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Kakita Jalaan
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Posted - 2005.12.19 09:14:00 -
[1]
Edited by: Kakita Jalaan on 19/12/2005 09:19:25 Do not accept this mission, you will die miserably unless you have 3 or 4 friends with you - remote tanking is absolutely required to be able to stand up to the damage (barring uber faction mods that you won't to risk there). My Raven with 3 appropriate hardeners and 12k shield died so fast I couldn't warp out.
ITMOD is a 5 part deadspace mission to remove an unauthorized military presence. Stage 1/5 is surprisingly tough but alright, with a couple Caldari/Amarr Navy ships (in the Gallente version). Amarr Navy Jakars are my new best friends (cranked up Navy Apocs), you'll find 2 of those there.
2/5 is a cargo mission, quickly done, nothing to think about.
3/5 I don't quite remember, wasn't to hard either.
4/5 is teh win. First stage of deadspace: You warp in and 6 BS aggro you, plus a couple of cruisers and inties (that luckily don't scramble). I managed to do it by warping in, killing 1 BS, warping out (and so on).
Second part of deadspace is even funnier. What is obviously meant to be at least 2 groups spawn in a reasonable distance from you (some 40km+ I think), around a newly constructed enemy stargate which is to be taken out. Here we're looking at 7 BS, 2 of which were the fun Jakars, no less than 15 Navy Mallers and a couple of inties and sentry guns. All of those aggro you at once.
First time I tried I barely made it out, without being able to kill anything. Refitted ship, tried again -> big mistake. They were all still around the warp in spot, killed me instantly 
edit: the reward for this no bounty mission is about 300k isk, 1107 LP. ______________ Join the Family |

Dupac
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Posted - 2005.12.19 10:25:00 -
[2]
Just done this. I use a remote shield boosting buddy in an apoc - first lvl 4 I've ever had to warp out of (in structure) since using a remote booster ship. Damage on you is very high - would steer clear unless you have a good tank and a friend.
When I got to the second stage I didn't have as many enemy as the OP so it may have been reduced in difficulty - still very hard.
I know the rewards will eventually balance out but could they not have been set at a more reasonable initial level? The rewards for this "no bounties" mission are an absolute joke......
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Willo Vasquez
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Posted - 2005.12.19 10:28:00 -
[3]
I thought that this would be a nice easy intro to the new level 4's based on the 350k reward and bonus, 500 LP it gives coupled with the 1hour 6 minute timer..... went in solo on 1/5 and did ok, but just took a while, so called in some corpmates after a d/t to give me a hand. Suffice it to say I lost my mega on the 3rd deadspace section, partly due to a little over confidence, partly to loosing concentration for a sec, and partly due to lag.
This 1/5 mission insanely difficult in comparison to it's rewards and LP payout, like a level 4 angel ex on steriods and lots of them. 2/5 and 3/5 are all soloable, but 1/5 is just suicide for a solo player in a decent ship with a reasonable setup. No doubt a navy mega or such would have an easier time, but for those of us without such toys.... I'll be declining this mission untill the rewards balances the time taken.
Oh, and no freakin bounties!!!!!!
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Ethidium Bromide
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Posted - 2005.12.19 10:56:00 -
[4]
don't mess with amarr
honestly sorry to hear about your losses my eyes were growing to melon size when i read that description tbh. this IS aehm.. hard _________________________________ just because you are not paranoid doesn't mean i'm not following!
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kahle
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Posted - 2005.12.19 11:11:00 -
[5]
yeh i had to run away on this one, first time i've had to quit a mission
i managed to clear the frigs but after that couldnt hang around long enough to damage anything any bigger
needs a little tweak
it went a little like 
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FoRGyL
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Posted - 2005.12.19 11:18:00 -
[6]
Possible to fit speed mods and get away on warp in before opening up, or do they get full dmg on u at once?
-out-
********************************************************* Pay or don't!
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Dupac
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Posted - 2005.12.19 11:26:00 -
[7]
Don't know about moving away and sniping - they open up right away and the apocs come in pretty fast.
Overall - I really like the 5 part mission - more interesting than the old lvl 4's and the faction angle is good fun. Don't want to be negative about it as it's obvious lots of hard work has gone into this and with a couple of tweaks it will be a good mission.
