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Face Lifter
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Posted - 2005.12.19 15:14:00 -
[1]
I have NPCed for at least 5 hours since the RMR patch and I can tell with absolute certainty: killing NPC became significantly easier.
The main reason for this is lack of web/scramble NPC intys. In all 5 hours of NPCing in 0.0, I think I encountered web/scramble inty only once!
NPCs have been improved in terms of reward, but why were they made easier? They should have gotten harder if anything.
I think spawns should be adjusted to have web/scrambler intys much more often.
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Jenny Spitfire
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Posted - 2005.12.19 15:18:00 -
[2]
Edited by: Jenny Spitfire on 19/12/2005 15:18:07 I think it is OK to encourage more ppl to go NPCing. Besides, I dont see mining to be hard, so I guess NPCing should be easy as well unless it is a mission thingy. Not everyone can NPC easily in 0.0 without a BS. ----------------
RecruitMe@NOINT! |
CapCrunnnch
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Posted - 2005.12.19 15:19:00 -
[3]
Whilst i agree with you that there fewer of those killer inties i get less lag than i would with 8 npcs in the belt all scrambling me, I think the reward level in 0.0 is exactly what it should be.
Exodus sent everyone back to empire, now in rmr look at the map in the evening you will see a good spread of people in 0.0 and its climbing.
This is good for the server.
In terms of balance I would ask the devs to make the npc BS's more harder either by giving them more damge or more hitpoints.
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kebab v2
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Posted - 2005.12.19 15:19:00 -
[4]
its true, im up 100mil in bounies since rmr deployment and i have not once been scrambled and im ratting in a -1 sec system. I was webed by a cruser once, dam that was scary
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Alberto
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Posted - 2005.12.19 15:43:00 -
[5]
Hehe the modĘs removed my post from this thread! And thought bush with all news companies were bad! |
Lygos
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Posted - 2005.12.19 15:52:00 -
[6]
I have often advocated more advanced npc fights, or complexes at least, that are geared to specific hull restrictions.
Yes, mixed fleets are more useful these days in npc situations sometimes. That's good.
However, larger ship hulls are much more flexible than smaller ones will ever be.
That is why I think there need to be Frigate-only, and Cruiser-only environments which contain advanced, high-bounty named npc interceptors and much more vicious cruisers. Content which would be swatted by properly fit Battleships, but which will always be a challenge for the best Frigate pilot - no warpouts allowed.
It's a bit silly to have to have a proper battleship just to grind better frigate gear. The time to get advanced rewards should be commensurate with the time it takes battleships to down other advanced npc battleships. Obviously the rewards for BS pilots shoudl be greater, but those of interceptor or frig environments should be at least 20% of that. Cruiser only should be 40% in the 5/10/25 ratio.
Targetting Sig Variance -- "Everything I love is combustible." |
mogwai
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Posted - 2005.12.19 15:54:00 -
[7]
The way this is going, it looks like npc'ing in 0.0 sec just got a damn site easier than doing level 4 missions
note to self : find some 0.0 sec to play in, it'll cost me less in ships
............................................ It isnt a bug, it's a new feature |
Korben Morat
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Posted - 2005.12.19 15:56:00 -
[8]
I had a think about this one while NPC'ing in 0.0. Does anyone think that CCP might have hedged their bets with the NPC changes and took out the scramblers for a little while, just in case the new effects that the npc's got were overpowered and caused a lot of people petition ship losses?
Maybe once the server and client have been patched again a few times, the old ceptors will be back
I could be way off though
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Ruffio Sepico
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Posted - 2005.12.19 15:58:00 -
[9]
Originally by: Face Lifter I have NPCed for at least 5 hours since the RMR patch and I can tell with absolute certainty: killing NPC became significantly easier.
The main reason for this is lack of web/scramble NPC intys. In all 5 hours of NPCing in 0.0, I think I encountered web/scramble inty only once!
NPCs have been improved in terms of reward, but why were they made easier? They should have gotten harder if anything.
I think spawns should be adjusted to have web/scrambler intys much more often.
*waves* the risk vs reward flag, and call for nerf 0.0 You should try some underpaid missions, lots of nasty experiences to make there now
Home: http://www.hidden-agenda.co.uk
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Rafein
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Posted - 2005.12.19 16:04:00 -
[10]
It was one of the things the devs were pushing with the changes
More big ships, and fewer smaller ships in general, and sepcifically as you get out into .4 and lower
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Lord Aradon
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Posted - 2005.12.19 16:07:00 -
[11]
where are you guys ratting? guristas do the most scrambling/webbing, come up to tenal if you dont believe me
Free Websites |
Bulletproof Cupid
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Posted - 2005.12.19 16:24:00 -
[12]
Edited by: Bulletproof Cupid on 19/12/2005 16:26:13 im NPCing in geminate against guristas, nice amounts of BSs and BCs, hardly any scramblers.
Was the same on the test server in Venal, 3.7m dread spawn consisting of 4 scorpions and nothing else.
EDIT to add...
and while people may complain its too easy i think this is an excellent way to get people into 0.0
-------------------------------------------------- PLACEBO
I've always been an introvert, happily bleeding. |
Alex Harumichi
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Posted - 2005.12.19 16:29:00 -
[13]
Yeah, 0.0 NPCs are too easy. Either add some interceptors, or (better) have the cruiser and battleships web & scramble.
Right now 0.0 battleships and cruisers are big floating piles of isk and loot, with very close to zero risk. I don't exactly mind, since I'm hunting them and reaping the benefits, but still... they could be a bit more challenging imho.
