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Zhilia Mann
Tide Way Out Productions
74
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Posted - 2011.11.09 21:28:00 -
[31] - Quote
Aethis Rex wrote:Hmmm, So what is a tech 2 ship? if tech 3 is not tier 3.. what is the difference?
Tech 2 ships, commonly referred to as T2, are advanced ships with four bonuses, two of which are derived from the base hull and two of which are derived from a specialty spaceship command skill (usually 2 ranks higher than the base hull. Exceptions: Interdictors at 5 versus 2 and Exhumers and 5 versus 4).
Tech 3 ships are modular cruisers that require a base spaceship command skill that grants on bonus and five subsystem skills that each grant one or more bonuses depending on the subsystems fitted.
Tier 1 ships require only the base spaceship command skill (to level 1) to fly and have a very low mineral build cost. This includes ships like the Cyclone (tier 1 BC), Scythe (tier 1 cruiser), and Dominix (tier 1 BS). Ever notice how these ships cost much less than some of their brethren? It's because they're tier 1.
Tier 2 ships require the base spaceship command skill to level 2 and have an increased mineral build cost. Examples include the Arbitrator (cruiser), Drake (BC), and Apocalypse (BS).
Tier 3 ships require the base spaceship command skill to level 3 and have an even higher mineral build cost. There are two tier 3 cruisers for each race (the combat cruisers, if you will). Tier 3 BSs were added in the same patch as tier 2 BCs (umm... RMR? Don't quote me on that).
This winter, we get tier 3 BCs. They will have a higher mineral build cost than tier 2 BCs, and probably over double that of tier 1s, placing them about level with (or a bit higher) than tier 1 BSs (in cost; let's not get into balance here). If the pattern holds, BC 3 will be the required skill (alongside racial cruiser 3).
That help? |

Lebens
Black Vice Industries Externus Hostis
3
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Posted - 2011.11.11 20:54:00 -
[32] - Quote
Been on test server seen the skill requirements. Minimum of Battlecruisers 3 racial cruiser 3 and battleship classed weapon (IE Large turrets/cruise/torp based on the specific ship). Personally I recommend maxed tank, electronics engineering skills, battlecruiser level 5 and large turret/cruise or torp specializations to 4/5. Don't expect to survive very long in a tier 3 BC because they are what they said they are going to be.... glass cannons. |

007of009
Pator Tech School Minmatar Republic
0
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Posted - 2011.11.15 22:08:00 -
[33] - Quote
Dorian Wylde wrote:Ran'shad wrote:Probably safe to assume Battlecruisers V, possibly Command Ships 3-4. I find it interesting that although they are reffering to them as T3, there is no mention of subsystems. In fact I would guess that they will not use sybsystems, as CCP has stated in a Dev Blog that they want them to be fairly common, and subsystems are both costly and training intensive.
In lieu of CCP providing the skillplan to pilot on eof these new lovely ships, we at least know that they can fit BS sized weapons, so I would suggets beefing up skills related to your racial weaponry. Although I would also welcome any additonal suggestions or a CCP statement on what sort of skills will be required. Stupid people are referring to them as T3. They're TEIR three ships, T3 means tech 3. Also, I haven't seen any reason why they would require command ships, or battlecruiser 5.
And stupid people are spelling them TEIR 3 instead of TIER 3.
If you are going to pick on someone for that then at least get it right yourself. |

Jagga Spikes
Spikes Chop Shop
45
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Posted - 2011.11.16 21:46:00 -
[34] - Quote
Zhilia Mann wrote:... Tier 3 ships require the base spaceship command skill to level 3 and have an even higher mineral build cost. There are two tier 3 cruisers for each race (the combat cruisers, if you will). Tier 3 BSs were added in the same patch as tier 2 BCs (umm... RMR? Don't quote me on that). ...
a nitpick, if i may. there is only one Tier 3 cruiser for each race. Maller, Moa, Thorax, and Rupture. while Heavy Assault Ships do use Omen, Caracal, Vexor, and Stabber hulls, these are only Tier 2 cruisers. |

Zhilia Mann
Tide Way Out Productions
84
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Posted - 2011.11.17 00:33:00 -
[35] - Quote
Jagga Spikes wrote: a nitpick, if i may. there is only one Tier 3 cruiser for each race. Maller, Moa, Thorax, and Rupture. while Heavy Assault Ships do use Omen, Caracal, Vexor, and Stabber hulls, these are only Tier 2 cruisers.
Bah. Correction gracefully accepted. I always forget that the second combat cruiser gets the same tier as the EWAR cruiser. |

Officer Nyota Uhura
93
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Posted - 2011.11.17 20:06:00 -
[36] - Quote
Dorian Wylde wrote:Stupid people are referring to them as T3. They're TEIR three ships, T3 means tech 3.
Quoting for irony. |

Adru
Brotherhood Cartel
0
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Posted - 2011.11.21 06:15:00 -
[37] - Quote
I might suggest Fast Talk and Diplomacy because you might get tempted to try suicide ganking with these newfangled BCs. |

Mocam
EVE University Ivy League
60
|
Posted - 2011.11.26 07:42:00 -
[38] - Quote
Adru wrote:I might suggest Fast Talk and Diplomacy because you might get tempted to try suicide ganking with these newfangled BCs.
No concord insurance payouts anymore.
Those gankers can use something like a Tempest today and get back a good chunk from insurance. These ganking? No - they'll be even more costly than that tempest without any insurance and the big sticker on them.
These will be more combat use, not gank due to the costs. |

Quinc4623
Borg Mining Collective Unimatrix 01 Legion. XIII
3
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Posted - 2011.11.28 16:30:00 -
[39] - Quote
Of course Battlecruisers. Since they use large guns, skills related to large turreted weapons are necessary. These cruisers give another reason for Tech 2 large guns of your favorite race. Note the Caldari Naga can use torpedoes but NOT cruise missiles. I don't know how well long range guns will fit on these ships.
Supposedly they're fast, so speed related skills, and the skills for Tech 2 AB and/or MWD will help. They'll outrun a battleship easily, but probably not most cruisers, I'm not sure about other battlecruisers.
Of course with few base hit points you might need good tanking skills to compensate, then again that's not going to be a strong point either way. It might be possible to speed tank against large weapons, possibly.
However in the end, nobody knows how these will work in the long run. Expect shifting ideas on how to best fit these beasties for the next several months before it settles, and plenty of complaints about how each if under/overpowered. |

Mona X
Missions Mining and Mayhem Northern Coalition.
3
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Posted - 2011.11.28 17:50:00 -
[40] - Quote
Quinc4623 wrote:Of course Battlecruisers. Since they use large guns, skills related to large turreted weapons are necessary. These cruisers give another reason for Tech 2 large guns of your favorite race. Note the Caldari Naga can use torpedoes but NOT cruise missiles. I don't know how well long range guns will fit on these ships.
Better than torps since Naga lost them few weeks ago.
Winter Expansion is Coming. |

Aethlyn
50
|
Posted - 2011.11.28 23:00:00 -
[41] - Quote
I consider them as a nice stepstone if you just "finished" cruisers/medium weapons and want to step up to battleships. Now you can train large turrets first and help corpmates with the new BC instead of having to wait for the large turrets, matching battleship hull AND module fitting skills first. Looking for more thoughts? Read my blog or follow me on Twitter. |

Skippermonkey
Tactical Knightmare
190
|
Posted - 2011.11.30 10:56:00 -
[42] - Quote
d00d!
your face?! |
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