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Mallik Hendrake
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Posted - 2005.12.21 10:28:00 -
[31]
With this ship's amazing free dread guristas shield boost amp, you should definitely stack another amp on there and say screw the extender. Large booster, amp, amp, 2 invuls is what I would use. -------------------------------------------- "A plan is just a list of things that don't happen." -- Parker, _The Way of the Gun_
Mallik Hendrake E X O D U S [I do not speak for E X O or IRON] |
Testy Mctest
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Posted - 2005.12.21 10:47:00 -
[32]
Crosspost:
5x Dual 180mm II (hits orbiting NPC interceptors no problem without web) (Fusion/EMP) 3x Arb Assault Launcher (Sabretooth/Piranha depending on opponent)
2x Gistii Small SB 1x Dread Amp 1x Faction Kinetic Hardener (for Caldari/Angels, EM for mercs/drones) 1x Named Afterburner
2x Gyro II 2x PDU II
4x Hammerhead Drones
Tech 2 or named, whatever you can afford and use. Normal named works fine.
As most people wont be using Gistii SB's, simply use a Large CL5 Booster and a Med cap injector. If using faction items you can just leave em all running happily (my cap is stable at about 60%), if you're using the large SB setup you'll have to concentrate a bit more.
An alternative is to mount Nos in the launcher slots, if your skills are low and you need the extra tanking ability, but I find that killing stuff faster is better than tanking for longer, and right now Nos definitely does not seem to stop NPCs tanking.
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Winter Solstice
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Posted - 2005.12.21 15:20:00 -
[33]
Originally by: Testy Mctest Crosspost:
5x Dual 180mm II (hits orbiting NPC interceptors no problem without web)
1x Named Afterburner
How do you deal with those pesky Angel 'scout' cynnabal cruisers that run at almost 800km/s and like to keep a 15k distance from you? Or the 'strain' drones that move faster than frigs and keep a 20k distance from you whilst firing artillery?
Do you just send your 4 hammerheads and tank the damage? Even with Nav V, an ABII, and Accel Control III I can't catch a few of those long range/speedy NPC's, which is why i've always been hesitant to go with AC's over 720's.
I'd love to know how you handle these type of critters with Dual180's, as i'd love to try an AC setup myself.
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Testy Mctest
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Posted - 2005.12.21 15:34:00 -
[34]
Originally by: Winter Solstice How do you deal with those pesky Angel 'scout' cynnabal cruisers that run at almost 800km/s and like to keep a 15k distance from you? Or the 'strain' drones that move faster than frigs and keep a 20k distance from you whilst firing artillery?
Dont turn on your AB and hit 'approach'. NPCs do not run their speed boosts non stop. Also, you can approach at angles to cut down your distance.
Alternatively, as you say, you can fire your assault launchers, and set drones on them, whilst tanking. When Im running a Gistii tank (which is nigh unbreakable on level 3s), and often with a Large SB tank depending on the opponents, I often use my drones+missiles on the targets that stay farther away and use my ACs on the close targets - there's not as much need to focus fire on targets when ships have such a good tank as the Cyclone does. It saves wasting time moving round as much.
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d'hofren
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Posted - 2005.12.21 17:01:00 -
[35]
Since RMR I've been pootling about in a cyclone again and I am quite shocked by how good it is now.
I managed to squeeze in.
5 x 720 II, 3 x Assault Missile. 1 x Large Tech II Booster, 1 x Em Hardner, 1 x Invul Field I, 1 x Kinetic, 1 x 10mn ab II 3 x PDU II, 1 x Gyro II
I am not convinced that this is a good npc / mission setup yet. I only started testing this last night and only got a duo of death mission to play with. As yet I have no idea if it will handle those 30k frigs with drones and launchers alone. However the tank is just astounding. I think I reached 60% resist on EM, 70% on Explosive and Kinetic and 40% on Thermal.
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Winter Solstice
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Posted - 2005.12.22 03:55:00 -
[36]
Originally by: Testy Mctest Dont turn on your AB and hit 'approach'. NPCs do not run their speed boosts non stop. Also, you can approach at angles to cut down your distance.
