| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Allen Deckard
|
Posted - 2005.12.24 17:18:00 -
[1]
Just a thought I had. no more farming they move at startup to a new random location each day.
|

Brolly
|
Posted - 2005.12.24 17:21:00 -
[2]
You'd probably still have farming, but on a less scale maybe.
|

Jenny Spitfire
|
Posted - 2005.12.24 17:21:00 -
[3]
0/10
Sorry. I do not farm but I still think it is a bad idea.  ----------------
RecruitMe@NOINT! |

Dukath
|
Posted - 2005.12.24 18:39:00 -
[4]
I always wondered why they simply don' move.
Serpentis fleet shipyard gets annihilated and yet tey rebuild it on the same spot? Once a plex has been finished it should quickly degenerate since its abandoned and then respawn somewhere else in a random system (chance of respawn based on sovereignity of course, so we don't get serpentis shipyards in guristas space etc)
This will not only prevent people farming it like they do now. log in, do plex log out until it has been respawned. But it will also give an incentive for people to scout around more often and to check less used systems. In stead of people settling in one system they'll have to be a bit more mobile making the whole universe a lot more dynamic.
Don't think its that hard to program in either
|

danneh
|
Posted - 2005.12.24 18:40:00 -
[5]
Do it.
|

Ayla Vanir
|
Posted - 2005.12.24 18:50:00 -
[6]
Not saying it's a good or bad idea to have them move around, but I'll say that it certainly will not achieve what I *assume* is your intended goal:
Stop the complex camping and give non-farmers a chance to reap the reward.
Reason it won't help: People that don't camp the complexes won't have the foggiest idea where to go when/if the mood to hit a complex strikes. Not a clue. By the time they manage to find out (through 3rd party web sites, in-game chat, etc.) the people that do camp the complexes would have already found it through 3rd party sites and/or in-game chat - because the complexes are their priority. It would be like CCP hiding just 1 single belt of Omber in all of Empire, and it's location changing each reset. At the end of the day, the belt is still going to get stripped.
|

Macro Slasher
|
Posted - 2005.12.24 18:51:00 -
[7]
It's got some realism into it. Of course that would cause lots of whining 
|

Bazman
|
Posted - 2005.12.24 19:03:00 -
[8]
Don't want to rile any feathers here, but where i'm based in 0.0, complexs are pretty much occupied 100% of the time, usually its a couple of pilots doing the 10/10, sometimes even a single person with multiple accounts, its virtually impossible to get into a complex without becoming a complex camper yourself, something needs to change
Hi TomB! All out Do or Die Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks. |

Fergus Runkle
|
Posted - 2005.12.24 19:14:00 -
[9]
Should be how they have always worked .. if only from a realism point of view. "hey some goody-two-shoes came in and blew up our facility, lets rebuild it in the same place so he can come back tomorrow !"
They don't have to move every day (although I think thats a good idea) but please move them every so often. Oh and how about equalising the number and rank of the complexes available in each region a little more.
|

Drakus Felborne
|
Posted - 2005.12.24 20:16:00 -
[10]
I'm still a newb, and was hoping that, someday, I might be able to complete a complex. I got trained up for my caracal, loaded it out pretty well, hit the second pocket of a 3/10, and sat there for 2 hours waiting for the keyholder to spawn. Did this on 3 different nights, thinking it was a fluke. Then found out that the later sections respawn 2 times a day.
The previous sections had keyholders that respawned regularly, so why do later sections respawn at such a reduced rate? If it's not instanced, it should be available to more than 2 people a day, IMO.
For now, I'm just mining, since complexes are a dead-end as they exist right now. |

Irrilian
|
Posted - 2005.12.24 20:32:00 -
[11]
Edited by: Irrilian on 24/12/2005 20:34:22 Hi,
I posted a suggestion to the means in which this could be implimented: "Pirate logs and dynamically generated complexes". Essentially have the creation of a pirate log in loot generate a randomly located single run complex that would last until the subsequent downtime.
Apparently however something along this line is already planned for the next major expansion, Kali. So it may happen someday soonÖ.
edit: wine induced syntax error - - - The Big Blue, ôExodus realised.ö |

