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Vincent Lionhart
|
Posted - 2005.12.18 22:23:00 -
[59]
I don't think anyone of us mind this mission being too hard. The one thing that ****ed the living **** out of me (and still is ****ing the hell out of me) is the fact that I died due to lag. When the spawn waves appeared my PC froze up and the next thing I know my shields are gone, armor is half way, I try to warp out and I die. Im sure others have had this occur to them. Now I know CCP would NEVER give us our stuff back even if we did lose it to lag (their fault) but could they at least do something about it in the future so this doesn't happen again? >,<
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TresheR
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Posted - 2005.12.18 22:31:00 -
[60]
Actually, this mission becomes easy once you get to know it. I've done it 2 times today, and the second went a lot smoother.
Just remember you can set your default warp-in distance to 60-80-100km. That way when you warp to the deadspace, you will exit warp at the preferred distance.
The only thing I don't like is the faction standing loss, and maybe the insignia's that are supposed to replace bounty's.
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Ardipithecus Ramidus
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Posted - 2005.12.19 00:48:00 -
[61]
I tried the Level II flavor in a Maller, first one was np, second one was a shuttle jaunt, third OMFG the Republic apparently has CONCORD ships! Wow, inside of a minute I was sitting in my egg, wondering what the hell just happened. I'm not sure my armor reps even got a full cycle.
I thought about trying out other setups, but tbh I can't afford to lose cruisers like that. I didn't manage to kill a single frig on that third stage.
I was assigned this mission by a new agent, so I went back to a previous agent. Third mission she gave me was this mission. I declined it. Fourth mission she gave me was this mission. Declined it. Now she's offered it to me for the THIRD TIME! Is this mission basically nondeclinable? Because if it is, I'm going to have to go back to hauling missions until I get enough ISK under my belt to deal with the learning curve on this mission.
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Trelennen
|
Posted - 2005.12.19 00:56:00 -
[62]
Originally by: TresheR
Actually, this mission becomes easy once you get to know it. I've done it 2 times today, and the second went a lot smoother.
Just remember you can set your default warp-in distance to 60-80-100km. That way when you warp to the deadspace, you will exit warp at the preferred distance.
The only thing I don't like is the faction standing loss, and maybe the insignia's that are supposed to replace bounty's.
Couldn't they let us choose the warp in distance for those missions? It'd be easier than regularly changing your default warp-in distance. And from what I read, if you come from the wrong side (which you can't know when first warping-in), you may end up nearly in the middle of the spawn even with setting your distance :/
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
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Jaxzon
|
Posted - 2005.12.19 01:37:00 -
[63]
Originally by: Trelennen
Couldn't they let us choose the warp in distance for those missions? It'd be easier than regularly changing your default warp-in distance.
As soon as you warp in, drop a bookmark then warp right the hell back out. If you're quick enough you can escape the first barrage... I had a totally movie moment where I went to warp just in time for a wave of missiles to miss and swirl around looking for the target. It was cool :)
Anyway, now that you have the bookmark you can warp in to whatever distance you want.
On a side note, I just finished Part 3 and guess what my very next mission is? That's right - Tech Secrets Part 1, again. O.o
--------------------------- Smoke me a kipper; I'll be back for breakfast! |

Schiklegruber
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Posted - 2005.12.19 02:43:00 -
[64]
Quote: As soon as you warp in, drop a bookmark then warp right the hell back out. If you're quick enough you can escape the first barrage... I had a totally movie moment where I went to warp just in time for a wave of missiles to miss and swirl around looking for the target. It was cool :)
Anyway, now that you have the bookmark you can warp in to whatever distance you want.
I'd wish I thought of that . Should be able to do it now with my long range ship. Thx.
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Shagot
|
Posted - 2005.12.19 02:57:00 -
[65]
Edited by: Shagot on 19/12/2005 03:01:34 Ok, Ive just finished Teh secrets 3/3 lvl2. Results: 1 lost cruiser nicely equiped, couple of drones, LOTS of medium ammo and missiles, and 5 hours of life. Rewards: 100 000 isk and some miners I and ammar tags. That sux.
When I warped in for the first time, enemy reinforcement waves spawned in like 3 secs after that. I got lagged and died. New ship, new warp and i got surounded and agroed with 30 frigates and 2 stabbers. I killed 1 frigate, then warped out, regenerate shields, warped in, killed another, warped out.. and I have almost 4000hp in shields + booster. Wasnt able to snipe cos stabbers would got me..
I know they made missions to be more challenging and interesting, but its just to hard for a newbie player. Im 1 month old with only 600k sp in combat skills and this is just way beyond my powers. Yes, I finished the mission, but i dont think its intended to do 40 warps in/out and 40 hours to finish level 2 mission.
Edit - it WOULD be worth of time and risk for some nice reward. For now, i can make more many doing lvl 1 missions for the time needed to finish this lvl2.
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Brad Stone
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Posted - 2005.12.19 15:03:00 -
[66]
Originally by: Woogaby L2 part 3 is darn too hard on a Caracal-cruiser too. Just getting hit from everywhere whithout chance to make some damage. Manage to escape twice with just some strcture left. No going to risk a third time
I struggled with the level 2 part 3 of this even in my ferox till I fitted 3 large tech 2 extenders, and swapped the heavy launchers for lights. Now its a walk in the park - althogh I do have to refit for the last wave of cruisers cuz the sneaky beggers stay out of range of my lights. and oh yeah, you definately need a fast looting frig for this. Soooo many cans ( but some nice named lootage)
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Brad Stone
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Posted - 2005.12.19 15:13:00 -
[67]
Originally by: TresheR Edited by: TresheR on 18/12/2005 16:33:39 How did you do that Mace? You can't warp in at a distance, because it is one of those new 'deadspace that isn't deadspace' missions.
Yeah you can... right click on any object (starbase/planet) and select warp to... At teh bottom of teh list is "set default distance" Set to your optimal and then warp to the mission BM. Job Done. This also works for deadspace acceleration gates. Go thru the gate and you will be at yo9ur default warp distance from the hellspawn.
Yeah, I didn't beleive it either, but it does work. Try it!
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Brad Stone
|
Posted - 2005.12.19 15:15:00 -
[68]
Originally by: Shagot Edited by: Shagot on 19/12/2005 03:01:34 Ok, Ive just finished Teh secrets 3/3 lvl2. Results: 1 lost cruiser nicely equiped, couple of drones, LOTS of medium ammo and missiles, and 5 hours of life. Rewards: 100 000 isk and some miners I and ammar tags. That sux.
When I warped in for the first time, enemy reinforcement waves spawned in like 3 secs after that. I got lagged and died. New ship, new warp and i got surounded and agroed with 30 frigates and 2 stabbers. I killed 1 frigate, then warped out, regenerate shields, warped in, killed another, warped out.. and I have almost 4000hp in shields + booster. Wasnt able to snipe cos stabbers would got me..
I know they made missions to be more challenging and interesting, but its just to hard for a newbie player. Im 1 month old with only 600k sp in combat skills and this is just way beyond my powers. Yes, I finished the mission, but i dont think its intended to do 40 warps in/out and 40 hours to finish level 2 mission.
Edit - it WOULD be worth of time and risk for some nice reward. For now, i can make more many doing lvl 1 missions for the time needed to finish this lvl2.
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Brad Stone
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Posted - 2005.12.19 15:27:00 -
[69]
Originally by: Feyd Darkholme Edited by: Feyd Darkholme on 18/12/2005 19:19:02 I got the level 3 version of this mission last night. Up to now I've been doing level 3 missions with relative ease in a Ferox... not this one.
My ferox breezes thru the level 2 version of this.
My ferox (with average skills): Highs 5xlimos LIGHT missile lauchers 2x150mm rails Mids: (and this is teh key) 3 LARGE TECH 2 shield extenders, 2xnamed shield hardners of appropriate types Lows: Named ballistic control, 3xPDU (named if poss)
Drones: 2xmedium 1xlight of appropriate damage type
I can sit there and tank everything on both the 1st part and teh 3rd part. This setup gives me just short of 12,000 shields and on the part 3, they drop to about 65% and are rock solid at that point.
I have to refit to heavy launchers for the last wave of cruisers as they annoyingly sit outside my lights max range.
Done it 3 times with this setup.
Oh yeah and a kessie with 2xnanofibres and named afterburner helps with the lootage afterwards.
Enjoy.
I Love doin this mission - massive standing increases and very high reward (400k for me from my quality 16 agent)
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Cairhien
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Posted - 2005.12.19 18:20:00 -
[70]
Like I said earlier, once we learn the tricks to these missions, they are very doable.
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Cade Morrigan
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Posted - 2005.12.19 18:32:00 -
[71]
This mission's payout sucks, it should pay more than any extravaganza mission.
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Corn Meal
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Posted - 2005.12.19 18:57:00 -
[72]
after buying both LP skill books for my agent type and training to lvl 4 each to try and make some cash I lose tanked raven in minutes on a lvl 3 mission.. it should NOT be this hard if I wanted harder missions I could go back to lvl 4's but I didnt I wanted somthing safe-ish so that I could run them alone and be 100% safe... but to lose my ship and eqip... 240mil~ on a lvl 3.......... that will take some time to make up...
bad move imo
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Clam Spunj
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Posted - 2005.12.19 20:27:00 -
[73]
Just lost my Tanked Raven too on part 3 of this mission As suggested earlier, the only way I can see beating this is to use the snipe method. I made 2 BM's to warp to from either side of the location in my pod so once the rats get too close to my first arrival then I go to the second bookmark and start pounding on them again..and so on. Just not sure if I wana risk another Raven for a 600K reward. "no Pain no Gain" I guess.
Definately the toughest LVL3 I've ever encountered. 
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Jaxzon
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Posted - 2005.12.19 21:12:00 -
[74]
The difficulty is fine; I've done the level 2 version three times now in a Caracel.
My problem with this mission is that I've got it three times in two days. Ack! Surely that can't be right. --------------------------- Smoke me a kipper; I'll be back for breakfast! |

