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Cpt Tirel
Tyrfing Industries Viro Mors Non Est
28
|
Posted - 2013.07.30 20:13:00 -
[1] - Quote
I think this could be cool to have in the EVE fleet window. To see who's doing the best overall/most efficient damage and who's the quickest logi. Killmails just isnt the same. More info on damage meters: http://www.wowwiki.com/Damage_meter |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
248
|
Posted - 2013.07.30 20:28:00 -
[2] - Quote
Cpt Tirel wrote:I think this could be cool to have in the EVE fleet window. To see who's doing the best overall/most efficient damage and who's the quickest logi. Killmails just isnt the same. More info on damage meters: http://www.wowwiki.com/Damage_meter Killmails are sufficient. Adding logis to lossmails would be much appreciated. Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
28
|
Posted - 2013.07.30 20:47:00 -
[3] - Quote
A proper damage meter allow you to see more than just damage. In many other MMO's it is a must have for any decently competetive player. It is also a very good tool to reveal slackers and bad players. Any noob can get good damage on a killmail, only a good player can be "the best" overall damage in a small gang or fleet. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
28
|
Posted - 2013.07.30 20:48:00 -
[4] - Quote
When i say overall damage, i mean total damage done after several kills/fights, of course. |

Kalanaja
Dog Nation United The East India Co.
48
|
Posted - 2013.07.30 21:16:00 -
[5] - Quote
Over a year in the game and OP still doesn't understand how EvE works. So you would have your corp and alliance penalize tacklers, neutralizers, jammers and logi pilots by having a cheesy pointless damage meter. There is a reason that should stay in blizzard's hunk of junk. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
30
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Posted - 2013.07.30 21:22:00 -
[6] - Quote
Kalanaja wrote:Over a year in the game and OP still doesn't understand how EvE works.
Thank you for sharing your grand wisdom and understanding of the universe. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
30
|
Posted - 2013.07.30 21:23:00 -
[7] - Quote
Just because i linked to a wow wiki site does not mean damage meters are something that blizzard invented much less WoW. |

Kalanaja
Dog Nation United The East India Co.
48
|
Posted - 2013.07.30 21:40:00 -
[8] - Quote
The one poster above was right. Damage is already shown on killmails. It's not CCP's job to track and manage that data. They did their part when they started making API tracking possible. |

Morrigan LeSante
The Lost and Forgotten Troopers
315
|
Posted - 2013.07.30 21:50:00 -
[9] - Quote
The upside, as I see it - is it solves, once and for all "paper DPS" arguments.
I get sick of assuring people my cruises hit just fine and the rats dont pop all by themselves. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
30
|
Posted - 2013.07.30 21:57:00 -
[10] - Quote
You should stop saying killmails are good enough because it only shows how little you understand of the significance a damage meter can have in comparison. The people who usualy kept whining ingame in WoW when people posted damage logs in raid chat were usualy the same people who didnt know how to play properly and did not like it because it revealed their incompetence. And im not talking about panda WoW here i mean classic/TBC.
Can you please tell me the problem of having a damage meter in EVE? |
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Kalanaja
Dog Nation United The East India Co.
48
|
Posted - 2013.07.30 22:11:00 -
[11] - Quote
Cpt Tirel wrote:You should stop saying killmails are good enough because it only shows how little you understand of the significance a damage meter can have in comparison. The people who usualy kept whining ingame in WoW when people posted damage logs in raid chat were usualy the same people who didnt know how to play properly and did not like it because it revealed their incompetence. And im not talking about panda WoW here i mean classic/TBC.
Can you please tell me the problem of having a damage meter in EVE?
How would you determine whether or not the player was bad or lazy based on damage? Maybe they get crappy hits due to tracking, or the target is well fit with high resists. Maybe they get ECMed and get hardly any locks. What about tackle pilots, or pilots fit for neuting warfare. They won't do much damge period since that is not part of their objective. Then you have logi pilots and jammer pilots who really do no damage because it is not part of their task. Add in scout pilots whose whole purpose is intel gathering ahead of a fleet then by adding it in and saying if you aren't doing such and such damage then you are crap. |

Morrigan LeSante
The Lost and Forgotten Troopers
315
|
Posted - 2013.07.30 22:12:00 -
[12] - Quote
Actually your probem is mentioning WOW in a serious post.
Honestly, you want to avoid that. It's a miracle the reception has been this....nice. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
30
|
Posted - 2013.07.30 22:22:00 -
[13] - Quote
Quote:How would you determine whether or not the player was bad or lazy based on damage? Maybe they get crappy hits due to tracking, or the target is well fit with high resists. Maybe they get ECMed and get hardly any locks. What about tackle pilots, or pilots fit for neuting warfare. They won't do much damge period since that is not part of their objective. Then you have logi pilots and jammer pilots who really do no damage because it is not part of their task. Add in scout pilots whose whole purpose is intel gathering ahead of a fleet then by adding it in and saying if you aren't doing such and such damage then you are crap.
If one player is doing considerable more damage than another with the same ship over and over and fit and also have the same skills then it means the other is slacking. That is what i mean. And if you dont think thats enough reason i think PvE players like incursion runners would very much apriciate a damage meter at least. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
30
|
Posted - 2013.07.30 22:24:00 -
[14] - Quote
Morrigan LeSante wrote:Actually your probem is mentioning WOW in a serious post.
Honestly, you want to avoid that. It's a miracle the reception has been this....nice.
I know, and i would have liked to avoid it but WoW is about the only game most people can relate to when it comes do damage meters. |

Shizu Yukino
Republic University Minmatar Republic
0
|
Posted - 2013.07.30 22:27:00 -
[15] - Quote
Damage meters are bad, and you should feel bad. |

Kalanaja
Dog Nation United The East India Co.
48
|
Posted - 2013.07.30 22:40:00 -
[16] - Quote
Cpt Tirel wrote:Quote:How would you determine whether or not the player was bad or lazy based on damage? Maybe they get crappy hits due to tracking, or the target is well fit with high resists. Maybe they get ECMed and get hardly any locks. What about tackle pilots, or pilots fit for neuting warfare. They won't do much damge period since that is not part of their objective. Then you have logi pilots and jammer pilots who really do no damage because it is not part of their task. Add in scout pilots whose whole purpose is intel gathering ahead of a fleet then by adding it in and saying if you aren't doing such and such damage then you are crap. If one player is doing considerable more damage than another with the same ship over and over and fit and also have the same skills then it means the other is slacking. That is what i mean. And if you dont think thats enough reason i think PvE players like incursion runners would very much apriciate a damage meter at least.
Then it would be a matter of piloting. Either because of range or other variables. If both ships are piloting one behind the other then damages are going to be similiar. So someone using the same ship, fit and all the same skills hitting the same target will realistically only ever vary due to piloting. |

