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Copper Rei
Copper Corp
42
|
Posted - 2013.08.13 03:24:00 -
[1] - Quote
I would like to see some offerings for the older explorers who have the feeling that exploration is dead.
I would like to see sites in the 200-300 au range from orbital bodies. Ones that have a sig% of .05 and smaller. Ones that require lvl % skills to lock onto.
I would like to see broken stargates that you can find and have to bookmark and then go exploring around to find the missing parts. Once you find all the missing pieces, you can go back to the stargate location and with skills, repair it and be the first to jump into a new system.....even be able to name it, claim it etc.....
There is so much that can be done with exploration aside from the lame minigame and the endless clickety click click. |

Rowells
Unknown Soldiers Against ALL Authorities
88
|
Posted - 2013.08.13 05:25:00 -
[2] - Quote
sounds interesting |

Pidgeon Saissore
Sacred Templar Knights Metatron Inc. Alliance
30
|
Posted - 2013.08.13 05:46:00 -
[3] - Quote
I like the idea of the extreme range exploring. It would actually put some effort back into scanning.
Your broken stargates are called wormholes.
There might be the option of making a new segment of wormhole space that has stargates within the constellation. This would change too much to be added to existing systems so a whole new set would have to be made. Call it wild space rather then unknown space and have it be populated with factional rats instead of sleepers.
A number of things would have to be set to prevent wild space from being too similar to either sov null or unknown space. A couple recommendations for this A single static wormhole for the whole constellation, much larger then unknown statics making invasion feasible. Allow only an equivalent of level 1 sov upgrades Longer respawn time for sites then normal sov No static asteroid belts but higher ore site spawn rate Outpost built by players are destroyable not capturable
Any further ideas on how to make wild space are welcome |

Agent DeathKill
The Bacon Strips Adventure
0
|
Posted - 2013.08.13 05:58:00 -
[4] - Quote
Wormholes are predictable, I'd like to see something what the OP described; maybe even just broken acceleration gates that require skills to fix/use and lead to dynamic complexes. Odyssey exploration was interesting for like 30 seconds. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3955
|
Posted - 2013.08.13 06:04:00 -
[5] - Quote
Wormholes are only predictable because the players write down everything, run spreadsheets to record all their findings, and analyse everything to the nth degree.
Whatever new content CCP introduces will be done to death by the time it hits Tranquility.
The only content that remains interesting over time is other players. Wormholes provide the pinnacle of player versus player in this game, which is why they are still popular. There are riches galore (all fully categorised and accounted, including depreciation schedules) for those willing to take the risk of living in w-space. But they dont go to w-space for the sleeper content. They go to w-space for the freedom, the danger, the profit and the fights.
As many new systems as CCP adds, the mystery will only remain until about the 100th screenshot on Twitter or the first Ellatha database.
There is plenty out there that you haven't explored yourself. The most important discoveries are friendly capsuleers, not neat gameplay gimmicks.
Day 0 advice for new players: Day 0 Advice for New Players |

Agent DeathKill
The Bacon Strips Adventure
0
|
Posted - 2013.08.13 06:26:00 -
[6] - Quote
Yes, I suppose the only long term content is other players. I'd still like to see a good attempt at dynamic content, making it hard even for the veteran spreadsheet Eve players to record any useful info about a site. There is only so many times I personally can run a site before I'd rather do something else oog, mainly because they aren't interesting or challenging no matter how many people are in your fleet.
In my experience the most enjoyable pvp encounters I have been part of were in low sec, so that is where I stay for the most part. |

Copper Rei
Copper Corp
43
|
Posted - 2013.08.13 23:33:00 -
[7] - Quote
As much as you will all hate this... This is all from a PVE point of view.
The idea of stargates and new systems is to expand the current New Eden space. Putting new content on the maps. They would lead to other space that upon claiming sov would become known space. There may be a broken gate in another system that your new one leads too making it unable to activate....maybe have a message that reads to the effect - "Although this gate does lead to a system in an adjacent constellation, it cannot function while the receiving gate in inoperable." That would let you know without too much information that you are at least within a constellations distance.
I don't like the idea of expanding on wormspace since wormholes are a natural phenomenum that cannot currently be reproduced in EVE technology....If they could reproduce a wormhole, they would simply make a wormhole to lead them back to their origins. (Following the EVE history a bit)
Wormspace is fine as it is. More than 70% of EVE space is either l-sec or null in effect. PVE players are barely able to survive in h-sec as it is with gankers, scammers, bounty, war-decs, loopholes, etc...... I would like to think there is a place for them somewhere in game. |

