Pages: 1 2 3 :: [one page] |
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
|

CCP Logibro
C C P C C P Alliance
63

|
Posted - 2013.07.30 16:14:00 -
[1] - Quote
Over the weekend we were witness to the largest fleet fight EVE has ever seen as two rival groups of players clashed over the fate of 6VDT-H and the region of Fountain. As fleets traded blows, records were broken and smashed aside as ships died by the hundreds.
Read on in this dev blog to find out more about this record breaking clash of two war machines, and the trail of destruction they left in their wake. CCP Logibro // EVE Universe Community Team // Distributor of Nanites
@CCP_Logibro |
|

Kyt Thrace
Lightspeed Enterprises Fidelas Constans
250
|
Posted - 2013.07.30 16:15:00 -
[2] - Quote
I was There \o/
edit, no link to dev blog as I see R.I.P. Vile Rat |

ctx2007
Wychwood and Wells Beer needs you
297
|
Posted - 2013.07.30 16:23:00 -
[3] - Quote
Linky needs highlighting You only-árealise you life has been a waste of time, when you wake up dead. |

Tubrug1
Brave Newbies Inc. Brave Collective
227
|
Posted - 2013.07.30 16:28:00 -
[4] - Quote
I love how you won't expand the CFC's full name. Writer of The Eve Onion http://eveion.blogspot.co.uk/
|

EvilweaselSA
GoonCorp Goonswarm Federation
886
|
Posted - 2013.07.30 16:29:00 -
[5] - Quote
the best part was when test scattered in terror, then realized they had nowhere to flee |

EvilweaselSA
GoonCorp Goonswarm Federation
886
|
Posted - 2013.07.30 16:30:00 -
[6] - Quote
then were butchered like swine |

EvilweaselSA
GoonCorp Goonswarm Federation
886
|
Posted - 2013.07.30 16:31:00 -
[7] - Quote
there's also this fantastic description of TEST during the battle:
Quote:They turned up with a makeweight fleet so they could get the 'We Were In The Biggest Battle T-Shirt'. They don't deserve a place in history for that shower of ****. And that is in no way intended to disrespect the CFC fleet, because it's not easy to methodically eviscerate such a huge fleet with such ruthless efficiency in that amount of ti-di, but it was a slaughter, not a battle, a sideshow.
|

Tarsas Phage
Freight Club
211
|
Posted - 2013.07.30 16:36:00 -
[8] - Quote
Nice write-up, but one request - can you include some actual server stats? Give us some operations **** :) It might just be a good way to showcase how well a single node can handle the load under the TiDi system.
Network bandwidth, CPU utilization would be a neat thing. |

Powers Sa
681
|
Posted - 2013.07.30 16:40:00 -
[9] - Quote
Tarsas Phage wrote: Nice write-up, but one request - can you include some actual server stats? Give us some operations **** :) It might just be a good way to showcase how well a single node can handle the load under the TiDi system.
Network bandwidth, CPU utilization would be a neat thing.
There will likely be a separate post. In that I would love to see maximum input requests per second. I have to imagine at the beginning of the fight, all that gun mashing tranlated into a billion inputs.
Also, its TheMittani.com not Mittani.com lol |

Zane Lowe
Friendship is Podding Test Alliance Please Ignore
55
|
Posted - 2013.07.30 16:42:00 -
[10] - Quote
EvilweaselSA wrote:the best part was when test scattered in terror, then realized they had nowhere to flee
Man, you're pretty bitter over a win. |

xxI ReApZz
Martyr's Vengence Test Alliance Please Ignore
1
|
Posted - 2013.07.30 16:44:00 -
[11] - Quote
I'd like some server stats too :D We all love graphs! |

Jake Hendar
STAHLSTURM Test Alliance Please Ignore
0
|
Posted - 2013.07.30 16:48:00 -
[12] - Quote
That was never 10% TiDi  |

EvilweaselSA
GoonCorp Goonswarm Federation
886
|
Posted - 2013.07.30 16:50:00 -
[13] - Quote
Zane Lowe wrote:EvilweaselSA wrote:the best part was when test scattered in terror, then realized they had nowhere to flee Man, you're pretty bitter over a win. i dont think that word means what you think it means
brb learning how to do the butterfly in a pool of liquid schadenfreude |

jfkthesecond
Interstellar War Supplies Interstellar Developements
0
|
Posted - 2013.07.30 16:56:00 -
[14] - Quote
Whats the total amount of isk destroyed in that system? |

