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Ohmy Fugod
Caldari
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Posted - 2006.10.10 21:26:00 -
[61]
Originally by: Hectic Moas are overpowered in a big way TYVM.
that is all...
Care to enlighten us? Otherwise your post ain't different or any more constructive than any other troll's. Having your tag in mind though, that'd make you a classy troll with the post remaining trollish nonetheless.
Anyway, overpowered in a big way I guess it goes around its resistances... even then I can't think of an overpowered aspect of Moas when it doesn't have enough slots to support a good tank and the holy three of pvp at the same time. And then you got its bonus, which would make it a sniper, alright, but which sniper needs a good tank anyway?
So I suppose it comes down to blasters while keeping your opponent at bay. Say, web range, 10km or so, making enemy AC's and Blasters hit @ half effectiveness if at all. But, this raises the question, how does this extremely clumsy ship outmaneouver something as commonly found as a Thorax?
Well, since I'm eager to know if us Caldari do have a useful smaller-than-a-battleship PVP vessel, I'll paciently await your reply. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Quod Natura non da, Salamantica non praesta |

Makaera Koshito
Einherjar Rising Dusk and Dawn
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Posted - 2006.10.11 01:25:00 -
[62]
Bleah, I see a few folks say that the Moa is overpowered. I think I've seen Hectic and maybe an alt or two of his say it multiple times. He probably got wtfpwned by a Moa, which is pretty sad. The Moa just isn't a great ship. Its bonuses are incompatible, it's slow and its intended weapon (Medium Rails) just don't do enough damage, even against Frigs.
The best setup I've used for a gang support Moa:
4x Heavy Neutron II (Void) 2x Rocket Launcher I
1x Large Shield Extender II 2x Invul Field I 1x AB I
3x T2 Mag Stab 1x PDS/CPR/CFC
3x Tracking Disruptor Drones
This rocks. Thorax-like damage (wreckings in the 300s) with huge resistances (over 60% on all) and about 4k shields. A bit slow, like a brick on an ice skating rink (like I've seen someone describe it before) but once it gets up to the target, it's unstoppable. Put Null on it and your Optimal will be about 10km. The TD Drones really help.
You will need very good fitting skills for this. You could use T2 Rockets, but the 45% Cap Recharge Penalty hurts very badly. You could replace the Neutrons for Ions and put in T2 Heavy Launchers and that really works, too. Quite the surprise.
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Baldric Black
Caldari State War Academy
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Posted - 2006.10.27 14:33:00 -
[63]
Hey just wanted to ask a question in regards to the blaster Moa setup, is it more effective than putting rails on a Moa and keeping range. I pretty much want my Moa just for running missions. On the other hand is it better to have a blaster setup in case i run into a pirate?
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Fluffernator
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Posted - 2006.11.22 20:17:00 -
[64]
Okay guys here is my fit: Highs: 4 200mm II rails, 1 medium smartbombs 1 Medium NOS medium: active em hardner II, passive thermal hardner II, sheild booster II afterburner II Lows: Fit what ever you need to to make the rest fit. IT works good with a 2 RCU IIs and a magnetic stab and tracking mod.
This fit really needs a gang to shine but utilizes the moas strengths. USe your AB to keep your opponents at range and use the tech II sniping ammo to dish out some very decent damage. If they deploy drones on you, nuke the drones with the smartbomb. Your moa should be able to tank medium drones long enough to nuke them with the smart bomb. You can't tackle with this fit at all because someone thought it a good idea to give the moa only 4 mediums slots so you will at least need a tackler frigat with you.
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6Bagheera9
Shadows of the Dead Xelas Alliance
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Posted - 2006.11.22 21:52:00 -
[65]
A Moa makes a great frig/pod killer and general support ship in a gatecamp. Just load it up with sniper mods and a medium booster + hardener.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.22 23:32:00 -
[66]
Originally by: 6Bagheera9 A Moa makes a great frig/pod killer and general support ship in a gatecamp. Just load it up with sniper mods and a medium booster + hardener.
Cormorat does a better job. the tracking of the small rails, plus the double range bonus means that you can hit just about anything. 7 125 mm rails, 2 tracking comps, 2 sensor boosters, and a Mag stab insta locks pods and shuttles, and kills them in first or second volley. With AWU 5, you can fit 6 125 mm tech II rails, and it killmails *****s.
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6Bagheera9
Shadows of the Dead Xelas Alliance
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Posted - 2006.11.23 06:32:00 -
[67]
Originally by: Audri Fisher
Originally by: 6Bagheera9 A Moa makes a great frig/pod killer and general support ship in a gatecamp. Just load it up with sniper mods and a medium booster + hardener.
Cormorat does a better job. the tracking of the small rails, plus the double range bonus means that you can hit just about anything. 7 125 mm rails, 2 tracking comps, 2 sensor boosters, and a Mag stab insta locks pods and shuttles, and kills them in first or second volley. With AWU 5, you can fit 6 125 mm tech II rails, and it killmails *****s.
Very true, a Cormorat is a superior frig killer. However, like all destroyers its also a glass cannon and does not have the DPS of a Moa. For cruiser class instant damage the Moa is probably the most effective ship out there.
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Mirasta
Caldari Enigma Enterprises Veritas Immortalis
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Posted - 2006.11.23 09:48:00 -
[68]
I had an old moa setup i was playing with for a while. I cant rember the *Exact* fitting though.
4 Med Ions 2 Med nos
Web 20km Scram Sheild boost amp/EM harderner Cl-5/TII Med booster
3 Pds DCU/Mag stab.
I managed to beat a vexor with this at similar skill points... Allthough i did use a domi med sheild booster >:D
I looks at the setup now and it looks fairly weak, tbh caldari have too low midslots for any real hardcore PVP
Of couse, You are now reading my sig. |

