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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Logibro
C C P C C P Alliance
63
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Posted - 2013.07.30 16:14:00 -
[1] - Quote
Over the weekend we were witness to the largest fleet fight EVE has ever seen as two rival groups of players clashed over the fate of 6VDT-H and the region of Fountain. As fleets traded blows, records were broken and smashed aside as ships died by the hundreds.
Read on in this dev blog to find out more about this record breaking clash of two war machines, and the trail of destruction they left in their wake. CCP Logibro // EVE Universe Community Team // Distributor of Nanites
@CCP_Logibro |
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Kyt Thrace
Lightspeed Enterprises Fidelas Constans
250
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Posted - 2013.07.30 16:15:00 -
[2] - Quote
I was There \o/
edit, no link to dev blog as I see R.I.P. Vile Rat |
ctx2007
Wychwood and Wells Beer needs you
297
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Posted - 2013.07.30 16:23:00 -
[3] - Quote
Linky needs highlighting You only-árealise you life has been a waste of time, when you wake up dead. |
Tubrug1
Brave Newbies Inc. Brave Collective
227
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Posted - 2013.07.30 16:28:00 -
[4] - Quote
I love how you won't expand the CFC's full name. Writer of The Eve Onion http://eveion.blogspot.co.uk/
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EvilweaselSA
GoonCorp Goonswarm Federation
886
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Posted - 2013.07.30 16:29:00 -
[5] - Quote
the best part was when test scattered in terror, then realized they had nowhere to flee |
EvilweaselSA
GoonCorp Goonswarm Federation
886
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Posted - 2013.07.30 16:30:00 -
[6] - Quote
then were butchered like swine |
EvilweaselSA
GoonCorp Goonswarm Federation
886
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Posted - 2013.07.30 16:31:00 -
[7] - Quote
there's also this fantastic description of TEST during the battle:
Quote:They turned up with a makeweight fleet so they could get the 'We Were In The Biggest Battle T-Shirt'. They don't deserve a place in history for that shower of ****. And that is in no way intended to disrespect the CFC fleet, because it's not easy to methodically eviscerate such a huge fleet with such ruthless efficiency in that amount of ti-di, but it was a slaughter, not a battle, a sideshow.
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Tarsas Phage
Freight Club
211
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Posted - 2013.07.30 16:36:00 -
[8] - Quote
Nice write-up, but one request - can you include some actual server stats? Give us some operations **** :) It might just be a good way to showcase how well a single node can handle the load under the TiDi system.
Network bandwidth, CPU utilization would be a neat thing. |
Powers Sa
681
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Posted - 2013.07.30 16:40:00 -
[9] - Quote
Tarsas Phage wrote: Nice write-up, but one request - can you include some actual server stats? Give us some operations **** :) It might just be a good way to showcase how well a single node can handle the load under the TiDi system.
Network bandwidth, CPU utilization would be a neat thing.
There will likely be a separate post. In that I would love to see maximum input requests per second. I have to imagine at the beginning of the fight, all that gun mashing tranlated into a billion inputs.
Also, its TheMittani.com not Mittani.com lol |
Zane Lowe
Friendship is Podding Test Alliance Please Ignore
55
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Posted - 2013.07.30 16:42:00 -
[10] - Quote
EvilweaselSA wrote:the best part was when test scattered in terror, then realized they had nowhere to flee
Man, you're pretty bitter over a win. |
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xxI ReApZz
Martyr's Vengence Test Alliance Please Ignore
1
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Posted - 2013.07.30 16:44:00 -
[11] - Quote
I'd like some server stats too :D We all love graphs! |
Jake Hendar
STAHLSTURM Test Alliance Please Ignore
0
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Posted - 2013.07.30 16:48:00 -
[12] - Quote
That was never 10% TiDi |
EvilweaselSA
GoonCorp Goonswarm Federation
886
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Posted - 2013.07.30 16:50:00 -
[13] - Quote
Zane Lowe wrote:EvilweaselSA wrote:the best part was when test scattered in terror, then realized they had nowhere to flee Man, you're pretty bitter over a win. i dont think that word means what you think it means
brb learning how to do the butterfly in a pool of liquid schadenfreude |
jfkthesecond
Interstellar War Supplies Interstellar Developements
0
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Posted - 2013.07.30 16:56:00 -
[14] - Quote
Whats the total amount of isk destroyed in that system? |
Katrina Bekers
Rim Collection RC Test Alliance Please Ignore
179
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Posted - 2013.07.30 17:02:00 -
[15] - Quote
The ultimate winner?
