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Kilo Paskaa
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Posted - 2005.12.28 22:23:00 -
[1]
Hello, iŠve been thinking about Moa setup for pvp.
4x 250mm Railguns 2x Assault launcher Med shieldbooster Invu field Web or 20km scrambler  cap recharger 2x PDU 2x Rail dmg booster
3x small drones
This setup should be able to take on cruisers and frigates alone. I need to know, would this really work against players ?
Also slap me if you see spelling mistakes. Thank you .
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wierchas noobhunter
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Posted - 2005.12.28 23:18:00 -
[2]
alone no but not bad setup for medium sized ganks and fleet suport
soar angelic now recruting |

Sorja
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Posted - 2005.12.29 00:23:00 -
[3]
Have you tried it on Sisi?
I did and posted my conclusions, backed up by other posters (more on the theoretical stuff than me) and yet Tuxford released that piece of crap that is the mk2 Moa.
You'll get wasted by any other tier 3 cruiser and even by many tier 2.
For fleets (since alledgedly the only justification for Tux attitude of denial is that the Moa is good at fleet combat), you'd better use tracking computers and go for interceptors and tech I frigs.
Before RMR a couple of dampeners/tracking disruptors were good, but now they are bugged/nerfed so go tracking/range all the way.
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Spoony
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Posted - 2005.12.29 01:01:00 -
[4]
Edited by: Spoony on 29/12/2005 01:01:43 Moa can Defeat any tier 3 cruiser on its own (ive done it) except a platermaller.
Trouble with it in pvp is that its to big to be under Battleship guns and hasnt got the dmg to hurt the only cruisers used in pvp; HACS (well except the odd thorax or BB).
Basically you want to fit for maximum dmg so place heavy launchers on it, with ok skills you should be able to squeeze everything on with a PDU and PDS or 2. Remeber PDS are your friends in caldari ships.
O and remember to slap as many Hybrid dmg mods as possible on it.
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Cade Morrigan
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Posted - 2005.12.29 02:34:00 -
[5]
Edited by: Cade Morrigan on 29/12/2005 02:33:48 you might try fitting a big cap battery rather than the cap recharger. cap batteries increase the total cap but don't change the recharge time, so essentially they are boosting the recharge rate as well as enlarging the cap reservoir. Sometimes this increased recharge rate is better than a cap recharger will give.
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Linavin
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Posted - 2005.12.29 05:38:00 -
[6]
I'd say drop the cap recharger for another active hardner specific to npcs for ratting or 50% em for pvp. ---
Originally by: Sarmaul nm, that says lub not lube
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Foxyoneill
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Posted - 2005.12.29 06:10:00 -
[7]
After a little testing with target painters, webbers and wotnot. We came to the conclusion that 250 rails Vs frigates is a waste of time.
But yeh for groups its a great setup, we ususally have a corpmate in a moa with us in a similar setup. He flies an eagle when he can afford to but he dies alot ^^
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Drunkeh
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Posted - 2005.12.29 06:19:00 -
[8]
Originally by: Kilo Paskaa Hello, iŠve been thinking about Moa setup for pvp.
4x 250mm Railguns 2x Assault launcher Med shieldbooster Invu field Web or 20km scrambler  cap recharger 2x PDU 2x Rail dmg booster
Id do 4 250s 2x whatever 2 sensor boosters 2 tracking comps 3 damage mods + 1 tracking mod, unless u need a pdu to fit
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Kyozoku
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Posted - 2005.12.29 07:39:00 -
[9]
Originally by: Cade Morrigan Edited by: Cade Morrigan on 29/12/2005 02:33:48 you might try fitting a big cap battery rather than the cap recharger. cap batteries increase the total cap but don't change the recharge time, so essentially they are boosting the recharge rate as well as enlarging the cap reservoir. Sometimes this increased recharge rate is better than a cap recharger will give.
Plus cap battery IIs don't cost 4x your ship.
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Kilo Paskaa
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Posted - 2005.12.29 10:06:00 -
[10]
Well im pretty much out of grid so i cant fit cap batteries or hv launchers. Should i change those 250mm rails to 200mm rails to get some grid or take RCU instead of pdu/rail gmd boosters (jesus i allways forget their name). --------
You have right to slap owner of this message when he makes spelling mistakes. |

Deathhawk
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Posted - 2005.12.29 11:07:00 -
[11]
i used think it was 5 250mm turrets, a mwd some tracking mods and some dmg mods and took down a hacs shields and some armor before my cap started to run out staying out of range...was fun though, but had to run 