Loki Feiht
Feiht Family Clan
119
|
Posted - 2013.08.14 00:14:00 -
[8] - Quote
There was a thread about smuggler gates that behave similar to wormholes but would require the rats to be killed and would lead from from k-space to k-space but i cant find it anywhere atm, it sounded like a great idea, theres a thread (whch the forums wont let me link?) based on wormholes that lead to random, non gated systems independent of k and w-space
I would personally like to see the community come together more on the PVE aspect side of things mostly to promote a sense of wonder or mystery in the eve universe but also to make eve a more interesting and dynamic world to play in, i can appreciate a lot of people consider eve a pvp game but there are folks that arent interested in that style of play, its also worth noting that more PvE exploration based content could provide more areas than gates and stations to fight on as well as enabling players to immerse themselves within the universe More NPC - Randomly Generated Modular Content-áthread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Sol Ekrete
Dancing with Elephants
1
|
Posted - 2013.08.14 00:46:00 -
[9] - Quote
I really like where this thread is going and this line of thinking has been a long time coming.
What if, upon reaching a certain combination of skills and certs along with a respectable security status, we log on to find some kind of Eve-mail of a package in the item hanger with a bookmark to a "Lore Agent". Thus will begin a turn of events leading to a new system yet unheard of. Or something along those lines. |

Omnathious Deninard
Novis Initiis
1443
|
Posted - 2013.08.14 01:10:00 -
[10] - Quote
I would like to start this off with "Hi Copper Rei, long time no see!"
I am all for any new exploration content, to repair a pirate gate would be awesome and could create some interesting PvP if you find someone beat you to it.
As far as brand new systems I'm not so sure about, but to let you enter a system into a deadspace pocket would be really fun. Ideas for Drone Improvement |

Annora Sunsoar
Imperial League Imperial Consortium
0
|
Posted - 2013.08.14 04:53:00 -
[11] - Quote
I too find this idea quite intriguing and would love to see it implemented.
Player Guided Discovery or some such like that, ensuring that it falls to the players to expand the universe along the lines that they want. Though of course CCP would need to lay the foundations of it all, but it has a lot of potential. |

Dr Gidazu
Eternum Noctem
2
|
Posted - 2013.08.14 07:34:00 -
[12] - Quote
I had some similar ideas [suggestion] Deep Space Anomalies / Sites here.
In short two thumbs up for extreme range exploring. |

Rikimaru Ichikawa
Imperial Academy Amarr Empire
12
|
Posted - 2013.08.14 10:16:00 -
[13] - Quote
Copper Rei wrote:I would like to see some offerings for the older explorers who have the feeling that exploration is dead.
I would like to see sites in the 200-300 au range from orbital bodies. Ones that have a sig% of .05 and smaller. Ones that require lvl % skills to lock onto.
I would like to see broken stargates that you can find and have to bookmark and then go exploring around to find the missing parts. Once you find all the missing pieces, you can go back to the stargate location and with skills, repair it and be the first to jump into a new system.....even be able to name it, claim it etc.....
There is so much that can be done with exploration aside from the lame minigame and the endless clickety click click.
+1 |

Sol Ekrete
Dancing with Elephants
2
|
Posted - 2013.08.14 21:26:00 -
[14] - Quote
Bump |

Demica Diaz
The Scope Gallente Federation
39
|
Posted - 2013.08.14 22:32:00 -
[15] - Quote
Yes please! |

Maximus Aerelius
PROPHET OF ENIGMA
328
|
Posted - 2013.08.14 23:47:00 -
[16] - Quote
Copper Rei wrote:I would like to see some offerings for the older explorers who have the feeling that exploration is dead.
I would like to see sites in the 200-300 au range from orbital bodies. Ones that have a sig% of .05 and smaller. Ones that require lvl % skills to lock onto.
I would like to see broken stargates that you can find and have to bookmark and then go exploring around to find the missing parts. Once you find all the missing pieces, you can go back to the stargate location and with skills, repair it and be the first to jump into a new system.....even be able to name it, claim it etc.....
There is so much that can be done with exploration aside from the lame minigame and the endless clickety click click.
A solid +1 from me for extreeeeeeeme range exploration...as for new systems maybe just into a bigger site than a normal room that is several AU's in size. When you leave it it collapses in on itself and is never to reappear just like Relic Sites etc despawn.
I'd even go so far as to say that you could include certificates to be taken back to "Lore Agents" (as previously mentioned) and you gain parts to an Explorers Epic Arc.
Nice going OP, very nice going. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Edwin McAlister
Interstellar Engineering and Electronics INC
1
|
Posted - 2013.08.15 00:39:00 -
[17] - Quote
cut and past..
The Kuiper belt .. sometimes called the EdgeworthGÇôKuiper belt (after the astronomers Kenneth Edgeworth and Gerard Kuiper), is a region of the Solar System beyond the planets, extending from the orbit of Neptune (at 30 AU) to approximately 50 AU from the Sun. It is similar to the asteroid belt, but it is far largerGÇö20 times as wide and 20 to 200 times as massive. Like the asteroid belt, it consists mainly of small bodies, or remnants from the Solar System's formation. While most asteroids are composed primarily of rock and metal, most Kuiper belt objects are composed largely of frozen volatiles (termed "ices"), such as methane, ammonia and water. The classical belt is home to at least three dwarf planets: Pluto, Haumea, and Makemake. Some of the Solar System's moons, such as Neptune's Triton and Saturn's Phoebe, are also believed to have originated in the region.
http://en.wikipedia.org/wiki/Kuiper_belt
basically a massive asteroid / ice belt extremely far out from the local star that could be swarming with rats and other insidious anomalies to kill those unlucky or unprepared to explore |

