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Kaiser Acosta
Angels and Demons Inc. Mordus Angels
1
|
Posted - 2013.07.31 12:17:00 -
[1] - Quote
I don-¦t fly a supercarrier.
The only reason is, that it-¦s not possible to dock in stations with them.
Wouldn-¦t it be an idea to have specific stations, where supercarriers could dock in.
I predict that more people would fly supers.
Just an idea. |

Kyt Thrace
Lightspeed Enterprises Fidelas Constans
253
|
Posted - 2013.07.31 12:40:00 -
[2] - Quote
DEATH TO ALL SUPERS THREAD! R.I.P. Vile Rat |

EdFromHumanResources
ElitistOps Pandemic Legion
175
|
Posted - 2013.07.31 13:40:00 -
[3] - Quote
The last thing this game needs is more supers. |

Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1245
|
Posted - 2013.07.31 13:46:00 -
[4] - Quote
Kaiser Acosta wrote:I don-¦t fly a supercarrier.
The only reason is, that it-¦s not possible to dock in stations with them.
Wouldn-¦t it be an idea to have specific stations, where supercarriers could dock in.
I predict that more people would fly supers.
Just an idea.
Id camp that for a dolla.
Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg
I got 99 likes, and this post aint one.
|

Idicious Lightbane
Wolfsbrigade Lost Obsession
46
|
Posted - 2013.07.31 15:18:00 -
[5] - Quote
What would you do with a super if you could dock in it? They have a very narrow role and the inability to dock does not hinder it. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1052
|
Posted - 2013.07.31 18:34:00 -
[6] - Quote
EdFromHumanResources wrote:The last thing this game needs is more supers on the enemy fleet than we can field.
Here fixed for you.
*removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1052
|
Posted - 2013.07.31 18:37:00 -
[7] - Quote
Idicious Lightbane wrote:What would you do with a super if you could dock in station?
Fixed 4U
Also: the same thing I do with a carrier but profit from my skill training and have fun differently. They'd also do exactly the same thing they do now combat/logistics wise. *removed inappropriate ASCII art signature* - CCP Eterne |

Ginger Barbarella
Caldari Provisions Caldari State
1445
|
Posted - 2013.07.31 18:43:00 -
[8] - Quote
Kaiser Acosta wrote:I don-¦t fly a supercarrier.
The only reason is, that it-¦s not possible to dock in stations with them.
Wouldn-¦t it be an idea to have specific stations, where supercarriers could dock in.
I predict that more people would fly supers.
Just an idea.
Yeah, by all means, everyone and their step-sister having a Titan isn't bad enough, let's taint low and NPC null with supers (what y'all do in yer own sov space is yer business)... "Blow it all on Quafe and strippers." --- Sorlac |

FT Diomedes
The Graduates RAZOR Alliance
167
|
Posted - 2013.07.31 19:28:00 -
[9] - Quote
Nerf their EHP until it is merely twice a regular carrier, then make them dockable. |

Klymer
Hedion University Amarr Empire
342
|
Posted - 2013.07.31 21:00:00 -
[10] - Quote
Ship spinning would take on a whole new level if the Nyx could be docked. |

Ersahi Kir
The Eminence Front SpaceMonkey's Alliance
233
|
Posted - 2013.07.31 21:46:00 -
[11] - Quote
Kaiser Acosta wrote:I don-¦t fly a supercarrier.
The only reason is, that it-¦s not possible to dock in stations with them.
Wouldn-¦t it be an idea to have specific stations, where supercarriers could dock in.
I predict that more people would fly supers.
Just an idea.
No.
The last thing this game needs is for super carrier and titan pilots to be able to immediately reship if they get caught. |

Lady Naween
Immortalis Inc. Shadow Cartel
170
|
Posted - 2013.07.31 22:24:00 -
[12] - Quote
terrible idea is terrible |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1053
|
Posted - 2013.07.31 22:57:00 -
[13] - Quote
Ersahi Kir wrote:[quote=Kaiser Acosta]The last thing this game needs is for super carrier and titan pilots to be able to immediately reship if they get caught.
Topic is about supers only, not titans. Supers can't do nothing more than a regular carrier does but field bomber drones and showoff bazillions of EHP, well the stupid electronics warfare immunity needs to go away too.
*removed inappropriate ASCII art signature* - CCP Eterne |

That Seems Legit
State War Academy Caldari State
48
|
Posted - 2013.07.31 22:58:00 -
[14] - Quote
OP must like station games. |

xPredat0rz
Grey Templars Fidelas Constans
71
|
Posted - 2013.08.01 08:00:00 -
[15] - Quote
So you want to **** on undock in (Insert JF staging system) Go GCC and kill said jump freighters. Laugh at the meager dps on station while you spam dock at 5 seconds left.
While yes this could be hilarious the first 3-4 times it would just make some poor logistics ***** life more miserable.
I would love a way to not coffin accounts. At the same time it would make them multiply like mad because many people can fly one. Hell i have 6 accounts that can fly them now.
That becomes a large issue at that point. |

Buhhdust Princess
Mind Games. Suddenly Spaceships.
6862
|
Posted - 2013.08.01 08:04:00 -
[16] - Quote
Muad 'dib wrote:Kaiser Acosta wrote:I don-¦t fly a supercarrier.
The only reason is, that it-¦s not possible to dock in stations with them.
Wouldn-¦t it be an idea to have specific stations, where supercarriers could dock in.
I predict that more people would fly supers.
Just an idea. Id camp that for a dolla.
I Love it when you camp <3 |

