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Myriad Blaze
60
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Posted - 2013.08.05 11:52:00 -
[31] - Quote
Klymer wrote:WHY U NO HAVE Weapon Upgrades IV?  ---snip--- [Raven, Brickshithouse] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II Internal Force Field Array I X-Large C5-L Emergency Shield Overload I 'Copasetic' Particle Field Acceleration 'Copasetic' Particle Field Acceleration ****Rat Specific Resist**** ****Rat Specific Resist**** ****Rat Specific Resist**** Heavy Electrochemical Capacitor Booster I, Cap Booster 800 'Arbalest' Cruise Launcher I 'Arbalest' Cruise Launcher I 'Arbalest' Cruise Launcher I 'Arbalest' Cruise Launcher I 'Arbalest' Cruise Launcher I 'Arbalest' Cruise Launcher I Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I Goblins and Hammerhead drones unless your up against Angels, use Warriors and Valkyries in that case. T1 ammo for cruiser and below and faction ammo for everything above. ---snip---
There are several good replies in this thread, but this is the best imho (I truncated it, but it's worth it to scroll back and reread it). And the fit is good, too. Plus you can easily upgrade it when you have better skills (i.e. swap Internal Force Field Array I with DCU II , 'Arbalest' Cruise Launcher I with T2 Cruise Launcer) and/or more isk (i.e. swap BCS II with CN BCS, swap shield booster with a deadspace shield booster - swap Raven with CNR ).
But there is one thing that was often mentioned in this thread that I disagree with. Several people suggested to train up drones asap. My advice is don't. You should be able to use Hobgoblin Is, but it's not neccessary to be able to use the T2 variant. It is much more important for you to train up your fitting, shield and missile skills. Besides, it's not very cost efficient to use Hobgoblin IIs (Jita price for Hobgoblin II is around 400k; for Hobgoblin I it's roughly 6k). You will lose some drones now and then (Damsel in Distress: be distracted at the wrong moment and *poof* .... 5 drones are gone). Even though Hobgoblin Is are slower than the T2 variant, they do the job and you won't notice the difference much. I wouldn't recommend using Hobgoblin IIs at all (for L4 PvE in a Raven or CNR).
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Frostys Virpio
Lame Corp Name
609
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Posted - 2013.08.05 12:54:00 -
[32] - Quote
Paul Otichoda wrote:Klymer wrote:I've looked through your post history and frankly, your rushing things a bit too much. That said, use Eveboard to post your character so we can take a look at your full skill set. I'll reserve giving further advice until then, even though you say you have cruise missile at 1 which is big giant red flag as far as flying a Raven is concerned. http://eveboard.com/pilot/Paul_OtichodaThe reason I'm rushing for level 4 missions because I'm really looking at that 40m an hour.
Thinking like that is a great way of losing a battleship. It only take 1 frig to take you down wich is why everybody is telling you to get your support skills higher. Drones are life savers if you ever get pointed. Lot of people think going from lvl 3 to lvl 4 only require to sit in a battleship but it's not the case. To have any efficiency in lvl4 you need the BS and the assorted skills leveled so your shiny new BS does not end in a glorious fireball. |

Frostys Virpio
Lame Corp Name
610
|
Posted - 2013.08.05 13:06:00 -
[33] - Quote
Myriad Blaze wrote:
But there is one thing that was often mentioned in this thread that I disagree with. Several people suggested to train up drones asap. My advice is don't. You should be able to use Hobgoblin Is, but it's not neccessary to be able to use the T2 variant. It is much more important for you to train up your fitting, shield and missile skills. Besides, it's not very cost efficient to use Hobgoblin IIs (Jita price for Hobgoblin II is around 400k; for Hobgoblin I it's roughly 6k). You will lose some drones now and then (Damsel in Distress: be distracted at the wrong moment and *poof* .... 5 drones are gone). Even though Hobgoblin Is are slower than the T2 variant, they do the job and you won't notice the difference much. I wouldn't recommend using Hobgoblin IIs at all (for L4 PvE in a Raven or CNR).
One of the reason we tell him to train drones to V is so he can field 5 to deal with frigs too. T2 cost more and can be passed over for some time but dealing with some elite frigs with 3 T1 drones will mean he's webbed/pointed for a long ass time. Drone to V and drone interfacing to II will give a decent boost to his drones damage dealing potential so he can at some point clear those pesky frigs. Slowboating at 12m/s while webbed is a great way to take even more damage. |

