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Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
404
|
Posted - 2013.09.27 13:21:00 -
[91] - Quote
David Laurentson wrote:Veikitamo Gesakaarin wrote:So a capsuleer can't just remain hooked up to a hydrostatic capsule and control a cybernetic avatar/robot of themselves through a helium-4 fluid router system much like they seem to do with combat drones and thus be the ultimate puppet-master they always wanted to be? I assume you'd need most of a ship as well. I mean, most frigates can barely handle drones, so a grounded Pod certainly can't. Even then, you're limited to relatively short ranges. A 'drone' more complex than default 'engines, guns and some sort of hull' would be really hard... and Drones even have on-board AI to manage as much as they do. Am I wrong, or did Templar 1 imply that a Capsuleer could be killed out-of-pod and still re-awakened from a clone, but they'd lose memories between their last update and death? Or did I just hypothesise that while reading it?
That definitely was the case, speaking as someone who has only just recently finished reading it. The guy in question was a Federation capsuleer pilot who went awol in the midst of a battle, apparantly it had been six months of so since his last backup. So perhaps soft cloning with regular memory backupsis something only available to capsuleers employed by the military. After all they are an incredibly valuable asset to whatever faction who wants them fighting for them. Dumbing down of Eve Online will result in it's destruction... |
Udonor
Native Freshfood Minmatar Republic
38
|
Posted - 2013.09.27 14:21:00 -
[92] - Quote
So why talk around the issue like this?
Yeah as soon as EVE Stationawalking and DUST 514 fully merges with EVE -- permadeath is coming via sabotage of cloning memory banks etc.
But don't despair! There is a reason the next two expansions wil be called Inheritance and Descendant. The first will simply be the ability to will wealth to another toon either an alt or some randomly skilled stranger. The second expansion will introduce the ability to have "inactive" descendants with training queues in progress...though that may diffuse the effectiveness of wills such that wealth is spread out among mulitple descendants and even consumed by the courts. (Why multiple descendants? Well there can be accidental deaths and also you actions may result in the targeting of family as well.)
The real power will come with the True Breeding or Evolution expanions down the road from that where after generations of gene selection and engineering the faith player's descendants may actually show increased attributes or more flexible times for remappping.
BaWaHaHaHaHa
RP extended over generations of character for a RL lifetime!!!
(Will eventually come with character insurance where you can RL will your line of EVE cahracters to another RL person - ROLFMAO) |
Ishtanchuk Fazmarai
1961
|
Posted - 2013.09.27 20:29:00 -
[93] - Quote
CCP Falcon wrote:Silas Vitalia wrote:I think CONCORD frowns upon unlicensed clone tech *wags finger* While CONCORD frowns upon unlicensed capsule tech and illegal cloning, it's still rife as they have no way to regulate it outside their sphere of influence. If they did, the vast majority of pirate capsuleers, pirate faction officers and other dirty scoundrels would all be dead or in custody. I think the important thing to remember is that a little bit of artistic license is always applicable whenever you're role playing. It's not as if anyone at CCP is going to turn around and say "YOU THERE, STOP THAT IMMEDIATELY, YOU'RE DOING IT WRONG!". Prime fiction is there as a guide, a framework, not as a set of bars to keep you held in a cell and force your character to behave in a given way. Personally, I'm all for soft cloning and the ability to have at least some form of insurance policy outside your capsule, however that's just my personal opinion. It's never been stated outright in prime fiction that it is or is not a thing. When I was a player I wrote fiction based around that principle. My view is that anything you put together needs to emphasize the fact you're still a sack of meat and are just as vulnerable to pain as anyone else out there, regardless of whether you can be killed and spat out of a vat with a bit of memory loss and a bad headache if you get killed out of pod. No one in the right mind would put 100 percent faith in a piece of technology to keep them from dying. There's always that sliver of doubt in the back of your mind, especially with the stories of mindlocking and wetgraving that circulate. Whether you suck it up and get on with life, or worry about it is entirely down to your own character's mentality. As I said earlier in the thread, I finished putting together the tech backstory for the capsule a while ago, and while capsuleers may arrogantly regard themselves as "immortal", fundamentally they aren't. The only thing that gives them as close to an immortal existence as is possible is the technology they're hooked up to, which due to its highly sensitive nature and bulkiness is not practical to be mobile. My personal take on it is that if you were able to replicate the technology on a smaller scale that could be used anywhere by anyone, then you kind of dilute the entire purpose of the capsule and the capsuleer.