Alice Saki
Mind Games. Suddenly Spaceships.
76710
|
Posted - 2013.08.01 08:05:00 -
[17] - Quote
Buhhdust Princess wrote:Muad 'dib wrote:Kaiser Acosta wrote:I don-¦t fly a supercarrier.
The only reason is, that it-¦s not possible to dock in stations with them.
Wouldn-¦t it be an idea to have specific stations, where supercarriers could dock in.
I predict that more people would fly supers.
Just an idea. Id camp that for a dolla. I Love it when you camp <3
Oh Yeah Please, MOAR SHINYS 
|

Skurja Volpar
Tribal Liberation Force Minmatar Republic
54
|
Posted - 2013.08.01 10:06:00 -
[18] - Quote
You niche FiS scenesters need to keep your dirty hands off the ship spinning meta.
Go play X3 or Star citizen if undocking means so much to you. |

Angelique Duchemin
StarFleet Enterprises Red Alliance
603
|
Posted - 2013.08.01 12:45:00 -
[19] - Quote
The game doesn't really need further motivation to field supers. People are already doing it.
If they could dock then people would just start ratting in them and that would open up to a whole new level of douchbaggery.
I can only roll my eyes so much at rating capitals. We miss you Saede. In-depth guide on how to safely mine in High Sec |

FT Diomedes
The Graduates RAZOR Alliance
167
|
Posted - 2013.08.01 13:19:00 -
[20] - Quote
Angelique Duchemin wrote:The game doesn't really need further motivation to field supers. People are already doing it.
If they could dock then people would just start ratting in them and that would open up to a whole new level of douchbaggery.
I can only roll my eyes so much at rating capitals.
Yes, but that is so many more potential supercapital losses. You know not everyone would rat aligned...
|

Angelique Duchemin
StarFleet Enterprises Red Alliance
603
|
Posted - 2013.08.01 13:28:00 -
[21] - Quote
FT Diomedes wrote:Angelique Duchemin wrote:The game doesn't really need further motivation to field supers. People are already doing it.
If they could dock then people would just start ratting in them and that would open up to a whole new level of douchbaggery.
I can only roll my eyes so much at rating capitals. Yes, but that is so many more potential supercapital losses. You know not everyone would rat aligned...
At some 30 million EHP you would need to drop a capital fleet on it just to take it down. Even then you have to do it before you lose the dictors and it warps to the station.
We miss you Saede. In-depth guide on how to safely mine in High Sec |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1056
|
Posted - 2013.08.01 13:56:00 -
[22] - Quote
Angelique Duchemin wrote:At some 30 million EHP you would need to drop a capital fleet on it just to take it down. Even then you have to do it before you lose the dictors and it warps to the station.
And that should be exactly the trade off for being able to dock, finished the stupid 30 million EHP supers, make them get at best 5.
*removed inappropriate ASCII art signature* - CCP Eterne |

Angelique Duchemin
StarFleet Enterprises Red Alliance
603
|
Posted - 2013.08.01 14:05:00 -
[23] - Quote
Sergeant Acht Scultz wrote:Angelique Duchemin wrote:At some 30 million EHP you would need to drop a capital fleet on it just to take it down. Even then you have to do it before you lose the dictors and it warps to the station. And that should be exactly the trade off for being able to dock, finished the stupid 30 million EHP supers, make them get at best 5.
What do we have then? Just another Carrier but with bombers and the Motherships weren't created for the bombers but vice versa..
We miss you Saede. In-depth guide on how to safely mine in High Sec |

JonnyRandom
69
|
Posted - 2013.08.01 14:07:00 -
[24] - Quote
You guys are easily trolled... No sane man with any experience in this game would suggest what th OP is suggesting. |

Bugsy VanHalen
Society of lost Souls
761
|
Posted - 2013.08.01 16:47:00 -
[25] - Quote
I have for some time felt they should add a outpost upgrade that will allow supers to dock their. It would be visible in the over view so players would know that outpost likely contained supers.
It would bring more meaning to a large alliances home base, most alliances would only put this upgrade o home base and staging stations. Such staging points and home bases could not be so easily relocated, creating more strategic value in assaulting or defending an alliances home base, rather than them simply relocating it if the war is not going well. This could be a very expensive upgrade, maybe taking multiple upgrade slots, so it would not be worthwhile for every outpost to have one.
With all the nerfs supers have seen in the last few years, it is understandable why so many super pilots are upset. Yes the ships were overpowered, and still are, but this is a ship, once you get into, you can not just jump in a different ship to go PVP. You can not dock, so either that character is basically married to that ship, or they need another holding character that can sit itn the ship to log it out, while their main goes to do something else. How would you feel if you spent years training a character, and finally got them into a super capital ship, only to have much of that ships utility removed by a nerf? Not a big deal if you could simply fly something else, but where do you park your super cap? If you can not dock it, switching to another ship becomes a burden, so much so, that the super cap becomes more of a burden than fun to fly.
Personally I believe that allowing supers to dock, not everywhere, but at select upgraded outposts, maybe put a limit on the upgrade to one per constellation, or even 1 per region. But if they could be docked, and the pilots could fly something else, I believe we would see far more supers collecting dust, than out causing fleet mayhem. They would still be available when needed for large fleet ops, but the pilots would not be stuck in them, unable to do anything else. On top of that we would have another layer of conflict. These rare stations where the supers can dock would be major assets to hold, and fight over. Having this as your alliance home base, you would not have the choice between defending your home, or relocating it, you would have to defend it, it would not be so easy to move if your alliance only controlled one such station.
If that makes me insane, than so be it. But what I do know is, I have no desire to ever get into a ship with such limited use, when I may never be able to get out of it again. So many players that constantly call for nerfs to supers seem to forget that part. |

