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Kilo Paskaa
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Posted - 2005.12.28 22:23:00 -
[1]
Hello, iŠve been thinking about Moa setup for pvp.
4x 250mm Railguns 2x Assault launcher Med shieldbooster Invu field Web or 20km scrambler  cap recharger 2x PDU 2x Rail dmg booster
3x small drones
This setup should be able to take on cruisers and frigates alone. I need to know, would this really work against players ?
Also slap me if you see spelling mistakes. Thank you .
--------
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wierchas noobhunter
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Posted - 2005.12.28 23:18:00 -
[2]
alone no but not bad setup for medium sized ganks and fleet suport
soar angelic now recruting |

Sorja
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Posted - 2005.12.29 00:23:00 -
[3]
Have you tried it on Sisi?
I did and posted my conclusions, backed up by other posters (more on the theoretical stuff than me) and yet Tuxford released that piece of crap that is the mk2 Moa.
You'll get wasted by any other tier 3 cruiser and even by many tier 2.
For fleets (since alledgedly the only justification for Tux attitude of denial is that the Moa is good at fleet combat), you'd better use tracking computers and go for interceptors and tech I frigs.
Before RMR a couple of dampeners/tracking disruptors were good, but now they are bugged/nerfed so go tracking/range all the way.
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Spoony
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Posted - 2005.12.29 01:01:00 -
[4]
Edited by: Spoony on 29/12/2005 01:01:43 Moa can Defeat any tier 3 cruiser on its own (ive done it) except a platermaller.
Trouble with it in pvp is that its to big to be under Battleship guns and hasnt got the dmg to hurt the only cruisers used in pvp; HACS (well except the odd thorax or BB).
Basically you want to fit for maximum dmg so place heavy launchers on it, with ok skills you should be able to squeeze everything on with a PDU and PDS or 2. Remeber PDS are your friends in caldari ships.
O and remember to slap as many Hybrid dmg mods as possible on it.
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Cade Morrigan
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Posted - 2005.12.29 02:34:00 -
[5]
Edited by: Cade Morrigan on 29/12/2005 02:33:48 you might try fitting a big cap battery rather than the cap recharger. cap batteries increase the total cap but don't change the recharge time, so essentially they are boosting the recharge rate as well as enlarging the cap reservoir. Sometimes this increased recharge rate is better than a cap recharger will give.
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Linavin
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Posted - 2005.12.29 05:38:00 -
[6]
I'd say drop the cap recharger for another active hardner specific to npcs for ratting or 50% em for pvp. ---
Originally by: Sarmaul nm, that says lub not lube
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Foxyoneill
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Posted - 2005.12.29 06:10:00 -
[7]
After a little testing with target painters, webbers and wotnot. We came to the conclusion that 250 rails Vs frigates is a waste of time.
But yeh for groups its a great setup, we ususally have a corpmate in a moa with us in a similar setup. He flies an eagle when he can afford to but he dies alot ^^
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Drunkeh
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Posted - 2005.12.29 06:19:00 -
[8]
Originally by: Kilo Paskaa Hello, iŠve been thinking about Moa setup for pvp.
4x 250mm Railguns 2x Assault launcher Med shieldbooster Invu field Web or 20km scrambler  cap recharger 2x PDU 2x Rail dmg booster
Id do 4 250s 2x whatever 2 sensor boosters 2 tracking comps 3 damage mods + 1 tracking mod, unless u need a pdu to fit
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Kyozoku
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Posted - 2005.12.29 07:39:00 -
[9]
Originally by: Cade Morrigan Edited by: Cade Morrigan on 29/12/2005 02:33:48 you might try fitting a big cap battery rather than the cap recharger. cap batteries increase the total cap but don't change the recharge time, so essentially they are boosting the recharge rate as well as enlarging the cap reservoir. Sometimes this increased recharge rate is better than a cap recharger will give.
Plus cap battery IIs don't cost 4x your ship.
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Kilo Paskaa
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Posted - 2005.12.29 10:06:00 -
[10]
Well im pretty much out of grid so i cant fit cap batteries or hv launchers. Should i change those 250mm rails to 200mm rails to get some grid or take RCU instead of pdu/rail gmd boosters (jesus i allways forget their name). --------
You have right to slap owner of this message when he makes spelling mistakes. |

Deathhawk
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Posted - 2005.12.29 11:07:00 -
[11]
i used think it was 5 250mm turrets, a mwd some tracking mods and some dmg mods and took down a hacs shields and some armor before my cap started to run out staying out of range...was fun though, but had to run 

Yours is not to wonder why?... yours is just to DO or DIE!... |

Karx
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Posted - 2006.01.15 15:48:00 -
[12]
Edited by: Karx on 15/01/2006 15:48:05 This is what Ive been using myself for .1-.4 rats and pvp 4x focused med beam lasers (no damage bonus for hybrids on moa, they do same amount of dmg, and use less cpu/pwr) 2x heavy launchers(kinetic/explosive, lasers dont do that great against armor) 2x med azeo extenders, 1x cap charger,1x med booster 2x heatsinks, 1x ballistic control, 1x tracking enhancer Tracking is even better than if I was using 200mms, so I have less of a problem hitting them. |

Tyrande Starsinger
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Posted - 2006.01.15 19:18:00 -
[13]
4x Heavy Ion Blaster II, 1x Heavy Launcher II, 1x Assault missile launcher II 2x Large Shield Extender II, 1x Invul II, 20km Scram 3x Mag stab II, 1x Power Diagnotic II
*DANG* 300 DPS \o/
tested it on SiSi, I took down, Moa, Thorax, Rupture, Caracal, Maller - YAY!!! PWNAGE!
its just bad when they go to +8 km 
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El Cabrone
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Posted - 2006.01.15 21:00:00 -
[14]
Tyrande: no webber and no ab/mwd. How do you not let them goto 8km+?
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j0sephine
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Posted - 2006.01.15 21:13:00 -
[15]
"Tyrande: no webber and no ab/mwd. How do you not let them goto 8km+?"
She doesn't; nor for that matter has any real means to get within that 8 km in the first place. (light webbing drones could help a tiny bit but oh well) ... that's why the SiSi testing can make things look quite a bit different from the real thing... no one fits the wcs, no one runs if they might lose, hardly anyone fits scramblers because of the former, and the ECM is "***" -.o
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FireFoxx80
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Posted - 2006.02.13 08:08:00 -
[16]
I am going to try the BlasterMoa (part of my cheap T1 setup exploration), so I will let you know how it goes.
Though, my setup is:
4x Heavy Ion Blaster 2x Medium Nosferatu
1x 10MN AB 2x Invuln 1x Webber
2x Tracking Enhancer 2x Mag Stab
Consider your sig tainted, and all your alcohol stolen - Wrangler Beer=Beer+3 |

