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Rasitiln
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Posted - 2005.12.20 00:30:00 -
[1]
Edited by: Rasitiln on 20/12/2005 00:39:25
A few guys in snigg (myself included) have discussed the practical applications of tractor beams at gate camps. We decided it would be cool to have the guy thats running the hauler alt to beable to grab the items or even fit them on our own BS and grab them in to our hold effectivly eliminating the need of a hauling alt till we are all busting at the seems with loot.
All this sounds cool but upon testing in aunenen we concluded that tractor beams have almost zero applications in piracy. Due to the fact that it only works on your own cans There is one way to fix this have the can of the victem that gets blown up register as the killers and not the guy that gets blown up.
Now this has 2 applications At gate camps we can use tractor beams to eliminate the hauling alts for the most part.
At first this seems like the only practical application for the can registering but I got to thinking.This would be really cool for people in empire wars, since most the time you end up fighting near hot spots Rens Nonni Jita and the like and you always get those horrible noobs/alts of the corp your fighting that grab the death can. Now if this can was registerd to the killer that is probley still around he can blow up anyone who tries to steal his loot. Effectivly getting rid of the loot theives in empire.
so in summery death loot cans should register to the killer/killers corp not the person who died.
PS dont make fun of my grammer etc I never was good at englsih and speeling
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Crucifier
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Posted - 2005.12.20 01:28:00 -
[2]
Good idea  |

Meryl Stryfe
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Posted - 2005.12.20 02:00:00 -
[3]
Agreed, PK loot cans should belong to the killer same as NPC loot cans. You got the kill you should get the loot.
The only reason that I could see for it being the current way is so that corp-mate can recover the omg-I-lost-my-faction-ship-buhu items that didn't get blown up.
But this does give the victim's entire corp a shot at the killer if they take the can.
As it stands, if you're not sure, align THEN loot.
-- AO refugee? pst! |

Nex Angelus
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Posted - 2005.12.20 02:41:00 -
[4]
Pfffh... Be a man, quit sniping and get up close and personal... then there's no need for a hauling alt 
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Kerosene
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Posted - 2005.12.20 02:57:00 -
[5]
Originally by: Nex Angelus Pfffh... Be a man, quit sniping and get up close and personal... then there's no need for a hauling alt 
Word. If you have to do it from 150km it aint worth doing. __ No corp - Taking it easy for a bit |

Rasitiln
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Posted - 2005.12.20 03:09:00 -
[6]
Originally by: Nex Angelus Pfffh... Be a man, quit sniping and get up close and personal... then there's no need for a hauling alt 
ok first snigg sits with in sentry range and tank (most the time unless we are solo) but we dont like moving off optimals off gates etc. so please visit our camps before you decide what we do and dont do
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madnight
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Posted - 2005.12.20 04:26:00 -
[7]
yea,, comment.. live with it. there not gonna change it to your can.. so cry some more
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Rasitiln
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Posted - 2005.12.20 04:27:00 -
[8]
Edited by: Rasitiln on 20/12/2005 04:27:49 Im not crying im making suggestions.
PS post with your main
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Gray Carmicheal
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Posted - 2005.12.20 04:46:00 -
[9]
Sign, getting the extra flag for taking loot you earned by a kill is still BS, even in Empire wars I'd imagine it's this way. (Not sure, not at war right now. :P) Maybe someone will correct me about Wars?
It is annoying to get ANOTHER flag for slow-poking it over to the guy's can.
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Ayanami Nova
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Posted - 2005.12.20 10:03:00 -
[10]
The thing is that its not your loot, you have just stolen it so its perfectly fair that you have to do a bit of work to get your ill gotten gains and then get flagged for the additional crime of stealing the loot.
If you steal a car while escaping from committing murder then you have still stolen a car and will get a sentence for it.
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Slink Grinsdikild
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Posted - 2005.12.20 10:16:00 -
[11]
Originally by: Ayanami Nova If you steal a car while escaping from committing murder then you have still stolen a car and will get a sentence for it.
And this, class, is why EVE <-> Real Life comparisons hardly ever work.
If someone i'm at war with loses the fight, then why should I get flagged in any way? Isn't looting what winning is all about?
To the victor the spoils...
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Traxio Nacho
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Posted - 2005.12.20 10:29:00 -
[12]
Quote: If someone i'm at war with loses the fight, then why should I get flagged in any way? Isn't looting what winning is all about?
Ummm don't make sense, if you take the can what difference is it gonna make? your at war and can be shot by that person or his corp already.
To the OP don't tractor beams only have a 20km range any how?
But I do like the idea for empire wars as it would stop the little buggers that nick your loot 
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Slink Grinsdikild
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Posted - 2005.12.20 10:31:00 -
[13]
Originally by: Traxio Nacho
Quote: If someone i'm at war with loses the fight, then why should I get flagged in any way? Isn't looting what winning is all about?
Ummm don't make sense, if you take the can what difference is it gonna make? your at war and can be shot by that person or his corp already.
To the OP don't tractor beams only have a 20km range any how?
But I do like the idea for empire wars as it would stop the little buggers that nick your loot 
Uhm, yeah.. I should have phrased that differently. But you get the gist of it. 
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Cade Burey
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Posted - 2005.12.20 10:57:00 -
[14]
I'm a trader by profession so the last thing I thought I would ever be doing is agreeing with a pirate, but, I agree with a pirate.  I think if you get destroyed by a player then the can SHOULD be flagged to the killer, not to the owner. They fought for it, risked their ships for it, they deserve it. _______________________________
Traders Academy is now recruiting. |

