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Aglais
Liberation Army
316
|
Posted - 2013.08.02 17:47:00 -
[1] - Quote
This is an ugly, ugly bonus for a variety of reasons- ESPECIALLY on the Drake and the Nighthawk, what with their 10% and reduced quantity of weapons. (I'm not going to complain about the navy osprey because it at least has 5% bonuses to the other damage types.)
I don't understand why they should even be stuck with using one kind of missile when allegedly, Caldari are the missile specialists, in general. Minmatar and Khanid ships immediately strike me as being better in terms of missile combat because more often than not, they actually have the choice to switch damage types, and then not be fighting with the equivalent of 5 or 6 completely unbonused launchers. Is this to preserve some kind of 'racial flavour' or something to differentiate Caldari missile ships from those of other factions? If so, it's not being approached correctly at all. Khanid ships already have a unique feel because they're armor and missiles. All you need to do is drop the 'kinetic' from these damage bonuses, and then you have Caldari focusing more on volley damage and heavy shield tank, and Minmatar continue to focus on missile spam and being fast.
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Altrue
Exploration Frontier inc
520
|
Posted - 2013.08.02 18:10:00 -
[2] - Quote
Caldari missile boats must be different from other missile boats, because they are specialists in the matter ! As such, their skill in combat compensate any bad stat they could have ! That's why they don't need balanced bonuses, because they could kill you with a snowball launcher anyway.
True men hull tank their kinetic Caldari ship against a kinetic-resist bonused ennemy !
PS : Sorry, I can't find any other explaination for such a bad mistake in terms of game design :p G££ <= Me |

Arya Regnar
Pator Tech School Minmatar Republic
64
|
Posted - 2013.08.02 18:17:00 -
[3] - Quote
Caldari missile damage is otherwise uniform and single type. Minmatar have T2 EXP ammo, amarr have mainly EM galente have high drone damage which the HEAT tops because of higher multiplier, also their hybrids are mainly HEAT, guess what is left for caldari... it's KIN damage, because caldari are the only race where t2 ammo can shoot all types they have ships bonused only for kinetic damage which results in caldari being better at kinetic damage.
This is intended and should not change, I agree though that the kin bonus where it adds 50% damage should be split into dual bonus of 25% to all types and 25% more to kin so that the kinetic isn't always the best no matter what enemy tanks against.
For all intents and purposes 25% bonus to kinetic is fine though.
EvE-Mail me if you need anything.
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Alsyth
66
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Posted - 2013.08.02 19:30:00 -
[4] - Quote
Because CCP hates Caldari?
Minmatar have true damage selection with most of their ships (projectile or missile, for instance Cyclone).
Caldari only get this selection on battleships and very few smaller hulls (kestrel, Drake Navy). |

Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
139
|
Posted - 2013.08.02 19:52:00 -
[5] - Quote
I do not see the problem, most things are more or less omnitanked anyways. Leaving over just considerable kinetic damage for a few caldari missile boats, as opposed to gallente (50/50 kin/therm almost always), minmatar (80 EXP/20 various) and Lasers (scorch: 80+% EM)
So yeah, some caldarihulls specialize in kinetic damage, deal with it. At least you can switch to mjolnirs or novas at all. I only correct my own spelling. |

Maximus Andendare
Future Corps Sleeper Social Club
395
|
Posted - 2013.08.02 20:05:00 -
[6] - Quote
Yeah, bit it's unrealistic to expect to be able to hit *every* resistance hole perfectly, which is what an omni-damage bonus (meaning no damage bonus to a specific type) would be.
Every race has to fire a damage type, with most of them being mixed damage types as it is. Asking for all Caldari missile systems to do bonused damage to any missile would be broken. But Minmatar can! Yes and no. Their primary weapon system, projectiles, fires a mixed damage round that you can distribute to more reflect one damage type or another but its never a perfect, 100% one-damage-type. The missile turreted ships that they use typically have bonuses to omni, yes, but the damage from these ships is augmented by drones or some of the missile ships just have bonuses to explosive damage.
Firing all missiles, from long range (HML and others) or short range, high damage (HAMs and others) perfectly into a resist hole would be broken. Caldari favor kinetic damage. That's the way it is, just as much as Amarr favor EM, Gallente Thermal, and Minmatar Explosive. Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day. |

