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Thread Statistics | Show CCP posts - 7 post(s) |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1036
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Posted - 2013.08.01 22:45:00 -
[1] - Quote
Please stop buffing active tanks until ogbs are removed. Any buff to active tanks just dramatically increases the benefits from ogbs. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1038
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Posted - 2013.08.02 11:28:00 -
[2] - Quote
Vera Algaert wrote:I am concerned about the impact of this change on frigates - buffer-tanking isn't in a good place as is (unless you run with a HG Slave set) and this change will only make matters worse.
Where is the problem that you are trying to fix by giving small armor repairers a 15% boost? Is the dual-rep Incursus, Vengeance, ... too weak as is or are you just trying to make these ships unkillable? Do you want active tank to be the only option on brawling frigates?
edit: Single MSE buffer-tanked frigates are already simply not viable. In a 400mm plated frigate with slave set I can barely outlast dual ASB setups, without slave set I would lose such fights 7 times out of 10. Contrary to public belief the vast majority of FW players does not have Tengu or Legion at hand. Compensating for a nerf to fleet boosters by giving an increase to all active reps will shift the balance of power even further away from buffer setups.
Given that legion links makes armor rep mods = god mode buffing the armor reps just makes eve as bad as ever. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1038
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Posted - 2013.08.02 11:57:00 -
[3] - Quote
CCP Fozzie wrote:
Since we are reducing the power level of defensive gang links in Odyssey 1.1, we are planning to take the opportunity to also tweak local repairing some more. We will be boosting the rep amount of most local repair modules, such that someone with gang links after the patch will still rep less, but someone without gang links will rep more than they do now.
Won't this boost widen the gap between those who boost with links and those who boost without?
Please show us how many dps will a single sar2 incursus will rep now with this local rep bonus and without no ogbs. Also show cap stability/time.
Then show us how many dps a single sar2 incursus will rep with this new rep bonus with full amarr ogbs. Again also show cap.
I might be wrong but it seems you are still trying to buff ogbs.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1038
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Posted - 2013.08.02 13:31:00 -
[4] - Quote
Kenneth Skybound wrote:Cearain wrote:CCP Fozzie wrote:
Since we are reducing the power level of defensive gang links in Odyssey 1.1, we are planning to take the opportunity to also tweak local repairing some more. We will be boosting the rep amount of most local repair modules, such that someone with gang links after the patch will still rep less, but someone without gang links will rep more than they do now.
Won't this boost widen the gap between those who boost with links and those who boost without? Please show us how many dps will a single sar2 incursus will rep now with this local rep bonus and without no ogbs. Also show cap stability/time. Then show us how many dps a single sar2 incursus will rep with this new rep bonus with full amarr ogbs. Again also show cap. I might be wrong but it seems you are still trying to buff ogbs. No, you're wrong here. Someone with OGB will still be better than someone without. That's a simple true fact and unavoidable until the end of OGB. However, that gap is closing. Links are getting nerfs in the tanking department while straight up local repping gets buffs. As Fozzie states, this reduces a fully boosted local tank but increases a solo tank. It also, by way of the link nerfs, reduces logistics and buffer effectiveness on a relative and actual scale.
You are falling for the ccp ogb alt shell game.
Buffing heavy missiles would buff the drake. Why? Because the drake is bonused to heavy missiles.
Gang links give bonus to local reps. Therefore giving bonuses to local reps boosts gang links.
Its time to post the numbers. This like every boost to active tanking is a ninja boost to ogb alts.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1038
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Posted - 2013.08.02 13:35:00 -
[5] - Quote
Vera Algaert wrote:I am concerned about the impact of this change on frigates - buffer-tanking isn't in a good place as is (unless you run with a HG Slave set) and this change will only make matters worse.
Where is the problem that you are trying to fix by giving small armor repairers a 15% boost? Is the dual-rep Incursus, Vengeance, ... too weak as is or are you just trying to make these ships unkillable? Do you want active tank to be the only option on brawling frigates?
edit: Single MSE buffer-tanked frigates are already simply not viable. In a 400mm plated frigate with slave set I can barely outlast dual ASB setups, without slave set I would lose such fights 7 times out of 10. Contrary to public belief the vast majority of FW players does not have Tengu or Legion at hand. Compensating for a nerf to fleet boosters by giving an increase to all active reps will shift the balance of power even further away from buffer setups. Go out and actually try frigate pvp - the majority of enemies will already be active tanked and most of the rest run entirely tankless setups (kiting destroyers, dampening condors, ...). Try flying a buffer-tanked frigate without 3b in implants and report the results, there's a reason why almost nobody is flying buffer tank as is.