ExcalibursTemplar
Citadel Enterprises
4
|
Posted - 2013.08.05 13:34:00 -
[34] - Quote
Tobias Hareka wrote:ExcalibursTemplar wrote:[Raven, Noob Raven]
6x 'Arbalest' Cruise Launcher I (Inferno Cruise Missile) Heavy Diminishing Power System Drain I
Experimental 100MN Afterburner I 2x Adaptive Invulnerability Field II EM Ward Field II 'Copasetic' Particle Field Acceleration X-Large Ancillary Shield Booster (Cap Booster 400) Phased Weapon Navigation Array Generation Extron
Damage Control II 3x Ballistic Control System II Photonic CPU Enhancer I
Large Anti-Thermal Screen Reinforcer I 2x Large Warhead Rigor Catalyst I
5x Hobgoblin II 10x Hobgoblin II
30x Cap Booster 400 2000x Inferno Cruise Missile 1000x Caldari Navy Inferno Cruise Missile That's a very bad fit even for experienced mission runner. Problems: - omni tank- ASB probably works as long as you have cap boosters in it but when you have to reload it you're a sitting duck.
I've ran thousands upon thousands of missions with an omni tank and never had a problem. The DPS from npc in L4 mission isn't really that bad. If you handle the aggro carefully and only aggro one group of npc at a time. That or have a crap tonne of dps yourself in which case you kill everything that fast your tank matters very little.
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Frostys Virpio
Lame Corp Name
610
|
Posted - 2013.08.05 13:50:00 -
[35] - Quote
ExcalibursTemplar wrote:Tobias Hareka wrote:ExcalibursTemplar wrote:[Raven, Noob Raven]
6x 'Arbalest' Cruise Launcher I (Inferno Cruise Missile) Heavy Diminishing Power System Drain I
Experimental 100MN Afterburner I 2x Adaptive Invulnerability Field II EM Ward Field II 'Copasetic' Particle Field Acceleration X-Large Ancillary Shield Booster (Cap Booster 400) Phased Weapon Navigation Array Generation Extron
Damage Control II 3x Ballistic Control System II Photonic CPU Enhancer I
Large Anti-Thermal Screen Reinforcer I 2x Large Warhead Rigor Catalyst I
5x Hobgoblin II 10x Hobgoblin II
30x Cap Booster 400 2000x Inferno Cruise Missile 1000x Caldari Navy Inferno Cruise Missile That's a very bad fit even for experienced mission runner. Problems: - omni tank- ASB probably works as long as you have cap boosters in it but when you have to reload it you're a sitting duck. I've ran thousands upon thousands of missions with an omni tank and never had a problem. The DPS from npc in L4 mission isn't really that bad. If you handle the aggro carefully and only aggro one group of npc at a time. That or have a crap tonne of dps yourself in which case you kill everything that fast your tank matters very little.
SUggesting a fit that rely on aggro amnagement to a new mission runner not really up to par in skill for lvl4 is not the ebst idea tho. Messing up a trigger with a fit like that at low skill can be the difference between salvaging the wrecks of rats a few minutes later and trying to ninja loot your own wreck a few minute alter to get back part of your fitted mods. It's easy to shoot the wrong ship when you don't know wich one will spawn 6 more BCs. |

Marc Callan
Interstellar Steel Templis Dragonaors
253
|
Posted - 2013.08.05 14:21:00 -
[36] - Quote
The general rule when you're learning is to overdo it on the tank until you're comfortable with damage mitigation, then swap out tank modules for offensive modules to improve your firepower. It's less profitable for a given stretch of time, initially, but as you learn, get used to the mechanics of mission running, and feel ready to take more risks, you'll go through the missions more quickly and earn more ISK as you go.
And one more reason to train Drones to V even if you're going to stick with T1 drones: Drones V unlocks Drone Interfacing, which gives you a 20%-per-level increase in the firepower of any drones you deploy. It's potentially one of the highest-powered buffs in the entire skill tree. "Nevertheless a prince ought to inspire fear in such a way that, if he does not win love, he avoids hatred..." - Niccolo Machiavelli-á |