Yours is not to wonder why?... yours is just to DO or DIE!... |

Karx
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Posted - 2006.01.15 15:48:00 -
[12]
Edited by: Karx on 15/01/2006 15:48:05 This is what Ive been using myself for .1-.4 rats and pvp 4x focused med beam lasers (no damage bonus for hybrids on moa, they do same amount of dmg, and use less cpu/pwr) 2x heavy launchers(kinetic/explosive, lasers dont do that great against armor) 2x med azeo extenders, 1x cap charger,1x med booster 2x heatsinks, 1x ballistic control, 1x tracking enhancer Tracking is even better than if I was using 200mms, so I have less of a problem hitting them. |

Tyrande Starsinger
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Posted - 2006.01.15 19:18:00 -
[13]
4x Heavy Ion Blaster II, 1x Heavy Launcher II, 1x Assault missile launcher II 2x Large Shield Extender II, 1x Invul II, 20km Scram 3x Mag stab II, 1x Power Diagnotic II
*DANG* 300 DPS \o/
tested it on SiSi, I took down, Moa, Thorax, Rupture, Caracal, Maller - YAY!!! PWNAGE!
its just bad when they go to +8 km 
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El Cabrone
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Posted - 2006.01.15 21:00:00 -
[14]
Tyrande: no webber and no ab/mwd. How do you not let them goto 8km+?
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j0sephine
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Posted - 2006.01.15 21:13:00 -
[15]
"Tyrande: no webber and no ab/mwd. How do you not let them goto 8km+?"
She doesn't; nor for that matter has any real means to get within that 8 km in the first place. (light webbing drones could help a tiny bit but oh well) ... that's why the SiSi testing can make things look quite a bit different from the real thing... no one fits the wcs, no one runs if they might lose, hardly anyone fits scramblers because of the former, and the ECM is "***" -.o
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FireFoxx80
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Posted - 2006.02.13 08:08:00 -
[16]
I am going to try the BlasterMoa (part of my cheap T1 setup exploration), so I will let you know how it goes.
Though, my setup is:
4x Heavy Ion Blaster 2x Medium Nosferatu
1x 10MN AB 2x Invuln 1x Webber
2x Tracking Enhancer 2x Mag Stab
Consider your sig tainted, and all your alcohol stolen - Wrangler Beer=Beer+3 |

