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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Fozzie
C C P C C P Alliance
7319

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Posted - 2013.08.08 11:41:00 -
[1] - Quote
Greetings miners and interested third parties.
We had to push one of our planned mining changes out from Odyssey 1.0 due to time constraints, but fortunately we have been able to get it ready now for Odyssey 1.1.
After Odyssey 1.1 the ore sites spawned by the Ore Prospecting Array upgrade will be higher quality in better truesec space. We're also making some changes to the base OPA sites.
Changes for all truesec levels to adjust mineral supply and relative value between sites:
Large Asteroid Cluster: Convert both Scordite asteroids to Plagioclase (300,000 units)
Enormous Asteroid Cluser (formerly known as Extra Large Asteroid Cluser): Convert all 12 Omber asteroids to Hedbergite (500,000 units)
Colossal Asteroid Cluser (formerly known as Giant Asteroid Cluser): Convert all 6 Pyroxeres asteroids to Hemorphite (480,000 units)
Changes based on truesec:
For systems with truesec between -0.0 and -0.4: No change
For systems with truesec between -0.5 and -0.8: All ores in the Large, Enormous (formerly X-Large), and Collosal (formerly Giant) clusters will be the +5% upgraded variants
For systems with truesec between -0.9 and -1.0: All ores in the Large, Enormous (formerly X-Large), and Collosal (formerly Giant) clusters will be the +10% upgraded variants Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
7323

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Posted - 2013.08.08 12:58:00 -
[2] - Quote
Basil Vulpine wrote:For clarity can you please confirm that the Truesec rounds mathematically?
So -0.85 or lower will receive the +10% ores.
This is correct. I'll edit the post to be more specific. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
7328

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Posted - 2013.08.08 17:43:00 -
[3] - Quote
The primary goal for the swapping of one ore type to another in this pass is to balance out the isk/hr for the three site types a bit. I did choose to up mex by a small amount at the same time, but that was a secondary thing.
Like I said before, we haven't ruled out adjusting the mineral ratios more significantly but we're also not committed to the idea that any one area of space needs to be completely independent from others. Importing Mex is still a lot easier than importing all the low-ends before Odyssey, and you'll need to import a little less of it now. We may make more significant changes later, but we're still observing. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
7369

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Posted - 2013.08.14 15:38:00 -
[4] - Quote
Hey guys, wanted to let you all know that for the first day or so after 1.1 releases there may be some odd behavior with the ore upgrade amoms (most common symptom is both the old and new types of belts appearing in the system at the same time). This should go away in a few days at most, and should in almost all cases be gone by the second downtime after the patch. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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