ExcalibursTemplar
Citadel Enterprises
4
|
Posted - 2013.08.05 16:07:00 -
[37] - Quote
Frostys Virpio wrote:ExcalibursTemplar wrote:Tobias Hareka wrote:ExcalibursTemplar wrote:[Raven, Noob Raven]
6x 'Arbalest' Cruise Launcher I (Inferno Cruise Missile) Heavy Diminishing Power System Drain I
Experimental 100MN Afterburner I 2x Adaptive Invulnerability Field II EM Ward Field II 'Copasetic' Particle Field Acceleration X-Large Ancillary Shield Booster (Cap Booster 400) Phased Weapon Navigation Array Generation Extron
Damage Control II 3x Ballistic Control System II Photonic CPU Enhancer I
Large Anti-Thermal Screen Reinforcer I 2x Large Warhead Rigor Catalyst I
5x Hobgoblin II 10x Hobgoblin II
30x Cap Booster 400 2000x Inferno Cruise Missile 1000x Caldari Navy Inferno Cruise Missile That's a very bad fit even for experienced mission runner. Problems: - omni tank- ASB probably works as long as you have cap boosters in it but when you have to reload it you're a sitting duck. I've ran thousands upon thousands of missions with an omni tank and never had a problem. The DPS from npc in L4 mission isn't really that bad. If you handle the aggro carefully and only aggro one group of npc at a time. That or have a crap tonne of dps yourself in which case you kill everything that fast your tank matters very little. SUggesting a fit that rely on aggro amnagement to a new mission runner not really up to par in skill for lvl4 is not the ebst idea tho. Messing up a trigger with a fit like that at low skill can be the difference between salvaging the wrecks of rats a few minutes later and trying to ninja loot your own wreck a few minute alter to get back part of your fitted mods. It's easy to shoot the wrong ship when you don't know wich one will spawn 6 more BCs.
Frostys Virpio with Paul Otichoda skills if he doesn't learn to handle the aggro in the right way. Not matter what the ship he's flying or the moduals he fit to his ship he will lose it sooner rather than latter. |

Myriad Blaze
60
|
Posted - 2013.08.05 16:29:00 -
[38] - Quote
Frostys Virpio wrote:Myriad Blaze wrote:
But there is one thing that was often mentioned in this thread that I disagree with. Several people suggested to train up drones asap. My advice is don't. You should be able to use Hobgoblin Is, but it's not neccessary to be able to use the T2 variant. It is much more important for you to train up your fitting, shield and missile skills. Besides, it's not very cost efficient to use Hobgoblin IIs (Jita price for Hobgoblin II is around 400k; for Hobgoblin I it's roughly 6k). You will lose some drones now and then (Damsel in Distress: be distracted at the wrong moment and *poof* .... 5 drones are gone). Even though Hobgoblin Is are slower than the T2 variant, they do the job and you won't notice the difference much. I wouldn't recommend using Hobgoblin IIs at all (for L4 PvE in a Raven or CNR).
One of the reason we tell him to train drones to V is so he can field 5 to deal with frigs too. T2 cost more and can be passed over for some time but dealing with some elite frigs with 3 T1 drones will mean he's webbed/pointed for a long ass time. Drone to V and drone interfacing to II will give a decent boost to his drones damage dealing potential so he can at some point clear those pesky frigs. Slowboating at 12m/s while webbed is a great way to take even more damage. I fully agree with being able to field 5 drones ... I just don't agree with the people who said that he should get into T2 drones asap. Maybe I wasn't clear enough, sorry.
Edit: Rereading the thread I realized that only 2 persons mentionend T2 drones before I posted. Somehow it felt like there were more.  |