CCP.
An unplayable game getting huge media coverage, without a single word about how we needed ten minutes to cycle a dampener, or five to start orbiting a target...
And we're all just pawns in their PR game...
*Sigh* << THE RABBLE BRIGADE >> |
Andski
GoonWaffe Goonswarm Federation
8513
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Posted - 2013.07.30 17:06:00 -
[16] - Quote
Katrina Bekers wrote:The ultimate winner?
CCP.
An unplayable game getting huge media coverage, without a single word about how we needed ten minutes to cycle a dampener, or five to start orbiting a target...
And we're all just pawns in their PR game...
*Sigh*
before tidi the idea of cramming 4000 into a single system was laughable because the node would crash even before 2000
i, too, desire a return to two full fleets in a system causing Eyjafjokull or whatever to erupt despite the cluster being 1000+ miles away Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Arcon Telf
GoonWaffe Goonswarm Federation
8
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Posted - 2013.07.30 17:07:00 -
[17] - Quote
This was fun. |
Sydious
The Drunken Empire Fatal Ascension
11
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Posted - 2013.07.30 17:08:00 -
[18] - Quote
Quote:The highest number of players in system at one time was 4070, beating the old record of 3615 set in P-2TTL in 2010.
Wasn't that record was set in LXQ2-T in October 2010? |
Vincent Athena
V.I.C.E. Aegis Solaris
2052
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Posted - 2013.07.30 17:10:00 -
[19] - Quote
A battle that awhile ago would have been impossible to even have with any sort of order. Nice job CCP.
How much of the time was 10% speed insufficient to handle everything going on?
To those who were there: Would you prefer:
1) Even more TiDi 2) The server dropping player commands due to overload?
Any yes, we would all prefer "Make the code handle load better". In that vein, CCP, what are you doing to help huge battles like this run faster? After all if you got the game to the point where all 500,000 accounts could all be on grid and shooting each other, all at the same time, all with no TiDi, then we would not complain, nor could we just bring more ships as we are already all there. http://vincentoneve.wordpress.com/ |
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CCP Logibro
C C P C C P Alliance
64
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Posted - 2013.07.30 17:15:00 -
[20] - Quote
Sydious wrote:Quote:The highest number of players in system at one time was 4070, beating the old record of 3615 set in P-2TTL in 2010. Wasn't that record was set in LXQ2-T in October 2010?
Stats I have on hand are saying that LXQ2-T was only 3242, beaten by P-2TTL (3615) and E-7U8U (3253). CCP Logibro // EVE Universe Community Team // Distributor of Nanites
@CCP_Logibro |
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Bienator II
madmen of the skies
1881
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Posted - 2013.07.30 17:15:00 -
[21] - Quote
the discovery channel article was the most fun to read - you should add it to the links :) eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Zer Res
GoonWaffe Goonswarm Federation
18
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Posted - 2013.07.30 17:49:00 -
[22] - Quote
"TEST had previously taken the region from IT Alliance in 2011"
Oh yeah? Weird how that wasn't what happened, but whatever...
"Eventually, the CFC warped in its capital fleet, comprised of dreadnoughts packing massive firepower and carriers with incredible battlefield triage abilities. "
Our carriers weren't triage fit; we went in boots. We had no need to try and save ourselves, we were insured and happy to die. Sad that only one died in the end, but there we go.
Course, there are more inaccuracies than that, but I'm a busy man and life must go on.
One more: "the coalition CFC and the alliance Test Alliance Please Ignore (shortened to TEST), have been waging war over the Fountain region." No mention of PL, S2N, NC., Tribe etc. etc.? You make it sound like it was just 'us against them', when in fact 'them' were barely a factor in this war. |
Terje Teinturier
Macabre Votum Northern Coalition.
4
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Posted - 2013.07.30 17:50:00 -
[23] - Quote
Quote:Named Time Dilatation, (or TiDi for short) (...) You mean Time Dilation: http://wiki.eveonline.com/en/wiki/Time_Dilation |
Kossaw
Body Count Inc. Pandemic Legion
71
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Posted - 2013.07.30 17:56:00 -
[24] - Quote
Its a pretty good dev blog, thanks for doing that CCP Logibro.
However, for those of us who have been playing the game in null sec for more than a few months, its kinda lacking in real detail. I would certainly like to see more detail about how the server really handled the load. For example, 10 % TiDi clearly isn't enough to prevent the server going into the early stages of REAL lag, where modules don't cycle, guns don't stop, commands get dropped by the server etc that we remember from the bad old days before the server would finally turn up its toes and die.