I'd suggest upping the initial rewards and LP's and then letting it settle down - and changing the 1st section of part four so they don't all aggro at once -
I wasn't scrambled and that's the only reason I got out alive.
I like a bit of a challenge but at the minute it's a bit tough - been offered part 5 of 5 - will try it later as I have a deathwish
must check insurance 
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Halkin
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Posted - 2005.12.19 11:28:00 -
[8]
Edited by: Halkin on 19/12/2005 11:32:16 Edited by: Halkin on 19/12/2005 11:30:51 on the first warp in you get a little bit of time, on the second (if you make it out) you dont get any. its a case of insta lock and insta agro unfortunately.
this pic was taken on the first time in
Linkage
next time they are all at the warp in point
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FoRGyL
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Posted - 2005.12.19 11:29:00 -
[9]
Ok I expand the question alittle, do anyone web and how close do u end up? I suppose the apoc was about 450m/s then
-out- ********************************************************* Pay or don't!
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Halkin
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Posted - 2005.12.19 11:46:00 -
[10]
the frigs are quick and do web, so moving out isnt an option
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Willo Vasquez
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Posted - 2005.12.19 11:49:00 -
[11]
Don't misunderstand me, I like the mission, it's HARD, but that adds to the fun. I just don't like busting a gut and risking my ship for a crappy reward.
First section is soloable, second is fine, third is mental! The webbing ships are the frigates, and they all seemed web capable and happy to use it. From memory:- 1st section 4 groups 6 maulers 4 apoc 2 ravens + 4 (5?) delta/gamma support frigates 2 Geddons + 4 maulers
All groups will agro of you stray too close but pulling one group at a time is doable. Ravens stay at 30-35K, Apocs and geddons close in to 5Kish, maulers sit at 20K, frigates close right up.
Second section 4 sentry guns 20-40k out, 2 BS's, 6 maulers, couple of frigates all in one group. Same attack pattern as above. Insta agro off the sentries.
3rd section.... from memory, and could be a little out with the numbers, but you get the idea. 20 frigates, 4 geddons, 4 apocs, 20 maulers, and 4 named elite BS's, Jakars, who tank like mofo's. IF memory serves, it's agro from the get go. Shoot one, they all pile in, but they pretty much ignore you until you open fire or get too close.
One of the Jakar's will drop the Marines needed to complete the mission.
Hope this helps everyone thinking about this mission.
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Willo Vasquez
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Posted - 2005.12.19 11:56:00 -
[12]
2/5 is a standard courier mission, 40 minutes given to complete it.
3/5 is get a passkey from a previously un-noticed armoury. 2 apocs, 4 maulers, 4 support frigates. 45 minutes or so given to complete.
Easy.
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AshrakTheWhite
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Posted - 2005.12.19 12:24:00 -
[13]
i actually tanked the 3rd stage in 1/5 for a good 10 minutes ... *****slapped 5 enemy BS then my Faction based tank broke and i warped out :) 2nd tiem yoiu warp in frigs start scramming ... friend lost a BS to them
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The Wizz117
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Posted - 2005.12.19 13:02:00 -
[14]
missions arent worth the isk any more, mining in my raven would now be more profitable.
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Lillith Lootseller
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Posted - 2005.12.19 13:22:00 -
[15]
Originally by: The Wizz117 missions arent worth the isk any more, mining in my raven would now be more profitable.
hmm but would that be fun?
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Ruffio Sepico
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Posted - 2005.12.19 13:29:00 -
[16]
Originally by: Lillith Lootseller
Originally by: The Wizz117 missions arent worth the isk any more, mining in my raven would now be more profitable.
hmm but would that be fun?
Would it be fun to lose a ship you needed to do like 100 missions to replace? There is risk and there is RISK.
Home: http://www.hidden-agenda.co.uk
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Tomas Nuerin
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Posted - 2005.12.19 13:29:00 -
[17]
I managed to solo this with my Navy Raven. Had to petition to get that keycard tho. Maybe I missed something at 3/5? Looted all and still no key.
Hardest part was to kill those three hard tanking Navy Ravens at the last pocket of 5/5. And it was only because I was packed with Cataclysm missiles (thermal). Docked and switched to Wrath/Paradise combo and pwnd them.