Omnathious Deninard
Novis Initiis
1416
|
Posted - 2013.08.02 20:08:00 -
[7] - Quote
I know it is so annoying when I only get a damage bonus to my blaster thermal and kinetic, it would be nice to see a bonus to em or explosive.
Oh wait never mind..... Ideas for Drone ImprovementTwitter Account-á @Omnathious |

Arya Regnar
Pator Tech School Minmatar Republic
65
|
Posted - 2013.08.02 20:10:00 -
[8] - Quote
Omnathious Deninard wrote:I know it is so annoying when I only get a damage bonus to my blaster thermal and kinetic, it would be nice to see a bonus to em or explosive.
Oh wait never mind..... I know right? 
EvE-Mail me if you need anything.
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Whitehound
1760
|
Posted - 2013.08.02 20:22:00 -
[9] - Quote
The point is to make the choice of ammo easier. The bonus could only be a somewhat lower bonus to damage in general, but by boosting the damage of one type does one need to switch the missile type less often.
And kinetic (next to thermal) is a good damage type. If it was EM or Explosive would it only be good against either shield or armor tankers, but kinetic is good against all. If it was thermal would it be overpowered. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Arya Regnar
Pator Tech School Minmatar Republic
65
|
Posted - 2013.08.02 20:27:00 -
[10] - Quote
Whitehound wrote:The point is to make the choice of ammo easier. The bonus could only be a somewhat lower bonus to damage in general, but by boosting the damage of one type does one need to switch the missile type less often.
And kinetic (next to thermal) is a good damage type. If it was EM or Explosive would it only be good against either shield or armor tankers, but kinetic is good against all. If it was thermal would it be overpowered. No damage type is better than others, each has its uses.
EvE-Mail me if you need anything.
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Maximus Andendare
Future Corps Sleeper Social Club
395
|
Posted - 2013.08.02 20:35:00 -
[11] - Quote
Omnathious Deninard wrote:I know it is so annoying when I only get a damage bonus to my blaster thermal and kinetic, it would be nice to see a bonus to em or explosive.
Oh wait never mind..... Come on, Omnathious! You know you *can* pick with your blasters. You have the choice of 50/50 Kin/Therm or you can pick 45/55 Kin/Therm! pfft. Selectable damage type win!
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day. |

Unsuccessful At Everything
The Troll Bridge
5517
|
Posted - 2013.08.02 20:37:00 -
[12] - Quote
Man, I hate it when my lasers only do EM/Therm. Why are you pigeonholing the Amarr CCP? Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

HiddenPorpoise
BG-1 The Craniac
39
|
Posted - 2013.08.02 20:58:00 -
[13] - Quote
Rival faction are built to fight eachother. With out that bonus gal ships would need omni base tank. You can just shoot unbonused missiles, your targets probably aren't expecting it. |

Phaade
Debitum Naturae WHY so Seri0Us
28
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Posted - 2013.08.02 21:27:00 -
[14] - Quote
It makes no sense and has bothered me since the beginning.
Why do missiles have 4 damage types when a race that "specializes" in missiles only deals ONE damage type.
It is mind boggling, and has literally no justification. At least they figured it out with the caracal and raven. |

Arya Regnar
Pator Tech School Minmatar Republic
65
|
Posted - 2013.08.02 22:11:00 -
[15] - Quote
Phaade wrote:It makes no sense and has bothered me since the beginning.
Why do missiles have 4 damage types when a race that "specializes" in missiles only deals ONE damage type.
It is mind boggling, and has literally no justification. At least they figured it out with the caracal and raven. Does that beginning happen to be a few weeks ago?
EvE-Mail me if you need anything.
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Kara Corvinus
Empyrean Acolytes
88
|
Posted - 2013.08.02 22:14:00 -
[16] - Quote
why does amarr do EM & therm?
Why does galentee do kin & therm?
Balance.
p.s. this should be in new cit q&a.... |