Bugsy VanHalen
Society of lost Souls
761
|
Posted - 2013.08.01 17:01:00 -
[26] - Quote
Klymer wrote:Ship spinning would take on a whole new level if the Nyx could be docked. There was a Nyx docked in Jita before the first Burn Jita.
I know the only way supers get docked now is through ship reimbursements, but at least that tells us that the mechanics still work for supers that are docked. I expect it would not be simple code to fix though, unless it was just a able to dock+true, but that would let them dock anywhere. But I believe having a very expensive outpost upgrade that allows them to dock, with the restriction that a percentage of the region has to be held by the alliance, before it can be installed, and only one outpost per region could get the upgrade, would be a good compromise. |

Kaiser Acosta
Angels and Demons Inc. Mordus Angels
1
|
Posted - 2013.08.05 12:24:00 -
[27] - Quote
Bugsy VanHalen wrote:I have for some time felt they should add a outpost upgrade that will allow supers to dock their. It would be visible in the over view so players would know that outpost likely contained supers.
It would bring more meaning to a large alliances home base, most alliances would only put this upgrade on home base or staging outposts. Such staging points and home bases could not be so easily relocated, creating more strategic value in assaulting or defending them. This could be a very expensive upgrade, maybe taking multiple upgrade slots, so it would not be worthwhile for every outpost to have one.
With all the nerfs supers have seen in the last few years, it is understandable why so many super pilots are upset. Yes the ships were overpowered, and still are, but this is a ship, once you get into, you can not just jump in a different ship to go PVP. You can not dock, so either that character is basically married to that ship, or they need another holding character that can sit itn the ship to log it out, while their main goes to do something else. How would you feel if you spent years training a character, and finally got them into a super capital ship, only to have much of that ships utility removed by a nerf? Not a big deal if you could simply fly something else, but where do you park your super cap? If you can not dock it, switching to another ship becomes a burden, so much so, that the super cap becomes more of a burden than fun to fly.
Personally I believe that allowing supers to dock, not everywhere, but at select upgraded outposts, maybe put a limit on the upgrade to one per region. First outpost to get it becomes the most valuable outpost in the region. But if supers could be docked, and the pilots could fly something else, I believe we would see far more supers collecting dust in hangers, than out causing fleet mayhem. It is a lot easier to leave a ship sitting idle in a hanger, than leaving a character sitting idle in one of 3 slots on an account. They would still be available when needed for large fleet ops, but the pilots would not be stuck in them, unable to do anything else. On top of that we would have another layer of conflict. These rare stations where the supers can dock would be major assets to hold, and fight over. Having this as your alliance home base, you would not have the choice between defending your home, or relocating it, you would have to defend it, it would not be so easy to move if your alliance only controlled one such station.
If that makes me insane, than so be it. But what I do know is, I have no desire to ever get into a ship with such limited use, when I may never be able to get out of it again. So many players that constantly call for nerfs to supers seem to forget that part.
Exact my thoughts. Your chained to a Supercarrier / Titan when your piloting one ... Sucks. |

Gary Bell
Hard Knocks Inc. Kill It With Fire
57
|
Posted - 2013.08.05 14:12:00 -
[28] - Quote
Wrong supers get docked when you leave the game. I believe if you are in space for 6 months they will dock you automatically even if it is a super.. Im not sure about titans but I know supers will get docked.. Not sure how it is determined or anything but yeah.. |

Ned Plantagenet
Dirty Old Bastards Nulli Secunda
24
|
Posted - 2013.08.05 19:44:00 -
[29] - Quote
if you want a dockable super carrier. get a carrier and make it super expensive and there you go super carrier |

Kaiser Acosta
Angels and Demons Inc. Mordus Angels
1
|
Posted - 2013.08.06 07:37:00 -
[30] - Quote
Gary Bell wrote:Wrong supers get docked when you leave the game. I believe if you are in space for 6 months they will dock you automatically even if it is a super.. Im not sure about titans but I know supers will get docked.. Not sure how it is determined or anything but yeah..
Supercarriers are part of the class of ships known as Super Capitals and are currently the 2nd largest class of ships in EVE.
Technically, a supercarrier is a carrier class vessel which is however many time larger and much more expensive to build.
In comparison to a typical carrier, a supercarrier has the following features:
Has larger cargo, hangar and drone bays Cannot be built in, or docked in stations Deploys 3 additional Fighters, Fighter Bombers or drones per level compared to 1 Can deploy Fighter-Bombers Immune to all forms of Electronic Warfare (e.g. ECM, conventional warp jammers, Stasis Webifers, etc) Can only be prevented from jump/going into warp by Interdictor Bubbles, Mobile Warp Disruptors, and focused warp disruption generators used by Heavy Interdictors Has six high slots instead of five Able to fit Remote ECM Burst I Allowed to use one warfare link per racial carrier skill level, instead of just one regardless of level.
There are 4 types of Supercarrier, 1 for each of the 4 races
Amarr - Aeon Caldari - Wyvern Gallente - Nyx Minmatar - Hel |

xPredat0rz
Grey Templars Fidelas Constans
75
|
Posted - 2013.08.06 07:47:00 -
[31] - Quote
Your missing the Rev.
|

