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Wolverine PL
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Posted - 2005.12.24 20:20:00 -
[1]
Damn, I hate my drones. And not becouse CCP "nerf" them. Becouse they are more stupid every patch. I go to mission. Launch 5 drones. OK they start attacking target, fine, target dies. and what drones do? They attack what ever they like, but what is strange they like to attack targets which are far away, instead of attacking closes targets. Result -> I got agro of all NPC in complex. I barly escaped on structure. (lvl 4 mission, Silence The Informant stage 2). I think there should be option regarding drones like: 1. aggresive drones (berserk mode ) 2. defend mode (attack when attacked)
And other thing, drones flying 300m/s instead of ~900 makes me angry as hell. My BS fly faster. Pleace CCP start FIXING drones.
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Tal'Mar
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Posted - 2005.12.24 23:10:00 -
[2]
Finally someone else who notices these problems with the drones..my drones are capable of going 930 ms but they choose to instead go 327 ms to a target that is 40 km away so by the time they actually get to the target i would be dead if i had no other defense.So pretty much drones have become useless not to mention there is a problem with the ogres..they can kill any frigate but the tristan, i let my 5 ogres circle many different tristans for 20 minutes..yep 20 and they could not kill it, though any other heavy drone kills it fine except the ogre..go figure
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Wolverine PL
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Posted - 2005.12.24 23:38:00 -
[3]
Thats nothing m8, I once sended 5 ogres on not moving frig. and guess what, ogres couldnt hit it.
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Mantar Mattox
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Posted - 2005.12.25 14:51:00 -
[4]
Keep control over your pets.. My cat scratched the walls when I didn't look, should I blame me for not training her or should I go complain at the manufacturer? --Even samurai have teddy bears and even teddybears get drunk-- |

Angelic Resolution
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Posted - 2005.12.25 15:41:00 -
[5]
Originally by: Mantar Mattox Keep control over your pets.. My cat scratched the walls when I didn't look, should I blame me for not training her or should I go complain at the manufacturer?
That's different, you can't program your cat. And if you wanted to you can take out your rage on it (And if you do, you're sick. :P).
Drones attacking.. they need a leash ;)
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Mantar Mattox
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Posted - 2005.12.25 15:55:00 -
[6]
Originally by: Angelic Resolution That's different, you can't program your cat. And if you wanted to you can take out your rage on it (And if you do, you're sick. :P).
Drones attacking.. they need a leash ;)
Training a cat isn't very hard. Water and a loud voice is all you need and it works like a bloody charm aka the "Return and orbit" command
_________________________________ --Even samurai have teddy bears and even teddybears get drunk-- |

MortyHax
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Posted - 2005.12.25 17:27:00 -
[7]
Originally by: Mantar Mattox
Originally by: Angelic Resolution That's different, you can't program your cat. And if you wanted to you can take out your rage on it (And if you do, you're sick. :P).
Drones attacking.. they need a leash ;)
Training a cat isn't very hard. Water and a loud voice is all you need and it works like a bloody charm aka the "Return and orbit" command
cats arent like dogs.. if they dont feel like doing something they will just straight up walk away from u and show u their ass.. water = **** them off and loud voice = them look at u ****ed off. lol
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Mantar Mattox
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Posted - 2005.12.25 18:59:00 -
[8]
Originally by: MortyHax
cats arent like dogs.. if they dont feel like doing something they will just straight up walk away from u and show u their ass.. water = **** them off and loud voice = them look at u ****ed off. lol
Cats are like all other animals. (Yes humans are animals too) Management by fear is a perfect concept.
_________________________________ --Even samurai have teddy bears and even teddybears get drunk-- |

Phyra
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Posted - 2005.12.27 02:17:00 -
[9]
@Mantor: ignorant fool. management by fear is inefficient and ineffective even with animals - one pro: it's less demanding on the intellect of the manager.
Here is what drones need: a priority list as what to attack. That cant be that hard. It's been implemented in other games. For inspiration take a look at "Space Empires 4" That's great in everything that needs player configuration, and especially in attack preferences for the combat AI.
Drones going for walls and other structures 30km away instead of for the frigate circling me at 8km is outright ridiculous. Same goes for the random attacking of far away groups.
Options needed in the list are: closest to drone, closest to master, furthest from... frigate, cruiser, ... lowest bounty, highest bounty ship, drone, battery, structure aggroed, passive ....
feel free to add to the list
Ohter issues: drones still get stuck together, drones dont go at max speed but circling speed, drones disobey commands and switch targets when going longer distances,
BTW did anyone find out how this "drones in distant space" thingy works exactly? CCP please do better documentation.
Phyra
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Mantar Mattox
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Posted - 2005.12.27 06:52:00 -
[10]
Originally by: Phyra @Mantor: ignorant fool. management by fear is inefficient and ineffective even with animals - one pro: it's less demanding on the intellect of the manager.