Madepo
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Posted - 2006.02.17 15:52:00 -
[17]
FireFoxx80 Caldari E X O D U S Imperial Republic Of the North Posted - 2006.02.13 08:08:00 - [16] - Quote I am going to try the BlasterMoa (part of my cheap T1 setup exploration), so I will let you know how it goes.
Though, my setup is:
4x Heavy Ion Blaster 2x Medium Nosferatu
1x 10MN AB 2x Invuln 1x Webber
2x Tracking Enhancer 2x Mag Stab
Doesn't the use of 2 Mag Stabs create a penalty?
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Felraen Cevene
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Posted - 2006.02.17 19:50:00 -
[18]
Originally by: Madepo
Doesn't the use of 2 Mag Stabs create a penalty?
Technically, it's "diminishing returns" The second Mag Stab has a penalty to its effectiveness, but having 2 is still better than 1. I think the general perception is that having more than three or four of any one "stacking penalty" type of item is a waste. But adding that second Mag Stab definitely won't make you worse off than having only one ... :)
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Spaced Skunk
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Posted - 2006.02.24 12:08:00 -
[19]
Originally by: FireFoxx80 I am going to try the BlasterMoa (part of my cheap T1 setup exploration), so I will let you know how it goes.
Though, my setup is:
4x Heavy Ion Blaster 2x Medium Nosferatu
1x 10MN AB 2x Invuln 1x Webber
2x Tracking Enhancer 2x Mag Stab
This is good. However tanks not too good on it compared to the one I come up with:
4 X Ion Blasters II 2 X Med Nosferatu 1 X 10 Afterburner 1 X 20KM disrupter 1 X invul field 1 X large extender II 2 X mag stab II 2 X Reactor Core Units
This setup improves your original. The same damage. Admitably though yours can track better as our setups dont have a webber, however I prefer to have 4500+ shield. Its passive tank is quick impressive. Excellent in gang.
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Jacinto Naysmith
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Posted - 2006.02.24 12:45:00 -
[20]
Edited by: Jacinto Naysmith on 24/02/2006 12:50:21 Edited by: Jacinto Naysmith on 24/02/2006 12:45:59 I purchased a moa with the intents of using it for PVE and PVP (Got sick of flying blackbirds), however after playing around with it for a couple days I sold it to a corpmate. It seems to me that the fundamental problem with the Moa is its badly paired bonuses and hardpoints. It has a +10% hybrid optimal and +5% shield resistances per level, and has 5 rail/missile mounts. This makes it suffer from the typical "jack of all trades, master of none" problem, and this is coming from some one who's a huge fan of flexibility in combat.
The optimal bonus and ship description show that it was clearly intended to be a long range rail gun ship. With Scout 250mm rails, cruiser IV, Sharpshooter III, some range mods and iron ammo I got around an 80-90 km optimal range. For PVP, I'd hardly call that "Long Range" and you're going to be doing pathetic DPS while you're at it. In PVE the Caracal can achieve similar range, without sacrificing any DPS and not having to worry about a target warping out before the missiles hit. While I don't have a whole lot of gunnery skills, compared to heavy missiles the 250mm rails loaded with antimater did pathetic damage, had a fraction of the range, and were harder to fit at the same time.
Now to complain about the second bonus, +5% shield resistances. If the ship is being used as its intended ("long range") then this bonus is fundamentally flawed. By staying far away you are attempting to keep out of the enemy's weapons range, thus taking away the need for a big tank. A Hybrid (or specifically Railguns) damage bonus would have made it a lot more useful at its intended role. Even with the tanking bonus, focusing on tanking with it in PVP isn't do able. Similar tier cruisers will be able to chew though its tank. Additonally the ship is not particularly small or fast, so battleships will be able to chew through it without much trouble (even more so if there are a couple target painters on it).
If you load it up with Heavy Missiles which do more damage and in general have as good/better range then railguns... why not use a Caracal? It gets bonuses to Missiles, can fit more of them, and is significantly cheaper to build/buy at the same time. If you slap on some blasters, then you're basically just using a makeshift thorax without the MWD and damage bonus.
I think CCP needs to take a good look at the Moa to make it a viable PVP and or PVE ship, as it stands it has no real role that I can think of that other ships can't perform significantly better and for a lower pricetag. Being one of the ugliest ships in the game doesn't help it either. 
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DualityX
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Posted - 2006.03.04 22:54:00 -
[21]
Frigates killer setup (inluding AF's and Inty's): 2x Malkuth heavy's 3x 250 mm proto's
1x large t2 sb 1x large shield extender 1x Inv 1x webber
3x pds t2 1x for to get more powergrid with this setup I get 3800 shield hp and aslong u can web the frig ur guns are gonna take care of the pasty frigs
Cruieser & Battlecruieser Killer Setup: 2x nos 2x 250 mm proto's 2x malkuth heavy's
1x med t2 sb 2x shield hadener's (em/therm) 1 shield booster
4 pdu's t2 with this setup I was able to tank a 22 mill sp player in a ferox for like 35 mins straight and my cap stayed steady at 60% 9I have 4.5 mill sp)
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wierchas noobhunter
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Posted - 2006.03.04 23:02:00 -
[22]
Originally by: DualityX
with this setup I was able to tank a 22 mill sp player in a ferox for like 35 mins straight and my cap stayed steady at 60% 9I have 4.5 mill sp)
i bet he was dumbass
join soar angelic
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Kyo Kuno
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Posted - 2006.03.04 23:20:00 -
[23]
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Drigan
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Posted - 2006.03.04 23:32:00 -
[24]
Originally by: Jacinto Naysmith Edited by: Jacinto Naysmith on 24/02/2006 12:50:21 Edited by: Jacinto Naysmith on 24/02/2006 12:45:59 I purchased a moa with the intents of using it for PVE and PVP (Got sick of flying blackbirds), however after playing around with it for a couple days I sold it to a corpmate. It seems to me that the fundamental problem with the Moa is its badly paired bonuses and hardpoints. It has a +10% hybrid optimal and +5% shield resistances per level, and has 5 rail/missile mounts. This makes it suffer from the typical "jack of all trades, master of none" problem, and this is coming from some one who's a huge fan of flexibility in combat.
The optimal bonus and ship description show that it was clearly intended to be a long range rail gun ship. With Scout 250mm rails, cruiser IV, Sharpshooter III, some range mods and iron ammo I got around an 80-90 km optimal range. For PVP, I'd hardly call that "Long Range" and you're going to be doing pathetic DPS while you're at it. In PVE the Caracal can achieve similar range, without sacrificing any DPS and not having to worry about a target warping out before the missiles hit. While I don't have a whole lot of gunnery skills, compared to heavy missiles the 250mm rails loaded with antimater did pathetic damage, had a fraction of the range, and were harder to fit at the same time.
Now to complain about the second bonus, +5% shield resistances. If the ship is being used as its intended ("long range") then this bonus is fundamentally flawed. By staying far away you are attempting to keep out of the enemy's weapons range, thus taking away the need for a big tank. A Hybrid (or specifically Railguns) damage bonus would have made it a lot more useful at its intended role. Even with the tanking bonus, focusing on tanking with it in PVP isn't do able. Similar tier cruisers will be able to chew though its tank. Additonally the ship is not particularly small or fast, so battleships will be able to chew through it without much trouble (even more so if there are a couple target painters on it).
If you load it up with Heavy Missiles which do more damage and in general have as good/better range then railguns... why not use a Caracal? It gets bonuses to Missiles, can fit more of them, and is significantly cheaper to build/buy at the same time. If you slap on some blasters, then you're basically just using a makeshift thorax without the MWD and damage bonus.
I think CCP needs to take a good look at the Moa to make it a viable PVP and or PVE ship, as it stands it has no real role that I can think of that other ships can't perform significantly better and for a lower pricetag. Being one of the ugliest ships in the game doesn't help it either. 
With all you said, does the Ferox suffer fromt he same problem? Ferox would have the same range as a Moa but with 1 more turret. You can't really use blasters on such a slow ass battlecruiser and it would be outdamaged by the monstrous Brutix.
I bet the new tier 3 rail bs will suffer the same problems.
If only the Caldari rail snipers were given a range and damage bonus for railguns. Gallente blaster ships should be given a damage bonus for blasters only. This keeps their roles separate.
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wierchas noobhunter
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Posted - 2006.03.13 15:22:00 -
[25]
4 TW setup
4x 250mm rails II 2x whatever sb, sensor booster, em and thermic shield hardeners 3x mag stabs II 1x tracking encharger II
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Lsv1
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Posted - 2006.03.18 02:42:00 -
[26]
My Piracy Moa (change a bit since I've skilled up)
@Solo Setup@ High_ 4x Heavy Electron Blaster (Antimatter M) 2x Medium Nos
Mid_ 1x 10mn MWD 1x Medium Shield Booster II 1x Stasis Webifier 1x Warp Distruptor (7.5k)
Low_ 2x PDS I 1x Damage Control I 1x Mag Stab I
Drones - 3x Warrior I's
@Team Setup@ High_ 4x 200mm Railguns (Antimatter M) 2x Heavy Launchers (Ship Dependant Ammo)
Mid_ 1x 10mn AB II 1x Medium Shield Booster II 1x Invul Field I 1x Warp Distruptor (20k)
Low_ 2x PDS I 1x Tracking Enhancer I 1x Mag Stab I
Drones - 3x Warrior I's
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Phelan Lore
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Posted - 2006.03.18 04:56:00 -
[27]
If I was going to pirate in a moa, I'd just get cruiser up to 5 and snipe haulers and frigs at gates. Cheap eagle :) ________________ ~Phelan Lore
Your isk has become my isk, by way of my actions... |

