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Grunnax Aurelius
The Horny Heron's
163
|
Posted - 2013.08.18 06:24:00 -
[1] - Quote
First of all i believe FW is supposed to be what it is, a way to make ISK / LP though PvP, but a fair majority of FW pilots don't PvP in the sites they wish to capture they fit Warp Core Stabilizers and warp out as soon as someone is on grid or they get tackled. This is counter productive to what FW is supposed to be. I had a small chat with a random in local, who had a very good idea to prevent the use of Warp Core Stabilizers in FW, here is the following convo:
[06:14:47] Grunnax Aurelius > WTB FW Pilots with ********* [06:15:05] Yash Anub > they should just make it that you can't enter a site with stabs on your ship [06:15:13] Grunnax Aurelius > ^^^^ [06:15:47] Yash Anub > it'll make them want to fight for their LP...:P [06:17:02] Grunnax Aurelius > yep [06:17:25] Yash Anub > or at least make them pay attetion to their D-scan more lol
Basically the proposal is, ships may not enter FW sites with Warp Core Stabilizers equipped, and as for Large sites, prevent warp to location when Warp Core Stabilizers are fit.
Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Yash Anub
Space Coons
0
|
Posted - 2013.08.18 06:32:00 -
[2] - Quote
Yep i agree completely its not fair for Faction Vs Faction fights or Pirate vs FW fights... |

Onslaughtor
True Slave Foundations Shaktipat Revelators
53
|
Posted - 2013.08.18 06:34:00 -
[3] - Quote
As a pirate I went through facwar today looking for some small ship action. Every site I came to either the person ran or had stabs. I approve this message.
|

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
278
|
Posted - 2013.08.18 06:35:00 -
[4] - Quote
Grunnax Aurelius wrote:Basically the proposal is, ships may not enter FW sites with Warp Core Stabilizers equipped, and as for Large sites, prevent warp to location when Warp Core Stabilizers are fit. Venture <3. Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |

HiddenPorpoise
BG-1 The Craniac
51
|
Posted - 2013.08.18 06:37:00 -
[5] - Quote
Because duel disruptors be crazy. |

Yash Anub
Space Coons
2
|
Posted - 2013.08.18 06:38:00 -
[6] - Quote
Kirimeena D'Zbrkesbris wrote:Grunnax Aurelius wrote:Basically the proposal is, ships may not enter FW sites with Warp Core Stabilizers equipped, and as for Large sites, prevent warp to location when Warp Core Stabilizers are fit. Venture <3.
Ventures can't go into FW sites i don't believe |

Grunnax Aurelius
The Horny Heron's
166
|
Posted - 2013.08.18 06:40:00 -
[7] - Quote
Kirimeena D'Zbrkesbris wrote:Grunnax Aurelius wrote:Basically the proposal is, ships may not enter FW sites with Warp Core Stabilizers equipped, and as for Large sites, prevent warp to location when Warp Core Stabilizers are fit. Venture <3. @OP: Faction scram + disruptor will fix your problem.
Ty for pointing it out, post edited. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Bakuhz
The Horny Heron's
110
|
Posted - 2013.08.18 06:41:00 -
[8] - Quote
Stabs are indeed quite game breaking they allready have D-scan to have a early warning. This is te main reason i came up with a addition to faction warfare with pirate factions added to it with slightly changed game mechanics
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=248240
We will see a lot of gallente farmbear cries about this stabs idea. It is time to purge these lesser entities back from were they originate!!!
http://tnoh.eve-kill.net/?a=pilot_detail&plt_id=576554
We are stil looking for Manticore Pilot's can you fly one and are interested to do more with covert operations Contact me for more info |

ShahFluffers
Ice Fire Warriors Late Night Alliance
3069
|
Posted - 2013.08.18 06:45:00 -
[9] - Quote
This was brought up at a Fanfest 2013 roundtable if I recall correctly.
The DEVs explained they were hesitant to outright ban certain modules simply because people didn't like them or it didn't fit into how they thought people should "play." Rather, if they perceive that there is a problem they prefer that "organic" solutions be developed to discourage the use of certain tactics/modules. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
278
|
Posted - 2013.08.18 06:46:00 -
[10] - Quote
Grunnax Aurelius wrote:Kirimeena D'Zbrkesbris wrote:Grunnax Aurelius wrote:Basically the proposal is, ships may not enter FW sites with Warp Core Stabilizers equipped, and as for Large sites, prevent warp to location when Warp Core Stabilizers are fit. Venture <3. @OP: Faction scram + disruptor will fix your problem. Ty for pointing it out, post edited. Yeah cause im totally going to fit a 3 point scram worth like 180+ mil on a 10mil or so frigate Fit dual scrams, whats the problem? By fitting WCS your potential target cripples combat ability of their ship anyway so adapt and fit your ship accordingly to capture those pilots. Why do you want to remove part of meta-game by introducing changes in ingame mechanics? Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |
|