Two words: USA and Religion... _________________________________ Even samurai have teddybears And even teddybears get drunk |
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Henka
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Posted - 2005.12.27 09:00:00 -
[11]
now that we have these "powerfull but few" drones i would like them to acctualy do what i tell em to, especialy true is the return to dronebay command.
Sometimes they end up 2k from me, moving the same speed as me.. sometimes its enought to just approach and scoop em manualy, but sometimes not even that works. No, they will just sit there and dont do anything!
What is stupid to is that if i attack something first thing after launching em, they move max speed (mwding or something) but the following commands will result in them moving crapslow.
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RevJim
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Posted - 2005.12.27 11:26:00 -
[12]
All the above observations about drones are true. Drones stick and become crippled Drones do not follow commands Drones travel at strange speeds, some fast some slow Drones aggro distant targets for no reason Drones do not always return to bay, rather they "keep distance" just outside scoop range.
Please can we have a drone AI that does what it says in the drone descriptions.. they attack the selected target then move on to the next target in the stack, we don't want AI drones, we want stupid drones that follow orders.
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Phyra
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Posted - 2005.12.27 12:16:00 -
[13]
I for my part would enjoy drones with AI - they are like that atm just with bad AI. Much more in line with state of technology in the eve-universe.
The other option sounds fine too on the other hand: Drones that go on attacking only those targets that you have targetted and just work off the stack. Better than the current berserk drones.
Maybe work on the first and make it like the latter until it's done.
regargds,
Phyra
P.S.: CCP please make better documentation.
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BBQ
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Posted - 2005.12.27 20:58:00 -
[14]
To fix the drones (for now) form a gang. It can be a solo gang so if you gang a corp mate & they refuse it will still work or it can be aproper gang.
This (for some reason) stops the drones from going off & doing their own thing. << Insert whitty sig here >>
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HiRider
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Posted - 2005.12.27 22:20:00 -
[15]
Originally by: Phyra @Mantor: ignorant fool. management by fear is inefficient and ineffective even with animals - one pro: it's less demanding on the intellect of the manager.
Here is what drones need: a priority list as what to attack. That cant be that hard. It's been implemented in other games. For inspiration take a look at "Space Empires 4" That's great in everything that needs player configuration, and especially in attack preferences for the combat AI.
Drones going for walls and other structures 30km away instead of for the frigate circling me at 8km is outright ridiculous. Same goes for the random attacking of far away groups.
Options needed in the list are: closest to drone, closest to master, furthest from... frigate, cruiser, ... lowest bounty, highest bounty ship, drone, battery, structure aggroed, passive ....
feel free to add to the list
Ohter issues: drones still get stuck together, drones dont go at max speed but circling speed, drones disobey commands and switch targets when going longer distances,
BTW did anyone find out how this "drones in distant space" thingy works exactly? CCP please do better documentation.
Phyra
I love you.
Originally by: HippoKing my osprey tanks a deimos, a megathron and 2 geddons in the right circumstances 
those circumstances include a lot of civilian railguns....
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Heavenly Explorer
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Posted - 2005.12.28 03:26:00 -
[16]
Well such features arnt going to be added anytime soon. In the mean time you might want to take a look at : http://oldforums.eveonline.com/?a=topic&threadID=269191
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jaynee
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Posted - 2005.12.28 11:36:00 -
[17]
i have wittnessed the same thing with my dominix with drones not being able to catch up, and my setup means that the domi can only do 146m/s and orges can't catch up. whats wrong with these ppl can't they sort one thing out then move onto the next thing rather than just buggering everything up.
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Phyra
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Posted - 2005.12.28 20:06:00 -
[18]
Thx Heavenly. I'll try this.
Anyway I hope some of the features I mentioned will get implemented soon, at least internally. There must be some code that determines what target the drones move on to next...maybe it can get beefed up a bit.
Phyra
P.S.: CCP please do better documentation.
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Bl4zer
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Posted - 2005.12.28 23:07:00 -
[19]
Originally by: Mantar Mattox Keep control over your pets.. My cat scratched the walls when I didn't look, should I blame me for not training her or should I go complain at the manufacturer?
What a stupid analogy.
Save the Ubar asteroids |

LordVisible
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Posted - 2005.12.29 10:48:00 -
[20]
I have same problem with their speed..
->return to dronebay->puff, they decide to put in first gear, breaks on, and they travel with 100m/s..this costed me a good fitted thorax once, coz i was waiting for them and boom, elite frig and bs respawned in complex.. |
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Khalii
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Posted - 2005.12.29 15:58:00 -
[21]
Originally by: Phyra @Mantor: ignorant fool. management by fear is inefficient and ineffective even with animals
Training or management by punishment alone is not effective. They will resent you and resist you. Training or management by reward alone is no more effective. They will walk all over you at every end and turn. Training by reward and punishment works. Any animal trainer/parent/government who tips the balance too far either one way or the other is only going to make things more difficult for themselves.