Rib0
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Posted - 2006.03.18 12:22:00 -
[28]
Edited by: Rib0 on 18/03/2006 12:22:30 ive tried this out a few times in friendly pvp
4x neutron blaster II (void ammo) 2X small nos
1x AB II 3x racial jammer (or multispecs if you dont know what your target is and you're feeling brave)
3x mag stab II's 1x pdu II
3x light drones
had some surprisingly good results with this, forcing battleships to warp because of its good dps, it isnt really a proper pvp set-up as you can see(reliance on prior target knowledge, no scrambler), if you know you are going to be fighting a smaller target with a lower sensor strength, you can drop a jammer and fit a web and switch to null ammo
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Sabarius
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Posted - 2006.03.18 13:09:00 -
[29]
Personally as a newish player (couple of months or so) I really dont have the skills to be tracking quickly therefore I use my Moa in an anti-frig/supprt role for the fleet stuff. Particularly useful when supporting miners in belts although rubbish at PvP as I've found out.
Anyways I tend to use:
High ----- 2 x 150mm (II) - Antimatter 2 x 125mm (II) - Antimatter 2 x Namesd Standard Launcher - Sabretooth (depending)
Med ----- 10MN AB 3 x Large Shield Extender. Medium Shield Booster
Low ----- Varies but usually some armour hardners as a backup, not really had a proper play with the lows yet. Suggestions?
The result is a pretty nice close range frig killer that can passive tank for ages and shield recharge nicely too. Not the greatest setup but It's fine for doing Lev II missions as well.
img.photobucket.com/albums/v651/Robsimmoobou/Sigcopy.png[/IMG] Going to have to redo this when I get my Ferox :(
Please resize image to a maximum of 400 x 120, not exceeding 24000 kbs, ty - Cortes |

SlimSlyk
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Posted - 2006.03.19 08:35:00 -
[30]
Edited by: SlimSlyk on 19/03/2006 08:35:15 Nevermind.
Booyah! Slim |

Rib0
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Posted - 2006.03.19 11:21:00 -
[31]
Originally by: Sabarius Personally as a newish player (couple of months or so) I really dont have the skills to be tracking quickly therefore I use my Moa in an anti-frig/supprt role for the fleet stuff. Particularly useful when supporting miners in belts although rubbish at PvP as I've found out.
Anyways I tend to use:
High ----- 2 x 150mm (II) - Antimatter 2 x 125mm (II) - Antimatter 2 x Namesd Standard Launcher - Sabretooth (depending)
Med ----- 10MN AB 3 x Large Shield Extender. Medium Shield Booster
Low ----- Varies but usually some armour hardners as a backup, not really had a proper play with the lows yet. Suggestions?
The result is a pretty nice close range frig killer that can passive tank for ages and shield recharge nicely too. Not the greatest setup but It's fine for doing Lev II missions as well.
if you want to use frigate railguns on your moa, i would suggest that you go for 4x 150mm and fit a webber incase they get in too close, this will also give you greater range, in your low slots, you could try magnetic field stabilizers to increase your damage or power diagnositic units to boost your tank
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Lsv1
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Posted - 2006.03.23 11:46:00 -
[32]
Originally by: Sabarius
Med ----- 10MN AB 3 x Large Shield Extender. Medium Shield Booster
WTB : Moa with 5 midslots
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Necroth
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Posted - 2006.03.23 13:17:00 -
[33]
Originally by: Lsv1
Originally by: Sabarius
Med ----- 10MN AB 3 x Large Shield Extender. Medium Shield Booster
WTB : Moa with 5 midslots
3 shields extanders with a med shield booster...  -------- Necroth |

Xantina
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Posted - 2006.03.23 14:35:00 -
[34]
Originally by: Spoony Edited by: Spoony on 29/12/2005 01:01:43 Moa can Defeat any tier 3 cruiser on its own (ive done it) except a platermaller.
I haven't run into a Moa yet that would pose too much of a problem for my platerupture.
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Jim McGregor
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Posted - 2006.03.23 14:58:00 -
[35]
Originally by: DualityX with this setup I was able to tank a 22 mill sp player in a ferox for like 35 mins straight and my cap stayed steady at 60% 9I have 4.5 mill sp)
So a moa with 2 missiles, 3 guns and 3800 shield will win vs a ferox with 5 missiles, 2 guns and probably about 10k shield (if not more)?
Ill believe it when i see it.
--- "Automatic override. Manual control overridden by autopilot. Please wait for operation to complete. You can override the automatic autopilot override in 28 seconds. Then you can make it wait" |