Ahh, that makes sense. Thanks for the advice, working on an AC setup this very minute!
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Winter Solstice
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Posted - 2005.12.22 15:32:00 -
[37]
Edited by: Winter Solstice on 22/12/2005 15:32:16 Started playing around with this setup, needs more testing against large groups of drones and tackler frigs, however.
Against the few small groups that I've run into though, it seems to work remarkably well.
It's quite the change, as i'm so used to artillery. I really miss the webber, I feel naked versus frigs without it.
Suggestions for L3 mission loadout alternatives are appreciated!
HI 5x Dual-180mm 'Scout' (EMP/DUP) 2x 'Arbalest' Heavy (EMP/THR/EXP/KIN/FoFTHR) 1x 'Arbalest' Rocket (DEF/EMP/THR/EXP/KIN)
MID 1x ABII 1x Medium SBII 1x Invuln field II 1x Photon Scattering Field II 1x SBamplifier I
LOW 2x PDS II 2x 10%DMG/ROF (named) Gyros
DRONES 1x EMP/THR/EXP/KIN
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Plymer Ization
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Posted - 2005.12.22 16:52:00 -
[38]
Edited by: Plymer Ization on 22/12/2005 16:52:40 Very nice to get back into my baby again, here's what I used to run a Lvl 3 Silence the Informant mission last night. (Only had to warp out once, because I ran into a space rock and killed my momentum- cap ran out trying to get in range)
Highs
ò 5x 220mm Autocannons (Phased Plasma) ò 3x 'Malkuth' Heavy Launchers (Kin/Kin/Therm)
When I get the skills up for Med Auto Spec, I'll be replacing them with T2 AC's.
Mids
ò Y-S8 AB ò T2 Large SB ò Shield Boost Amp ò Named Therm Hardener ò Invulnerability Field I
Gives me 11% shield boost per cycle, and 25/70/60/63 resists, and allows me to get in range quickly.
Lows
ò 1x PDS ò 1x CoProc I ò 2x Gyro II
With Electronics 5 done on Boxing Day, I should be able to remove the CoProc and put something useful there. I really like this setup over my old 5x 720mm Howie setup, it's hella more fun, and keeps me on my toes.
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Winter Solstice
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Posted - 2005.12.22 19:30:00 -
[39]
Originally by: Plymer Ization Highs
ò 5x 220mm Autocannons (Phased Plasma) ò 3x 'Malkuth' Heavy Launchers (Kin/Kin/Therm)
When I get the skills up for Med Auto Spec, I'll be replacing them with T2 AC's.
How well do those 220's track in rogue drone missions for you? Big Dual-180 vs. 220 debate on the boards as of late, in terms of DPS v. trackingspeed.
The real question to me seems to be: what's the largest AC that can still track a drone at < 1k range?
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Zippy Pinno
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Posted - 2005.12.22 21:07:00 -
[40]
I ran the Cyclone on sisi a lot and loved it. i am very disappointed that the best change did not make it to RMR. The mass on the test server was cut to 11.5 that made a huge difference. The mass in RMR is up to 17.5 again - sniff.
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Winter Solstice
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Posted - 2005.12.22 23:13:00 -
[41]
Originally by: Zippy Pinno The mass on the test server was cut to 11.5 that made a huge difference. The mass in RMR is up to 17.5 again - sniff.
Oh man, stop teasing me. My kingdom for a slightly more agile BC. Right now, they seem to handle much more like BS's than cruisers, rather than being in the middle.
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Vickery
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Posted - 2005.12.23 09:06:00 -
[42]
Flying Plymer's setup (minus a few named items) I couldn't even close to combat range before most of shields were down. Then, when I did get close the enemy ships just kept moving out of my range :(
What am I missing?
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Winter Solstice
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Posted - 2005.12.23 22:51:00 -
[43]
Originally by: Vickery Flying Plymer's setup (minus a few named items) I couldn't even close to combat range before most of shields were down. Then, when I did get close the enemy ships just kept moving out of my range :(
What am I missing?