Cage Man
247
|
Posted - 2013.08.05 19:43:00 -
[39] - Quote
Myriad Blaze wrote:
But there is one thing that was often mentioned in this thread that I disagree with. Several people suggested to train up drones asap. My advice is don't. You should be able to use Hobgoblin Is, but it's not neccessary to be able to use the T2 variant. It is much more important for you to train up your fitting, shield and missile skills. Besides, it's not very cost efficient to use Hobgoblin IIs (Jita price for Hobgoblin II is around 400k; for Hobgoblin I it's roughly 6k). You will lose some drones now and then (Damsel in Distress: be distracted at the wrong moment and *poof* .... 5 drones are gone). Even though Hobgoblin Is are slower than the T2 variant, they do the job and you won't notice the difference much. I wouldn't recommend using Hobgoblin IIs at all (for L4 PvE in a Raven or CNR).
Clearly you should be asking for advice and not giving it. Like every other module in EVE the T2 version out classes the T1 version. In the case of the drones, better damage, better speed, better defense hit-points, better tracking, to name just a few. What this means they will hit harder and live longer. If you are loosing drones due to NPC aggro, you are also doing it wrong. I have done a lot of thing in eve, WH's, Incursions, etc and the ONLY time you loose your drones is if you use them wrong and don't pay attention. In anything PVE you should not be sending your light drones beyond 10km, well that's what I live by. The NPC will scram and web them and they will be dead. Your statement about not noticing the difference between T1 and T2 drones is absolutely crazy. There is a very noticeable difference. The difference will be enough and will have you warp out when you in trouble and are scrammed by NPC as apposed to becoming space dust. I have lost 1 warrior while running incursions and nothing else in my 4 years of eve, so to say you going to loose them so get cheap is just plain silly. I have lost other drones in PVP but that's normally when I blow up and sadly my pod can't carry my babies home. The thick plottens... |

Frostys Virpio
Lame Corp Name
611
|
Posted - 2013.08.05 19:52:00 -
[40] - Quote
ExcalibursTemplar wrote:
Frostys Virpio with Paul Otichoda skills if he doesn't learn to handle the aggro in the right way. Not matter what the ship he's flying or the moduals he fit to his ship he will lose it sooner rather than latter.
With his current skill set, he should run lvl 3 anyway. If he's going to run lvl 4 with such skills, he might as well go the overtank route so he can at least keep his 100+mill ship alive even if it means his completion time are ridiculous. Learning aggro is of course important and somethign he should do but at the moment, a single misstake could mean a dead ship a few minutes later especially if he go with a cap booster fit where you ahve to plan ahead more than a straight cap satble tank or at least one he can run a few minutes before it breaks. Learning everything at the same time is a good way to make misstakes. Judging incoming DPS from a number of ships is muich easyer if you don't also have cap management to think about because the cap b ooster cannot just be run until it's empty or it will be a huge waste.
Unless he's rich and don't care about replacing a few BS hulls when things go sideways... |
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Tobias Hareka
Republic Military School Minmatar Republic
71
|
Posted - 2013.08.05 20:02:00 -
[41] - Quote
Cage Man wrote:better speed.
Warriors aren't Warriors if they don't go over 6 km/s IMHO.
Quote:I have done a lot of thing in eve, WH's, Incursions, etc and the ONLY time you loose your drones is if you use them wrong and don't pay attention.
I actually did forget once that sleepers don't like drones and kept them out some time. Frigates were more interested about webbing my ship than attacking my drones. Going 7 m/s in BC is fun indeed.  |

