|
Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Gospadin
School of Applied Knowledge Caldari State
12
|
Posted - 2013.08.06 06:58:00 -
[1] - Quote
To me, jump clone timer reduction via skills is just like the old learning skills. They're meta, not actual game-play enhancing skills.
As such, the skill is a bad idea.
Just make the timer 18 hours instead of 24 for all JCs and move on. |

Gospadin
School of Applied Knowledge Caldari State
12
|
Posted - 2013.08.06 07:04:00 -
[2] - Quote
Keif Kroker wrote:How about we get a skill to let you have more then 1 jumpclone in the same station per level.
Good idea, and another example of something that shouldn't be a skill.
|

Gospadin
School of Applied Knowledge Caldari State
14
|
Posted - 2013.08.06 13:33:00 -
[3] - Quote
Rainbow Prism Colorblind wrote:Nova Satar wrote:people commenting in here about jumpcloning as a form of risk free travel are morons.
Jump cloning is almost purely used to switch between implant sets depending on what you want to be doing at the time.
Witch in turn make it less risk to just swap around implants at will. if your not willing to risk the implants don't bother buy them perhaps?
Except that what actually happens is when people are stuck on the cooldown of the wrong clone with the wrong implants, they simply don't play. They don't join their friends on a lowsec roam, or they can't fly their special ship because they're missing that 3% powergrid implant, or they happen to be 40 jumps from anyplace useful and don't want to burn an hour traveling while their friends wait for them.
|

Gospadin
School of Applied Knowledge Caldari State
17
|
Posted - 2013.08.07 19:49:00 -
[4] - Quote
Ranger 1 wrote:As for specific examples... well, to be honest there are far to many to begin to list here (and my time is limited at the moment). Perhaps the simplest way to say it in the limited time and space I have is that it becomes far too easy to go on a day trip in a fully equipped clone in one corner of EVE... and then that evening hop back across the universe (again in a fully equipped clone) for a completely different activity that night.
No commitment necessary, no real planning necessary, no sacrifices made... just click a button and there you are, fully outfitted for whatever the occasion may be. That's not really challenging game play.
Actually, what you describe isn't gameplay at all. It's the meta around the gameplay. |

Gospadin
School of Applied Knowledge Caldari State
17
|
Posted - 2013.08.07 21:13:00 -
[5] - Quote
Maximus Andendare wrote:At this point, I expect to see other "quality of life skills" that allow me to access my POS SMAs from farther away, disable the shake on the jump tunnel camera, extend my skill queue 1 hour per level, or similar. I mean, hey, they sky's the limit!
I'd pay an extra PLEX per month to eliminate the jump tunnel animation and audio which makes my speakers crackle.
|
|
|
|