Kaiser Acosta
Angels and Demons Inc. Mordus Angels
1
|
Posted - 2013.08.06 08:16:00 -
[32] - Quote
xPredat0rz wrote:Your missing the Rev.
my source was ... http://wiki.eveonline.com/en/wiki/Supercarrier
Tadaaaaa ....
Revenant
|

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1081
|
Posted - 2013.08.06 13:11:00 -
[33] - Quote
Kaiser Acosta wrote:Gary Bell wrote:Wrong supers get docked when you leave the game. I believe if you are in space for 6 months they will dock you automatically even if it is a super.. Im not sure about titans but I know supers will get docked.. Not sure how it is determined or anything but yeah.. Supercarriers are part of the class of ships known as Super Capitals and are currently the 2nd largest class of ships in EVE. Technically, a supercarrier is a carrier class vessel which is however many time larger and much more expensive to build. In comparison to a typical carrier, a supercarrier has the following features: Has larger cargo, hangar and drone bays Cannot be built in, or docked in stations Deploys 3 additional Fighters, Fighter Bombers or drones per level compared to 1 Can deploy Fighter-Bombers Immune to all forms of Electronic Warfare (e.g. ECM, conventional warp jammers, Stasis Webifers, etc) Can only be prevented from jump/going into warp by Interdictor Bubbles, Mobile Warp Disruptors, and focused warp disruption generators used by Heavy Interdictors Has six high slots instead of five Able to fit Remote ECM Burst I Allowed to use one warfare link per racial carrier skill level, instead of just one regardless of level. There are 4 types of Supercarrier, 1 for each of the 4 races Amarr - Aeon Caldari - Wyvern Gallente - Nyx Minmatar - Hel
Larger cargo bay: doesn't make it any better, how interesting it is for a ship log off 95% the time you spend playing with main character? Can not be build in stations: any capital ship should be like that, from freighters/orcas to titans, hell every single dam ship should be build in POS, it's a MMO not a themepark, NPC station slots/industry should be simply removed !! Deploys more drones: how many more or interesting it is being log off 95%+ of that character stuck in and doing nothing? Deploy fighter bombers: trade off, more skills = better ships more options
Immune to to ewar: this needs to be scrap from the supers plain simple, leave it to Titans is OK Slots number: bigger ship = more fittings, yeah that seems pretty logic to me Able to fit remote ECM burst: it's a bigger ship requiring a huge amount of skills on top of regular one so, no issue here Links: I'm against links providing such huge boosts on T3's and CS, I have alredy exposed my own idea in dedicated threads and if something I'd like to see is Supers and Titans only able to fit links to offer best boosts but still under half values of current benefits.
So whats left? -30 million EHP as a reason to be unable to dock?
Reduce it to 5million and tweak a bit better resist profile, problem solved for players, more supers destroyed, better for the game overall. More ships destroyed and expensive ones is good, not the other way around. *removed inappropriate ASCII art signature* - CCP Eterne |

Hemmo Paskiainen
Aliastra Gallente Federation
422
|
Posted - 2013.08.07 14:41:00 -
[34] - Quote
Kaiser Acosta wrote:I don-¦t fly a supercarrier.
The only reason is, that it-¦s not possible to dock in stations with them.
Wouldn-¦t it be an idea to have specific stations, where supercarriers could dock in.
I predict that more people would fly supers.
Just an idea.
Wassup Kaiser
I have sugested this before, its a good idee to give 0.0 stations a expensive visable upgrade that would allow supers to dock. This would be allot of fun that could create some tension (camping, hotdropping ect etch strategic objective ect ect) CCP FIX BLACK OPS FFS
[url]http://img232.imageshack.us/img232/9679/whatihavedoneineve.jpg[/url] |

Bugsy VanHalen
Society of lost Souls
767
|
Posted - 2013.08.07 18:19:00 -
[35] - Quote
Gary Bell wrote:Wrong supers get docked when you leave the game. I believe if you are in space for 6 months they will dock you automatically even if it is a super.. Im not sure about titans but I know supers will get docked.. Not sure how it is determined or anything but yeah.. WTF, What have you been smoking??
Supers are only docked when a node crashes and characters and there ships are spawned at the station they are cloned at. This is how many caps and supers got into high sec back in the day.
The idea of docking your super is so you can fly something else, if you are logged off in it, you are not flying something else are you?
A 100M SP character that can not get out of their super, is useless when supers are nerfed into not being worthwhile to use. More nerfs/rebalanced are incoming for them.
When that happens the ability to dock them, even at only specific stations or upgraded outposts will go a long way to curb the rage. |

Kaiser Acosta
Angels and Demons Inc. Mordus Angels
2
|
Posted - 2013.08.08 08:05:00 -
[36] - Quote
Hemmo Paskiainen wrote:Kaiser Acosta wrote:I don-¦t fly a supercarrier.
The only reason is, that it-¦s not possible to dock in stations with them.
Wouldn-¦t it be an idea to have specific stations, where supercarriers could dock in.
I predict that more people would fly supers.
Just an idea. Wassup Kaiser I have sugested this before, its a good idee to give 0.0 stations a expensive visable upgrade that would allow supers to dock. This would be allot of fun that could create some tension (camping, hotdropping ect etch strategic objective ect ect)
Hey Hemmo ... Long time no speak o/
I hope / believe the "grownups" will come to their senses  |