Katrina Bekers
Rim Collection RC Test Alliance Please Ignore
179
|
Posted - 2013.07.30 17:02:00 -
[15] - Quote
The ultimate winner?
CCP.
An unplayable game getting huge media coverage, without a single word about how we needed ten minutes to cycle a dampener, or five to start orbiting a target...
And we're all just pawns in their PR game...
*Sigh* << THE RABBLE BRIGADE >> |

Andski
GoonWaffe Goonswarm Federation
8513
|
Posted - 2013.07.30 17:06:00 -
[16] - Quote
Katrina Bekers wrote:The ultimate winner?
CCP.
An unplayable game getting huge media coverage, without a single word about how we needed ten minutes to cycle a dampener, or five to start orbiting a target...
And we're all just pawns in their PR game...
*Sigh*
before tidi the idea of cramming 4000 into a single system was laughable because the node would crash even before 2000
i, too, desire a return to two full fleets in a system causing Eyjafjokull or whatever to erupt despite the cluster being 1000+ miles away Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Arcon Telf
GoonWaffe Goonswarm Federation
8
|
Posted - 2013.07.30 17:07:00 -
[17] - Quote
This was fun.  |

Sydious
The Drunken Empire Fatal Ascension
11
|
Posted - 2013.07.30 17:08:00 -
[18] - Quote
Quote:The highest number of players in system at one time was 4070, beating the old record of 3615 set in P-2TTL in 2010.
Wasn't that record was set in LXQ2-T in October 2010? |

Vincent Athena
V.I.C.E. Aegis Solaris
2052
|
Posted - 2013.07.30 17:10:00 -
[19] - Quote
A battle that awhile ago would have been impossible to even have with any sort of order. Nice job CCP.
How much of the time was 10% speed insufficient to handle everything going on?
To those who were there: Would you prefer:
1) Even more TiDi 2) The server dropping player commands due to overload?
Any yes, we would all prefer "Make the code handle load better". In that vein, CCP, what are you doing to help huge battles like this run faster? After all if you got the game to the point where all 500,000 accounts could all be on grid and shooting each other, all at the same time, all with no TiDi, then we would not complain, nor could we just bring more ships as we are already all there. http://vincentoneve.wordpress.com/ |
|

CCP Logibro
C C P C C P Alliance
64

|
Posted - 2013.07.30 17:15:00 -
[20] - Quote
Sydious wrote:Quote:The highest number of players in system at one time was 4070, beating the old record of 3615 set in P-2TTL in 2010. Wasn't that record was set in LXQ2-T in October 2010?
Stats I have on hand are saying that LXQ2-T was only 3242, beaten by P-2TTL (3615) and E-7U8U (3253). CCP Logibro // EVE Universe Community Team // Distributor of Nanites
@CCP_Logibro |
|

Bienator II
madmen of the skies
1881
|
Posted - 2013.07.30 17:15:00 -
[21] - Quote
the discovery channel article was the most fun to read - you should add it to the links :) eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Zer Res
GoonWaffe Goonswarm Federation
18
|
Posted - 2013.07.30 17:49:00 -
[22] - Quote
"TEST had previously taken the region from IT Alliance in 2011"
Oh yeah? Weird how that wasn't what happened, but whatever...
"Eventually, the CFC warped in its capital fleet, comprised of dreadnoughts packing massive firepower and carriers with incredible battlefield triage abilities. "
Our carriers weren't triage fit; we went in boots. We had no need to try and save ourselves, we were insured and happy to die. Sad that only one died in the end, but there we go.
Course, there are more inaccuracies than that, but I'm a busy man and life must go on.
One more: "the coalition CFC and the alliance Test Alliance Please Ignore (shortened to TEST), have been waging war over the Fountain region." No mention of PL, S2N, NC., Tribe etc. etc.? You make it sound like it was just 'us against them', when in fact 'them' were barely a factor in this war. |

