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          Kosetzu 
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        Posted - 2013.08.06 15:14:00 -
          [1] - Quote 
          
           
          Vindicators are generally considered the best dps ship for incursions. High up-in-your-face dps and WEBS, which is invaluable. | 
      
      
      
          
          Kosetzu 
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        Posted - 2013.08.06 15:22:00 -
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          Cpt Tirel wrote:They are yes, but a fleet full of Vindis would be less effective than a fleet of long range ships. Vindis are good to have, but not too many of them.   That's why you have Machariels and Nightmares as snipers as well. Of course a fleet full of just one single ship type will be bad. | 
      
      
      
          
          Kosetzu 
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        Posted - 2013.08.06 18:06:00 -
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          Sentries are generally too situational to be used well in Incursions. You're on the move so much of the time, and loosing your sentries is going to be a huge blow on your damage.
  Also having few mid slots gives you a low tank and few utility mods like Tracking Computers etc. Having ships with fleet-wide utility options like webs, TPs etc help out a lot for everyone, and applied damage is what matters.
  While armor is fully doable they will always lack the damage potential from shield fits because they need to use lows for tank as well. | 
      
      
      
          
          Kosetzu 
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        Posted - 2013.08.07 10:45:00 -
          [4] - Quote 
          
           
          Cpt Tirel wrote:Sure, but im not talking about tracking here which is never an issue for me in a Navy Geddon anyway. Beams have much lower tracking but the Navy Geddon does not have to deal with that.   You don't fit TCs on a Nightmare for better tracking, you fit them for range.
 
 Cpt Tirel wrote:Because im trying to say that a Navy Geddon can take the roles from NM's and Machs as snipers and when sniper targets are down, switch role to short range DPS where a proper navy geddon with Conflag and T2 Gardes gets about the same DPS as the average Vindi gets from its turrets.    Good luck hitting all those sniper targets at 130km range.... TCs on the nightmare are mostly loaded with range script so why you're talking about tracking I have no idea. Also good luck using sentries outside your drone control range...
 
 Cpt Tirel wrote:But i do, in the final pocket they work very well, MWD to shortrange DPS spot and launch them, effective dps on almost three full waves.   Final pocket yes... then what about the other pockets? They don't count anymore? Even if you say "I just burn to the gate and drop sentries" you loose out on a lot of time before you are able to drop down those sentries and use them. By that time nearly all enemies should be eliminated already.
 
 
 Cpt Tirel wrote:Except that the fleet would have 10k more potential short-range DPS from having pulse Navy Geddons instead of Machs and NM's which about equals an armor Moros in siege mode if i remember correct. While its long range dps loss would only be about 2k.   You don't really get why fleets have dps AND snipers do you? If having only dps was the most efficient way to do Incursions we would see fleets running with only dps. With over a year of experience with Incursions I think the communities knows what works and not. Why you bring in a Moros to this is beyond me. Please tell me when you last saw one doing Incursions. With Conflag and Garde II's the Navy Geddon deals a couple hundred more dps at the same range as beams do, but that range is only good for tower bashing. | 
      
      
      
          
          Kosetzu 
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        Posted - 2013.08.08 20:45:00 -
          [5] - Quote 
          
           
          You do know that some mission NPCs has % chance of repping, and being able to alpha through the tank down into armor/hull that they won't rep is at times more useful as they will barely keep their tank alive against continued dps. This has more to do with firing all weapons at the same time though, but it will at times make a difference if you fire them at intervals or all together. | 
      
      
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