Now, with that out of the way, could somebody tell me how the blazes someone managed to compare training animals with operating drones in EVE?
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Phyra
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Posted - 2005.12.29 18:39:00 -
[22]
Edited by: Phyra on 29/12/2005 18:40:44 Ignorant fool that's obvious! Umm... no wait you are right... linking drones and animal training is completely senseless...
Now with that out of the way let's get back to the topic: borked drones.
Did I mention that
drones need an attack priority list that can preferrably be managed by players? Oh hey I did, so I'll leave it to that.
Other than that:
drones don't go at top speed when they should
drones tracking seems borked
drones don't return to bay when they should
drones get stuck together and travel at extremely low speeds
drones "forget" their commands especially when sending them from one far away target to another (say both 30km away from master and the new target is 40km from the old) and then switch to a random target (usually aggroing a new group)
repair drones cannot repair their master
drones behaviour when working alone is different from their behaviour when working in a gang
I still have no clue how the "drones in distant space" container works.
I bet we all would love this changed or at least acknowledged and explained.
regards
Phyra
P.S.: CCP please do better documentation.
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Jake Monroe
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Posted - 2005.12.29 18:45:00 -
[23]
Originally by: Phyra Edited by: Phyra on 29/12/2005 18:40:44
I still have no clue how the "drones in distant space" container works.
That is specifically for the Carrier class ships that can send their fighters with other people and not have to be near them.
Originally by: TomB
Originally by: Einheriar Ulrich Mining in a dreadnaught.....Should be banned
/signed 
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Phyra
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Posted - 2005.12.30 01:26:00 -
[24]
ty. that clears up one thing...
Phyra
P.S.: CCP please do better documentation
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Diancecht
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Posted - 2006.01.02 08:08:00 -
[25]
i have had drones in distant space before. i warped out and left them behind. when i warped back in, they were way out of control range and they become "drones in distant space" in the overview. when i got close, i didnt have to scoop to the bay, they just worked again!
bug or the way it is meant to be? i dont know.
i honestly think that the problem with the drones going slow seems to be the old locking problem where if two got stuck together, they would just bounce off each other to your commands, and very slowly. they seem now to have a HUGE radius like cruiser size or something that locks even spread apart drones.
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LordVisible
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Posted - 2006.01.03 08:38:00 -
[26]
Edited by: LordVisible on 03/01/2006 08:37:25 It doesnt matter if there are 2 or 1 drone left outside of a ship. I mostly get, that one drone goes 3m/s when i click Return to dronebay.
A little help: it helps if u first click Return and orbit, and when they are around u, then click Scoop to dronebay..its faster..
but still..i lost two ships (~20mil per each) coz of waiting for my precious drones..
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Arthegon
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Posted - 2006.01.03 11:48:00 -
[27]
Signed! (for fixing the drones as they are supposed to be, i.e. no getting stuck, random aggroing, intended travelling speed, scooping)
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Diancecht
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Posted - 2006.01.03 11:49:00 -
[28]
i normally use 5 ogres. i found that upon deployment they fly out from the ship at very equal distance from each other and have no problems at all if they aquire a target without your orders. that first attack always seems to work.
once you order the next attack is when problems occur. they may or may not all go to the target at the correct speed. if they are in a cluster, then forget about using them properly without first ordering a return to orbit, then engage target. the return to orbit seems to unlock them enough.
if you dont order an attack, they will still function, but with whatever target they seem to randomly pick.
in cold war i used 8 ogres and would only see this problem with a couple of drones here or there that get locked together. the behaviour is exactly the same as what is happening ,but now they fire earlier.. way out of range and they have a massive ingame presence. watch them bounce of your ship instead of stay within 1500 when you attempt a return that fails. they bounce at a great distance.
the problem of returning drones going slow did happen in cold war on occasion, but not this annoying lack of target control.
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Ayla Vanir
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Posted - 2006.01.03 19:23:00 -
[29]
Several good suggestions mentioned in this thread to work around the drone AI issues. That shows how helpful this community can be.
None of that changes the fact that the drone AI is ineffective and inefficient (attacks the lowest threat targets first), requires micro-management (which is ironic, considering drones are assumed to be at least partly autonomous, yet require more user interaction than any other weapon system in EVE), and in some instances appears completely broken ("Return to drone bay").
Drone AI is weak in EVE.
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Azzara
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Posted - 2006.01.03 22:21:00 -
[30]
Anyone receive any acknowledgement that this is a problem from CCP and that they are trying to address it?
I've been away (but still training) for a while and was about to return to playing but if the drones are fubar I might hold off a bit.