Shizu Yukino
Republic University Minmatar Republic
0
|
Posted - 2013.07.30 22:46:00 -
[17] - Quote
Kalanaja wrote:Cpt Tirel wrote:Quote:How would you determine whether or not the player was bad or lazy based on damage? Maybe they get crappy hits due to tracking, or the target is well fit with high resists. Maybe they get ECMed and get hardly any locks. What about tackle pilots, or pilots fit for neuting warfare. They won't do much damge period since that is not part of their objective. Then you have logi pilots and jammer pilots who really do no damage because it is not part of their task. Add in scout pilots whose whole purpose is intel gathering ahead of a fleet then by adding it in and saying if you aren't doing such and such damage then you are crap. If one player is doing considerable more damage than another with the same ship over and over and fit and also have the same skills then it means the other is slacking. That is what i mean. And if you dont think thats enough reason i think PvE players like incursion runners would very much apriciate a damage meter at least. Then it would be a matter of piloting. Either because of range or other variables. If both ships are piloting one behind the other then damages are going to be similiar. So someone using the same ship, fit and all the same skills hitting the same target will realistically only ever vary due to piloting.
That's exactly Tirel's point though. With the help of a damage meter in these cases, you could identify the bad pilot. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
30
|
Posted - 2013.07.30 22:49:00 -
[18] - Quote
Yes, anyway. I should have added this on the top but the incursion community would apriciate a damage meter. And i think it would be useful for PvP aswell, though not so much, yes. |

Kalanaja
Dog Nation United The East India Co.
48
|
Posted - 2013.07.30 23:00:00 -
[19] - Quote
Shizu Yukino wrote:Kalanaja wrote:Cpt Tirel wrote:Quote:How would you determine whether or not the player was bad or lazy based on damage? Maybe they get crappy hits due to tracking, or the target is well fit with high resists. Maybe they get ECMed and get hardly any locks. What about tackle pilots, or pilots fit for neuting warfare. They won't do much damge period since that is not part of their objective. Then you have logi pilots and jammer pilots who really do no damage because it is not part of their task. Add in scout pilots whose whole purpose is intel gathering ahead of a fleet then by adding it in and saying if you aren't doing such and such damage then you are crap. If one player is doing considerable more damage than another with the same ship over and over and fit and also have the same skills then it means the other is slacking. That is what i mean. And if you dont think thats enough reason i think PvE players like incursion runners would very much apriciate a damage meter at least. Then it would be a matter of piloting. Either because of range or other variables. If both ships are piloting one behind the other then damages are going to be similiar. So someone using the same ship, fit and all the same skills hitting the same target will realistically only ever vary due to piloting. That's exactly Tirel's point though. With the help of a damage meter in these cases, you could identify the bad pilot.
Even then not really because there is no way to track why they were piloting that way. They may have been getting hammered from another target and needed to change velocities and angles to mess up their tracking. Or trying to dragging other targets town to have them go after them. Or they saw that hot drop cyno pop up and may be trying to get out. They could also be an awoxxer and fixing to run while you die. Again, they could also be tracking disrupted, sensor damped or completely jammed out. A damage meter covers nothing really. It's the equivalent of an ingame EFT damage calculator. If someone's who worrying thing is to watch a damage meter the whole time just to say they did lots of damage then they're most certainly guaranteed to die since they are not situationally aware. |

Kalanaja
Dog Nation United The East India Co.
48
|
Posted - 2013.07.30 23:04:00 -
[20] - Quote
Cpt Tirel wrote:Yes, anyway. I should have added this on the top but the incursion community would apriciate a damage meter. And i think it would be useful for PvP aswell, though not so much, yes.
By incursion community you mean snot bag jokes from wow that sit around in shiny ships thinking they're in a wow raid and the greatest things since sliced bread. |
|

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
30
|
Posted - 2013.07.30 23:09:00 -
[21] - Quote
Then the pilot is going to have bad damage over time if he keeps piloting like a noob. That would be more easily identifiable with an in game damage meter showing his number of grazing hits. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
30
|
Posted - 2013.07.30 23:10:00 -
[22] - Quote
Kalanaja wrote:Cpt Tirel wrote:Yes, anyway. I should have added this on the top but the incursion community would apriciate a damage meter. And i think it would be useful for PvP aswell, though not so much, yes. By incursion community you mean snot bag jokes from wow that sit around in shiny ships thinking they're in a wow raid and the greatest things since sliced bread.
Can you complain about incursion runners in another thread pls ty. |

Nitrah
Adhocracy Incorporated Adhocracy
22
|
Posted - 2013.07.30 23:49:00 -
[23] - Quote
Cpt Tirel wrote: If one player is doing considerable more damage than another with the same ship over and over and fit and also have the same skills then it means the other is slacking.
Or the "slacker" was ECMd out. Or the "slacker" had a TD on them. Or the target was specifically piloting to keep his transversal up against the "slacker". Or the "slacker" was too far out of range when the FC switched targets. Or the 'slacker' got primaried and tried to mitigate incoming dps by pulling range or increasing transversal.
Fleet fights are not boss fights, and this idea is merely a way to cause people who don't understand game mechanics to penalize people needlessly.
You want to critique your fleetmates? Require several people to fraps the fights. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
30
|
Posted - 2013.07.30 23:58:00 -
[24] - Quote
I said over and over, that means over time, days, weeks maybe. This guy you speak of must have some really bad luck, getting jammed and TD'd every single fight he's in. |

Andrew Indy
Four Pillar Production Headshot Gaming
14
|
Posted - 2013.07.31 05:07:00 -
[25] - Quote
Cpt Tirel wrote:I said over and over, that means over time, days, weeks maybe. This guy you speak of must have some really bad luck, getting jammed and TD'd every single fight he's in.
What about a pilot who flys different ships. You could be reshipping from high DPS to logi, to tackle over a period of a roam, a few days , weeks ect. Your DPS maybe be way lower than some one who flew a dps ship all the time. At least you can see what ship someone was flying on a KM and determine why there DPS was low.
I don't play WOW but my understanding is that certain Char types perform different rolls so you can't just become something else without changing chars which would then add to a separate meter.
So in the end of the day if the meter tracked over a long period then it would not work unless it had some sort of convoluted system to track what ship you where in (very complex to display that and not very useful) and if the period was to short then it would not allow for situational differences (ECM ect) . |

