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Thread Statistics | Show CCP posts - 8 post(s) |

LtTrog
Lonetrek Blacksoul Federation Blacksoul Tribal Nation
12
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Posted - 2013.08.06 08:17:00 -
[1] - Quote
Good start but does not go far enough. Make it 2h24min/lvl (12h @lv5) and its good, people dont always play the same hours e.g. weekends/weekdays. This still limits to one jump per play session which is the point right? Also please dont give it a steep prereq. like info morph 5, lvl3 would be fine or better yet merge the two skills. Let the noobs have it too.
(edit after reading the threadnought (I also love that word) I agree with the consensus if you what to shorten timer just do it no need to add another skill we already have what it it? 12 years worth of skills we really dont need more)
Ive only wanted this for about 4 years.
EVE IS A GAME. GAME = FUN
40J THROUGH HIGHSEC TO GET TO THE FUN = NOT FUN
Thank you CCP great quality of life improvement.
To make this awesome pair it with the ability to have more than one clone per station and station clone switching with out (or with very low) timer. while we are at how about easing the standing needs for npc station jump clones.
Players have already made a work around for this so we only need to drop corp for a couple of days rather than grind our brains out.
No other mmo has such strict limitations on fast travel and with good reason, a huge game world without a way to travel it quickly is not fun.
Remember game should be fun not just a skinner box.
we already have the balancing mechanics of only a few clones allowed, you have to travel there 1st to set the clone and you cant bring any gear with you. Thats plenty, adding 24h cool down and harsh standing prereqs for npc stations is just heavy handed and always has been
Do this and you can have my 1st born to make an organic neural net blade server.
Good 1st step though |

LtTrog
Lonetrek Blacksoul Federation Blacksoul Tribal Nation
12
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Posted - 2013.08.06 08:46:00 -
[2] - Quote
Id like to add to the force projection argument (clears throat in preparation of annunciation) H. T. F. U.
remember GAMES SHOULD BE FUN.
Example
corpbro A: Fight going down get here
corpbro B: k bro, ill need to buy and fit a ship when I arrive but I can jump there seen you soon..
fight happens funtimes and splozions in space...or.......
corpbro B: ill have to travel 40J through null but ill do it cos I love my corp bros.
everyone holds there **** for an hour while they get to the fight.
which of these sounds like fun?
I am of course ignoring blops/titan/jump bridging and alts to focus the argument.
why do you think even the hardest of sci-fi writers invent some kind of FTL in there fiction? Because the alternative sucks your mamma's balls, and sucking mamma's balls is not fun. CCP knows that and so should you! |

LtTrog
Lonetrek Blacksoul Federation Blacksoul Tribal Nation
12
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Posted - 2013.08.06 08:58:00 -
[3] - Quote
Messoroz wrote:So you reduce the time to 19 hours but its effectively useless you stay awake drinking Red Bull.
Seriously, why? There's no different to waiting 24 hours besides not having a stroke from the caffeine.
quoting coz he made me laugh
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LtTrog
Lonetrek Blacksoul Federation Blacksoul Tribal Nation
13
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Posted - 2013.08.06 10:02:00 -
[4] - Quote
Mike Whiite wrote:
For everyone that participates, part of the obsticals EVE throws at us are oppertunities for others and or choices of Players.
I see an oppertunity for a industrial, player/corp, though by closing down sov space you create your own scarcity, it garanties a certain safety, though you close down your markt.
Because Sci-Fi writers write from a limited amound of people not 50.000 acounts that all need to have oppertunities to interact in several different ways.
obstacles opportunities are great, particularly when they are fun. As many have said already being able to get into the right place/clone at the right time adds content as more people are willing to get out and fight. |

LtTrog
Lonetrek Blacksoul Federation Blacksoul Tribal Nation
14
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Posted - 2013.08.07 04:43:00 -
[5] - Quote
why 12h cool down would not be over powered;
its still realistically 1J/session but gives flexibility as to when that is between weekday and weekend play
you cant bring assets with you (obvious but following the thread could do with restating)
If every one has the same tool its not an imbalance
9/10 a jump is made to get into combat, not avoid it
you still wont be where you need to be exactly just closer and still need to run the gauntlet of gates to get from your JC to the action
you can only have 5 max JC in strategic locations and most players have a no more than 4.
Lets be brutally honest Eve is awesome in spite of its self. I love eve as do we all, I wouldnt be writing this and still playing after 4 years if I didnt. But lets look at an average play session of say 4h what do we actually do during those 4h, 1h google-fu eft/dotlan ect. 1h traveling while playing another game/watching netflix on another monitor 20min of PI (which we hate but cant say no to the isk) 10min reading mails/chatting to corp bros
leaving 1h30 to do the thing we logged on to do in the 1st place
sound about right?
The nay sayers argument is pretty much force projection is bad, it should take forever to do something. why? whats wrong with cutting down the busy work and letting players get to the bit they consider play as fast as possible. 12h is not game breaking it would not be possible for a player to jump twice in one day but give real freedom as to when that jump is. JC is not really the bug bear of the force projection group any way, YOU CAN NOT BRING GEAR WITH YOU. Titan/blop/jump bridges can but require real strategic investment and imo are balanced because of it. Lets look at the resent large battles do you think Asakai or 6VDT would or even could have happened with out force projection?
TL;DR 12h please other stuff.....
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