Omnathious Deninard
Novis Initiis
1418
|
Posted - 2013.08.02 22:46:00 -
[17] - Quote
Kara Corvinus wrote:why does amarr do EM & therm?
Why does galentee do kin & therm?
Balance.
p.s. this should be in new cit q&a.... It is strange than lasers do em at all, lasers produce heat but electro magnetic discharge. Railguns use EMF to propel a solid projectile (usually ferrous) which would create a residual em trace and mostly kinetic Blasters with there extremely close range I picture working like a controlled discharge of a fusion plasma core which would be em and mostly thermal. Ideas for Drone ImprovementTwitter Account-á @Omnathious |

Aglais
Liberation Army
321
|
Posted - 2013.08.02 23:12:00 -
[18] - Quote
Unsuccessful At Everything wrote:Man, I hate it when my lasers only do EM/Therm. Why are you pigeonholing the Amarr CCP?
Yes. Let's bring turrets into a discussion that was entirely about missile ships of Caldari, Amarr and Minmatar origin. |

Omnathious Deninard
Novis Initiis
1418
|
Posted - 2013.08.02 23:18:00 -
[19] - Quote
Aglais wrote:Unsuccessful At Everything wrote:Man, I hate it when my lasers only do EM/Therm. Why are you pigeonholing the Amarr CCP? Yes. Let's bring turrets into a discussion that was entirely about missile ships of Caldari, Amarr and Minmatar origin. Point was, only missiles can fully select there damage type and have no split damages. Ideas for Drone ImprovementTwitter Account-á @Omnathious |

Drake Doe
SVER True Blood
261
|
Posted - 2013.08.02 23:21:00 -
[20] - Quote
Shouldn't caldari get bonuses to kinetic and thermal, since every other race gets bonuses to both of their respective damage types via t2 ammo? "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |

Domanique Altares
Rifterlings Point Blank Alliance
987
|
Posted - 2013.08.02 23:29:00 -
[21] - Quote
For a vast majority of work in the game, Kinetic does famously. For those few where changing it up really matters, then it really matters, and the loss of the damage bonus is mitigated by being able to perfectly exploit a resist hole.
The option for Caldari, should they choose to accept it, is to take the lower 5% damage/ROF to all missiles that the other races usually get, and still end up shooting Scourge missiles 90% of the time, albeit at reduced damage as compared to now. Rifterlings Corporation is now recruiting pilots for lowsec solo & small gang PvP. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Hesod Adee
Turalyon Plus
71
|
Posted - 2013.08.02 23:37:00 -
[22] - Quote
How often do you find yourself in a situation where you both know your enemy has a resistance hole, and have the time to switch ammo to exploit it ?
The only time I've ever had that much time is mission running. In PvP I either run into omni-tanked ships, or ships that don't have a tank at all. Either way, switching to the optimal damage type makes the fight longer than just shooting with what I have loaded.
So I stick with a single ammo, one that does well against everything. I'm not sure if that should be kinetic or thermal damage on ships with no type specific bonus, but on ships with a kinetic bonus I know it's kinetic damage. |

Ehcks Argentus
EVE University Ivy League
21
|
Posted - 2013.08.02 23:55:00 -
[23] - Quote
Amarr ships with laser bonuses only do EM/Therm. Gallente and Caldari ships with hybrid bonuses only do Therm/Kin. Caldari missile ships tend to get bonuses only for Kin.
Minmatar is supposed to be the race that doesn't specialize in damage. |

Rowells
Unknown Soldiers Against ALL Authorities
54
|
Posted - 2013.08.03 00:03:00 -
[24] - Quote
Omnathious Deninard wrote:Aglais wrote:Unsuccessful At Everything wrote:Man, I hate it when my lasers only do EM/Therm. Why are you pigeonholing the Amarr CCP? Yes. Let's bring turrets into a discussion that was entirely about missile ships of Caldari, Amarr and Minmatar origin. Point was, only missiles can fully select there damage type and have no split damages. also added that they hit the target 99% of the time dealing the full payload (unless you use torps on a frig which makes you a sad person). |

