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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Fozzie
C C P C C P Alliance
7319

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Posted - 2013.08.08 11:41:00 -
[1] - Quote
Greetings miners and interested third parties.
We had to push one of our planned mining changes out from Odyssey 1.0 due to time constraints, but fortunately we have been able to get it ready now for Odyssey 1.1.
After Odyssey 1.1 the ore sites spawned by the Ore Prospecting Array upgrade will be higher quality in better truesec space. We're also making some changes to the base OPA sites.
Changes for all truesec levels to adjust mineral supply and relative value between sites:
Large Asteroid Cluster: Convert both Scordite asteroids to Plagioclase (300,000 units)
Enormous Asteroid Cluser (formerly known as Extra Large Asteroid Cluser): Convert all 12 Omber asteroids to Hedbergite (500,000 units)
Colossal Asteroid Cluser (formerly known as Giant Asteroid Cluser): Convert all 6 Pyroxeres asteroids to Hemorphite (480,000 units)
Changes based on truesec:
For systems with truesec between -0.0 and -0.4: No change
For systems with truesec between -0.5 and -0.8: All ores in the Large, Enormous (formerly X-Large), and Collosal (formerly Giant) clusters will be the +5% upgraded variants
For systems with truesec between -0.9 and -1.0: All ores in the Large, Enormous (formerly X-Large), and Collosal (formerly Giant) clusters will be the +10% upgraded variants Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Basil Vulpine
Blueprint Haus Get Off My Lawn
16
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Posted - 2013.08.08 12:12:00 -
[2] - Quote
For clarity can you please confirm that the Truesec rounds mathematically?
So -0.85 or lower will receive the +10% ores. |

Darth Kilth
Silver Guardians Fidelas Constans
142
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Posted - 2013.08.08 12:41:00 -
[3] - Quote
Basil Vulpine wrote:For clarity can you please confirm that the Truesec rounds mathematically?
So -0.85 or lower will receive the +10% ores. Not empty quoting |

Tetania
Wildly Inappropriate Goonswarm Federation
24
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Posted - 2013.08.08 12:46:00 -
[4] - Quote
It's nice to see these changes being iterated on but it doesn't seem to fix the fundamental problem of insufficient Mex in null.
Assuming the design goal is stimulation of industry in null providing minerals in ratios useful to the production of ship hulls especially caps, SC and Titans with excess high ends to be shipped back to highsec to allow for production there. This would achieve good risk vs reward for the mining career in null and make null production a reality.
With or without these changes post odyssey mining doesn't achieve this. Regardless of what combination of belts you mine in a null system you cannot produce enough mex to combine with the other low ends to actually produce. As soon as you need to import any lowend you need compression to make it feasible to ship which exacerbates the problem by giving you even more of the other lowends you didn't need.
Despite my excitement at the pre odyssey talk the most efficient way to build supers is still to buy all minerals in highsec > compress to rails > refine in null > build.
Please consider a further iteration of these changes based on a model of cycling belts to produce quantities of mineral suitable to build a statistically average supercarrier or 6 carriers to 3 dreads racial mix. This is the only way nullsec production will become a reality without the daft compression systems. |

Johanna Outeston
Lap Dancers Brothers of Tangra
0
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Posted - 2013.08.08 12:56:00 -
[5] - Quote
In addition to what is said above, Pyerite is on the edge of not being enough, but to remove a large component of Pyerite (Scordite) to make more Mex (Plagio) isn't going to cut it.
Maybe doubling the amount of Mex from Plagio or Gneiss would help
Basically we need ALOT of help for Mex, but NOT at the expense of Pyerite |
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CCP Fozzie
C C P C C P Alliance
7323