Brad Stone
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Posted - 2005.12.19 22:27:00 -
[75]
Originally by: Jaxzon Edited by: Jaxzon on 19/12/2005 21:25:22 The difficulty is fine; I've done the level 2 version three times now in a Caracel.
Could I ask what (a) your caracal setup is and (b) what relevant engineering/missile launcher operation skill levels you have?
I would LOVE to do this in a caracal but just dare not attempt it just yet, I have fairly mediocre missile/shield skills, mostly at 3 one or two at 4
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El Sayal
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Posted - 2005.12.19 22:57:00 -
[76]
well i'm fuming.... i was actually on top of this mission before the reboot, only a few support frigs and the cruisers left (which just happened) i warp back in and there are more ships than the first time (or it feels like it) get warp scrambled and ganked within about 3 minutes...
as usual none of the expensive equip survived....
gave up on the mission and took the faction hit.
Death is certain, Life isn't. |

Shagot
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Posted - 2005.12.20 01:53:00 -
[77]
Originally by: Brad Stone [ My agent reward (level 2 Q16) was 208k + 200k bonus. Done it 3 times, same reward. You need a heavily tanked battlecruiser to do this comfortably.
Hmh, I got that mission from lvl 18 agent, and reward was about 120 000 isk + 200k bonus. I lost bonus, time limit was about 90 mins..
Sniping advice: I was unable to snipe with Moa cos enemy drones would get me and I wasnt able to hit them with long-range setup.
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Jaxzon
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Posted - 2005.12.20 05:02:00 -
[78]
Originally by: Brad Stone
Originally by: Jaxzon Edited by: Jaxzon on 19/12/2005 21:25:22 The difficulty is fine; I've done the level 2 version three times now in a Caracel.
Could I ask what (a) your caracal setup is and (b) what relevant engineering/missile launcher operation skill levels you have?
I would LOVE to do this in a caracal but just dare not attempt it just yet, I have fairly mediocre missile/shield skills, mostly at 3 one or two at 4
My config: 1 pile of rubble. I got this damned mission *again* and this time Part 3 was the end of me. Both Stabbers aggroed from over 100k away, (seemingly) teleported to my location and gutted me like a fish. Just how many times in a row should you have to beat the odds? The house always wins in the end but the mission assignment dealio wouldn't let me walk away a winner.
--------------------------- Smoke me a kipper; I'll be back for breakfast! |

Stockarian
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Posted - 2005.12.20 05:11:00 -
[79]
The mission was fun...Think armor tank, not shields. It should pay a bit more though.  |

Aeil
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Posted - 2005.12.20 08:53:00 -
[80]
It seems to me that most people just want easy missions to do 
I got this lvl 3 mission last night and completed it in my Ferox, I only have 6 million SP's but well over half of them are in Science and Industry. The mission took me a while and I had to warp out a couple of times but it looked to me that not all of the support frigates were warp scramblers and the ones that were were easy to kill, the harder ones to kill were stasis webs.
I warped in to 70km from the station and the first lot locked on, I managed to kill most of that flight before the second and third waves arrived. At this point I warped out then warped back in from the other direction, then I just picked off one wave at a time and used my MWD to stay ahead of them.
So the mission is doable, even by someone who can't use tech II stuff yet like me. Please don't nerf it, some of us like the challenge and a break from the same ol' same ol', the mission will be even better when the rewards catch up with the difficulty. ---------------------------------------------
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Shagot
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Posted - 2005.12.20 12:53:00 -
[81]
BTW, what kind of damage npcs do mostly in this mission lvl2? Thermal? As Caldari, I got Ammar soldiers for enemys in this mission + Stabbar drones.
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Cade Morrigan
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Posted - 2005.12.20 15:44:00 -
[82]
Edited by: Cade Morrigan on 20/12/2005 15:47:13
Originally by: Aeil It seems to me that most people just want easy missions to do  ... I warped in to 70km from the station and the first lot locked on...
So the mission is doable, even by someone who can't use tech II stuff yet like me.
Yes this mission is doable as you say. Did you read this thread before you did the mission or did you just make a guess that you should warp in at long distance? The people who are getting nailed by this mission are not expecting such a huge assault immediately upon warp in. The nerfage this mission needs is either a more distant default warp-in, or make it normal space so we can select warp in range with ease. Less experienced players get pasted by this mission, it is quite different from any other L3 in the game and needs some sort of buffer.
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Diatom
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Posted - 2005.12.20 19:33:00 -
[83]
I just finished the mission. I did part 1 Sunday nite and it was extremely hard in my Cerb HAC. I set my warp in to 100km and it didn't work I was right on top of the spawn and immediately aggroed. I was able to BM the location, warp out, and warp in at 100km. I was able to snipe them but I still had to warp out and back about 3 times and was able to finish the mission. 
I did part 3 this morning (Tuesday) and did the same thing warped in, set a BM, warp out, and warp back in at 100km. This part was not nearly as aggressive as part 1 so I suspect they have made mods to this mission.
Cerb setup Hislots - 5x Arb Heavy...using Scourge Missiles, 1x Medium Diminishing Medslots -10mn II ab, Large Shield II, EM & Therm Hardener, Shield boost Amp I Lowslots -3x PDU II, 1 Dread BCU
GL and be safe 
"If you don't know where you are going, any road will get you there" |

PhamNuwen
|
Posted - 2005.12.20 20:12:00 -
[84]
Edited by: PhamNuwen on 20/12/2005 20:15:08 Nice Mission. Did it in a Cerberus 5x Heavy Missle Launcher II M-ShieldBooster II + M-ShieldExt II; Photon II; Ballistic II <-- was not the correct one... Afterburner 2x PDU II; 2 BC II
- all Frigs was aggro after warpin - hits form missles seems to de-allign the ship - webbed by 3..5 Frigs
I was a little bit suprised and the shield was down to Zero. Warp-out after some difficulties. Back to 80km (Bookmark). No problems at all from 80km. Second wave is more easy: lower count and cruiser
I do not understand: Buildings are 'collidable Objects' - also the Gate? Ok., it is only dummy. But strange.
PS: Nice hit to Minmatar-Standing: -0.8%; -0.8%; -0.018%; -0.004; -0.004 (in 50min)
---
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Cooter Lik
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Posted - 2005.12.20 20:18:00 -
[85]
In my mission description this one says its in deadspace. Am i to understand it is not and you can bookmark as well as use mwd's? If so this may make part three doable in a bs.
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Zacaro
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Posted - 2005.12.20 21:21:00 -
[86]
Ok, the first things I find funny about this whole thread is how people who have 10mill+ sp comes in and says how good it is that theres a challenge to missions again, them doing it in fully decked out T2 equipment and ships. I might be dumb to think that level 1 and level 2 missions were for us new players, who are still learning. I guess its for the ones with equipment for 120million and a couple of battleships to spare.
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Cooter Lik
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Posted - 2005.12.20 22:03:00 -
[87]
Agreed. If I have the money, skills and faction gear to equip my ship with 150 mil plus of equipment why would i still be doing level three missions? Im doing the missions in hopes of some day getting that great lp offer. Im a three month player with 3mil skill points am I supposed to grind lvl1's and 2's until I get 10mil plus skills?
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Anguta
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Posted - 2005.12.20 22:19:00 -
[88]
Good God. EVE is a thinking man's game, not a whiners game. So the missions have gained a degree of difficulty, big deal. Use your brains to figure out some decent rigs and beat the game. It's not "supposed" to be easy. The mission doesn't take 10mil SP's, it just takes some thought. 
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Detshni
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Posted - 2005.12.20 22:59:00 -
[89]
any good rewards for doing this?
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Trelennen
|
Posted - 2005.12.21 01:59:00 -
[90]
Originally by: Zacaro Ok, the first things I find funny about this whole thread is how people who have 10mill+ sp comes in and says how good it is that theres a challenge to missions again, them doing it in fully decked out T2 equipment and ships. I might be dumb to think that level 1 and level 2 missions were for us new players, who are still learning. I guess its for the ones with equipment for 120million and a couple of battleships to spare.
Yeah I agree. All we see in this thread and the others about the new missions, is people who used to grind level 3s in a BS, and thinks it's cool to now have a challenge on level 3s with their BS. Hell, if they want challenge in their BS, they can run level 4s!
Now what these changes do is that low skilled pilots, or pilots who stick with a cruiser until they have the ISK to have a BC or BS can't do all level 2 anymore due to the new level 2 missions which should be level 3 considering their difficulty (and BC pilots who try to make the ISK for a BS - or don't want a BS - who run level 3, with a decent challenge for the harder ones, when they are not uber skilled, who can't dream to run the new level 3 missions which should be level 4).
Overall, the new missions are fun, that's right. But they are too hard for their level. Tech Secrets 3/3 level 2 would be a great level 3 mission, but it's definitely too hard as a level 2 mission. Prolly the same for the level 3 version which would be perfect as a level 4.
Level 1 missions are supposed to be done by very low skilled pilots in a frigate. Level 2 by a little more skilled pilots (well, the time needed to get to level 2 agents, so still low skilled) in a cruiser, or pilots with good frigate skills. Those should be a breeze with T2 frigates. Level 3s are meant to be very hard for a cruiser with decent skills, and challenging for a BC. A BS should absolutely not be required to do them, and using a BS in them was and should be overkill. Level 4s are supposed to be for well skilled BS pilots and/or with friends, but gang missions are not something we could call a feature right now, and not until Kali, as you can't share the rewards, LP, standing.
No single mission is intended for groups only, due to the no sharing thing. Every single mission should be doable solo with decent skills for your ship in a frigate for lvl 1, cruiser for lvl 2, BC for lvl 3 and BS for lvl 4.
I really hope they'll introduce real gang missions with Kali and the ability to split LP/standing between the gang members. Still if they do, they shall either be given by specific agents, or we shall have the possibility to ask either for a solo mission or a gang mission (like 2 possibilities "I need some work" and "I need some work for my gang"). As it stands now, you often have several times the same mission offered in a row, so now, you're a good cruiser pilot / decent BC pilot running level 3s cause they are challenging for you. Dang, your agent offer you one of those new level 3 mission which is as hard as a level 4. Unfortunately, you have no friend around (which could be one of the reason for you to do mission instead of PVPing with your mates, as they are not online). Well, no problem, you gonna reject it. Oh now, the next one is also one of those new missions you can't do solo in a BC (maybe even the same one). Damn it, you either have to fly elsewhere toward an other agent, or take a big standing it for rejecting it. Oh yeah, you can also just log off for the day, great.
That is really wrong. I really don't ask for these new missions to be removed. But either they shall be tweak and their difficulty reduced to match the difficulty of the harder missions of their level (and be soloable by the intended T1 ships flown by decently skilled pilots for these ships), or be moved to the higher level agents.
Honestly, what's the point in having agent levels, if a level 2 mission can be harder than several level 3s? What's the meaning of those levels then? None.
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
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Rigsta
|
Posted - 2005.12.21 02:44:00 -
[91]
Originally by: Brad Stone
Originally by: Feyd Darkholme Edited by: Feyd Darkholme on 18/12/2005 19:19:02 I got the level 3 version of this mission last night. Up to now I've been doing level 3 missions with relative ease in a Ferox... not this one.
My ferox breezes thru the level 2 version of this.
And so it should! But he's talking about the lv3 version, which dumps you in the middle of 20+ frigates unless you happen to know about the default warp distance thing (and the fact that it's not actually deadspace despite what the game says).
Tbh I wouldn't waste my time on lv2s in a battlecruiser... ----------------------------------------------- My Ideas: Drones wish list <-- 2 years old. I always knew the voice w |

