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Infinity Ziona
Cloakers
240
|
Posted - 2013.08.04 11:09:00 -
[31] - Quote
I saw draclira last week but it warped off before I killed it. Checked belts it was nowhere to be found. |

Elyst1
Evil .inc Evil.
1
|
Posted - 2013.08.09 22:07:00 -
[32] - Quote
My personal opinion on the topic is that it would be kinda cool if the officers spawned in every null system but limiting drop chances of actual officer modules. I myself have killed Tuvan twice and would like the opportunity relive that fight even though my SP's have greatly improved since then , was a challenge at that time... I could care less for the officer modules i mean yea great if i do but if i wanted isk, there are far more reliable ways to get it in a more steady flow.
Also do they spawn on the test server would be interested to know that?
|

Bellatren Star
BRAB0 The Volition Cult
34
|
Posted - 2013.08.09 22:59:00 -
[33] - Quote
Found 1 faction spawn in an anomaly in 2 weeks so yea they are pretty rare. Are YOU covered? |

Eraza
Fuzzyness Enterprizes
48
|
Posted - 2013.08.10 01:20:00 -
[34] - Quote
well, there's always a bit of luck involved.
i lost count of how many times i saw nothing for over a week, and then had two in less then two hours :) |

Ace Boogi
Republic University Minmatar Republic
3
|
Posted - 2013.08.10 02:18:00 -
[35] - Quote
I have never seen an officer on my own, although I do buy theier drops in the northern regions from time to time, and allies have killed several in the last year. as for faction spawns, everyone i know who used to rat in venal and such for faction spawns stopped doing it after the 'fix' because they could hardly find a single faction rat anymore. i've only encountered one since the 'fix' myself if i recall correctly. |

TKL HUN
Jugis Modo Utopia pwn-O-graphy
25
|
Posted - 2013.08.10 07:59:00 -
[36] - Quote
I killed plenty officers in the last 2 years, like 6-7-8, i can't count it, not to talk about faction spawns (killed hundreds of those) You just have to be at the right place, and you have to be lucky.
Searching for them all day isn't the best option imo (it was easier to find them before, but now it's not). It's better if you just start ratting at the RIGHT place (not chaining). |

Brittney Calm
Escape from Darkness
0
|
Posted - 2013.08.10 16:52:00 -
[37] - Quote
I am been reading this for awhile and noticed the change just as everyone else..
Here is my oberservation on what they changed.
1. Officers no longer spawn after downtime PERIOD... (we knew this aka - patch notes)
2. Officers are have been removed from NPC space, venal - curse ( delve + fountain unchecked) This is the same bug that affects the spawns int he COSMO's area's, broken. If there are officers in these regions, the trigger is the # of NPC kills / security of the system + activity last 24 hours. So in NPC Venal/Curse the # of ratters is low enough not to trigger an event to spawn them. Belt Rat/Mission rats are not the same and therefor Mission rats dont effect the belts.
3. the OP was right in his earlier post, just flying into each belt had a 10-20 % chance in spawning a commander/officer since the spawns were reset at downtime, the odds were good to make good isk just looking for them BEFORE the nerf.
4. Only 45% of the belts in each solar system spawn rats that total no more then 6M in achievable bounties.
5. DED Plex's Major nerf if your looking to bank good isk not worth running, The drop rate of overseer effects to any loot is 80/20. My though would be to run 10/10 with friends as its quicker and if theres nothing going on, time better spent elsewhere
The difficulty finding them has tripled, with the scanning system everyone can find them easier so CCP had to make them harder to find thats simple. So the typical systems that are scanned each day have less and less of a chance of a new SIGNATURE. Systems that have not been scanned or have had signatures have higher chance of signatures/DED plex's
6. RELIC/HACKING sites... It used to be profitable to run relic or magnetometic sites cause you could get anywhere from 25 to 300 mil per site of t2 salvage. With the new system after hacking a can you get 30 sec to gather as many cans as you can before they disappear. Each can takes about 5 sec to go into your cargo, therefor you get about 6 cans total before you have to move on to the next can. Total isk value now less then 50mil per site.. Now hacking sites are a joke, they take up tons of cargo room in covert ops ships getting parts, and 90% of the time your reward is less the 10mil per site.
So why would CCP nerf so much related to exploration and commander spawns? answer: PLEX if you can make 400/500 mil a day you can afford to plex your account for the next month, this lowers paid subscription revenue and therefor needed to be nerf'd.
I am sure CCP has market alts keeping the PLEX market value about 500-550M per 30 days.
So instead of spending a few hours a week to PLEX your account, you have to grind,. Lets say you had a real good system where you could make 20M per 20 Minutes in ticks doing anoms .. It would take you 1 hour to make 60Mil, or 10 Hours to make 600 Mil. If you could run a 10/10 plex and it dropped 1.2bil loot and you spend 2 hours, your isk per hour was good, so this was nerf'd.
I may be totally wrong, but since the patch this has been my observation........ So that being said let the trolls begin, unless CCP wants to confirm a bug or 2, or just plain say random is random, but you never get that random chance since we have set the bar so high.
-BC |