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Posted - 2013.08.08 12:58:00 -
[6] - Quote
Basil Vulpine wrote:For clarity can you please confirm that the Truesec rounds mathematically?
So -0.85 or lower will receive the +10% ores.
This is correct. I'll edit the post to be more specific. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Tetania
Wildly Inappropriate Goonswarm Federation
24
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Posted - 2013.08.08 14:02:00 -
[7] - Quote
To illustrate my point here is a screen grab of a spreadsheet created by my supercap production corp based on the odyssey nullsec belt changes updated with the changes you intend to make in Odessey 1.1.
http://i.imgur.com/KFyIQD8.png
It's a little crude but it clearly shows that the mineral ratios for building a BS hull, Supercarrier or Titan are broadly the same. The racial biases over a large varied production run average out to be inconsequential.
If we focus on any of the sample builds it is very quickly obvious that the number of times you need to mine any belt to produce the required mex is an order of magnitude more than to produce any other required mineral volume. It is obviously desirable for there to be an excess of high ends to be shipped back to highsec and they have a value/volume ratio which encourages that. Transporting raw Mex on the other hand is totally prohibitive. It simply isn't economical to jump freighter mex 2 or 3 jumps into nullsec.
Are we to assume that you want us to eat the wasted low ends as a cost of doing business in null? Using the Nyx as an example by the most efficient combination of belt cycling you would be trashing 500,000,000 Trit per Nyx constructed. That is over half the trit needed to make another Nyx. It cannot be built into anything or reasonably compressed without mex so trashed is not an exaggeration.
I hope this clearly illustrates the point and you take another look at either the refine ratios or the asteroid ratios in the anomalies in null. |

Atmosphear
Task Force Proteus Protean Concept
0
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Posted - 2013.08.08 14:52:00 -
[8] - Quote
Tetania wrote:To illustrate my point here is a screen grab of a spreadsheet created by my supercap production corp based on the odyssey nullsec belt changes updated with the changes you intend to make in Odessey 1.1. http://i.imgur.com/KFyIQD8.pngIt's a little crude but it clearly shows that the mineral ratios for building a BS hull, Supercarrier or Titan are broadly the same. The racial biases over a large varied production run average out to be inconsequential. If we focus on any of the sample builds it is very quickly obvious that the number of times you need to mine any belt to produce the required mex is an order of magnitude more than to produce any other required mineral volume. It is obviously desirable for there to be an excess of high ends to be shipped back to highsec and they have a value/volume ratio which encourages that. Transporting raw Mex on the other hand is totally prohibitive. It simply isn't economical to jump freighter mex 2 or 3 jumps into nullsec. Are we to assume that you want us to eat the wasted low ends as a cost of doing business in null? Using the Nyx as an example by the most efficient combination of belt cycling you would be trashing 500,000,000 Trit per Nyx constructed. That is over half the trit needed to make another Nyx. It cannot be built into anything or reasonably compressed without mex so trashed is not an exaggeration. I hope this clearly illustrates the point and you take another look at either the refine ratios or the asteroid ratios in the anomalies in null.
This |

Aryth
GoonWaffe Goonswarm Federation
957
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Posted - 2013.08.08 15:03:00 -
[9] - Quote
Posting in support of the other posts above. You guys are fiddling with ratios in a way that is going to do nothing to improve nullsec industry. Do you guys clearly understand the problem and is this the first small change in a huge list of changes, or are you swinging blind here? Leader of the Goonswarm Economic Warfare Cabal Vile Rat: You're the greatest sociopath that has ever played eve. |

Johanna Outeston
Lap Dancers Brothers of Tangra
0
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Posted - 2013.08.08 15:08:00 -
[10] - Quote
Aryth wrote:Posting in support of the other posts above. You guys are fiddling with ratios in a way that is going to do nothing to improve nullsec industry. Do you guys clearly understand the problem and is this the first small change in a huge list of changes, or are you swinging blind here?
I vote for swinging blind |
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commander aze
Sub--Zero S0UTHERN C0MF0RT
17
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Posted - 2013.08.08 15:47:00 -
[11] - Quote
So ok I like this cause it benefits me but this doesnt solve the problem that odessey made for mining in null. As it stands a cyno ship can warp to an ore site from gate witg no probes. And anyone that flys a barge will tell you they go slow. Make the ore sites scan down items that require probes. Then you will see alot more mining in null. |