Athanasios Anastasiou
|
Posted - 2005.12.21 03:29:00 -
[92]
Okay scratch my previous post. I refitted my caracal with 5k+ shields with 2 thermal hardeners and managed to do level 2 solo. The trick is to forget getting the loot and kill as quick as possible, aggroing another group before you completely take out the current one. I managed to take out half the frigates (~15) before the 2 stabbers arrived. After that, it was jsut a matter of warping in, taking out a few frigates, and warping back out. The stabbers were nothing without their frigate support.
Still only 300k isk for reward . I just did Drone infestation for 200k reward, and it took me less than 4 minutes :/.
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Trelennen
|
Posted - 2005.12.21 07:22:00 -
[93]
Edited by: Trelennen on 21/12/2005 07:24:18 Edited by: Trelennen on 21/12/2005 07:23:16
Originally by: Athanasios Anastasiou Okay scratch my previous post. I refitted my caracal with 5k+ shields with 2 thermal hardeners and managed to do level 2 solo. The trick is to forget getting the loot and kill as quick as possible, aggroing another group before you completely take out the current one. I managed to take out half the frigates (~15) before the 2 stabbers arrived. After that, it was jsut a matter of warping in, taking out a few frigates, and warping back out. The stabbers were nothing without their frigate support.
Still only 300k isk for reward . I just did Drone infestation for 200k reward, and it took me less than 4 minutes :/.
When i did it earlier today, I had nearly 300k reward, nearly 300k bonus, over 600 LP, which is more than good for a level 2 mission, and could be considered decent for this particular mission and its difficulty I'd say (and I had nearly 6h to complete it and have the bonus ).
PS: I suppose you "sniped" those frigates from distance right? If with that tank you need to warp out in a cruiser while sniping, that definitely means you have absolutely no chance in a short range cruiser... quite bad imho, specialy for turrets cruisers, considering how the requirements for T2 works, which means you'll obviously try to specialize in short range or long range when you start, different thing for missiles and drones).
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
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Kalbak
|
Posted - 2005.12.21 09:46:00 -
[94]
I've got a fully kitted Cerberus which rarely ever needed to run the shield boost in a level 3 mission before RMR. So after reading these posts i was looking forward to using it when i got offered this mission.
Here's the setup:
5 x Arby Heavy Launchers (w/Scourge) Small Gistii Type-A SB 10 MN AB 2 Webby -90% EM Hardener 2 Large Shield Extender 2 3 x PDU 2 1 x BCU 2
So even using this quite nice ship, the 3rd part was quite difficult at warp in. I was able to take out about 1/3 of the ships before i got down to 20% shields and warped out to play it safe. (FYI: To keep it interesting I stayed close to the npcs and did not just run away to get long range)
Those little C2 support frigs were buggers. Even webbed down to 20m/s, it would take about 4 or 5 volleys of heavy missiles to take one out. Whereas the normal frigs would go down in 2 volleys.
Fortunately, the reinforcements didn't come until i had taken out all the existing ships.
If i do it again, i might just ignore the C2s and kill the other ships first and risk being warp disrupted just to make the kills faster.
Anyway, the mission was quite fun
But the level 4 version of his mission must be insane! Has anyone done it?
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Ashraaf
|
Posted - 2005.12.21 11:47:00 -
[95]
I did it three time. 2 with a cerberus, one with a raven
I take a shuttle, warp in space, eject and bookmark I warp to the mission area, make a bookmark, find a escape route, and go back to my ship
I warp in 100 km, and take my escape route, then start shooting. Important is to always move, then you can select target. Starting with the Stabber, and Warp scrambling elite frigate. This mission is fine, but i must use a trick to do it. Recon in pod before attack. Using game mecanic to do a mission is no good. If people could have the warp to activate it will be better
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Aeil
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Posted - 2005.12.21 11:50:00 -
[96]
Originally by: Cade Morrigan Edited by: Cade Morrigan on 20/12/2005 15:47:13
Originally by: Aeil It seems to me that most people just want easy missions to do  ... I warped in to 70km from the station and the first lot locked on...
So the mission is doable, even by someone who can't use tech II stuff yet like me.
Yes this mission is doable as you say. Did you read this thread before you did the mission or did you just make a guess that you should warp in at long distance? The people who are getting nailed by this mission are not expecting such a huge assault immediately upon warp in. The nerfage this mission needs is either a more distant default warp-in, or make it normal space so we can select warp in range with ease. Less experienced players get pasted by this mission, it is quite different from any other L3 in the game and needs some sort of buffer.
I did read the forums before I done the mission, but just seems like common sense to me.
---------------------------------------------
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Mesuno
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Posted - 2005.12.21 11:52:00 -
[97]
I don't see anyone talking about using smart bombs if you are dealing with waves of frigates? What range are they orbiting at?
Also there are mixed comments about the damage type to tank for. Do they all spam missiles of a single damage type?
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migwar
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Posted - 2005.12.21 12:10:00 -
[98]
after loosing my geddon to lv3, i got given the lv2. I fitted beams to my maller, and even the first part was painfully slow, i was just taking too much damage cos everything seemed to aggro at once so it meant multiple warpouts, didnt even attempt part 3.
The two problems for me are warp in distance. Bookmarking in a pod does seem like the only way to assure warping at a reasonable distance. Maybe if they also delay the waves. other wise if your slow on the first wave and have to warp out, you get agrrod by both when you warp back in. I like my missions interesting but at the moment the rewards dont make up for the risk on these lv3's
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Ethidium Bromide
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Posted - 2005.12.21 12:35:00 -
[99]
Edited by: Ethidium Bromide on 21/12/2005 12:36:08 don't you ppl use cheap ass shuttles to scout out new missions?you don' take your best gear out for war the first day when you got a new enemy... _________________________________ just because you are not paranoid doesn't mean i'm not following!
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Xascor
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Posted - 2005.12.21 15:49:00 -
[100]
Did the level 2 version in my Thorax last night. It took 22 minutes (not including looting) and I made 991k total. I thought that was pretty good. Only concern was my drones agroed everything so I lost one before I could get it back to the dronebay. Fun mission. ------------------------------------------------------------------------------------------ Still working on  |

Ashareth
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Posted - 2005.12.21 18:04:00 -
[101]
Can i ask you how you did it so fast in a thorax???
I had to warp out a LOT of time for part 1, and i won't risk my ship in part 3 right now since i can't afford to loose it until i've got the money to fit my newly bought ferox.
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Marcus Sovereign
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Posted - 2005.12.21 18:13:00 -
[102]
I've done this mission solo in my Caracal (lvl 2 version, obviously) twice without incident. Maybe I've just been lucky, but I've warped in at about 20km from the nearest rat and been able to kite them nicely. (50k missles ftw! )
One thing I noticed the first time I did it, and was able to confirm the second time.... you get mission complete when you've taken care of the Stabber waves (2). Both times I did this I still had about 20 rats left when I got mission complete.
"Never equate education with intelligence; nor intelligence with wisdom." - me
"A smart man learns from his own mistakes; a wise man learns from the mistakes of others." - also me |

Thanos Mortis
|
Posted - 2005.12.21 18:33:00 -
[103]
Thank god somebody else has the same problem I had last night. I lost my Ferox last night, thankfully it was insured. That was the first time I has lost a ship with agent missions.
VERY difficult mission.
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Xascor
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Posted - 2005.12.21 19:43:00 -
[104]
Originally by: Ashareth Can i ask you how you did it so fast in a thorax???
I had to warp out a LOT of time for part 1, and i won't risk my ship in part 3 right now since i can't afford to loose it until i've got the money to fit my newly bought ferox.
Not sure you caught the very first part of my post...it was a level 2. If so then it's simple. I'm fitted for range. I hit my AB and set keep at range to optimal (36km) and run. If there are any very fast ships (like the Stabber) I just kill everything else then send my Hammerheads on the fast ships. I never had my shields go below 2/3 so no need to warp out. ------------------------------------------------------------------------------------------ Still working on  |