Madepo
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Posted - 2006.03.30 15:42:00 -
[36]
I'm a pretty casual player with almost 6 million skill points. I'm pretty well set with caldari cruiser at lvl5 and an assortment of gunnery, shield and missile skills. I fly a Moa and have never been involved with a corp. When I am logged on playing I'm typically running security missions for a high quality agent and my set-up works for PVE. The problem I have is I've never come out ahead when my mission running has crossed the path of a player pirate. Recently I've become good enough to escape with some of my hull still intact so things are looking up. So here's my question: Is there a set-up I should be using to play as I do but still have the tools ready to repel some pirate attack? Or should I join a corp to learn how to fight? I've never mined and for someone who's been a casual player for over 6months I've got very little ISK to show for it (replacing destroyed ships and modules has almost bankrupted me). I'm afraid I don't have the time needed to be in a corp but I'm willing to invest that time if it would help me. Any suggestions?
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Cade Morrigan
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Posted - 2006.03.30 17:25:00 -
[37]
Tell us your setup. Many PvE-centric setups will gimp you for PvP so there might be no way to set it up for efficient ratting/missions and effective PvP at the same time.
-= Save the Gila! Fix its grid and cpu! =-
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Lygos
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Posted - 2006.03.30 18:05:00 -
[38]
I don't fly this but I'm trying to figure out a proper snipe cruiser as a long range assist ship. There are a lot of pesky cepters around that will stay out of range and will only engage other cepters. They are long range fitted or the ever versatile Crow that would love for you to come in web range. These fights tend to be 1v1 and like most long range cepter fights end in a draw. Some instalock Moa sniper support would settle these quickly.
The ideal range of support would be 40-110km. Lower than that and a Cormorant is more useful anyhow.
I could use some input on stacking effects:
4x 250mm Rails 2x *pending*
1x Named t1 Sensor Booster 1x Named t1 Tracking Computer 2x *pending* (Named ECM for now, but I want to cut this down to 1 or fewer ECM)
2x Named Magnetic Stabilizers 2x *pending*
I assume that my friend will only have Engineering IV for awhile, so assume only 30pg/110cpu spare to fit new mods. It is not really important to fill the other two highs, though if it's lagniappe, fine.
Sniping is the only important function here. ECM is just to make a quick escape if things turn sour.
My question for the 2 lows is if tracking enhancers can in any way be used to assist without nerfing tracking? It seems that tracking enhancers and tracking computers don't really play well together.
I don't fly Caldari Cruisers so I can't test this and can't get on SiSi. I'd like to keep the setup relatively innexpensive, so no t2 please.
Again, no tank, and no stabs desired. If he loses it supporting my Claw, I'll just buy him a new one.
--- Set Orbit
Eunoia: The persistent suspicion that the universe is secretly conspiring to quietly improve one's life |

Thanos Firebringer
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Posted - 2006.03.30 18:33:00 -
[39]
Edited by: Thanos Firebringer on 30/03/2006 18:34:16 IDK....i think u either snipe or u don't.
4 250mm 2 assault launchers
2 sensor booster 2 (maybe a passive targeter for element of suprise) 2 tracking comp 2
3 mag stab 2 tracking enhancer 2
I can also see the use of the ecm but i probably wouldn't be sniping by myself unless i was in an Eagle.
just a thought
...sorry just noticed u say no t2, just fit named stuff instead  ----------------------------------------- Pimpin' hoes and slammin' cadillac doors......
ZYDRINE ON MY NECK, ZY-ZYDRINE ON MY NECK..... |

Madepo
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Posted - 2006.03.30 18:35:00 -
[40]
Originally by: Cade Morrigan Tell us your setup. Many PvE-centric setups will gimp you for PvP so there might be no way to set it up for efficient ratting/missions and effective PvP at the same time.
High: 2xT2 250mm rails 2xT2 150mm II rails 2xStandard Launchers (I use these primarily for light defenders I have these skilled to lvl5 so incoming missiles from PvE never touch me but they've never helped during PvP) Med: 1xT2 10MN AB 1xT2 Med Shield Booster 1xTarget Painter 1xHardener (varies depending on enemy) Low: 2xMagStabs 1xNano 1xInertia Stabilizer
Also what are your thoughts on joining a corp? I've read somewhere that an additional program for talking to corp mates might be necessary?
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Lygos
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Posted - 2006.03.30 18:46:00 -
[41]
Doesn't the lone tracking enhancer, which adds lots to optimal range, and little to tracking, and is passive, nerf the tracking and/or range boost of the 2nd active tracking computer midslot? Or are they on different stacks now ala sensor boosters/sensor damps?
I view the tracking low as nothing more than an ammo type upgrade for rails. Like getting to use thorium charges at the same range you would use iron instead.
Also, for your setup, to fit the assault launcher along with just t1 guns, you'd need advanced gunnery upgrades II. To fit T2 250s, you'd need AGU IV, or an RCU.
What kindof volley damage and locking time do you get generally? 1-2 shot a Cepter? What if it's already into armor most cases?
--- Set Orbit
Eunoia: The persistent suspicion that the universe is secretly conspiring to quietly improve one's life |

GC13
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Posted - 2006.03.30 18:58:00 -
[42]
I ran numbers on the Moa v the Caracal with level four in all of their relevant skills, level five in medium hybrids and heavy missiles, and no points in specialization (so these numbers aren't perfect). Kinda distressing, to be honest...
Quote: Both with 2x T2 damage mods for their primary weapon, Moa with 2x tracking computer I. Caldari Cruiser 4.
MOA STATS:
Railguns (250mm II, Lead ammo) Range: 55.437 km + 13.8 km falloff Damage: 88.384 Rate of fire: 3.92 seconds Quantity: 4 Total DpS: 90.187755102040816326530612244898
Missiles (Heavy II, Scourges) Range: 73.5 km Damage: 202.5 Rate of fire: 9.5 seconds Quantity: 2 Total DpS: 42.631578947368421052631578947368
Ship's total DpS: 132.81933404940923737916219119226
CARACAL STATS:
Missiles (Heavy II, Scourges) Range: 102.9 km Damage: 294.03 (245.025 without Scourges) Rate of fire: 7.73 Quantity: 5 Total DpS: 190.18758085381630012936610608021 (158.48965071151358344113842173351 without Scourges)
With that at the Moa's optimal range, the third volley from the Moa will hit just after the Caracal's missiles hit, meaning it's already done about 700 damage before the Caracal does any, and brings that total up to a bit over 1k after the Caracal's missiles hit (the missiles which will hit for over 1400 damage). Also, conveniently, the Caracal fires another volley at about the same time its missiles hit.
Basically, the Moa can get a quick advantage in raw damage, but its damage will fall behind the Caracal quite quickly. Why oh why must the Moa be so un-leet?
I think this problem would be a lot less pronounced if the missile range skills were only 5% per level (and maybe drop the velocity on ships like the Caracal to 7.5%, or just leave them at 10%). That right there would be a 26.5% penalty to this Caracal's range. Also, railguns getting their optimal improved would be nice (but perhaps unbalancing). Then again, a Moa skill increase to railgun damage would be better...
---
New to Eve? Interested in manufacturing stuff, or doing research on blueprints? Check out my fully-updated Science and Industry guide. |

Thanos Firebringer
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Posted - 2006.03.31 15:36:00 -
[43]
Originally by: Lygos Doesn't the lone tracking enhancer, which adds lots to optimal range, and little to tracking, and is passive, nerf the tracking and/or range boost of the 2nd active tracking computer midslot? Or are they on different stacks now ala sensor boosters/sensor damps?
I view the tracking low as nothing more than an ammo type upgrade for rails. Like getting to use thorium charges at the same range you would use iron instead.
I thought they fixed the penalty w/ the med and low tracking mods w/ the last patch. I don't really fly a moa. I have a few fitted for sniping for fleet. I fly an eagle and it's a similar setup to what i use when i'm sniping.
I've been wanting to play w/ some dual 150mm setups for the moa w/ a big tank but i just haven't had the time. ----------------------------------------- Pimpin' hoes and slammin' cadillac doors......
ZYDRINE ON MY NECK, ZY-ZYDRINE ON MY NECK..... |