I'm guessing skills might be part of the issue, his skills might be much higher than yours (although I have no idea of course).
Also, tactics. If you aggro a large group (or all) of the rats, you're in for hurt. Even in a close-ranged setup, the trick is still trying to pull small groups of rats instead of a blob.
I did notice Plymer was using a T2 Large, and not a T2 Medium. You'd definately need Level IV or V cap skills, and SB skills to use that thing though, 165 cap per pulse is a huge cap drain.
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KilROCK
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Posted - 2005.12.23 22:56:00 -
[44]
No wonder he had to warp out with that ****ty EM resistance on a mission where you warp into Lasers spewing npc...
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Plymer Ization
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Posted - 2005.12.26 23:19:00 -
[45]
Originally by: KilROCK No wonder he had to warp out with that ****ty EM resistance on a mission where you warp into Lasers spewing npc...
What laser-spewing NPCs are you talking about? Silence the Informant 2nd stage contains Mercenaries, which deal Therm/Kinetic...
But anyways, I ate the initial Rogue Drones alive with that setup... I don't know what else to tell you- just aggro intelligently and keep your wits about.
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Thercon Jair
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Posted - 2005.12.27 00:22:00 -
[46]
Edited by: Thercon Jair on 27/12/2005 00:22:58 My NPC-setup looks like this:
5x220mm ACs, 3 med NOS
10mn ABII, Large shield booster, invulnerabilty field, 2xhardeners depending on NPC
Damage Control (named with no resists to structure, but nice resists to shields), 2 PDU, Tracking Enhancer II
3medium drones, 2 light drones
I'm fighting Serpentis in this, with a kinetic and thermal hardener I get 72% thermal and 79% kinetic resistance. Interceptors were no issue so far. I usually target them, start shooting as they close in, activate the NOS on them and after 1-2 NOS cycles their MWD shuts off while my ACs hit it quite easily (that's why I have a tracking enhancer and no gyro in this setup).
A few days ago I killed a 9.375mil Shadow Serpentis Rear Admiral with 2 1.7mil Serpentis Grand Admirals. You really have to be careful and keep an eye on cap and shields while closing in on the rail BSs, once you're within NOS range you're fine. Guess that you can run the large booster continuously when NOSing a BS and working with techII PDUs.
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Kaylana Syi
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Posted - 2005.12.27 04:48:00 -
[47]
I am playing around in various lvl 3 missions with the Cyclone atm.
I have 5 720mm IIs, 3 SV-2000 assaults
1 YS8 AB, 1 Tracking Computer II, Large SB II, SB amp, V-M15 Braced Invuln.
3 PDU IIs, 1 Gyro IIs
4 hammerheads
All I can say is :
Think I will leave the AC setups for PvP
Originally by: "Oveur" I don't react to threats any better than you do
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Leno
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Posted - 2005.12.27 05:33:00 -
[48]
Originally by: Captain Comatose
Originally by: R31D Edited by: R31D on 16/12/2005 22:48:57 5x 220mm Vulcans 3x medium nos
1x AB 1x large shieldbooster 1x large extender 1x em hardener 1x thermal hardener
2x gyrostab 2x PDU
^good setup
yeah i like the sound of that one as well... looking for more ships to fly to mix things up a bit, prolly gonna go with something simmilar to that --------------- RIP - Smoske, My Friend
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OverKill
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Posted - 2005.12.27 14:30:00 -
[49]
I went with the following (have not tested in RMR yet)
HIGH SLOTS 5x 650mm IIs (load according to mission or need) 3x TE-2100 Launchers (mix up your missile loads but have at least 1 EMP)
MEDIUM SLOTS 1x Shield Booster II 1x Large Shield Extender II 1x Annointed EM Ward I 1x Thermal Barrier I 1x Ballistic Deflection Field I
LOW SLOTS 4x Power Diagnostic System IIs
DRONE BAY Yep, its there, and yes it has drones in it.