Trelennen
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Posted - 2005.12.21 20:05:00 -
[105]
Originally by: Ethidium Bromide Edited by: Ethidium Bromide on 21/12/2005 12:36:08 don't you ppl use cheap ass shuttles to scout out new missions?you don' take your best gear out for war the first day when you got a new enemy...
Well, when my agent says that I shall kill the bad guys quick before they get reinforcements, I won't scout with a shuttle just to be sure the reinforcements will be here when I'll try to kill them. You know, you have better chances of survival if you have killed half of the baddies before first reinforcement wave comes, and some other before 2nd reinforcement wave, than if you have just scouted with your shuttle to see what was there, and have to face at the same time the initial baddies and the 2 reinforcement waves...
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
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Cade Morrigan
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Posted - 2005.12.21 20:35:00 -
[106]
Okay I just got this mission for the first time myself (level 3) and wondered about the timer and the additional ships that come in after an hour or whatever... This being a 3 part mission, which part is the agent saying you need to do fast? Just the final stage? The whole thing?
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Kalbak
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Posted - 2005.12.21 23:16:00 -
[107]
If I recall correctly, both of the kill missions (parts 1 and 3) have reinforcements that come in sometime after you begin. The first one seemed to come in faster, but overall is the easier of the two missions since it has fewer npcs.
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Trelennen
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Posted - 2005.12.21 23:37:00 -
[108]
Originally by: Cade Morrigan Okay I just got this mission for the first time myself (level 3) and wondered about the timer and the additional ships that come in after an hour or whatever... This being a 3 part mission, which part is the agent saying you need to do fast? Just the final stage? The whole thing?
The 1h reinforcement is for the 5 part mission on the last part, where you have a fleet arriving after 1h, and you can't stand against them.
This mission, part 1 and part 3 have reinforcement waves that come regularly (5mn max).
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
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Lividicus
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Posted - 2005.12.22 00:39:00 -
[109]
This is just stupid, just lost a caracal at the entrance, didnt even get to enter deadspace.
Why would you have a mission thats 4x as hard as every other level 2 mission in the game, it just doesnt make sense. Sure the reward is better but new players CANT DO IT.
It is extremely frustrating to keep taking the hit on this pos mission you have bestowed upon us CCP.
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Smarttass
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Posted - 2005.12.22 05:08:00 -
[110]
I initially lost my Maller in the level 2 version of this, but it was due to horrible lag (thanks to CCP for the prompt return). I found that quickly dropping a BM and then warping away works nicely. I can then warp in at 80km, and pick off the fast moving stuff, while then being able to take on the nasty stabber by itself. I could not get closer than 30km on the stabbers, so I outfitted for longer range. Also fitted a webber to slow the nats down when they got close. Initially I was ****ed this was so hard, but then I appreciated the first bit of adrenaline in a mission in a long time. Make sure you have the right equipment to help tank the torp spam. I found 2 tech 2 small armor reps and 2 hardeners (Kinetic and Thermal) worked well.
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Kilwen
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Posted - 2005.12.22 08:34:00 -
[111]
I just did the lvl 3 with a railox, warped out 5 times (still had 2 support frigs left after the 5th warp out but most of the solders were dead)) before i leared to warp in at 100k and snipe. Do that and its cake.
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Lividicus
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Posted - 2005.12.22 11:09:00 -
[112]
Im sure using a workaround to the intended game code should not be the way to make a mission beatable. Not saying i wont use it if it hasnt been changed, but it does seem kind of exploitive.
The simple answer is the mission is overpowered, especially to people like me with a half mil SPs. Ive completed hundreds of other level 2 missions, and every time i try this one i lose a ship or abandon it.
The question is, should we NEED a raven or 5mil+ skill points to complete this Level 2 mission? Should we need to fart around with the game code so we can warp in 5x as far as intended?
It needs a fix.
So many people have failed this mission now that its worth over 600,000isk now, which is about 3x the value of every other level 2 mission ive encountered.
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Deemer Reeves
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Posted - 2005.12.22 11:55:00 -
[113]
Did part 3/3 L3 of this in my Zealot a couple of days after patch, and WOW was good fun. fitted small T2 beams a tracking enhancer and webbie and was popping them quicker then I could get them locked. Its tank held up nicely, altho I did have to use my second medium armor rep occasionally (the first one runs constantly), which i never normally have to do on L3 missions. The downside? I will reject this mission evey time now :/ my Mim standing is already -1.56 and i can't really afford to let it drop any lower. Otherwise, Great work CCP, lets have more like it!
We may all rock the boat from time to time, but only a real idiot tries to chop a hole in the bottom.
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Xascor
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Posted - 2005.12.22 16:51:00 -
[114]
Originally by: Lividicus The simple answer is the mission is overpowered, especially to people like me with a half mil SPs. Ive completed hundreds of other level 2 missions, and every time i try this one i lose a ship or abandon it.
The question is, should we NEED a raven or 5mil+ skill points to complete this Level 2 mission? Should we need to fart around with the game code so we can warp in 5x as far as intended?
It needs a fix.
So many people have failed this mission now that its worth over 600,000isk now, which is about 3x the value of every other level 2 mission ive encountered.
No-you need to change your tactics. This mission is tough if you try to tank the damage. Either bring a friend to tank it or do what I do and avoid the damage altogether. I just did it again last night (total reward & bonus was just over 800k) and completed it in 17 minutes in a Thorax. I have 800k non-learning SPs as well. Not that big of a difference. ------------------------------------------------------------------------------------------ Still working on  |

Lividicus
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Posted - 2005.12.22 17:08:00 -
[115]
Edited by: Lividicus on 22/12/2005 17:09:42 tactics are not the difference, the difference is im in a caracal with around 100k SPs that arent learning skills
I cant even hit stabbers, they are always out of range and move faster than i do with a full bore 10mn AB heading straight for it on approach.
I cannot strike the oppenent, should i need to fly back and refit my ship so i can hit cruisers after fighting all of the fighters? oh wait, that would be redundant, boring, and uneccesary.
Not to mention the friggin stabbers hit so hard i cant even handle the damage with a L shield booster going constantly.
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Xascor
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Posted - 2005.12.22 17:28:00 -
[116]
- Your point: The mission can't be completed unless you have a Raven or 5 million SPs (Exaggeration noted
)
- My point: It's really not that hard to complete even for a new player but you might have to change your tactics
No offense, but I have no desire for CCP to make all the level 2 missions easy enough for a player with 100k SPs (that's about 4 days training huh?) to complete easily. If you can't complete it, skip it or ask for help. No need to nerf a mission that can be done in well under 30 minutes by a low SP player solo.
------------------------------------------------------------------------------------------ Still working on  |

Karash Amerius
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Posted - 2005.12.22 17:38:00 -
[117]
I havent seen so much whining from 'hardened' vets in one thread in a very long time.
Good job CCP! 
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Minericus
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Posted - 2005.12.22 17:38:00 -
[118]
Edited by: Minericus on 22/12/2005 17:43:05 Edited by: Minericus on 22/12/2005 17:40:44 K, its the easiest mission ever
thats why its worth 3x as much as every other level 2 mission in the game.
Go do 3s if you want a challenge like that, this is way too hard for a 2.
Not to be insulting or anything of course.
This is livid, it changed my login to an alt and i dont know how to change it back. Not that i care, this seems to be more of an "i can do it, neener neener" circle jerk than an actual bug/imbalance report.
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Lord Shrewsberry
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Posted - 2005.12.22 18:24:00 -
[119]
guy in my corp went in, lost his scorp, then got some support from our corp. ended up like 1 raven, 1 cerb, 2 moa's and a harpy. they went down pretty easily
Serve the State, Serve Yourself, Join CAIN. |

Athanasios Anastasiou
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Posted - 2005.12.22 19:17:00 -
[120]
Edited by: Athanasios Anastasiou on 22/12/2005 19:22:17
Originally by: Trelennen Edited by: Trelennen on 21/12/2005 07:24:18 Edited by: Trelennen on 21/12/2005 07:23:16
Originally by: Athanasios Anastasiou Okay scratch my previous post. I refitted my caracal with 5k+ shields with 2 thermal hardeners and managed to do level 2 solo. The trick is to forget getting the loot and kill as quick as possible, aggroing another group before you completely take out the current one. I managed to take out half the frigates (~15) before the 2 stabbers arrived. After that, it was jsut a matter of warping in, taking out a few frigates, and warping back out. The stabbers were nothing without their frigate support.
Still only 300k isk for reward . I just did Drone infestation for 200k reward, and it took me less than 4 minutes :/.
When i did it earlier today, I had nearly 300k reward, nearly 300k bonus, over 600 LP, which is more than good for a level 2 mission, and could be considered decent for this particular mission and its difficulty I'd say (and I had nearly 6h to complete it and have the bonus ).
PS: I suppose you "sniped" those frigates from distance right? If with that tank you need to warp out in a cruiser while sniping, that definitely means you have absolutely no chance in a short range cruiser... quite bad imho, specialy for turrets cruisers, considering how the requirements for T2 works, which means you'll obviously try to specialize in short range or long range when you start, different thing for missiles and drones).
Oh good, server has finally upped the rewards! Actually, the main reason why I posted that is because I did sit there and tank the damage :) I wanted to show that it is possible with something like a caracal. 5k+ hp and 75%+thermal protection (all were thermal warheads) buys you enough time to take out a portion of the frigates one warp at a time.
Now I have a shiny new ferox to play with .
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BytZ
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Posted - 2005.12.22 23:56:00 -
[121]
I found the easiest way to beat this is to warp in, kill one npc, bookmark his can and then warp in at 100 and pick them off. If you have too mark another closer can and repeat.
My 2 cents
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DarkFollower
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Posted - 2005.12.23 02:04:00 -
[122]
the easy way to do this is , go there in a pod make a bm , get u're sniping bs F1 F2 F3 ... etc. .. ohh and don't bother looting them they all drop crap. on a second note , the easyest way to get to it is , when u're agent gives ya the mish just reject it , by my oppinion it's the worthless mish i ever saw that is actually thoughter than level 4's and dosent give a preaty good reward if u finish it
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Stephen HB
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Posted - 2005.12.23 02:31:00 -
[123]
I just did the L3 in a Retribution. Most fun I've had in a lv3 in some time. Warped out once when things looked hairy, never got below 1/2 armour.
The trick with a short-range ship is divide and conquor. The different enemy types tend to drift to their optimal which fragments the foes. I was able to engage each group of frigates (soldiers, gamma frigs, officers, slashers) one by one while keeping enough transversal on the stabbers/ruptures and then pick off the cruisers individually.
The mission is long enough that a cap-stable tank is essential if you want to get down-and-dirty. The stabbers like to keep range and are fast enough that you'll need at least an AB to catch them.
-- Originally by: Nyphur The irony is astounding. The sheer level of raw irony here is enough to iron my clothes for a year.
EVE Tracking Guide |