Terje Teinturier
Macabre Votum Northern Coalition.
4
|
Posted - 2013.07.30 17:50:00 -
[23] - Quote
Quote:Named Time Dilatation, (or TiDi for short) (...) You mean Time Dilation: http://wiki.eveonline.com/en/wiki/Time_Dilation |

Kossaw
Body Count Inc. Pandemic Legion
71
|
Posted - 2013.07.30 17:56:00 -
[24] - Quote
Its a pretty good dev blog, thanks for doing that CCP Logibro.
However, for those of us who have been playing the game in null sec for more than a few months, its kinda lacking in real detail. I would certainly like to see more detail about how the server really handled the load. For example, 10 % TiDi clearly isn't enough to prevent the server going into the early stages of REAL lag, where modules don't cycle, guns don't stop, commands get dropped by the server etc that we remember from the bad old days before the server would finally turn up its toes and die.
So there are still some real lag issues hiding behind TiDi. TiDi is great - it keeps the servers running and Veritas is a hero for making it work. But it's by no means the complete story. There are still some real fundamental issues that still require fixing .....
* The server load caused by Session changes as people jump in and out and die. When will we see Veritas's blog on Brain In a Box about this topic ?
* The fundamental problem of the Eve server code being single threaded and only able to use one CPU core ?
There was some really excellent work being done on addressing lag before TiDi was released. Unfortunately it seems like senior CCP management now consider lag to be "fixed". This is far from the case as 6VDT proved, and it is an issue that will continue to be a problem for this game.
WTB : An image in my signature |

Sirane Elrek
GoonWaffe Goonswarm Federation
177
|
Posted - 2013.07.30 17:58:00 -
[25] - Quote
Vincent Athena wrote:How much of the time was 10% speed insufficient to handle everything going on? Most of the time. Command delays only returned to semi-usable levels when we were already mopping up.
It's still a massive improvement over pre-TiDi battles, if only because you could actually see what was happening instead of being stuck on a gate or cyno with no grid loaded while damage notifications pop up.
Vincent Athena wrote: To those who were there: Would you prefer:
1) Even more TiDi 2) The server dropping player commands due to overload?
You can't really slow things down even more, because if you reduce the cap from 10% to 5%, that means everything will take twice as long as before; so instead of having a 6 hour battle, you'd be in there half a day. I think the current system is, while not optimal, already pretty good if you consider the numbers. I agree that the server delaying your commands by minutes at a time is aggravating as ****, but short of CCP overhauling most of their code, there isn't much you can do.
|

GeeShizzle MacCloud
329
|
Posted - 2013.07.30 17:58:00 -
[26] - Quote
Zer Res wrote:
"Eventually, the CFC warped in its capital fleet, comprised of dreadnoughts packing massive firepower and carriers with incredible battlefield triage abilities. "
Our carriers weren't triage fit; we went in boots. We had no need to try and save ourselves, we were insured and happy to die. Sad that only one died in the end, but there we go.
they posses the potential to have incredible triage abilities, whether or not they utilise them is beside the point. its not an inaccuracy its just not as precise as your OCD brain would prefer it to be.
i do like the line:
Quote:Even a single pilot in a fragile frigate can make a difference in such a conflict.
cause its actually very true based on the stats shown, bombers killed the most ships in the battle, and if a squad of bombers were 1 bomber short of getting the final blow on targets it could very much make all the difference with ships surviving long enough to fire off a few more volleys at their enemies! |

icechip
Apathy Unleashed The Kadeshi
0
|
Posted - 2013.07.30 18:18:00 -
[27] - Quote
This fight was not something to talk about,
I was there... sort of. Took 5 hours to kill 6 ships.
Guns took 15-20 to cycle, 20m to turn on .
IT was EVE Screenshots online.
I just started shooting something , went and did laundry. N3 couldn't get there fleets into system. ppl were dropping.
CFC won because they were in system. So they didn't have to worry about numbers cap.
We had ppl waiting 30 min to log back on after DC.
Lag feast TIDI are ruining the game, and the battles are just getting bigger....
|

Kilian II
Grey Templars Fidelas Constans
0
|
Posted - 2013.07.30 18:20:00 -
[28] - Quote
I was there \o/
You may or may not be interested that the battle got a report as well on Sueddeutsche.de, a large german newspaper.
http://www.sueddeutsche.de/digital/computerspiel-eve-online-spieler-bestreiten-groesstes-weltraumgefecht-der-geschichte-1.1733639
(its in german obviously )
|