Copper Rei
Copper Corp
50
|
Posted - 2013.08.15 03:30:00 -
[18] - Quote
I have been getting the same results all over. People really like the idea.
How do we make an impression on CCP to include some exploration in thier exploration releases?
Please let your friends and corpmates know that you like the idea and paste them a link to this thread so we can turn up the awareness in the forum.
https://forums.eveonline.com/default.aspx?g=postmessage&t=268777&f=270
|

Alundil
Seniors Clan Get Off My Lawn
276
|
Posted - 2013.08.15 04:08:00 -
[19] - Quote
Obviously, given my sig links, I support this idea and others like it.
:) Clone mechanics enchancements Deep Space Probe Revival |

DSpite Culhach
Corp 54 Curatores Veritatis Alliance
156
|
Posted - 2013.08.15 04:35:00 -
[20] - Quote
Would the idea to create structures that are able to "lock" a wormhole and make it stable be a bad idea?
If the constructed "gate" also behaved like acceleration gates (based on the type of gate lock you can construct and maintain, similar to maybe small/med/large POS size) and only allowed specific ship classes in, it would always guarantee that similar ships are inside.
Not sure. I was just thinking this could behave like the "personal island" type space people want, and being WH space, it's open PvP all the time. I suddenly woke up thinking I had a nightmare, then remembered I can't even fly Amarr Battleships. I add bits to this when I'm bored https://www.dropbox.com/s/foijsawsqolarom/EVE_Online.html |

Alundil
Seniors Clan Get Off My Lawn
276
|
Posted - 2013.08.15 04:56:00 -
[21] - Quote
This looks to be a combination of two oft proposed ideas; that of a wh stabilizer and pvp "arenas".
Those two ideas I can not get behind. Wh space needs no "gate/locks/stabilizers/whatever" and there don't need to be any other "arena" types of structures (accel gates or otherwise).
They need increased variability, difficulty and randomness. Not stability. Clone mechanics enchancements Deep Space Probe Revival |

Copper Rei
Copper Corp
51
|
Posted - 2013.08.15 05:08:00 -
[22] - Quote
There is a lot of focus on worm space and this thread is not about worm space.
I would like to see empire space expanded or completely new DED type pockets be what these stargates lead too.
I am for the idea of arenas and I am still pissed about the removal of static sites in h-sec..........another topic entirely.
I hated site farmers/campers....I wanted the sites to not respawn unless they were VACANT for at least a short period of time.
I understand the value of the PVP perspective in static sites and I can see potential in finding a place that people can PVP in and over.
Worm space is in my opinion perfect as it is and there should be no changes to the worm space/wormhole mechanics.
|

Pidgeon Saissore
Sacred Templar Knights Metatron Inc. Alliance
30
|
Posted - 2013.08.15 07:32:00 -
[23] - Quote
I think people know this isn't supposed to be about worm space. The thing is the only remotely true exploration mechanic currently is worm space.
Anyway a completely different idea.
Deep space probes that scan the star map. Not the 200au range probes that used to exist these would be 1-2 ly range probes. You would need some kind of jump drive to reach these pockets once you scan them. The probe would light a cyno somewhere on the outer edge of this pocket and then be destroyed when it expires. These pockets, centered on a comet or something like it, would move every couple days. Anyone in the area when this happens will be left behind. Anyone entering these pockets will need to remember to have fuel for the return trip.
These deep space pockets after the comet leaves could make an interesting staging point for capital jumping. To make them not invincible capital ships will need to be able to be scanned from deep space. |

Ubat Batuk
Garoun Investment Bank Gallente Federation
51
|
Posted - 2013.08.15 10:18:00 -
[24] - Quote
Data sites are very difficult to find... i wonder how this compares to going to an agent and getting a mission. This needs to be simplified and allow people to get a decent income for it. What is the point of getting some buck from data sites if I can;t find them? And don;t start with stupid flames... |