Heh. In my own little version of EVE lore, i'm going to develop third party interfaces to the capsule, looking at it as more than a ship control device but a sort of man-machine interface developed from Joves' experience in virtual universes. The pod would convey the will of the capsuleer, either by replacing a part of a ship's crew and machineries, or doing something else.
(And yes, remotely controlling a clone would be a use to the capsule. Drone clones are the best idea I've read about how could capsuleers do stupid things like exposing themselves to weapon fire). The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
Daelmaron Fyresong
Id Est
32
|
Posted - 2013.09.28 09:11:00 -
[94] - Quote
Stitcher wrote:pilots have access to expensive cybernetics, expensive weapons, expensive armour and gear, and if it comes to that, can afford to pay for an elite bodyguard. The pilot themselves may or may not be a dangerous combatant, but the two ex-megacorporate "Personnel Affairs Agents" with DUST implants in their heads and augmented muscles who are following them at a discrete distance in nice and anonymous, but capacious suits?
Bear in mind, in real life there is such a thing as armoured clothing, to be worn by politicians. It's good enough to stop a 9mm handgun at point blank range. and in the EVE world, we know dropsuits have shield emitters, maybe you can buy more discreet ones that operate under clothing.
So the scenario is: you attack the capsuleer. With their heightened cybernetic reflexes, they dodge the attack, or with their expensive armoured executive clothing and shield emitter belt they are spared the worst of it. An instant later their bodyguard have drawn scrambler pistols and you are now a microwave dinner. The capsuleer pays any fines and expenses to the station management and loses the miniscule cost in a cunning tax return the next time they sell a shipment of missile launchers. Your corpse is thrown in the biomass vats and used to fertilise the stations' hydroponics bay.
If you think about it this is probably the most accurate. The fact that capsuleers are intimidating is almost entirely because of their massive amounts of wealth and lets face it, if you know that the guy you are talking to just docked a dreadnought in the hangar because you watched his ship come in and dock whilst dreaming of owning one yourself and roaming the stars you probably would not want to harm him anyway. Not just because there is likely a bodyguard that is/was a DUST soldier or ex-megacorp agent that would have you dead before you could move an inch if they suspected you meant harm to their employer who is paying them copious amounts of money that is legitimately just chump change for him/her but because you would just have the awe factor that they can command such massive machines of war and death. |
Ishtanchuk Fazmarai
1964
|
Posted - 2013.09.28 13:04:00 -
[95] - Quote
Daelmaron Fyresong wrote:Stitcher wrote:pilots have access to expensive cybernetics, expensive weapons, expensive armour and gear, and if it comes to that, can afford to pay for an elite bodyguard. The pilot themselves may or may not be a dangerous combatant, but the two ex-megacorporate "Personnel Affairs Agents" with DUST implants in their heads and augmented muscles who are following them at a discrete distance in nice and anonymous, but capacious suits?
Bear in mind, in real life there is such a thing as armoured clothing, to be worn by politicians. It's good enough to stop a 9mm handgun at point blank range. and in the EVE world, we know dropsuits have shield emitters, maybe you can buy more discreet ones that operate under clothing.
So the scenario is: you attack the capsuleer. With their heightened cybernetic reflexes, they dodge the attack, or with their expensive armoured executive clothing and shield emitter belt they are spared the worst of it. An instant later their bodyguard have drawn scrambler pistols and you are now a microwave dinner. The capsuleer pays any fines and expenses to the station management and loses the miniscule cost in a cunning tax return the next time they sell a shipment of missile launchers. Your corpse is thrown in the biomass vats and used to fertilise the stations' hydroponics bay. If you think about it this is probably the most accurate. The fact that capsuleers are intimidating is almost entirely because of their massive amounts of wealth and lets face it, if you know that the guy you are talking to just docked a dreadnought in the hangar because you watched his ship come in and dock whilst dreaming of owning one yourself and roaming the stars you probably would not want to harm him anyway. Not just because there is likely a bodyguard that is/was a DUST soldier or ex-megacorp agent that would have you dead before you could move an inch if they suspected you meant harm to their employer who is paying them copious amounts of money that is legitimately just chump change for him/her but because you would just have the awe factor that they can command such massive machines of war and death.