Lykouleon
GoonWaffe Goonswarm Federation
929
|
Posted - 2013.07.30 18:41:00 -
[29] - Quote
Needs more graphs and stats. Toshiro Ozuwara > GOon cowards come fight Toshiro Ozuwara > Oh wait, you only camp when you got numberssss
I would fully support account bans by ccp for meta type stuff like this. |

SFM Hobb3s
Vanguard Frontiers Black Legion.
13
|
Posted - 2013.07.30 19:03:00 -
[30] - Quote
Zane Lowe wrote:EvilweaselSA wrote:the best part was when test scattered in terror, then realized they had nowhere to flee Man, you're pretty bitter over a win.
also this: 'then were butchered like swine'.
Yes, CFC knows this experience all too well  |

Bienator II
madmen of the skies
1881
|
Posted - 2013.07.30 19:10:00 -
[31] - Quote
chicago tribune test made it to the headline eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

pmchem
GoonWaffe Goonswarm Federation
612
|
Posted - 2013.07.30 21:11:00 -
[32] - Quote
I was there, on three characters, in the "most dangerous ships on the field". :toot: @pmchem on twitter || GARPA || Goonswarm Economic Warfare Cabal |

pmchem
GoonWaffe Goonswarm Federation
612
|
Posted - 2013.07.30 21:13:00 -
[33] - Quote
Also, CCP, you might want to just look at how much ISK in ship value was lost over the course of the war. An example bar graph here:
https://twitter.com/pmchem/status/362254860160221184 @pmchem on twitter || GARPA || Goonswarm Economic Warfare Cabal |

Tedric
Interwebs Cooter Explosion Fatal Ascension
10
|
Posted - 2013.07.30 21:13:00 -
[34] - Quote
I was there.
7 or 8 hours of TiDi, but well worth it.
CCP, kudos for moving the Jita super-pimped-blade to 6VDT and letting us cook a working days worth Bacon on it.
Kudos for Test for showing up in force, pitty the node limited us to 4k people, if it was 5k or 6k it might have been quite a different story.
T.
P.S. I want more stats! any stats! Graph prom! lots of it! |

mechtech
Ice Liberation Army
485
|
Posted - 2013.07.30 22:03:00 -
[35] - Quote
I like how they strategically chose not to expand the CFC acronym in the first sentence  |

Travasty Space
Pilots of Epic Tribal Band
25
|
Posted - 2013.07.30 23:24:00 -
[36] - Quote
While you guys didn't hard cap the system to 4k it was definitely soft capped around there. Somewhat saddening as it could of reached 4.5k+ without much issue w/o that soft cap. |

Wapu Kashuken
Serenity Rising LLC Ishuk-Raata Enforcement Directive
4
|
Posted - 2013.07.30 23:32:00 -
[37] - Quote
Would love to know the types of ships destroyed (by number) as well as total isk lost (just a swag would suffice). Great blog aside from that  |

Besbin
Anguis Sicarios
28
|
Posted - 2013.07.31 00:53:00 -
[38] - Quote
icechip wrote:This fight was not something to talk about,
You should work in the comedy business |

Qestroy
Bio-Tech Research Tribal Band
7
|
Posted - 2013.07.31 00:59:00 -
[39] - Quote
Tarsas Phage wrote: Nice write-up, but one request - can you include some actual server stats? Give us some operations **** :) It might just be a good way to showcase how well a single node can handle the load under the TiDi system.
Network bandwidth, CPU utilization would be a neat thing.
Handling... WELL?
I mean props, it handled it, remarkable in itself. But it was awful in there, ship responded to 10% of my commands at best... after about 10 minutes. When the caps came in...
EvilweaselSA wrote: then were butchered like swine
I'm still there... didn't butcher me... However, we brought as much as you brought subcap, if you had 2000 people and the system maxed out at 4070... We hardly brought a "makeweight fleet" you wouldn't have had a fight at all otherwise, let alone a record breaking one. At least we have the balls to turn up when we're losing
On a lighter note, would love a damage estimate and some more shiny stats :D |