Myriad Blaze
60
|
Posted - 2013.08.06 09:10:00 -
[42] - Quote
Cage Man wrote:Myriad Blaze wrote:
But there is one thing that was often mentioned in this thread that I disagree with. Several people suggested to train up drones asap. My advice is don't. You should be able to use Hobgoblin Is, but it's not neccessary to be able to use the T2 variant. It is much more important for you to train up your fitting, shield and missile skills. Besides, it's not very cost efficient to use Hobgoblin IIs (Jita price for Hobgoblin II is around 400k; for Hobgoblin I it's roughly 6k). You will lose some drones now and then (Damsel in Distress: be distracted at the wrong moment and *poof* .... 5 drones are gone). Even though Hobgoblin Is are slower than the T2 variant, they do the job and you won't notice the difference much. I wouldn't recommend using Hobgoblin IIs at all (for L4 PvE in a Raven or CNR).
Clearly you should be asking for advice and not giving it. Like every other module in EVE the T2 version out classes the T1 version. In the case of the drones, better damage, better speed, better defense hit-points, better tracking, to name just a few. What this means they will hit harder and live longer. If you are loosing drones due to NPC aggro, you are also doing it wrong. I have done a lot of thing in eve, WH's, Incursions, etc and the ONLY time you loose your drones is if you use them wrong and don't pay attention. In anything PVE you should not be sending your light drones beyond 10km, well that's what I live by. The NPC will scram and web them and they will be dead. Your statement about not noticing the difference between T1 and T2 drones is absolutely crazy. There is a very noticeable difference. The difference will be enough and will have you warp out when you in trouble and are scrammed by NPC as apposed to becoming space dust. I have lost 1 warrior while running incursions and nothing else in my 4 years of eve, so to say you going to loose them so get cheap is just plain silly. I have lost other drones in PVP but that's normally when I blow up and sadly my pod can't carry my babies home. Oh please.
Not sending drones beyond 10km? ThatGÇÖs your choice. But in the time you wait for your targets to get that close, my T1 drones usually have taken out all (small) targets (depends a bit on the mission, of course). I prefer to clear missions fast. And why should I care if I lose 1 or 2 drones that way? Actually, if I calculate ISK/hr, it would cost me more to take the time to recall/micromanage my drones in order to save them GÇô at 6k ISK per drone GǪ whohoo.
And IGÇÖm silly for claiming that people will lose drones? Maybe you should check the markets. Drones are traded in thousands. This would be very strange, if you were right.
And I didnGÇÖt claim that you donGÇÖt notice a difference between T1 and T2, I said you wonGÇÖt notice the difference much (in a typical L4 mission). Besides, if the difference is enough that you have to warp out when you are in trouble and are scrammed by NPC to avoid becoming space dust you are either doing something fundamentally wrong or you are flying a **** fit or both.
So maybe you are the one who should ask for advice. |

Tobias Hareka
Republic Military School Minmatar Republic
71
|
Posted - 2013.08.06 10:53:00 -
[43] - Quote
Myriad Blaze wrote:And IGÇÖm silly for claiming that people will lose drones? Maybe you should check the markets. Drones are traded in thousands. This would be very strange, if you were right.
You're ruining my market by telling that. 
Quote:And I didnGÇÖt claim that you donGÇÖt notice a difference between T1 and T2, I said you wonGÇÖt notice the difference much (in a typical L4 mission). Besides, if the difference is enough that you have to warp out when you are in trouble and are scrammed by NPC to avoid becoming space dust you are either doing something fundamentally wrong or you are flying a **** fit or both.
Can T1 Hobs one shot frigates? I'm asking because I haven't used T1 drones since forever. |

Myriad Blaze
60
|
Posted - 2013.08.06 11:16:00 -
[44] - Quote
Tobias Hareka wrote:Myriad Blaze wrote:And IGÇÖm silly for claiming that people will lose drones? Maybe you should check the markets. Drones are traded in thousands. This would be very strange, if you were right. You're ruining my market by telling that.  No worries. Next time I'm coming to the market for replacements, I'll buy some extra to compensate. 
Tobias Hareka wrote:Quote:And I didnGÇÖt claim that you donGÇÖt notice a difference between T1 and T2, I said you wonGÇÖt notice the difference much (in a typical L4 mission). Besides, if the difference is enough that you have to warp out when you are in trouble and are scrammed by NPC to avoid becoming space dust you are either doing something fundamentally wrong or you are flying a **** fit or both. Can T1 Hobs one shot frigates? I'm asking because I haven't used T1 drones since forever. No, T1 Hobs can not one shot frigates (well, maybe they can one shot rookie frigates, but I don't remember seeing one outside of a tutorial mission ever, so I guess that doesn't count). However, the T1 Hobs only need to kill those frigates a little bit faster than you need to pop everything else. And in most L4 missions that's not a problem considering the number of frigates compared to the number of other ships.
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Myriad Blaze
60
|
Posted - 2013.08.06 13:26:00 -
[45] - Quote
Tobias Hareka wrote:I only lose T2 drones when I do something stupid. It's actually quite difficult to lose one if you know how AI that's based on original sleeper AI "thinks". Hint: there are many things AI hates more than your drones. Hey, somehow I missed that, when I quoted your post. Sneaky edit, eh? 
I'm really interested in your hint. Atm I don't really get what you seem to be referring to.
I know only a few L4 missions where you need to keep an eye on your drones. Most are pretty harmless in this regard. But there's one (don't know the name atm, sorry) that has 4 elite frigates (in a later wave I think) that is more annoying than the others because those 4 frigates seem to always target my drones no matter what I do (i.e. recall drones, wait- or fire a CM and wait -for the square to get red, call drones again ... and moments later all squares are yellow again and they chase my drones around). Another example would be Worlds Collide (Serpentis side) which requires drones micromanagement because the drones draw aggro from nearby spanws eventually.
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Nuela
Beacon Light Corporation Beacon Light Alliance
153
|
Posted - 2013.08.06 16:28:00 -
[46] - Quote
Raven is not very good at lvl 4's. It can do them but stay in lvl 3's and a BC until you can run a T2 Caldari Naval Raven.
If you just can't wait/impatient then get a scorp instead. |