Hesod Adee
Turalyon Plus
68
|
Posted - 2013.07.31 05:11:00 -
[26] - Quote
Shizu Yukino wrote:That's exactly Tirel's point though. With the help of a damage meter in these cases, you could identify the bad pilot. Why wouldn't the bad pilot also be identifiable though killmails ? |

Morrigan LeSante
The Lost and Forgotten Troopers
317
|
Posted - 2013.07.31 07:08:00 -
[27] - Quote
Hesod Adee wrote:Shizu Yukino wrote:That's exactly Tirel's point though. With the help of a damage meter in these cases, you could identify the bad pilot. Why wouldn't the bad pilot also be identifiable though killmails ?
You'll find them in the victim section  |

Hesod Adee
Turalyon Plus
68
|
Posted - 2013.07.31 07:58:00 -
[28] - Quote
Morrigan LeSante wrote:Hesod Adee wrote:Shizu Yukino wrote:That's exactly Tirel's point though. With the help of a damage meter in these cases, you could identify the bad pilot. Why wouldn't the bad pilot also be identifiable though killmails ? You'll find them in the victim section  Not just that. It shouldn't be too hard to write a script to go through all kills someone had and calculate the average damage they have on kms. Or to get a different average for each hull, or only look at a specific time period.
What could a damage meter show that those averages won't ?
This line of thought started out as an argument against a damage meter. But I now realize that I'm saying that we already have one. |

Tchulen
Trumpets and Bookmarks The Volition Cult
551
|
Posted - 2013.07.31 11:00:00 -
[29] - Quote
This is possibly the most pointless change request I've read in a while.
As expressed by Kalanaja, the dps output of an individual pilot is pretty much immaterial in an engagement in pvp due to all the reasons she's already explained. Killmails give you the overall dps of each attacking pilot and what ship they're in. If you want to analyse a fight to see which pilots have performed badly to either educate them or (if you're a ****) berate them you already have the tools at your disposal to do this.
Trying to suggest that a damage meter would be useful during an engagement is just plain stupid. It might be in WOW but it really wouldn't be in EVE. All it would do is create a point of argument at the point where people should be concentrating on what the FC is saying.
If used to aggregate values over time you might get some interesting trend information but then you can already do this with the information supplied.
This would be a waste of dev time.
-1 for pointless change. |

Ehcks Argentus
EVE University Ivy League
18
|
Posted - 2013.07.31 11:14:00 -
[30] - Quote
You already see total damage done and percent damage by each participant. Multiply the total damage by your %damage and you see how much you did. Yay.
The frigate with 0% and a scram was probably the most important. |
|

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1046
|
Posted - 2013.07.31 11:34:00 -
[31] - Quote
Cpt Tirel wrote:I think this could be cool to have in the EVE fleet window. To see who's doing the best overall/most efficient damage and who's the quickest logi. Killmails just isnt the same. More info on damage meters: http://www.wowwiki.com/Damage_meter
Adding a dmg meter would't help at all or bring something valuable since you can already see applied dmg per player on the kill mail and thus figure quite easy who are the guys listening and following orders and those KM pubbies putting a gun per target just to be on it.
Could probably be interesting for very small engagements but when you're in fleets, and the larger they become the bigger are the issues, you already start by decreasing your graphic settings, then stop showing all brackets then stop showing drone models, then guns then missiles then missile effects then effects then particles and after all this you still have to fight with 10% Tidi...
*removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1046
|
Posted - 2013.07.31 11:34:00 -
[32] - Quote
Ehcks Argentus wrote:The frigate with 0% and a scram was probably the most important.
Also this
*removed inappropriate ASCII art signature* - CCP Eterne |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
30
|
Posted - 2013.08.01 07:48:00 -
[33] - Quote
Damage and damage application is quite complicated in EVE. A damage meter would show details a killmail never could. In addition a killmail is something that must be looked up and therefore often gets ignored or overlooked, while a damage meter is part of the UI.
Incursion runners do not even have killmails, and pick-up-fleets constantly have problems with leechers and slackers. Those people are often almost impossible to identify and replace. I think a damage meter would be greatly apriciated by the incursion communities. |

Tchulen
Trumpets and Bookmarks The Volition Cult
551
|
Posted - 2013.08.01 09:11:00 -
[34] - Quote
Cpt Tirel wrote:Damage and damage application is quite complicated in EVE. A damage meter would show details a killmail never could. In addition a killmail is something that must be looked up and therefore often gets ignored or overlooked, while a damage meter is part of the UI.
Incursion runners do not even have killmails, and pick-up-fleets constantly have problems with leechers and slackers. Those people are often almost impossible to identify and replace. I think a damage meter would be greatly apriciated by the incursion communities.
And it won't give the L33t incursion runners another reason to bash newer players and those who can't afford sparkly ships worth billions, right?
Waste of dev time, bad for newer players and pointless for anyone other than incursion runners and even then only a very few of them. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1528
|
Posted - 2013.08.01 09:32:00 -
[35] - Quote
Cpt Tirel wrote:I said over and over, that means over time, days, weeks maybe. This guy you speak of must have some really bad luck, getting jammed and TD'd every single fight he's in.
Or he has a name that starts with A... |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
30
|
Posted - 2013.08.01 09:58:00 -
[36] - Quote
Tchulen wrote:Cpt Tirel wrote:Damage and damage application is quite complicated in EVE. A damage meter would show details a killmail never could. In addition a killmail is something that must be looked up and therefore often gets ignored or overlooked, while a damage meter is part of the UI.
Incursion runners do not even have killmails, and pick-up-fleets constantly have problems with leechers and slackers. Those people are often almost impossible to identify and replace. I think a damage meter would be greatly apriciated by the incursion communities. And it won't give the L33t incursion runners another reason to bash newer players and those who can't afford sparkly ships worth billions, right? Waste of dev time, bad for newer players and pointless for anyone other than incursion runners and even then only a very few of them.
Never said anything about new players, some players play for years without ever improving because of lazyness/old age or whatever.
Why is it a waste of dev time? Do you know how much time they would need to put into it? |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
31
|
Posted - 2013.08.01 11:43:00 -
[37] - Quote
Andrew Indy wrote:Cpt Tirel wrote:I said over and over, that means over time, days, weeks maybe. This guy you speak of must have some really bad luck, getting jammed and TD'd every single fight he's in. What about a pilot who flys different ships. You could be reshipping from high DPS to logi, to tackle over a period of a roam, a few days , weeks ect. Your DPS maybe be way lower than some one who flew a dps ship all the time. At least you can see what ship someone was flying on a KM and determine why there DPS was low. I don't play WOW but my understanding is that certain Char types perform different rolls so you can't just become something else without changing chars which would then add to a separate meter. So in the end of the day if the meter tracked over a long period then it would not work unless it had some sort of convoluted system to track what ship you where in (very complex to display that and not very useful) and if the period was to short then it would not allow for situational differences (ECM ect) .
A damage meter usualy do not track over long periods, its up to the ones in charge of the fleet/group to use their common sense and memory. And because of this the type of ship does not matter. Someone who knows their stuff will be able to see if a player in a "bad" ship is making some effort or not. If that pilot is outdamaging another pilot with a much higher performance ship, for example.
Even ewar pilot performance would be measurable to some degree with a damage meter by simply tracking the number of enemy ships that were affected by its modules. |