EvilweaselSA
GoonCorp Goonswarm Federation
889
|
Posted - 2013.07.31 02:15:00 -
[40] - Quote
Qestroy wrote: I'm still there... didn't butcher me... However, we brought as much as you brought subcap, if you had 2000 people and the system maxed out at 4070... We hardly brought a "makeweight fleet" you wouldn't have had a fight at all otherwise, let alone a record breaking one. At least we have the balls to turn up when we're losing
well i guess you managed to flee successfully
and we didn't have a fight, we had a slaughter, our fc's got bored and just let the fleets kill everyone themselves while they played other games and stayed around in case somehow they were needed (they were not needed because your fleet was a joke) |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
812
|
Posted - 2013.07.31 04:29:00 -
[41] - Quote
CCP Logibro wrote:Sydious wrote:Quote:The highest number of players in system at one time was 4070, beating the old record of 3615 set in P-2TTL in 2010. Wasn't that record was set in LXQ2-T in October 2010? Stats I have on hand are saying that LXQ2-T was only 3242, beaten by P-2TTL (3615) and E-7U8U (3253).
Must have been .001fps before time dilation with that many ppl. Missiles still had brackets too... |
|

Chribba
Otherworld Enterprises Otherworld Empire
9033
|
Posted - 2013.07.31 05:40:00 -
[42] - Quote
DEM NUMBERS. WE LIKE!
|
|

Sephira Galamore
Inner Beard Society
144
|
Posted - 2013.07.31 07:47:00 -
[43] - Quote
Warde Guildencrantz wrote:CCP Logibro wrote:Sydious wrote:Quote:The highest number of players in system at one time was 4070, beating the old record of 3615 set in P-2TTL in 2010. Wasn't that record was set in LXQ2-T in October 2010? Stats I have on hand are saying that LXQ2-T was only 3242, beaten by P-2TTL (3615) and E-7U8U (3253). Must have been .001fps before time dilation with that many ppl. Missiles still had brackets too...
I think those numbers are basically 2 seconds before the node died, right after a fleet jumping in... |

HeavensGuard
Pwn 'N Play Nulli Secunda
1
|
Posted - 2013.07.31 09:02:00 -
[44] - Quote
Developers do you mind if I use the graphs and/or photos from the dev blog for a project of my own ? I'm working on a project about gaming and chose to do it about Eve, perfect timing that this battle happened i think :P, its a perfect topic to wright about. You think you die and everything will be sugar and rainbows ? |

Klandi
Consortium of stella Technologies
141
|
Posted - 2013.07.31 09:59:00 -
[45] - Quote
What figures I would like to see (that helps explain lag and stuff) is the amount of database calls made to the server over that time and what sort of ping-pong the "system" generated between the local UK based TQ and its' remote players. I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |

TravelBuoy
Imperial Academy Amarr Empire
95
|
Posted - 2013.07.31 12:33:00 -
[46] - Quote
My summary. From the battle ; lag + Tidi and unplayable crap. |

Zimmy Zeta
Dreddit Test Alliance Please Ignore
26198
|
Posted - 2013.07.31 15:45:00 -
[47] - Quote
Just some random thought: How about using a mechanic similar to "drone assist" for really large fleet fights? The fleet members activate an "assist" option on their current FC, after that their ships will fire automatically on the targets chosen by their FC, very much like sentry drones. It would make it somewhat boring for your regular grunt, but instead of several hundred actions per fleet only the FC's actions would need to be processed, so it should reduce data traffic (and lag) significantly. But I have no idea what I am talking about, so this might be a stupid idea. Just think of how bad an average post by me is, and then realize half of them are even worse |

DarthNefarius
Minmatar Heavy Industries
1164
|
Posted - 2013.07.31 16:50:00 -
[48] - Quote
I was there... just a look-e-loo though in a nullified cov-ops T3. Jumping thru gates for 5 minutes reminded me of the matrix. An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Ivana Twinkle
GoonWaffe Goonswarm Federation
383
|
Posted - 2013.07.31 18:54:00 -
[49] - Quote
I was there for a very very long time. I think CCP owes me a new F1 key by now. |