Maximus Aerelius
PROPHET OF ENIGMA
334
|
Posted - 2013.08.15 13:27:00 -
[25] - Quote
DSpite Culhach wrote:Would the idea to create structures that are able to "lock" a wormhole and make it stable be a bad idea?
If the constructed "gate" also behaved like acceleration gates (based on the type of gate lock you can construct and maintain, similar to maybe small/med/large POS size) and only allowed specific ship classes in, it would always guarantee that similar ships are inside.
Not sure. I was just thinking this could behave like the "personal island" type space people want, and being WH space, it's open PvP all the time.
I think it would be a bad idea and this should not be linked with Wormholes personally. The advantage is that if it isn't linked then a change to one won't affect the other and this should be about extreme exploration in the very coldness and distances of space and no linked to where others have gone before.
Just my thoughts but I like to positivity in here guys, nice going o/\o Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Alundil
Seniors Clan Get Off My Lawn
278
|
Posted - 2013.08.15 13:35:00 -
[26] - Quote
Ubat Batuk wrote:Data sites are very difficult to find... i wonder how this compares to going to an agent and getting a mission. This needs to be simplified and allow people to get a decent income for it. What is the point of getting some buck from data sites if I can;t find them? And don;t start with stupid flames... Without flaming you, though I'm certain some will, data sites are very easy to scan given good skills and proper equipment.
Odyssey has made exploration too easy by far. Clone mechanics enchancements Deep Space Probe Revival |

Pakhwal Agnon
Federal Navy Academy Gallente Federation
1
|
Posted - 2013.08.15 13:53:00 -
[27] - Quote
A link has been dropped over in assembly hall... |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3971
|
Posted - 2013.08.15 22:56:00 -
[28] - Quote
Copper Rei wrote:As much as you will all hate this... This is all from a PVE point of view.
The idea of stargates and new systems is to expand the current New Eden space. Putting new content on the maps. They would lead to other space that upon claiming sov would become known space. There may be a broken gate in another system that your new one leads too making it unable to activate....maybe have a message that reads to the effect - "Although this gate does lead to a system in an adjacent constellation, it cannot function while the receiving gate in inoperable." That would let you know without too much information that you are at least within a constellations distance.
I don't like the idea of expanding on wormspace since wormholes are a natural phenomenum that cannot currently be reproduced in EVE technology....If they could reproduce a wormhole, they would simply make a wormhole to lead them back to their origins. (Following the EVE history a bit)
Wormspace is fine as it is. More than 70% of EVE space is either l-sec or null in effect. PVE players are barely able to survive in h-sec as it is with gankers, scammers, bounty, war-decs, loopholes, etc...... I would like to think there is a place for them somewhere in game.
Buildable/destructible star gates would be an awesome PvP addition to the game too (the section on "Now for stargates"). Of course that document is all about what I would do, not why, so doesn't make a good feature request idea. It's just the ramblings of a mad capsuleer. Day 0 advice for new players: Day 0 Advice for New Players |

Copper Rei
Copper Corp
53
|
Posted - 2013.08.15 23:16:00 -
[29] - Quote
[quote=Ubat Batuk]Data sites are very difficult to find...
The idea I had in mind would reuire not only lvl % skills across the board for scanning and such but may require implants to get a solid lock.......or at least having to maneuver your ship and probes in some form closer to the old way. Something that shows people actually understand the mechanics of it.
I would intend this to be content that people would have to train fully for. That can equalize the pains felt by all the full time older explorers.
It will give other explorers something to work toward.
I have no intention of 'flaming' you or anyone else. : )
Exploration went from a career as it had always been promoted to be.....to being a silly newbie game with no challenge or real payout.
|

Nevyn Auscent
Broke Sauce
336
|
Posted - 2013.08.16 00:32:00 -
[30] - Quote
All these suggestions would add would be a brief gold rush like at the start of WH space followed by demands for more 'real exploration' since real exploration would no longer exist.
Instead I would refer people to game systems that already exist, called Escalations. You do a combat Sig/Anom. At the end of it you find a clue. That clue leads you to another site somewhere. To another site.... To another site..... To another site.....
With typically increasing risk/reward occurring.
Now.... what is wrong with this system? 1. It's rare to get escalations. 2. It's all databased. 3. Each type of site only escalates to a specific other site.
So, Solutions. 1. Escalations from the first anom/sig become the norm, not the exception. Add in occasional escalations straight out of missions also. 2. All sites, be they anoms, sigs or missions become dynamically created. Until you get there you only have a rough DED guide on difficulty and don't know how many rats, in how many pockets/waves you will find. Just a rough idea how hard it is. 3. Solved by 2 already.
Suddenly, you are going into the unknown when you go to a sig/anom, since it's not all databased, and it's not the 1000th Blood Den you have run. |
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