Frankly, my dear, if I had to kill you, I would use your elite DUST cyberwarrior bodyguard to do the job...
There is no impregnable security. Defenders must succeed 100% of the time, whereas agressors just need to succeed 1 chance in any random number. You can make the number high or very high and thus the chance low or very low, but anyway that time is going to come and agressors will win.
The best defense is that nobody wants to attack you. And capsuleers are notoriously inept at that. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
Lelira Cirim
EVE University Ivy League
98
|
Posted - 2013.09.28 23:44:00 -
[96] - Quote
CCP Falcon wrote:As I said earlier in the thread, I finished putting together the tech backstory for the capsule a while ago, and while capsuleers may arrogantly regard themselves as "immortal", fundamentally they aren't. The only thing that gives them as close to an immortal existence as is possible is the technology they're hooked up to, which due to its highly sensitive nature and bulkiness is not practical to be mobile.
That one mission in the Sisters Epic arc where the agent plainly says "we're switching off his clones so he won't be coming back"... that was a O_o moment for me.
Lore wise, sabotage of clone facilities from various groups (political and militant) would be fascinating.
Do not actively tank my patience. |
Arcos Vandymion
The Advent of Faith Standing United.
19
|
Posted - 2013.09.29 06:35:00 -
[97] - Quote
Ishtanchuk Fazmarai wrote:Daelmaron Fyresong wrote:Stitcher wrote:pilots have access to expensive cybernetics, expensive weapons, expensive armour and gear, and if it comes to that, can afford to pay for an elite bodyguard. The pilot themselves may or may not be a dangerous combatant, but the two ex-megacorporate "Personnel Affairs Agents" with DUST implants in their heads and augmented muscles who are following them at a discrete distance in nice and anonymous, but capacious suits?
Bear in mind, in real life there is such a thing as armoured clothing, to be worn by politicians. It's good enough to stop a 9mm handgun at point blank range. and in the EVE world, we know dropsuits have shield emitters, maybe you can buy more discreet ones that operate under clothing.
So the scenario is: you attack the capsuleer. With their heightened cybernetic reflexes, they dodge the attack, or with their expensive armoured executive clothing and shield emitter belt they are spared the worst of it. An instant later their bodyguard have drawn scrambler pistols and you are now a microwave dinner. The capsuleer pays any fines and expenses to the station management and loses the miniscule cost in a cunning tax return the next time they sell a shipment of missile launchers. Your corpse is thrown in the biomass vats and used to fertilise the stations' hydroponics bay. If you think about it this is probably the most accurate. The fact that capsuleers are intimidating is almost entirely because of their massive amounts of wealth and lets face it, if you know that the guy you are talking to just docked a dreadnought in the hangar because you watched his ship come in and dock whilst dreaming of owning one yourself and roaming the stars you probably would not want to harm him anyway. Not just because there is likely a bodyguard that is/was a DUST soldier or ex-megacorp agent that would have you dead before you could move an inch if they suspected you meant harm to their employer who is paying them copious amounts of money that is legitimately just chump change for him/her but because you would just have the awe factor that they can command such massive machines of war and death. Frankly, my dear, if I had to kill you, I would use your elite DUST cyberwarrior bodyguard to do the job... There is no impregnable security. Defenders must succeed 100% of the time, whereas agressors just need to succeed 1 chance in any random number. You can make the number high or very high and thus the chance low or very low, but anyway that time is going to come and agressors will win. The best defense is that nobody wants to attack you. And capsuleers are notoriously inept at that.
Shadowrun anyone? ^^ "Never make a deal with a Dragon, er capsuleer..."