Death Reign
EntroPrelatial Industria Here Be Dragons
1
|
Posted - 2013.08.10 18:35:00 -
[38] - Quote
ElQuirko wrote:Have to admit I haven't seen a domination rat in the belts for a loooooooooong time. Then again, I've only ever seen about two in the belts. Caught one on a gate once.
I had a Domination Spawn warp in on my mining fleet in a Natural belt the other day. Its the only one i've seen in a natural system belt in a month. But it did spawn. |

Brittney Calm
Escape from Darkness
0
|
Posted - 2013.08.10 19:34:00 -
[39] - Quote
Same here,
I have had Faction and hauler spawns, but they are 1/30th what they used to be, Might get that type of spawn once a month maybe, and its value is way way less.
One thought I had was since they rats spawn only in about 1/4-2/3 of the belts in system, this gives miners more of a chance to watch football and mine with less worry about rats spawning maybe
I am sure I will think of more later.
-BC
|

Grog Barrel
Federal Navy Academy Gallente Federation
46
|
Posted - 2013.08.10 19:57:00 -
[40] - Quote
most of your experiences point that there was not only a nerf but also a stealth nerf.
interesting |

Domanique Altares
Rifterlings Point Blank Alliance
1043
|
Posted - 2013.08.10 20:44:00 -
[41] - Quote
Brittney Calm wrote: So why would CCP nerf so much related to exploration and commander spawns? answer: PLEX if you can make 400/500 mil a day you can afford to plex your account for the next month, this lowers paid subscription revenue and therefor needed to be nerf'd.
Do you even realize what you're saying?
PLEX is not magic. The vast majority of it is bought and put into the game by players using real money, and unless you're buying them in bulk, each PLEX costs more than an equivalent month's subscription. CCP would love for more people to PLEX their accounts, since it would mean higher revenue over subscriptions. Rifterlings Corporation is now recruiting pilots for lowsec solo & small gang PvP. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
147
|
Posted - 2013.08.10 20:46:00 -
[42] - Quote
I heard officer could spawn in empire. You need to sit next to a gate, scan ever ship and sometime, one officer will spawn. Then, you need some ships and shoot hit before Concord shows up. |

Domanique Altares
Rifterlings Point Blank Alliance
1043
|
Posted - 2013.08.10 20:47:00 -
[43] - Quote
bloodknight2 wrote:I heard officer could spawn in empire. You need to sit next to a gate, scan ever ship and sometime, one officer will spawn. Then, you need some ships and shoot hit before Concord shows up.
LOL.
Loot Pinata spawns. Rifterlings Corporation is now recruiting pilots for lowsec solo & small gang PvP. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Brittney Calm
Escape from Darkness
0
|
Posted - 2013.08.10 21:27:00 -
[44] - Quote
Regardless
I say pics or it never happened...
-BC |