Yash Anub
Space Coons
4
|
Posted - 2013.08.18 06:50:00 -
[11] - Quote
Kirimeena D'Zbrkesbris wrote:Grunnax Aurelius wrote:Kirimeena D'Zbrkesbris wrote:Grunnax Aurelius wrote:Basically the proposal is, ships may not enter FW sites with Warp Core Stabilizers equipped, and as for Large sites, prevent warp to location when Warp Core Stabilizers are fit. Venture <3. @OP: Faction scram + disruptor will fix your problem. Ty for pointing it out, post edited. Yeah cause im totally going to fit a 3 point scram worth like 180+ mil on a 10mil or so frigate Fit dual scrams, whats the problem? By fitting WCS your potential target cripples combat ability of their ship anyway so adapt and fit your ship accordingly to capture those pilots. Why do you want to remove part of meta-game by introducing changes in ingame mechanics?
Yeah but if your out fighting you never know if your target will be stabbed or not...so if you jump in on someone not stabbed and your double scrammed you cripple your own combat ability. |

Grunnax Aurelius
The Horny Heron's
166
|
Posted - 2013.08.18 06:50:00 -
[12] - Quote
Kirimeena D'Zbrkesbris wrote:Grunnax Aurelius wrote:Kirimeena D'Zbrkesbris wrote:Grunnax Aurelius wrote:Basically the proposal is, ships may not enter FW sites with Warp Core Stabilizers equipped, and as for Large sites, prevent warp to location when Warp Core Stabilizers are fit. Venture <3. @OP: Faction scram + disruptor will fix your problem. Ty for pointing it out, post edited. Yeah cause im totally going to fit a 3 point scram worth like 180+ mil on a 10mil or so frigate Fit dual scrams, whats the problem? By fitting WCS your potential target cripples combat ability of their ship anyway so adapt and fit your ship accordingly to capture those pilots. Why do you want to remove part of meta-game by introducing changes in ingame mechanics?
Yes cause im going to fly with twin scrams gimping my combat capability just to kill some p u s s y stabbed ships and not be able to fight pvpers, the p u s s i e s with stabs need to adapt and learn to fight and not sit on their ass doing basically nothing making **** load of isk / lp?
And what the guy above me said Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Bakuhz
The Horny Heron's
110
|
Posted - 2013.08.18 06:54:00 -
[13] - Quote
Grunnax Aurelius wrote:Kirimeena D'Zbrkesbris wrote:Grunnax Aurelius wrote:Kirimeena D'Zbrkesbris wrote:Grunnax Aurelius wrote:Basically the proposal is, ships may not enter FW sites with Warp Core Stabilizers equipped, and as for Large sites, prevent warp to location when Warp Core Stabilizers are fit. Venture <3. @OP: Faction scram + disruptor will fix your problem. Ty for pointing it out, post edited. Yeah cause im totally going to fit a 3 point scram worth like 180+ mil on a 10mil or so frigate Fit dual scrams, whats the problem? By fitting WCS your potential target cripples combat ability of their ship anyway so adapt and fit your ship accordingly to capture those pilots. Why do you want to remove part of meta-game by introducing changes in ingame mechanics? Yes cause im going to fly with twin scrams gimping my combat capability just to kill some p u s s y stabbed ships and not be able to fight pvpers, the p u s s i e s with stabs need to adapt and learn to fight and not sit on their ass doing basically nothing making **** load of isk / lp? And what the guy above me said
Ares? he whispered you this? http://tnoh.eve-kill.net/?a=pilot_detail&plt_id=576554
We are stil looking for Manticore Pilot's can you fly one and are interested to do more with covert operations Contact me for more info |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
278
|
Posted - 2013.08.18 06:58:00 -
[14] - Quote
Yash Anub wrote:Yeah but if your out fighting you never know if your target will be stabbed or not...so if you jump in on someone not stabbed and your double scrammed you cripple your own combat ability.
Grunnax Aurelius wrote:Yes cause im going to fly with twin scrams gimping my combat capability just to kill some p u s s y stabbed ships and not be able to fight pvpers, the p u s s i e s with stabs need to adapt and learn to fight and not sit on their ass doing basically nothing making **** load of isk / lp?
And what the guy above me said Thats what meta-game is all about. If certain pilot is known to use(usually) WCS it is almost safe to specifically fit your "10mil ship" just to make that pilot cry. What you want is not to fix a problem, but to get free kills in your cookie-cutter fits.
Fly safe o/. Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |

Yash Anub
Space Coons
7
|
Posted - 2013.08.18 07:06:00 -
[15] - Quote
Kirimeena D'Zbrkesbris wrote:Yash Anub wrote:Yeah but if your out fighting you never know if your target will be stabbed or not...so if you jump in on someone not stabbed and your double scrammed you cripple your own combat ability. Grunnax Aurelius wrote:Yes cause im going to fly with twin scrams gimping my combat capability just to kill some p u s s y stabbed ships and not be able to fight pvpers, the p u s s i e s with stabs need to adapt and learn to fight and not sit on their ass doing basically nothing making **** load of isk / lp?
And what the guy above me said Thats what meta-game is all about. If certain pilot is known to use(usually) WCS it is almost safe to specifically fit your "10mil ship" just to make that pilot cry. What you want is not to fix a problem, but to get free kills in your cookie-cutter fits. Fly safe o/.
No what we want is FW to be PVP based not PVE based...Basically FW=Sit in a plex get LP buy faction item sell for isk. Since CCP won't change the PVE asspect of FW they need to do something for PVPers. They need to either Lower the amount of LP you get from Plexes or get rid of the LP completely from the site and give LP(more than what they give you now) for killing FW and Hostile Ships while in Sites.
Even Though i'm not a FW player it would get me more PvP fights and if the FW pilot i attack in the site ends up beating me they'll get a nice lump of LP for guarding the site. |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
278
|
Posted - 2013.08.18 07:19:00 -
[16] - Quote
Yash Anub wrote:Since CCP won't change the PVE asspect of FW they need to do something for PVPers. Why dont you try to do something for yourself? Like try fitting dual scrams.
Quote:They need to either Lower the amount of LP you get from Plexes or get rid of the LP completely from the site and give LP(more than what they give you now) for killing FW and Hostile Ships while in Sites.
Even Though i'm not a FW player it would get me more PvP fights and if the FW pilot i attack in the site ends up beating me they'll get a nice lump of LP for guarding the site. I already see several ways to abuse this should CCP change FW LP gain to PvP only. Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |

Yash Anub
Space Coons
7
|
Posted - 2013.08.18 07:44:00 -
[17] - Quote
Kirimeena D'Zbrkesbris wrote:Yash Anub wrote:Since CCP won't change the PVE asspect of FW they need to do something for PVPers. Why dont you try to do something for yourself? Like try fitting dual scrams. Quote:They need to either Lower the amount of LP you get from Plexes or get rid of the LP completely from the site and give LP(more than what they give you now) for killing FW and Hostile Ships while in Sites.
Even Though i'm not a FW player it would get me more PvP fights and if the FW pilot i attack in the site ends up beating me they'll get a nice lump of LP for guarding the site. I already see several ways to abuse this should CCP change FW LP gain to PvP only.
its already being Abused by Farmers just in it for the isk i bet there are even bots collecting LP just like the mining/ratting bots... |

Grunnax Aurelius
The Horny Heron's
166
|
Posted - 2013.08.18 13:10:00 -
[18] - Quote
Yash Anub wrote:Kirimeena D'Zbrkesbris wrote:Yash Anub wrote:Since CCP won't change the PVE asspect of FW they need to do something for PVPers. Why dont you try to do something for yourself? Like try fitting dual scrams. Quote:They need to either Lower the amount of LP you get from Plexes or get rid of the LP completely from the site and give LP(more than what they give you now) for killing FW and Hostile Ships while in Sites.
Even Though i'm not a FW player it would get me more PvP fights and if the FW pilot i attack in the site ends up beating me they'll get a nice lump of LP for guarding the site. I already see several ways to abuse this should CCP change FW LP gain to PvP only. its already being Abused by Farmers just in it for the isk i bet there are even bots collecting LP just like the mining/ratting bots...
what he says is true, its abused, i made a skill less alt to see how much i could potentialy make in 2hrs, i made about 90 - 100mil for memory, i stopped doing it because it was boring as fuk flying stabbed, if CCP removed the ability to use warp core stabs in fw sites, i would sign this character into fw to pvp and earn isk at the same time, you should not be allowed to earn isk by doing nothing, and by nothing i mean orbiting a node and warping off if someone comes for you.
FW is supposed to be a pvp environment, not a fuking carebears isk v a g i n a Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Whitehound
1849
|
Posted - 2013.08.18 13:26:00 -
[19] - Quote
ShahFluffers wrote:This was brought up at a Fanfest 2013 roundtable if I recall correctly.
The DEVs explained they were hesitant to outright ban certain modules simply because people didn't like them or it didn't fit into how they thought people should "play." Rather, if they perceive that there is a problem they prefer that "organic" solutions be developed to discourage the use of certain tactics/modules, but would never prevent anyone from using them altogether. I could not agree more to it.  Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Bakuhz
The Horny Heron's
111
|
Posted - 2013.08.18 13:30:00 -
[20] - Quote
Grunnax Aurelius wrote:Yash Anub wrote:Kirimeena D'Zbrkesbris wrote:Yash Anub wrote:Since CCP won't change the PVE asspect of FW they need to do something for PVPers. Why dont you try to do something for yourself? Like try fitting dual scrams. Quote:They need to either Lower the amount of LP you get from Plexes or get rid of the LP completely from the site and give LP(more than what they give you now) for killing FW and Hostile Ships while in Sites.
Even Though i'm not a FW player it would get me more PvP fights and if the FW pilot i attack in the site ends up beating me they'll get a nice lump of LP for guarding the site. I already see several ways to abuse this should CCP change FW LP gain to PvP only. its already being Abused by Farmers just in it for the isk i bet there are even bots collecting LP just like the mining/ratting bots... what he says is true, its abused, i made a skill less alt to see how much i could potentialy make in 2hrs, i made about 90 - 100mil for memory, i stopped doing it because it was boring as fuk flying stabbed, if CCP removed the ability to use warp core stabs in fw sites, i would sign this character into fw to pvp and earn isk at the same time, you should not be allowed to earn isk by doing nothing, and by nothing i mean orbiting a node and warping off if someone comes for you. FW is supposed to be a pvp environment, not a fuking carebears isk v a g i n a
depending on location and faction control and contesting it can go up to about what you earn per hour tested it myself aswell as you know and i have hit a regular 200 a 450 mil isk vallue of LP an hour average
its boring as hell but it is one of the most lucrative ways to make isk without spending besides a frigate hull no training at all needed.
making **** tons of money from the first second your clone is alive.
now if that aint broken ill eat my archon with fries and a coke
http://tnoh.eve-kill.net/?a=pilot_detail&plt_id=576554
We are stil looking for Manticore Pilot's can you fly one and are interested to do more with covert operations Contact me for more info |
|