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Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
20
|
Posted - 2013.10.01 19:16:00 -
[98] - Quote
Before immortal soldiers if you got killed outside your capsule, you would wake in a new clone but anything that happened from the time you left your pod you won't remember. Now though immortal soldiers have a part of their brain that moves your conscious from one clone to another. Which I would think capsuleers would also use now instead of the old brain scan that was in their pod, or they might use both, just in case. So if you use the newer version of jumping your conscious from one body to another, then it won't matter where you died, your conscious will be moved no matter what. If you use the older system that is in your capsule and you die out of pod, then when you move from one body to another, you only remember what your insurance covers and the last things you did in your pod. |
Valerie Valate
Church of The Crimson Saviour
330
|
Posted - 2013.10.06 16:59:00 -
[99] - Quote
The simple solution, should game mechanics evolve to the point where capsuleers getting out the pod to do stuff becomes a Thing, would be something along lines of:
Genolution 'Lazarus' implant - Latest implant from Genolution, the 'Lazarus' features an advanced recording suite, that allows memories of a persons actions to be integrated into a backup clone, should the user of the 'Lazarus' be killed outside of the capsule or cloning facility. This can be a disorientating experience, and associates of a Lazarus user are politely suggested not to tell the user how they died.
One of the Jovians in the Theodicy short story was killed outside of the capsule, but returned later on, and said something like "stop! do not tell me how I died!".
So, it could be done, maybe. |
Marrnius DeLeon
Deep Void Merc Syndicate Sicarius Draconis
5
|
Posted - 2013.10.10 15:46:00 -
[100] - Quote
Can anyone comment on the short story titled Jita 4-4. In that story the capsuleer is definitely walking around Jita and comments multiple times that he is not worried about death. So is that the "slow back up" thing or what? |
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Kourdus
State Protectorate Caldari State
29
|
Posted - 2013.10.12 05:10:00 -
[101] - Quote
had to take a month off to facilitate moving to a new city.
surprised that this thread is still going. :)
anyhow, my Capsuleer's just gonna hire some badasses to make sure I make it back to my Pod alive. *shrug* |
Egil Musana
xThe Difference Nova Sol Federation of Worlds
1
|
Posted - 2013.11.19 19:22:00 -
[102] - Quote
Valerie Valate wrote:The simple solution, should game mechanics evolve to the point where capsuleers getting out the pod to do stuff becomes a Thing, would be something along lines of:
Genolution 'Lazarus' implant - Latest implant from Genolution, the 'Lazarus' features an advanced recording suite, that allows memories of a persons actions to be integrated into a backup clone, should the user of the 'Lazarus' be killed outside of the capsule or cloning facility. This can be a disorientating experience, and associates of a Lazarus user are politely suggested not to tell the user how they died.
One of the Jovians in the Theodicy short story was killed outside of the capsule, but returned later on, and said something like "stop! do not tell me how I died!".
So, it could be done, maybe.
That's hilariously awesome...
I had a very roundabout idea simply of putting a DUST implant in a clone and jumping or regular podding into it. During the time in that DUST body, you effectively lose the capsuleer title and can't fly a ship worth **** besides physically manning it like a regular person with a crew and everything. Plus, you need the distance limitation and, depending on how an MCC or its internal suite and the DUST implant communicate, it could be rather easy to stop that connection, be it underneath thick heavy metals, or sending a resonating wave back to cancel out the implant to MCC communications.
To get back to being a capsuleer, mr. former podder must kill himself within the vicinity of the MCC and be reuploaded to a pod-capable clone.
The problems seem to be that, from how some perceive CCP's Dust implant/Pod incompatibility, it might be more of the capsuleer mind physically just cannot fit inside a DUST implant body due to sheer size limitations of neural data or whatnot. The basic idea of this rather two bit craptastic idea is more of, yes you can leave your pod and have your "immortality" but you'll be treading a still dangerous line to anyone with a brain to just break the connection and shoot you to permakill you. You still would prefer just sitting the captain's quarters with 2k ISK guards outside, staying preferably fine in the pod-ready body instead of risking such a danger. |
Gaven Lok'ri
PIE Inc. Praetoria Imperialis Excubitoris
102
|
Posted - 2013.11.19 21:03:00 -
[103] - Quote
As a note:
My understanding of the soft clone argument does not involve a slower less invasive scan as was suggested early in the thread. It involves the same deadly scan that the capsuleer undergoes.