Nevyn Auscent
Broke Sauce
328
|
Posted - 2013.08.01 11:54:00 -
[38] - Quote
There is a reason WOW is the only game you can point at for this example. Because nearly all the other serious MMO's refuse to implement Damage Meters WOW style because they hurt the community. They create snobbery, and encourage abuse & belittling of people simply because of a number. They create an environment where a player who isn't 100% max skills gets kicked from fleets/corps and told to go sit in the newbie corp till they are V everything. WOW is a game where you raid with people exactly your level, and grind for the 100% best gear and never loose it once you have it. EVE is a game where you Fleet with people of wildly different skill point levels, and use the most cost effective gear since you have to replace it often, often in a variety of fits intended to do different things at different times. Damage meters do not belong in the second kind of game, ever. |

Zan Shiro
Alternative Enterprises
207
|
Posted - 2013.08.01 12:01:00 -
[39] - Quote
Danika Princip wrote:Cpt Tirel wrote:I said over and over, that means over time, days, weeks maybe. This guy you speak of must have some really bad luck, getting jammed and TD'd every single fight he's in. Or he has a name that starts with A...
Or flies dreads/bs's a lot in sov games. No points for refing structures. I know this fun well. Had leadership on my ass once way back in one place.
why no km's?
Been refing pos' close to 3 weeks now, may want to do the bash ops you make us jump on if online sometime to get better roll call.
Think in like 1.5 years in the blob I actually killed a pos less than 10 times. Always just on that 1st Reffing op it seems. First station kill/claim pissed me off too. Wtf you mean we shot this station for an hour straight and only the last guy who gets a shot in actually gets something (his corp gets credit for the station claim anyway). |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
31
|
Posted - 2013.08.01 12:36:00 -
[40] - Quote
To the two posters above, youre right. A damage meter is not something you would always need, and thats why it is something that is just there to look at for those who wish to. What it is and what you make of it are diffrent things.
I do not think any MMO's refuse damage meters but damage meters and parsers are usualy made by players in the form of a mod and not all games support mods. Like i said i used WoW as a reference to damage meters because most people can relate to WoW.
WoW and EVE are diffrent games yes but when you boil it down most games are about numbers and that is what a damage meter is for. |
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Reizak StormFury
Engineering Evolutions Limited Gatekeepers Universe
4
|
Posted - 2013.08.01 15:18:00 -
[41] - Quote
Tchulen wrote:Cpt Tirel wrote:Damage and damage application is quite complicated in EVE. A damage meter would show details a killmail never could. In addition a killmail is something that must be looked up and therefore often gets ignored or overlooked, while a damage meter is part of the UI.
Incursion runners do not even have killmails, and pick-up-fleets constantly have problems with leechers and slackers. Those people are often almost impossible to identify and replace. I think a damage meter would be greatly apriciated by the incursion communities. And it won't give the L33t incursion runners another reason to bash newer players and those who can't afford sparkly ships worth billions, right? Waste of dev time, bad for newer players and pointless for anyone other than incursion runners and even then only a very few of them.
I agree it won't be great for the arrogant, shiny only incursion runners. It would however be useful for FC's to see who's simply leeching from incursion groups (and believe me, it happens).
Outside of that, EVE won't really get much value from a damage meter... But it could do with some indicator (not a damage meter), to inform FC's whether the person meant to be dealing DPS is actually suitable for the fleet they're in, and whether they're not just slacking, but leeching.
I'd suggest a system whereby the average DPS is calculated for the fleet/wing/squad/whatever, and anyone not flying a logistics ship (i.e., anyone who isn't doing a significant amount of repairs), has their personal DPS compared to the average. The FC can then set percentage (lets say 50% for this example) of that average DPS. If a pilot drops below that, an un-intrusive message can be displayed to the FC, and the FC only.
This allows FC's to decide whether the pilot is leeching. For example, if they're in a deadspace fit Machariel or Vindicator, and they're doing less than half the average DPS in a Vanguard site, then it's pretty fair to say that they're probably leeching. If they're a triple webbing Loki, then chances are they're just concentrating on that. A good FC would be able to glance the report quickly and tell if anyone's leeching or not.
Again, incursions are really the only thing I can think of as anything like this being useful. You could argue a case for running anomalies in null with your corp or whatever, but that's normally a lot more relaxed, and as it's your corp, then it's not classed as "leeching".
Finally, on the flip-side, a personal DPS meter, or some kind of accessible battle report could be extremely handy... Want to find out, in real-life scenarios how much the changes to cruise missiles have made to hitting frigates? Don't really have/want a head for numbers? Then go out in the field, try it out, have a look at a brief battle report.
You could then share them if you wanted to or whatever...
TL;DR: I can see Incursion FC's having a use for this, as well as maybe other FC's in general. I don't see the general populous as needing it, and don't really think it should be implemented for everyone. As a personal tool, just for your eyes, about your performance in a fight/mission, I think it could also be good.
Oh, and as for the people talking about Killmails... They're not particularly detailed, especially in terms of damage breakdown. Also, I've only ever received a killmail when getting popped in PvE, which doesn't help me tune my performance for certain fits/missions really. |

SquirlRuler Cadelanne
Guilliman Initiative Aurora Foundation
5
|
Posted - 2013.08.01 15:55:00 -
[42] - Quote
Nevyn Auscent wrote:There is a reason WOW is the only game you can point at for this example. Because nearly all the other serious MMO's refuse to implement Damage Meters WOW style because they hurt the community. They create snobbery, and encourage abuse & belittling of people simply because of a number. They create an environment where a player who isn't 100% max skills gets kicked from fleets/corps and told to go sit in the newbie corp till they are V everything. WOW is a game where you raid with people exactly your level, and grind for the 100% best gear and never loose it once you have it. EVE is a game where you Fleet with people of wildly different skill point levels, and use the most cost effective gear since you have to replace it often, often in a variety of fits intended to do different things at different times. Damage meters do not belong in the second kind of game, ever.
I was going to make a comment but this pretty much sums up what I wanted to say. "He that would make his own liberty secure, must guard even his enemy from oppression; for if he violates this duty, he establishes a precedent that will reach to himself." |