Mag's
the united Negative Ten.
15428
|
Posted - 2013.08.18 13:33:00 -
[21] - Quote
So you have options, but don't wish to use them because it messes with your fit, or is too expensive?
OK then, I see the issue here.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Sura Sadiva
Entropic Tactical Crew
561
|
Posted - 2013.08.18 17:08:00 -
[22] - Quote
I disagree in banning specific modules to enter the FW sites, and in general to have too many subset of rules. The gate shipe type filter, while needed, is already borderlinine from a sandbox perspective.
WCS need to be nerfed in general, not only related to FW.
They should be nerfed to the point to be a viable option only for travel fit and nothing else. Dunno how to do this, but also offlining any weapon system when you fit a WCS is an option.
But not only for FW sites, for all. |

Arthur Aihaken
The.VOID
119
|
Posted - 2013.08.18 17:31:00 -
[23] - Quote
Sura Sadiva wrote:They should be nerfed to the point to be a viable option only for travel fit and nothing else. Dunno how to do this, but also offlining any weapon system when you fit a WCS is an option.
WCS already nerf your combat ability to the point where they they're really only suitable for travel anyway, so no. Just because someone comes up with a strategy or tactic for one aspect of the game (FW) doesn't mean we need to screw with the game mechanics for the rest. Run two scrams or bring a buddy with you. Honestly, some of you people are entirely too lazy. |

Katia Echerie
D4RK M00N RISING Standing United.
20
|
Posted - 2013.08.18 18:00:00 -
[24] - Quote
Kirimeena D'Zbrkesbris wrote:Yash Anub wrote:Since CCP won't change the PVE asspect of FW they need to do something for PVPers. Why dont you try to do something for yourself? Like try fitting dual scrams. Quote:They need to either Lower the amount of LP you get from Plexes or get rid of the LP completely from the site and give LP(more than what they give you now) for killing FW and Hostile Ships while in Sites.
Even Though i'm not a FW player it would get me more PvP fights and if the FW pilot i attack in the site ends up beating me they'll get a nice lump of LP for guarding the site. I already see several ways to abuse this should CCP change FW LP gain to PvP only.
Dual scrams are stupid, if you are fitting two scrams to a solo pvp boat you deserve to get blown up.
Anyhow, despite warpcore stabs being really annoying when hunting theres plenty other targets out there that don't fit them so honestly this is a moot point. That said, if they were indeed banned there would be a significant effect on how FW plays out because PVP has little to no direct effect on war outcomes. AFK/ Stabbed plexing pretty much determines all outcomes. Even after the FW changes, it is still possible to take an unskilled alt in a crap ship and take a complex for 5-10k LP every 10-15 min. Do that for an hour or two a day and in a week you have already payed for your sub. That is just wrong. If you were to take the same amount of time and go out pvping with a properly skilled character you could get 3-5 kills and would probably incur a loss or two per day. At the end of the week you would have lost more than you made from loot + LP even if your solo KB would look good.
That to me doesn't exactly speak as an incentive for PVP. |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
286
|
Posted - 2013.08.18 18:13:00 -
[25] - Quote
Katia Echerie wrote:Dual scrams are stupid, if you are fitting two scrams to a solo pvp boat you deserve to get blown up.
Anyhow, despite warpcore stabs being really annoying when hunting theres plenty other targets out there that don't fit them so honestly this is a moot point. Choice and consequence. You want to have your cake and eat it too. Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |

HiddenPorpoise
BG-1 The Craniac
52
|
Posted - 2013.08.18 18:24:00 -
[26] - Quote
Just because I've done it and it's hilarious to me, LML fit, duel disruptor, damping bombers. Drop a few of those and you can kill whatever is there.
And if an extra scram full on is gimping your fit you're doing something very, very wrong. |