The argument is more that the fact that the brain can obviously be converted to data means that the data from a scan can be stored.
So what this would mean is that every time you get podded (or have a clone killed in lab to make a backup) you would be creating a new set of brain data that could be stored.
So, if you get killed out of pod then the memory of the time between when you "died" last and when someone killed the character out of pod would be what was lost.
On immortality, I think the more interesting question is whether the capsuleer's mind is as immortal as their ability to survive dying. We have as a bit of a joke the idea that he people who don't RP are afflicted by a disease that makes them think they aren't real. Capsuleer dementia is more a joke than anything else, but the underlying idea that mental disease and decay would be preserved from one clone to the next seems like it is something to consider.
It seems like that, rather than physical violence, is what would threaten a capsuleer's immortality. Lord Admiral of PIE Inc."Face the enemy as a solid wall /-áFor faith is your armor /-áAnd through it, the enemy will find no breach /-áWrap your arms around the enemy /-áFor faith is your fire-áAnd with it, burn away his evil"- The Scriptures, Amarr Askura 10:3 |
Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
35
|
Posted - 2013.11.20 17:29:00 -
[104] - Quote
Gaven Lok'ri wrote:
...The argument is... the fact that the brain can obviously be converted to data means that the data from a scan can be stored...
I think this is the key to the entire subject.
Got a problem?-á Talk to my gun. |
Egil Musana
xThe Difference Nova Sol Federation of Worlds
1
|
Posted - 2013.11.20 18:05:00 -
[105] - Quote
Da'iel Zehn wrote:Gaven Lok'ri wrote:
...The argument is... the fact that the brain can obviously be converted to data means that the data from a scan can be stored...
I think this is the key to the entire subject. Indeed... And we're mostly wondering if a clone body with a DUST implant can still hold the capsuleer mind data... Can it?
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Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
35
|
Posted - 2013.11.21 17:36:00 -
[106] - Quote
Egil Musana wrote: Indeed... And we're mostly wondering if a clone body with a DUST implant can still hold the capsuleer mind data... Can it?
That is an excellent question.
So while a single body can't handle both cloning technologies, could the brain data be stored and transferred back and forth between clones with one having cap tech and the other merc tech.
I would say yes because the clone is you and has your brain, and I would think it could be similar to jump cloning.
I'm reading "Templar One" and Empress Sarum says that the technologys are very similar. The sleepers might have been an offshoot of the Jove.
I say similar to jump cloning, but I could be completely wrong. Is there lore somewhere that explains jump clone tech? Got a problem?-á Talk to my gun. |
Kytayn
Kronos TEchnologies
150
|
Posted - 2013.11.23 02:05:00 -
[107] - Quote
This has me concerned. I wrote a story for the Pod & Planet fiction contest where the capsuleer is killed outside of his pod. While I didn't directly say the character would come back (it's open to interpretation), the implication is there.
I actually did search through the fiction portal on the subject. From what lore I have read, I expected that so long as there was some clone, somewhere, the capsuleer could come back, just sans the latest "state" Altered Carbon-style.
Is this definitively not so? |
Izzy Ankhavees
Ankhavees Data Mining AEB Industrial Assembly
0
|
Posted - 2013.11.24 04:40:00 -
[108] - Quote
Problem is: almost all people think in the lines of using the clone as it is only in the ships and you HAVE to use your main clone to walk on stations.
If you have a clone like a jump clone with which you use to walk on stations, not as a vessel for your scan, but rather a clone your main clone controls by neural interfaces, you still have the same power to be blown to pieces and just wake up your main clone. Either a flesh and blood clone remote controled, or something on the lines of Surrogates movie, which is a robot human like you control with your mind. Either way, it is not out of technology reach as you are stated to have brain/machine interfacing technology already in place, and humanoid robots which could simply be covered on balistic gel to resemble you.
But on top of all, if the need to explain why you cant be permanently killed while walking around, there are hundreds of ways the lore dont need to be changed in order to explain how that can happen. It is just a matter of EVE Fiction writters to choose their most loved one.