Phoenix Jones
Shockwave Innovations Surely You're Joking
129
|
Posted - 2013.08.01 16:00:00 -
[43] - Quote
No. This is now WOW. No dps meters, no damage tracking. No people screaming "your dps isn't bla bla bla"
It is a metric the public does not need. |

Kalanaja
Dog Nation United The East India Co.
50
|
Posted - 2013.08.01 16:18:00 -
[44] - Quote
Reizak StormFury wrote:Tchulen wrote:Cpt Tirel wrote:Damage and damage application is quite complicated in EVE. A damage meter would show details a killmail never could. In addition a killmail is something that must be looked up and therefore often gets ignored or overlooked, while a damage meter is part of the UI.
Incursion runners do not even have killmails, and pick-up-fleets constantly have problems with leechers and slackers. Those people are often almost impossible to identify and replace. I think a damage meter would be greatly apriciated by the incursion communities. And it won't give the L33t incursion runners another reason to bash newer players and those who can't afford sparkly ships worth billions, right? Waste of dev time, bad for newer players and pointless for anyone other than incursion runners and even then only a very few of them. I agree it won't be great for the arrogant, shiny only incursion runners. It would however be useful for FC's to see who's simply leeching from incursion groups (and believe me, it happens). Outside of that, EVE won't really get much value from a damage meter... But it could do with some indicator (not a damage meter), to inform FC's whether the person meant to be dealing DPS is actually suitable for the fleet they're in, and whether they're not just slacking, but leeching. I'd suggest a system whereby the average DPS is calculated for the fleet/wing/squad/whatever, and anyone not flying a logistics ship (i.e., anyone who isn't doing a significant amount of repairs), has their personal DPS compared to the average. The FC can then set percentage (lets say 50% for this example) of that average DPS. If a pilot drops below that, an un-intrusive message can be displayed to the FC, and the FC only. This allows FC's to decide whether the pilot is leeching. For example, if they're in a deadspace fit Machariel or Vindicator, and they're doing less than half the average DPS in a Vanguard site, then it's pretty fair to say that they're probably leeching. If they're a triple webbing Loki, then chances are they're just concentrating on that. A good FC would be able to glance the report quickly and tell if anyone's leeching or not. Again, incursions are really the only thing I can think of as anything like this being useful. You could argue a case for running anomalies in null with your corp or whatever, but that's normally a lot more relaxed, and as it's your corp, then it's not classed as "leeching". Finally, on the flip-side, a personal DPS meter, or some kind of accessible battle report could be extremely handy... Want to find out, in real-life scenarios how much the changes to cruise missiles have made to hitting frigates? Don't really have/want a head for numbers? Then go out in the field, try it out, have a look at a brief battle report. You could then share them if you wanted to or whatever... TL;DR: I can see Incursion FC's having a use for this, as well as maybe other FC's in general. I don't see the general populous as needing it, and don't really think it should be implemented for everyone. As a personal tool, just for your eyes, about your performance in a fight/mission, I think it could also be good. Oh, and as for the people talking about Killmails... They're not particularly detailed, especially in terms of damage breakdown. Also, I've only ever received a killmail when getting popped in PvE, which doesn't help me tune my performance for certain fits/missions really.
If you have leechers in an incursion fleet it should be simple to tell anyways. If you see a Vindi or Machariel not shooting which is easy to see. Then punish them. Warp out and leave them to get blapped by the Sansha. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
31
|
Posted - 2013.08.01 18:46:00 -
[45] - Quote
Phoenix Jones wrote:No. This is now WOW. No dps meters, no damage tracking. No people screaming "your dps isn't bla bla bla"
It is a metric the public does not need.
But WoW is dying and some of its players are coming here aparrently. We need new ways to identify their incompetence so we can send them back to their unholy spawning pits. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
31
|
Posted - 2013.08.01 18:51:00 -
[46] - Quote
Quote:If you have leechers in an incursion fleet it should be simple to tell anyways. If you see a Vindi or Machariel not shooting which is easy to see. Then punish them. Warp out and leave them to get blapped by the Sansha.
Vindis yea, Machs no. And sometimes theres 15+ of them in HQ fleets. And it is impossible to see who's sending their drones to the drone bunny or not. And then theres bad piloting etc, etc. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1530
|
Posted - 2013.08.01 21:44:00 -
[47] - Quote
Cpt Tirel wrote:Phoenix Jones wrote:No. This is now WOW. No dps meters, no damage tracking. No people screaming "your dps isn't bla bla bla"
It is a metric the public does not need. But WoW is dying and some of its players are coming here aparrently. We need new ways to identify their incompetence so we can send them back to their unholy spawning pits.
Posting awful ideas about how to turn already toxic sections of the community into something even worse is a great way to spot them too... |

Kalanaja
Dog Nation United The East India Co.
51
|
Posted - 2013.08.02 03:23:00 -
[48] - Quote
Cpt Tirel wrote:Phoenix Jones wrote:No. This is now WOW. No dps meters, no damage tracking. No people screaming "your dps isn't bla bla bla"
It is a metric the public does not need. But WoW is dying and some of its players are coming here aparrently. We need new ways to identify their incompetence so we can send them back to their unholy spawning pits.
Then the players can come here and deal with things the way they are. I don't imagine blizzard would change wow to suit eve players that left if eve was dying. I don't think CCP should change the game to suit wow players that are coming here. If wow is really dying then that is blizzard's problem not CCP's. Changing any game midstream really or after it's gotten to a certain point in it's age just means the people that stuck by for years will leave. That's what happened to star wars galaxies after SOE did all the changes. The game died because SOE decided to change the game play to suit the newcomers who thought it was too hard. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
32
|
Posted - 2013.08.02 03:56:00 -
[49] - Quote
Kalanaja wrote:Cpt Tirel wrote:Phoenix Jones wrote:No. This is now WOW. No dps meters, no damage tracking. No people screaming "your dps isn't bla bla bla"
It is a metric the public does not need. But WoW is dying and some of its players are coming here aparrently. We need new ways to identify their incompetence so we can send them back to their unholy spawning pits. Then the players can come here and deal with things the way they are. I don't imagine blizzard would change wow to suit eve players that left if eve was dying. I don't think CCP should change the game to suit wow players that are coming here. If wow is really dying then that is blizzard's problem not CCP's. Changing any game midstream really or after it's gotten to a certain point in it's age just means the people that stuck by for years will leave. That's what happened to star wars galaxies after SOE did all the changes. The game died because SOE decided to change the game play to suit the newcomers who thought it was too hard.
If you read what i wrote i wasnt saying to change the game for newcomers at all, in fact i was saying more of the oposite. Either way i would not say a damage meter is a change, more of a small addition to the existing UI. |