Not being able to scoop drones is the single most annoying/frustrating part of this game (at least for me) as it leads to so many bad downstream outcomes. Now if you add in they cannot fight as well and it goes beyond annoying to unplayable.
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Phyra
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Posted - 2006.01.04 13:55:00 -
[31]
no we have not received any acknowledgement, since devs seem to be too busy to even spare 5 minutes for us saying that they care and work on it 
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Arthegon
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Posted - 2006.01.04 15:51:00 -
[32]
I just lost a Dominix on a lev 3 mission because the stupid drones aggro things far out of their range and that Im not even aware of.. And even tho I kept clicking for them to return as soon as they were done with the designated target, they still managed to get all the rats in the vicinity to attack me. Great fun.
Can this PLEASE get a fix this so the drones dont just start 3rd world war every time they get a chance to?
Not to mention the fact they get stuck on each other all the time and such.
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xxAzarielxx
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Posted - 2006.01.04 16:38:00 -
[33]
hmm English isn't my natural language so forgive my grammar'faults :p
most of drones'problems have been told and I confirm them. So, I will just talk about my experience with my drones (I always web my target so my drones are ALWAYS faster)
On NPC DareDevil, my Ogres have destroyed his shield and half of his armor before stopped damaging him :/ I needed to hit the "returning to the ship" and "attack" buttons 2 times to damage him and kill him. (It's happened 2 times)
On NPC Merlin webifier, my hammerhead didn't damage this frig, no matter what i tried to do :/ I warped out, fitted guns, and killed him like that ...
So here my question, When we could trust in our drones like in our guns or missiles ?
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Arthegon
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Posted - 2006.01.06 13:01:00 -
[34]
BTW ..another bug, "drone groups" in overview disappearing often after leaving station etc. Add that to the "to fix" list please.
And the fact that some rats, like Mercenary Wingman, Serpentis Veterans etc.. are difficult to kill with small/med drones with drones skills almost maxed out in a Dominix (given all the bonuses) - whats that about?
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Manic Mole
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Posted - 2006.01.06 13:11:00 -
[35]
there not bugs, some roge drones have sneekaly reprogramed all other drones to hate there masters and try to get them killed at every oppertunaty without actualy attacking them.
MISSILE IN THE EYE! |

Global Bullets
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Posted - 2006.01.06 13:51:00 -
[36]
Edited by: Global Bullets on 06/01/2006 13:55:01
Originally by: Wolverine PL Damn, I hate my drones. And not becouse CCP "nerf" them. Becouse they are more stupid every patch. I go to mission. Launch 5 drones. OK they start attacking target, fine, target dies. and what drones do? They attack what ever they like, but what is strange they like to attack targets which are far away, instead of attacking closes targets. Result -> I got agro of all NPC in complex. I barly escaped on structure. (lvl 4 mission, Silence The Informant stage 2). I think there should be option regarding drones like: 1. aggresive drones (berserk mode ) 2. defend mode (attack when attacked)
And other thing, drones flying 300m/s instead of ~900 makes me angry as hell. My BS fly faster. Pleace CCP start FIXING drones.
At least your drones are attacking other targets after the first one pops. Mine decide to go after structures in space, and not only do they go after structures all of them go to a different target.. Plus the return and orbit command seems to really be the GO SLOWER THAN HELL AND GET HERE 5 Days Later command... Drones have become a real Pain in the ass. and personally i think that if the wasps can actually hit something than dont change it at least 1 type does something usefull.. Really a shame that the 2 weeks maxing the skills was a total waste of time..
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MrMorph
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Posted - 2006.01.06 14:08:00 -
[37]
i usually do not do this, but....
/signed ! ----------------------------------------------
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Mo Steel
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Posted - 2006.01.06 14:15:00 -
[38]
Say please, or CCP won't fix anything. Jeez, pushy players.
Or you can do what most everyone else is doing - Get over it. It's not a big deal, certainly doesn't break the game. Image oversized, please look at the forum rules. - Laqum |

Krazaku
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Posted - 2006.01.06 14:31:00 -
[39]
/signed
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Sangheili
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Posted - 2006.01.06 14:48:00 -
[40]
Originally by: BBQ To fix the drones (for now) form a gang. It can be a solo gang so if you gang a corp mate & they refuse it will still work or it can be aproper gang.
This (for some reason) stops the drones from going off & doing their own thing.
Originally by: Heavenly Explorer Well such features arnt going to be added anytime soon. In the mean time you might want to take a look at : http://oldforums.eveonline.com/?a=topic&threadID=269191
that solution doesnt work for me.. (my alt runs around and picks up loot) and yes we are ganged.. even my hammer head IIs are ****e. flying around at 500m/s not the 1800 or so they should be doing. and ive always had problems with drone agroing other groups.. i hope a better, more accurate solution is found
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Nyxa
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Posted - 2006.01.06 15:41:00 -
[41]
Edited by: Nyxa on 06/01/2006 15:41:42 /signed
Wasp Drones have an exploit with their tracking speed? Lets get right on it! Who cares about the other bugs all drones are suffering, we've an exploit to fix!