GavTheMighty
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Posted - 2005.12.23 03:37:00 -
[124]
Edited by: GavTheMighty on 23/12/2005 03:37:58 LOL Im gonna be called a whiner for this but this mission I just tried to help a friend with and quite frankly its total bull**** a challenge is one thing but to make a level 3 mission that hard is plain fuc*ing crap!
Well I just lost about 50 mill with mods and ships and before that I almost lost my Raven to it. Sorry if some people dont agree and enjoy this mission but This is not what I believe a resonable mission for a level 3 it is way over the top and in my mind total crap I feel sorry for anyone doing level 3 missons for the first time and getting this! And I really thought CCP couldnt become any dumber when it came to missions proven wrong again it seems. 
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Erik Pathfinder
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Posted - 2005.12.23 05:04:00 -
[125]
Edited by: Erik Pathfinder on 23/12/2005 05:08:03 Edited by: Erik Pathfinder on 23/12/2005 05:05:50 Edited by: Erik Pathfinder on 23/12/2005 05:04:56 I attempted the 3 of 3 Tech Secrets (lvl3 mission) yesterday in my Cerberus. It was my own mistake for bringing in my expensive ship on a mission I hadn't done before. However, the two previous missions were hardly indicative of the final one at all. Considering how easy the first 2 missions were, surely I can't be totally faulted for expecting the next one to be just as easy. So I warped in, saw a buttload of frigates attacking me, got scrambled and died...
I went back in a heavily tanked ferox kitted to take out frigates. After the 10 sec lag on warp-in my 7k shields were already at 80% so I aligned in a rush and boosted shields, frantically picking off the C-2 support ships so I could warp. By this time the second wave had already warped in and was kicking the crap out of me. I warped out at 40% hull and with a flaming ship...
After trying fruitlessly for 30 minutes to get help for my mission I figured it was too much work for such a difficult mission, aborted it and took the standing hit, then went back and salvaged the surviving T2 gear from my dead Cerberus...
Having read here how people managed to complete it, I have come to the conclusion that this mission is too difficult for a level 3 classification. After seeing how everyone completed the same mission, I fail to see how that's different from how you would approach a level 4 in a cruiser/BC sized ship. Level 3 missions should not require level 4 tactics in ships that are of the correct size for those missions, and that's my whole point. I'm sure the mission is fun to those that have managed to complete it with their sniping setups, but the fact remains, this is the only level 3 I have played to date that has claimed a HAC from me. It seems that if you don't take out the first wave and need to warp out (as I'm sure many a player has done) you are not only confronted with the same difficult situation, but also the reinforcements.
Considering the issue of warp-in lag from the insane amount of ships and the difficulty of this mission to players used to the more "average" level 3 difficulty, I would suggest CCP remove this mission from the game until they can find a better balance that won't result in pilots screaming "I don't [flapping] believe it!!!!" at their monitors as they are set back a months work by something completely unexpected.
(Edit - Remember kids, spell-checking is your friend...) ------------------------------------------------------------
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Wolfgang Jager
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Posted - 2005.12.23 05:38:00 -
[126]
Freely admitted that I am new - the problem is obvious: The 3rd step of this mission is totally out of line with the difficulty level of the agents giving it.
I'm a newb - in a Caracal - level 1 missions have been boring for me for a while..so I move on to level 2s. I can do every other level 2 mission I have been given with a bit of work/fighting - even step one of Tech Secrets I can beat, its a tough fight but I can do it.
Step 3 is just an insanely large increase in difficulty suddenly. The step needs to be brought in line with the other level 2 mission steps.
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Tryvus
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Posted - 2005.12.23 06:22:00 -
[127]
Edited by: Tryvus on 23/12/2005 06:22:27 I noticed Guristas Executor's (BC NPC) got a bit of a tanking boost the other day so I imagine the level 3 version of this got a bit tougher as well if you end up with BC NPCs.
For everyone complaining about the reward, Zrakor aleady said it will adjust itself accordignly over time so either reject the mission outright or suck it up. Someone else already posted the level 2 was giving a huge reward, bonus, LP, and time limit.
For everyone losing battleships on this, stop using them, duh. You're going up against frigates and lots of them so use a ship that can kill frigates fast, dodge heavier fire from cruisers and battlecruisers, and soak up or counter frigate fire...while scrambled and webbed. Assault frigates work very well for this, Interdictors will flat out rock this mission.
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Lividicus
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Posted - 2005.12.23 11:43:00 -
[128]
My concern is more with the level 2 mission, where you are massacreing newbies left and right with this mission...
Needless to say... losing a ship is frustrating, when youre a noobie and its your only ship, this usually leads to logging, or even cancelling accounts.
Its one thing to do something stupid, its another to get completely wrecked and owned at the 3rd step of a mission chain you easily solod your way to. It feels like a cheap death, CCP could be losing subscriptions over this.
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Kilwen
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Posted - 2005.12.23 14:49:00 -
[129]
OK for those on the lvl 3 version, some tips. other than setting default warp in distnace to 100k and sniping, if your scrambled release drones, they will switch to and scramble/jam the drones usualy and you can get away(i cary lights for this reason). Also its essential that you pick off the support frigs 1st once theyre gone the mission isnt hard with a descent tank if you maintain some distance from the main pack.
on a side note this mission DEFINATLY needs a warning like the old mordus missions.
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Dan Gleeballs
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Posted - 2005.12.23 14:55:00 -
[130]
Count me in on the lost battleships. I tried it first in my harpy and lost that too, but that was a bit of a gip tbh. Warped in the overview shows them at 170kms. Nice think I, Ill do a bit of long range killing trying to keep distance. I approach and get aggroed by everything. I get insta popped before the lag even catches up to my align for exit command. Thing is they are all still at 170Kms. Now I dont know how the hell they hit from 170kms so that ruled out the sniping idea for me.
Tried it closer in my megathron, cleared about half the room before getting warp scrambled and losing that too. I dont mind losing the mega, that was fair and square, but rifters firing missiles 170kms is a bit out of order if you ask me.
Dan
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Dan Gleeballs
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Posted - 2005.12.23 15:48:00 -
[131]
Originally by: Tryvus Edited by: Tryvus on 23/12/2005 06:22:27 For everyone losing battleships on this, stop using them, duh. You're going up against frigates and lots of them so use a ship that can kill frigates fast, dodge heavier fire from cruisers and battlecruisers, and soak up or counter frigate fire...while scrambled and webbed. Assault frigates work very well for this, Interdictors will flat out rock this mission.
As I mentioned earlier my harpy got insta popped from 170kms. So Im not at all sure how you think they'll work "very well" is beyond me. 500 dps a second with lowest armor resist at 59.25% is not something you should be subjecting an assault frig to, especially when youre still 130kms out of range?
Dan
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DanF
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Posted - 2005.12.23 15:48:00 -
[132]
What an ace mission, I tried it in a new uninsured phoon for fun, got down to 1/3 armour before getting out. Then I took my new uninsured Wolf (no insurance really makes life interesting), ejected in a safe spot, warped and BM'd in my pod, got the wolf in at 80km and took out two stabbers with it. If you warp in at different angles you can pull the fast ships away from the blob giving some breathing time.
I then got a corp mate to help out as it was taking ages so with 2 phoons we went back in, took out some stuff before having to warp out. Back in again... and finished up in there. That was a lot of fun and the first real challenge I've had :P
The only problem I had was not being able to use large arts yet so couldn't really snipe properly with 4 heavy launchers and 4 720 arts.
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Amaron Ghant
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Posted - 2005.12.23 15:53:00 -
[133]
Originally by: GavTheMighty Edited by: GavTheMighty on 23/12/2005 03:37:58 LOL Im gonna be called a whiner for this but this mission I just tried to help a friend with and quite frankly its total bull**** a challenge is one thing but to make a level 3 mission that hard is plain fuc*ing crap!
Well I just lost about 50 mill with mods and ships and before that I almost lost my Raven to it. Sorry if some people dont agree and enjoy this mission but This is not what I believe a resonable mission for a level 3 it is way over the top and in my mind total crap I feel sorry for anyone doing level 3 missons for the first time and getting this! And I really thought CCP couldnt become any dumber when it came to missions proven wrong again it seems. 
To you and the others who think this mission is too hard.....don=t accept it. Simple. Problem solved. |