Zan Shiro
Alternative Enterprises
207
|
Posted - 2013.08.02 04:56:00 -
[50] - Quote
Cpt Tirel wrote:Phoenix Jones wrote:No. This is now WOW. No dps meters, no damage tracking. No people screaming "your dps isn't bla bla bla"
It is a metric the public does not need. But WoW is dying and some of its players are coming here aparrently. We need new ways to identify their incompetence so we can send them back to their unholy spawning pits.
you do know elitism by "meters" doesn't eve owrk in its current state with pvp, right? KB checks, api pulls, etc. "bad" players still make it through.
Liars figure and figures lie.
I make no claim to be great at pvp on the pvp char. I cannot solo or skirmish worth a damn. I am however a decent blob pvp'er. I can warp to xyz and press f1 in a fleet bs with the best of them lol. The same stats, now with the ability to fly caps (and I can even do triage carriers, lots in 0.0 have the ratting carrier looong before they can do triage) will get me an admittedly average player into most "blob" type crews little issue. Those stats include great isk efficiency (not hard to get..get on 10's of cap km's plus tons of bs mails from primary calls) and high damage (you shoot an archon a few minutes not being gaped by a mommie....you fire a lot of rounds that hit even in a crap tracking rokh lol).
Meanwhile in some low sec crew after a usually common trial of 1 v1 vs. a selected corp member in cruiser or below I'd be told I suck ass and thanks for trying but no go.
Which leads to the issue with your meter. Like I did above with cap kills, data can be massaged to more what you want. Poof, I give you your 1 week meter. All the leacher has to do is spam lv 4's a few days to get high numbers and then roll up in your fleet. Its what they do now...that t3 or pirate boat didn't grow on a tree to be picked like a fruit.
But I will admit there is an issue with your incursions. Issue is they are in empire. Let us remove them as low and 0.0 does not have this issue. Any scrubs in fleet were generally recruited or...if old boy/girl sucks ass there should have been 1 month of corp meetings in ts or the forums to say this guy is just not what we need.
And if leeching in low sec...well they kind of earned it. They got an incursion boat through gate camps and pirate roams. If they want to leech...well good for them. Ideally however they'd realize maybe it be best to do this incursion and gtfo before too many sharks start to circle.
|
|

Vayn Baxtor
Ultra High Ping Crew Tribal Band
72
|
Posted - 2013.08.02 04:58:00 -
[51] - Quote
Just because damage meters was a thing of WoW raids still does not suffice it should not be implemented - it would have to be done intelligently and not for epeen intentoins. However, I agree nonetheless that it will not help much. Damage contribution is already shown in killmails and I think that says much.
If anything, Healmeters would be rather welcoming. See who is saving whose precious ship. Even if there is the usual "thanks loggies" somewhere in the chat, the guys who actually keeping everybody else alive are the usual unsung heroes. It would be good to see a Healmeters rather than Damagemeters.
Also to add, the actual problem with Damagemeters is pretty much that people start using that as a scale for player's skills etc. I hate to be biased, but back with WoW, Damagemeters alongside Gearscore just got way out of hand. People could still be awesome with the gear they had, but we just shoved aside due to those two features. So, Dmgmeters is usually misused by the community - and thus should not be seen anywhere else but in WoW itself.
Healmeters (or at least seeing heals in killmails) would be something more useful, though marginally. Using tablet, typoes are common and I'm not going to fix them all. |

Zan Shiro
Alternative Enterprises
207
|
Posted - 2013.08.02 05:36:00 -
[52] - Quote
Vayn Baxtor wrote: Healmeters (or at least seeing heals in killmails) would be something more useful, though marginally.
too marginal. I actually like the current logistics system. Not sure how others fair but places I have been you know the good logi pilots from the bad ones quickly. Also has that massaging of data issue. Its not always the amount of remote reps that matter. It can be what your are actually repping.
One could spam all their reps on a mommie or titan not in imminent danger of dying and get a great score over time, Or they could give a hic some love here and there. Probably be less rep amount end of day...but his living longer may be crucial to keeping a super around to blow up.
Its these meters that imo ruin games. All the lemmings tweak to max them out. Eve doesn't work like this. More goee to making magic happen then big numbers on a screen A recent titan kill came about from a small ship jsut flying about. Old boy was in a cloaky, scanned a titan, it loged, scanned another in pos, hacked a pos password, called the ping and was the warp to for a very time sensitive tackle. Scratch one titan after pos bump.
If he ever shot the titan he'd be so low on the damage list it would not be funny. since cloaked he would not register for e-war hitting. However this would not have happened at all if he was not there.
That is eve...right place right time right actions can be greater than having 8000000000 damage point on some stupid meter. |