Alundil
Seniors Clan Get Off My Lawn
283
|
Posted - 2013.08.18 18:26:00 -
[27] - Quote
Kirimeena D'Zbrkesbris wrote:Grunnax Aurelius wrote:Kirimeena D'Zbrkesbris wrote:Grunnax Aurelius wrote:Basically the proposal is, ships may not enter FW sites with Warp Core Stabilizers equipped, and as for Large sites, prevent warp to location when Warp Core Stabilizers are fit. Venture <3. @OP: Faction scram + disruptor will fix your problem. Ty for pointing it out, post edited. Yeah cause im totally going to fit a 3 point scram worth like 180+ mil on a 10mil or so frigate Fit dual scrams, whats the problem? By fitting WCS your potential target cripples combat ability of their ship anyway so adapt and fit your ship accordingly to capture those pilots. Why do you want to remove part of meta-game by introducing changes in ingame mechanics? This.
If you are unwilling to exercise the game mechanics provided to you to counteract the game mechanics being used by your target you don't really have a leg to stand on. Complaining about the price of mod is akin to saying you really didn't want that kill anyway. As pointed out, stabs seriously gimp the combat ability of the ship you're trying to catch. Find some method other than complaining to the Dev because the kills aren't easy enough.
Old adage but still applies; You win some you lose some.
It appears at this point that someone is out smarting you though. Clone mechanics enchancements Deep Space Probe Revival |

Kitty Bear
Disturbed Friends Of Diazepam
778
|
Posted - 2013.08.18 18:53:00 -
[28] - Quote
Grunnax Aurelius wrote:First of all i believe FW is supposed to be what it is, a way to make ISK / LP though PvP, but a fair majority of FW pilots don't PvP in the sites they wish to capture they fit Warp Core Stabilizers and warp out as soon as someone is on grid or they get tackled. This is counter productive to what FW is supposed to be. I had a small chat with a random in local, who had a very good idea to prevent the use of Warp Core Stabilizers in FW, here is the following convo:
[06:14:47] Grunnax Aurelius > WTB FW Pilots with t e s t i c l e s [06:15:05] Yash Anub > they should just make it that you can't enter a site with stabs on your ship [06:15:13] Grunnax Aurelius > ^^^^ [06:15:47] Yash Anub > it'll make them want to fight for their LP...:P [06:17:02] Grunnax Aurelius > yep [06:17:25] Yash Anub > or at least make them pay attetion to their D-scan more lol
Basically the proposal is, ships may not enter FW sites with Warp Core Stabilizers equipped, and as for Large sites, prevent warp to location when Warp Core Stabilizers are fit.
EDIT: Also prevent ships that have passive warp core strength.
your way of playing does not equal the 'only way' of playing
as already mentioned there are ways to combat this if you don't like that way, then feel free to not use it
isk is a tool to be used by the player base, it's up to you if you choose to not use that tool |

Rowells
Unknown Soldiers Against ALL Authorities
101
|
Posted - 2013.08.18 18:59:00 -
[29] - Quote
Honestly i just call that being smart and planning ahead. The pilot probably knows that he is not properly fit for a pvp situation, and for most situations he will be outnumbered/outgunned.
He's not playing unfair he's playing smart. You need to try and play smarter. |

Grunnax Aurelius
The Horny Heron's
168
|
Posted - 2013.08.19 11:32:00 -
[30] - Quote
ok for you guys saying that warp core stabs doesn't ruin FW play take a good long read of this:
http://themittani.com/news/halted-rollercoaster-about-rumble-life
I think this sums it all up. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |
|

HiddenPorpoise
BG-1 The Craniac
53
|
Posted - 2013.08.19 12:06:00 -
[31] - Quote
I think citing The Mitten is the local Godwin's Law. |

TheBlueMonkey
Brave Newbies Inc. Brave Collective
490
|
Posted - 2013.08.19 12:12:00 -
[32] - Quote
I've got a different idea.
Make FW sites have a warp inhibitor effect meaning that once you're in there, you can't warp out (in a ship)until the site is completed.
That's how I'd solve the problem, make it so it's a commitment like a cyno. There's no "oh I didn't mean to, can I get a do over" with cynos short of shooting the ship that created it.
It'd make it more thunderdomey too :)
I'd also change the way that LP is given out\how long they take when multiple people are in there.
1 person in a site they get 100% of the LP and it takes 100% of the time. 2 people in there it takes x% of the LP and it takes x% of the time.
More people in there, less time it takes but overall they get less LP. Geer that towards an optimal LPph being something like 3/4 people on the small ones and you're encouraging flying together too. |

HiddenPorpoise
BG-1 The Craniac
53
|
Posted - 2013.08.19 12:39:00 -
[33] - Quote
TheBlueMonkey wrote:I've got a different idea. No.
On top of making attacking your enemy while they do sites futile it's an inelegant and annoying thing to deal with. |

Grunnax Aurelius
The Horny Heron's
168
|
Posted - 2013.08.19 12:39:00 -
[34] - Quote
TheBlueMonkey wrote:I've got a different idea.
Make FW sites have a warp inhibitor effect meaning that once you're in there, you can't warp out (in a ship)until the site is completed.
That's how I'd solve the problem, make it so it's a commitment like a cyno. There's no "oh I didn't mean to, can I get a do over" with cynos short of shooting the ship that created it.
It'd make it more thunderdomey too :)
I'd also change the way that LP is given out\how long they take when multiple people are in there.
1 person in a site they get 100% of the LP and it takes 100% of the time. 2 people in there it takes x% of the LP and it takes x% of the time.
More people in there, less time it takes but overall they get less LP. Geer that towards an optimal LPph being something like 3/4 people on the small ones and you're encouraging flying together too.
Love the idea, but make the warp inhibitant only reach 100km of the node, so that those who are not FW are not trapped forever, so anyone who is there that wants to warp out has to burn 100km away from the node, it will encourage people to fit combat ships and fight for their LP, and not be lazy fuks who just farm it by sitting around on their ass. I believe you have to work to earn, regardless of what the work is, you should not be able to sit around and farm high amounts of isk by doing next to nothing. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Grunnax Aurelius
The Horny Heron's
168
|
Posted - 2013.08.19 12:42:00 -
[35] - Quote
HiddenPorpoise wrote:TheBlueMonkey wrote:I've got a different idea. No. On top of making attacking your enemy while they do sites futile it's an inelegant and annoying thing to deal with.
Says the high sec carebear Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