Malcanis
Vanishing Point. The Initiative.
11182
|
Posted - 2013.08.08 10:30:00 -
[37] - Quote
Kaiser Acosta wrote:I don-¦t fly a supercarrier.
The only reason is, that it-¦s not possible to dock in stations with them.
Wouldn-¦t it be an idea to have specific stations, where supercarriers could dock in.
I predict that more people would fly supers.
Just an idea.
I think your prediction is very accurate
That's why I savagely oppose the idea.
1 Kings 12:11
|

Darling Hassasin
Imperial Academy Amarr Empire
10
|
Posted - 2013.08.08 11:12:00 -
[38] - Quote
Well I feel perhaps I should state the obvious here...
There is an Elephant in the room and it is My 5 million EHP Nyx playing docking games with your poor fleet... It is where bait gets renamed treat. |

Bugsy VanHalen
Society of lost Souls
769
|
Posted - 2013.08.08 13:35:00 -
[39] - Quote
Darling Hassasin wrote:Well I feel perhaps I should state the obvious here...
There is an Elephant in the room and it is My 5 million EHP Nyx playing docking games with your poor fleet... It is where bait gets renamed treat. Elephant? Really?
Forcing a NYX (or any other super cap) to redock may not get you a kill mail, but it still effectively removes the Nyx from what ever engagement they where trying to get to. Station Games and station camping are BULLSHlT. Complaining that any super able to dock can not be killed on station when it undocks is pathetic. It is like spawn camping, and is more akin to grieving than PVP.
Allowing supers to dock may encourage more players to fly, or at least own supers. But it would also encourage more super pilots to dock their supers and fly something else.If you want supers out of the game, or at least less of them around, allowing them to collect dust docked in stations will do that, without generating any rage from the super pilots.
That being said I do not believe supers should be able to dock just any where. I would say one or two special stations in each region. This would not only allow supers to dock, but make those specific stations strategic assets worth fighting over. A great conflict driver.
For sovereign null sec where the only stations are outposts, I would say add a very expensive advanced upgrade that will allow the outpost to serve as a docking point for supers. Limit this to one or two per region. First Outposts to receive this upgrade lock out every other outpost in the region from getting it. They become the most valuable stations in the region. They become stratigic staging points, as well as primary targets when invading that region. This will force those installing the upgrade to plan ahead and make sure it is in an outpost, in the best defensible, strategic location.
I really believe this would do far more good than harm. |

Solutio Letum
Terpene Conglomerate
160
|
Posted - 2013.08.08 18:19:00 -
[40] - Quote
Truly how hard is it for you guys to get sitter alts? |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1119
|
Posted - 2013.08.08 18:28:00 -
[41] - Quote
Why do I have the feeling we're about to gather rivers of tears and rage from special snowflakes?
I predict showers, tropical rains like and tsunamis of tears. I can smell it from here and already tastes good. *removed inappropriate ASCII art signature* - CCP Eterne |

Kaiser Acosta
Angels and Demons Inc. Mordus Angels
2
|
Posted - 2013.08.09 06:10:00 -
[42] - Quote
Solutio Letum wrote:Truly how hard is it for you guys to get sitter alts?
And if I don-¦t want to have an alt or want to wait until I have skill trained a toon that can fly in a super? |

Darling Hassasin
Imperial Academy Amarr Empire
11
|
Posted - 2013.08.09 07:44:00 -
[43] - Quote
Bugsy VanHalen wrote:Darling Hassasin wrote:Well I feel perhaps I should state the obvious here...
There is an Elephant in the room and it is My 5 million EHP Nyx playing docking games with your poor fleet... It is where bait gets renamed treat. Elephant? Really? Forcing a NYX (or any other super cap) to redock may not get you a kill mail, but it still effectively removes the Nyx from what ever engagement they where trying to get to. Station Games and station camping are BULLSHlT. Complaining that any super able to dock can not be killed on station when it undocks is pathetic. It is like spawn camping, and is more akin to grieving than PVP. Allowing supers to dock may encourage more players to fly, or at least own supers. But it would also encourage more super pilots to dock their supers and fly something else.If you want supers out of the game, or at least less of them around, allowing them to collect dust docked in stations will do that, without generating any rage from the super pilots. That being said I do not believe supers should be able to dock just any where. I would say one or two special stations in each region. This would not only allow supers to dock, but make those specific stations strategic assets worth fighting over. A great conflict driver. For sovereign null sec where the only stations are outposts, I would say add a very expensive advanced upgrade that will allow the outpost to serve as a docking point for supers. Limit this to one or two per region. First Outposts to receive this upgrade lock out every other outpost in the region from getting it. They become the most valuable stations in the region. They become stratigic staging points, as well as primary targets when invading that region. This will force those installing the upgrade to plan ahead and make sure it is in an outpost, in the best defensible, strategic location. I really believe this would do far more good than harm.
Are you clueless? Have you never played docking games???
The engagment it will be trying to get to will be just outside the station and it will/could kill half your fleet before you force it to redock... Did you miss the memo about the 4 million ehp? |

Hemmo Paskiainen
Aliastra Gallente Federation
423
|
Posted - 2013.08.09 10:32:00 -
[44] - Quote
Kaiser Acosta wrote: Hey Hemmo ... Long time no speak o/
Hi m8, how are you doing? Yes i quitted eve. After all these years, the fun stuff we did, i am kinda done with it. Liquified everything, just checking the forums once in a while, ditch some isk in investments and keep my 3 accounts free subscriped and skilled for the next 49856 months :P CCP FIX BLACK OPS FFS
[url]http://img232.imageshack.us/img232/9679/whatihavedoneineve.jpg[/url] |

