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1. There's three other BC's besides the Ferox - in Ships and Modules [original thread]
Edited by: Drigan on 25/03/2006 21:02:58 Originally by: dabster Would be interesting to hear what kind of mushrooms the dev-team were on when they modelled Brutix. Brutix is awesome looking. It's like a gigantic space shark ready t...
- by Drigan - at 2006.03.25 21:03:00
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2. "Best" Pure PVP race/ship/config - in Ships and Modules [original thread]
It's funny how I moved away from missile Caldari to Amarr ships. While you're Amarr moving to Caldari missile boats. I feel guns are more versatile (especially lasers) in that if I can track it, I can do the damage. While with missiles, if you us...
- by Drigan - at 2006.03.20 15:58:00
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3. Tech 1 Cruisers have any use in PvP? - in Ships and Modules [original thread]
Cruisers are the sex. I love these ships, they are so versatile.
- by Drigan - at 2006.03.20 01:34:00
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4. CONCORD Taking a Bung? - in EVE General Discussion [original thread]
I would like to see random fights between Guristas and CONCORD like in WoW where you see wolves killing any rabbits they see. It would be neat to see a police captain pwning several Gurista cruisers. Or several fast flying Gurista frigates killing...
- by Drigan - at 2006.03.14 16:39:00
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5. WCS and scrambler suggestion - in Ships and Modules [original thread]
They should have it where if you are stabbed up but got a warp scrambler on you, depending on strength, it should take you longer to align and finally to charge up to warp away. This way ships who are completely for ganking will have a chance of ...
- by Drigan - at 2006.03.13 16:43:00
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6. Frigate Versatility - in Ships and Modules [original thread]
Originally by: Altai Saker Frigs have basically 2 jobs:/ Frigs/Interceptors : Tackler Bigger ships, kill eachother using their speed. Assualt frigs: Kill other frigs, but have no speed to catch them or stay near them. A kill essentially ...
- by Drigan - at 2006.03.11 23:13:00
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7. Frigate Versatility - in Ships and Modules [original thread]
I didn't think an AF needed a role. Maybe as a stronger, fire support in a frigate raid squad. Flying cover for the bombers or flying with inty tacklers and being the interceptor's support. I kinda agree with the stealth bomber bid. Though I woul...
- by Drigan - at 2006.03.11 22:12:00
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8. Modules WAY overpowered - in Ships and Modules [original thread]
Originally by: Samirol what we should do is something drastic. When our ship gets killed, our "spirit" is revived at a reviving point. You then can walk...er...fly over to your ship and receive all of your stuff. Also, bloodlines like "...
- by Drigan - at 2006.03.11 22:00:00
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9. Propulsion Jamming - Be Constructive - in Ships and Modules [original thread]
"make wcs blow up the persons ship fitting them and delete their accounts" Someone was so angry that a kill got away that he or she posted this? Wow that person must've been really ****ed.
- by Drigan - at 2006.03.09 02:20:00
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10. Targetable modules - in Ships and Modules [original thread]
Originally by: Dmaul Originally by: Tripp Orsam I wonder if CCP has ever considered making it possible to target modules on a ship as well as the whole ship itself, I just wonder how much of an impact this would have on the game. W...
- by Drigan - at 2006.03.07 18:52:00
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11. OMG OMG OMG OMG OMG - in Ships and Modules [original thread]
My friend feels overheating would suck because you got cap to worry about already and he doesn't want heat modules and skills. I feel this would be cool, another thing to manage in battle. Instead of firing all 8 guns, you gotta manage like 3 gu...
- by Drigan - at 2006.03.06 04:48:00
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12. TOMB, were is the assault missile? - in Ships and Modules [original thread]
Originally by: Dr Fighter Sorry if this has been said.. Heavy missiles currently match all the biggest of the medium guns in dmg, the assault missile should be comparative to blasters/pulses and autocannons. So fast rate of fire and close...
- by Drigan - at 2006.03.05 18:32:00
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13. [Rmr] Moa - in Ships and Modules [original thread]
Originally by: Jacinto Naysmith Edited by: Jacinto Naysmith on 24/02/2006 12:50:21 Edited by: Jacinto Naysmith on 24/02/2006 12:45:59 I purchased a moa with the intents of using it for PVE and PVP (Got sick of flying blackbirds), h...
- by Drigan - at 2006.03.04 23:32:00
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14. EW after blood patch - in Ships and Modules [original thread]
I'm reading the notes and I am confused a bit. Modules that are under the influence of the stacking nerf penality no longer share ranks with counter-modules, i.e. Tracking Disruptor are no longer affected by Tracking Computers. What does this...
- by Drigan - at 2006.03.03 06:04:00
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15. Rockets or light missiles? - in Ships and Modules [original thread]
Jebus you don't need to be offensive. He probably has all rails on and needs to know what to do with the last high slot.
- by Drigan - at 2006.03.02 20:40:00
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16. EW Frigates - in Ships and Modules [original thread]
For a frig, I'd go with tracking disruptors instead of target jammers. Frigs don't have a lot of cap so tracking disruptors would be better AND it affects most ships you'll fight. Be careful since missile ships aren't affected nor are drones I do...
- by Drigan - at 2006.03.02 05:26:00
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17. CCP Take a second to read. - in Ships and Modules [original thread]
Originally by: Purifier Edited by: Purifier on 02/03/2006 04:24:15 I like ecm the way it is. But i agree with eccm moduals having a chance to break the jam for 20 seconds or however long. Thats a nice idea. But it would be better if th...
- by Drigan - at 2006.03.02 05:20:00
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18. ferox hypothetical setup - in Ships and Modules [original thread]
Originally by: thenameyoudesire Edited by: thenameyoudesire on 02/03/2006 04:53:20 Originally by: Outa Rileau Originally by: Sam Albertek (speaking of crappy setups a little while ago i saw a ferox with a mix of projet...
- by Drigan - at 2006.03.02 05:13:00
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19. How do you imagine clashes between fleets? - in EVE General Discussion [original thread]
I was sitting in class one day, bored out of my mind. Then I thought about how the Caldari Navy would fight. This morphed into what each race would do. I imagine that the Caldari Navy on some operation would have several long range ships moving s...
- by Drigan - at 2006.03.01 22:55:00
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20. CCP Take a second to read. - in Ships and Modules [original thread]
Originally by: Noriath Edited by: Noriath on 01/03/2006 17:17:11 ECM is a stupid idea to begin with, introducing anything into the game that allows you to keep someone from fighting back against you is just always lame. I think ECM sh...
- by Drigan - at 2006.03.01 18:05:00
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