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Lord Aradon
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Posted - 2005.12.19 16:31:00 -
[14]
Hmmm, well i know that in NPC's revisited, they were upping the BS spawns and cutting back on the frigs, my mate has come across about 15 BS spawns, multiple at that, oh and loads of destroyer and BC spawns.
I reckon the destroyers will fill a nasty role with regards to ******* people up.
Free Websites |
The Wizz117
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Posted - 2005.12.19 16:38:00 -
[15]
so, the belts are making u very rich and very easy while missions make no isk at all and are very very very hard...
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Edoo
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Posted - 2005.12.19 16:41:00 -
[16]
I like the new changes, and it has encouraged me to stay playing eve. The new changes mean that a person who has specialised in NPCing against a certain race will do well, but a nub who just turns up will have more problems adapting. This is EXACTLY how it should be IMO.
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Karash Amerius
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Posted - 2005.12.19 16:48:00 -
[17]
If it gets people to leave some of the core sectors and into low sec and zero sec space, I am all for it.
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DeGrand
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Posted - 2005.12.19 16:55:00 -
[18]
CCP made the rats tank better (more armor?) and compensated it by lowering the damage they do. Combine this with the absolute lack of scramblers and presto..npcing is even more of a cakewalk.
Give the rats their old damage back or at least raise it a bit. And give more rats a scrambler, closerange BS`s for instance.
Rather uneventfull atm. Well..not counting the odd guy that enters sys and looks for ya.
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James Lyrus
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Posted - 2005.12.19 16:57:00 -
[19]
0.0 ratting should be more isk/hour than L4 missions. Or less danger from Rats. Because there's _no_ threat quite like another player coming after you, and that's really a major balance point. -- Lyrus Associates is recruiting |
Forlani
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Posted - 2005.12.19 17:03:00 -
[20]
Huh ive found its been actually harder since the update. i used to be able to pull down a 750k bs spawn with 2 cruiser support and 3 frigs in about 5-8 minutes. Now im having to warp out multiple times to even get the 500k BS into structure. If we had the tackler frigs as well id be screwed.
So speak for yourslef that their too easy
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Rofel Meights
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Posted - 2005.12.19 17:03:00 -
[21]
leave the goddamn npcs alone! they are fine as they are.
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shakaZ XIV
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Posted - 2005.12.19 17:04:00 -
[22]
Originally by: Edoo I like the new changes, and it has encouraged me to stay playing eve. The new changes mean that a person who has specialised in NPCing against a certain race will do well, but a nub who just turns up will have more problems adapting. This is EXACTLY how it should be IMO.
What do you mean, specialized? Anyone can stack 2 or 3 hardeners of the same 2 damage types and tank npc's indefinately.
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kebab v2
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Posted - 2005.12.19 17:10:00 -
[23]
Originally by: Forlani Huh ive found its been actually harder since the update. i used to be able to pull down a 750k bs spawn with 2 cruiser support and 3 frigs in about 5-8 minutes. Now im having to warp out multiple times to even get the 500k BS into structure. If we had the tackler frigs as well id be screwed.
So speak for yourslef that their too easy
what'cha flying??? I find the 3 battle cruser 3 cruser spawn far more difficult than the tripple bs spawns, the focused fire is far more dangerous than the battleships lousy dps thats easly avoided.
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Dan Grobag
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Posted - 2005.12.19 17:36:00 -
[24]
i had encountered 2*bs + 2*cruiser spawn and they didn't even break my shield on my arma they were all dead. yes ! i didn't even had a hardener nor a shield booster.
they are definatly too easy.
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Forlani
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Posted - 2005.12.19 17:42:00 -
[25]
Edited by: Forlani on 19/12/2005 17:44:27
Originally by: kebab v2
Originally by: Forlani Huh ive found its been actually harder since the update. i used to be able to pull down a 750k bs spawn with 2 cruiser support and 3 frigs in about 5-8 minutes. Now im having to warp out multiple times to even get the 500k BS into structure. If we had the tackler frigs as well id be screwed.
So speak for yourslef that their too easy
what'cha flying??? I find the 3 battle cruser 3 cruser spawn far more difficult than the tripple bs spawns, the focused fire is far more dangerous than the battleships lousy dps thats easly avoided.
Im in an Apoc with 6 Tach beams. Im setup for distance, so when i get hit it hurts, with the multiple BS spawns and their cruiser support ive gone into armour many times, and on my last try went into structure too.
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Hellspawn666
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Posted - 2005.12.19 17:46:00 -
[26]
Nah man i just got taken down by the new destroyers they wrecked me for 2k damage. Keep the npcs there loot sucks currently thou so we should make that better.
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Crazy Alchemist
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Posted - 2005.12.19 17:54:00 -
[27]
The npcs are more well rounded than before, i think this is a good improvement and it shouldnt be changed.
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Crusher166
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Posted - 2005.12.19 17:54:00 -
[28]
its much harder with the new style of npc spawns... and the loot wasnt all that good either.
Crusher - Penguin On The Television Set |
altofamain
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Posted - 2005.12.19 17:55:00 -
[29]
THE NPCS ROCK NOW. DONT COMPLAIN
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Jenny Spitfire
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Posted - 2005.12.19 17:55:00 -
[30]
Hmmmmm... IMHO, I do not think NPCing is easy, it is more like lucky to have easy rats. I think it is quite balanced now. Cant understand it, if easy, ppl complain, if hard, ppl also complain. Maybe after NPCing, go PvPing then you will get ultimate balance.
Just my 5 ISKs. ----------------
RecruitMe@NOINT! |
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