Frankly I don't see why they can't work on all of it. I see drones that have shot their 'AI' out their afterburners as just as much of problem if it's causing people to lose good isk when thier ship get destroyed. Just hope that CCP take notice of this thread and some of the great suggestions that have come up.
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Sivlar Sylvannathas
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Posted - 2006.01.06 15:59:00 -
[42]
Originally by: Nyxa Edited by: Nyxa on 06/01/2006 15:41:42 /signed
Wasp Drones have an exploit with their tracking speed? Lets get right on it! Who cares about the other bugs all drones are suffering, we've an exploit to fix!
I found the post CCP made about the Wasp's pretty funny too.
Exploit? Yea, a heavy drone that can actually track and hit something smaller then a Cruiser, omg lets get right on nerfing that!
Wish they would show the same attention to all the other problems with drones that were mentioned.
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Getum
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Posted - 2006.01.10 00:28:00 -
[43]
ROFL. I do find this quite amusing. I don't have the time spent or the Skills to do what some of you can, But Aren't ogres suppose to be a Heavy drone? Meaning that it has the ability to attack a Frigate Like a Dom does?
Dom Is Gallente. Master of the drones. Their specialization. Their best feature in skills. Thats why we train the skill up so far cause the Dom is supposed to be the best for Drones. After all, I mean, That is the bonus to the Dom.
The way I see it they just ruined the Gallente race. Like when the missiles got nerfed. Caldari pretty muched Sucked A**!! Now, its been turned to the Gallente in the Drones. Now The Dom is gonna go all out Attack in Vespas. WOOT for medium drones.
Thorax. It stills says its a good ship cause of the drone capacity. For what drones? Alcolytes? WOOOOOO now there is a look into the future.
I love this game. I have a blast. Im not leaving. It looks as though CCP is trying to make it where you have to gang to do missions.
All I know for sure, IMHO, is that Vespas do more damage than the ogres on any ship. ANY ship. Even BS's. Now making the Wasps like the ogres. LOL. Toooooo funny.
But thats not all they nerfed. Anyone know about the bardges? Yeah, I know. Cause I don't mine as much ore anymore either. They cut that down. Interesting way of making the new stuff look better. Just nerf the old. So basically were getting the new ships to do another month of skills that puts us just a hair above what we were doing. Maybe that is for the drones. I mean........ Get the modules to enhance your drones would put them back up to where they were wouldn't it? But that would take away your slots for your hybrides and other needed slots. So you get a choice. Drones or Dom? Not sure but that is just how I see it. After all. I only got around 4 months. But the small drones have the same probs as the big ones. Except for being able to hit something.
Anyway. I hope CCP fixes this. But I thought this is why they have a TEST server. well... thats what it says anyway.
But Hey,,,,,, I got a free expansion :P
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Kane Jacobs
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Posted - 2006.01.10 03:22:00 -
[44]
Drones need some love.
/signed _______________________________________________
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LordVisible
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Posted - 2006.01.10 08:45:00 -
[45]
LOL!
In http://myeve.eve-online.com/updates/patchnotes.asp there is no line about fixing drones returning to dronebay speed 
CCP simply ignores us..
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Manic Mole
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Posted - 2006.01.10 13:05:00 -
[46]
I told you the drones are out to kill you all
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Aqua II
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Posted - 2006.01.10 17:53:00 -
[47]
Originally by: RevJim All the above observations about drones are true. Drones stick and become crippled Drones do not follow commands Drones travel at strange speeds, some fast some slow Drones aggro distant targets for no reason Drones do not always return to bay, rather they "keep distance" just outside scoop range.
Please can we have a drone AI that does what it says in the drone descriptions.. they attack the selected target then move on to the next target in the stack, we don't want AI drones, we want stupid drones that follow orders.
Signed, I agree 110%. Especially the bugs about not returning to drone bay but staying just outside of scoop range annoys the hell out of me. And the fact that light drones seem to have this "move really slow and don't return to drone bay" the most..
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Radix Salvilines
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Posted - 2006.01.10 18:01:00 -
[48]
Signed...
Im gallente and i rely on drones - and THEY DONT WOARK AS THEY SHOULD!!!
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Elriond
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Posted - 2006.01.11 06:15:00 -
[49]
alright, im having the speed problem as well and its starting to **** me off. My drones take forever to get to a new target and when that's all you are using its annoying. Also ive had incidents where i webbed a target and the drones couldnt hit it...which is completely wrong...pls someone fix this already!
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Pytria Le'Danness
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Posted - 2006.01.11 07:43:00 -
[50]
Drones are a little slow, so I pay more attention to them than I do to my guns. They also have a tendency to attack structures unless told otherwise.