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Kakita Jalaan
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Posted - 2005.12.19 19:04:00 -
[18]
The passkey should be in the Imperial Armory (or so), inside the em forcefield. If you destroy the field, you can fly near it, the building is in fact a cargo can of sorts that contains said key.
Funnily enough, when I lost the Raven the passkey was destroyed so I had to cancel the mission (it would have been suicide to warp in again anyway). Guess which mission I was offered next.
I'm almost sure the problem has to do with the aggro radius. The groups of enemies as they are are alright, but not all at once. In I think the 1/5 mission it was actually the drones that aggroed a lot of the people, but the point I'm really complaining about is 4/5, where I didn't pop any drones (having learned that lesson) and still the whole effing lot came at me at once, from 40-60km away. As can also be seen in the screenshot of a poster above (looks pretty exactly like my screenshot), the groups are initially in 2 packets. Each of them seperately should be tankable, but there is no way in hell you can tank 7 BS that go 500+ in deadspace. Plus cruisers and stuff.
Any chance of getting a refund on that mission? Don't particular mind if not, just asking for clarification. ______________ Join the Family |

Zeromancer
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Posted - 2005.12.19 21:53:00 -
[19]
Just got this mission offered a second time. The LP now was about 7 times higher than my first time and the timelimit was now 4 hours instead of 40 minutes. This was for the first stage. Also the isk reward was about 1.4 mill and 12k consumerelectronics in reward. So it seem this mission now have adabted to the average time and the rewards and timelimits are now as they should be.
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Chaozz
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Posted - 2005.12.19 23:53:00 -
[20]
I got this one last night. I am currently at 3/5. The first was like 1.2mil and 50 units of small armor repair.
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Mr Bod
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Posted - 2005.12.20 09:22:00 -
[21]
I had to cancel this mission as the pass key did not drop after I destroyed the armory in the 3rd mission. Up to that point is was f*g hard but do-able in a Domi.
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Kakita Jalaan
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Posted - 2005.12.20 09:27:00 -
[22]
The armory is not meant to be destroyed... it is a spawn container. Fly near it and you can "open cargo" on it. ______________ Join the Family |

Gess
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Posted - 2005.12.20 10:36:00 -
[23]
What is funny about this mission (only done the 1/5 so far) is that those Apocs can mwd in deadspace 
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Randuin MaraL
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Posted - 2005.12.20 14:05:00 -
[24]
Originally by: Kakita Jalaan Do not accept this mission, you will die miserably unless you have 3 or 4 friends with you - remote tanking is absolutely required to be able to stand up to the damage
Is not "_so_ broken" ... is just a mission you better take friends withg you, as you said.
Never be in the company of anyone with whom you would not want to die. MEDUSA veteran, Khumaak Award winner, kills in an ogre space suit |

Embattle
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Posted - 2005.12.27 20:19:00 -
[25]
Just did the first part of this, it was fairly hard and even though there is no bounties the loot isn't too bad with Amarr tags giving a bit of a reward. ----------- Trolling - Ban - All I got was this silly Hat. |

Rihiawg
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Posted - 2005.12.28 00:32:00 -
[26]
Solo'd mission in a poc.4 hards 2 t2 L reppers.Often just had to sit there with guns off using drones and cruise.Had to warp out once or twice on the 4th lvl. Final stage is 5 or 6 Ravens 3 scorps cruisers and frigs.3 of the Ravens are navy Temura's,never seen anything tank like them ever. By far the harder mission is the Enemy's abound last lvl.It was a m8's mission and he requested help.I warped in,obviously by this time all the rats had come through the gate.Tempest ,phoons etc. No matter where i looked,i was surrounded . Whole spawn lit up and i was a gonner without firing or even locking anything.
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zack666
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Posted - 2005.12.28 15:53:00 -
[27]
What they need to do on uber hard missions like that is, put a big fix on reward system. It's hard OK but then make it worth the risk we're taking!
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Embattle
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Posted - 2005.12.29 23:40:00 -
[28]
Edited by: Embattle on 29/12/2005 23:45:38 Arse that was rather annoying....my Navy Raven just went up in smoke, what was annoying was I was doing part 4 and had to warp out a few times which wasn't a problem but this time for some strange reason they seemed to suddenly decided to warp scram me and that was all she wrote, even more annoying was being unable to go back and pickup the bits that didn't blow up.