With the changes since the last time I used this vessel I will have to tweak this loadout a little bit since the increase in stats on the Cyclone probably negate the need for one of the PDS units, at which point I can either add something for tracking or damage.
Just a guy... |
darth solo
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Posted - 2005.12.27 14:35:00 -
[50]
Originally by: R31D Edited by: R31D on 16/12/2005 22:48:57 5x 220mm Vulcans 3x medium nos
1x AB 1x large shieldbooster 1x large extender 1x em hardener 1x thermal hardener
2x gyrostab 2x PDU
thats one of the setups i have used, in fact its exactly one of the setups i have used.. iv also tried passive shields with the new shield skills which also works well.
Flying with others u can even use a XL shield booster...
Cyclone is a very good ship the now, much much better than a muninn which cant seem to fit half as well.
d solo.
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Trelennen
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Posted - 2005.12.28 00:06:00 -
[51]
Originally by: OverKill MEDIUM SLOTS 1x Shield Booster II 1x Large Shield Extender II 1x Annointed EM Ward I 1x Thermal Barrier I 1x Ballistic Deflection Field I
Go with 3 invulnerability fields, you'd have better resists everywhere. A bit more cap though, but not that much (for comparison, 2 invulnerability fields II give a bit more than 52% in EM, so any 3 different hardeners setup will give less than 3 invulnerability fields setup). You'd have a bit less cap for the (large) booster, but you won't need that often, and in the end you should have a better tank.
The following fits with advanced weapon upgrades 2 and engineering 5 and should work very well (it's a slightly modified setup of the one i currently use to ues T2 artys - can't use them yet): [HIGHS] 5x 720mm II 3x arbalest Assault
[MEDS] 1x AB II 1x Large Extender II 1x Large Booster II 2x Invulnerability Field II
[LOWS] 4x PDUs II
You'd get just slightly lower EM/Thermal/Kin resists than with your setup if upgraded to T2 hardeners (2.5% less in EM, even less difference in the other two), with much better explo resists (nice for angels). If you don't want AB, you can put a third invulnerability field II if you downgrade one of the assault to a malkuth rocket, or downgrading two of the three assault to standard launchers. What I use now is the above with T1 artys, and 1 damage control I instead of a PDU. Can't fit a damage mod or a soon to come DCUII instead of the DCUI without downgrading one of my assault though .
With the 3 invulni and 1x assault and 2x standard, you have 155 grid left and 0.25 cpu (with engineering upgrades 4, advanced weap upgrades 2), 20.85 grid and 5.75 CPU with the AB and 3x assault (that's assuming electronics 5 and shield uprades 4).
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
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Imhotep Khem
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Posted - 2005.12.28 00:52:00 -
[52]
I dont understand why the PDU in low. When I use 220 I already have MW left over. Whats the point? ____ If your not dyin' your not tryin'. |
Trelennen
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Posted - 2005.12.28 00:56:00 -
[53]
Originally by: Imhotep Khem I dont understand why the PDU in low. When I use 220 I already have MW left over. Whats the point?
I'd guess on an auto setup it's cap for the booster. On an arty setup, well, it's that or RCUs, and you need some cap too .
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
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Imhotep Khem
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Posted - 2005.12.28 06:11:00 -
[54]
yea i figured that, but I think shield rechargers would be better. ____ If your not dyin' your not tryin'. |
OverKill
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Posted - 2005.12.28 12:14:00 -
[55]
Originally by: Trelennen Go with 3 invulnerability fields, you'd have better resists everywhere.
Gonna have to try that as soon as the server comes back online. If it can sustain the cap drain for 250-300 seconds then I'd definately be happy with adding something like that.
Certainly helps take away the guesswork in PvP shield loading.
Originally by: Trelennen
HIGHS 5x 720mm II 3x arbalest Assault
MEDS 1x AB II 1x Large Extender II 1x Large Booster II 2x Invulnerability Field II
LOWS 4x PDUs II
I was able to get this to fit however wasn't able to test out the difference in effectiveness between the 720mm II's and the 650 II's that I use now. Quick-fit doesn't like 720's I don't think.