You'll notice a slight delay between when you give them a command and them changing course to follow it. To me it seems as if they have time slots in which they process their commands and a new command is only looked at every few seconds. Thus, I usually command all my drones to attack one ship and once that nears destruction I get ready to command the drones against the next one. So far I did not have a problem with that.
The one thing that annoys me most is the already mentioned slowdown when they return to the ship. I have the impression that this was added to combat the effect that moving towards the drones sometimes caused them to miss the range where they can enter the bay again. I usually reverse course and manually approach the drones then, slowing down does not help.
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Arn Rimmer
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Posted - 2006.01.17 17:38:00 -
[51]
/Signed
Drones are utterly broken. Fix it! Smoke Me A Kipper, I'll Be Back For Breakfast! |

Kaylana Syi
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Posted - 2006.01.17 18:18:00 -
[52]
Originally by: Mantar Mattox
Originally by: Phyra @Mantor: ignorant fool. management by fear is inefficient and ineffective even with animals - one pro: it's less demanding on the intellect of the manager.
Two words: USA and Religion...
/ban
Originally by: "Oveur" I don't react to threats any better than you do
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Darlarorian
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Posted - 2006.01.18 11:53:00 -
[53]
/signed
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Oisin
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Posted - 2006.01.18 16:04:00 -
[54]
Edited by: Oisin on 18/01/2006 16:07:18 I'm beginning to regret the extra million skillpoints I've trained in drones since Tuxford said RMR would give them a boost, not a nerf... In theory, they should now be better than before, hit harder, last longer etc. In practice they just aggress everything in sight, then sit 2km off my ship and eat popcorn while I get pounded. I would have been better off training tanking skills so I could at least ride the storm after the drones sic the whole level on me!

That's 1.9 million skillpoints (and counting) I just won't use in PvE...
Placid Reborn is Recruiting
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Wolverine PL
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Posted - 2006.01.20 00:06:00 -
[55]
Originally by: Nyxa Edited by: Nyxa on 06/01/2006 15:41:42 /signed
Wasp Drones have an exploit with their tracking speed? Lets get right on it! Who cares about the other bugs all drones are suffering, we've an exploit to fix!
Frankly I don't see why they can't work on all of it. I see drones that have shot their 'AI' out their afterburners as just as much of problem if it's causing people to lose good isk when thier ship get destroyed. Just hope that CCP take notice of this thread and some of the great suggestions that have come up.
CCP propobly dont care about it, why? Becouse most of ppl fly ravens, tampests, .... interceptors. And from what I see everything lead to make Interceptors more and more uber (missile nerf, drone nerf). Doubt CCP will fix it anytime soon.
Originally by: Getum I love this game. I have a blast. Im not leaving. It looks as though CCP is trying to make it where you have to gang to do missions.
Im getting tired of that game, every patch more bugs. And more nerfs. And more ... skilling. You have to skill more to do the same before patch.
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Sal Alo
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Posted - 2006.01.20 12:01:00 -
[56]
Due I fly a tempest I really need drones and very soon, with artilleries fitted on, I use drones for every thing from 0 to 35km! I rephrase that: I would use drones...
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Radix Salvilines
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Posted - 2006.01.20 13:21:00 -
[57]
I wonder how many topics and replies in them will have to be made untl somebody wil FINALLY AT LEAST MAKE A COMMENT regarding drone problems...
Say when there is going to be released a patch that fixes these problems. If there are any plans or u just have on mind that these problems exist and will take care of them in the nearest future....
You are leaving players without comments or informations making them more and more annoyed and comedowned. :(
Radix
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Lauriers
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Posted - 2006.01.20 13:38:00 -
[58]
yes, drones need to work as they should and not as they want to, please sort it out.
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Jaeuhl
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Posted - 2006.01.20 19:45:00 -
[59]
From what I've experienced so far, when you command your drones to return to bay and you have a mixed batch...the larger drones return at top speed where as the smaller ones seem to go at a snail's pace.
It's almost as if the slow you go they try and match your speed then when you stop in hopes your drones will return sooner they go even slower. I've watched them fly at literally 10 m/s.
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Topodo
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Posted - 2006.01.21 20:22:00 -
[60]
Bumping with more input.
I was just in a mission from which I had to warp out a few times (don't quite have the hang of it yet).
Anyway, both times I had to leave drones behind, once because one decided to crawl back to the ship and I didn't have time to wait, and the other because all drones were within 1.6km or so, but two of them decided to just stop at the fringe of entering my bay. Again, I couldn't wait. 3 drones wasted.
So yeah, to recap:
* Drones slow down during combat if you tell them to go after a different target than what they were going after before
* Drones sometimes slow to a crawl on their way back to the drone bay
* Some drones STOP at the drone bay and don't enter even if your ship is only travelling very slowly.