Marcus Alkhaar
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Posted - 2006.03.31 16:15:00 -
[44]
Blaster Moa:
4x Heavy Ion Blaster II, 2x med "knave" nos or better (named)
10mn AB II 20km Scram Web Large shield extender II (its way better than a Medium shield booster)
3x Magnetic Field Stabilizer II 1x Reactor Control Unit II
or damage control instead of 1 mag stab II.... with gang bonus I get 5098 shield HP, and thats with a +3% shield implant
or....
4x Heavy Ion Blaster II, 2x med "knave" nos or better (named)
10mn AB II 20km Scram Web Large shield Booster II (Havent Tried the booster, but it has to run 13 cycles before it give a better effect than a Large Shield Extender II, and that takes a lot of cap)
2x Magnetic Field Stabilizer II 1x PDS II 1x Reactor Control Unit II
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Justin Cody
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Posted - 2006.04.23 13:50:00 -
[45]
Originally by: Drigan
Quote: With all you said, does the Ferox suffer fromt he same problem? Ferox would have the same range as a Moa but with 1 more turret. You can't really use blasters on such a slow ass battlecruiser and it would be outdamaged by the monstrous Brutix.
I bet the new tier 3 rail bs will suffer the same problems.
If only the Caldari rail snipers were given a range and damage bonus for railguns. Gallente blaster ships should be given a damage bonus for blasters only. This keeps their roles separate.
range and damage you say?
check out the eagle good sir. Please resize your signature graphic to be smaller than 24,000 bytes in filesize - Jacques
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Grey Macabre
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Posted - 2006.06.11 07:13:00 -
[46]
any advise on this setup
4 250mm rails 2 assault 1 med shield booster 1 large shield extender 1 web 1 10mm afterburner or MWD (Have the skill think it will drain cap to much though)
1 damage control 1 PDU 2 basic tracking enhancer Archura Caldari |

Magnus Tregarth
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Posted - 2006.06.11 12:16:00 -
[47]
Best pvp setup i've tried:
3x Heavy Electron Blaster II - 3xMedium Nos (best named)
Medium shield booster II - 10MN MWD - 7.5 Scramble - Webber
2PDU - 1 Damage control (named) - 1 Magnetic field Stabilizer II
Moa have good natural resistances. With nos your cap can support easy guns, web, scramble and Med Boost indefinitely. I've destroyed without problems any other tier3 cruiser (except a vexor with 2xrep and cap boost) because this fit simply turn off your opponet before he kill you.
Have fun.
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Nice Melons
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Posted - 2006.06.16 17:41:00 -
[48]
my setup. workes pretty good for .3 ratting. pvp probably suxs. but what do i know.
hi-- 1x hvy missile 1x med. nos 2x 250 scout rail 2x heavy ion blaster
med.--- 2x large ext. I 1x inv. shield 1x ballistic deflection
low--- 3x pda I 1x shield relay
gives me 5300hp on shields and with the nos. i can run for ever.
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Takitoo
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Posted - 2006.06.18 08:16:00 -
[49]
Edited by: Takitoo on 18/06/2006 08:18:16
[edit: Typos 4tl]
I'm a little sketchy about the particulars, but the Moa is one of the few Cruisers (aside from the Thorax) I've had luck pirating in. But you really do need a tackler for this to work.
Highs 4x Scout 250mm's (Iridium Ammo) 2x Standard Launchers (just in case) Mids 1x Medium Shield Bootser T2 (just in case) 1x AB as many passive hardeners as fit (just in case) Lows T2 Damage Mods (Tracking Enhancers and Magnetic Fields Stabs, T2 is an absolute must)
This should put your ideal at around 60km, with a 3.something second RoF. Your tackler just has to survive long enough for you to kill the stuff. ___________________________
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Anders Kraneled
Caldari
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Posted - 2006.07.23 19:48:00 -
[50]
Edited by: Anders Kraneled on 23/07/2006 19:51:18 I've been messing around with quickfit for a while, just trying to find a nice layout for PvP. Now, I haven't got any PvP experience, other than being ganked a few times in my frigate, so take this with a grain of salt.
Highs: 3 x Medium Nosferatus I 3 x Limited electron blasters I
Mediums: 1 x Warp scrambler I 1 x Stasis webifier I 1 x Large shield extender I 1 x 10MN Afterburner I
Lows: 2 x Power diagnostic systems I 1 x Shield power relay I 1 x Magnetic field stabiliser I
The idea with this setup is to Nos whatever cruiser or frigate I stumble over till it can't shoot, hopefully before it kills me. I fitted 3 Medium Nosferatus' as I've seen a couple of setups with two, now three's better than two right? Haha. In all seriousness, I fitted three in order to out-Nos anyone that has two fitted.
Any comments, flames etc?
Edit:Forgot something.
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Cletus Graeme
Caldari Mordu's Elite
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Posted - 2006.08.12 12:08:00 -
[51]
Originally by: Jacinto Naysmith
It seems to me that the fundamental problem with the Moa is its badly paired bonuses and hardpoints. It has a +10% hybrid optimal and +5% shield resistances per level, and has 5 rail/missile mounts. This makes it suffer from the typical "jack of all trades, master of none" problem, and this is coming from some one who's a huge fan of flexibility in combat.
Get your facts correct. Moa has 4/2 turret/missile hardpoints. It is the Ferox which has a 5/5 layout. The Moa layout is a problem becuase (as i think you correctly point out later on) it does crappy damage at its optimal when fitted for long range. The solution to this would be to improve the damage it does by changing the ship bonus or alternatively, by giving it a 5th turret hardpoint so it can mount an extra rail for more DPS.
Originally by: Jacinto Naysmith
The optimal bonus and ship description show that it was clearly intended to be a long range rail gun ship. With Scout 250mm rails, cruiser IV, Sharpshooter III, some range mods and iron ammo I got around an 80-90 km optimal range. For PVP, I'd hardly call that "Long Range" and you're going to be doing pathetic DPS while you're at it. In PVE the Caracal can achieve similar range, without sacrificing any DPS and not having to worry about a target warping out before the missiles hit. While I don't have a whole lot of gunnery skills, compared to heavy missiles the 250mm rails loaded with antimater did pathetic damage, had a fraction of the range, and were harder to fit at the same time.
Spot on. I totally agree with you here - the Moa damage when used for it's intended role as a long range sniper is too low.
As a result, for pvp BlasterMoa > RailMoa which is just silly.
Originally by: Jacinto Naysmith
Now to complain about the second bonus, +5% shield resistances. If the ship is being used as its intended ("long range") then this bonus is fundamentally flawed. By staying far away you are attempting to keep out of the enemy's weapons range, thus taking away the need for a big tank. A Hybrid (or specifically Railguns) damage bonus would have made it a lot more useful at its intended role. Even with the tanking bonus, focusing on tanking with it in PVP isn't do able. Similar tier cruisers will be able to chew though its tank. Additonally the ship is not particularly small or fast, so battleships will be able to chew through it without much trouble (even more so if there are a couple target painters on it).
I see your point but don't forget that Moa only has 4 mids and only enough grid to fit either 4x250mms OR a good tank. The resists allow you to get away with at the most 2 tanks mods (e.g. booster + invul field) so you can fit EW mods in the other mids and also have enough grid for all 4 rails.
Originally by: Jacinto Naysmith
If you load it up with Heavy Missiles which do more damage and in general have as good/better range then railguns... why not use a Caracal? It gets bonuses to Missiles, can fit more of them, and is significantly cheaper to build/buy at the same time. If you slap on some blasters, then you're basically just using a makeshift thorax without the MWD and damage bonus.
Correct and correct. Playing around with ship setups if fine imo butt hey should always be good at what they are supposedly designed for - the Moa is not.
Originally by: Jacinto Naysmith
I think CCP needs to take a good look at the Moa to make it a viable PVP and or PVE ship, as it stands it has no real role that I can think of that other ships can't perform significantly better and for a lower pricetag. Being one of the ugliest ships in the game doesn't help it either. 
Thankyou for an excellent post. I agree with you 100%. There is a reason you hardly ever see Moas in PvP - for their price and the skills you need to train them they do a poor job of dealing damage long range.
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Malik Fett
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Posted - 2006.08.16 18:48:00 -
[52]
what do you guys think of the modal neutron partical accelerators?
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CaptainMabufo
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Posted - 2006.09.08 21:23:00 -
[53]
I need advice on my setup:
hi slots - 4x 200mm Railgun I's (I couldn't afford scouts) 2x 'Malkuth' Assault launchers
Med Slots - 2x Medium Shield Boosters 1x 10MN Afterburner 1x Shield Recharger I
Low Slots - 1x Tracking Enhancer I 2x Shield Flux Coils 1x Shield Power Relay
Now, with my 457k of SP - this leaves me with 2241 shields, with a recharge of 344 sec, which is not the best for a passive tank. With the use of my Shield Flux coils I can keep my cap stationary when firing my railguns at a max range of 39km (which will become greater in time)... The assault launchers are used at 29km, if I need them. I desperately want to rid myself of the damned Afterburner, but I have to maintan a cetain distance so I can keep my range advantage - this really sucks up my cap. I bought 200mm guns because I could not, for the life of me, fit my ship with 250mm guns and get away with anything else.. I also am not yet able to fit myself with a large extender in place of the two med extenders, because my skills aren't high enough to fit the grid requirements.
So here's a light version... this setup leaves me with: Velocity of 201m/s (375 or so with AB). Shield HP of 2241 Shield Recharge of 344 Cap Recharge of 530 Max range of 39km CPU: 359/414 GRID: 919/936
Also, my DPS is not too great - though I'm sure I could get that up with some skill training. Please get back to me with suggestions, and advice on what skills I should train to improve this setup, or what skills will allow me to move towards a better setup.
PS: This is used primarily for lvl 2 agent missions atm.
Thanks.
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Eclipsen413
Shadows of the Dead Knights Of the Southerncross
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Posted - 2006.09.08 21:31:00 -
[54]
H: 4x 250mm Railgun II's(spike ammo) M: 2x sensor booster II's | 2x Tracking comp II's L: 1x signal booster(named) | 3x Tracking enhancer II's
with that setup i can instapop frigs at about 140km with cal cruiser at lvl 3
__________________________________________________ you're slower than Stephen Hawking in a snow storm |