One note on that, yes, I know, they have not been so wise in the past regarding not changing lore to fit game mechanics, but lately that has been better done. "Perfect crimes do not exist, for to be a crime, it must be proven." "Make the body count unacceptable to ensure your own safety." "Basic rule of covert ops: let someone else do your dirty work." |
Dangirdas Bachir
Monstrosity Inc
510
|
Posted - 2013.11.25 09:23:00 -
[109] - Quote
I'm just sitting here waiting for local hubs where people can meet and assassinate each other. PERMA DEATH FTW! EVE EVE STARGALACTIC CITY B I T C H |
Stitcher
Alexylva Paradox
2491
|
Posted - 2013.11.26 15:45:00 -
[110] - Quote
the cloning process involves making a detailed scan of somebody's brain and transmitting that to be uploaded into a new body.
If data can be transmitted, it can be stored. If it can be stored, then it can be used as a contingency in the event of the primary upload failing (this is my head-canon for the SP loss if you get podded with an inadequate clone).
If I were to design a mechanic for getting killed out of pod it would run as follows:
1: Backups. Every time you are podded or make a clone jump, you store "backup" information. You may also create a backup by spending some small amount of ISK. Your backup is your exact skill profile at that moment - number of skills, level of each skill, number of SP in each skill. You only have (and need) one backup at a time.
2: If you are killed out of pod, you restore from backup. This means that your character resets to the exact number of SP and number of skills they had at the point when the backup was made. if you're cautious, there's no reason you shouldn't lose more than a few thousand SP. If it's been forever since your last podding, clone jump or manual backup, though, you could stand to lose millions of SP.
3: If you can somehow recover your corpse and extract the cybernetic memory module from it, you can get back the lost SP. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Kytayn
Kronos TEchnologies
150
|
Posted - 2013.11.27 00:30:00 -
[111] - Quote
Stitcher wrote:the cloning process involves making a detailed scan of somebody's brain and transmitting that to be uploaded into a new body.
If data can be transmitted, it can be stored. If it can be stored, then it can be used as a contingency in the event of the primary upload failing (this is my head-canon for the SP loss if you get podded with an inadequate clone).
If I were to design a mechanic for getting killed out of pod it would run as follows:
1: Backups. Every time you are podded or make a clone jump, you store "backup" information. You may also create a backup by spending some small amount of ISK. Your backup is your exact skill profile at that moment - number of skills, level of each skill, number of SP in each skill. You only have (and need) one backup at a time.
2: If you are killed out of pod, you restore from backup. This means that your character resets to the exact number of SP and number of skills they had at the point when the backup was made. if you're cautious, there's no reason you shouldn't lose more than a few thousand SP. If it's been forever since your last podding, clone jump or manual backup, though, you could stand to lose millions of SP.
3: If you can somehow recover your corpse and extract the cybernetic memory module from it, you can get back the lost SP. That was my working assumption and I couldn't find lore that directly contradicted it. It's possible for a capsuleer to be dead dead, but special circumstances seem to obtain. |
Heyer Vitally
Brave Newbies Inc. Brave Collective
1
|
Posted - 2013.11.27 03:57:00 -
[112] - Quote
Dobie Mercault wrote: One distinction that might be drawn in types of cloning is how well memories are kept. In the capsule rebirth, you remember everything up to the moment of death. A non-capsule rebirth might only restore the memories that were "backed up" during the last brain scan, or whatever. Or there may be ways to "transfer" memories even while out of pod, as is suggested in at least one chronicle.
6th day type stuff.
But thats not how it works in Eve, they mentioned it previously, that you actually die from the "Snapshot" of the brain.
Once your pod is breached, the device activates and downloads your brain, this process ends up scrambling your brain, but that alright cause "Every capsuleer knows that capsule breach = death" or something like that.
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Xindi Kraid
The Night Wardens Viro Mors Non Est
620
|
Posted - 2013.12.01 21:05:00 -
[113] - Quote
I am in agreement with Stitcher on this. It would be stupid NOT to be able to and have backup copies of the data transmitted from your pod to your designated CRU.