TheBlueMonkey
Brave Newbies Inc. Brave Collective
491
|
Posted - 2013.08.19 13:11:00 -
[36] - Quote
Grunnax Aurelius wrote: Love the idea, but make the warp inhibitant only reach 100km of the node, so that those who are not FW are not trapped forever, so anyone who is there that wants to warp out has to burn 100km away from the node, it will encourage people to fit combat ships and fight for their LP, and not be lazy fuks who just farm it by sitting around on their ass. I believe you have to work to earn, regardless of what the work is, you should not be able to sit around and farm high amounts of isk by doing next to nothing.
Good point, although rather than 100km it should be worked based on targeting distances. Rather than leaving it open for people to sit just out side the warp inhibitor and snipe people as they came in.
HiddenPorpoise wrote: No.
On top of making attacking your enemy while they do sites futile it's an inelegant and annoying thing to deal with.
How does it make attacking your enemy futile?
1) warp to gate 2) directional scan gate 3) see 4 frigates in the site but no logi frigs 4) get 2 logi frigs and a few friends 5) jump into site, kill other fleet, finish site, make LP
Alternate 5) die gloriously and enjoy the good fights. |

Sven Viko VIkolander
Stay Frosty.
85
|
Posted - 2013.08.19 18:29:00 -
[37] - Quote
While I do think some change for this issue is better than no change, here is a small proposal to help fix the fairly big FW farmer problem, but one that does not involve an artificial change to FW plexes to not allow ships with warp core stabs into them (a change that I would be in favor of as opposed to no change at all, though).
The proposal is simple: an overheated scram/disruptor triples its warp scramble strength. This is more "organic" in that it adds to the game's meta without simply banning certain mods in certain places etc. Yet it also gives people a way to temporarily fight ships with warp core stabs. (This also makes smarting-bombing BS camps more vulnerable.)
If that is too meta-shifting, there are other more organic solutions CCP could implement (there are a lot of proposals on FW floating around that would lessen the farming problem). |

Thanatos Marathon
Black Fox Marauders
10
|
Posted - 2013.08.19 19:24:00 -
[38] - Quote
1. Timer Rollback 2. Number of Rats in each plex based on Tier level of system (+1 rat per level or something) 3. Rats in sites attack everyone that isn't in their faction navy (including "neutrals") 4. Get rid of "allied" militia (bye bye cross plexing & using overview to mess with newbros) |

Onomerous
Shockwave Innovations Surely You're Joking
281
|
Posted - 2013.08.19 19:48:00 -
[39] - Quote
WCS suck but deal with it. The snowflakes in FW need to learn to deal with it the way the rest of have learned. At least you didn't suggest 'pirates can't enter plexes' for an idea... |

Grunnax Aurelius
The Horny Heron's
168
|
Posted - 2013.08.19 20:07:00 -
[40] - Quote
Onomerous wrote:WCS suck but deal with it. The snowflakes in FW need to learn to deal with it the way the rest of have learned. At least you didn't suggest 'pirates can't enter plexes' for an idea...
Because im a pirate maybe? Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |
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X Gallentius
Justified Chaos
1534
|
Posted - 2013.08.19 20:28:00 -
[41] - Quote
Grunnax Aurelius wrote:Onomerous wrote:WCS suck but deal with it. The snowflakes in FW need to learn to deal with it the way the rest of have learned. At least you didn't suggest 'pirates can't enter plexes' for an idea... Because im a pirate maybe? Put an extra scram in your cargohold and refit as needed. |

Katran Luftschreck
Royal Ammatar Engineering Corps
1598
|
Posted - 2013.08.19 22:01:00 -
[42] - Quote
The problem with this thread is that it assumed that the majority of FW people are more interesting in fighting than making cheap, easy ISK.
Did you forget which game you're playing?  Nullsec in a Nutshell: http://nedroid.com/comics/2006-08-24-2155-arrrdino.gif |

X Gallentius
Justified Chaos
1534
|
Posted - 2013.08.19 22:48:00 -
[43] - Quote
Katran Luftschreck wrote:The problem with this thread is that it assumed that the majority of FW people are more interesting in fighting than making cheap, easy ISK. Did you forget which game you're playing?  Go to populated systems and you'll get plenty of fights. |

