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Thread Statistics | Show CCP posts - 0 post(s) |
Wolverine PL
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Posted - 2005.12.24 20:20:00 -
[1]
Damn, I hate my drones. And not becouse CCP "nerf" them. Becouse they are more stupid every patch. I go to mission. Launch 5 drones. OK they start attacking target, fine, target dies. and what drones do? They attack what ever they like, but what is strange they like to attack targets which are far away, instead of attacking closes targets. Result -> I got agro of all NPC in complex. I barly escaped on structure. (lvl 4 mission, Silence The Informant stage 2). I think there should be option regarding drones like: 1. aggresive drones (berserk mode) 2. defend mode (attack when attacked)
And other thing, drones flying 300m/s instead of ~900 makes me angry as hell. My BS fly faster. Pleace CCP start FIXING drones.
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Tal'Mar
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Posted - 2005.12.24 23:10:00 -
[2]
Finally someone else who notices these problems with the drones..my drones are capable of going 930 ms but they choose to instead go 327 ms to a target that is 40 km away so by the time they actually get to the target i would be dead if i had no other defense.So pretty much drones have become useless not to mention there is a problem with the ogres..they can kill any frigate but the tristan, i let my 5 ogres circle many different tristans for 20 minutes..yep 20 and they could not kill it, though any other heavy drone kills it fine except the ogre..go figure
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Wolverine PL
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Posted - 2005.12.24 23:38:00 -
[3]
Thats nothing m8, I once sended 5 ogres on not moving frig. and guess what, ogres couldnt hit it.
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Mantar Mattox
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Posted - 2005.12.25 14:51:00 -
[4]
Keep control over your pets.. My cat scratched the walls when I didn't look, should I blame me for not training her or should I go complain at the manufacturer? --Even samurai have teddy bears and even teddybears get drunk-- |
Angelic Resolution
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Posted - 2005.12.25 15:41:00 -
[5]
Originally by: Mantar Mattox Keep control over your pets.. My cat scratched the walls when I didn't look, should I blame me for not training her or should I go complain at the manufacturer?
That's different, you can't program your cat. And if you wanted to you can take out your rage on it (And if you do, you're sick. :P).
Drones attacking.. they need a leash ;)
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Mantar Mattox
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Posted - 2005.12.25 15:55:00 -
[6]
Originally by: Angelic Resolution That's different, you can't program your cat. And if you wanted to you can take out your rage on it (And if you do, you're sick. :P).
Drones attacking.. they need a leash ;)
Training a cat isn't very hard. Water and a loud voice is all you need and it works like a bloody charm aka the "Return and orbit" command
_________________________________ --Even samurai have teddy bears and even teddybears get drunk-- |
MortyHax
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Posted - 2005.12.25 17:27:00 -
[7]
Originally by: Mantar Mattox
Originally by: Angelic Resolution That's different, you can't program your cat. And if you wanted to you can take out your rage on it (And if you do, you're sick. :P).
Drones attacking.. they need a leash ;)
Training a cat isn't very hard. Water and a loud voice is all you need and it works like a bloody charm aka the "Return and orbit" command
cats arent like dogs.. if they dont feel like doing something they will just straight up walk away from u and show u their ass.. water = **** them off and loud voice = them look at u ****ed off. lol
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Mantar Mattox
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Posted - 2005.12.25 18:59:00 -
[8]
Originally by: MortyHax
cats arent like dogs.. if they dont feel like doing something they will just straight up walk away from u and show u their ass.. water = **** them off and loud voice = them look at u ****ed off. lol
Cats are like all other animals. (Yes humans are animals too) Management by fear is a perfect concept.
_________________________________ --Even samurai have teddy bears and even teddybears get drunk-- |
Phyra
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Posted - 2005.12.27 02:17:00 -
[9]
@Mantor: ignorant fool. management by fear is inefficient and ineffective even with animals - one pro: it's less demanding on the intellect of the manager.
Here is what drones need: a priority list as what to attack. That cant be that hard. It's been implemented in other games. For inspiration take a look at "Space Empires 4" That's great in everything that needs player configuration, and especially in attack preferences for the combat AI.
Drones going for walls and other structures 30km away instead of for the frigate circling me at 8km is outright ridiculous. Same goes for the random attacking of far away groups.
Options needed in the list are: closest to drone, closest to master, furthest from... frigate, cruiser, ... lowest bounty, highest bounty ship, drone, battery, structure aggroed, passive ....
feel free to add to the list
Ohter issues: drones still get stuck together, drones dont go at max speed but circling speed, drones disobey commands and switch targets when going longer distances,
BTW did anyone find out how this "drones in distant space" thingy works exactly? CCP please do better documentation.
Phyra
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Mantar Mattox
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Posted - 2005.12.27 06:52:00 -
[10]
Originally by: Phyra @Mantor: ignorant fool. management by fear is inefficient and ineffective even with animals - one pro: it's less demanding on the intellect of the manager.