Stuff blown up:
2005.12.29 23:17
Victim: Embattle Alliance: None Corp: Aliastra Destroyed: Raven Navy Issue System: Scolluzer Security: 0.8
Involved parties:
Name: Amarr Navy Jakar / Amarr Empire (laid the final blow)
Destroyed items:
Power Diagnostic System II Power Diagnostic System II Dread Guristas Siege Missile Launcher Dread Guristas Siege Missile Launcher Mjolnir Torpedo, Qty: 902 (Cargo) Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System Dread Guristas Heat Dissipation Field Dread Guristas X-Large Shield Booster Dread Guristas Siege Missile Launcher Bane Torpedo, Qty: 1786 (Cargo) Dread Guristas Photon Scattering Field Imperial Navy Gate Permit (Cargo)
Might of helped not having the warp scram warning vanishing under all the other warnings. ----------- Trolling - Ban - All I got was this silly Hat. |

zack666
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Posted - 2005.12.30 21:23:00 -
[29]
Came to mission 4/5 second stage agrod by complete fleet that was there some 35< ships was scrambled and my Raven went in flames after less than 40 sec. I had all shield resistances over 80% and was repairing just below 2000 dmg/5 sec. with second ship. So unless ur able to withstand dmg. over 1000/sec. don't do the mission coz u'll die :( All that for a lousy reward off les than 2 mil. 
CCP f*****g fix this mission   or die 
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ZzeusS
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Posted - 2005.12.30 21:57:00 -
[30]
Anyone know their scram strength? How many WCS do you need to pack on in order to warp out?
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Wee Dave
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Posted - 2005.12.30 22:40:00 -
[31]
Originally by: ZzeusS Anyone know their scram strength? How many WCS do you need to pack on in order to warp out?
Don't.
Try it.
It's not worth it. This isn't a mission that's almost impossible that gives massive rewards. Even if you complete it, the rewards don't justify the time or effort.
As to the scrambling, it's all over the place. When I did it, I wasn't scrambled at all. Some people are getting ground to a halt. The frig behaviour in the new missions is weird. The frigates in the first pocket of 4/5 never moved for instance, not even when I shot at them. I think it is really luck of the draw.
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Swaffer
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Posted - 2005.12.31 10:22:00 -
[32]
should be possible in a moros dreadnought though? 51,000 shields and 50,000 armour with shield tank, think that's enough to at least take down all the frigs. i'll give it a go sometime and let you know how i got on.
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Galk
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Posted - 2005.12.31 17:08:00 -
[33]
Yes it is posible.
As your only tanking thermal/em, you get get ubber'ish resistants on your moros to match it's armour bank.
Iv'e done it, with a friend ______
862 buses later, galks back on the road again:)
Seasons greetings, merry christmas to one and to all.
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Embattle
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Posted - 2005.12.31 17:16:00 -
[34]
The area in the first picture I managed, the area in your second pic was the one that eventually cost me. ----------- Destroyed: Raven Navy Issue |

Galk
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Posted - 2005.12.31 17:27:00 -
[35]
Im suprised, that was the area we thought was the easier of the two.
The missions not imposable, certainly not in a dread. Warp scrambling on the npc's has allways been hit and miss, tbh if your chancing it, last ship id be using is a navy.
I had a problem with taking my dread in not knowing what to expect, barr the horror stories posted here, why i took a buddy along first time out.
But even in saying that, im now reserving my f*** off card for this mission to hand to my agent... i now have to run the angels... but atleast it's worth something....
It's just a huge timesink, and certainly not worth risking a dread, navy ship, or enlisting your friends to help. ______
862 buses later, galks back on the road again:)
Seasons greetings, merry christmas to one and to all.
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Embattle
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Posted - 2005.12.31 17:29:00 -
[36]
Edited by: Embattle on 31/12/2005 17:33:29 The problem with the second area is you tend to come in too close and thus even after warping out you end up in the middle of them again when you come back.....shame because just before I lost my NR I had considered cancelling the mission 
The other problem is that it is not easy to see you are being warp scramed with all the incoming hits, plus when you haven't been 5 times before you tend to left it slip to the back of your mind. ----------- Destroyed: Raven Navy Issue |

Galk
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Posted - 2005.12.31 17:41:00 -
[37]
Yeah..