Domanique Altares
Rifterlings Point Blank Alliance
989
|
Posted - 2013.08.03 00:03:00 -
[25] - Quote
Ehcks Argentus wrote:Minmatar is supposed to be the race that doesn't specialize in damage.
LOL. Excellent wording, good fellow. Rifterlings Corporation is now recruiting pilots for lowsec solo & small gang PvP. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Rowells
Unknown Soldiers Against ALL Authorities
54
|
Posted - 2013.08.03 00:05:00 -
[26] - Quote
Ehcks Argentus wrote:Amarr ships with laser bonuses only do EM/Therm. Gallente and Caldari ships with hybrid bonuses only do Therm/Kin. Caldari missile ships tend to get bonuses only for Kin.
Minmatar is supposed to be the race that doesn't specialize in damage. sadly our one hole in damage type is kinetic. we have it (titanium sabot) but its a reduced amount compared to the rest |

Alsyth
67
|
Posted - 2013.08.03 00:59:00 -
[27] - Quote
Or you just use a Cyclone, new Claymore, Bellicose, Scythe Fleet Issue, etc. and get to use all missiles without an idiotic bonus to one damage type only... How is that fair to Caldari ships? |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
20
|
Posted - 2013.08.03 03:12:00 -
[28] - Quote
Whitehound wrote:...but kinetic is good against all. If it was thermal would it be overpowered.
While I would love to see an Omni bonus, this reason is the main reason I can think of as to why Caldari missile bonuses are limited to kinetic. |

Narcotic Gryffin
Bombin Busch Wookies
0
|
Posted - 2013.08.03 07:04:00 -
[29] - Quote
Did not read many of the replies however when I read the first post I went in game and checked something that came to mind. Why is it that all other races amarr, mini, and gallente all have ammo that even in its tech 2 to variant has multiple damage types ( i.e. hybrid=kin-therm, lasers= em-therm, projectiles=explosive-kinetic). Wouldn't it make more sense to just make all missiles have a small secondary kinetic damage to take use of caldari bonuses since by all sense missiles are A) exploding and B) making direct impact or kinetic damage in the ship even if the explosion is an em burst. I think it would bring a whole lot more variety to the missile game as missiles are the only ammo that when caldari use them they can only really use kinetic for the bonus and right now they are specialized to 1 dmg type each which does make the other races have a better advantage on their missile boats.
Just my 2 cents on how to keep the bonus and make it more of an advantage than a hindrance. |

Robbie Robot
Exiled Kings Enlightened Violence
12
|
Posted - 2013.08.03 07:17:00 -
[30] - Quote
Aglais wrote:This is an ugly, ugly bonus for a variety of reasons- ESPECIALLY on the Drake and the Nighthawk, what with their 10% and reduced quantity of weapons. (I'm not going to complain about the navy osprey because it at least has 5% bonuses to the other damage types.)
I don't understand why they should even be stuck with using one kind of missile when allegedly, Caldari are the missile specialists, in general. Minmatar and Khanid ships immediately strike me as being better in terms of missile combat because more often than not, they actually have the choice to switch damage types, and then not be fighting with the equivalent of 5 or 6 completely unbonused launchers. Is this to preserve some kind of 'racial flavour' or something to differentiate Caldari missile ships from those of other factions? If so, it's not being approached correctly at all. Khanid ships already have a unique feel because they're armor and missiles. All you need to do is drop the 'kinetic' from these damage bonuses, and then you have Caldari focusing more on volley damage and heavy shield tank, and Minmatar continue to focus on missile spam and being fast.
Okay, lets compare. Would you rather have 5 missiles launchers with a 25% bonus to ROF (which is 33% more DPS but you reload more too) , or have 6 launchers and deal +50% more kinetic damage. That is the difference between a drake and a cyclone. Cyclone gets 6.666 launcher worth of damage, compared to a drakes 9 effective launchers. A 35% difference. Typhoon and raven have the same bonus, both have 6 launchers, and can fit one turret after the 6 lauchers. Caracal has 5 launchers, +50% damage, Belicose has 4 launchers and 25% ROF. Seriously, the caracal has 7.5 launchers in effective damage, compared to a belicose's 5.333 lauchers. a 40.625% damage difference. Condor, 3 launchers, +50% damage bonus, breecher, 3 launchers, 25% bonus to damage, another Caldari advantage of 20% more damage.
And you are feeling ripped off? If anything the minmatar pilots should be begging to have their bonus swapped to +10% damage to explosive missiles and getting one more base launcher. The difference in damage (percent wise) between a Caldari ship without hull bonuses and a minmatar with full hull bonuses is about the same as a caldari ship with full hull bonuses and a minmatar with full bonuses.
You might be envying the Sacrilege or vengeance. Until recently, the sacrilege had serious issues since its bonuses were for HAMS', which hit at a range of 19.2km. Compared to the Cerberus, which had a range of over 60km, you'd hope that the sacrilege had something to make up for that. Come Odyssey 1.1, the Cerberus will still have a range advantage while dealing a little less damage, because of drone bay difference, and the Sacrilege's single unbonused turret. However, since the Cerberus has the double bonus to range (velocity and flight time) and moves 10% faster, you can guess what a cerberus would do.
Vengeance fires rockets. Good luck using those. They still are mostly worthless, but quite fun.
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Drake Doe
SVER True Blood
262
|
Posted - 2013.08.03 10:00:00 -
[31] - Quote
For the bellicose, it's an ewar ship, compared to the blackbird it has easily over 25% more damage before drones. For the cyclone, bellicose, and breacher, the increased space for drones more than makes up for the lost missile dps (5 medium drones vs 5 lights, 4 mediums or 5 lights vs 3 lights, and 2 light drones compared to none respectively) so the maximum damage potential goes to the minmatar ships.. The Cerberus has range because the sacrilege outclasses it in dps and ehp, and the same goes for the vengeance, just in a smaller package. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |

Mr Doctor
Los Polos Hermanos. Happy Cartel
38
|
Posted - 2013.08.03 10:14:00 -
[32] - Quote
I love the cycle of each week a new race is "hated by CCP". Amarr pilots think they are **** of for speed, Gallente for range, Matar for new TEs and Caldari for a buffed damage type.
Get over it. All 4 races are all great at different things. Stop being whiney little bitches because you arent a Jove. |

Drake Doe
SVER True Blood
262
|
Posted - 2013.08.03 10:39:00 -
[33] - Quote
Mr Doctor wrote:I love the cycle of each week a new race is "hated by CCP". Amarr pilots think they are **** of for speed, Gallente for range, Matar for new TEs and Caldari for a buffed damage type.
Get over it. All 4 races are all great at different things. Stop being whiney little bitches because you arent a Jove. And the great thing about being the only race doing one damage type is? "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |

W0lf Crendraven
The Tuskers
124
|
Posted - 2013.08.03 10:57:00 -
[34] - Quote
Imo all caldari ships should have a bonus to kinetic, its their damage, they should be forced to use it. It opens up metagaming and as missiles are a tad op (lights/rlmls) that would be good for balancing. |

Drake Doe
SVER True Blood
262
|
Posted - 2013.08.03 11:25:00 -
[35] - Quote
Rlms are only op imo on one ship because of it's range, not it's damage potential. As for light missiles, I disagree. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |

Caleb Seremshur
Angel of War
36
|
Posted - 2013.08.03 20:45:00 -
[36] - Quote
Drake Doe wrote:Mr Doctor wrote:I love the cycle of each week a new race is "hated by CCP". Amarr pilots think they are **** of for speed, Gallente for range, Matar for new TEs and Caldari for a buffed damage type.
Get over it. All 4 races are all great at different things. Stop being whiney little bitches because you arent a Jove. And the great thing about being the only race doing one damage type is?
bt thats wrong. you can do all damage types. just swap your ammo. incase you missed the maths being posted earlier a caracal shooting em miasiles does only 0.3 less effective launcher damage than a similar ship from minmatar Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread
Mining in game, from the perspective of an IRL miner. |