Lord Zim
2413
|
Posted - 2013.07.31 21:17:00 -
[50] - Quote
Zimmy Zeta wrote:Just some random thought: How about using a mechanic similar to "drone assist" for really large fleet fights? Get the **** out.
Zimmy Zeta wrote:It would make it somewhat boring for your regular grunt, but instead of several hundred actions per fleet only the FC's actions would need to be processed, so it should reduce data traffic (and lag) significantly. Data traffic is irrelevant, and lag would not be impacted much. If they're going to try to "reduce the lag", they would do better to unfuck the sov system so fleet engagements were smaller, instead of dumb things like remove gameplay from the players. What's next, hand CCP money and watch fleet fights as a movie?
Zimmy Zeta wrote:But I have no idea what I am talking about, so this might be a stupid idea. Oh, it was a stupid idea alright, not just because it wouldn't be very effective in reducing lag, but also because if anything **** like drone assist should be removed because it removes the individual pilot's skill as a requirement for being in a fleet, and doing PVP.
And we certainly shouldn't be striving towards FCvFC only. So yes, as I was saying, get out. Cyno's lit, bridge is up, but one pilot won't be jumping home.
RIP Vile Rat |

Mos7Wan7ed
The Black Boxers
28
|
Posted - 2013.08.01 00:36:00 -
[51] - Quote
TIDI and big battles come on. 1/10 the speed = 1/10th the fun. Its like watching paint dry in 3d.
I would rather have 10 battles with 1/10th the ships with 0 Tidi. But this is what CCP and all of the failure ridden whoreishly insecure nullsec alliances offer us. good game to Goons & Test and all the dozens of nameless and faceless ride-a-long alliances. |

James Amril-Kesh
4S Corporation RAZOR Alliance
5715
|
Posted - 2013.08.01 06:43:00 -
[52] - Quote
Zimmy Zeta wrote:Just some random thought: How about using a mechanic similar to "drone assist" for really large fleet fights? I will biomass every char I have and permanently unsubscribe if this ever happens. -áMy (mostly boring) Youtube channel. |

James Amril-Kesh
4S Corporation RAZOR Alliance
5715
|
Posted - 2013.08.01 06:45:00 -
[53] - Quote
Mos7Wan7ed wrote:I would rather have 10 battles with 1/10th the ships with 0 Tidi. We have lots of those, too. You just don't hear about them because to the layperson (you) they don't sound as epic. To us a nice brawl with 50 to 100 ships on each side is usually the kind of size fight we see most often. -áMy (mostly boring) Youtube channel. |

Lord Zim
2413
|
Posted - 2013.08.01 07:17:00 -
[54] - Quote
Mos7Wan7ed wrote:I would rather have 10 battles with 1/10th the ships with 0 Tidi. Tell CCP to fix the sov mechanics to encourage smaller but more numerous fights, then.
Mos7Wan7ed wrote: But this is what CCP and all of the failure ridden whoreishly insecure nullsec alliances offer us. good game to Goons & Test and all the dozens of nameless and faceless ride-a-long alliances. You do realize that the main reason sov fights are so huge, is because the game mechanics basically require them to be, right? Unless you're one of the wide-eyed idealists who actually believe in ~space honoure~, and think that sov warfare (where 2 entities go at eachother for control over space, no holds barred) would actually be fought without both sides trying to outblob the other guy. If that's the case, then you're dumb. Cyno's lit, bridge is up, but one pilot won't be jumping home.
RIP Vile Rat |