Womyn Power
Love Squad Confederation of xXPIZZAXx
58
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Posted - 2013.08.08 17:01:00 -
[12] - Quote
not a miner but i seriously hope ccp is looking to make null industry better than the centralization of highsec industry allows; through buffed mining amounts/bigger roids/etc
listen to the goonie, please, ccp |
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CCP Fozzie
C C P C C P Alliance
7328

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Posted - 2013.08.08 17:43:00 -
[13] - Quote
The primary goal for the swapping of one ore type to another in this pass is to balance out the isk/hr for the three site types a bit. I did choose to up mex by a small amount at the same time, but that was a secondary thing.
Like I said before, we haven't ruled out adjusting the mineral ratios more significantly but we're also not committed to the idea that any one area of space needs to be completely independent from others. Importing Mex is still a lot easier than importing all the low-ends before Odyssey, and you'll need to import a little less of it now. We may make more significant changes later, but we're still observing. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Aryth
GoonWaffe Goonswarm Federation
963
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Posted - 2013.08.08 17:48:00 -
[14] - Quote
CCP Fozzie wrote:The primary goal for the swapping of one ore type to another in this pass is to balance out the isk/hr for the three site types a bit. I did choose to up mex by a small amount at the same time, but that was a secondary thing.
Like I said before, we haven't ruled out adjusting the mineral ratios more significantly but we're also not committed to the idea that any one area of space needs to be completely independent from others. Importing Mex is still a lot easier than importing all the low-ends before Odyssey, and you'll need to import a little less of it now. We may make more significant changes later, but we're still observing.
Thanks for the insight into the thought process. It is going to require pretty huge changes overall. I thought the plan was T2 industry in null, T1 industry in highsec, T3 industry in WHs. Has that vision changed at all? Leader of the Goonswarm Economic Warfare Cabal Vile Rat: You're the greatest sociopath that has ever played eve. |

EvilweaselSA
GoonCorp Goonswarm Federation
994
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Posted - 2013.08.08 17:52:00 -
[15] - Quote
CCP Fozzie wrote:Like I said before, we haven't ruled out adjusting the mineral ratios more significantly but we're also not committed to the idea that any one area of space needs to be completely independent from others. Importing Mex is still a lot easier than importing all the low-ends before Odyssey, and you'll need to import a little less of it now. We may make more significant changes later, but we're still observing.
No, it's not. Nothing compresses mex. You can import compressed minerals in a broad ratio that is mostly useful for battleship or above building, then make up the deficencies (usually highends) locally or by importing raws. It is cost-prohibitive to import raw mex if you have the rest of your minerals, and nothing compresses it. |

Johanna Outeston
Lap Dancers Brothers of Tangra
1
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Posted - 2013.08.08 17:55:00 -
[16] - Quote
CCP Fozzie wrote:The primary goal for the swapping of one ore type to another in this pass is to balance out the isk/hr for the three site types a bit. I did choose to up mex by a small amount at the same time, but that was a secondary thing.
Like I said before, we haven't ruled out adjusting the mineral ratios more significantly but we're also not committed to the idea that any one area of space needs to be completely independent from others. Importing Mex is still a lot easier than importing all the low-ends before Odyssey, and you'll need to import a little less of it now. We may make more significant changes later, but we're still observing.
The problem is you can't import just mex, at least not economically
Fusion XL is trit/pye/mex
If we have an abundance of trit from mining like banshees trying to get mex, we either have to import JF full of raw mex or import a single JF with fusion XL and just trash 500mil in trit
It isn't about isk/hr nearly as much as imbalance or ratios being skewed.
There is NO place in eve right now where one area isn't dependent on another as there is NOT ENOUGH MEX anywhere, that is why trit and pyrite have gone down and mex is about the same or a bit higher in price. It is the bottle neck.
High sec is certainly dependent on nullsec for mega/morphite, and nocx/Iso to a lesser extent. |