Two words: USA and Religion... _________________________________ Even samurai have teddybears And even teddybears get drunk |
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Henka
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Posted - 2005.12.27 09:00:00 -
[11]
now that we have these "powerfull but few" drones i would like them to acctualy do what i tell em to, especialy true is the return to dronebay command.
Sometimes they end up 2k from me, moving the same speed as me.. sometimes its enought to just approach and scoop em manualy, but sometimes not even that works. No, they will just sit there and dont do anything!
What is stupid to is that if i attack something first thing after launching em, they move max speed (mwding or something) but the following commands will result in them moving crapslow.
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RevJim
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Posted - 2005.12.27 11:26:00 -
[12]
All the above observations about drones are true. Drones stick and become crippled Drones do not follow commands Drones travel at strange speeds, some fast some slow Drones aggro distant targets for no reason Drones do not always return to bay, rather they "keep distance" just outside scoop range.
Please can we have a drone AI that does what it says in the drone descriptions.. they attack the selected target then move on to the next target in the stack, we don't want AI drones, we want stupid drones that follow orders.
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Phyra
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Posted - 2005.12.27 12:16:00 -
[13]
I for my part would enjoy drones with AI - they are like that atm just with bad AI. Much more in line with state of technology in the eve-universe.
The other option sounds fine too on the other hand: Drones that go on attacking only those targets that you have targetted and just work off the stack. Better than the current berserk drones.
Maybe work on the first and make it like the latter until it's done.
regargds,
Phyra
P.S.: CCP please make better documentation.
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BBQ
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Posted - 2005.12.27 20:58:00 -
[14]
To fix the drones (for now) form a gang. It can be a solo gang so if you gang a corp mate & they refuse it will still work or it can be aproper gang.
This (for some reason) stops the drones from going off & doing their own thing. << Insert whitty sig here >>
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HiRider
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Posted - 2005.12.27 22:20:00 -
[15]
Originally by: Phyra @Mantor: ignorant fool. management by fear is inefficient and ineffective even with animals - one pro: it's less demanding on the intellect of the manager.
Here is what drones need: a priority list as what to attack. That cant be that hard. It's been implemented in other games. For inspiration take a look at "Space Empires 4" That's great in everything that needs player configuration, and especially in attack preferences for the combat AI.
Drones going for walls and other structures 30km away instead of for the frigate circling me at 8km is outright ridiculous. Same goes for the random attacking of far away groups.
Options needed in the list are: closest to drone, closest to master, furthest from... frigate, cruiser, ... lowest bounty, highest bounty ship, drone, battery, structure aggroed, passive ....
feel free to add to the list
Ohter issues: drones still get stuck together, drones dont go at max speed but circling speed, drones disobey commands and switch targets when going longer distances,
BTW did anyone find out how this "drones in distant space" thingy works exactly? CCP please do better documentation.
Phyra
I love you.
Originally by: HippoKing my osprey tanks a deimos, a megathron and 2 geddons in the right circumstances
those circumstances include a lot of civilian railguns....
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Heavenly Explorer
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Posted - 2005.12.28 03:26:00 -
[16]
Well such features arnt going to be added anytime soon. In the mean time you might want to take a look at : http://oldforums.eveonline.com/?a=topic&threadID=269191
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jaynee
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Posted - 2005.12.28 11:36:00 -
[17]
i have wittnessed the same thing with my dominix with drones not being able to catch up, and my setup means that the domi can only do 146m/s and orges can't catch up. whats wrong with these ppl can't they sort one thing out then move onto the next thing rather than just buggering everything up.
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Phyra
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Posted - 2005.12.28 20:06:00 -
[18]
Thx Heavenly. I'll try this.
Anyway I hope some of the features I mentioned will get implemented soon, at least internally. There must be some code that determines what target the drones move on to next...maybe it can get beefed up a bit.
Phyra
P.S.: CCP please do better documentation.
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Bl4zer
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Posted - 2005.12.28 23:07:00 -
[19]
Originally by: Mantar Mattox Keep control over your pets.. My cat scratched the walls when I didn't look, should I blame me for not training her or should I go complain at the manufacturer?
What a stupid analogy.
Save the Ubar asteroids |
LordVisible
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Posted - 2005.12.29 10:48:00 -
[20]
I have same problem with their speed..
->return to dronebay->puff, they decide to put in first gear, breaks on, and they travel with 100m/s..this costed me a good fitted thorax once, coz i was waiting for them and boom, elite frig and bs respawned in complex.. |
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Khalii
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Posted - 2005.12.29 15:58:00 -
[21]
Originally by: Phyra @Mantor: ignorant fool. management by fear is inefficient and ineffective even with animals
Training or management by punishment alone is not effective. They will resent you and resist you. Training or management by reward alone is no more effective. They will walk all over you at every end and turn. Training by reward and punishment works. Any animal trainer/parent/government who tips the balance too far either one way or the other is only going to make things more difficult for themselves.