Grunnax Aurelius
The Horny Heron's
169
|
Posted - 2013.08.20 01:08:00 -
[44] - Quote
Katran Luftschreck wrote:The problem with this thread is that it assumed that the majority of FW people are more interesting in fighting than making cheap, easy ISK. Did you forget which game you're playing? 
Last time I checked EvE is not supposed to be easy when it comes to isk, hence forth ships with WCS should not be able to enter FW sites, and same for ships with a passive WC strength. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Azn Assassin
Dissidence Dawn C.L.O.N.E.
0
|
Posted - 2013.08.20 22:41:00 -
[45] - Quote
I'd agree completely that cloaking and both warp core stabs shouldn't be allowed or severely diminished in faction warfare.. You can literally started a toon and in one day make over a billion isk just by fitting stabs and running plexes and all you need to do is orbit buttons an get out when people come in. This needs to be fixed, faction warfare is just that, warfare it isn't meant for care bears it is meant for player vs player combat.
My solution would either be make it so everything but covert ops cloaks don't work in sites. (Would eliminate a lot of the cloaky hiders). The second part of that would be making equipping stabs not allow you into sites.
A second solution would be changing warp core stabs making it so they increase the time it takes for your ship to warp. For example each stab increases the time it takes you to go into warp by 2 seconds. That way if you have a ship equipped with 4 stabs it means they will have to wait 8 seconds to go into warp which with a lot of those ships would give plenty of time to kill them since many of them do not fit tanks. |

Bakuhz
The Horny Heron's
111
|
Posted - 2013.08.20 23:13:00 -
[46] - Quote
Azn Assassin wrote:I'd agree completely that cloaking and both warp core stabs shouldn't be allowed or severely diminished in faction warfare.. You can literally started a toon and in one day make over a billion isk just by fitting stabs and running plexes and all you need to do is orbit buttons an get out when people come in. This needs to be fixed, faction warfare is just that, warfare it isn't meant for care bears it is meant for player vs player combat.
My solution would either be make it so everything but covert ops cloaks don't work in sites. (Would eliminate a lot of the cloaky hiders). The second part of that would be making equipping stabs not allow you into sites.
A second solution would be changing warp core stabs making it so they increase the time it takes for your ship to warp. For example each stab increases the time it takes you to go into warp by 2 seconds. That way if you have a ship equipped with 4 stabs it means they will have to wait 8 seconds to go into warp which with a lot of those ships would give plenty of time to kill them since many of them do not fit tanks.
i support this idea http://tnoh.eve-kill.net/?a=pilot_detail&plt_id=576554
We are stil looking for Manticore Pilot's can you fly one and are interested to do more with covert operations Contact me for more info |

Sura Sadiva
Entropic Tactical Crew
582
|
Posted - 2013.08.20 23:51:00 -
[47] - Quote
Grunnax Aurelius wrote: Last time I checked EvE is not supposed to be easy when it comes to isk, hence forth ships with WCS should not be able to enter FW sites, and same for ships with a passive WC strength.
Problem of WCS is not inside plexes.
In FW plexes you always see who is coming simply d-scan the gate. And can always decide to run away or to stay and fight. This is a fine feauture, promote solo/smal gang fight and prompt people to be reasonable and not to blob: if I'm plexing in a T1 frigate and you really want a fight then you know if you come with a gang of 5 destroyers you are not going to have any fight.
This is a direct consequence of gated plexes, and is a good one.
WCS unbalancement is not inside the plexes (if one want to run will runn anyway when see you coming) that they allow to operate in FW regions to move from plex to plex, system to system with no risk.
Beside WCS should be nerfed in general, should be a viable option only for traveling fits, just making them offlining any offensive module if you fit a WCS or something so.
Mostly now, since we got a new T! frigate with a base +2 sensor strenght
|

Caleb Seremshur
Angel of War
57
|
Posted - 2013.08.21 04:22:00 -
[48] - Quote
Onslaughtor wrote:As a pirate I went through facwar today looking for some small ship action. Every site I came to either the person ran or had stabs. I approve this message.
Guys like you don't really "get it" do you.
Complexes aren't exactly about doing pvp. They're about low-risk LP generation.
I would argue there are too many systems to plex and that promotes farmers as they can each have their own little hideyhole in the middle of nowhere. If we cut the number of plex systems to say... 80 per zone instead of 100 you would see an increase in fighting by necessity as farmers now actually find a reason to start competing. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Yakima DWB
Sebiestor Tribe Minmatar Republic
2
|
Posted - 2013.08.21 04:39:00 -
[49] - Quote
Instead of not being able to enter with stabs, why not just render them useless while in the site? That way you aren't keeping anyone out except the ship restrictions, and can still catch people that use them once inside. Seems like it would be easier to put it into code. That, and it will be funny as hell for a couple weeks while people who don't watch forums or read patch notes figure it out the hard way.... |

Domanique Altares
Rifterlings Point Blank Alliance
1085
|
Posted - 2013.08.21 05:45:00 -
[50] - Quote
Caleb Seremshur wrote: Guys like you don't really "get it" do you.
Complexes aren't exactly about doing pvp.
Funny, since that's exactly what CCP purports that they are for. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |
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Caleb Seremshur
Angel of War
57
|
Posted - 2013.08.21 06:08:00 -
[51] - Quote
Yeah well 'emergent gameplay' and all that crap. Turns out they aren't working as intended. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Morrigan LeSante
The Lost and Forgotten Troopers
348
|
Posted - 2013.08.21 06:49:00 -
[52] - Quote
Complaining you need a niche fit (or two people) to counter a niche fit that, at worst annoys you seems like a pointless complaint. |