Lolita Troublemaker
Pator Tech School Minmatar Republic
2
|
Posted - 2013.08.11 13:11:00 -
[45] - Quote
2x officers in 10 years....just sayin. |

big miker
SKUNKWORKZ STRATEGIC SERVICES Knight's of the Black Sun
31
|
Posted - 2013.08.11 15:30:00 -
[46] - Quote
I'm sorry to bother but I just had one, my first officer ever ectually 
Tobias screenshot |

Krystyn
Serenity Rising LLC Ishuk-Raata Enforcement Directive
118
|
Posted - 2013.08.12 12:31:00 -
[47] - Quote
Never seen an Officer yet, but I have seen some Shadow Serpentis Rats in belts. However, they almost universally drop nothing of consequence. I see them more frequently in deadspace complexes, but their loot drop rate is equally abysmal. I have tons of worthless worthless useless pointless tags and tons of armor hardeners that are cheaper than T2 gear... |

Darth Brole
Novaku Inc Rebel Alliance of New Eden
9
|
Posted - 2013.08.12 15:15:00 -
[48] - Quote
Brittney Calm wrote:I am been reading this for awhile and noticed the change just as everyone else..
Here is my oberservation on what they changed.
1. Officers no longer spawn after downtime PERIOD... (we knew this aka - patch notes)
2. Officers are have been removed from NPC space, venal - curse ( delve + fountain unchecked) This is the same bug that affects the spawns int he COSMO's area's, broken. If there are officers in these regions, the trigger is the # of NPC kills / security of the system + activity last 24 hours. So in NPC Venal/Curse the # of ratters is low enough not to trigger an event to spawn them. Belt Rat/Mission rats are not the same and therefor Mission rats dont effect the belts.
3. the OP was right in his earlier post, just flying into each belt had a 10-20 % chance in spawning a commander/officer since the spawns were reset at downtime, the odds were good to make good isk just looking for them BEFORE the nerf.
4. Only 45% of the belts in each solar system spawn rats that total no more then 6M in achievable bounties.
5. DED Plex's Major nerf if your looking to bank good isk not worth running, The drop rate of overseer effects to any loot is 80/20. My though would be to run 10/10 with friends as its quicker and if theres nothing going on, time better spent elsewhere
The difficulty finding them has tripled, with the scanning system everyone can find them easier so CCP had to make them harder to find thats simple. So the typical systems that are scanned each day have less and less of a chance of a new SIGNATURE. Systems that have not been scanned or have had signatures have higher chance of signatures/DED plex's
6. RELIC/HACKING sites... It used to be profitable to run relic or magnetometic sites cause you could get anywhere from 25 to 300 mil per site of t2 salvage. With the new system after hacking a can you get 30 sec to gather as many cans as you can before they disappear. Each can takes about 5 sec to go into your cargo, therefor you get about 6 cans total before you have to move on to the next can. Total isk value now less then 50mil per site.. Now hacking sites are a joke, they take up tons of cargo room in covert ops ships getting parts, and 90% of the time your reward is less the 10mil per site.
So why would CCP nerf so much related to exploration and commander spawns? answer: PLEX if you can make 400/500 mil a day you can afford to plex your account for the next month, this lowers paid subscription revenue and therefor needed to be nerf'd.
I am sure CCP has market alts keeping the PLEX market value about 500-550M per 30 days.
So instead of spending a few hours a week to PLEX your account, you have to grind,. Lets say you had a real good system where you could make 20M per 20 Minutes in ticks doing anoms .. It would take you 1 hour to make 60Mil, or 10 Hours to make 600 Mil. If you could run a 10/10 plex and it dropped 1.2bil loot and you spend 2 hours, your isk per hour was good, so this was nerf'd.
I may be totally wrong, but since the patch this has been my observation........ So that being said let the trolls begin, unless CCP wants to confirm a bug or 2, or just plain say random is random, but you never get that random chance since we have set the bar so high.
-BC
If I could press like on this more I would. I have never gotten an officer spawn, nor do I really try to go out of my way for them so frankly I don't care. However the DED drops and the signature sites are extremely frustrating. It's nice to see my thoughts articulated in a way better than I could've done myself, for I have given up scanning in its entirety.
|