Shereza
Center for Advanced Studies Gallente Federation
171
|
Posted - 2013.08.02 06:34:00 -
[53] - Quote
Cpt Tirel wrote:Phoenix Jones wrote:No. This is now WOW. No dps meters, no damage tracking. No people screaming "your dps isn't bla bla bla"
It is a metric the public does not need. But WoW is dying and some of its players are coming here aparrently. We need new ways to identify their incompetence so we can send them back to their unholy spawning pits.
Surely they can be identified without resorting to basing it on who is and isn't using a damage meter. I mean it was bad enough that you identified incompetents in World of Warcraft by who wasn't using a damage meter without identifying incompetents in EVE Online by who is using one. 
___
Personally I rather enjoy having "damage meters" like Recount in MMOs like World of Warcraft and Rift. They might not be 100% accurate, but they help me get a rough idea of how well, or poorly, I'm performing compared to my peers. Case in point with World of Warcraft I ran through one dungeon with a pair of hunters doing something like 1k DPS combined between the two of them. When I started doing the same thing with my hunter she had "worse" gear, a "worse" build, and she averaged 3x their combined damage. Likewise with Rift when I first started playing around with "hurt to heal" builds for support or healing roles having the meters on-hand was a good way of finding out that even if most of my healing was the result of me damaging mobs my DPS was, usually, half that of the lowest DPS member while my healing managed to be adequate.
(Un)Fortunately for EVE players there are too many variables involved to really make damage meters a tool capable of providing meaningful information for entire groups of players. As such the implementation of a "fleet damage meter" would be a colossally stupid idea that would prove invidious at the least. In order to place its data into some sort of accurate context it would have to collect, and provide, a potentially significant amount of data which would in turn increase the load on the servers due to higher network traffic, increase the bandwidth necessary to play EVE while it is running which in turn would subsequently make players more prone to lag issues, and chug through players' available data limits at a higher rate. While some of those concerns might be minor to some people they're still there, and the rest aren't so very minor either.
However, having said that I would also say that personal damage meters that are calculated purely client side and display no more data than your client receives from the server with no additional data being sent and none of the subsequent increase in server load which could be useful in helping intelligent players gauge their performance might actually have a place in EVE Online.
Combat often has a lot of scroll, and trawling through log files after combat is cumbersome at best. Parsing programs like RJParser for Rift ought to be able to handle the job to a degree, but they can also cause unintended side effects such as the aforementioned parser causing a significant frame rate penalty any time the data windows had any sort of transparency to them. Having an in-game tool to let us view that data in a more meaningful fashion without resorting to a third-party program wouldn't necessarily be a bad thing in that sort of scenario.
tl;dr: Personal damage meters are potentially useful and are worth considering. Fleet damage meters would be unholy abominations which would warrant their creator(s), and instigator(s), being forever immortalized by getting podded in every solar system in EVE, back to back to back to back, while on a live video stream so that everyone can watch it and think, "Thank the gods I'm not (that/those) sorry bastard(s)!" |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
32
|
Posted - 2013.08.02 08:15:00 -
[54] - Quote
Quote:(Un)Fortunately for EVE players there are too many variables involved to really make damage meters a tool capable of providing meaningful information for entire groups of players. As such the implementation of a "fleet damage meter" would be a colossally stupid idea that would prove invidious at the least. In order to place its data into some sort of accurate context it would have to collect, and provide, a potentially significant amount of data which would in turn increase the load on the servers due to higher network traffic, increase the bandwidth necessary to play EVE while it is running which in turn would subsequently make players more prone to lag issues, and chug through players' available data limits at a higher rate. While some of those concerns might be minor to some people they're still there, and the rest aren't so very minor either.
However, having said that I would also say that personal damage meters that are calculated purely client side and display no more data than your client receives from the server with no additional data being sent and none of the subsequent increase in server load which could be useful in helping intelligent players gauge their performance might actually have a place in EVE Online.
Sure the more players the less useful it would be. That does not mean it would be useless in EVE. I am not an expert on data traffic but i would guess the numbers that a damage meter would display are allready there - Displayed as targets shield/armor/structure, and would cause little to no lag.
Quote:Combat often has a lot of scroll, and trawling through log files after combat is cumbersome at best. Parsing programs like RJParser for Rift ought to be able to handle the job to a degree, but they can also cause unintended side effects such as the aforementioned parser causing a significant frame rate penalty any time the data windows had any sort of transparency to them. Having an in-game tool to let us view that data in a more meaningful fashion without resorting to a third-party program wouldn't necessarily be a bad thing in that sort of scenario.
A parser would be a welcome alternative but something tells me this would have been made allready if it was possible.
Quote:tl;dr: Personal damage meters are potentially useful and are worth considering. Fleet damage meters would be unholy abominations which would warrant their creator(s), and instigator(s), being forever immortalized by getting podded in every solar system in EVE, back to back to back to back, while on a live video stream so that everyone can watch it and think, "Thank the gods I'm not (that/those) sorry bastard(s)!"

|

Hesod Adee
Turalyon Plus
69
|
Posted - 2013.08.02 08:21:00 -
[55] - Quote
Cpt Tirel wrote: I do not think any MMO's refuse damage meters but damage meters and parsers are usualy made by players in the form of a mod and not all games support mods. Like i said i used WoW as a reference to damage meters because most people can relate to WoW.
Most MMOs refuse mods for good reasons: - They could easily look similar to hack/bot programs. - They can make content too easy, for example by highlighting whoever needs the healers attention the most, or showing people exactly where to stand in a boss fight. Forcing game designers to balance the game around the mod being present, which forces everyone to get the mod. - Malware risk. - They cause unpleasant changes to the community. Like the snobbery a damage meter causes.
Cpt Tirel wrote:But WoW is dying and some of its players are coming here aparrently. We need new ways to identify their incompetence so we can send them back to their unholy spawning pits. Lossmails show bad fits. Lossmails with them in a fight they should have won means they need to be questioned. If they have no lossmails, but they do have killmails, then whatever they are doing might be something worth copying. Looking at their damage numbers on killmails shows how well they are following orders. Full API key lets you see if they are training the right skills.
What piece of useful information would a damage meter show ?
A damage meter might even hurt them learning Eve, because it emphasizes damage over other useful things like EWAR. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
32
|
Posted - 2013.08.02 08:23:00 -
[56] - Quote
Quote:Its these meters that imo ruin games. All the lemmings tweak to max them out. Eve doesn't work like this. More goee to making magic happen then big numbers on a screen A recent titan kill came about from a small ship jsut flying about. Old boy was in a cloaky, scanned a titan, it loged, scanned another in pos, hacked a pos password, called the ping and was the warp to for a very time sensitive tackle. Scratch one titan after pos bump.
If he ever shot the titan he'd be so low on the damage list it would not be funny. since cloaked he would not register for e-war hitting. However this would not have happened at all if he was not there.
That is eve...right place right time right actions can be greater than having 8000000000 damage point on some stupid meter.
Do not fear, EvE is not WoW. The effect a damage meter would have would be diffrent. There is no never-ending geargrind here |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
32
|
Posted - 2013.08.02 08:34:00 -
[57] - Quote
Hesod Adee wrote:Cpt Tirel wrote: I do not think any MMO's refuse damage meters but damage meters and parsers are usualy made by players in the form of a mod and not all games support mods. Like i said i used WoW as a reference to damage meters because most people can relate to WoW.
Most MMOs refuse mods for good reasons: - They could easily look similar to hack/bot programs. - They can make content too easy, for example by highlighting whoever needs the healers attention the most, or showing people exactly where to stand in a boss fight. Forcing game designers to balance the game around the mod being present, which forces everyone to get the mod. - Malware risk. - They cause unpleasant changes to the community. Like the snobbery a damage meter causes.
You call it snobbery, i call it quality.
Quote:Cpt Tirel wrote:But WoW is dying and some of its players are coming here aparrently. We need new ways to identify their incompetence so we can send them back to their unholy spawning pits. Lossmails show bad fits. Lossmails with them in a fight they should have won means they need to be questioned. If they have no lossmails, but they do have killmails, then whatever they are doing might be something worth copying. Looking at their damage numbers on killmails shows how well they are following orders. Full API key lets you see if they are training the right skills. What piece of useful information would a damage meter show ? Who's watching TV while playing and fun for the players who enjoy numbers other than ISK.
Quote: A damage meter might even hurt them learning Eve, because it emphasizes damage over other useful things like EWAR.
In every MMO game DPS/Damage is always the majority because offense is simply the best defense. EWAR would be less of a focus yes of course it would, but it should stil show number of targets affected by each ewar pilot with what modules, etc. As i said earlier. |