EvilweaselSA
GoonCorp Goonswarm Federation
994
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Posted - 2013.08.08 18:24:00 -
[17] - Quote
Also just to clear up a mistake people often make trying to compress mex: all the mods you can try to use don't actually compress the mex. They just give you some free low-ends: you're not getting any more mex than you'd get jumping in raws. |

Alternate Jita
Science and Trade Institute Caldari State
0
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Posted - 2013.08.08 19:46:00 -
[18] - Quote
CCP Fozzie wrote:The primary goal for the swapping of one ore type to another in this pass is to balance out the isk/hr for the three site types a bit. I did choose to up mex by a small amount at the same time, but that was a secondary thing.
Like I said before, we haven't ruled out adjusting the mineral ratios more significantly but we're also not committed to the idea that any one area of space needs to be completely independent from others. Importing Mex is still a lot easier than importing all the low-ends before Odyssey, and you'll need to import a little less of it now. We may make more significant changes later, but we're still observing.
Dislike
The true isk/hour for mining in nullsec is converting the minerals to stuff and selling them. While the theoretical isk and hour is nice (can be upwards of 50m an hour), its really not. 1. the people who care about isk/hour sell the mins to people or corp mates who manufature in nullsec 2. A good chunk of the isk in mercoxit which is t2 only, fair enough. but to make T2 ships you need to make T1 ships. you can import T1 ships but the larger the size the less you can move, and we end up like now which is: 3. a HUGE amount of surplus minerals only becuase we do not have mexallon. this actually lowers the isk an hour because we cant export them becuase the lack of minerals to make the stuff or take a huge hit |

commander aze
Sub--Zero S0UTHERN C0MF0RT
19
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Posted - 2013.08.08 20:19:00 -
[19] - Quote
Ccp fozzie anything on making grav sites something you have to scan down? Just saying that will make null sec mining much more desirable. |

Johanna Outeston
Lap Dancers Brothers of Tangra
2
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Posted - 2013.08.08 20:30:00 -
[20] - Quote
commander aze wrote:Ccp fozzie anything on making grav sites something you have to scan down? Just saying that will make null sec mining much more desirable.
You had to scan them for the last 5 years
They just changed it to make them not scannable, much much better IMO
Yes, I mine.
One thing when a neut enters, you know where he is going and it is easier to catch them |
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Unforgiven Storm
Eternity INC. Goonswarm Federation
784
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Posted - 2013.08.08 21:46:00 -
[21] - Quote
once again I leave this here http://thelazypilot.wordpress.com/2013/06/05/ore-mining-in-null-security-still-needs-changes/
I see it coming for months now. Mex is a bottleneck and Ore sites are all unbalanced.
Do something about it now don't wait for things to crash down the road to act when is too late.
I care about this issue a lot, please listen to me, listen to these guys posting in this thread, we know what we are talking about.
Help us help you help us all! :-) Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |

Deirdre Anethoel
Antimatter Delivery Inc.
8
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Posted - 2013.08.09 08:01:00 -
[22] - Quote
This changes create a major problem for me. It's going to make "risky mining" (aka mining outside of highsec) a sovereignty nullsec only thing, while some NPC regions are harder to live in and should really be viable for mining too.
I'm especially thinking about remote areas in outer ring, since ORE settled the region (but it could apply to other npc regions with vast empty chunks of space without stations, like great wildlands), it should be a dream place for miners. But in fact, it's not, outside of one or two systems, because you can't put upgrades, so you have to chase for ore sites around a lot more. And now, when you'll get them, they won't even be as good. Having to move towards the ore sites seems fair for npc nullsec, but having them being worse AND rarer than in any upgraded nullsec, while being in very hard to live regions (outer ring has only two stations with decent station services, and you can find yourself being very far away from them, plus anyone can deploy in those, so you most likely live in a pos).
So yeah, if you could at least consider buffing ore spawning (sites, belts, whatever) in those regions to give them a reason to be there (there is none right now, unless you just want the position of the stations, the vast empty space around is pretty useless). It seems fitting for me that empty, uninhabited space would have large stocks of unexploited ore. Especially since it attracted ORE themselves.
Mining in dangerous places should not be a sov only option, it's already safer in sov nullsec (because you own the place, and because you don't have to move around if you don't want to), and already gives more money (you don't have to worry about finding sites, so more time to mine). |