If you had to buy a second account to use slaves, ccp would care about your post. But active tanks are the ones that work well with the ogb alts so they will get the boosts. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1039
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Posted - 2013.08.02 15:01:00 -
[6] - Quote
Caleb Ayrania wrote:CCP Fozzie wrote:blarggg wrote:Caleb Ayrania wrote:Will this apply to repair drones also? (Would be nice with maybe a bit more than 15% on drones imho)
Is it going to be on all meta levels, and could some minor gradient balance be considered?
I didn't see any responses to this guys drone question so i figured i quote to make it get noticed. Will drones get +15% repair amount? (or +22.137% based on arbitrary math) Not as part of this change no. So basically you guys are balancing the onboard reps but not the remotes and not the drones? Is that not a bit stupid? Wont that just make your future balance issues that much more complicated? Also what is the philosophy about not boosting some meta levels? It seems extremely stupid to mess up values of meta by some artificial usability and not by fixing the drop rates? Ideally theses things should be considered in a much more holistic approach, so for example overheating tollerance is high on low meta, but destruction chance is also high, and vice versa on higher meta. Then tweak the drop rates and consider using a global counting serverside and increase drop chance when universal population drops below certain thresholds. When you change "nerf" bonuses it really just mess up the whole intuitive aspect of guessing values and usability..
The idea behind boosting the local active tank was to mitigate the nerf to ogbs. If drones got a boost from ogbs the would have been buffed too. They wanted to make sure ogb still equals god mode.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1042
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Posted - 2013.08.02 16:45:00 -
[7] - Quote
Trifle Donier wrote:Cearain wrote:Gang links give bonus to local reps. Therefore giving bonuses to local reps boosts gang links.
Its time to post the numbers. This like every boost to active tanking is a ninja boost to ogb alts. Not if you nerf said links at the same time as you boost local reps. Hint: read the links thread.
You clearly don't understand the shell game being played.
This post dev post goes with the changes to ganglinks. The reason it goes together is because it mitigates the nerf to ogbs.
Its like they nerf the drake by giving it a decrease in range on missiles but then buff the heavy missile and heavy assault missile damage. End result is it looks like a real nerf to the drake but at best its very minor indeed.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1042
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Posted - 2013.08.02 16:59:00 -
[8] - Quote
Leskit wrote:CCP Fozzie, with the buffs to self reps and reduction in warfare link bonuses (specifically the rep speed and cap usage), what is the net change? e.g. a player running a single rep with the fleet booster for rep speed before odyssey 1.1, and after. I fail horribly at that type of stacking math. so it's a boon so un-boosted self reppers, but what's the net change to boosted reppers?
Thanks
This but not just rep speed. Assume full ogb bonuses. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1043
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Posted - 2013.08.02 17:43:00 -
[9] - Quote
Tsubutai wrote:Leskit wrote:CCP Fozzie, with the buffs to self reps and reduction in warfare link bonuses (specifically the rep speed and cap usage), what is the net change? e.g. a player running a single rep with the fleet booster for rep speed before odyssey 1.1, and after. I fail horribly at that type of stacking math. so it's a boon so un-boosted self reppers, but what's the net change to boosted reppers?
Thanks In the simplest possible case (assuming no resist modules on the tanking ship to avoid complications arising from stacking penalties), current tanking links increase the strength of an active tank by a factor of 2.36. After the change, a full suite of tanking links will only increase local tank strength by a factor of 1.82 (if boosted by a maxed-out command ship) or 1.77 (if boosted by a maxed out T3). Combined with the 15% increase in local tanks due to the repper buff, this means that a boosted local tank after the patch will be 2.09 times stronger than an unboosted local tank on TQ today if the bonuses are coming from a command ship, and around 2.03 times stronger than an unboosted local tank today if the bonuses are coming from a T3. TL,DR - after Odyssey 1.1, linked active armor tanks will be around 14-15% weaker than they are on TQ today.
So if we isolate the local rep bonus would this be accurate?
Assume regular incursus with no links is tanking 100 dps. After this local rep bonus it will tank 115 dps.
The exact same incursus with a fully bonused t3 ship would be tanking 177 dps without this local bonus. With the local bonus it will tank 203 dps.
So this bonus adds 26 dps of tank to the linked ship but only 15 dps to the unlinked ship.
This local tank bonus effectively mitigates the "nerf" to t3 ogb tank bonuses by 39%.