Keep this bumped until we hear something from CCP, and keep posting examples. Drones aren't useless, but their unpredictability isn't helping. At all. I'd be nicer, but I'm no longer on trial and I'm paying for my game time.
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kha1i1
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Posted - 2006.01.22 13:04:00 -
[61]
i'm new to this game and this post has me a little bit worried. is this the way that CCP handles complaints that have been outstanding for 1mth now?? AKA with no response? would you get a response with one of those petitions?? Im still a young character so drones dont really matter too much to me right now but the fact that so many ppl have the exact same problem with no response is a little bit disturbing. no?
-kha1i1-
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Topodo
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Posted - 2006.01.22 14:39:00 -
[62]
Edited by: Topodo on 22/01/2006 14:39:44 The problems don't happen all the time, just enough to have to pay more attention to our drones than we should really have to. Drones are useful, just... sometimes troublesome.
And yes, it would be nice to see some acknowledgement by CCP.
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Arn Rimmer
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Posted - 2006.01.23 14:12:00 -
[63]
Still no official word eh? Thats starting to **** me off more than the actual bugs. Smoke Me A Kipper, I'll Be Back For Breakfast! |

Radix Salvilines
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Posted - 2006.01.24 09:25:00 -
[64]
someone make this topic sticky... maby someone will notice it then FINALLY..
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Arn Rimmer
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Posted - 2006.01.24 21:19:00 -
[65]
It's the same ppl that could sticky this thread that refuses to aknowledge our problems.
So I wouldn't count on it to get stickied. Smoke Me A Kipper, I'll Be Back For Breakfast! |

Radix Salvilines
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Posted - 2006.01.24 22:45:00 -
[66]
Well i directed last post to ISD team as they mainly run this forum (i think so)...
I see many problems are going on now (hardware upgrade takes all devs' "resources"), but a small comment (eve reply to this topic) would be great. Just say when... (but not something like "when its done" :P).
Radix
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yanshi
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Posted - 2006.01.24 23:02:00 -
[67]
please. come on guys. u know this is CCP. they have their bloody 5PM tea time and hundreds other brakes a day... customer support and ccp.... big big joke. there's lag in empire space and i petitionsed about it several times, all with same response. i even told them that we should be reinbursed for the times that we cannot play, i can sign on, fly around, etc, but i am afraid to risk a mission, don;t wanna lose just another raven due to their bugs because it takes them more than a week to return it to me. like i said, customer support is ridiculous with these guys. anyway, aside from that, i have the same problems with drones as explained by everyone. but i use drones to kill nearby frigates anyway, so not a biggy. what i didn;t like the most was when they immediately called wasps an EXPLOIT because they were good drones. why? why do they always do this, whatever it is in the game that makes life harder for us the players, even if it's a bug. it wills stay... if it's something that due to a bug makes things easier for us the players it is called an exploit and addressed in an emergency patch. they messed my missles up, big time, i trained all the new skills, still have a few. i still cannot kill a frigate with ease with my cruise misssles, now at tech 2. but i can live with that.
another bug would be when guristas rats can target jam u and oh can they do it so well? oh yeah. any range. i was target jammed at 110km.... why can;t i target jam at 110km? bu it's ok. i don;t need to targetjam. i can deal witht hat. they are too powerfull in that department, other types of rats nos u, dampen ur sensors, all within a range. i haven;t seen the range on these guristas rats.
sorry fot he other problems on this topic but everyone covered drones and what they need to do. i hae exact same problems.
i just wish CCP would acknowledge all these things and say something. for them it's all silence. BAD BAD bussiness strategy. we need customer support. not let's keep this quiet and maybe they (players) won;t ***** anymore. stupid.
it's ok. whenever i have to renew my subscription i can tell CCP that "Due to the high volume of bills i have goten this month there might be a slight delay in me paying the CCP subscription." would they like that? i doubt it.
other than problems i love the game. i jsut wish there would be better support behind it...
just my 2 cents. peace and fly safe.
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Radix Salvilines
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Posted - 2006.01.24 23:52:00 -
[68]
Ive never been at CCP offices and i dont know how things works over there. What i have on mind is that u cannot say bad things about CCP - well theyve created this game. They own it. We are paying for using their property.
If u dont like it... leave... there is a d*** lot of new players coming every day. In your place there will be 10 others soon.
Another thing is that there are other important problems now as hardware upgrades. Develpoers want to have more subscribers and their priority now seems to adapt hardware to new situation. Older players problems (in-game) will be resolved later (ETA:?)... If they dont like it that way... erm... no-one forces him to play...
This is how i feel how the things goes. Again i dont know how that goes with the truth - its just my feelings, maby guys at CCP has just a loads of work, or they have not enough staff. If im wrong im sorry.