Gieriger Fuchs
ZERO T0LERANCE RAZOR Alliance
14
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Posted - 2013.08.09 08:05:00 -
[23] - Quote
ccp you know what you do with systems they are have a Sec Stat below 0,45 is now ****
Make it independent from the Mininglevel.
Level 1 (Small) no changes
Level 2 (Medium) bigger Value of the Oretypes
Level 3 (Large) the Changes,transform Omber to Hedbergite ,are okay and the other ore should be more value
Level 4 (X-Large) bigger Value of ore
Level 5 (Giant) need no changes why,this belt is so rare.
And ccp ,please play your own game!!!!!!!! WHY???? what is going on with Miners they "follow" the new Ores? right ,they will flood the Systems with higher truesec.thats so simple!!! .ccp makes the Systems with a TS Status below 0.4 more useless.Than can ccp delete this systems from the Server too
Make it independent from the Mininglevel. More mined Ore= more Ore in a Belt.Thats a simple bill !!!!
And a second request, make not everthing independed from the Truesec,Eve is more than Truesec!!!! And forgot this **** idea with all the +5% and +10% Variation,i need not more Compression bpc-¦s in my Hangar!!!
greeting from Germany |

Das Aivo
Chemical Redox
14
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Posted - 2013.08.09 09:29:00 -
[24] - Quote
This is all fine and dandy but does nothing to promote industry in null you will still have to import mex as before. anyone actually trying to mine for isk/hr is a fool. the money in null mining is for production. |

Balder Verdandi
Czerka. WHY so Seri0Us
172
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Posted - 2013.08.09 14:05:00 -
[25] - Quote
Unforgiven Storm wrote:once again I leave this here http://thelazypilot.wordpress.com/2013/06/05/ore-mining-in-null-security-still-needs-changes/I see it coming for months now. Mex is a bottleneck and Ore sites are all unbalanced. Do something about it now don't wait for things to crash down the road to act when is too late. I care about this issue a lot, please listen to me, listen to these guys posting in this thread, we know what we are talking about. Help us help you help us all! :-)
This!
There is a huge balance issue, especially with mexallon right now that no one seems to be addressing. Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
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Johanna Outeston
Lap Dancers Brothers of Tangra
3
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Posted - 2013.08.09 20:22:00 -
[26] - Quote
CCP Fozzie wrote: Importing Mex is still a lot easier than importing all the low-ends before Odyssey, and you'll need to import a little less of it now. We may make more significant changes later, but we're still observing.
NO, it is much much worse now, you can't import just Mex, except raw, and well, that is about batshit stupid. You are better off not mining at all and just importing from high sec. less wastage and the same amount of work.
CCP Fozzie wrote:Like I said before, we haven't ruled out adjusting the mineral ratios more significantly but we're also not committed to the idea that any one area of space needs to be completely independent from others.
One area of space does control the Mex - High sec
There might be more mined in nullsec overall, but making big ships requires a lot more than we can realistically mine, so it HAS to come from high sec.
Listen, I don't care if you make all the belt more or less isk/hr or make them bigger or smaller, just PLEASE balance them. But, do remember Nullsec does supply all of the Mega/Morphite in the game, as well as the majority of Nocx and iso. So, when I sat balance, I mainly mean Trit/Pye/Mex
Feel free to use that spreadsheet as a guide, it is spot on and tells the whole story and how much we have to mine just to get the Mex required.
There is another way: and I am spitballing here.....reduce Mex usage in building LOL - hehe - OK, back to work, funs over |