Bugsy VanHalen
Society of lost Souls
774
|
Posted - 2013.08.14 14:54:00 -
[45] - Quote
[quote=Darling Hassasin
Are you clueless? Have you never played docking games???
The engagement it will be trying to get to will be just outside the station and it will/could kill half your fleet before you force it to redock... Did you miss the memo about the 4 million ehp?[/quote]
Docking games are part of the problem, not the solution.
Yes supers are very strong and very hard to kill. They also take months to build, and years to properly train into. Why would someone invest so much time and resources to get into a ship if it was easy to gank? Are they OP? Sure, when compared to the average ship, but not when you consider what it takes to get into one. Supers are not the problem. The problem is the power block coalitions and huge alliances that can mass produce them.
When supers were added to the game they were expected to be rare due to the resources required to build them. The thought was there would be only a hand full of Titans and MOM's in all of new eden at any given time. But players are more resourceful than that, and that artificial cap did not last long. Now they are over powered, not because they are not balanced to the effort and resources they require, but because they are to common. So what? We should nerf the hell out of them?
What happens to all the characters that have put the time into training for Titans and MOM's if they are nerfed into nothing more ship transporters and portable jumpbridges? Screw them, is not an acceptable reply. Most of those players have been dedicated loyal subscribers for a very long time. The solution has to work for them as well, not just the players crying about them being OP. There is no perfect solution to this issue. But are they really such a problem when the alliances that actually use them in combat are fighting other fleets of supers? Can they be brought into line without completely gimping their utility?
I say leave supers as they are, and buff dreads to kill them easier. If dreads had a special bonus, that was only effective against supers, like say a damage bonus that scales up that larger the signature radius of what it is targeting is. This may require an increase in the signature radius of supers to prevent dreads from blapping MWD battleships or other dreads, and carriers. Have it balanced so they do less damage than now to battleships,(dreads can still blap battleships which many consider a problem) do the same damage to capital ships and POSes as they do now, but 4 times the damage to supers with this new bonus. Such a change would also help make Citadel Cruise missiles and Torpedoes more viable. Currently even a Titan can speed tank a Citadel Torpedo to the point of taking not more than half damage from it. This should not be possible. As big as a Titans signature radius is, it is still far to small. Citadel Torpedos should be hitting a Titan fro full damage no matter how fast it is going. They are not fast ships, they are huge, it should be impossible to not score a good hit.
The point is, supers are not the ultra rare, one man fleet they once were. They are far more common, and far more disposable then they were ever expected to be. They need to be balanced as such. However simply nerfing them into uselessness is a real slap in the face for the long time loyal players that most of the super pilots are. If allowed to dock a lot of super pilots will simply fly something else unless their super is needed. If the dreads were buffed for combat against supers it would make them more vulnerable, and thus less OP for fleet battles, Which should again lead the them being used less. the impact of supers can be reduced in this way, without actually gimping their utility.
|

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1137
|
Posted - 2013.08.14 16:48:00 -
[46] - Quote
Bugsy VanHalen wrote: However simply nerfing them into uselessness is a real slap in the face for the long time loyal players that most of the super pilots are
It's common knowledge super carrier and titan pilots for the major part of those are brought characters on Toons Bazaar or specifically trained characters for that purpose which doesn't take so many years as you say.
Super capitals are way too powerful on their own and no SP claims on top of regular carrier justifies such a huge jump in combat abilities or survivability, nor does resources needed to build it because if those were a problem we wouldn't see as many like we see. Battles like Asaki while interesting for pub because of the number of players involved has most importantly shown how much overpowered those ships are. Once you get enough of them on the field, no matter how much dps you bring you can't kill them, and this is a true problem that needs to be solved for the greater good of the game and players fun.
Dreads are the new battleship thing, able to blap BSs carriers POS etc but then gets slaughtered by super carriers and titans, carriers are nothing but crunchy under dreads and supers teeth so what are the options left? -huge buff to regular carriers and dreads? I wouldn't ask more than be able to field 30 fighters actually doing some dmg and it would still be 1/3rd (+/-) of a super dps (12K Nyx but seems can do a bit more) and far away behind Dreads. But then we would be adding a new problem, 5 or 6K DPS carriers (random number out of my ass) playing docking games and become next numbers game "omgfknpwnmobilecheapothrowaway.com"
Hemmo Paskiainen wrote:Liquified everything, just checking the forums once in a while, ditch some isk in investments and keep my 3 accounts free subscriped and skilled for the next 49856 months :P
Come back once you took a good break from Eve, this is often the good way to restart having fun. Meanwhile I could use some of that important internet spacebux, just say'in  *removed inappropriate ASCII art signature* - CCP Eterne |

Kaiser Acosta
Angels and Demons Inc. Mordus Angels
3
|
Posted - 2013.08.21 04:55:00 -
[47] - Quote
Hemmo Paskiainen wrote:Kaiser Acosta wrote: Hey Hemmo ... Long time no speak o/
Hi m8, how are you doing? Yes i quitted eve. After all these years, the fun stuff we did, i am kinda done with it. Liquified everything, just checking the forums once in a while, ditch some isk in investments and keep my 3 accounts free subscriped and skilled for the next 49856 months :P
That-¦s like 49856 x 550.000.000 = 27.420.800.000.000 ISK  |