Radius Prime
Tax Evading Ass.
130
|
Posted - 2013.08.01 08:58:00 -
[55] - Quote
Lord Zim wrote:Mos7Wan7ed wrote:I would rather have 10 battles with 1/10th the ships with 0 Tidi. Tell CCP to fix the sov mechanics to encourage smaller but more numerous fights, then.
That is one mechanic that will NEVER be fixed for the simple reason that CCP banks on the massive fights. It is their primary propaganda tool to draw in new players. They dream of huge battles where they can make a difference, star wars inside EVE.. only when they are a couple a months in, do they find out the truth. CCP does nothing to improve on this situation and promises dreams so they are right to complain. Some might consider it false advertising which is illegal in many states so CCP should watch out...
CCP management seems to look at TiDi as a solution to a problem. Well, it is not. It offers a terrible gaming experience not advertised anywhere. It is an "ok" temporary measure in an uphill battle, as game growth will always cause more server load. This means constant investment is needed until the EVE experience is all that CCP promises it to be.
A lot of EVE money has gone to other projects over the years and sometimes I feel like we have become a cash cow, to be milked when needed. I would like to see a larger part of it come back to the game and thus be invested into growth. The competition would be overjoyed to take up EVEs place in the market and investment now would secure EVEs' position for the next 10 years. When EVE turns 20, its name could and should be synonymous with MMO space warfare.
I can only hope CCP has the same vision for EVE and is already one step ahead of me.
*cough* multi threading *cough*
On the battle: Test brought Prophecies.. really? They bring a knife to a gunfight.. Don't see the sense in fighting if you have no intention of winning. If the past 2 months is all it took to break them one should consider taking Delve as well and ejecting them from null altogether. But to be honest, was anyone really surprised about this outcome? They been recruiting leeches and undesirables for so long that their core couldn't be anything but worthless and disorganized. What everybody knew already just was confirmed. Their 12k pilots equal alliance of 2-3k in reality and only looked strong on paper. Test lost the memo about quality over quantity a long time ago.
I wonder where the retards (you know the kind: can't fly ****, boasts in local how great he is for being part of Test, only joined for ISK in sov space) would be welcome if Test would ever collapse.
I might be a bit harsh on them but that's my objective conclusion, so sorry..
Radius Reopen the EVE gate so we can invade Serenity. Goons can go first. |

Wun NgoWen
Unforeseen Consequences. The Unthinkables
19
|
Posted - 2013.08.01 09:52:00 -
[56] - Quote
10% not enjoyable at all, 3 hours to kill 5 ships is a shame
I dont want to remember the "good ole times" when 4000 players in same system wasnt possible, I want to look forward to playable battles. |

Qestroy
Bio-Tech Research Tribal Band
7
|
Posted - 2013.08.01 10:26:00 -
[57] - Quote
Radius Prime wrote:
On the battle: Test brought Prophecies.. really? They bring a knife to a gunfight..
We brought AHACs, mostly legions too :D
Quote: Don't see the sense in fighting if you have no intention of winning.
thats why you'd never fit in in test then xD
Quote: I wonder where the retards would be welcome if Test would ever collapse.
... goons? In most of your post you seem to have forgotten who we were fighting... You say our exessive numbers aren't actually equal to the numbers of smaller, more organized alliances, but seem to forget that goonswarm has far more than us and brought just as many, so their numbers are evidently worth less than ours, stop digging at test for being more "don't give a ****, its a game" than goonswarm and the clusterfuck coalition... |

Lord Zim
2413
|
Posted - 2013.08.01 10:41:00 -
[58] - Quote
Qestroy wrote:stop digging at test for being more "don't give a ****, its a game" than goonswarm and the clusterfuck coalition... That's a different tune than you guys were singing prior to Z9PP, because prior to Z9PP you were winning. Now you're losing (well, have lost, to be fair), and now it's "well didn't want that space anyways" for all it's worth. Cyno's lit, bridge is up, but one pilot won't be jumping home.
RIP Vile Rat |

Scatim Helicon
GoonWaffe Goonswarm Federation
2100
|
Posted - 2013.08.01 11:31:00 -
[59] - Quote
Wun NgoWen wrote:10% not enjoyable at all, 3 hours to kill 5 ships is a shame
We killed much more than 5 ships. Maybe you could try not sucking?
Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Sgt Ocker
State War Academy Caldari State
0
|
Posted - 2013.08.01 12:20:00 -
[60] - Quote
Tarsas Phage wrote: Nice write-up, but one request - can you include some actual server stats? Give us some operations **** :) It might just be a good way to showcase how well a single node can handle the load under the TiDi system.
Network bandwidth, CPU utilization would be a neat thing.
Basically, unless your into sitting in 1 place firing off 1 round every minute or more (normal firing rate 5.36 secs) for 10 mins, then popping up in station having to upgrade your clone. There isn't a lot that's neat about it.
At least now the major part of nulsec and its resources all belong to 1 group, so picking a nulsec alliance to join will be made easier. You become a have or a have not.
|