Vladimir Norkoff
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Posted - 2006.09.08 23:12:00 -
[55]
Originally by: CaptainMabufo I need advice on my setup:
hi slots - 4x 200mm Railgun I's (I couldn't afford scouts) 2x 'Malkuth' Assault launchers
Med Slots - 2x Medium Shield Boosters 1x 10MN Afterburner 1x Shield Recharger I
Low Slots - 1x Tracking Enhancer I 2x Shield Flux Coils 1x Shield Power Relay
First, might want to relabel those Boosters as Extenders.. For the low slots, I'd swap the Flux Coils for Power Diagnostic Units and/or another Shield Power Relay.. Loosing shield hit points is never a good idea for a passive tank.. Plus the PDU will give you more power grid to hopefully fit a Large Extender, and more shield points and a faster recharge rate..
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bigbaldy29
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Posted - 2006.09.09 10:31:00 -
[56]
IM working on a gang setup of a bb, with ecm and a ferox for power, i was going to use a moa aswell this is my setup for tanking either gates or other players.
Hi: 6x med ghoul nos med: y38 10 mn ab 2x med shield booster ||'S 1x j5b warp thing (7.5k) lows: 2xrcu 2x... unsure atm, maybe spr any suggestiosn would be good
then i hve either 3 acolyts or 3 warriors
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Hectic
Reikoku Band of Brothers
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Posted - 2006.09.09 13:18:00 -
[57]
Moas are overpowered in a big way TYVM.
that is all...
RIP MGRL |

NotNowKato
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Posted - 2006.09.11 10:40:00 -
[58]
Ive no idea how to outfit my moa so playing around with several of the ideas here
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CaptainMabufo
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Posted - 2006.09.14 01:23:00 -
[59]
Let me know what you guys think:
Highs: 4x Heavy Neutron Blaster Is 2x standard missle launchers
Mediums: 1x invuln field 1x Large shield extender 1x Magnetic Scattering Amplifier (EM resist++) 1x Stasis Webifier
Lows: 3x PDS I 1x Magnetic Field Stabalizer
3x light scout drones in the bay.
A simple strategy, get within 10km - web... and blast away. An alternate setup would be swapping the damage mod in the low with another PDS - and fitting another large extender in place of the webifier. I pretty much just kill belt rats with this... but when a pirate warps in I can give them a pretty good fight... So far I've bagged 2 interceptors (crow, and crusader), and 2 cruisers (a rupture, and stabber). What do you guys think?
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Ohmy Fugod
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Posted - 2006.10.10 20:56:00 -
[60]
Originally by: CaptainMabufo Let me know what you guys think:
Highs: 4x Heavy Neutron Blaster Is 2x standard missle launchers
Mediums: 1x invuln field 1x Large shield extender 1x Magnetic Scattering Amplifier (EM resist++) 1x Stasis Webifier
Lows: 3x PDS I 1x Magnetic Field Stabalizer
3x light scout drones in the bay.
A simple strategy, get within 10km - web... and blast away. An alternate setup would be swapping the damage mod in the low with another PDS - and fitting another large extender in place of the webifier. I pretty much just kill belt rats with this... but when a pirate warps in I can give them a pretty good fight... So far I've bagged 2 interceptors (crow, and crusader), and 2 cruisers (a rupture, and stabber). What do you guys think?
Well I think I don't understand why your opponents just didn't warp away. I guess they took for granted that they were being warp scrambled? Could that happen... four times?
Anyway, I'd swap the magnetic scattering amp for a scram and NOS for a launcher, maybe both, but, would that fit?
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Quod Natura non da, Salamantica non praesta |