Originally by: Trelennen
If you don't want AB, you can put a third invulnerability field II if you downgrade one of the assault to a malkuth rocket, or downgrading two of the three assault to standard launchers.
I went with the following on the test vehicle.
HIGH 5x 720mm 'Scout' Artillary I 3x 'Arbalest' Assault Launchers
MEDIUM 3x Invulnrability Field II 1x Large Shield Booster II 1x Large Shield Extender II
LOW 3x Power Diagnostic System II 1x Shield Power Relay II
This above setup left me with 282.6 PG and 15.1 CPU with my skills as they are currently.
I was unable to conduct very thorough testing because of the Quick-fit hiccup however once the server is up I'll give it a whirl and see if I can't do some world sims on it.
Regards OverKill - Often immitated, but never duplicated - Accept no substitute |
Trelennen
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Posted - 2005.12.28 14:17:00 -
[56]
Originally by: OverKill I was able to get this to fit however wasn't able to test out the difference in effectiveness between the 720mm II's and the 650 II's that I use now. Quick-fit doesn't like 720's I don't think.
Well, if you can fit 650s and 720s with the same amount of damage mods, then you're usualy better off with 720s, as 650s are useful only for their lower fitting (really too low alpha strike, dps and range for only slightly higher tracking compared to the 720s), just like any other low end arty (250s and 1200s).
Originally by: OverKill HIGH 5x 720mm 'Scout' Artillary I 3x 'Arbalest' Assault Launchers
MEDIUM 3x Invulnrability Field II 1x Large Shield Booster II 1x Large Shield Extender II
LOW 3x Power Diagnostic System II 1x Shield Power Relay II
This above setup left me with 282.6 PG and 15.1 CPU with my skills as they are currently.
I was unable to conduct very thorough testing because of the Quick-fit hiccup however once the server is up I'll give it a whirl and see if I can't do some world sims on it.
Regards
Interesting. One thing though, shield relay II is not seeded yet (unfortunately). It appears on the market but doesn't exist (unless they seeded the BPO with RMR but I guess we'd have had a post about it ).
Originally by: Tuxford I've got better editing powers
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Sarmaul
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Posted - 2005.12.28 15:50:00 -
[57]
High Slots 220mm Auto II x 5 Med Dim Nos x 2 Med Unstable Neut x 1
Mid Slots MWD II x 1 Invul II x 2 Extender II x 1 Large C5 Booster x 1
Low Slots Gyrostab II x 3 DC II x 1
23pg, 3.75cpu left. Swap out the extender for a 20k scrambler if you need one. ------------- Please make Minmatar overpowered, CCP |
Sarmaul
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Posted - 2005.12.28 15:54:00 -
[58]
Edited by: Sarmaul on 28/12/2005 15:54:44 Dual 220mm II x 6 Heavy Launcher II x 3
AB II x 1 Large Extender II x 4
Shield Power Relay x 4
fits with far too much pg and cpu to spare. ------------- Please make Minmatar overpowered, CCP |
OverKill
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Posted - 2005.12.28 16:35:00 -
[59]
Originally by: Trelennen Interesting. One thing though, shield relay II is not seeded yet (unfortunately). It appears on the market but doesn't exist (unless they seeded the BPO with RMR but I guess we'd have had a post about it ).
Nooooooooooooooooooooooooooooooooooooooo!!!!! So Quick-fit was built on the compiled data files then?!?
Well, then I suppose its just a matter of waiting it out. I'm still attempting to purchase 3x Invuln II's so I've got nothing but time.
OverKill - Often immitated, but never duplicated - Accept no substitute |
Sarmaul
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Posted - 2005.12.28 16:39:00 -
[60]
Originally by: OverKill Nooooooooooooooooooooooooooooooooooooooo!!!!! So Quick-fit was built on the compiled data files then?!?
Yep, quickfit lists all the modules that can in theory fit on your ship - it has no idea if the BPO for that modules has been seeded or not. ------------- Please make Minmatar overpowered, CCP |
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