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Crellion
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Posted - 2005.12.27 10:20:00 -
[31]
Originally by: Kldraina
Originally by: Shevai Asan I think drones really should'nt aggro auto-aggro at all, or in any case, be able to set drone AI to: "Stand-By" - Will not aggro, unless you direct them a target. "Defense" - Drones only fire when you or they are fired upon. "Offense" - Will openly destroy anything within drone control range, including hostile ships and destructable structures.
Personally, I think it would be interesting if drones only had those options (or commands similar to them) and could not be directed at specific targets. It would really make them different from guns (and other weapons) then. It would also increase the feel of them having independant AI that you just give general orders to. I think it could be neat if this also opend up options to customize the AI (such as customizing targetting priorities, or target aquisition range, or even when to retreat).
It would also make it so much easier to kill Domis and Ishtars by sending 1-2 light drones to attack their Heavies. Heavies try to hit ur lights and you kill the Domi or Ishtar with your whateva.... 
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Steven Dynahir
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Posted - 2005.12.27 11:34:00 -
[32]
Originally by: Ahrman Vanaheim Signed,
Everything as per OP at almost every launch along with agressing enemies who are up to 35km away when still surrounded by enemies.
Now with 20km drone range booster + ishtar, your drones can argo everything in 90km range! (and tested, they do).
--- Home, sweet home. |

katz3
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Posted - 2005.12.27 11:39:00 -
[33]
Can a dev answer when those bugs going to be fixed ?!!?!
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Trolsk
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Posted - 2005.12.27 11:41:00 -
[34]
Drones are much worse than before patch....getting stuck/travelling at 20 m/s etc much more now
Fix Drones!!!!!   
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Trelennen
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Posted - 2005.12.27 12:09:00 -
[35]
Added another issue I had forget in the first post:
while drones tend to not use their MWD while coming back or moving to a new target, light drones tend to keep their MWD on while orbiting their target (doesn't always happen, usualy not for all light drones at a time: currently I use one hobgoblin and one warrior along with 3 meds in my cyclone, and I usualy one of them, and not the other, orbiting at over 3km/s). That means at that time their are completely useless, as I don't think they'll hit much when orbiting at 3km/s...
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
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throbbinnoggin
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Posted - 2005.12.27 12:38:00 -
[36]
Originally by: Trelennen
my drones tend to stuck together much more often (pre-patch, I had nearly never had the issue with med drones, now it's each time I field them).
Actually I find light drones have the most trouble. Originally by: Trelennen
return to drone bay works even less often, drones tend to stay around your ship instead of going back to bay more often.
Yup, its highly annoying and dangerous to drone survival. Originally by: Trelennen
return and orbit / return to drone bay / attack drone movement speed: even more often than before, drones tend to move back to your ship or to the next target at orbit speed instead of MWDing.
Yes, I also noticed this seems worse than before RMR. Originally by: Trelennen
new issue? Here is something I never had before: I ask my drones to go back to bay. Some do it well, but one seems to not be able to close the distance. When I look at its speed, I see that it's flying at 20m/s. And even worse, as it closes the distance, it slows even more, with its speed going down to 19m/s, 18, 17, ... as if it really didn't want to come back in bay. Well, I never noticed such reluctance from drones to come back to ship, but maybe it was only because we used to not be able to see their speed .
I bug reported this and attached a screenshot showing my Apoc outrunning 2 hobgobblin drones. Originally by: Trelennen
drone no longer responding to commands? Again, I asked my drones to come back to bay (because they were getting fired at). 3 makes to the bay MWDing. 2 seemed to be stucked together, and were flying at orbit speed. As one was not damaged at all, I figured I could try to destuck them by asking the undamaged one to go back attacking. Well, no response. With that loosy speed, the damaged one ended up being destroyed. But hell, the other one was no longer responding. He was still showing up as returning to ship, tried to ask it to attack 3-4 times, no change. After 30s-1mn it was destroyed .
The only way I've found around this whole issue is 'not' to use the return to drone bay command. I find that using return and orbit, then scouping them to dronebay works better. Originally by: Trelennen
while drones tend to not use their MWD to go back to ship or go to their next target, light drones have a huge tendancy to keep their MWD on (or specialy activate it) while orbiting their target. Not easy to check, but I'm pretty sure they don't hit much while doing so 
Also noted and confirmed. I believe this was supposed to be resolved with this patch, but with light drones anyway, at least one, usually two of my five light drones will continuously mwd while orbiting a target.
Tis better to be silent and be thought a fool, than to speak and remove all doubt. 'Abraham Lincoln'
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Kldraina
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Posted - 2005.12.27 21:26:00 -
[37]
Edited by: Kldraina on 27/12/2005 21:26:28
Originally by: Crellion It would also make it so much easier to kill Domis and Ishtars by sending 1-2 light drones to attack their Heavies. Heavies try to hit ur lights and you kill the Domi or Ishtar with your whateva.... 
That's why I want to be able to change their targetting prioities. If they were set to go after the largest target first, they would ignore other drones and go after the enemy ship (I would expect drone AI to use sig radius to determine ship size).
It would also be nice if you could tell drones to only attack ships you have targetted, or to only attack ships you are attacking. |