Debora Tsung
The Investment Bankers Guild
289
|
Posted - 2013.08.21 07:08:00 -
[53] - Quote
Grunnax Aurelius wrote: Ty for pointing it out, post edited.
Yeah cause im totally going to fit a 3 point scram worth like 180+ mil on a 10mil or so frigate
Fit 2 T2 scrams?
Less range, but You're flying something fast and tackly anyways, no? There's nothing a million chinese guys can't do cheaper.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

X Gallentius
Justified Chaos
1537
|
Posted - 2013.08.21 13:02:00 -
[54] - Quote
Domanique Altares wrote:Caleb Seremshur wrote: Guys like you don't really "get it" do you. Complexes aren't exactly about doing pvp.
Funny, since that's exactly what CCP purports that they are for. Yeah I was gonna say that my 500 kills last month (almost all in plexes) beg to differ with Caleb. |

Solutio Letum
Terpene Conglomerate
170
|
Posted - 2013.08.21 18:02:00 -
[55] - Quote
Did you guys ever heard of Dual Scrams? |

Domanique Altares
Rifterlings Point Blank Alliance
1088
|
Posted - 2013.08.21 18:09:00 -
[56] - Quote
Solutio Letum wrote:Did you guys ever heard of Dual Scrams?
Sure have. I fit them all the time along with my ship scanner, so that I can find just the right stabbed up farmers. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Milton Middleson
Rifterlings Point Blank Alliance
298
|
Posted - 2013.08.21 18:47:00 -
[57] - Quote
Just make it so having a WCS is like being cloaked for the purpose of running the timer down, i.e. you can't. If you still want to sit in a plex in a stabbed frigate, that's your prerogative, but you're not going to get paid for it.
Morrigan LeSante wrote:Complaining you need a niche fit (or two people) to counter a niche fit that, at worst annoys you seems like a pointless complaint.
Plex farmers have significant knock-on effects that pretty solidly justified people wanting them gone. Stabbed frigate are just a particularly annoying symptom. |

loading file
Science and Trade Institute Caldari State
0
|
Posted - 2013.09.25 22:40:00 -
[58] - Quote
i approve this message ! |

Jovran
HARD KNOCKS CORP LEGIO ASTARTES ARCANUM
15
|
Posted - 2013.09.25 23:25:00 -
[59] - Quote
WCS whining threads are the faction warfare equivalent of crying about AFK cloaking... |

Caleb Seremshur
Angel of War Game 0f Tears
94
|
Posted - 2013.09.25 23:38:00 -
[60] - Quote
Grunnax Aurelius wrote:First of all i believe FW is supposed to be what it is, a way to make ISK / LP though PvP, but a fair majority of FW pilots don't PvP in the sites they wish to capture they fit Warp Core Stabilizers and warp out as soon as someone is on grid or they get tackled. This is counter productive to what FW is supposed to be. I had a small chat with a random in local, who had a very good idea to prevent the use of Warp Core Stabilizers in FW, here is the following convo:
[06:14:47] Grunnax Aurelius > WTB FW Pilots with t e s t i c l e s [06:15:05] Yash Anub > they should just make it that you can't enter a site with stabs on your ship [06:15:13] Grunnax Aurelius > ^^^^ [06:15:47] Yash Anub > it'll make them want to fight for their LP...:P [06:17:02] Grunnax Aurelius > yep [06:17:25] Yash Anub > or at least make them pay attetion to their D-scan more lol
Basically the proposal is, ships may not enter FW sites with Warp Core Stabilizers equipped, and as for Large sites, prevent warp to location when Warp Core Stabilizers are fit.
EDIT: Also prevent ships that have passive warp core strength.
Just one problem: CCP are using FW as an isk sink.
And they have no intention of changing that. 2 years of this and they haven't done anything? Don't you get the hint (working as intended)?
This is the result of a totally ****** economic model. The game's income generation is so irredeemably broken that **** like this is an acceptable way of bandaiding the problem. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |
|

Cage Man
265
|
Posted - 2013.09.25 23:47:00 -
[61] - Quote
It will stop nothing. people will just start using dscan and run when they see you. You could always make it so dscan doesn't work in the plex?? and also maybe make it so cloak's don't work either.. oh.. oh and what about OGB.. and just maybe make it so that if 1 person is inside, only 1 other person can come in then the gate gets locked.... Just some more ideas that could help with the FW problem 
The thick plottens... CCP, When can my crane get its black paint job back?? |

Caleb Seremshur
Angel of War Game 0f Tears
94
|
Posted - 2013.09.26 00:02:00 -
[62] - Quote
And then one day people will consider having t1 fit PVP NPCs in plexes such as that farmers stand no chance but genuine fighters can still win and run a plex with even low skills.
In addition to no timer countdown while equipped with WCS (I would allow cloaks as pilgrim strategy etc) Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |
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