But thats pretty much the same as any other ds mission you warp in and out on. You have been holding them for any lenght of time, there bound to be around the entry point.
I spose the intial entry point (and insta agro?) could be a problem, but then id imagine it was designed to be that way. (since when have ccp ever got npc balance right)
I suspect this is one of those missions that probaly will get changed as reguards to agro, beacons and whatnot.
If for no other reason, nobody is going to bother to run it, if you do have the means, it's not a challenge anyway, it just takes longer and as ive said, you get less for that lenght of time:/
Wouldn't say it's realy broken, it's just got Zero balance to it atm:/ ______
862 buses later, galks back on the road again:)
Seasons greetings, merry christmas to one and to all.
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Embattle
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Posted - 2005.12.31 17:56:00 -
[38]
Edited by: Embattle on 31/12/2005 17:58:22 Like you I just don't reckon this mission is worth the risk for the crap reward, but for some reason I just wanted to go on in the hope of something nice. Plus there are certain balance issues and game issues that become more apparent in such a mission....which can be costly 
Naturally with hindsight I can say using my NR with a DG fitting wasn't the best idea but then again I didn't want it to collect dust, but neither did I want it turned to dust  ----------- Destroyed: Raven Navy Issue |

Tos' Lavoch
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Posted - 2005.12.31 18:56:00 -
[39]
I managed to complete this mission but only with the help of a few in local (long live Juba corp). The instant agro on entry made it all but impossible to do alone and indeed even with five of us it took quite some time to complete.
It wasn't worth it from a isk or loot point of view but it was fun. I'll just never do it again :-)
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Chadawahee
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Posted - 2005.12.31 23:44:00 -
[40]
it very doable this one, just dont take a raven but an apoc. the first level just warp in and straight out, the frigs will agres but will be idle the second run. last level had 3 special ravens i never saw before, looked cool. you have to blow up that station there to complete it
have done it three times now and loved it, but gonna refuse it from now on because of the standing hits vs amarr.
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Selous
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Posted - 2006.01.02 18:56:00 -
[41]
did this helping a corp m8 , she had to petition for key . on 4/5 i took my mach as tank ,with pest , hac , cyclone , first lev was ok had to warp out to collect wingmen as some rats decided to aggro them instead of me .
next lev get warning to kill gate or reinforcements will , so most firepower is put on gate with rats sentries as secondary . gate takes huge amount to kill , kill all rats kill gate , more rats spawn , kill them , collect a bit of loot , warp out as i have to log , as i warp i see huge rat spawn .nearly lost a pest as gang mate was briefly afk .
if destroying gate is meant to stop reinforcements then please stop reinforcements .
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Okuden
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Posted - 2006.01.02 19:42:00 -
[42]
Yeah, had that mission end of 30th december, managed all four parts ok (except recurrent "no key" deal which is solved by petition)... Finished part "4 of 5", got agent confirmation on mission end, come back for loot and on third gate well Ohh Christ ... managed to get away in Iteron 4 but by the blink of an eye ... came back in tanked Raven but oohh no still im-possible. Couldn't even lock a single target my shield was allready 1/2 down ... didn't quite get if it was still the part 4 going on on overtime (better pay?) or part 5 starting up? Did not manage to start part 5 as my agent has gracefully decided to move and will give me no more missions before 08.01.2006 So, hope I'll survive in my Raven next round, but if that really was part 5 starting up, I should consider Massive Help ! :)
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Mikal Drey
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Posted - 2006.01.02 19:56:00 -
[43]
hey hey
Firstly. Halkin, nice pic. yep looked just like that to me :) Secondly. seeing the Moros pic with 0 shields shows ya the ammount of damage that you take. Thirdly. I posted about this mission a few days after RMR. but i still like to see peeps giving it a good go. as well as seeing high skilled people and well fitted ships going pop (showing the difficulty level) . This is a HARD and INSANE mission.
I did notice however that when i warped out after taking as much aggro as i could a mate who assisted on that last area didnt get agressed so she was able to clean up while i returned with shield/cap recharged and took the insta aggro again.
after you warp in you get a few SECONDS to use the long range you arrive at after that everything moved so fast it just got harder.
