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Author |
Thread Statistics | Show CCP posts - 8 post(s) |

MeBiatch
Republic University Minmatar Republic
1199
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Posted - 2013.08.05 16:36:00 -
[1] - Quote
CCP FoxFour wrote:Hey, I am at the office working so don't go trying to use the holiday as an excuse to not be here.
well i guess one needs shoes to leave the office eh? There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1199
|
Posted - 2013.08.05 16:43:00 -
[2] - Quote
Joelleaveek wrote:I like the idea, but i don't see the point. 5 hours is a little weak.
true enough make an advanced Informorph Synchronizing skill too that will reduce an additional 5 hours. 19 is not significant but 14 is.
That is almost 2 JC a day.
make the skill like an x8 (time to train BS to V) There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1199
|
Posted - 2013.08.05 16:58:00 -
[3] - Quote
Kane Fenris wrote:MeBiatch wrote:
make the skill like an x8 (time to train BS to V)
hell no..... why punish players through a very high skill time just to be able to take advantage of an existig feature? multiplier should be 3-4 so a player who needs it can skill it without beeing robed a ton of skilltime. but players who dont realy need it wont end up skilling it. we all (inlueding CCP) profit if eve is played more so don't make it harder to play more
thats for the advanced version budy.
the basic one i would argue be a iv. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1199
|
Posted - 2013.08.05 16:59:00 -
[4] - Quote
Maximus Andendare wrote:What are the prereqs going to be on this skill?
i am hopping intromorph trained to iv.
maybe science and biology too. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1199
|
Posted - 2013.08.05 17:05:00 -
[5] - Quote
Bubanni wrote:I will say that this seems very balanced. it's certainly better than the time creep that was there before... I rememeber plenty of times when I had to do "nothing" because I was on cooldown from the day before while being in an expensive combat clone (that would be very bad idea to bring on the specific situration)
I will say that jump clones main function for most people is implant switching, and I hope that the next iteration of jump clones would involve some "smarter" way of switching implants... such as being able to switch clones at a much faster rate if the clone is in your current station (honestly all other locations shouldn't be changed in duration, but I am okay with this 19h delay)
:D and as a disclaimer, I would say that the current cooldown when switching implants (and not considering jumpclones as a means of travel) can cause alot of "risk aversion" this both counts of combat clones and "skill training" clones making the delay much much smaller on changing implants if it's in current station would allow more people to get into action when they might have chosen otherwise because they were on a cooldown or the cooldown would fit badly on their planned adventures for the next day... speaking out of own experience here, where I used to fly a lot with full snake clone, forcing me to stay mainly in my "snake clone ship" :3 as I never knew when I would need it next (I used it almost daily) but it also meant I couldn't really switch out of it to jump into a ships like dictors other stuff that might die... as it would be stupid) just my two cent, ofc it's all a "choice" :D
pretty much this.
also an advanced version of the skill allowing for an adition removal of 5-7.5 hours would greatly help in the switch from combat clone to PVE clones. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1199
|
Posted - 2013.08.05 17:07:00 -
[6] - Quote
Milton Middleson wrote:One way or another, this really shouldn't be a skill. Just alter the jump clone timers. If it's really supposed to be a fun-enabler, it doesn't make a whole lot of sense to force players to spend a week (or more) training for it. I'd go ahead and just knock four hours off the timer and allow people to swap clones within a station either with no cooldown or a very short one.
no.
i am always in favor of adding more skills.
its what the game needs more not less. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1199
|
Posted - 2013.08.05 18:05:00 -
[7] - Quote
Tippia wrote:EhGǪ
You could have just reduced the timer to 23 hours and solved the same problem. That said, 1h/level is about right. Definitely don't make it any more than that since it would make it far too easy to jump around GÇö 2h would make it awfully close to a twice-a-day thing and that's too much.
though 1.5 would be the Goldilocks zone There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1199
|
Posted - 2013.08.05 18:24:00 -
[8] - Quote
Commander Ted wrote:Lame, to small to matter. I don't care much about using clones for fast travel but I would like the ability to change out the implants in my head more easily.
thats the main reason i jump clone is for implant change.
tbh i used to lobby for a complete change to how clones work.
i wanted player made clones
the ability to sell them on the market
the ability to install a clone vat bay in a pos
the ability to have multiple clones in a outpost/station
the ability to transport clones in a ship
at the end of the day i would like to setup a bunch of clones in my pos fully pvp fit with a bunch of pvp ships in the sma.
the biggest thing i hate about eve is having to fork out 30 million isk every time i die. Having the ability to make/transport/sell/hold more then one in a station... would be epic for the game.
make clones manufactureable using PI goods. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1200
|
Posted - 2013.08.05 18:26:00 -
[9] - Quote
Maximus Andendare wrote:XvXTeacherVxV wrote:This is a great change. People asking for more are just mice wanting milk with their cookie. It's really not a "buff" to gameplay, but more to player experience. Stop being whiners and take a gift for what it is. Why should there be a skill that improves quality-of-life? The base timer should just be lessened or make a skill like that have some actual game application.
how about 10% reduction in clone jump cooldown for jump clones in same constellation.
this would give you the ability to change from pvp to pve clones twice a day if you stay in the same area. but also limits force projection jump cloning. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1200
|
Posted - 2013.08.05 19:21:00 -
[10] - Quote
Kitty Bear wrote:Tippia wrote:Kitty Bear wrote:From the all the complaining I can only surmise that people do not want this skill & feature implementing. I guess they are content with a continuation of the system currently in place. No. People just want them to fix the problem byGǪ you knowGǪ addressing the problem, rather than adding in a pointless one-day skill-training timesink as a half-assed band-aid to the problem. In your opinion.
in mine too brosef There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |
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