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KilROCK
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Posted - 2005.12.19 15:04:00 -
[1]
torps don't do damage to small targets? lol, that's a new one...
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KilROCK
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Posted - 2005.12.19 15:08:00 -
[2]
Originally by: tiller
Originally by: Lord Aradon
Originally by: KilROCK torps don't do damage to small targets? lol, that's a new one...
he obviously hasnt learned how to web 
You can't do EVERYTHING solo... lets see...
Lock fast, scram, web, tank and damage ? cannot be done... you have to make sacrifices. Web has to be left out.
Lol, sorry but the raven can do everything solo.
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KilROCK
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Posted - 2005.12.19 15:10:00 -
[3]
It's easy, And you should be able to figure out alone. I don't help rookie piwates come up with setups. Toodles  
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KilROCK
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Posted - 2005.12.19 15:22:00 -
[4]
Edited by: KilROCK on 19/12/2005 15:23:08
Originally by: tiller ...I'm just waiting for the T2 cruise missiles to appear now. The idea of being able to switch ammo for different size targets is just plain awesome.
Lol, to annihilate your tank with the penality? Sure, it will be a blast tanking sentry with -80%* to capacitor recharge.
*Don't know if penality stack with 5 launcher using 5 t2 anti-ship missile.
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KilROCK
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Posted - 2005.12.19 15:35:00 -
[5]
Well, I'm out of this topic. Good luck on your setup quest, You need some....
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KilROCK
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Posted - 2005.12.19 16:02:00 -
[6]
     
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KilROCK
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Posted - 2005.12.19 16:03:00 -
[7]
Originally by: tiller Ok, gonna throw toys our pram here. I ain't gonna bother with you guys and reply any more...
Gonna start a thread on t2 tissues for you all instead... you all cry / smacktalk, it's like being in local chat channel lol
Stop posting and gank haulers.
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KilROCK
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Posted - 2005.12.19 16:29:00 -
[8]
Originally by: Crellion I smell a noob in this thread multi posting and it aint tiller... and shame on you Killrock too.
Pfft, You should try it, it makes you feel tickly inside
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KilROCK
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Posted - 2005.12.19 16:47:00 -
[9]
Originally by: tiller
Originally by: Shin Ra I much prefer cruise to torps.
The reason he has 2 sensor boosters is to be able to catch HACs and cruisers, as well as indys. Cruise missles + heavy nos will tear up a hac, whereas torps will do far less damage. Then, there are assault frigs and ceptors on autopilot who he can kill with cruise but not torps. The only time torps make a difference is VS a HEAVILY tanked bs. Dual repper dom, tripple repper apoc. These tanks will be tough to break with cruise, but in low sec will be very rare.
Yeah I'd love to get a extra nos on but it's tough to fit without giving up something else.
I got nothing against stabs, but maybe your stabs? 
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KilROCK
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Posted - 2005.12.19 16:52:00 -
[10]
I give up. Cap injector, replace a sensor booster II by one. If you shove two nos on the AF and just 'warp'.. How will you get locked down if they have no cap.
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KilROCK
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Posted - 2005.12.19 22:53:00 -
[11]
Edited by: KilROCK on 19/12/2005 22:53:49
Originally by: Alowishus
Originally by: KilROCK I give up. Cap injector, replace a sensor booster II by one. If you shove two nos on the AF and just 'warp'.. How will you get locked down if they have no cap.
Thanks for the insight, noob. A cap injector is worthless in this situation because you warp out before you need to use it. Secondly, the second sensor booster is 100% necessary to get a lock on most ships before they warp out. Haulers, maybe not a problem, especially with expanders, but it helps with cruisers and frigs. Stop talking out of your ass and admit you have zero experience doing what we're talking about.
Ha ha ha. I'll admit i don't fly ravens, or sit at gates ganking "haulers". My ass talks more sense than you will ever do, so why don't you kiss it and kill more haulers haha.
Cap injectors were useful in the past for alot of pirating setups, and they are useful now even more for strong, invulnerability field tanks. Granted it might not be useful for what you do, Sit on gates and gank everything that may fly thru, but a setup with a strong tank for long battles against something that 'might' shoot back, or long sentry tanking will be alot better with a setup with a cap injector.
Think outside the box, and don't ever call me a noob again. Raven lover.
Since you edited your topic. Cap booster charges are reduced in size, and i'd throw out a couple of missiles to be able to tank sentry ALOT longer. You shoot what, 2-3 volley per haulers? don't tell me you need 2k of missiles in that cargo hold.
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KilROCK
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Posted - 2005.12.19 23:14:00 -
[12]
Originally by: Alowishus First off, I don't fly a Raven.
And you're also talking to someone who spent over a year living in 0.0 in Alliance vs. Alliance combat situations on a daily basis before becoming a pirate. I have experience with many types of combat. And I don't gate camp that often, but when I do, the engagemts usually lasts only long enough to get down to maybe 75% cap (under 30 seconds). I understand the value of cap boosters and have used them many times in the past. Your problem is that we're talking about a specific use and context for the ship setup and you can't seem to get your head around it.
Good day, noob.
Just 'lol'.
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KilROCK
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Posted - 2005.12.20 01:10:00 -
[13]
Originally by: Ranger 1 Errm, Kil/Mav, for your own sake, shhhh.
I will not be Shhhhhh'ed down!!   
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KilROCK
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Posted - 2005.12.20 01:23:00 -
[14]
Of course, i'm on the left, and Whatever his name, on the right. 
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KilROCK
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Posted - 2005.12.20 01:25:00 -
[15]
ROFLMAO
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KilROCK
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Posted - 2005.12.20 01:34:00 -
[16]
Originally by: Crellion
Originally by: KilROCK
Of course, i'm on the left, and Whatever his name, on the right. 
He seems to be powning your foot with his jaw you noob.
Of course not, he might dodge it, but then i push his chest backward and break his spine! Well not really, just found this by googling 'kick ass'.
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KilROCK
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Posted - 2005.12.20 01:51:00 -
[17]
Originally by: Ranger 1 I rest my case. 
Yea, chew on those fries!
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