Sluggish Peepee
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Posted - 2007.01.11 03:37:00 -
[69]
Edited by: Sluggish Peepee on 11/01/2007 03:34:14 I use this on my Moa. I get around 80 to 90km range, its around a 25 million setup, I get the PG working withing 7 units and the CPU within 7 units too. I was Looking for something better thats still T1 and good for PVP. Also this setup is made without tackling only because I almost never solo and my friend in a Crow always goes with me. Anyways ya, I can also use an Eagle, but I am looking to use that I'm not so, "paranoid" with. I'm looking to spend anywhere between 15 to 30 million on a setup, so it won't be too much of a loss.
High: 4x 250mm Prototype rails 2x 'Limos' Heavy Missile Bay
Mid: 1x Medium Shield Booster II 1x Invulni Shield I 1x EM Active 1x F-90 Positional or Sensor Booster II
Low: ix Cap Power Relay I 1x PDS 2x Magnetic Field Stabs II
Tell me what you all think. Oops posted from my alt.
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EvilHauler9000
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Posted - 2007.01.11 04:27:00 -
[70]
Originally by: Baldric Black Hey just wanted to ask a question in regards to the blaster Moa setup, is it more effective than putting rails on a Moa and keeping range. I pretty much want my Moa just for running missions. On the other hand is it better to have a blaster setup in case i run into a pirate?
I don't think it matters, many pirates bring a friend. Fit whatever is easier for your mission, and keep an eye on local.
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Sluggish Peepee
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Posted - 2007.01.11 23:57:00 -
[71]
Originally by: EvilHauler9000
Originally by: Baldric Black Hey just wanted to ask a question in regards to the blaster Moa setup, is it more effective than putting rails on a Moa and keeping range. I pretty much want my Moa just for running missions. On the other hand is it better to have a blaster setup in case i run into a pirate?
I don't think it matters, many pirates bring a friend. Fit whatever is easier for your mission, and keep an eye on local.
lol id say dont bother setting up for pirates... of you like to do more damage and have tanking skills use blasters, but if you like sniping and popping people from a distance, and you have the sniping skills use rails. just so you know though if your planning on avoiding pirates and not dying from them use sniping, because normally a pirate will warp to 0 unless there a sniper them self... just a helpful tip though :P
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Mal Reed
Caldari
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Posted - 2007.07.01 20:00:00 -
[72]
Any pointers for my PVE Moa set up,
4x 200mm Scout - Thorium 2x Heavy Missile - Scourge
2x Med Shield Extenders 1x 10MN Afterburner 1x 'Named' Shield Booster
4x 'Named' PDS
3x Light scout drones (Hornets) - For killing the Frigs
My general range is 35/40km range, can keep my sheild up fairly well but my cap does drain so i have to give it a break every now and again, pondering where i should change some of the PDS for something else?
What is your will? |

Crookk
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Posted - 2007.07.02 11:03:00 -
[73]
This is the build I put togeather and I'm pretty impressed by it. Hi slots 4x 250 "Scout" accelarator cannons (Tunsten/antimater) 2x Advanced "Limos" Heavy Missile Launcher (Scourge Heavy Missiles)
Mid slots 1x Invulnerability Field 1x "Anointed" EM ward 1x Thermaic Shield Barrier 1x Fixed Parallel Link Capacitor I
Low slots 1x RCU (10% PG increase) 1x PDU (5% powergrid increase and 5% recharge rate increase) 1x Magnetic Field Stabalizer I 1x Basic Cargohold Expander I
Drone Bay 3x Hornet I
I'm not sure how much of the percentages are due to the skills I have but I figured if you all wanted to try it out. The pros are that you become a kin damage freak and can blow things up from around 50km from you, The drones will help with the stuff that manage to get close to you and the missiles are for short range attack. (In this thing I consider 30k to be close range. The cons are that up close you aren't as effective as you are at a range but with the sheild hardeners, Drones, and heavy missiles I find it to be a well rounded and versitile build. Let me know what you all think.
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Thorek Ironbrow
Ironbrow Industries Co. Empire Research
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Posted - 2007.12.10 07:42:00 -
[74]
I swear all you people using Moa as an Anti-Frig ship may aswell be in a destroyer. _____________________________ Thorek Ironbrow of Ironbrow Industries Co. Part of the Empire Research Alliance Look us up in Nomaa, Itamo, or Sobaseki to jo |