Tobias Hareka
Republic Military School Minmatar Republic
71
|
Posted - 2013.08.06 17:19:00 -
[47] - Quote
Myriad Blaze wrote:Atm I don't really get what you seem to be referring to.
Try for example target painter. It does help your drones too. |

Phaade
Debitum Naturae WHY so Seri0Us
28
|
Posted - 2013.08.06 17:55:00 -
[48] - Quote
Paul Otichoda wrote:I've recently got a battleship with cruise missiles and tried out a level 4 mission. However I'm getting my arse kicked, they keep taking down my shields and I run out my capacitor. I also had to deal with some frigates but got a chunk of my drones shot up while trying to take them out. What am I doing wrong?
Arbalest' Cruise Launcher x6
Large Shield Extender II x1 X-Large C5-L Emergency Shield Overload I x1 Kinetic Deflection Amplifier II x2 Shield Boost Amplifier I x2 Thermic Dissipation Amplifier II x1 Kinetic Deflection Amplifier II x 2
Ballistic Control System I x3 Capacitor Flux Coil I x2
Large Capacitor Control Circuit Ix3
Hobgoblin Ix 5 Hammerhead Ix4
Your Raven has 9 mid slots?
In PvE, don't mix passive and active tanking.
Mids: Kinetic Deflection x2 Thermic Disspation x-large shield booster Shield boost amp optional, you could even use a cap booster for tanking the heavy dps when you first arrive
You won't be able to run lvl 4's efficiently until you can use tech 2 hardeners and boosters. Also, ffs don't ever leave a skill you use at level 1 (cruise missiles), at lest get everything to 3 FIRST, then focus on getting what you need to 4-5.
I prefer power diagnostic systems to cap flux coils, but that's also optional
|

Morrigan LeSante
The Lost and Forgotten Troopers
329
|
Posted - 2013.08.06 17:56:00 -
[49] - Quote
If you don't notice a 25% drop in effectiveness by using non-T2 drones you're not running the same missions I am.
And seriously? Skimping on drone costs? What's a decent mission boat run to these days? 750m-1b is pretty conservative for many.
Hell my /ammo/ costs per mission will be more than a T2 drone. Probably a flight of them on a long mission.
Do I need this cost? No, but time is money and gank is tank. If you're missioning for funding other gameplay elements and doing it any other way you ARE doing it wrong. |