Bugsy VanHalen
Society of lost Souls
784
|
Posted - 2013.08.28 15:39:00 -
[48] - Quote
Solutio Letum wrote:Truly how hard is it for you guys to get sitter alts? The fact that sitter alts are not only used but pretty much a requirement for super pilots only shows how serious this problem really is.
Using a sitter alt to basically dock your super while its pilot does something else is a work around, not a solution.
The solution is to have a means to dock them. Restricted is fine. As I suggested limit it to only 1 or 2 stations per region. In SOV null have a very expensive advanced upgrade for outposts that will allow supers to dock there. But limit it to 1 per region. This makes that out post more strategic, and will serve as an additional conflict driver.
If supers not being able to dock is a game balance issue, that they must not be allowed to dock, then using sitter alts is an exploit to get around that mechanic. To enforce that mechanic so then your pod should be permanently fused into the ship when you board it. The only way out is death when the ship gets destroyed. Sitter alts should not be an option, as this makes the gap between the have's and the have not's even bigger. |

Bugsy VanHalen
Society of lost Souls
784
|
Posted - 2013.08.28 15:44:00 -
[49] - Quote
Kaiser Acosta wrote:Hemmo Paskiainen wrote:Kaiser Acosta wrote: Hey Hemmo ... Long time no speak o/
Hi m8, how are you doing? Yes i quitted eve. After all these years, the fun stuff we did, i am kinda done with it. Liquified everything, just checking the forums once in a while, ditch some isk in investments and keep my 3 accounts free subscribed and skilled for the next 49856 months :P That-¦s like 49856 x 550.000.000 = 27.420.800.000.000 ISK  he said 3 accounts, so that is 49856 x 3 x 550,000,000 = 82,262,400,000,000 isk worth of PLEX. over 82 trillion isk. |

Logical Chaos
Mind Games. Suddenly Spaceships.
35
|
Posted - 2013.08.28 18:53:00 -
[50] - Quote
FT Diomedes wrote:Nerf their EHP until it is merely twice a regular carrier, remove E-War immunity, then make them able to dock in a station.
Not the worst Idea due to the fact they have received a tremendous hit anyway by not having regular Drones anymore. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1172
|
Posted - 2013.08.29 14:46:00 -
[51] - Quote
Logical Chaos wrote:Yeah ratting with Fighters rox! It's not like normal Carriers are a zillion times better due to the supremeness of Sentry Drones.
Saw a Thany fit for sentries clearly out of whack, while the out of the box thinking make it interesting for specific situations there's one soon to come with some modules changes that will make them station docking games nasty over anything expected once some start realizing what they can achieve with.
Carriers should be given either the same restriction like supers (only fighters) or get their bonus apply to all drones but not able to fit drones modules and rigs.
Just an opinion. *removed inappropriate ASCII art signature* - CCP Eterne |

Logical Chaos
Mind Games. Suddenly Spaceships.
38
|
Posted - 2013.08.29 17:40:00 -
[52] - Quote
14 Garde Archon with Cap Sentry rigs and some proper fitting does 1514 DPS with no downtime due to traveling.
Thannie with 14 Fighters does 1750, which would mean it is the same if Fighters apply their DPS 86% of the time (leaving only 14 for travel).
Nyx with 24 Fighters does 3000 DPS so if they apply their DPS 50% of the time it equals the Ratting Archon worth less than 1/10th of the Nyx.
I did some Sanctums right after the Mothership-Nerf to Fighters only and the worst thing is that Fighters do not enter MWD speed if two targets are too close to each other (too close meaning a few kilometers). Instead they slowboat around. 50% damage uptime is generous. Basically it goes like this: Oneyvolley target -> slowboat around -> Onevolley target -> slowboat around.
And imo the solution would have been the following: People whined about Motherships having endless drones and they were correct. But instead of removing the ability to fit normal drones completely they should have given them like a 500 m3 drone bay for normal drones and a fighter bay for the Bombers. But people wanted that supers get nerfed super hard because people dropped them on anything. |

Red zeon
Sacred Templars Fatal Ascension
22
|
Posted - 2013.08.29 23:09:00 -
[53] - Quote
wait, did that guy above me just compare nyx for a ratting carrier? also, would supercarriers be able to dock, they would be gamebreaking op. (i have a nyx, ive solo hotdropped with it, do you know how fast a carrier dies?) i mean you could sit outside a lowsec kickout station, cap/shield or armor transfering a vigilant for example without risking **** (exept maybe the vigilant at some point) any subSuper you could pretty much kill before they turn around, and would someone hotdrop 5supers on you, deagro and just dock after a minute. hell, 28million effective hitpoints will last a while.
would it be awsome if all lowsec systems would have a super outside? |

Ersahi Kir
The Eminence Front SpaceMonkey's Alliance
336
|
Posted - 2013.08.30 06:17:00 -
[54] - Quote
I don't think some people realize how gamebreaking it would be if people could stockpile supers like they do dreads and carriers. Do you honestly think it would be better if the big blocks had a hundred super pilots each with 200-300 supers stockpiled just in case they lose those?
I know everyone wants to have a super they can show off to their in game girlfriend for e-sex, but having the game turn into a stockpile arms race isn't going to make the game better, it's going to make it worse. That's why most of the people from the big blocks are so against this idea. Committing a supercap to the field should be an important decision, being able to reship immediately lessens the impact making bad decisions.
And being able to dock up means it opens up insurance, which would be bad. |