I think the nerf to ogbs was way too weak and doesn't need to be mitigated.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1043
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Posted - 2013.08.02 18:31:00 -
[10] - Quote
Sigras wrote:Cearain wrote:Tsubutai wrote:Leskit wrote:CCP Fozzie, with the buffs to self reps and reduction in warfare link bonuses (specifically the rep speed and cap usage), what is the net change? e.g. a player running a single rep with the fleet booster for rep speed before odyssey 1.1, and after. I fail horribly at that type of stacking math. so it's a boon so un-boosted self reppers, but what's the net change to boosted reppers?
Thanks In the simplest possible case (assuming no resist modules on the tanking ship to avoid complications arising from stacking penalties), current tanking links increase the strength of an active tank by a factor of 2.36. After the change, a full suite of tanking links will only increase local tank strength by a factor of 1.82 (if boosted by a maxed-out command ship) or 1.77 (if boosted by a maxed out T3). Combined with the 15% increase in local tanks due to the repper buff, this means that a boosted local tank after the patch will be 2.09 times stronger than an unboosted local tank on TQ today if the bonuses are coming from a command ship, and around 2.03 times stronger than an unboosted local tank today if the bonuses are coming from a T3. TL,DR - after Odyssey 1.1, linked active armor tanks will be around 14-15% weaker than they are on TQ today. So if we isolate the local rep bonus would this be accurate? Assume regular incursus with no links is tanking 100 dps. After this local rep bonus it will tank 115 dps. The exact same incursus with a fully bonused t3 ship would be tanking 177 dps without this local bonus. With the local bonus it will tank 203 dps. So this bonus adds 26 dps of tank to the linked ship but only 15 dps to the unlinked ship. This local tank bonus effectively mitigates the "nerf" to t3 ogb tank bonuses by 39%. I think the nerf to ogbs was way too weak and doesn't need to be mitigated. yes, your math is correct, but youre looking at it the wrong way. if a ship tanks 100 DPS with the old links it would tank 100 * 2.36 = 236 from a max bonused T3 (right now) with the new local bonus the ship will tank 115 DPS with the new links, it will tank 115 * 1.82 = 209.3 not only is this way less, its also way less of a difference
I am looking at the specific bonus in the op and its effect on the gap between ogb ships and non ogb ships.
This specific bonus widens the gap between ogb ships and non ogb ships. In the case above this specific bonus gives the ogb ship and extra 27.3 dps of tank. The exact same ship with no ogb only gains 15 dps of tank.
Again this is the shell game. Saying this bonus is not a boost to ogbs is like saying boosting hams and heavy missiles is not a boost to drakes. It is. This boost to active tanks is a boost to ogbs. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1043
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Posted - 2013.08.02 19:19:00 -
[11] - Quote
Sigras wrote:^^ except when they nerf OGBs at the same time.
Yes, I agree a boost to local tanks is a boost to OGBs, but consider the following:
the local tank boost is a 15% boost, the OGB nerf is a 25% nerf so the result is that OGB links are 10% less effective.
Also youre forgetting the biggest thing that OGB links are used for, RR, which isnt getting a boost at all so this is a straight nerf to OGBs
or are you somehow trying to say that the gap between OGB and non OGB local tanking is somehow bigger after this proposal? Because you can say that, but youd be unambiguously wrong
By "this proposal" I mean the one this thread discusses, not the proposals addressed in a different thread(s). And yes this proposal - the increase to local rep amount - increases the gap between ogb and non ogb.
All of the buffs to active tanking that we have seen have been buffs to ogbs and they helped get us to the point we are at now. OGB = god mode.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1047
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Posted - 2013.08.03 15:41:00 -
[12] - Quote
Tobias Hareka wrote:Cearain wrote:Sigras wrote:^^ except when they nerf OGBs at the same time.
Yes, I agree a boost to local tanks is a boost to OGBs, but consider the following:
the local tank boost is a 15% boost, the OGB nerf is a 25% nerf so the result is that OGB links are 10% less effective.
Also youre forgetting the biggest thing that OGB links are used for, RR, which isnt getting a boost at all so this is a straight nerf to OGBs
or are you somehow trying to say that the gap between OGB and non OGB local tanking is somehow bigger after this proposal? Because you can say that, but youd be unambiguously wrong By "this proposal" I mean the one this thread discusses, not the proposals addressed in a different thread(s). And yes this proposal - the increase to local rep amount - increases the gap between ogb and non ogb. All of the buffs to active tanking that we have seen have been buffs to ogbs and they helped get us to the point we are at now. OGB = god mode. It's good thing they are looking for ways to remove OGB. Isn't that good?
They have been saying that for over a year. Yet they never say exactly who this person/team is. Perhaps it's time this as yet unnamed person communicates with the players.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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