gfldex
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Posted - 2005.12.20 12:32:00 -
[15]
Originally by: Ayanami Nova The thing is that its not your loot, you have just stolen it so its perfectly fair that you have to do a bit of work to get your ill gotten gains and then get flagged for the additional crime of stealing the loot.
If you steal a car while escaping from committing murder then you have still stolen a car and will get a sentence for it.
Let's say you get shooten by a pirate in low sec. You fire back and kill him. You pick up his can just to see 4 stealth bomber decloak and take you out without getting a sec hit or even a flagging. Sounds wrong to me.
/me files a bug report
-- $ perl -n -e 'print "Stop blameing pirates! Oveur is the root of all evil!\n" if m/podkill|lost my ship|gank|gate camp|Verone/;'
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Plinarr
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Posted - 2005.12.20 12:51:00 -
[16]
You Greifers have it easy enough !! now ya want to make it a criminal act for him to get it back ?? too much , why dont ya complain and have it automaticaly dumped to your hold ??
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Rasitiln
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Posted - 2005.12.20 15:32:00 -
[17]
Originally by: Plinarr You Greifers have it easy enough !! now ya want to make it a criminal act for him to get it back ?? too much , why dont ya complain and have it automaticaly dumped to your hold ??
The current system doesnt make since though. If I blow up a npc the can is mine. so you know if you die your dead like someone else said.
To the victor goes the spoils
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Lanfear's Bane
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Posted - 2005.12.20 16:18:00 -
[18]
1) It's not yours 2) It's not yours
but
3) I agree, tractor beams should tractor all cans
Do they tractor secure cans or corp launched cans?
Lanfear's Bane.
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Rasitiln
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Posted - 2005.12.20 16:20:00 -
[19]
Originally by: Lanfear's Bane 1) It's not yours 2) It's not yours
but
3) I agree, tractor beams should tractor all cans
Do they tractor secure cans or corp launched cans?
Lanfear's Bane.
but shouldnt the cans be mine? If I blow a guy up isnt his loot my spoils of war so to say? No they dont tractor secure cans
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Vladic Ka
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Posted - 2005.12.20 16:44:00 -
[20]
I agree with the OP about this but I think player loot drops should be excactly how they used to be. Meaning if I get my ship blown up anywhere in space its a free for all and anyone can get it. But I also believe that if I pop an npc during a mission the can is mine and flagging rules apply.
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Shamis Orzoz
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Posted - 2005.12.20 17:39:00 -
[21]
Good point Ras.
There is another solution and that is just to allow you to tractor any can you want, and tractor beaming the can would be treated the same as opening the can in terms of flagging.
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Discodude
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Posted - 2005.12.20 19:04:00 -
[22]
There pirates, there already flaged. There's no point in flagging them twice.
Imo the loot from a destroyed ship should belong to the person who kill the victom, or at the least the loot should be unclaimed so anyone can take it.
-----------------------------------------------
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Drosssk
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Posted - 2005.12.20 22:40:00 -
[23]
Originally by: Shamis Orzoz Good point Ras.
There is another solution and that is just to allow you to tractor any can you want, and tractor beaming the can would be treated the same as opening the can in terms of flagging.
This is probably the optimal solution... anyone have a reason why it shouldn't be like this? __________________
Enemies strengthen you. Allies weaken. |

Lord Artemis
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Posted - 2006.01.14 14:44:00 -
[24]
why cant ccp use tractor beams on ships if:
a)the ship is scrambled
b)the ship is webbed and going less than 10% of its max speed
c)the ship doing the beaming is of comparable size
wouldnt this help pirates with more time to ransom vs. blowing up (easier option since most victims will try to lumber away and stall for time) i know i will if i can slip away, but if the tractor beam has me held in place i will be more willing to consider demands or blow self up/fightback ___________________________
Aegis Militia Diplomatic Relations Officer C.E.O. of SHOD
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Hinik
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Posted - 2006.01.14 16:34:00 -
[25]
how about making the can flagged to both the killer and the killed?
surely that means that corpmates can retrieve the can without being flagged... and the people that kill it can do the same?
or is that too much to ask? 
LOVES CHARITY REGARD |

Cvuos
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Posted - 2006.01.14 21:24:00 -
[26]
Originally by: Hinik how about making the can flagged to both the killer and the killed?
This is a good solution. With dual-flag it's harder for alts/scavengers to feed off war target loot.
Or, to address the original issue, tractor beams could be made to work on all cans but tractoring a can that isn't yours will flag you.
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vile56
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Posted - 2006.01.14 23:22:00 -
[27]
since opening the can would get u flaged, not draging it it should be set this way. I know we are in space but i dont think modules have a mind of there own(if they did they wouldnt fire on day old players:)).
/signed well walk up to her with your pants down and if she runs away it was never meant to be. |

Scoutt Runner
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Posted - 2006.01.15 21:00:00 -
[28]
Quote: But I do like the idea for empire wars as it would stop the little buggers that nick your loot 
I agree
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Dark Shikari
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Posted - 2006.01.15 21:57:00 -
[29]
Why when I kill an NPC the loot is mine, but when I kill a player, its not?   -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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Megadon
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Posted - 2006.01.16 01:49:00 -
[30]
Originally by: Hinik how about making the can flagged to both the killer and the killed?
surely that means that corpmates can retrieve the can without being flagged... and the people that kill it can do the same?
or is that too much to ask? 
Thats the best idea of all right there.
"The Battleships is and should be a solo pwnmobile." - Oveur
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