Bugsy VanHalen
Society of lost Souls
763
|
Posted - 2013.08.06 18:58:00 -
[50] - Quote
Paul Otichoda wrote:My skills for shields are:
Energy Grid Upgrades 3 Energy Management 3 Energy Systems Operation 3 Shield Emission Systems 2 Shield Management 3 Shield Operation 4 Shield Upgrades 4 Tactical shield manipulation 3
missiles:
Cruiser missiles: 1 Missile Bombardment 4 Missile Projection 4 Rapid Launch 3 Target Navigation Prediction 3 Warhead Upgrades 3
what should I try to improve? to run level 4 missions well you want all you fitting skills at 4, with rank 1 fitting skills at 5. You need cruise missiles and all the missile support skills to 4
You will be at at least 10 million total skill points before you can easily run level 4 missions. but with help, and careful planing to can run them slow, but safe, before that. Think of playing WOW,if that is where you came from, now go run a raid at level 50 with generic heavy armor. Did you win? no, you were not ready.
You need more than the ability to sit in a ship to be able to fly it effectively. My advice is stay in a drake until you have all your fitting skills up, and all missile support skills to at least 4. Under skilled, a drake will have a higher survivability than a Raven in level 4 missions. You will just lack the DPS to finish them fast.
A rule of thumb for mission running, do not mix active and passive tank modules, in fact, mission running is near impossible with a passive/buffer tank. You want to use active hardeners. these need to be turned on, and use cap, but trust me, the extra resists are worth it. Unless you have all shield compensation skills to 5, passive resist amps are useless. many would argue that even with skills to 5 they are useless.
The extra large shield booster is good, but you want to only pulse this as needed, not leave it running. This is easier to do when you have higher resists. my mission raven runs with mission specific hardeners at over 80% resists. A damage controller in a low slot is good while you are learning. it will give a little boost to your shields, and allow your armor/hull to hold up long enough to warp out if your shields go down.
Forget the CCC rigs, they do not do much for your cap, that extra large booster just burns cap to fast for them to make a difference. 2 rigor and 1 flare rigs will do you much better.These do not directly affect your DPS numbers in the fitting screen, but you will hit much harder, especially against small targets. I one volley destroyers and most cruisers. frigates are still hard to hit, but can be killed by cruise missiles with good skills and rigor rigs. bring some faction missiles for those hard to kill battleships, at least until you can use t2 missiles.And keep your range. Even a low skilled raven can target out over 90km, and cruise missiles can hit much farther than that. I find 60-70 km from the BS's is good, the added range really drops the incoming DPS, while you still hit for full damage.
Your basic fitting skills seem to be your biggest hole, other than cruise missiles 1, WTF is that? 4 is bare minimum for the weapon system you use in missions, you should have it to 5, with advanced cruise missiles to 4 to hit hard with T2 missiles. my raven does over 1000DPS.
But your core skills,
Energy Management 3 Energy Systems Operation 3 Shield Emission Systems 2 Shield Management 3 Shield Operation 4 Electronics ? Engineering ? Mechanics ?
should all be to 5 before running level 4 missions. This is one spot where certificates can help. get all your core certificates to at least standard. CCC rigs will not help much when your cap is gimped by your skills.
energy grid upgrade will give you more power grid, as well you will want to train weapon upgrades and advanced weapon upgrades under the gunnery path. The affect missile systems as much as they do guns. these will make your cruise launchers use less power and CPU leaving more for your tank. |
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Tobias Hareka
Republic Military School Minmatar Republic
71
|
Posted - 2013.08.06 19:09:00 -
[51] - Quote
Morrigan LeSante wrote:Hell my /ammo/ costs per mission will be more than a T2 drone. Probably a flight of them on a long mission.
Nothing beats AC Mach in ammo costs. |

Cameron Freerunner
Long Jump.
18
|
Posted - 2013.08.06 19:17:00 -
[52] - Quote
Bugsy VanHalen wrote:A rule of thumb for mission running, do not mix active and passive tank modules, in fact, mission running is near impossible with a passive/buffer tank. You want to use active hardeners. these need to be turned on, and use cap, but trust me, the extra resists are worth it. Unless you have all shield compensation skills to 5, passive resist amps are useless. many would argue that even with skills to 5 they are useless. When I first started missioning I used a passive tank hurricane quite successfully in L3s. Skills were at 4 at the time. I don't know if canes are still like that these days, but I never once had any issues. |

Morrigan LeSante
The Lost and Forgotten Troopers
329
|
Posted - 2013.08.06 19:22:00 -
[53] - Quote
Tobias Hareka wrote:Morrigan LeSante wrote:Hell my /ammo/ costs per mission will be more than a T2 drone. Probably a flight of them on a long mission. Nothing beats AC Mach in ammo costs.
I know, I run cruise birds but my point is STILL true! |