I reckon the difficulty on these new mission will settle down after another few mil SP and isk investment in my setup. as well as using the new TII missiles. Quite possibly an antiship torp will do high enough damage to break the BS's quick enough when they arrive at 20-40km from my long ranged snipe machine. and a precision cruise missile might actually pop the gammas quick enough to remove the web/scram pain.
Im not sure if i loved it or hated it. but F*** did it hurt. i'm not going back :( im a solo player and it took 2 tempests some time to clear it.
ZzeusS i tend to consider 1 scram strength per ship. i hope that helps.
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Tavoc
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Posted - 2006.01.02 20:03:00 -
[44]
Edited by: Tavoc on 02/01/2006 20:05:01 Well...tbh...overall this mision is not worth doing. The risk and time definately outweights the reward and standing loss. A corpmate and I did this without any problems at all (the Gallente version - vs. Amarr and Caldari). We had a fully T2 fitted Apoc and a Navy Mega, both setup for tank and as if we were working alone. 4/5 was honesty a joke. We killed the BS's and some crusiers and then one concentrated on the remaining spawn the other worked on the stargate.
We only saw the original spawn before the gate died and we competed the mission...don't know if it was a fluke, but not really much of a challenge.
Risk...ya it's still a very risky mission, but the reward of the mission and the loss of Amaar and Caldari standings is in no way worth it.
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Wolverine PL
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Posted - 2006.01.13 16:27:00 -
[45]
Edited by: Wolverine PL on 13/01/2006 16:28:05
Originally by: Kakita Jalaan Edited by: Kakita Jalaan on 19/12/2005 09:19:25 Do not accept this mission, you will die miserably unless you have 3 or 4 friends with you - remote tanking is absolutely required to be able to stand up to the damage (barring uber faction mods that you won't to risk there). My Raven with 3 appropriate hardeners and 12k shield died so fast I couldn't warp out.
ITMOD is a 5 part deadspace mission to remove an unauthorized military presence. Stage 1/5 is surprisingly tough but alright, with a couple Caldari/Amarr Navy ships (in the Gallente version). Amarr Navy Jakars are my new best friends (cranked up Navy Apocs), you'll find 2 of those there.
2/5 is a cargo mission, quickly done, nothing to think about.
3/5 I don't quite remember, wasn't to hard either.
4/5 is teh win. First stage of deadspace: You warp in and 6 BS aggro you, plus a couple of cruisers and inties (that luckily don't scramble). I managed to do it by warping in, killing 1 BS, warping out (and so on).
Second part of deadspace is even funnier. What is obviously meant to be at least 2 groups spawn in a reasonable distance from you (some 40km+ I think), around a newly constructed enemy stargate which is to be taken out. Here we're looking at 7 BS, 2 of which were the fun Jakars, no less than 15 Navy Mallers and a couple of inties and sentry guns. All of those aggro you at once.
First time I tried I barely made it out, without being able to kill anything. Refitted ship, tried again -> big mistake. They were all still around the warp in spot, killed me instantly 
edit: the reward for this no bounty mission is about 300k isk, 1107 LP.
Hmm, I didnt had any problems with stages 1-4. Now stage 5 awaits me. I did it in dominix. No big problems to be honest.
And I got sweet implant +3 to perception from NPC loot
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Wee Dave
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Posted - 2006.01.13 17:50:00 -
[46]
That's because they just dropped the difficulty level of the new missions.
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Javane
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Posted - 2006.01.13 19:21:00 -
[47]
This mission is just as bad as the "Enemies Abound" mission, its impossible. And not worth it. Even with friends, if all those ships aggro on the first one in, it is over. RMR = Risk Minus Reward. I'm really ****ed about the change of definition when it came to deadspace. I thought you weren't able to warp right into it and MWDs aren't supposed to be used, all of those buggers have insane speed boosts. Impossible is nothing. |

Wee Dave
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Posted - 2006.01.13 21:25:00 -
[48]
When did you last try it? The difficulty should have been reduced significantly in the last patch.
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Fergus Runkle
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Posted - 2006.01.19 19:02:00 -
[49]
Originally by: Kakita Jalaan Edited by: Kakita Jalaan on 19/12/2005 09:19:25
4/5 is teh win. First stage of deadspace: You warp in and 6 BS aggro you, plus a couple of cruisers and inties (that luckily don't scramble). I managed to do it by warping in, killing 1 BS, warping out (and so on).