Deja Thoris
|
Posted - 2005.12.24 20:55:00 -
[12]
Originally by: Jenny Spitfire 0/10
Sorry. I do not farm but I still think it is a bad idea. 
Why?
I think its a decent idea.
|

Ti anna
|
Posted - 2005.12.24 21:55:00 -
[13]
Originally by: Irrilian Edited by: Irrilian on 24/12/2005 20:34:22 Hi,
I posted a suggestion to the means in which this could be implimented: "Pirate logs and dynamically generated complexes". Essentially have the creation of a pirate log in loot generate a randomly located single run complex that would last until the subsequent downtime.
Apparently however something along this line is already planned for the next major expansion, Kali. So it may happen someday soonÖ.
edit: wine induced syntax error
Actually, this is the way it should have been ALWAYS. I really hope they DO do this for Kali... But the logs should be linked to the same region of space so that if I am in Pure Blind and I get one, its not all the way down in Stain.
|

ErrorS
|
Posted - 2005.12.24 22:17:00 -
[14]
best 'common sense' idea ever.
i love it ,it needs to happen. :D ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

Kustra FIRE
|
Posted - 2005.12.24 22:56:00 -
[15]
Dont know if its possible but can CCP allow, a accont, to enter a complex only 1 time a week? especially for the 10/10 one
this way a person only has 1 shot at doing a specific complex once a week.
if not possible. then, I like the idea of the complexes moving to another system, after every DT.
|

Rod Blaine
|
Posted - 2005.12.24 23:12:00 -
[16]
Combined with some other factors its the best idea ive seen so far.
As it is, complex farmining at this time is ridiculous. And no, I'm not jealous, my alliance has made countless billions of off it.
It needs changing. _______________________________________________
Power to the players !
|

Slink Grinsdikild
|
Posted - 2005.12.24 23:20:00 -
[17]
This gets my vote, of course there are going to be whiners. People who make billions a day by kiting their way through 10/10 Sansha complexes with their AF alt deep inside alliance space won't be happy. But I can't see any valid point as to why they shouldn't move.
|

Nifel
|
Posted - 2005.12.24 23:49:00 -
[18]
I like the idea of completely open complexes instead o_O. PVP in deadspace ftw ;). Or not... ******* annoying is what it is, but it does mean you can challenge the chainers of the plex.
As for randomizing the plex I dunno. I like complexes solely because they ARE profitable and it's something that's actually worth fighting over in 0.0. There's not much incentive to live in 0.0 beyond complexes. Highend ores and rare moon materials. But that's pretty much it and that aint a lot really.
One thing to consider with complexes as a whole is just not where they are, but also respawn times and how profitable they really are. Thinking about it it'd be really cool if CCP did make complexes randomized. But on top of that have a lot longer respawn time (say a week) and have them drop a lot more faction loot and/or higher payout on overseer effects. And make them take a lot harder to finish as well, 2 hours with 10 people or so ^^ and make them open so anyone can warp in and engange the complex runners.
It'd keep the profibility of complexes, make them harder to chain, easier to fight for and worthwhile to fight for.
"We wield swords for the sound of laughter that used to be there long ago." RKK Ranking: (MIN13) Jata |

Allen Deckard
|
Posted - 2005.12.25 00:22:00 -
[19]
wow I had an idea that people liked? or alot of people liked?
Now theres a first I gotta bm this occasion. :)
Cheers all and mery x-mas
|