Madepo
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Posted - 2006.02.17 15:52:00 -
[17]
FireFoxx80 Caldari E X O D U S Imperial Republic Of the North Posted - 2006.02.13 08:08:00 - [16] - Quote I am going to try the BlasterMoa (part of my cheap T1 setup exploration), so I will let you know how it goes.
Though, my setup is:
4x Heavy Ion Blaster 2x Medium Nosferatu
1x 10MN AB 2x Invuln 1x Webber
2x Tracking Enhancer 2x Mag Stab
Doesn't the use of 2 Mag Stabs create a penalty?
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Felraen Cevene
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Posted - 2006.02.17 19:50:00 -
[18]
Originally by: Madepo
Doesn't the use of 2 Mag Stabs create a penalty?
Technically, it's "diminishing returns" The second Mag Stab has a penalty to its effectiveness, but having 2 is still better than 1. I think the general perception is that having more than three or four of any one "stacking penalty" type of item is a waste. But adding that second Mag Stab definitely won't make you worse off than having only one ... :)
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Spaced Skunk
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Posted - 2006.02.24 12:08:00 -
[19]
Originally by: FireFoxx80 I am going to try the BlasterMoa (part of my cheap T1 setup exploration), so I will let you know how it goes.
Though, my setup is:
4x Heavy Ion Blaster 2x Medium Nosferatu
1x 10MN AB 2x Invuln 1x Webber
2x Tracking Enhancer 2x Mag Stab
This is good. However tanks not too good on it compared to the one I come up with:
4 X Ion Blasters II 2 X Med Nosferatu 1 X 10 Afterburner 1 X 20KM disrupter 1 X invul field 1 X large extender II 2 X mag stab II 2 X Reactor Core Units
This setup improves your original. The same damage. Admitably though yours can track better as our setups dont have a webber, however I prefer to have 4500+ shield. Its passive tank is quick impressive. Excellent in gang.
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Jacinto Naysmith
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Posted - 2006.02.24 12:45:00 -
[20]
Edited by: Jacinto Naysmith on 24/02/2006 12:50:21 Edited by: Jacinto Naysmith on 24/02/2006 12:45:59 I purchased a moa with the intents of using it for PVE and PVP (Got sick of flying blackbirds), however after playing around with it for a couple days I sold it to a corpmate. It seems to me that the fundamental problem with the Moa is its badly paired bonuses and hardpoints. It has a +10% hybrid optimal and +5% shield resistances per level, and has 5 rail/missile mounts. This makes it suffer from the typical "jack of all trades, master of none" problem, and this is coming from some one who's a huge fan of flexibility in combat.
The optimal bonus and ship description show that it was clearly intended to be a long range rail gun ship. With Scout 250mm rails, cruiser IV, Sharpshooter III, some range mods and iron ammo I got around an 80-90 km optimal range. For PVP, I'd hardly call that "Long Range" and you're going to be doing pathetic DPS while you're at it. In PVE the Caracal can achieve similar range, without sacrificing any DPS and not having to worry about a target warping out before the missiles hit. While I don't have a whole lot of gunnery skills, compared to heavy missiles the 250mm rails loaded with antimater did pathetic damage, had a fraction of the range, and were harder to fit at the same time.
Now to complain about the second bonus, +5% shield resistances. If the ship is being used as its intended ("long range") then this bonus is fundamentally flawed. By staying far away you are attempting to keep out of the enemy's weapons range, thus taking away the need for a big tank. A Hybrid (or specifically Railguns) damage bonus would have made it a lot more useful at its intended role. Even with the tanking bonus, focusing on tanking with it in PVP isn't do able. Similar tier cruisers will be able to chew though its tank. Additonally the ship is not particularly small or fast, so battleships will be able to chew through it without much trouble (even more so if there are a couple target painters on it).
If you load it up with Heavy Missiles which do more damage and in general have as good/better range then railguns... why not use a Caracal? It gets bonuses to Missiles, can fit more of them, and is significantly cheaper to build/buy at the same time. If you slap on some blasters, then you're basically just using a makeshift thorax without the MWD and damage bonus.
I think CCP needs to take a good look at the Moa to make it a viable PVP and or PVE ship, as it stands it has no real role that I can think of that other ships can't perform significantly better and for a lower pricetag. Being one of the ugliest ships in the game doesn't help it either. 
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DualityX
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Posted - 2006.03.04 22:54:00 -
[21]
Frigates killer setup (inluding AF's and Inty's): 2x Malkuth heavy's 3x 250 mm proto's
1x large t2 sb 1x large shield extender 1x Inv 1x webber
3x pds t2 1x for to get more powergrid with this setup I get 3800 shield hp and aslong u can web the frig ur guns are gonna take care of the pasty frigs
Cruieser & Battlecruieser Killer Setup: 2x nos 2x 250 mm proto's 2x malkuth heavy's
1x med t2 sb 2x shield hadener's (em/therm) 1 shield booster
4 pdu's t2 with this setup I was able to tank a 22 mill sp player in a ferox for like 35 mins straight and my cap stayed steady at 60% 9I have 4.5 mill sp)
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wierchas noobhunter
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Posted - 2006.03.04 23:02:00 -
[22]
Originally by: DualityX
with this setup I was able to tank a 22 mill sp player in a ferox for like 35 mins straight and my cap stayed steady at 60% 9I have 4.5 mill sp)
i bet he was dumbass
join soar angelic
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Kyo Kuno
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Posted - 2006.03.04 23:20:00 -
[23]
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Drigan
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Posted - 2006.03.04 23:32:00 -
[24]
Originally by: Jacinto Naysmith Edited by: Jacinto Naysmith on 24/02/2006 12:50:21 Edited by: Jacinto Naysmith on 24/02/2006 12:45:59 I purchased a moa with the intents of using it for PVE and PVP (Got sick of flying blackbirds), however after playing around with it for a couple days I sold it to a corpmate. It seems to me that the fundamental problem with the Moa is its badly paired bonuses and hardpoints. It has a +10% hybrid optimal and +5% shield resistances per level, and has 5 rail/missile mounts. This makes it suffer from the typical "jack of all trades, master of none" problem, and this is coming from some one who's a huge fan of flexibility in combat.
The optimal bonus and ship description show that it was clearly intended to be a long range rail gun ship. With Scout 250mm rails, cruiser IV, Sharpshooter III, some range mods and iron ammo I got around an 80-90 km optimal range. For PVP, I'd hardly call that "Long Range" and you're going to be doing pathetic DPS while you're at it. In PVE the Caracal can achieve similar range, without sacrificing any DPS and not having to worry about a target warping out before the missiles hit. While I don't have a whole lot of gunnery skills, compared to heavy missiles the 250mm rails loaded with antimater did pathetic damage, had a fraction of the range, and were harder to fit at the same time.
Now to complain about the second bonus, +5% shield resistances. If the ship is being used as its intended ("long range") then this bonus is fundamentally flawed. By staying far away you are attempting to keep out of the enemy's weapons range, thus taking away the need for a big tank. A Hybrid (or specifically Railguns) damage bonus would have made it a lot more useful at its intended role. Even with the tanking bonus, focusing on tanking with it in PVP isn't do able. Similar tier cruisers will be able to chew though its tank. Additonally the ship is not particularly small or fast, so battleships will be able to chew through it without much trouble (even more so if there are a couple target painters on it).
If you load it up with Heavy Missiles which do more damage and in general have as good/better range then railguns... why not use a Caracal? It gets bonuses to Missiles, can fit more of them, and is significantly cheaper to build/buy at the same time. If you slap on some blasters, then you're basically just using a makeshift thorax without the MWD and damage bonus.
I think CCP needs to take a good look at the Moa to make it a viable PVP and or PVE ship, as it stands it has no real role that I can think of that other ships can't perform significantly better and for a lower pricetag. Being one of the ugliest ships in the game doesn't help it either. 
With all you said, does the Ferox suffer fromt he same problem? Ferox would have the same range as a Moa but with 1 more turret. You can't really use blasters on such a slow ass battlecruiser and it would be outdamaged by the monstrous Brutix.
I bet the new tier 3 rail bs will suffer the same problems.
If only the Caldari rail snipers were given a range and damage bonus for railguns. Gallente blaster ships should be given a damage bonus for blasters only. This keeps their roles separate.
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wierchas noobhunter
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Posted - 2006.03.13 15:22:00 -
[25]
4 TW setup
4x 250mm rails II 2x whatever sb, sensor booster, em and thermic shield hardeners 3x mag stabs II 1x tracking encharger II
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Lsv1
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Posted - 2006.03.18 02:42:00 -
[26]
My Piracy Moa (change a bit since I've skilled up)
@Solo Setup@ High_ 4x Heavy Electron Blaster (Antimatter M) 2x Medium Nos
Mid_ 1x 10mn MWD 1x Medium Shield Booster II 1x Stasis Webifier 1x Warp Distruptor (7.5k)
Low_ 2x PDS I 1x Damage Control I 1x Mag Stab I
Drones - 3x Warrior I's
@Team Setup@ High_ 4x 200mm Railguns (Antimatter M) 2x Heavy Launchers (Ship Dependant Ammo)
Mid_ 1x 10mn AB II 1x Medium Shield Booster II 1x Invul Field I 1x Warp Distruptor (20k)
Low_ 2x PDS I 1x Tracking Enhancer I 1x Mag Stab I
Drones - 3x Warrior I's
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Phelan Lore
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Posted - 2006.03.18 04:56:00 -
[27]
If I was going to pirate in a moa, I'd just get cruiser up to 5 and snipe haulers and frigs at gates. Cheap eagle :) ________________ ~Phelan Lore
Your isk has become my isk, by way of my actions... |