Does CCP have any stance on the "slow clone" idea some RPers toy with some times: that is the idea that it's possible to take similar brain scans in a less invasive and destructive manner that also, necessarily, takes a longer time, and then if anything happens, use that stored backup to create a new clone if there was a cloning error on podding or someone dies outside the pod.
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Matar Ronin
163
|
Posted - 2013.12.04 18:01:00 -
[114] - Quote
Until all this is sorted out I'll continue to rely on my loyal obscenely well paid personal security staff of Dust514 Mercs to shuttle me about stations in the rare times I need to do a physical face to face meeting with anyone other than a family member. As it currently stands my family lives on station so I rarely have the need to actually go down to a planet surface. My personal security staff has state of the art scanning tools so my family and I are as safe as possible when in station.
To keep up to date on what is going on on the surface of worlds I rely upon reports from loyal Dust514 Mercs, baseline employees, and family members. You gain quite a bit when you become a capsuleer but you do have to give up quite a few things as well. So random strolls in public are out of the question. Having taken part in missions that have resulted in the deaths of numerous baseliner crew members I am not eager to offer myself up as an easy target while clothes shopping.
Revenge is a real thing, not to mention bounty hunters. GÇÿVain flame burns fast/and its lick is light/Modest flame lasts long/and burns to the bone.GÇÖ |
Petar Harad
Sebiestor Tribe
109
|
Posted - 2013.12.05 02:00:00 -
[115] - Quote
Valerie Valate wrote:The simple solution, should game mechanics evolve to the point where capsuleers getting out the pod to do stuff becomes a Thing, would be something along lines of:
Genolution 'Lazarus' implant - Latest implant from Genolution, the 'Lazarus' features an advanced recording suite, that allows memories of a persons actions to be integrated into a backup clone, should the user of the 'Lazarus' be killed outside of the capsule or cloning facility. This can be a disorientating experience, and associates of a Lazarus user are politely suggested not to tell the user how they died.
One of the Jovians in the Theodicy short story was killed outside of the capsule, but returned later on, and said something like "stop! do not tell me how I died!".
So, it could be done, maybe. That is actually a good idea. I would suggest another name though, as in my mother tongue 'Lazarus' means being absolutely stupefied drunk..... Now that would be a nice catch: Plug in Genolution 'Lazarus' implant, have a 40% chance of being wasted as a side effect....
...without the signatures, the world has descended into chaos. No one knows how long we have left...CCP Falcon
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Orland Yormes
New Eden Empire Defence Administration
3
|
Posted - 2013.12.14 08:54:00 -
[116] - Quote
I defently see a possibility that in the future that clones with dust implants linked to neuralsockets on the back that capsuleers possess and can in turn be linked to the stargate network trough it to connect to a clone instead of a mobile revival unit. It would render capsuleers imortal outside the pod as well. The capsuleers would however remember their own deaths like dust soldiers do. |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
743
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Posted - 2013.12.25 23:35:00 -
[117] - Quote
Death outside the pod should be devastating, if you were forced to awaken in a new clone based on the snapshot of your last clone death you may conceivably lose millions of sp, to safeguard against this I would support the remote mindlink/telepresence station only clone as being the easiest and most logical way of allowing clone death without loss of memory of events and sp to the capsuleer who may be in their cq controlling the station based proxy body at the time.
capsuleers are very fearful of perma death and would seek a technological solution to prevent them from being vulnerable to it. Dumbing down of Eve Online will result in it's destruction... |
Rauour Engil
Rabies Inc.
2
|
Posted - 2013.12.26 16:02:00 -
[118] - Quote
You could probably remote a clone with a slave set from your pod. No one would realize that your slaved clone wasn't you... just saying. |
PinkPanter
The Scope Gallente Federation
6
|
Posted - 2014.01.05 18:15:00 -
[119] - Quote
What about the broker? That dude had multiple clones running at the same time and was killing his current clone whenever he reached desired action/target?
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Orland Yormes
New Eden Empire Defence Administration
14
|
Posted - 2014.01.10 08:23:00 -
[120] - Quote
We have been discussing it, check by the earlier posts. |
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