Second part of deadspace is even funnier. What is obviously meant to be at least 2 groups spawn in a reasonable distance from you (some 40km+ I think), around a newly constructed enemy stargate which is to be taken out. Here we're looking at 7 BS, 2 of which were the fun Jakars, no less than 15 Navy Mallers and a couple of inties and sentry guns. All of those aggro you at once.
Can anyone confirm if this issue was solved in the Fix patch ?
Thanks
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MaxPower
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Posted - 2006.01.19 19:12:00 -
[50]
Still the same. Not hard though, Theres another thread about it, more up to date. Go in, kill the frigs, warp out. Go in, pop a couple mallers, warp out. Go in, pop a sentry gun, warp out. I did this in a dom type tanked, 5 active hardeners, and 2 large t2 reps (had to keep both running to tank the damage) and 2 heavy nos' to keep the reps running. 250 med rails on the dom, release drones as soon as u get in each time, head to station to grab more when you run out.
Once youve killed the frigs, and about 4 mallers, you can tank the spawn long wnough to kill the sentries, then warp out, get cap back up, and you can tank the rest.
Work your way through the mallers first, the bs do puny damage.
Change targets after every 2 nos cycles to ensure you are constantly getting cap to keep your ship working.
I just nos'd the mallers, and sucked a bs dry every time my cap dropped to a 3rd, to get it back up to 2/3
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Chesal
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Posted - 2006.01.22 14:51:00 -
[51]
I completed this mission yesterday - all 5 levels. Its a bit of a B-----d and the reward versus time and effort isnt even comparable. But here's a tip for completion.
Bs's really dont stand much of a chance in this - better to do it in a HAC - I used an ishtar and up until part 4 was accommpanied by 1 other Hac (Zealot)
As long as the Zealot can tank - it is easier for the ishtar to take out pretty much everything else. I managed the Part 5 solo.
Good idea to take a webber with you too for the scramblers.
CCP need to re-evaluate this mission - and t least put bounties on the ships to make it a little more worthwhile.
Lastly - Mostly you may find there is no key in the Imperial Armoury. All you need to do is petition and wait by the armoury. The GM's know the problem with the mission and will put the key in your hold so that you can move on to the next stage.
Dont get me wrong - i lost a **** load of Tech 2 wasps - but when you consider the loyalty points for this accumulate to around a near 18-20k - its worth it. 
Actually - thats all thats worth it with this one.
Marks out of 10 - This mission only gets a 3 in my vote

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Redeol
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Posted - 2006.01.30 14:37:00 -
[52]
where does one obtain the: Imperial Navy Gate Permit(s) ????
thanks for help
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Reatu Krentor
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Posted - 2006.01.30 15:18:00 -
[53]
Edited by: Reatu Krentor on 30/01/2006 15:18:32 the thing with this mission(the one where you have to destroy the stargate) is, you have to do the first stage fast enough, when you take too long you end up with a large blob of ships in the gate stage, if you're fast enough you'll only have a couple there. I noticed that when I did, I couldn't do it solo(first stage took to long), but with me in a tanked muninn and a buddy doing the shooting we were fast enough in the first stage to get to the 2nd stage fast enough resulting in only a small amount of ships there
PS(edit) the tags you get are very much worth selling  ------------------------------------------ The ammatar are not the enemy, they are the smoke and mirrors of the amarr. |

Reite
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Posted - 2006.01.30 15:26:00 -
[54]
I did this solo in a t2 fitted apoc, no faction mods at all..
Come on, its not that hard at all...
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MaxPower
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Posted - 2006.01.30 17:09:00 -
[55]
Originally by: Reite I did this solo in a t2 fitted apoc, no faction mods at all..
Come on, its not that hard at all...
Qft
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Redeol
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Posted - 2006.01.30 21:22:00 -
[56]
Edited by: Redeol on 30/01/2006 21:22:55
Originally by: Redeol where does one obtain the: Imperial Navy Gate Permit(s) ????
thanks for help
sorry for quoting myself, but i really need to know this :((( can't find them
its the 4th mission... im stuck
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