Thorek Ironbrow
Ironbrow Industries Co. Empire Research
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Posted - 2007.12.10 07:45:00 -
[75]
Wouldn't it be awesome if: Moa got an extra turret hard point; It's 6 high was moved to a mid; It had a damage bonus instead of resistance bonus.
I got ganked by a tackler, a T2 Merlin and a Caracal once in a Moa. I didn't bring up too well because I had 0 skills and had no idea how to fit a good tank or anything. I reckon if I'd used 1 of the set-ups in this thread, I could have probably at least taken out the tackler and the Caracal. _____________________________ Thorek Ironbrow of Ironbrow Industries Co. Part of the Empire Research Alliance Look us up in Nomaa, Itamo, or Sobaseki to jo |

Yosarian
Hand Of The Tahiri Namtz'aar k'in
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Posted - 2007.12.10 10:00:00 -
[76]
Why do I seem to the only person who quite likes this ship?
For me this ship is all about shield tanking and resists. The module that no-one wants to fit that I like on it is a Shield Power Relay. Augment the ships natural resist bonuses (active or passive) and get a fast passive shield regen. Going passive shield tank means you can fit several SPR's and not worry about the slower cap regen. The most you need your cap for is an ab (or mwd), active hardeners, maybe an invuln field, and a damage control in the lows (depending on how you set up your resists).
It's better as a rail-setup in a gang overall. Stay at max range and soak up decent damage if needed. You're not going to have a very high dps but its worth having in the fight. I could never get the blaster setup fast enough, it always feels like i'm wasting too much time closing on teh target (I prefer minmatar autocannon ships for that, like the rupture). Plus the close-in ships should really carry jammers and webs, and this ship needs its mid-slots for shield extenders and resist bonuses.
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Thorek Ironbrow
Ironbrow Industries Co. Empire Research
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Posted - 2007.12.10 15:29:00 -
[77]
Originally by: Yosarian Why do I seem to the only person who quite likes this ship?
I like the idea of the ship, I just find it a hard ship to fly, therefor not as convienient. _____________________________ Thorek Ironbrow of Ironbrow Industries Co. Part of the Empire Research Alliance Look us up in Nomaa, Itamo, or Sobaseki to jo |

Yosarian
Hand Of The Tahiri Namtz'aar k'in
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Posted - 2007.12.10 16:39:00 -
[78]
Originally by: Thorek Ironbrow
Originally by: Yosarian Why do I seem to the only person who quite likes this ship?
I like the idea of the ship, I just find it a hard ship to fly, therefor not as convienient.
It does handle like a dog for a cruiser (another reason not to fit blasters on it). Although Trinity has apparently improved the agility of Caldari ships... so maybe this is better now?
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Moose Detarn
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Posted - 2008.03.06 16:40:00 -
[79]
As moa's go, the ship itself is biased towards the more highly skilled (sp) wise than most other pilots. This is because with the bonuses (5% resistances per level) and (10% bonus to hybrid range per level) With cruiser to "V" A cruiser pilot already has a large advantage. Now, for the most dps you need to know what class of ships you will be targeting, this is key. With a moa the resist bonus does kind of throw off the sniper characteristics of the ship. But, the resists can come in rather handy, and with the proper engineering skills one can have fantastic results in both pve and pvp because they can fit what is needed.
-Forgive me if i butcher it, not @ home atm so i may not remember everything correctly, but have been flying a moa for the past 3 months and love it.
+My Fitting --High Slots /4 250mm II Rails /2 O3200 Rocket Launchers (trying asst Launchers asap
--Medium Slots /1 Medium Shield Booster II /1 Invulnerability Field II /1 Large Shield Extender II /1 Shield Recharger II
--Low Slots /1 Power Diagnostic II /1 Local Power Plant Manager (pdu) /1 Local Power Plant Manager (cpu) /1 Tracking Enhancer II
This fitting fully utilizes every aspect of the ship, boosting the shield a good deal (about 4k maybe 4.5k total)Giving you buffs on almost all recharge times, and allowing you to do massive dps if you have good gunnery skills and are using t2 ammo. Longest range is about 70km if iirc and the hybrid optimal range reaches over 120km (iron t1 ammo) This is a beastly sniper if you change out a few of the tanking modules for more long range sided modules, so i really dont know what your talking about when you say this ship is mediocre. Seeing as the moa itself has a little bit of both, a jack of all trades can be pulled with the right skilling. When i get home i will get the full specs of my fitting, and can tell you i have over 3m in gunnery sp.
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