Sevena Black
The Black Redemption
16
|
Posted - 2013.08.12 17:53:00 -
[49] - Quote
Brittney Calm wrote:
So why would CCP nerf so much related to exploration and commander spawns? answer: PLEX if you can make 400/500 mil a day you can afford to plex your account for the next month, this lowers paid subscription revenue and therefor needed to be nerf'd.
I am sure CCP has market alts keeping the PLEX market value about 500-550M per 30 days.
CCP making less money due to people paying their account through plex earned by ingame mechanics is true at an individual level. Even then its important to remember that somewhere, somebody had to buy the plex in the first place.
On a "gamelevel" the total revenue is based on the attractiveness of the game itself. An attractive game will attract more players. In a MMO the number of players inhabiting the game universe has a very large impact on its attractiveness. The entire concept of "free-to-play" model for example largely depends on "free" players inhabiting the game universe, making it more attractive to paying customers to interact with it (that and the ability to increase your capabilities compared to others by simply having more cash - we all want to win after all).
I have a sneaky suspicion CCP has been around long enough to understand what makes us tick. |

jwingender
Tar Valon Research and Development
1
|
Posted - 2013.08.12 18:29:00 -
[50] - Quote
Brittney Calm wrote:
So why would CCP nerf so much related to exploration and commander spawns? answer: PLEX if you can make 400/500 mil a day you can afford to plex your account for the next month, this lowers paid subscription revenue and therefor needed to be nerf'd.
I am sure CCP has market alts keeping the PLEX market value about 500-550M per 30 days.
And how exactly are subscription revenues lower with people using PLEX? A PLEX costs ~$17.5 and a monthly sub rate is ~$15/month(or lower) ergo CCP makes MORE money off of people who PLEX than people who subscribe.
Lets say that again for those who didn't catch that.
CCP MAKES MORE $$$$ OFF OF PLEX'D ACCOUNTS THAN OFF OF SUB'D ACCOUNTS. NOT LESS.
CCP would love if everyone except one person all PLEX'd their account and the one remaining person was buying all said PLEXs for the market. They would make ~16% more money.
If you don't get this, it is because PLEX don't appear out of thin air. Someone somewhere bought the PLEX from CCP either for 1PLEX/$20 or 2PLEX/$35, 6PLEX/$105, etc. Even the PLEX they use to control the market is PLEX confiscated from banned accounts, and even THOSE PLEX where bought at one point in time. |

jwingender
Tar Valon Research and Development
1
|
Posted - 2013.08.12 18:44:00 -
[51] - Quote
Sevena Black wrote:Brittney Calm wrote:
So why would CCP nerf so much related to exploration and commander spawns? answer: PLEX if you can make 400/500 mil a day you can afford to plex your account for the next month, this lowers paid subscription revenue and therefor needed to be nerf'd.
I am sure CCP has market alts keeping the PLEX market value about 500-550M per 30 days.
CCP making less money due to people paying their account through plex earned by ingame mechanics is true at an individual level. Even then its important to remember that somewhere, somebody had to buy the plex in the first place.
Okay lets look at sub prices shall we.
1 month for $14.95 is $14.95/month 3 months for $38.85 is $12.95/month 6 months for $71.70 is $11.95/month 12 months for $131.40 is $10.95/month and these prices are before any promotions, as I have sometimes logged in to sub a account again and received special rates before. So these prices could be even lower.
Now lets look at PLEX prices.
1 PLEX is $19.95 and is $19.95/month 2 PLEX is $34.99 and is $17.5/month 6 PLEX is $104.97 and is $17.50/month 12 PLEX is $209.94 and is $17.50/month 28 PLEX is $489.96 and is you guess it $17.50/month
So if one person subs an account with the most expensive method of month-by-month for $15/month and another person buys a PLEX that was bought originally for $17.50 how does CCP make less money for the person "on an individual level". It is really sad that so many players think this.
CCP makes a minimum of $2.50/month off of someone who PLEXs rather than subbing, and up to $9/month.
CCP LOVE PLEX. |