So there are still some real lag issues hiding behind TiDi. TiDi is great - it keeps the servers running and Veritas is a hero for making it work. But it's by no means the complete story. There are still some real fundamental issues that still require fixing .....
* The server load caused by Session changes as people jump in and out and die. When will we see Veritas's blog on Brain In a Box about this topic ?
* The fundamental problem of the Eve server code being single threaded and only able to use one CPU core ?
There was some really excellent work being done on addressing lag before TiDi was released. Unfortunately it seems like senior CCP management now consider lag to be "fixed". This is far from the case as 6VDT proved, and it is an issue that will continue to be a problem for this game.
WTB : An image in my signature |
Sirane Elrek
GoonWaffe Goonswarm Federation
177
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Posted - 2013.07.30 17:58:00 -
[25] - Quote
Vincent Athena wrote:How much of the time was 10% speed insufficient to handle everything going on? Most of the time. Command delays only returned to semi-usable levels when we were already mopping up.
It's still a massive improvement over pre-TiDi battles, if only because you could actually see what was happening instead of being stuck on a gate or cyno with no grid loaded while damage notifications pop up.
Vincent Athena wrote: To those who were there: Would you prefer:
1) Even more TiDi 2) The server dropping player commands due to overload?
You can't really slow things down even more, because if you reduce the cap from 10% to 5%, that means everything will take twice as long as before; so instead of having a 6 hour battle, you'd be in there half a day. I think the current system is, while not optimal, already pretty good if you consider the numbers. I agree that the server delaying your commands by minutes at a time is aggravating as ****, but short of CCP overhauling most of their code, there isn't much you can do.
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GeeShizzle MacCloud
329
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Posted - 2013.07.30 17:58:00 -
[26] - Quote
Zer Res wrote:
"Eventually, the CFC warped in its capital fleet, comprised of dreadnoughts packing massive firepower and carriers with incredible battlefield triage abilities. "
Our carriers weren't triage fit; we went in boots. We had no need to try and save ourselves, we were insured and happy to die. Sad that only one died in the end, but there we go.
they posses the potential to have incredible triage abilities, whether or not they utilise them is beside the point. its not an inaccuracy its just not as precise as your OCD brain would prefer it to be.
i do like the line:
Quote:Even a single pilot in a fragile frigate can make a difference in such a conflict.
cause its actually very true based on the stats shown, bombers killed the most ships in the battle, and if a squad of bombers were 1 bomber short of getting the final blow on targets it could very much make all the difference with ships surviving long enough to fire off a few more volleys at their enemies! |
icechip
Apathy Unleashed The Kadeshi
0
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Posted - 2013.07.30 18:18:00 -
[27] - Quote
This fight was not something to talk about,
I was there... sort of. Took 5 hours to kill 6 ships.
Guns took 15-20 to cycle, 20m to turn on .
IT was EVE Screenshots online.
I just started shooting something , went and did laundry. N3 couldn't get there fleets into system. ppl were dropping.
CFC won because they were in system. So they didn't have to worry about numbers cap.
We had ppl waiting 30 min to log back on after DC.
Lag feast TIDI are ruining the game, and the battles are just getting bigger....
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Kilian II
Grey Templars Fidelas Constans
0
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Posted - 2013.07.30 18:20:00 -
[28] - Quote
I was there \o/
You may or may not be interested that the battle got a report as well on Sueddeutsche.de, a large german newspaper.
http://www.sueddeutsche.de/digital/computerspiel-eve-online-spieler-bestreiten-groesstes-weltraumgefecht-der-geschichte-1.1733639
(its in german obviously )
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Lykouleon
GoonWaffe Goonswarm Federation
929
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Posted - 2013.07.30 18:41:00 -
[29] - Quote
Needs more graphs and stats. Toshiro Ozuwara > GOon cowards come fight Toshiro Ozuwara > Oh wait, you only camp when you got numberssss
I would fully support account bans by ccp for meta type stuff like this. |
SFM Hobb3s
Vanguard Frontiers Black Legion.
13
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Posted - 2013.07.30 19:03:00 -
[30] - Quote
Zane Lowe wrote:EvilweaselSA wrote:the best part was when test scattered in terror, then realized they had nowhere to flee Man, you're pretty bitter over a win.
also this: 'then were butchered like swine'.
Yes, CFC knows this experience all too well |
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