Doomdutch
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Posted - 2005.12.27 21:34:00 -
[38]
Drones are way worse than before RMR. For me, the return to orbit fails 4 times out of 5. They stay at 2000m going a great 5.5 m/s (which is pretty ******* slow for light drones). And the return to drone bay works even less often. They can't even catch up with my ferox going at 160 m/s.
Please CCP, have a look at these, it's REALLY annoying for everybody.
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DetaurusisGod
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Posted - 2005.12.27 21:41:00 -
[39]
Detaurus informed you of this when rmr was still in testing. Everyone blindly looked at numbers which are completely inaccurate to substantiate their hope that drones were boosted. Drones were completely nerfed into oblivion. Their use to effectively counter tacklers has come to an end. For CCP, MISSION ACCOMPLISHED.
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Zed Nash
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Posted - 2005.12.27 22:54:00 -
[40]
Originally by: DetaurusisGod Detaurus informed you of this when rmr was still in testing. Everyone blindly looked at numbers which are completely inaccurate to substantiate their hope that drones were boosted. Drones were completely nerfed into oblivion. Their use to effectively counter tacklers has come to an end. For CCP, MISSION ACCOMPLISHED.
Detaurus is WRONG! Gone are the days of flying around with nothing but heavies in your drone bay, mowing everything from frigs to battleships down. Here are the days where you need to use size-appropriate drones to accomplish your goals.
My Domi still rocks from frigs all the way up to battleships, it just requires a little adaptation on MY part. The only changes post-RMR I made to my setup was to add a target painter and stock at least 1 medium and 1 light drone wave.
I've noticed the same problems with the "return" commands, much more than prior to RMR. I usually select the drone and "Approach" prior to issuing the command, seems to work real well, but it's still a pain.
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Trelennen
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Posted - 2005.12.27 23:24:00 -
[41]
Originally by: DetaurusisGod Detaurus informed you of this when rmr was still in testing. Everyone blindly looked at numbers which are completely inaccurate to substantiate their hope that drones were boosted. Drones were completely nerfed into oblivion. Their use to effectively counter tacklers has come to an end. For CCP, MISSION ACCOMPLISHED.
Go troll somewhere else Detaurus, you and you're damn alts. I guess if you stopped using Detaurus is because that char got a forum ban. If only forum bans could be for accounts and not only chars... (or even ban any account paid with same credit card).
A bug is not a nerf, it's a bug. Drones have been boosted, but their AI is even more bugged than before patch, and CCP really needs to fix that ASAP!
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
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Sabine Borgia
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Posted - 2005.12.28 00:37:00 -
[42]
mh my dronez work better then ever they do all commands asap and the dmg is just cool
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Demangel
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Posted - 2005.12.28 00:43:00 -
[43]
/Signed
Amen, Drones are rockin, when they work :)
Mainly they just need an AI tweak/overhaul... I don't care if they are ever smart enough to choose thier own targets based on some preferences I set, I'd be happy iof I could simply scoop em to my drone bay relaibly... etc.
Galaxion > If you drove a car shaped like a thorax women would call you Demangel > Dude... I would call.. Demangel > wait that sounded g@y I bet. Galaxion > Just a bit.
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Lillith Lootseller
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Posted - 2005.12.28 01:18:00 -
[44]
with regard to the drones auto aggroing something after their target is destroyed, there's a nifty workaround... Form a gang with someone, then kick him/her out of the gang, so you're alone in it, that way the effect of gang on the behaviour of drones is in effect, (they just sit there and wait for further instructions)
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Taaser
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Posted - 2005.12.28 18:51:00 -
[45]
Signed.
Main issues occur when launching a mix of different class drones. Launch medium and light drones, the light do not respond. Launching same class drones resolves this issue.
- Kat
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Vrabiutza
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Posted - 2006.01.09 05:55:00 -
[46]
/signed.. but seems yall forgot bout drone behavoiur while ur in a gang.. they wont auto-agro.. they will kill only the targeted rat ..then theyll just return to idle orbiting u while ur ship is taking damage.. workaround.. dont use drones to defend urself while ur in a gang mining...
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Glarion Garnier
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Posted - 2006.01.09 20:24:00 -
[47]
Drone Pair bonding is illegall activity drones thinking of breeding should selfdestruct . period. I Singn this thread again. Hurraa for drone pairbonding policeforces. make it stop make it stop. 
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Zemeckis R
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Posted - 2006.01.09 20:46:00 -
[48]
noted and agreed fix it.. come on... right now! move!! 
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Xzender S'jet
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Posted - 2006.01.09 20:47:00 -
[49]
/signed
As a Gallente that flys a ishkur and domi its unbareable.
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Maxer Kmar
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Posted - 2006.01.09 20:47:00 -
[50]
Edited by: Maxer Kmar on 09/01/2006 20:51:15 Refer to the post below.
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Estya Nethary
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Posted - 2006.01.09 21:12:00 -
[51]
Good thing i've spotted this thread before i made one about this myself
/SIGNED!
Originally by: TomB It is a good day to be Jove
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Lilane
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Posted - 2006.01.09 21:15:00 -
[52]
Edited by: Lilane on 09/01/2006 21:15:20 Save my dominix, fix the drones! (especially the MWD problem)
+1 
Dark side of Elegance. |

CptEagle
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Posted - 2006.01.09 22:52:00 -
[53]
Signed.
I think a solution to drone sex cud be removing the collission model. They'll be able to fly right through everything but who cares?
Also make them only do stuff they ordered to do. Thats isn't to hard if you ask me... Seems like just removing some stuff.
FatBalls > CCP just checked their logs and no lag ever came from EvE |

Sebroth
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Posted - 2006.01.09 22:52:00 -
[54]
Originally by: Moadyb /signed
Its definately worse than before. Please fix.
QFT
/signed.
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Essque
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Posted - 2006.01.10 14:20:00 -
[55]
/signed
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schurem
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Posted - 2006.01.10 15:46:00 -
[56]
It seems a little better now, but return to bay still will not have em inside as quick and clean as it should
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
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Shan'Talasha Mea'Questa
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Posted - 2006.01.10 15:59:00 -
[57]
+1
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Fusaiyuki
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Posted - 2006.01.10 19:23:00 -
[58]
Yeah drone AI currently sucks, although being in a gang will make them behave better, though I have no idea why Fifteen blows to the back of your head // Fifteen blows to your mind |

Gabriel Karade
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Posted - 2006.01.10 19:34:00 -
[59]
My drones work much better now than pre-RMR, almost all of the time all five of them return to drone bay first time, and they always appear to use their MWD (verified on overview).
(\_/) (O.o) (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on" |

xenorx
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Posted - 2006.01.10 20:48:00 -
[60]
I cant say Im surprised that they problems are the same or worse after the changes. Come to think of it the whole reason given for making these changes was to reduce lag and we all know that was a huge success.
So bottom line....signed!
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