Dan Gleeballs
|
Posted - 2005.12.23 15:56:00 -
[134]
Originally by: Amaron Ghant To you and the others who think this mission is too hard.....don=t accept it. Simple. Problem solved.[/quote
Yeah, but you know the mission is too hard, how exactly? You have to try it the first time to get that knowledge, besides I like achallenge, thats why I went back for more in the megathron. I had a good scrap, ran out of cap and got warp scrambled, fair play. It was the 170km missile spamming rifters I thought ridiculous
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Trelennen
|
Posted - 2005.12.23 16:28:00 -
[135]
Edited by: Trelennen on 23/12/2005 16:28:40
Originally by: Amaron Ghant
Originally by: GavTheMighty Edited by: GavTheMighty on 23/12/2005 03:37:58 LOL Im gonna be called a whiner for this but this mission I just tried to help a friend with and quite frankly its total bull**** a challenge is one thing but to make a level 3 mission that hard is plain fuc*ing crap!
Well I just lost about 50 mill with mods and ships and before that I almost lost my Raven to it. Sorry if some people dont agree and enjoy this mission but This is not what I believe a resonable mission for a level 3 it is way over the top and in my mind total crap I feel sorry for anyone doing level 3 missons for the first time and getting this! And I really thought CCP couldnt become any dumber when it came to missions proven wrong again it seems. 
To you and the others who think this mission is too hard.....don=t accept it. Simple. Problem solved.
No, problem not solved at all. This mission is much harder than any other of the same level, and harder than a good bunch of the missions of the next level, hence it's wrong. And, let's say you don't accept it. But great, your agent offers it to you again right away of just after 1h, which means you either have to take a standing hit, or stop running missions with him for 3h+. Great.
I have a much better solution: move that mission to the upper level, and to all people who find their level 3s missions in a BS boring, they just need to go run level 4s to get some challenge, that's what they are for, and level 3s are not meant for BSs, and hence should not require a BS tank or more. Simple as that.
PS: stop trolling mkthkx.
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
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Cairhien
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Posted - 2005.12.23 18:17:00 -
[136]
Never heard so much crying in my life. Every level should have at least one mission that is harder than the rest almost on par with the next level up. If this was a lvl 4 it would have BS npc's.
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Trelennen
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Posted - 2005.12.23 18:46:00 -
[137]
Originally by: Cairhien Never heard so much crying in my life. Every level should have at least one mission that is harder than the rest almost on par with the next level up. If this was a lvl 4 it would have BS npc's.
Now they are not just "harder than the rest", but much harder than the rest, and they are not "almost on par" with the next level up, but harder than half of the missions of the next level up 
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
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Jenny Spitfire
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Posted - 2005.12.23 18:57:00 -
[138]
Originally by: Zrakor A few hints:
- Since this is a non-deadspace mission (it uses the dungeon system, it just doesn't use deadspace) there is no forward point. Therefore it's possible to aggro all the groups if you warp in, depends upon where you warp from.
- Micro-Warpdrives should work, since this isn't deadspace.
- When you warp in you trigger a couple of waves of reinforcements. They will arrive after a few minutes.
I just lost 2 ravens. My screen says it is deadspace...
One uninsured because insurance expired and I thought pre-RMR level 3s NPCs do not warp scramble and didnt insure it. No option to warp at 15 km, 30 km, ..., etc. Just always land me in the middle of the aggro.
Did not notice about this thread until I lost 140M today  ----------------
RecruitMe@NOINT! |

Nukeitall
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Posted - 2005.12.23 21:25:00 -
[139]
Edited by: Nukeitall on 23/12/2005 21:28:19 Well, I'm glad I made this thread. I don't feel so bad now. Maybe Zrakor will adjust the difficulty/mechanics. :(
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Erik Pathfinder
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Posted - 2005.12.23 21:28:00 -
[140]
Originally by: Cairhien Never heard so much crying in my life. Every level should have at least one mission that is harder than the rest almost on par with the next level up. If this was a lvl 4 it would have BS npc's.
Spy Stash, Black Market Hub.... the harder-than-average missions exist, but they're nowhere as diffcult as Tech Secrets mission 3 ------------------------------------------------------------
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Ladel Teravada
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Posted - 2005.12.24 00:18:00 -
[141]
In my eyes this is simply a teamwork mission that is working just fine. Get together with your corpmates and exterminate them. Works everytime without any problems.
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Jenny Spitfire
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Posted - 2005.12.24 00:25:00 -
[142]
Originally by: Ladel Teravada In my eyes this is simply a teamwork mission that is working just fine. Get together with your corpmates and exterminate them. Works everytime without any problems.
I dont think even teamwork helps in this mission... ----------------
RecruitMe@NOINT! |

Tryvus
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Posted - 2005.12.24 01:40:00 -
[143]
Originally by: Dan Gleeballs
Originally by: Tryvus Edited by: Tryvus on 23/12/2005 06:22:27 For everyone losing battleships on this, stop using them, duh. You're going up against frigates and lots of them so use a ship that can kill frigates fast, dodge heavier fire from cruisers and battlecruisers, and soak up or counter frigate fire...while scrambled and webbed. Assault frigates work very well for this, Interdictors will flat out rock this mission.
As I mentioned earlier my harpy got insta popped from 170kms. So Im not at all sure how you think they'll work "very well" is beyond me. 500 dps a second with lowest armor resist at 59.25% is not something you should be subjecting an assault frig to, especially when youre still 130kms out of range?
Dan
Sounds like a lag related issue to me. You thought your overview said 107km and you were actually 7km away by the server's calculations or some such. Use ctrl + alt + shift + e/t to ease up your onscreen lag when you warp into new missions and zoom out far enough your client isn't having to render exhaust trails and such.
Also did I read that right? You're armor tanking a Harpy? If that's written wrong and your lowest SHIELD resist is 59.25% then I can only assume you've spent all your ISK on an extra 4.25% EM resist hardner when you should have bought a better shield booster. Maybe you can clarify this some.
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Suze'Rain
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Posted - 2005.12.24 02:38:00 -
[144]
Just completed this mission.
had heard it was tough, and so assumed that it was tricky. Decided to use a scorp instead of a ferox, for that little extra sheild...
thank god for that. brilliant. harsh, unremitting, utterly sadistic.... and a level 3?!
Love it. can understand why people with less SP would struggle. possibly needs a slight toning down, but, I'd miss it if it were.
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Valcoria
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Posted - 2005.12.24 06:42:00 -
[145]
Just completed all three parts tonight in a Apoc doing the lvl 3 version. Part one was harder for a lvl 3 mission but I was able to kill each wave fast enough I had enough down time to repair armor back to full before next wave.
Part three was interesting to say the least. Trying to kill a large groups of frigs quick in a BS is not a quick thing. On warp in I thought I only agroed one group and let the drones out to help take care of them. A full set of small drones later I quickly found out the rest of the spawn was fully agroed and not very happy. Even killing everything as fast as I could they managed to get me to 25% armor even with a tech II large rep going the whole time. This mission would be well suited with a dual rep setup just to be on the safe side.
The wierd part is only one other wave showed up and yet the mission was complete. It was a good ten minutes after I killed the first wave that the second wave showed up. One lone frig showed up between the waves. Could that frig have been wave two? Wave 2 was far more easy to deal with than the first wave. Never got below 60% armor on that one. Now in all fairness I have 25 mil SP and some good gear fitted on the Apoc. I could see this leaving someone in anything smaller than a BS going WTF on this first wave and making a trip home in a POD.
I think the waves in part 1 are the better way to go instead of a single super group at jump in and then easy waves after that. Don't get me wrong tougher missions are very much welcome and not being located in deadspace being an added bonus. My concern is newer players, which we now have a massive amount of, will be finding these missions rather hard. Sure you can always say just get a friend to help you out but unless your friend has the skills and equipment to tank the spawn at one if not both of you is going to lose a ship.
I would be fine even keeping the spawn size the same but not having it all agro you at the same time. You still have the challenge of killing all of them before the next wave jumps in. Doing it that way would make doing it as a group a option for lower SP players. After doing this mission I can very much see, even in its current form, that it very much can be soloed and with somewhat safety. I am glad that I am only doing lvl 3s at first with these new missions and not just continueing with lvl 4s. Based on how this mission compares to your average lvl 4 even a dual rep Apoc may be in trouble on the lvl 4 version.
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Xune
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Posted - 2005.12.24 12:11:00 -
[146]
i think the mision itself is not that hard, then again its kind of anoying that you get the whole thing 6 times in row.
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Mack Deluxe
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Posted - 2005.12.24 18:04:00 -
[147]
As someone who's played since all of 12/10, this mission is lame.
I have a caracal, 400k skills, and 20 or so million isk. Apparently I should still be running level 1 missions. Because this mission is FAR outside of it's level 2 rating and WAY too much risk vs reward.
Maybe there should be a warning when the agent gives it to you along the lines of "Warning: This mission is only for players with millions of skill points and hundreds of millions of isk in their ship."
I know the difference between right and wrong... I just don't care. |

j0rz
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Posted - 2005.12.25 02:49:00 -
[148]
this mission dropped mine and my corp mates apoc, both in the same day, its stupid and dum
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j0rz
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Posted - 2005.12.25 02:51:00 -
[149]
Originally by: j0rz this mission dropped mine and my corp mates apoc, both in the same day, its stupid and dum
I had to turn it down is what i ment caus ei coudnt do it
went from 9.4 standing to 8.4
ccp this is a crap mission, sorty it out
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Spangie
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Posted - 2005.12.25 08:01:00 -
[150]
I managed to solo the 3/3 mission but only because i have a shield boost of 1043 every 4 seconds... otherwise i would have died very quickly!!
My repper was running almost constantly as i insta-aggro'd a load of them!! it took a while to complete but was good fun. and an eye-opener ! -----------------------------------------------
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Zakgram
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Posted - 2005.12.25 17:17:00 -
[151]
How do you use the Research Outpost gate after completing the mission? It doesn't have a warp option but no bad guys around.
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GreyMana
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Posted - 2005.12.25 18:26:00 -
[152]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 24/12/2005 00:45:21
Originally by: Zrakor A few hints:
- Since this is a non-deadspace mission (it uses the dungeon system, it just doesn't use deadspace) there is no forward point. Therefore it's possible to aggro all the groups if you warp in, depends upon where you warp from.
- Micro-Warpdrives should work, since this isn't deadspace.
- When you warp in you trigger a couple of waves of reinforcements. They will arrive after a few minutes.
I just lost 2 ravens. My screen says it is deadspace...
Same here, deadspace. Triggered all NPCs when I warped in the first time, got out after some killings, came back (about twice as much ships where there) and was scrambled and ganked in about 10 secs. Also lost standing for aborting the mission.
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Jaxzon
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Posted - 2005.12.25 19:31:00 -
[153]
Originally by: Zakgram How do you use the Research Outpost gate after completing the mission? It doesn't have a warp option but no bad guys around.
You don't; it's just there as a plot point. The idea is the bad guys are massing outside for an eventual attack on the other side of the gate.
--------------------------- Smoke me a kipper; I'll be back for breakfast! |