Ohmy Fugod
Caldari
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Posted - 2006.10.10 21:26:00 -
[61]
Originally by: Hectic Moas are overpowered in a big way TYVM.
that is all...
Care to enlighten us? Otherwise your post ain't different or any more constructive than any other troll's. Having your tag in mind though, that'd make you a classy troll with the post remaining trollish nonetheless.
Anyway, overpowered in a big way I guess it goes around its resistances... even then I can't think of an overpowered aspect of Moas when it doesn't have enough slots to support a good tank and the holy three of pvp at the same time. And then you got its bonus, which would make it a sniper, alright, but which sniper needs a good tank anyway?
So I suppose it comes down to blasters while keeping your opponent at bay. Say, web range, 10km or so, making enemy AC's and Blasters hit @ half effectiveness if at all. But, this raises the question, how does this extremely clumsy ship outmaneouver something as commonly found as a Thorax?
Well, since I'm eager to know if us Caldari do have a useful smaller-than-a-battleship PVP vessel, I'll paciently await your reply. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Quod Natura non da, Salamantica non praesta |

Makaera Koshito
Einherjar Rising Dusk and Dawn
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Posted - 2006.10.11 01:25:00 -
[62]
Bleah, I see a few folks say that the Moa is overpowered. I think I've seen Hectic and maybe an alt or two of his say it multiple times. He probably got wtfpwned by a Moa, which is pretty sad. The Moa just isn't a great ship. Its bonuses are incompatible, it's slow and its intended weapon (Medium Rails) just don't do enough damage, even against Frigs.
The best setup I've used for a gang support Moa:
4x Heavy Neutron II (Void) 2x Rocket Launcher I
1x Large Shield Extender II 2x Invul Field I 1x AB I
3x T2 Mag Stab 1x PDS/CPR/CFC
3x Tracking Disruptor Drones
This rocks. Thorax-like damage (wreckings in the 300s) with huge resistances (over 60% on all) and about 4k shields. A bit slow, like a brick on an ice skating rink (like I've seen someone describe it before) but once it gets up to the target, it's unstoppable. Put Null on it and your Optimal will be about 10km. The TD Drones really help.
You will need very good fitting skills for this. You could use T2 Rockets, but the 45% Cap Recharge Penalty hurts very badly. You could replace the Neutrons for Ions and put in T2 Heavy Launchers and that really works, too. Quite the surprise.
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Baldric Black
Caldari State War Academy
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Posted - 2006.10.27 14:33:00 -
[63]
Hey just wanted to ask a question in regards to the blaster Moa setup, is it more effective than putting rails on a Moa and keeping range. I pretty much want my Moa just for running missions. On the other hand is it better to have a blaster setup in case i run into a pirate?
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Fluffernator
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Posted - 2006.11.22 20:17:00 -
[64]
Okay guys here is my fit: Highs: 4 200mm II rails, 1 medium smartbombs 1 Medium NOS medium: active em hardner II, passive thermal hardner II, sheild booster II afterburner II Lows: Fit what ever you need to to make the rest fit. IT works good with a 2 RCU IIs and a magnetic stab and tracking mod.
This fit really needs a gang to shine but utilizes the moas strengths. USe your AB to keep your opponents at range and use the tech II sniping ammo to dish out some very decent damage. If they deploy drones on you, nuke the drones with the smartbomb. Your moa should be able to tank medium drones long enough to nuke them with the smart bomb. You can't tackle with this fit at all because someone thought it a good idea to give the moa only 4 mediums slots so you will at least need a tackler frigat with you.
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6Bagheera9
Shadows of the Dead Xelas Alliance
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Posted - 2006.11.22 21:52:00 -
[65]
A Moa makes a great frig/pod killer and general support ship in a gatecamp. Just load it up with sniper mods and a medium booster + hardener.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.22 23:32:00 -
[66]
Originally by: 6Bagheera9 A Moa makes a great frig/pod killer and general support ship in a gatecamp. Just load it up with sniper mods and a medium booster + hardener.
Cormorat does a better job. the tracking of the small rails, plus the double range bonus means that you can hit just about anything. 7 125 mm rails, 2 tracking comps, 2 sensor boosters, and a Mag stab insta locks pods and shuttles, and kills them in first or second volley. With AWU 5, you can fit 6 125 mm tech II rails, and it killmails *****s.
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6Bagheera9
Shadows of the Dead Xelas Alliance
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Posted - 2006.11.23 06:32:00 -
[67]
Originally by: Audri Fisher
Originally by: 6Bagheera9 A Moa makes a great frig/pod killer and general support ship in a gatecamp. Just load it up with sniper mods and a medium booster + hardener.
Cormorat does a better job. the tracking of the small rails, plus the double range bonus means that you can hit just about anything. 7 125 mm rails, 2 tracking comps, 2 sensor boosters, and a Mag stab insta locks pods and shuttles, and kills them in first or second volley. With AWU 5, you can fit 6 125 mm tech II rails, and it killmails *****s.
Very true, a Cormorat is a superior frig killer. However, like all destroyers its also a glass cannon and does not have the DPS of a Moa. For cruiser class instant damage the Moa is probably the most effective ship out there.
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Mirasta
Caldari Enigma Enterprises Veritas Immortalis
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Posted - 2006.11.23 09:48:00 -
[68]
I had an old moa setup i was playing with for a while. I cant rember the *Exact* fitting though.
4 Med Ions 2 Med nos
Web 20km Scram Sheild boost amp/EM harderner Cl-5/TII Med booster
3 Pds DCU/Mag stab.
I managed to beat a vexor with this at similar skill points... Allthough i did use a domi med sheild booster >:D
I looks at the setup now and it looks fairly weak, tbh caldari have too low midslots for any real hardcore PVP
Of couse, You are now reading my sig. |

Sluggish Peepee
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Posted - 2007.01.11 03:37:00 -
[69]
Edited by: Sluggish Peepee on 11/01/2007 03:34:14 I use this on my Moa. I get around 80 to 90km range, its around a 25 million setup, I get the PG working withing 7 units and the CPU within 7 units too. I was Looking for something better thats still T1 and good for PVP. Also this setup is made without tackling only because I almost never solo and my friend in a Crow always goes with me. Anyways ya, I can also use an Eagle, but I am looking to use that I'm not so, "paranoid" with. I'm looking to spend anywhere between 15 to 30 million on a setup, so it won't be too much of a loss.
High: 4x 250mm Prototype rails 2x 'Limos' Heavy Missile Bay
Mid: 1x Medium Shield Booster II 1x Invulni Shield I 1x EM Active 1x F-90 Positional or Sensor Booster II
Low: ix Cap Power Relay I 1x PDS 2x Magnetic Field Stabs II
Tell me what you all think. Oops posted from my alt.
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EvilHauler9000
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Posted - 2007.01.11 04:27:00 -
[70]
Originally by: Baldric Black Hey just wanted to ask a question in regards to the blaster Moa setup, is it more effective than putting rails on a Moa and keeping range. I pretty much want my Moa just for running missions. On the other hand is it better to have a blaster setup in case i run into a pirate?
I don't think it matters, many pirates bring a friend. Fit whatever is easier for your mission, and keep an eye on local.
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Sluggish Peepee
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Posted - 2007.01.11 23:57:00 -
[71]
Originally by: EvilHauler9000
Originally by: Baldric Black Hey just wanted to ask a question in regards to the blaster Moa setup, is it more effective than putting rails on a Moa and keeping range. I pretty much want my Moa just for running missions. On the other hand is it better to have a blaster setup in case i run into a pirate?
I don't think it matters, many pirates bring a friend. Fit whatever is easier for your mission, and keep an eye on local.
lol id say dont bother setting up for pirates... of you like to do more damage and have tanking skills use blasters, but if you like sniping and popping people from a distance, and you have the sniping skills use rails. just so you know though if your planning on avoiding pirates and not dying from them use sniping, because normally a pirate will warp to 0 unless there a sniper them self... just a helpful tip though :P
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Mal Reed
Caldari
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Posted - 2007.07.01 20:00:00 -
[72]
Any pointers for my PVE Moa set up,
4x 200mm Scout - Thorium 2x Heavy Missile - Scourge
2x Med Shield Extenders 1x 10MN Afterburner 1x 'Named' Shield Booster
4x 'Named' PDS
3x Light scout drones (Hornets) - For killing the Frigs
My general range is 35/40km range, can keep my sheild up fairly well but my cap does drain so i have to give it a break every now and again, pondering where i should change some of the PDS for something else?
What is your will? |