Rib0
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Posted - 2006.03.18 12:22:00 -
[28]
Edited by: Rib0 on 18/03/2006 12:22:30 ive tried this out a few times in friendly pvp
4x neutron blaster II (void ammo) 2X small nos
1x AB II 3x racial jammer (or multispecs if you dont know what your target is and you're feeling brave)
3x mag stab II's 1x pdu II
3x light drones
had some surprisingly good results with this, forcing battleships to warp because of its good dps, it isnt really a proper pvp set-up as you can see(reliance on prior target knowledge, no scrambler), if you know you are going to be fighting a smaller target with a lower sensor strength, you can drop a jammer and fit a web and switch to null ammo
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Sabarius
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Posted - 2006.03.18 13:09:00 -
[29]
Personally as a newish player (couple of months or so) I really dont have the skills to be tracking quickly therefore I use my Moa in an anti-frig/supprt role for the fleet stuff. Particularly useful when supporting miners in belts although rubbish at PvP as I've found out.
Anyways I tend to use:
High ----- 2 x 150mm (II) - Antimatter 2 x 125mm (II) - Antimatter 2 x Namesd Standard Launcher - Sabretooth (depending)
Med ----- 10MN AB 3 x Large Shield Extender. Medium Shield Booster
Low ----- Varies but usually some armour hardners as a backup, not really had a proper play with the lows yet. Suggestions?
The result is a pretty nice close range frig killer that can passive tank for ages and shield recharge nicely too. Not the greatest setup but It's fine for doing Lev II missions as well.
img.photobucket.com/albums/v651/Robsimmoobou/Sigcopy.png[/IMG] Going to have to redo this when I get my Ferox :(
Please resize image to a maximum of 400 x 120, not exceeding 24000 kbs, ty - Cortes |

SlimSlyk
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Posted - 2006.03.19 08:35:00 -
[30]
Edited by: SlimSlyk on 19/03/2006 08:35:15 Nevermind.
Booyah! Slim |
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