Jaxzon
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Posted - 2005.12.25 20:05:00 -
[154]
IÆve come to the conclusion that the level two version is entirely doable, if youÆre ready for it.
As of today my character is 15 days old with 400k sp. However, when I first went up to level two he was a little too ôyoungö for missions like this and I think thatÆs where some other folks might be going wrong, too.
The initial goal I set for myself was to grind the hell out of Navy faction. Why? Why not. You have to shoot for something, and thatÆs what I picked. Heck, at one point I even did a dumb newbie thing and hit the NavyÆs ôjoin corpö button because I thought it sounded like fun (laugh, itÆs ok). The point being, because I was doing agent missions to the exclusion of all else, combined with the fact that I pushed ahead by using Connections, I started on level two before I should have.
So, along came this mission. As IÆve said I completed it three times, and on the fourth I got treated like the new guy in the prison shower. I just wasnÆt ready for it. And in retrospect I should have been greased the other three times as well, given what I now understand about the impact of character skills and ship configurations.
There is no denying that this mission is harder than most of the other level two missions. It should also be fixed so that either the deadspace text and warp-in restrictions are removed, or it should be made to actually take place in deadspace. Either way. But in any case, if you are ready for this one then it shouldnÆt be a problem.
I canÆt comment on the level three version as I havenÆt done it yet. Although I do qualify now for some level three agents, IÆm waiting a bit so as to not repeat the mistake I made with level two.
--------------------------- Smoke me a kipper; I'll be back for breakfast! |

Zuper Phrend
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Posted - 2005.12.25 20:20:00 -
[155]
I did the level 2 version in my Harpy. I have pretty good skills. (I'm not L3 with this faction yet, shh)
The mission was pretty easy, it's L2 and I'm in an AF, for God's sake. The third part was the most frustrating thing imaginable, though.
There were 3 stabbers with MWDs, and me in my slow as hell Caldari ship. I had to switch to friggin lead charges (means it took forever to kill the damn things), and I had to warp back 3 times to correctly identify the type of damage their autocannons were doing to me.
2 hours wasted on all three missions. Totally not worth my time. The mission reward should be increased.
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Schiklegruber
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Posted - 2005.12.25 23:46:00 -
[156]
As far as the level2 version of this mission is concerned: if you are new, just get a corp mate to help you with the last part. I have no problem doing this mission with a mate and we both have roughly 100K SP in Combat skills.
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Jenny Spitfire
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Posted - 2005.12.26 00:03:00 -
[157]
Level 2 is do-able. Frigates do not scramble-aggro you. It is level 3s and 4s that everyone is having a problem because they all scramble-aggro when you warped in. Yes, we all know level 2s are OK, thanks for the feedback.
 ----------------
RecruitMe@NOINT! |

Jaxzon
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Posted - 2005.12.26 01:39:00 -
[158]
Originally by: Jenny Spitfire Yes, we all know level 2s are OK, thanks for the feedback.
I see you haven't read the thread, but thanks for the feedback.
--------------------------- Smoke me a kipper; I'll be back for breakfast! |

Lodhian
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Posted - 2005.12.26 01:42:00 -
[159]
Originally by: Azuregos Just did this chain(in a Dominix).
The first Mission was fun and not very dangerous(Thukker Tribe enemies...). If you engage the cruisers the will flee and you can hit them with erverything you have(425 AM), the drones take out the frigs. 3/3 was very strange. First i warped in(WCS fitted)....and quickly warped out again, as i had the aggro of everything (warp-in distance to rats 10-50km).
On the second warp in i was 80km away from the nearest enemy. huh? ok loaded Iridium and killed the frigs one by one. But the mission was complete, before all enemies were gone.
And i did not see any reinforcements! Perhaps this mission is just bugged und you fight all three spawns at the same time from the beginning? There were only about 5 cruisers but far more than 20frigs.
Same thing happend to me on L2. Did stage 1 in a enyo, damit they HURT alot :) Then on stage 3 i had to change to a Vexor. Think i warped in and out 5 times, killing a couple of frigs each time. In total i killed bout 10-15 frigs and 2 Cruisers. Still had some frigs left when the mission all of sudden were done. Returned happy to my agent, got like 300lp and 1m isk 
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Jenny Spitfire
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Posted - 2005.12.26 01:46:00 -
[160]
Originally by: Jaxzon
Originally by: Jenny Spitfire Yes, we all know level 2s are OK, thanks for the feedback.
I see you haven't read the thread, but thanks for the feedback.
I think I have been following this thread too much, besides this is about Part 3 of the Level 3 Tech Secret mission, not level 2. ----------------
RecruitMe@NOINT! |

Tryvus
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Posted - 2005.12.26 01:47:00 -
[161]
Finished this mission again last night for the second time. Similar results to my first run on it. It's a fun mission, very tough, and I had some close calls that got the blood pumping.
Warp in to the mission bookmark and lock up the closest frigates to me (Republic Soldiers in Rifters, 4-5 of them) in range of my guns (14-20km) and wipe out the second or third before the first ships even start to lock me back. At this point I'm starting to take return fire so I light my afterburner and setup a 10km orbit on my furthest active target, quickly shield boost away the damage taken so far, and continue to kill off the ships that had "instant" agro (Republic Soldiers in Rifters and Republic Fleet Officers in Breachers), maybe ten ships at most. While I'm finishing off the last of the Officers I think my orbit got too close and I agro'd a few more soldiers at 25-30km. So I keep pounding on the Officers until they start to get into range (20km), then I switch over and quickly pop the Soldiers before finishing off the Officers that I still have targeted.
At this point there are maybe fifteen ships left around 25-35km away, all frigates: Soldiers, Officers, CV-2 somethings (more on these in a sec), Slashers, and a Vigil; none of which have me targeted at this point. Now I remembered from my first run that the CV-2 thingies are nasty fast interceptor types so I lock up the three of those that are in the group and fire off one round from out of range to agro them. This of course lights up pretty much all of the remaining ships and they all make haste in chasing me down.
The CV-2's arrive first and I pop each one with a couple volleys as soon as they get into range so I no longer have to worry about webbers or scramblers. The Soldiers get into range next and they die just as fast as the first batch I popped when I first warped in. Now all that's left of the initial "Fleet" are Officers, Slashers, and this one lone Vigil.
The Slashers are a little tougher than the Soldiers, but not by much and they all drop in a few volleys when they move into range next. The Officers are now setting up around 20-22km and hurling heavy missiles at me from just outside my range, so I move in on the closest one and start to chew him up. By the time I finish off the first of the officers this Vigil gets into range, poor guy didn't last three hits.
At this point I've got two Officers left from the first wave and lots of cans. I move into range of the closest officer and scoop a couple cans on the way. As the armor starts to peel off the Officers Breacher the second wave spawns 30-40km away from me. Two Ruptures, a Stabberor two, and a few more Soldiers if I remember right. So I pop the one Officer I've been chewing up and move on the last Officer because he's closer than any of the second wave ships and get him into armor before the second wave frigates start to move into range. Switch targets quickly and kill off the Soldiers before finishing off the final Officer.
From this point till the last ship of the third wave it was just Stabbers and Ruptures except for a Vigil that respawned twice for some reason. Ruptures folded like a house of cards once their shields were stripped and the Stabbers run like a bat out of hell so I had to chase them down to get into range and have my shield booster running the whole time. Of note, the Stabbers have some killer gunnery skills and repeatedly got some wrecking shots on me in the 70+ range.
Hopefully that will help some people that are having trouble with strategy on this mission in knowing what to kill when.
For reference, my mission bird is a Harpy. Yes, it's an expensive setup. No, it's not insurable. However, it's cheaper than a stripped Raven.
x4 125mm T2 Rails w/AM x1 Gistii A-Type Small Shield Booster x1 Gistii A-Type 1MN Afterburner x1 'Anointed' I EM Ward x1 Eutectic I Capacitor Recharger x2 Beta Reactor Control: Diagnostic System I
971 Shields 50% EM 60% Exp 70% Kin 80% Therm
|

Null Route
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Posted - 2005.12.26 01:49:00 -
[162]
A screenshot post while I recharge my shields.
It's pretty fun so far....
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Jaxzon
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Posted - 2005.12.26 01:54:00 -
[163]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 26/12/2005 01:47:28
Originally by: Jaxzon
Originally by: Jenny Spitfire Yes, we all know level 2s are OK, thanks for the feedback.
I see you haven't read the thread, but thanks for the feedback.
I think I have been following this thread too much, besides this is about Part 3 of the Level 3 Tech Secret mission, not level 2.
Title says, Tech Secrets (3 of 3) not to be understimated (l3)
And within the thread, including here on this very page, you will also find people discussing the level two version. Therefore, the thread is "about" the mission.
Additionally, if you read the numerous posts regarding the level two version you will in fact find that the opposite of what you said is true; or more specifically, many people were having difficulty with it.
Finally, given that both points above are simply true and not subject to opinion or point of view, I now find myself curious as to why you chimed in with what you did and why you continued. Are you one of those people that just has a need to be "right" regardless of reality?
--------------------------- Smoke me a kipper; I'll be back for breakfast! |