Drake Doe
SVER True Blood
262
|
Posted - 2013.08.03 21:43:00 -
[37] - Quote
Caleb Seremshur wrote:Drake Doe wrote:Mr Doctor wrote:I love the cycle of each week a new race is "hated by CCP". Amarr pilots think they are **** of for speed, Gallente for range, Matar for new TEs and Caldari for a buffed damage type.
Get over it. All 4 races are all great at different things. Stop being whiney little bitches because you arent a Jove. And the great thing about being the only race doing one damage type is? bt thats wrong. you can do all damage types. just swap your ammo. incase you missed the maths being posted earlier a caracal shooting em miasiles does only 0.3 less effective launcher damage than a similar ship from minmatar The caracal doesn't have a kinetic bonus... "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |

Naomi Knight
Imperial Academy Amarr Empire
454
|
Posted - 2013.08.03 21:57:00 -
[38] - Quote
Yep it is a lame bonus
It should be changed to +5% kinetic type dmg/lvl which also increases the dmg of non kinetic missiles just the extra dmg is kinetic.
Fe you have scourge heavy assault missile which does 100 kinetic dmg with lvl0 skills with lvl5 ship hull skill it would do 125 kinetic dmg and if you use mjolnir heavy assault missile which does 100 em dmg with lvl0 skills with lvl5 ship hull skill it would do 100 em and 25 kinetic dmg
there is your racial flavour and still caldari would get its bonus for every dmg type missiles as it should do
btw have you seen only thermal dmg bonused gallente drone ships? nope but it would be totally the same as this kinetic missile only bonus |

Drake Doe
SVER True Blood
262
|
Posted - 2013.08.03 22:29:00 -
[39] - Quote
There is one semi drone boat that has thermal bonuses, but it's the only frigate with a drone damage bonus. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |

Alsyth
72
|
Posted - 2013.08.04 10:29:00 -
[40] - Quote
As others, I think the equivalent would be Gallente drone boats to get a bonus to thermal drones/sentires and only them. Which is, of course, a terrible idea. And Amarr getting a damage bonus only for EM drones, of course.
I hear CCP Fozzie and Rise like that, it might make it to next expansion with the revamp of drones UI! |

Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
143
|
Posted - 2013.08.04 10:56:00 -
[41] - Quote
Alsyth wrote:Or you just use a Cyclone, new Claymore, Bellicose, Scythe Fleet Issue, etc. and get to use all missiles without an idiotic bonus to one damage type only... How is that fair to Caldari ships?
Because Caracal, Osprey Navy, Kestrel, Raven, navy Scorp and so on are all terribly bound to kinetic. I only correct my own spelling. |

Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
77
|
Posted - 2013.08.04 19:10:00 -
[42] - Quote
Use your bonus to your advantage, if it is widely known that you use drake fleets all the time, carry a couple stacks of the other damage types and the moment someone decides to run all kinetic hardeners....make them pay by taking advantage of their hole. At least caldari boats can pick whatever damage type they feel like shooting. Lowering the average to make you look better since 2012. |

Robbie Robot
Exiled Kings Enlightened Violence
12
|
Posted - 2013.08.05 20:38:00 -
[43] - Quote
Lloyd Roses wrote:Alsyth wrote:Or you just use a Cyclone, new Claymore, Bellicose, Scythe Fleet Issue, etc. and get to use all missiles without an idiotic bonus to one damage type only... How is that fair to Caldari ships? Because Caracal, Osprey Navy, Kestrel, Raven, navy Scorp and so on are all terribly bound to kinetic. Caracal and Raven have flat missile bonuses that aren't tied to kinetic. |

Robbie Robot
Exiled Kings Enlightened Violence
12
|
Posted - 2013.08.05 20:40:00 -
[44] - Quote
Drake Doe wrote:For the bellicose, it's an ewar ship, compared to the blackbird it has easily over 25% more damage before drones. For the cyclone, bellicose, and breacher, the increased space for drones more than makes up for the lost missile dps (5 medium drones vs 5 lights, 4 mediums or 5 lights vs 3 lights, and 2 light drones compared to none respectively) so the maximum damage potential goes to the minmatar ships.. The Cerberus has range because the sacrilege outclasses it in dps and ehp, and the same goes for the vengeance, just in a smaller package. Please include the math showing that drones make these minmatar ships better. |
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