Shereza
Center for Advanced Studies Gallente Federation
172
|
Posted - 2013.08.02 22:31:00 -
[58] - Quote
Cpt Tirel wrote:That does not mean it would be useless in EVE.
It might not be "useless" but I don't see it as ever being useful enough to counteract the harmful properties of a fleet-wide meter.
Cpt Tirel wrote:I am not an expert on data traffic but i would guess the numbers that a damage meter would display are allready there - Displayed as targets shield/armor/structure, and would cause little to no lag.
I don't expect the server to pulse out data for every ship on a grid to every client on the grid which in turn means that numbers for any damage done to/by fleet members you aren't locked onto or have in your watch list are likely to be extra data. On top of that while you might see notifications that you are being damped, jammed, scrambled, painted, or disrupted you don't, with the exception of scrambling, see notification of it happening to other people. That would be extra data sent out as well.
Cpt Tirel wrote:A parser would be a welcome alternative but something tells me this would have been made allready if it was possible.
It's entirely possible. The logs are just simple text files. The biggest problem with a parser is how accurate it would be as a function of how often the logs are updated. On top of that the parser would also have to adapt to open up new log files every time the client creates one.
So yes, it's possible, but it's a lot of work for something that a lot of people in EVE really don't seem to care much for or about.
Hesod Adee wrote:Most MMOs refuse mods for good reasons: - They could easily look similar to hack/bot programs. - They can make content too easy, for example by highlighting whoever needs the healers attention the most, or showing people exactly where to stand in a boss fight. Forcing game designers to balance the game around the mod being present, which forces everyone to get the mod. - Malware risk. - They cause unpleasant changes to the community. Like the snobbery a damage meter causes.
#1 The chances of this happening are directly proportionate to how much freedom the game developers give to mod makers. The lower the freedom the less the chance.
#2 A "properly designed UI" can help obviate the need for a lot of mods, however, so arguments that they would make healing easier or not standing in the fire easier and subsequently make the game worse don't necessarily hold water. Rift, for example, has a decently designed raid frame for the UI which makes figuring out who needs to be healed first pretty easy, and many boss fights have some sort of visual "tell" before bosses open up with a big, nasty AoE type attack. Using mods to compensate for "bad" UI design doesn't necessarily detract from the game or make the game worse for other players.
Also, what sort of mods would you have to balance a game around? Certainly not money monitors, bag managers, auction trackers, mail sorters, damage meters, UI customizers, rare mob/puzzle locators, farming/harvesting aids, and similar mods.
#3 The only risk of malware is when you download the mods, and if you combine downloading from only reputable sources with not touching any file that doesn't have an appropriate extension (read that as not touching .bat, .cmd, .exe, .com, .jar, .htm(l), .msi, and probably .py to list a few off the top of my head) there's little risk at all.
In fact there's probably a greater risk involved with making players jump through asinine hoops to download the game client (I'm referring specifically to any company that forces the installation and usage of programs like Akamai Net Session and Pando Media Booster) thereby enticing them to download the client from alternative sources than there is from mods.
#4 Often mods don't necessarily cause changes so much as give free reign to peoples' inner Napoleans. The problems were already there, but they just weren't as obvious. Bear in mind that I'm not saying that the long-term effect can't be unhealthy for the MMO, just all the crap with "GearScore" and Recount from World of Warcraft is proof enough. I'm simply pointing out that you're ignoring the "pre-existing conditions" group.  |

Hesod Adee
Turalyon Plus
70
|
Posted - 2013.08.02 23:33:00 -
[59] - Quote
Cpt Tirel wrote:Who's watching TV while playing
WRONG The damage numbers they get on killmails would show that. Though some fights are under so much TiDi that watching TV on the other screen doesn't matter. Just keep listening for orders over voice comms.
Quote: and fun for the players who enjoy numbers other than ISK. Not useful information.
Quote:Quote: A damage meter might even hurt them learning Eve, because it emphasizes damage over other useful things like EWAR.
In every MMO game DPS/Damage is always the majority because offense is simply the best defense. EWAR would be less of a focus yes of course it would, but it should stil show number of targets affected by each ewar pilot with what modules, etc. As i said earlier. In the PvP I get into, having my EWAR work provides much better defense than anything I've seen other than bringing lots of friends to the fight. Prevent them from locking me negates all of their DPS. |

Tchulen
Trumpets and Bookmarks The Volition Cult
559
|
Posted - 2013.08.03 09:26:00 -
[60] - Quote
The most amusing thing about reading this thread is knowing, with certainty, that this won't be added to the game.
For all your arguing for a damage meter in EVE, OP, you neither have the backing of the community or of CCP and so yeah, never gunna happen.
EPALU |
|

Dave Stark
3268
|
Posted - 2013.08.03 10:31:00 -
[61] - Quote
if you want to know how much damage you're doing, open up the fitting screen.
if you want to know if that damage is being applied, check if the guns are shooting.
you really don't need a little box to tell you these things, unlike wow doing dps in eve isn't some kind of quick time event where you press the correct flashing button at the correct time. you hit f1 and watch targets melt. |

Shereza
Center for Advanced Studies Gallente Federation
172
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Posted - 2013.08.03 18:00:00 -
[62] - Quote
Tchulen wrote:The most amusing thing about reading this thread is knowing, with certainty, that this won't be added to the game.
For all your arguing for a damage meter in EVE, OP, you neither have the backing of the community or of CCP and so yeah, never gunna happen.
EPALU
Nothing is impossible, but some things are unlikely in the extreme. However with EVE being a multi-boxing love-fest and lots of EVE players having multiple monitors it wouldn't surprise me if eventually someone creates a program to parse the logs to provide some data from them in a semi-real-time format. |

Tchulen
Trumpets and Bookmarks The Volition Cult
559
|
Posted - 2013.08.04 19:04:00 -
[63] - Quote
Shereza wrote:Tchulen wrote:The most amusing thing about reading this thread is knowing, with certainty, that this won't be added to the game.
For all your arguing for a damage meter in EVE, OP, you neither have the backing of the community or of CCP and so yeah, never gunna happen.
EPALU Nothing is impossible, but some things are unlikely in the extreme. However with EVE being a multi-boxing love-fest and lots of EVE players having multiple monitors it wouldn't surprise me if eventually someone creates a program to parse the logs to provide some data from them in a semi-real-time format.
Well, I suppose they might do but it won't be CCP and it won't be ingame which is what the OP is asking for. |
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