Jenny Spitfire
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Posted - 2005.12.26 02:17:00 -
[164]
Edited by: Jenny Spitfire on 26/12/2005 02:22:09
Originally by: Jaxzon
And within the thread, including here on this very page, you will also find people discussing the level two version. Therefore, the thread is "about" the mission.
Additionally, if you read the numerous posts regarding the level two version you will in fact find that the opposite of what you said is true; or more specifically, many people were having difficulty with it.
Finally, given that both points above are simply true and not subject to opinion or point of view, I now find myself curious as to why you chimed in with what you did and why you continued. Are you one of those people that just has a need to be "right" regardless of reality?
This thread is heavily confused with level 2 instead of level 3. Should have been only minimal level 2 but more on level 3. Discussion on level 2 should be kept on a separate therad.
Besides, the same mission for level 2 is difficult, buggy, maybe but if you have read this thread properly, the problem with level 3 is the aggro + scramble level. For level 2, you only get aggroing. Now, what is the problem here, for level 3, it is harder for ppl to get friends in BSes (since even BSes are having problem tanking them). For level 2, if you can get a BS to help you then it is probably OK. Even, if you cant get a BS, an attempt to try this mission in level 2 wont cause you to lose ship since you can warp into the middle of an aggro that does not warp scramble you. You can still warp out then and the problem is more of annoyance rather than total losses. In level 3s and presumable level 4s, we do not have that luxury. It's once you are in, you either tank and kill, or tank and die. Almost no option to warp out.
Then again, it is not a solution. The solution is, most of us do think the mission is rather imbalanced. The main point of discussion as the thread implies should be about level 3 but everything from level 2 is now creeping into the thread, which IMHO making the thread confusing because some ppl are now mis-interpreting the difficultly for the level 3 missions as level 2 missions. That is the problem with the thread now. You can see that, there are a number of level 2 discussion now expanding further in this thread.
I am not interesting in enforcing what I think onto other people but as far as thread discussion is all about, I do think the topic is a bit off. Now, it seems it's all about level 2 missions in a level 3 "equivalent" discussion, which I feel is rather confusing. Out of topic, TBH. ----------------
RecruitMe@NOINT! |

Jaxzon
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Posted - 2005.12.26 02:36:00 -
[165]
Originally by: Jenny Spitfire
I am not interesting in enforcing what I think onto other people but as far as thread discussion is all about, I do think the topic is a bit off. Now, it seems it's all about level 2 missions in a level 3 "equivalent" discussion, which I feel is rather confusing. Out of topic, TBH.
So in other words, you read what can only be viewed as an informative post that is open to all who might read the thread. But because you personally believe that the same mission, but on a different level, is not relevant to the thread - -despite the fact that people have been discussing both level two and three since page one û you got a little persnickety.
Well, at least itÆs a reason.
Honestly, the only thing off topic here is this portion of the discussion. So letÆs stop, ok? Thanks.
--------------------------- Smoke me a kipper; I'll be back for breakfast! |

Dracas Bloodmoon
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Posted - 2005.12.26 02:58:00 -
[166]
This lvl 3 mission was very fun. I used my ferox and had no problems, sheild tank stayed at 38%. Most of my modules are tech1 stuff, and only a couple named missle lauchers. I used 2 large sheild extenders, 3 sheild hardners, EM, Thermal, and Kin. Lows were 3 Shield power relay's and a BCU. With the shield power relay's it took my sheild recharge rate from 800 sec's to 340. There is no need to worry about Cap because every thing I was running only took my Cap down to 48% and nothing lower.
Anyways good luck to all that try this mission.
Dracas Bloodmoon Rob
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Hachima
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Posted - 2006.01.16 08:57:00 -
[167]
I finished the level 2 version of this series with 250k in combat type skills. I used a Maller with a 'duramaller' type setup. Frigate guns, large battery, capacitor rechargers and 2 adaptive hardeners, med repairer, med nos, 10MN AB.
For the final stabbers I swapped out the battery, nos, AB and put in 4 medium focused cruiser size turrets. With radio M this gave me 30km optimal and I just headed towards a warp point and wore down 1 stabber then warped out, came back and killed 1 stabber, almost killed the 2nd too but warped out just to play it safe. Came back and finished the last stabber.
It was a good challenge. I think this should be moved to higher quality agents only though. If a new player hits this when they first try some level 2 agents they may get turned off to level 2 agents. It defininately does not represent the difficulty involved in the other missions.
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Vetraband
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Posted - 2006.01.16 13:05:00 -
[168]
go into lvl 3 with your pod only and make a bookmark 300km out ... warp ship to bm location and pick off all targets at extreme range ... mission completed ... simple
p.s ive done it 
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TresheR
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Posted - 2006.01.16 14:39:00 -
[169]
These missions are supposed to have been made easier with the January-patch.
Can this be confirmed? I have yet to get this one again.
I hope they didn't ake it too easy, kind of liked it. A bit long maybe, but it was a challenge.
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GlimmerMan
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Posted - 2006.01.16 16:46:00 -
[170]
Originally by: TresheR
These missions are supposed to have been made easier with the January-patch.
Can this be confirmed? I have yet to get this one again.
I hope they didn't ake it too easy, kind of liked it. A bit long maybe, but it was a challenge.
It's a snorefest now.
Kill easy wave, wait 4-5 minutes for next, kill easy wave, wait 4-5 mins for the next etc.
Blowing s**t up since May 2003
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Brolly
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Posted - 2006.01.16 16:58:00 -
[171]
didn't manage to do the third part as the lag was so bad I cancelled, still, the first bit was a breeze in the ferox.
I think I lost my caracal to this one, anyhoo's, I found it wise to jump in @100KM so you get some leverage before they all try and pummel you..or was that a different mission?, ah well.
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Charles Tucker
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Posted - 2006.01.17 14:19:00 -
[172]
Have done this mission in a Cerberus. It's easy as all Level 3 Missions with this ship. Never got a problem with shield (never was lower than 50%).
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Incusus
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Posted - 2006.01.17 21:29:00 -
[173]
Respectfully submitted... If the missions are hard, bring more friends, research and bring the right equipment, scout it in a shuttle, whatever you need to do. Missions where you fly in, shoot, tank, warp & repeat are dull and take no imagination or skill.
Me personally, I'd rather they not make things easier or else we'll all be sitting here after the next patch complaining about the lack of challenge in agent missions. 
Fiery the angels rose, and as they rose deep thunder roll'd Around their shores: indignant burning with the fires of Orc. |

LoveKebab
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Posted - 2006.01.18 02:16:00 -
[174]
Edited by: LoveKebab on 18/01/2006 02:17:44 Edited by: LoveKebab on 18/01/2006 02:17:01 Tech secrets lvl2 and 3 are almost the same - only diference is in number and type of enemies
i see that u didnt had problems with 1st and 2nd part of this mission (1st - deadspace, killing / 2nd - transport), 3rd mission is NOT in deadspace (even if game says it is) - u can fly in shuttle or any other fast ship:
1) warp in by shuttle and make bookmark 2) go back for ur better ship 3) warp in with ur better ship to the bookmark at 100km 4) when ull be there, lock on 1st possible ship and shoot so 1st group will aggro u 5) start killing from the fastest ships 1st (i didint do lvl3 secrets yet but it's the same as lvl2 as i said), in lvl2 it was stabbers - just watch velocity status it's important to fly more than 259m/s - all ships in there have this speed exept those with AB/MWD
p.s. - i've competed lvl2 secrets in caracal
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the animator
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Posted - 2006.01.18 11:36:00 -
[175]
Hey Guys, I'd just like to say this Mission was Very good for a level 3, i managed to complete it in my Zealot, got a bit scary at times but it pulled off, thank god :P
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Xascor
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Posted - 2006.01.18 14:20:00 -
[176]
I hope my first attempt at the level 3 version of 3/3 was bugged. I know this is after the nerf but...
It had 4 "waves". Everything as I warped in agroed. It was only about 10-12 ships including 2 C1s and 1 C2. After I finished off that first way (wish I had a webber equipped for those C1s and C2) I sat waiting for the next wave. Around 5 minutes later a single ship popped. I killed it and waited a few more minutes until the final wave appeared. Nothing special. I noticed the Objective Complete after this wave but a single ship popped after this. I decided to kill it anyways. Total time to complete was 23 minutes from undock to dock without looting.
Went from the hardest level 3 to a joke. Sad. ------------------------------------------------------------------------------------------ Still working on  |

Mik Ciscan
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Posted - 2006.01.19 02:15:00 -
[177]
Completed lvl 2 3/3 today in a Caracal. I've been playing for about 24 days, 600k sp (300k in learning/spaceship command). 6 mil isk in the bank.
Once I remembered to turn on the hardener ;P my shields didn't drop below 50%. If I'd warped out to switch one assault launcher for a cruise it would've been even quicker (damn stabs).
I'm sure the lvl 3 is more difficult due to warp scramblers etc but I didn't find lvl 2 too difficult and I'm a n00b in a cruiser.
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Paari Cuman
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Posted - 2006.01.19 17:47:00 -
[178]
Edited by: Paari Cuman on 19/01/2006 17:48:19 I found 4.... I repeat 4... Local Hull Cargo Expanders in the Lvl 3 mish from the cruiser spawns. 
And there was no scramblers... or maybe I killed them... I dunno.
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