TravelBuoy
Imperial Academy Amarr Empire
95
|
Posted - 2013.08.01 13:02:00 -
[61] - Quote
Scatim Helicon wrote:Wun NgoWen wrote:10% not enjoyable at all, 3 hours to kill 5 ships is a shame We killed much more than 5 ships. Maybe you could try not sucking?
No he told the truth, within in the first 3h45minutes i killed 10 ships. 52 minutes needed to kill with a fully megathron fleet a single prophecy, this is a ridiculous thing. 30 minutes need for a shot ? Wait ... 1seconds x 10% tidi could be 10 seconds, and not a half hour, isn't ? But if there was no lag, why we could not to shot ? Why was a shot in the normal 1/10 slowing time(1sec=10sec in 10% tidi) over 1800 seconds (30 minutes)??? And 256 megathron with huge firepower (over 132000dps) just killed a BC almost a hour long time. That was a realy not good and enjoyable fight, and i tell this from the winner side. Rather 1000x small real time fights without Tidi, than 1x this type crap lag battle.
From an other battle report :
"Tidi is one thing. Everything, including your UI, moves at 10% of normal speed to help the servers keep up. But beyond a certain point tidi is not enough for the servers to keep up. And then you have entered the lag zone, where the UI ceases to respond, where you can spend a long time waiting for a target that shows as locked to actually become available, where attempting to activate your guns fails more often than not, where you fear to change ammo or scripts or targets because things just started working and you are afraid to mess with it." |

Lord Zim
2413
|
Posted - 2013.08.01 16:01:00 -
[62] - Quote
TravelBuoy wrote:52 minutes needed to kill with a fully megathron fleet a single prophecy, this is a ridiculous thing. Prophecies suck. Get a better fleet doctrine. Cyno's lit, bridge is up, but one pilot won't be jumping home.
RIP Vile Rat |

P3ps1 Max
Hedion University Amarr Empire
5
|
Posted - 2013.08.01 18:27:00 -
[63] - Quote
Lulz, been playing the game for (on and off) 3 years and still havne't ventured into null and don't see that happening any time soon either.
Tickle me Elmo. |

Yumi Kazama
Rubella Solaris Test Friends Please Ignore
0
|
Posted - 2013.08.01 18:54:00 -
[64] - Quote
Zer Res wrote: One more: "the coalition CFC and the alliance Test Alliance Please Ignore (shortened to TEST), have been waging war over the Fountain region." No mention of PL, S2N, NC., Tribe etc. etc.? You make it sound like it was just 'us against them', when in fact 'them' were barely a factor in this war.
Yeah, TEST barely had anything to do with this battle! It's not like it was their region or anything... |

Qestroy
Bio-Tech Research Tribal Band
8
|
Posted - 2013.08.01 23:11:00 -
[65] - Quote
Lord Zim wrote:Qestroy wrote:stop digging at test for being more "don't give a ****, its a game" than goonswarm and the clusterfuck coalition... That's a different tune than you guys were singing prior to Z9PP, because prior to Z9PP you were winning. Now you're losing (well, have lost, to be fair), and now it's "well didn't want that space anyways" for all it's worth.
Actually, we only changed our tune when we were winning, originally it was the don't give a **** tune, THEN we starting winning, then we started losing and went back to the don't give as **** tune. Really we're just going back to our roots, after letting victory go to our heads for a while :P |

Nirnaeth Ornoediad
Clan Shadow Wolf Fatal Ascension
174
|
Posted - 2013.08.02 03:42:00 -
[66] - Quote
Clear journalistic bias. It wasn't the CFC coalition against TEST alliance. TEST was part of a coalition too.
Oh, wait. They seem to have gone East weeks ago. I guess it really was CFC vs TEST all along. Nevermind. Fix POSes.-á Every player should want one (even if all players can't have one). |

Naomi Knight
Imperial Academy Amarr Empire
467
|
Posted - 2013.08.10 06:15:00 -
[67] - Quote
this is why this game is gets boring large battles which are unplayable slowfests only favours the blobbers... how cool is that 70% of 0.0 fights or tries to fight in 1 system... nope it is total lame and stupid |
|
|
Pages: 1 2 3 :: [one page] |