That is not only me with these feelings. Its just not okay. We all want to be a part of this world. Eh whatever... :(
Radix
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yanshi
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Posted - 2006.01.25 00:57:00 -
[69]
i didn't say i was going to leave... i been playing for 2 years now. it's a cool game. and i love it. just customer support sucks. that's all.
i been playing earth and beyond for the 2 years it ran. and i loved that game too. i love playing MMORPG games, especially space flying like these 2.
i'm not leaving. would just like better customer support. understand? |

Arn Rimmer
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Posted - 2006.01.27 09:39:00 -
[70]
Still no word? This is getting ridicoulus.
C'mon CCP do what we pay you for. Smoke Me A Kipper, I'll Be Back For Breakfast! |
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velocoraptor
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Posted - 2006.01.30 18:06:00 -
[71]
Originally by: Wolverine PL Damn, I hate my drones. And not becouse CCP "nerf" them. Becouse they are more stupid every patch. I go to mission. Launch 5 drones. OK they start attacking target, fine, target dies. and what drones do? They attack what ever they like, but what is strange they like to attack targets which are far away, instead of attacking closes targets. Result -> I got agro of all NPC in complex. I barly escaped on structure. (lvl 4 mission, Silence The Informant stage 2). I think there should be option regarding drones like: 1. aggresive drones (berserk mode ) 2. defend mode (attack when attacked)
And other thing, drones flying 300m/s instead of ~900 makes me angry as hell. My BS fly faster. Pleace CCP start FIXING drones.
Eeeeerr, /signed
But, but how can i agree with you? u are the enemy  
Well, still signed, so i can fight u properly
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PCX339
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Posted - 2006.01.31 17:25:00 -
[72]
CCP is generally pretty good about responding to player needs and treats us pretty well. There was a LOT of good content in the RMR upgrade, for example.
Having said that, I gotta /sign this thread.
Additionally:
How about a way for us to see a drones current performance so we can see the effect of all the skills and modules we mount.
It would also be nice if we could purposely "abandon" or deactivate sentry drones to launch conventional drones. Right now if you manage to get nudged a little bit beyond collection range you're stuck drone-wise until you can go back and collect your sentries - or you can warp out to abandon them and all is fine, but there is no way to abandon them at moderate ranges. This is just a little thing though.
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Tubiger
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Posted - 2006.01.31 17:41:00 -
[73]
Well, I haven't been able to log in for several days now (but that's an entirely different complaint). However, when I WAS able to play, my drones also left their AI behind when launched. They'll randomly attack anything in the area, heavily favoring structures, and will slow down to like 5m/s when trying to dock. Basically, identical problems to everyone else.
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Ashwa
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Posted - 2006.02.02 15:38:00 -
[74]
It seems im getting the problem when recalling my drones to dronebay alot more often if im flying with afterburners on at a speed of approx 400m\s, they fly to about 3000m from me then slow down to whatever speed that wont bring them to me, so if im doing 400m's they are doing 399m\s if i halt they halt.
same problem when recalling them to orbit me. it seems that when they are almost in the scoop range they think they will get scooped, so they stop or match your speeds not knowing they are approx 50m out of range for me to scoop them.
when they aquire other targets by themselves they usually fly alot slower than what they could, no matter if i say attack this target or not. After that they start shooting from like 20km from the target.
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WizEye
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Posted - 2006.02.02 20:35:00 -
[75]
CCP clearly stated this morning in one of the several drone bug posts that were locked this morning that insufficient proof of their bugginess was provided therefore there's really no need to fix anything.
rofl... -----------------------
FIX THE BLOODY DRONES - SIGN HERE |

WizEye
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Posted - 2006.02.02 20:54:00 -
[76]
Also, I really find it disturbing that players are forced to provide several detailed proofs to the bug when it's blatant that there is one because at least several hundred people are reporting it.
I don't understand why we, paying clients, have to be used as betatesters and have to prove the existence of bugs to people whose job is to make sure that these problems do not occur in the first place.
"If there's not enought detailed evidence, then there's no bug"... No, if there is even slight evidence, and in this case we've had more than enough evidence FOR MONTHS, you guys are supposed to at least investigate if there's anything wrong. -----------------------
FIX THE BLOODY DRONES - SIGN HERE |

Ralent'h
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Posted - 2006.02.02 22:27:00 -
[77]
/signed
I have to agree with everything said ...
1). drones aggro everything when not ganged
2). drones behave when master ganged
3). light drones DO NOT return to dronebay in 30-50% of the times they are called in by the "return to dronebay" command but stay just outside scooping range and require you to approach them before they execute the command. YOUR SPEED IS IRRELLEVANT ... they never return. Hobgoblin II's have for me shown this bug the most.
if it's detailed bugreports you need then we will write them (at least I will) but ignoring sevarl hundred people saying the same thing and describing the same bug is just simply irresponsible ... and potentialy very harmfull to business ...
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