Crookk
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Posted - 2007.07.02 11:03:00 -
[73]
This is the build I put togeather and I'm pretty impressed by it. Hi slots 4x 250 "Scout" accelarator cannons (Tunsten/antimater) 2x Advanced "Limos" Heavy Missile Launcher (Scourge Heavy Missiles)
Mid slots 1x Invulnerability Field 1x "Anointed" EM ward 1x Thermaic Shield Barrier 1x Fixed Parallel Link Capacitor I
Low slots 1x RCU (10% PG increase) 1x PDU (5% powergrid increase and 5% recharge rate increase) 1x Magnetic Field Stabalizer I 1x Basic Cargohold Expander I
Drone Bay 3x Hornet I
I'm not sure how much of the percentages are due to the skills I have but I figured if you all wanted to try it out. The pros are that you become a kin damage freak and can blow things up from around 50km from you, The drones will help with the stuff that manage to get close to you and the missiles are for short range attack. (In this thing I consider 30k to be close range. The cons are that up close you aren't as effective as you are at a range but with the sheild hardeners, Drones, and heavy missiles I find it to be a well rounded and versitile build. Let me know what you all think.
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Thorek Ironbrow
Ironbrow Industries Co. Empire Research
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Posted - 2007.12.10 07:42:00 -
[74]
I swear all you people using Moa as an Anti-Frig ship may aswell be in a destroyer. _____________________________ Thorek Ironbrow of Ironbrow Industries Co. Part of the Empire Research Alliance Look us up in Nomaa, Itamo, or Sobaseki to jo |

Thorek Ironbrow
Ironbrow Industries Co. Empire Research
|
Posted - 2007.12.10 07:45:00 -
[75]
Wouldn't it be awesome if: Moa got an extra turret hard point; It's 6 high was moved to a mid; It had a damage bonus instead of resistance bonus.
I got ganked by a tackler, a T2 Merlin and a Caracal once in a Moa. I didn't bring up too well because I had 0 skills and had no idea how to fit a good tank or anything. I reckon if I'd used 1 of the set-ups in this thread, I could have probably at least taken out the tackler and the Caracal. _____________________________ Thorek Ironbrow of Ironbrow Industries Co. Part of the Empire Research Alliance Look us up in Nomaa, Itamo, or Sobaseki to jo |

Yosarian
Hand Of The Tahiri Namtz'aar k'in
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Posted - 2007.12.10 10:00:00 -
[76]
Why do I seem to the only person who quite likes this ship?
For me this ship is all about shield tanking and resists. The module that no-one wants to fit that I like on it is a Shield Power Relay. Augment the ships natural resist bonuses (active or passive) and get a fast passive shield regen. Going passive shield tank means you can fit several SPR's and not worry about the slower cap regen. The most you need your cap for is an ab (or mwd), active hardeners, maybe an invuln field, and a damage control in the lows (depending on how you set up your resists).
It's better as a rail-setup in a gang overall. Stay at max range and soak up decent damage if needed. You're not going to have a very high dps but its worth having in the fight. I could never get the blaster setup fast enough, it always feels like i'm wasting too much time closing on teh target (I prefer minmatar autocannon ships for that, like the rupture). Plus the close-in ships should really carry jammers and webs, and this ship needs its mid-slots for shield extenders and resist bonuses.
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Thorek Ironbrow
Ironbrow Industries Co. Empire Research
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Posted - 2007.12.10 15:29:00 -
[77]
Originally by: Yosarian Why do I seem to the only person who quite likes this ship?
I like the idea of the ship, I just find it a hard ship to fly, therefor not as convienient. _____________________________ Thorek Ironbrow of Ironbrow Industries Co. Part of the Empire Research Alliance Look us up in Nomaa, Itamo, or Sobaseki to jo |

Yosarian
Hand Of The Tahiri Namtz'aar k'in
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Posted - 2007.12.10 16:39:00 -
[78]
Originally by: Thorek Ironbrow
Originally by: Yosarian Why do I seem to the only person who quite likes this ship?
I like the idea of the ship, I just find it a hard ship to fly, therefor not as convienient.
It does handle like a dog for a cruiser (another reason not to fit blasters on it). Although Trinity has apparently improved the agility of Caldari ships... so maybe this is better now?
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Moose Detarn
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Posted - 2008.03.06 16:40:00 -
[79]
As moa's go, the ship itself is biased towards the more highly skilled (sp) wise than most other pilots. This is because with the bonuses (5% resistances per level) and (10% bonus to hybrid range per level) With cruiser to "V" A cruiser pilot already has a large advantage. Now, for the most dps you need to know what class of ships you will be targeting, this is key. With a moa the resist bonus does kind of throw off the sniper characteristics of the ship. But, the resists can come in rather handy, and with the proper engineering skills one can have fantastic results in both pve and pvp because they can fit what is needed.
-Forgive me if i butcher it, not @ home atm so i may not remember everything correctly, but have been flying a moa for the past 3 months and love it.
+My Fitting --High Slots /4 250mm II Rails /2 O3200 Rocket Launchers (trying asst Launchers asap
--Medium Slots /1 Medium Shield Booster II /1 Invulnerability Field II /1 Large Shield Extender II /1 Shield Recharger II
--Low Slots /1 Power Diagnostic II /1 Local Power Plant Manager (pdu) /1 Local Power Plant Manager (cpu) /1 Tracking Enhancer II
This fitting fully utilizes every aspect of the ship, boosting the shield a good deal (about 4k maybe 4.5k total)Giving you buffs on almost all recharge times, and allowing you to do massive dps if you have good gunnery skills and are using t2 ammo. Longest range is about 70km if iirc and the hybrid optimal range reaches over 120km (iron t1 ammo) This is a beastly sniper if you change out a few of the tanking modules for more long range sided modules, so i really dont know what your talking about when you say this ship is mediocre. Seeing as the moa itself has a little bit of both, a jack of all trades can be pulled with the right skilling. When i get home i will get the full specs of my fitting, and can tell you i have over 3m in gunnery sp.
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