Cage Man
247
|
Posted - 2013.08.06 19:25:00 -
[54] - Quote
Myriad Blaze wrote:Cage Man wrote:Myriad Blaze wrote:
But there is one thing that was often mentioned in this thread that I disagree with. Several people suggested to train up drones asap. My advice is don't. You should be able to use Hobgoblin Is, but it's not neccessary to be able to use the T2 variant. It is much more important for you to train up your fitting, shield and missile skills. Besides, it's not very cost efficient to use Hobgoblin IIs (Jita price for Hobgoblin II is around 400k; for Hobgoblin I it's roughly 6k). You will lose some drones now and then (Damsel in Distress: be distracted at the wrong moment and *poof* .... 5 drones are gone). Even though Hobgoblin Is are slower than the T2 variant, they do the job and you won't notice the difference much. I wouldn't recommend using Hobgoblin IIs at all (for L4 PvE in a Raven or CNR).
Clearly you should be asking for advice and not giving it. Like every other module in EVE the T2 version out classes the T1 version. In the case of the drones, better damage, better speed, better defense hit-points, better tracking, to name just a few. What this means they will hit harder and live longer. If you are loosing drones due to NPC aggro, you are also doing it wrong. I have done a lot of thing in eve, WH's, Incursions, etc and the ONLY time you loose your drones is if you use them wrong and don't pay attention. In anything PVE you should not be sending your light drones beyond 10km, well that's what I live by. The NPC will scram and web them and they will be dead. Your statement about not noticing the difference between T1 and T2 drones is absolutely crazy. There is a very noticeable difference. The difference will be enough and will have you warp out when you in trouble and are scrammed by NPC as apposed to becoming space dust. I have lost 1 warrior while running incursions and nothing else in my 4 years of eve, so to say you going to loose them so get cheap is just plain silly. I have lost other drones in PVP but that's normally when I blow up and sadly my pod can't carry my babies home. Oh please. Not sending drones beyond 10km? ThatGÇÖs your choice. But in the time you wait for your targets to get that close, my T1 drones usually have taken out all (small) targets (depends a bit on the mission, of course). I prefer to clear missions fast. And why should I care if I lose 1 or 2 drones that way? Actually, if I calculate ISK/hr, it would cost me more to take the time to recall/micromanage my drones in order to save them GÇô at 6k ISK per drone GǪ whohoo. And IGÇÖm silly for claiming that people will lose drones? Maybe you should check the markets. Drones are traded in thousands. This would be very strange, if you were right. And I didnGÇÖt claim that you donGÇÖt notice a difference between T1 and T2, I said you wonGÇÖt notice the difference much (in a typical L4 mission). Besides, if the difference is enough that you have to warp out when you are in trouble and are scrammed by NPC to avoid becoming space dust you are either doing something fundamentally wrong or you are flying a **** fit or both. So maybe you are the one who should ask for advice.
LOL sure. You the expert then, but I still have my 4 year old tengu with a pithum a medium sb, caldari navy invuln's and CN BCS's and don't loose drones.
The thick plottens... |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
741
|
Posted - 2013.08.07 18:31:00 -
[55] - Quote
Tobias Hareka wrote:Morrigan LeSante wrote:Hell my /ammo/ costs per mission will be more than a T2 drone. Probably a flight of them on a long mission. Nothing beats AC Mach in ammo costs.
Rattlesnake by a mile actually. Eve is Real |

Morrigan LeSante
The Lost and Forgotten Troopers
330
|
Posted - 2013.08.07 18:32:00 -
[56] - Quote
What? Eh? how? |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
741
|
Posted - 2013.08.08 07:36:00 -
[57] - Quote
Only 4 launchers and most of the damage is from drones. Eve is Real |

Morrigan LeSante
The Lost and Forgotten Troopers
331
|
Posted - 2013.08.08 07:43:00 -
[58] - Quote
We were talking about boats with expensive ammo costs, hence the AC mach being the costliest  |

Paul Otichoda
Electric Sun Associates
31
|
Posted - 2013.08.08 07:43:00 -
[59] - Quote
Klymer wrote:WHY U NO HAVE Weapon Upgrades IV?  Seriously, T2 Ballistic Controls on a Raven are not an option they are MANDATORYYes they are that important.  Stop training whatever it is your training right now and add weapon upgrades IV to your queue, then come back and read the rest of this post.
well I've got it trained now and it really does improve the output of my drake. So yes it does seem to be a good idea |

Tobias Hareka
Republic Military School Minmatar Republic
72
|
Posted - 2013.08.08 07:50:00 -
[60] - Quote
Cipher Jones wrote:Only 4 launchers and most of the damage is from drones.
Maybe if you think it that way. Mach is by far the most expensive ship to use in level 4s. Faction ammo isn't cheap and Mach goes through piles of faction ammo so quickly it's not even funny. |
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