Drago Shouna
Royal Amarr Institute Amarr Empire
37
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Posted - 2013.08.10 08:46:00 -
[27] - Quote
Johanna Outeston wrote:CCP Fozzie wrote: Importing Mex is still a lot easier than importing all the low-ends before Odyssey, and you'll need to import a little less of it now. We may make more significant changes later, but we're still observing. NO, it is much much worse now, you can't import just Mex, except raw, and well, that is about batshit stupid. You are better off not mining at all and just importing from high sec. less wastage and the same amount of work. CCP Fozzie wrote:Like I said before, we haven't ruled out adjusting the mineral ratios more significantly but we're also not committed to the idea that any one area of space needs to be completely independent from others. One area of space does control the Mex - High sec There might be more mined in nullsec overall, but making big ships requires a lot more than we can realistically mine, so it HAS to come from high sec. Listen, I don't care if you make all the belt more or less isk/hr or make them bigger or smaller, just PLEASE balance them. But, do remember Nullsec does supply all of the Mega/Morphite in the game, as well as the majority of Nocx and iso. So, when I sat balance, I mainly mean Trit/Pye/Mex Feel free to use that spreadsheet as a guide, it is spot on and tells the whole story and how much we have to mine just to get the Mex required. There is another way: and I am spitballing here.....reduce Mex usage in building LOL - hehe - OK, back to work, funs over
They should leave it alone, so what if you have to buy what you need or go to hs to mine it? If CCP are gonna continue to give in to this bullshit then hs should get Megacyte/Morphite to balance it as well...Nobody makes anyone go to null, but everyone who does seems to do sod all but whine about how hard done by they are, tough, live with it and stop crying.
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Johanna Outeston
Lap Dancers Brothers of Tangra
3
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Posted - 2013.08.10 12:49:00 -
[28] - Quote
Drago Shouna wrote: They should leave it alone, so what if you have to buy what you need or go to hs to mine it? If CCP are gonna continue to give in to this bullshit then hs should get Megacyte/Morphite to balance it as well...Nobody makes anyone go to null, but everyone who does seems to do sod all but whine about how hard done by they are, tough, live with it and stop crying.
You need to go re read the original posts for Odyssey, and then take the OP of this thread in context. CCP are trying to make one area not dependent on others etc for industry and mining. Mega/Morphite are the obvious exceptions. They are also trying to semi stop the practice of buying all mins in Jita and compressing just to jump to nullsec and reprocess. I have built several Aeons and other stuff, just importing 6 JF full of Raw Mex. If that is how they want it, fine, but somehow I don't think so. We are trying to help them get there.
If you have nothing to contribute to this effort ---> Door is that way
Thanks |

Herbinator d'Arcadie
Arkadian Knight
30
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Posted - 2013.08.10 20:56:00 -
[29] - Quote
Johanna Outeston wrote: ... There is another way: and I am spitballing here.....reduce Mex usage in building ... Over the last year Mex has lost almost 1/2 its value (60-35 in high-sec) making mining in high-sec a frustrating occupation. Reducing demand would make the mineral nearly redundant and HS-mining no fun at all. It's (semi-permanent) low price should be more than offsetting those pesky transport hassles.
Oscillate all EVE systems (-1.0-įthrough 1.0, and back) over a ten year period; modified +/- by # of pod kills. Disentrench the older players! Improve game dynamic.
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Johanna Outeston
Lap Dancers Brothers of Tangra
3
|
Posted - 2013.08.11 01:06:00 -
[30] - Quote
Herbinator d'Arcadie wrote:Johanna Outeston wrote: ... There is another way: and I am spitballing here.....reduce Mex usage in building ... Over the last year Mex has lost almost 1/2 its value (60-35 in high-sec) making mining in high-sec a frustrating occupation. Reducing demand would make the mineral nearly redundant and HS-mining no fun at all. It's (semi-permanent) low price should be more than offsetting those pesky transport hassles.
Hmm, sorry, was my /sarcasm not enough for you to pick up on??
BTW: Since Jan Trit, Pyerite and Mex have all lost about 40% of their value. |
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