Bugsy VanHalen
Society of lost Souls
791
|
Posted - 2013.08.30 15:18:00 -
[55] - Quote
So if supers could only be docked at 1 outpost in the region, a large null sec alliance could have a stock pile of 300 supers sitting in that station. OK , I see how this could be a bad thing. But if an attacking force was to make that station their primary target and capture it, then they would be locked out of that stock pile until they reclaimed the outpost. There would be both advantages and disadvantages to this.
How many super pilots do not have sitting alts? How many of them would not take this as a chance to get out of their super and fly something else? Would this not lead to less supers being active in the game? A super that is docked collecting dust, is just an asset, not an active threat. If this was done there would be a lot less complaints when supers are nerfed even more when they get their balance pass.
Every super pilot that does have a sitter alt, that sitter alt is basically a private dock that can be used to hide the ship anywhere. Is that not far more game breaking than knowing exactly what station those supers are docked at. Hell, sitter alts would still be used just for that purpose, to hide the supers where the enemy cannot find them, or lock them down. Having a single station/outpost per 0.0 region (none in low sec) where they could dock would be less game breaking than sitter alts ARE NOW.
I are not talking about letting them dock at any station, but only 1-2 stations per NPC 0.0, and only 1 outpost per Sov 0.0. The outpost one would be a very expensive, advanced upgrade, and the first outpost to get one installed would lock out every other outpost in the region from installing it. A single station per sov region. Hell if that is not good enough, since supers can only be build in Sov 0.0 do not have any stations in NPC 0.0 where they can dock. Upgraded outposts only, and only one per region. This would not be game breaking as any null sec alliance that benefits from this would at the same time be putting their super fleet at risk of being locked down if that outpost is captured.
Look at this from both sides, not just the benefits it would have for those that can dock supers, this would bring added risk and penalties as well.
This would not only let super pilots dock their ships and fly something else, it would make those outposts where they can dock strategic locations, that need to be defended. An alliance could not simply move that home base to another location if the war is not going well. You defend that station with every thing you have, because if it is lost, your super capital fleet could be locked down. When invading another alliances space, that outpost would be a primary target. If you can capture it you can seriously cripple your enemies. This would become a strategic target, and a great conflict driver. After all more conflict drivers mean more PVP, and that is what everyone is here for is it not? |

Bugsy VanHalen
Society of lost Souls
791
|
Posted - 2013.08.30 19:39:00 -
[56] - Quote
Ersahi Kir wrote:I don't think some people realize how gamebreaking it would be if people could stockpile supers like they do dreads and carriers. Do you honestly think it would be better if the big blocks had a hundred super pilots each with 200-300 supers stockpiled just in case they lose those?
I know everyone wants to have a super they can show off to their in game girlfriend for e-sex, but having the game turn into a stockpile arms race isn't going to make the game better, it's going to make it worse. That's why most of the people from the big blocks are so against this idea. Committing a supercap to the field should be an important decision, being able to reship immediately lessens the impact making bad decisions.
And being able to dock up means it opens up insurance, which would be bad. Perhaps if it was combined with a limit to the number of supers that can be built. Maybe add a component to the BPO,s for all supers that is only available as a loot drop. Then CCP could control the super population, or at least available replacements by controlling that drop rate.
The cost of building supers has not been the deterrent it was supposed to be to keep them rare. Controlling how many can be built thru other ways is the only real way to control their numbers. Large alliances would be able to stock pile the sub components, but could not build they actual ships until they acquired that limited component. Those limited drop components could be rare enough that they could bring a crazy high price, putting the cost of building a super back into the prohibitively expensive bracket they were meant to be in. If they could not be readily replaced, they would not be committed to the fight as willingly.
Of course, if supers were to become so expensive that they were only kept for special occasions, that is even more reason why they should be allowed to dock, and let the pilot fly something else. |

Lord Hawkwing
Blueprint Haus Get Off My Lawn
13
|
Posted - 2013.08.30 21:06:00 -
[57] - Quote
Kaiser Acosta wrote:I don-¦t fly a supercarrier.
The only reason is, that it-¦s not possible to dock in stations with them.
Wouldn-¦t it be an idea to have specific stations, where supercarriers could dock in.
I predict that more people would fly supers.
Just an idea.
Now if the stations can be destroyed...
|

Ersahi Kir
The Eminence Front SpaceMonkey's Alliance
338
|
Posted - 2013.08.30 21:23:00 -
[58] - Quote
Supers either need to be removed or they need to stay as they are. I'm not sure why you're on a crusade to change how they work, but most super owners realize how broken they are and how terrible they are for the game. Considering the people that own the largest number of supers (the big blocs) pretty much all agree that they're bad and aren't championing this idea should be a real wake up call that something is amiss with supercap balance. If you disagree with this statement then realize that most of the CSM's receive most of their votes from focused big bloc voting, and as far as I know not a single one has suggested buffs to supers.
As far as more general comments, stop going on about sitter alts. I honestly don't know very many people that use sitter alts, they usually create a focused super alt that is only trained to fly the specific super they're planning on using. Supers really aren't that hard to train for because you get to avoid a lot of the training time sinks, most notably gunnery, missiles, and most of the spaceship command skills. That keeps your main clear of all the clutter skills so they can focus on the more enjoyable subcap fights.
If however you could convince CFC, NC, and PL to support this change then I am wrong. But I don't think I am. |
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