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Thread Statistics | Show CCP posts - 7 post(s) |

Xequecal
Ministry of War Amarr Empire
11
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Posted - 2013.08.01 13:52:00 -
[1] - Quote
Everyone go sell your Gist shield boosters now before the price crashes through the floor, their efficiency was why they were so valued and they just lost a huge amount of that advantage. |

Xequecal
Ministry of War Amarr Empire
12
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Posted - 2013.08.01 14:19:00 -
[2] - Quote
Unforgiven Storm wrote:Quote:Increase the shield bonus of all shield boosters (except for deadspace/officer reps and ASBs) by 15% I understand that giving 15% to deadspace/officer reps will make them too OP, but not giving nothing will make then loose the advantage they had in compaction to "normal" ones, is that intencional ? why not given them 5% to keep them in line, proportionally speaking, with the "normal" ones?
The Gist boosters are phenomenally overpowered and have been since forever, they absolutely need this relative nerf.
Imperial Navy MARs have a rep:cap ratio of 2. A-type MARs have a rep:cap ratio of 2.6. Going from faction to best deadspace is a 30% increase in efficiency.
Caldari Navy medium shield boosters have a boost:cap ratio of 1.5. With a SBA II fitted they have a boost:cap ratio of 2.04. Gistum A-type boosters have a boost:cap ratio of 4.473. With a pith X-type SBA fitted they have a boost:cap ratio of 6.49, a 218% increase in efficiency over faction.
So, basically, going from best faction repper to best deadspace repper lets you rep 30% more for the same cap. Going from best faction to best deadspace shield boosters lets you boost 218% more shield for the same amount of cap. Yeah, that's exceptionally fair. |

Xequecal
Ministry of War Amarr Empire
25
|
Posted - 2013.08.02 16:40:00 -
[3] - Quote
Gospadin wrote:small/medium active armor repairers are already more efficient than small/medium shield boosters, why would they make it MORE out-of-whack?
For T2 and faction modules, two reppers have almost exactly the same rep:cap as a shield booster and an SBA. They also have extremely similar rep/boost per second. The shield modules have the advantage of boosting immediately and a shorter cycle time, while the armor modules have the advantage of much easier fitting stats and the fact that you can fit them singly and still have it be good individually.
For deadspace modules, this balance is utterly destroyed. The best deadspace armor reppers are a 30% (medium) to 40% (large) increase in rep:cap from faction armor reppers. The best deadspace shield booster plus best deadspace SBA results in a 218% (medium) to 298% (XL) increase in boost:cap from faction shield boosters. A T2 XLSB and T2 SBA is almost identical in effectiveness to two Large Armor Repairer IIs, but a Gist-X XLSB and a Ptih-X SBA boosts 2.12 times as effectively as two Centus-X Large Armor Repairers. |

Xequecal
Ministry of War Amarr Empire
26
|
Posted - 2013.08.02 17:00:00 -
[4] - Quote
Pelea Ming wrote:SHield tanks are still notably more powerful then armor tanks for a variety of reasons, why not give shield reps a slightly smaller boost then armor reps? Like, say, 10%? or 12.5%?
Aside from the ancillary shield boosters (which aren't getting buffed) and the Gist line of shield boosters, which also aren't getting boosted, shield really isn't better than armor. |

Xequecal
Ministry of War Amarr Empire
26
|
Posted - 2013.08.02 17:16:00 -
[5] - Quote
Tobias Hareka wrote:Xequecal wrote:Pelea Ming wrote:SHield tanks are still notably more powerful then armor tanks for a variety of reasons, why not give shield reps a slightly smaller boost then armor reps? Like, say, 10%? or 12.5%? Aside from the ancillary shield boosters (which aren't getting buffed) and the Gist line of shield boosters, which also aren't getting boosted, shield really isn't better than armor. T2 X-Large w/ T2 shield boost amp vs T2 LAR Fight! Not to even mention you can fit X-L booster to cruisers...
Yes. comparing two modules to one module is extremely honest. I'm floored by your amazing argument. Why don't you ready my previous two posts and try again? |

Xequecal
Ministry of War Amarr Empire
26
|
Posted - 2013.08.02 17:35:00 -
[6] - Quote
Tobias Hareka wrote:Xequecal wrote:Yes. comparing two modules to one module is extremely honest. I'm floored by your amazing argument. Why don't you ready my previous two posts and try again? T2 X-L booster Cyclone vs T2 LAR Harbinger
Ok, first of all, you're comparing a ship with a boosting bonus to a ship without a rep or resist bonus, which is highly dishonest to begin with.
Second, any viable XLSB Cyclone fit has no SBA, because the first Invuln II is better than an SBA. It's pretty comparable to say a triple rep Myrmidon, due to the much lower fitting on the medium reps. XLSB cyclone will need CPU fitting mods to fit a full rack of launchers and BCSes for sure. |

Xequecal
Ministry of War Amarr Empire
26
|
Posted - 2013.08.02 17:41:00 -
[7] - Quote
Tobias Hareka wrote:Xequecal wrote:Tobias Hareka wrote:Xequecal wrote:Yes. comparing two modules to one module is extremely honest. I'm floored by your amazing argument. Why don't you ready my previous two posts and try again? T2 X-L booster Cyclone vs T2 LAR Harbinger Ok, first of all, you're comparing a ship with a boosting bonus to a ship without a rep or resist bonus, which is highly dishonest to begin with. Second, any viable XLSB Cyclone fit has no SBA, because the first Invuln II is better than an SBA. It's pretty comparable to say a triple rep Myrmidon, due to the much lower fitting on the medium reps. XLSB cyclone will need CPU fitting mods to fit a full rack of launchers and BCSes for sure. Exactly the point. You need 3 repaires + rep bonus to match Cyclones repping power with only one shield booster.
The cyclone needs fitting mods to make an XLSB work, the Myrmidon doesn't need them for its rep fit. |

Xequecal
Ministry of War Amarr Empire
30
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Posted - 2013.08.10 15:52:00 -
[8] - Quote
elitatwo wrote:Nice changes so far!
But here I am still standing by my point that medium and large armor reps need to loose 50% capacitor activation cost and 33% cycle time.
Note here: A 50% reduction in capacitor cost / cycle is only for the case that the cycle times of medium and large reps go down by 33%. If not a 25% reduction in capacitor cost / cycle should be fine.
So far I cannot see anything wrong with the capacitor cost and cycle times on small armor reps but correct me if I'm wrong.
A general buff in repair power of shield boosters and armor reps is always welcome since the the amount of damage on the field has increased by a ton.
Proceed
Seriously? Do people even think about this stuff before posting it? I'm going to go enjoy my 4000 DPS tank on my strategic cruiser. |
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