Sevena Black
The Black Redemption
16
|
Posted - 2013.08.12 19:01:00 -
[52] - Quote
[/quote]
CCP making less money due to people paying their account through plex earned by ingame mechanics is true at an individual level. Even then its important to remember that somewhere, somebody had to buy the plex in the first place.
[/quote]
-comprehensive data-
So if one person subs an account with the most expensive method of month-by-month for $15/month and another person buys a PLEX that was bought originally for $17.50 how does CCP make less money for the person "on an individual level". It is really sad that so many players think this.
[/quote]
1 player less after your post. |

Brittney Calm
Escape from Darkness
2
|
Posted - 2013.08.14 05:20:00 -
[53] - Quote
Your thinking about it the wrong way.
What he was trying to say is this:
If I was a player paying CCP 15-17$ a month on my credit card ect that would be pure CCP income. now lets say I use ingame isk and buy a 30 day plex off the market, I PAY NOTHING 30 day plex 550-600mil, heck if I got a good drop in a 1-2 hour example 6/10 plex and got 900mil drop - Paid for my game time for 30 days no charge to my CC card.
CCP decides to CUT income in half, aka belts in high sec - anoms - ded plex's - That requires everyone to grind and play atleast 10hrs a month to pay for account with ingame ISK and if I die in pvp you have to grind harder.
CCP loosing revune? How to fix? Here is a few idea's that I can think of to get people to sub.
1. Allow Super Carriers to DOCK with proper IHUB upgrade in 0.0 space, that way the character can be used for other tasks, pvp ect. This is such crap, most people de-sub their toon until its needed... aka revenue lost.
2. Give the Titan another roll besides a 0.0 taxi ride, - Less combat - less need for titans - less need to sub account
3. Turn off JITA bull**** ISK scams, this is just plain stupid, let local be used for legit market trading.
4. Fix SOV pos grinding, who wants to POS Bash every time they login. WOW lets pay 15 bucks to fallasleep at the keyboard
5. Integrate fraps into the game, make it so players can capture that awesome moment when they got the BIG kill ect.
Those were 5 quick things I can think of that would make me wanna sub my other accounts,
Thoughts?
-BC
|

Suitonia
Corp 54 Curatores Veritatis Alliance
194
|
Posted - 2013.08.14 05:50:00 -
[54] - Quote
I killed a True Sansha BS yesterday. The faction spawns still exist. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3956
|
Posted - 2013.08.14 05:59:00 -
[55] - Quote
Sevena Black wrote:Quote:Quote:
CCP making less money due to people paying their account through plex earned by ingame mechanics is true at an individual level. Even then its important to remember that somewhere, somebody had to buy the plex in the first place.
-comprehensive data- So if one person subs an account with the most expensive method of month-by-month for $15/month and another person buys a PLEX that was bought originally for $17.50 how does CCP make less money for the person "on an individual level". It is really sad that so many players think this. 1 player less after your post.
You are going to rage quit because someone embarrassed you on the forums? Day 0 advice for new players: Day 0 Advice for New Players |

Shederov Blood
Wrecketeers
343
|
Posted - 2013.08.14 06:10:00 -
[56] - Quote
Mara Rinn wrote:Sevena Black wrote:jwingender wrote:-comprehensive data-
So if one person subs an account with the most expensive method of month-by-month for $15/month and another person buys a PLEX that was bought originally for $17.50 how does CCP make less money for the person "on an individual level". It is really sad that so many players think this.
1 player less after your post. ? I think that could be the part they were responding to. |

Seth Darkness
Friends of Honor C0VEN
2
|
Posted - 2013.08.14 08:32:00 -
[57] - Quote
Officers haven't been removed from any space, they still spawn.
CCP made it so that if you want officer spawn you need to actually RAT. Kill enough npcs in belt then you will get a faction spawn or hauler and after that you will get the officer.
My corpmates get officers in Stain by ratting.
Same goes with faction spawns, you actually need to make a career out of it if you want the rarer spawns. |
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