Now, with that out of the way, could somebody tell me how the blazes someone managed to compare training animals with operating drones in EVE?
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Phyra
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Posted - 2005.12.29 18:39:00 -
[22]
Edited by: Phyra on 29/12/2005 18:40:44 Ignorant fool that's obvious! Umm... no wait you are right... linking drones and animal training is completely senseless...
Now with that out of the way let's get back to the topic: borked drones.
Did I mention that drones need an attack priority list that can preferrably be managed by players? Oh hey I did, so I'll leave it to that.
Other than that: drones don't go at top speed when they should drones tracking seems borked drones don't return to bay when they should drones get stuck together and travel at extremely low speeds drones "forget" their commands especially when sending them from one far away target to another (say both 30km away from master and the new target is 40km from the old) and then switch to a random target (usually aggroing a new group) repair drones cannot repair their master drones behaviour when working alone is different from their behaviour when working in a gang I still have no clue how the "drones in distant space" container works.
I bet we all would love this changed or at least acknowledged and explained.
regards
Phyra
P.S.: CCP please do better documentation.
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Jake Monroe
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Posted - 2005.12.29 18:45:00 -
[23]
Originally by: Phyra Edited by: Phyra on 29/12/2005 18:40:44
I still have no clue how the "drones in distant space" container works.
That is specifically for the Carrier class ships that can send their fighters with other people and not have to be near them.
Originally by: TomB
Originally by: Einheriar Ulrich Mining in a dreadnaught.....Should be banned
/signed
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Phyra
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Posted - 2005.12.30 01:26:00 -
[24]
ty. that clears up one thing...
Phyra
P.S.: CCP please do better documentation
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Diancecht
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Posted - 2006.01.02 08:08:00 -
[25]
i have had drones in distant space before. i warped out and left them behind. when i warped back in, they were way out of control range and they become "drones in distant space" in the overview. when i got close, i didnt have to scoop to the bay, they just worked again!
bug or the way it is meant to be? i dont know.
i honestly think that the problem with the drones going slow seems to be the old locking problem where if two got stuck together, they would just bounce off each other to your commands, and very slowly. they seem now to have a HUGE radius like cruiser size or something that locks even spread apart drones.
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LordVisible
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Posted - 2006.01.03 08:38:00 -
[26]
Edited by: LordVisible on 03/01/2006 08:37:25 It doesnt matter if there are 2 or 1 drone left outside of a ship. I mostly get, that one drone goes 3m/s when i click Return to dronebay.
A little help: it helps if u first click Return and orbit, and when they are around u, then click Scoop to dronebay..its faster..
but still..i lost two ships (~20mil per each) coz of waiting for my precious drones..
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Arthegon
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Posted - 2006.01.03 11:48:00 -
[27]
Signed! (for fixing the drones as they are supposed to be, i.e. no getting stuck, random aggroing, intended travelling speed, scooping)
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Diancecht
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Posted - 2006.01.03 11:49:00 -
[28]
i normally use 5 ogres. i found that upon deployment they fly out from the ship at very equal distance from each other and have no problems at all if they aquire a target without your orders. that first attack always seems to work.
once you order the next attack is when problems occur. they may or may not all go to the target at the correct speed. if they are in a cluster, then forget about using them properly without first ordering a return to orbit, then engage target. the return to orbit seems to unlock them enough.
if you dont order an attack, they will still function, but with whatever target they seem to randomly pick.
in cold war i used 8 ogres and would only see this problem with a couple of drones here or there that get locked together. the behaviour is exactly the same as what is happening ,but now they fire earlier.. way out of range and they have a massive ingame presence. watch them bounce of your ship instead of stay within 1500 when you attempt a return that fails. they bounce at a great distance.
the problem of returning drones going slow did happen in cold war on occasion, but not this annoying lack of target control.
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Ayla Vanir
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Posted - 2006.01.03 19:23:00 -
[29]
Several good suggestions mentioned in this thread to work around the drone AI issues. That shows how helpful this community can be.
None of that changes the fact that the drone AI is ineffective and inefficient (attacks the lowest threat targets first), requires micro-management (which is ironic, considering drones are assumed to be at least partly autonomous, yet require more user interaction than any other weapon system in EVE), and in some instances appears completely broken ("Return to drone bay").
Drone AI is weak in EVE.
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Azzara
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Posted - 2006.01.03 22:21:00 -
[30]
Anyone receive any acknowledgement that this is a problem from CCP and that they are trying to address it?
I've been away (but still training) for a while and was about to return to playing but if the drones are fubar I might hold off a bit.
Not being able to scoop drones is the single most annoying/frustrating part of this game (at least for me) as it leads to so many bad downstream outcomes. Now if you add in they cannot fight as well and it goes beyond annoying to unplayable.
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