Jenny Spitfire
|
Posted - 2005.12.25 00:59:00 -
[20]
Originally by: Deja Thoris
Originally by: Jenny Spitfire 0/10
Sorry. I do not farm but I still think it is a bad idea. 
Why?
I think its a decent idea.
Well, IMHO, this will be bad for casual gamers because every time when they have time to play complex and login, they will only find the complex disappears to some other places. If this is a must (i.e. preventing complex farming), I will rather add a complex cooldown that keeps track of whoever has entered the complex in the past 1 hour or so. Example, if you warped in, you do the complex, if you cant take it and warp out, then it will be one hour later.
I dont do complexes 24/7 so my idea may be invalid but if I am to do complexes like once in a while, I know I will waste more time when I cant find them at where they should be anymore.
Storyline/role-play-wise then randomly moving complexes withing a N-jump radius should be OK but for the casual gamers, just randomly moving complexes may be a bad idea.
Just my thoughts.  ----------------
RecruitMe@NOINT! |

Wendat Huron
|
Posted - 2005.12.25 01:19:00 -
[21]
Dymanic complexes as well as rare ore belts would be nice. Then creating and holding an empire would be more about logistics, strategy and politics than just the mere cornering of resources.
|

Deja Thoris
|
Posted - 2005.12.25 01:20:00 -
[22]
Originally by: Jenny Spitfire 
Casual players never get near a plex because of the farmers.
This willl give casual gamers a chance imo.
|

Neon Genesis
|
Posted - 2005.12.25 01:37:00 -
[23]
This gets a giant thumbs up from me.
Complexes are retarded atm.
Incorporating pirate logs is also an excellent idea.
There, i just contributed nothing to your thread |

Rangoon
|
Posted - 2005.12.25 03:51:00 -
[24]
I think it's a great idea, though not daily, perhaps every 3 to 7 days.
It would certainly be a boon for the survey business. Something reasonable though, like they can only move around within the same region.
|

Allen Deckard
|
Posted - 2005.12.26 03:53:00 -
[25]
Originally by: Neon Genesis This gets a giant thumbs up from me.
Complexes are retarded atm.
Incorporating pirate logs is also an excellent idea.
Actually incorporating pirate logs is better than my idea. I like yours more.
Get a pirate log or maybe a combination of pirate logs and hunt down a complex with them maybe it only shows up if you are holding the logs.
Could make like a career ingame out of that would be interesting.
|

Face Lifter
|
Posted - 2005.12.26 04:21:00 -
[26]
Doing this would be a good idea, as it adds to the dynamic and exploration factors of the game. At same time it discourages farming, which is also good.
I'd even recommend that 50% of the time (about every other day), a complex becomes hidden, so it could be discovered only thru scanner.
Additionally, rather than moving complexes at downtime, a time that is rather unattached to gameworld pseudoreality, it would make more sense to move a complex after it is completed.
|

Jenny Spitfire
|
Posted - 2005.12.26 04:23:00 -
[27]
Originally by: Allen Deckard
Originally by: Neon Genesis This gets a giant thumbs up from me.
Complexes are retarded atm.
Incorporating pirate logs is also an excellent idea.
Actually incorporating pirate logs is better than my idea. I like yours more.
Get a pirate log or maybe a combination of pirate logs and hunt down a complex with them maybe it only shows up if you are holding the logs.
Could make like a career ingame out of that would be interesting.
/signed ----------------
RecruitMe@NOINT! |

Heavenly Explorer
|
Posted - 2005.12.26 06:08:00 -
[28]
Best to overhaul the entire complex system IMHO.
|

Maya Rkell
|
Posted - 2005.12.26 08:22:00 -
[29]
Originally by: Deja Thoris
Originally by: Jenny Spitfire 
Casual players never get near a plex because of the farmers.
This willl give casual gamers a chance imo.
Howso?
The farmers will track the plexes. Casuals won't even know were they are except by accident.
Warning: above post may contain traces of sarcasm. "Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

bumcheekcity
|
Posted - 2005.12.26 08:40:00 -
[30]
That sounds a fine idea. If there were perhaps 5 or 6 systems into which the particular complex could go, then 'Destroying' a complex is fine with me. TOp notch plan, it will help (not solve, help) the problems of complex farming, and make life easier for us who just want to do a complex now and then. -- bumcheekcity |
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |